Config
Log for #openttdcoop on 4th August 2016:
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00:29:00  <BiG_MEECH> yoyo
00:31:37  <maqifrnswa> hey mucho meech
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05:26:00  <Arveen2> !pw
05:26:01  <coopserver> Arveen2: totype
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09:28:41  <mescalito> !pw
09:28:41  <coopserver> mescalito: hstdin
09:30:16  <mescalito> !pw
09:30:16  <coopserver> mescalito: strcpy
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17:04:34  <Mark> hello
17:04:35  <Mark> !pw
17:04:35  <coopserver> Mark: revere
17:04:46  <Mark> !pw
17:04:46  <coopserver> Mark: fooled
17:04:54  <coopserver> *** Game still paused (connecting clients, number of players)
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17:05:50  <coopserver> <Mark> ok so i guess we'll build my plan
17:08:59  <Jam35> !pw
17:08:59  <coopserver> Jam35: points
17:09:06  <coopserver> *** Game paused (connecting clients)
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17:09:25  <coopserver> <Jam35> yup
17:09:56  <coopserver> <Jam35> oh TL7
17:10:06  <coopserver> <Jam35> it was 11 or 9 before?
17:10:17  <coopserver> <Mark> yea it was something longer in v's plan
17:10:21  <coopserver> <Mark> we could do longer i guess
17:10:22  <coopserver> <Jam35> ah right
17:10:27  <coopserver> <Jam35> np
17:10:33  <coopserver> <Mark> could do 9
17:10:35  <coopserver> <Jam35> we did TL9 2 games ago
17:10:44  <coopserver> <Jam35> but it wasn't SS
17:10:54  <coopserver> <Jam35> slugs I think
17:11:14  <coopserver> <Jam35> CL is the same whatever
17:11:30  <coopserver> <Jam35> I'm happy with 7
17:11:36  <coopserver> <Mark> k :)
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17:12:26  <Mark> @stage Building
17:12:26  *** Webster changes topic to "Cooperative OpenTTD | PSG#317 (r27595) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
17:13:19  <coopserver> *** Jam35 has joined spectators
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17:13:27  <coopserver> <be8f07c4> this could become an interesting mess
17:14:43  <coopserver> <be8f07c4> where do you even start this kind of plan
17:14:54  <coopserver> <Mark> im setting out mainlines
17:14:56  <coopserver> <Jam35> Mark is making
17:15:00  <coopserver> <Jam35> ^
17:15:04  <coopserver> <Mark> see the minimap
17:15:15  <coopserver> <Jam35> what rail?
17:15:22  <coopserver> <Jam35> PURR or not?
17:15:32  <coopserver> <be8f07c4> purr gets used everywhere...
17:16:01  <coopserver> <Mark> i dont really mind
17:16:06  <coopserver> <Mark> rail looks nicer imo
17:16:28  <coopserver> <Jam35> uranium power eh
17:16:34  <coopserver> <Jam35> not electric then
17:16:35  <coopserver> <be8f07c4> anyway, maybe i join you guys later, hf
17:16:40  <coopserver> *** be8f07c4 has left the game (Leaving)
17:16:42  <coopserver> <Jam35> cya
17:18:16  <coopserver> <Mark> yea i guess Jam35
17:24:00  <Maraxus> !pw
17:24:00  <coopserver> Maraxus: lpvoid
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17:29:29  <coopserver> <Maraxus> we ignore the double industries with invalid cargo?
17:29:46  <coopserver> <Mark> what
17:29:49  <coopserver> <Mark> they still here?
17:30:02  <coopserver> <Maraxus> yes
17:30:03  <coopserver> <Mark> yea guess we ignore it :P
17:30:15  <coopserver> <Mark> we got two types of farms i think
17:30:40  <coopserver> <Jam35> ah Sylf made a comment
17:30:51  <coopserver> <Jam35> that one of those will not get limited
17:30:58  <coopserver> <Jam35> not sure which :)
17:31:01  <coopserver> <Maraxus> coal/farm/forest/iron ore/rigs/wells are all doubled
17:31:08  <coopserver> <Jam35> I would say don't service them at all
17:31:26  <coopserver> <Mark> hm thats annoying
17:31:36  <coopserver> <Jam35> oh is it possible to tell which are from which set
17:31:38  <coopserver> <Jam35> ?
17:32:01  <coopserver> <Mark> you can tell them apart on the minimap
17:32:05  <coopserver> <Mark> not sure which is which though
17:33:07  <coopserver> <Maraxus> just take the "?"-tool on one of the tile of the industry
17:33:22  <coopserver> <Jam35> ha
17:33:25  <coopserver> <Jam35> of course
17:33:27  <coopserver> <Mark> nice
17:33:34  <coopserver> <Jam35> so if it is open GFX ignore
17:33:49  <coopserver> <Jam35> some signage to tell people is called for :)
17:34:08  <coopserver> <Jam35> like they will read it :)
17:36:31  <coopserver> <Jam35> fruit is out then
17:36:43  <coopserver> <Jam35> and rubber I guess
17:37:40  <coopserver> <Jam35> hm seems weird
17:37:52  <coopserver> <Jam35> you have all the parameters set for open gfx
17:38:06  <coopserver> <Jam35> but we are using basic temperate
17:38:57  <coopserver> <Mark> lets just use all industries
17:39:01  <coopserver> <Mark> and forget about the limit..
17:39:13  <coopserver> <Jam35> ko
17:39:25  <coopserver> <Jam35> brb
17:39:27  <coopserver> <Jam35> er maybe
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17:44:34  <coopserver> <Jam35> are we happy with XEQTR?
17:44:50  <coopserver> <Jam35> we could use Meet the Monster for 0.5 CL
17:45:00  <coopserver> <Jam35> not much bonus
17:45:04  <coopserver> <Jam35> but something
17:45:20  <Mark> mh
17:45:26  <Mark> cl 0.5 is too easy
17:45:38  <coopserver> <Jam35> 1 it is then :P
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17:59:13  <coopserver> <Jam35> @@gap 7
17:59:14  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:59:22  <Jam35> @gap 7
17:59:22  <Webster> Jam35: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4.
18:02:23  <coopserver> *** Jam35 has joined spectators
18:02:27  <coopserver> <Jam35> gtg walkies
18:04:09  <Arveen> we reached building status ? nice
18:04:22  <Arveen> !pw
18:04:22  <coopserver> Arveen: victor
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18:12:28  <Arveen> man - fuck the local authority
18:12:31  <Arveen> hate hate hate
18:36:18  <Maraxus> !rcon set station_spread 64
18:56:04  <BiG_MEECH> pfft no way
19:03:17  <Arveen> who ruined my nice bridges ?
19:03:36  <Arveen> err nevermind - was looking at the wrong section :P
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19:24:20  <Garogolun> !pw
19:24:20  <coopserver> Garogolun: patric
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19:26:11  <Garogolun> So no predefined network layout?
19:26:48  <coopserver> <Maraxus> check the bought land tiles in the map
19:27:07  <coopserver> <Garogolun> Ah
19:29:05  <coopserver> <Garogolun> Any objection if I'm going to build at Wrunway?
19:30:40  <coopserver> <Garogolun> And what is the terraforming policy?
19:30:51  <Arveen> dont landscape the shit out of everything :)
19:32:47  <coopserver> <Maraxus> if noone is building and there is no WIP sign anywhere near where you want to build go ahead
19:33:00  <coopserver> <Garogolun> Okay thank you
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19:52:12  <Macha> Hiya
19:52:19  <Arveen> yoyo
19:52:41  <Macha> !pw
19:52:41  <coopserver> Macha: purple
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19:52:53  <BiG_MEECH> yoyo
19:56:53  <Macha> So are the BBH XXX ones free for anyone to take?
19:57:05  <Arveen> yeah
19:57:30  <coopserver> <Maraxus> in case of no building or wip signs they are
19:57:38  <Arveen> ^ this :)
20:05:49  <coopserver> <Maraxus> Mark: What was the plan for the Muningstone area?
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20:07:24  <odisseus> hey
20:07:51  <odisseus> What's the password to the public server?
20:07:58  <happpy> !pw
20:07:58  <coopserver> happpy: footer
20:08:05  <V453000> !quickstart
20:08:07  <V453000> ;)
20:08:15  <V453000> @quickstart
20:08:16  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
20:08:18  <V453000> dayum
20:08:35  <coopserver> *** Game paused (connecting clients)
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20:10:09  <coopserver> <odisseus> Where are teh railz???
20:10:26  <coopserver> <Maraxus> look at the map
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20:10:48  <coopserver> <odisseus> I see only 3 trains
20:11:01  <Arveen> this game just started tonight
20:11:20  <coopserver> <Maraxus> as it should be - we're building the network
20:14:23  <coopserver> <Garogolun> How long do priorities need to be?
20:15:06  <BiG_MEECH> what is the tl?
20:15:12  <coopserver> <Garogolun> 7
20:15:17  <Arveen> 7
20:15:20  <BiG_MEECH> depends on accelleration
20:15:30  <BiG_MEECH> might have to play around with the length
20:15:47  <coopserver> <Garogolun> I'm going to test it then
20:15:53  <BiG_MEECH> maybe 10?
20:16:25  <coopserver> <Macha> Oh ffs :(
20:16:30  <coopserver> <Maraxus> 7 should be enough
20:16:40  <coopserver> <Macha> A fruit plantation just grew in hte middle of my bbh
20:16:51  <coopserver> <Garogolun> Thank you!
20:16:52  <BiG_MEECH> now you can label it froot_BBH
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20:19:43  <V453000> even 5 priority is enough
20:19:52  <V453000> you can afford to slow the superstrong trains down
20:30:52  <Arveen> so - what you gonan do about that fruit plant ?
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20:31:13  <coopserver> <Macha> Hopefully fit the merge before it, then go around the town
20:31:25  <Arveen> maybe it dies before the game starts
20:31:27  <Arveen> probably not tho
20:41:38  <Arveen> well, im out for tonight. happy building everyone
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20:48:48  <coopserver> <Jam35> Garogolun: hi, I've not seen yo here before
20:49:06  <coopserver> <Garogolun> Yeah, I'm new
20:49:12  <coopserver> <Jam35> this is a nice start
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20:49:19  <coopserver> <Jam35> but :)
20:49:32  <coopserver> <Jam35> you have 1 connection missing
20:49:36  <coopserver> <Garogolun> Oh?
20:50:05  <BiG_MEECH> noo playa
20:50:06  <coopserver> <Garogolun> Ah, thanks
20:50:28  <coopserver> <Jam35> those other 2 will choke quite badly too
20:50:40  <coopserver> <Jam35> but that is minor early on
20:51:16  <coopserver> <Jam35> quite ok though for first time :)
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20:52:05  <coopserver> <Jam35> it will be nicer to bring two full lines up to the other merger)s_
20:52:17  <coopserver> <Jam35> *merger(s)
20:52:42  <coopserver> <Garogolun> Okay, I'll see if I can fix it
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20:52:59  <BiG_MEECH> Jam Roulette
20:53:22  <BiG_MEECH> roulette challenge
20:53:23  <BiG_MEECH> @roulette
20:53:23  <Webster> BiG_MEECH: *click*
20:53:44  <Jam35> hmmm
20:53:47  <Jam35> @roulette
20:53:47  <Webster> Jam35: *click*
20:53:51  <BiG_MEECH> nice
20:53:57  <BiG_MEECH> anyone up for roulette challenge?
20:54:03  <coopserver> <Garogolun> Btw, is the station okay?
20:54:18  <coopserver> <Jam35> well
20:54:28  <coopserver> <Jam35> it could be nicer
20:54:47  <coopserver> <Jam35> in that the exit could be smaller
20:55:04  <coopserver> <Jam35> and the entry would work better if the choices could hold a train
20:55:21  <BiG_MEECH> BOSS_CHOICE
20:56:02  <coopserver> <Jam35> if you make that fix move the station into the exit space
20:56:05  <coopserver> <Jam35> imo of course
20:56:15  <BiG_MEECH> yup, only your opinion
20:56:45  <coopserver> <Garogolun> Okay
20:56:47  <coopserver> <Jam35> but if both platforms have trains and another reaches the PBS it will block
20:57:09  <coopserver> <Garogolun> Yeah I see
20:57:18  <coopserver> <Jam35> it will be ok to TF a small amount of water if you want
20:57:26  <coopserver> <Garogolun> I think I just swap the two sides then
20:57:33  <coopserver> <Garogolun> left hand driving :)
20:57:56  <coopserver> <Jam35> that means crossing the lines
20:58:19  <coopserver> <Jam35> if you don't mind the extra thing
20:58:42  <coopserver> <Jam35> you could build between the two farms
20:59:20  <coopserver> <Jam35> idc :)
20:59:23  <coopserver> <Jam35> gtg cya
20:59:29  <coopserver> *** Jam35 has left the game (Leaving)
20:59:30  <coopserver> <Garogolun> Thanks for the feedback!
20:59:39  <Jam35> no probs bb
21:07:49  <be8f07c4> @roulette
21:07:49  *** be8f07c4 was kicked by Webster (BANG!)
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21:07:50  * Webster reloads and spins the chambers.
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21:07:59  <BiG_MEECH> aww
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21:31:56  <coopserver> <odisseus> Hm, I've read the wiki and it looks like I'm not ready for the openttdcoop yet
21:32:28  <coopserver> <odisseus> Many of the ideas can be used on the ordinary servers though
21:32:41  <coopserver> <Macha> I literally played on openttdcoop the first time about 2 weeks after i installed the game :p
21:33:14  <coopserver> <Macha> Try join a little later and build a sideline or SLH or something, it'll be easier if you're daunted
21:35:38  <BiG_MEECH> I'll send the harpies and the cyclops, then you'll be building quickly :D
21:36:47  <coopserver> <odisseus> I'd like to know what you guys think about my design of a freight load station
21:37:16  <coopserver> <odisseus> I've built an example to the SE of Dinningville
21:38:15  <coopserver> <odisseus> To me, it seems an ideal freight load station, at least from common games
21:39:01  <coopserver> <odisseus> Trains never wait in lines, thanks to waiting depots
21:39:02  <coopserver> <Macha> So it's too big for loading from a primary aaindustry. You're not going to be running
21:39:11  <coopserver> <odisseus> Why?
21:39:20  <coopserver> <Macha> TL20 trains so most of the platform is wasted space
21:39:31  <coopserver> <Macha> F
21:39:35  <coopserver> <Macha> (Ignore that)
21:39:41  <coopserver> <odisseus> Of course you can make a shorter station if you have shorter TL
21:40:21  <coopserver> <odisseus> I just wanted to highlight that it works well with big tl too
21:40:41  <coopserver> <odisseus> Personally I've built such stations with tl from 5 to 15
21:40:44  <coopserver> <Macha> Also trains entering any platform block trains entering other platforms, which means it's not good for higher traffic industries (like secondary industries)
21:41:10  <coopserver> <Macha> Plus using a depot for overflow is bad if you have fast trains, since leaving depots is slow. Better to just have them queue on the track.
21:41:29  <coopserver> <Macha> Sorry to be negative >_>
21:41:31  <coopserver> <odisseus> The design is scalable, so you can always build another 3-block by the side
21:41:58  <coopserver> <odisseus> Leaving depots is slow, but it doesn't matter that much
21:42:25  <coopserver> <odisseus> Thanks to 2 depots, one train can enter the depot while another is exiting
21:42:51  <coopserver> <odisseus> Thanks to 3 tracks, there always is one train entering the station, one loading and one exiting
21:43:37  <coopserver> <odisseus> You can ensure that there is enough trains by building too many of them --- the redundant ones will just wait in depot
21:46:17  <coopserver> <odisseus> THere' I just scaled the station for twicethe throughput
21:46:32  <coopserver> <Macha> Try not to level huge areas :(
21:46:42  <coopserver> <Macha> Especially if you're not even building something for the network
21:47:28  <BiG_MEECH> throw him to the harpies :P
21:48:09  <coopserver> <odisseus> I'd connect that to the network, but there is no network in that area yet
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22:02:42  <coopserver> <odisseus> hm
22:03:12  <coopserver> <odisseus> Should I make two separate stations or one big station for those two mines?
22:04:14  <BiG_MEECH> !players
22:04:14  <coopserver> BiG_MEECH: There are currently 3 players and 1 spectators, making a total of 4 clients connected
22:04:23  <BiG_MEECH> you can do station crawl
22:04:30  <coopserver> <odisseus> ok
22:05:40  <coopserver> <Garogolun> I think I've finished the MSH. Can someone check it?
22:21:09  *** mescalito has joined #openttdcoop
22:23:59  <coopserver> <odisseus> Now if someone could build the hub at Slatfield
22:31:29  *** maqifrnswa has joined #openttdcoop
22:35:52  *** happpymoblic has joined #openttdcoop
22:54:40  <coopserver> *** odisseus has left the game (Leaving)
22:55:49  <be8f07c4> !pw
22:55:49  <coopserver> be8f07c4: giving
22:55:53  <coopserver> *** Game paused (connecting clients)
22:55:57  <coopserver> *** be8f07c4 has joined
22:55:58  <coopserver> *** Game unpaused (connecting clients)
22:55:59  <coopserver> <be8f07c4> hello.
22:56:03  <coopserver> <Garogolun> Hello
22:56:04  <coopserver> <Macha> hI
22:56:35  <BiG_MEECH> yo dood
22:59:23  <coopserver> <be8f07c4> so many bbhs in the central area
22:59:37  <BiG_MEECH> 16 way BBH
23:01:05  <coopserver> <be8f07c4> why are there wooden bridges in bbh 001
23:01:25  <coopserver> <Macha> Because I've rebuilt them like 6 times and I'm too lazy to pick the right bridges until the final design
23:01:59  <coopserver> <be8f07c4> just press 1 on the keyboard
23:02:15  <BiG_MEECH> should make a huge BBH with all wood bridges
23:02:22  <BiG_MEECH> 50 bridges
23:02:34  <coopserver> <be8f07c4> steam engines only game
23:03:11  <coopserver> <be8f07c4> i wonder if i should give building one of those bbhs a try
23:03:41  <coopserver> <be8f07c4> is this low terraform?
23:05:00  <BiG_MEECH> I'd say challenge yourself :D
23:05:02  <BiG_MEECH> Low TF :D
23:05:53  <coopserver> <Macha> It's nuts superstrong trains, they can handle a few slopes :p
23:06:17  <coopserver> <be8f07c4> whoa, nuclear trains
23:11:43  <coopserver> <be8f07c4> the easiest places have already been taken :>
23:12:02  <BiG_MEECH> green glowing yeti inside
23:12:03  <coopserver> <Macha> Hey, it's my first time building more than a SLH :p
23:12:50  <coopserver> <Garogolun> You can build it a bit more on the farm land, it's flatter there
23:14:35  <coopserver> <Macha> Also, reemember, CL1, makes it a lot easier even if the terrain is a mess
23:14:45  <coopserver> <be8f07c4> yeah
23:14:54  <coopserver> <Garogolun> Isn't it CL1.5?
23:15:05  <coopserver> <be8f07c4> 1,5 diagonally, yeah
23:15:32  <coopserver> <Garogolun> Phew, otherwise I was making it myself unnecessarily hard :p
23:15:48  <coopserver> <be8f07c4> at least thats what the plan suggests
23:16:14  <coopserver> <Garogolun> Gonna test it
23:16:24  <coopserver> <be8f07c4> just start the train
23:16:50  <coopserver> <Garogolun> Nope, real CL1 is to sharp
23:17:03  <coopserver> <be8f07c4> nope
23:17:08  <coopserver> <be8f07c4> 105 instead of 133
23:17:12  <coopserver> <Garogolun> Indeed
23:17:28  <coopserver> <Garogolun> Ghehe, it's eating itself
23:17:36  <coopserver> <be8f07c4> how do i get it out there again
23:17:44  <coopserver> <Garogolun> Ehm
23:17:54  <coopserver> <Garogolun> It's stuck I think
23:18:03  <coopserver> <be8f07c4> depot :D
23:18:04  <coopserver> <Garogolun> ah
23:18:15  <coopserver> <Garogolun> Poor train
23:18:26  <coopserver> <Garogolun> Poor green yeti inside the train
23:18:34  <coopserver> <be8f07c4> these are some dangerous trains...
23:22:37  <BiG_MEECH> nuclear yeti
23:22:40  <BiG_MEECH> Madman Curie
23:22:48  <BiG_MEECH> ^^
23:22:48  <coopserver> <Garogolun> Lol
23:23:02  <BiG_MEECH> heh, that's a good one
23:26:05  <coopserver> <be8f07c4> that doesnt make any sense...
23:28:42  <coopserver> <Macha> Wood drop no longer accepts Wood
23:28:44  <coopserver> <Macha> lol
23:28:47  <coopserver> <be8f07c4> nope :D
23:40:46  <BiG_MEECH> :D
23:40:55  <BiG_MEECH> you guys build so bad that even the industry says no
23:41:01  <BiG_MEECH> ;)
23:44:09  <coopserver> <be8f07c4> oh, connected already :D
23:44:12  <coopserver> <Macha> And think I'm done BBH1 if anyone wants to review it :p
23:44:29  <coopserver> <Garogolun> Can you review mine then? :p
23:44:41  <coopserver> <be8f07c4> i think i am thinking too cramped again
23:44:54  <coopserver> <be8f07c4> i always try to build things so small..
23:45:12  <coopserver> <Macha> Probably better than mine -- Macha, 2016 . Feel free to put it on the box art :p
23:45:23  <coopserver> <Macha> It's BBH 002 right?
23:45:27  <coopserver> <Garogolun> Yes it is
23:45:40  <coopserver> <Garogolun> I also tend to build on too small space
23:46:00  <coopserver> <Garogolun> So I claimed a big piece now, maybe not the most space efficient
23:46:01  <coopserver> <be8f07c4> am i too... narrow-minded? 8)
23:48:28  <coopserver> <Garogolun> You can also upgrade bridges by clicking on the head
23:48:41  <coopserver> <be8f07c4> oh!
23:48:52  <coopserver> <Macha> TIL
23:49:01  <coopserver> <be8f07c4> ^
23:49:03  <coopserver> <Garogolun> :)
23:49:15  <coopserver> <be8f07c4> or downgrade... but who would do that.
23:49:36  <coopserver> <Garogolun> Badass timing by slowing trains down?
23:50:53  <coopserver> <be8f07c4> gar, you forgot the whitespace in front of the bbh sign
23:51:04  <coopserver> <Garogolun> Did not know that
23:51:14  <coopserver> <be8f07c4> makes them go to the top of the sign list
23:51:30  *** Hiddenfunstuff has quit IRC
23:51:43  <coopserver> <Garogolun> TIL :)
23:51:52  <coopserver> <be8f07c4> why are we using three digit numbers anyway
23:52:29  <BiG_MEECH> They're bigger than 2 digit numbers, that's why
23:54:37  <coopserver> <Macha> So in my non-expert opinion, BBH002 looks good to me
23:54:48  <coopserver> <Macha> Just 3 spots where you go straight off the ML into double bridges
23:54:58  <coopserver> <Garogolun> Ok, thank you
23:55:02  <coopserver> <Macha> Which I like to leave 1 train waiting space before that so trains getting on bridges don't block the ML
23:55:04  <coopserver> <Garogolun> I'll look into that in a minute
23:58:12  <coopserver> <Garogolun> Yours looks good too
23:58:40  <coopserver> <Macha> Nice catch with the 90deg, fixed
23:59:24  <coopserver> <Garogolun> @@(gap 7)
23:59:25  <Webster> coopserver: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4.

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