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00:05:03 *** keoz has joined #openttdcoop 00:26:13 <coopserver> <Tromp> Hey maqifrnswa, are you busy? Could you check this bridge area for me, please? :D 00:27:25 <coopserver> <maqifrnswa> SURE WHERE ARE YOU? 00:27:29 <coopserver> <maqifrnswa> sorry caps 00:28:04 <coopserver> <Tromp> I put a sign up, but I'm at the corner of the map ("left"-most; is that NW?) 00:30:50 <coopserver> <maqifrnswa> i see the bridges tromp, look good - what was it like before? 00:31:13 <coopserver> <Tromp> Three bridges, with trains getting jammed up waiting 00:31:33 <coopserver> <maqifrnswa> ahh, nice! 00:31:44 <coopserver> <maqifrnswa> thanks 00:32:10 <coopserver> <Tromp> It flows a little smoother now, but there's still a hiccup every now and then 00:33:00 <coopserver> <maqifrnswa> the network is a bit jammed at the moment, it seems to be clearing up - a train was stuck somewhere 00:33:14 <coopserver> <maqifrnswa> in a few mins it should be back to normal 00:33:15 <coopserver> <Tromp> It could use one more tile, I think, but that would involve futzing around with this oil pickup station 01:25:16 <coopserver> *** maqifrnswa has left the game (Leaving) 01:25:19 *** maqifrnswa has quit IRC 01:30:52 *** mindlesstux_ has joined #openttdcoop 01:35:23 *** mindlesstux has quit IRC 01:35:23 *** mindlesstux_ is now known as mindlesstux 02:04:44 <coopserver> <Tromp> There's no grain at farms? Only livestock? 02:07:15 <Sylf> some farms 02:07:38 <Sylf> That's OpenGFX+ Industries feature 02:07:45 <Tromp> As far as I can see, though, they only produce livestock, right? 02:07:53 <Tromp> Ah, okay. That makes logistics a little easier! 02:08:16 <Sylf> I think there are two types of farms 02:08:33 <Sylf> !pw 02:08:33 <coopserver> Sylf: method 02:08:39 <coopserver> *** Game paused (connecting clients) 02:08:42 <coopserver> *** Sylf has joined 02:08:43 <coopserver> *** Game unpaused (connecting clients) 02:09:47 <coopserver> <Tromp> I see Livestock and <invalid cargo> coming from farms 02:10:03 <coopserver> <Sylf> some farms produce livestocks only 02:10:12 <coopserver> <Sylf> others produce livestocks and invalid cargo 02:10:32 <coopserver> <Sylf> those two come from two incompatible industry sets 02:10:38 <Tromp> Gotcha. I am assuming we don't haul invalid cargo, then =p 02:13:35 <coopserver> *** Sylf has left the game (Leaving) 02:38:02 *** keoz has quit IRC 02:46:33 *** Clockworker has joined #openttdcoop 02:48:26 <coopserver> *** Tromp has left the game (Leaving) 02:48:27 <coopserver> *** Game paused (number of players) 03:23:10 *** berndj has quit IRC 03:23:22 *** berndj has joined #openttdcoop 03:51:42 *** Ethereal_Whisper has joined #openttdcoop 05:41:40 <Tromp> !password 05:41:40 <coopserver> Tromp: needed 05:41:46 <coopserver> *** Game still paused (connecting clients, number of players) 05:41:51 <coopserver> *** Tromp has joined 05:41:52 <coopserver> *** Game still paused (number of players) 05:41:53 <coopserver> *** Game unpaused (number of players) 06:40:09 *** ODM has joined #openttdcoop 07:04:08 *** Hiddenfunstuff has joined #openttdcoop 07:09:40 *** Progman has joined #openttdcoop 07:22:15 *** Arveen has joined #openttdcoop 07:59:17 *** StarLite has joined #openttdcoop 07:59:17 *** ChanServ sets mode: +o StarLite 08:05:22 *** maqifrnswa has joined #openttdcoop 08:05:34 <coopserver> *** Game paused (connecting clients) 08:05:37 <coopserver> *** maqifrnswa has joined 08:05:38 <coopserver> *** Game unpaused (connecting clients) 08:06:23 <coopserver> <Tromp> Hi there! 08:07:07 <coopserver> <maqifrnswa> hi tromp 08:08:57 <coopserver> <Tromp> I'm working on this Grenfingway-on-sea station issue, but I think I'm out of my league here 08:09:52 <coopserver> <Tromp> I've never built an overflow before, and there are a lot of trains coming through 08:09:58 <coopserver> <maqifrnswa> sure, what are you trying to solve? 08:10:14 <coopserver> <Tromp> I put a sign down: +Station Fixes? 08:11:52 <coopserver> <Tromp> The Wood pickup backs up more, as the forest doesn't produce fast enough to keep up with flow 08:12:53 <coopserver> <maqifrnswa> there is a good write up on overflows on the wiki in the "advanced building revue" section 08:13:17 <coopserver> <Tromp> Oh! I had forgotten about that! 08:13:27 <coopserver> <Tromp> I'll go read that real quick. 08:13:54 <coopserver> <maqifrnswa> I think the stations that used to be there had some overflows that would send trains to a reverser if the tracks were full, then to a depot and wait for a track to free 08:14:31 <coopserver> <Tromp> Yep. This mess all started when I thought I could separate the Fruit/Rubber combo station that was a problem 08:14:38 <coopserver> <maqifrnswa> you also can use the ISR stations to visible show waiting cargo 08:15:01 <coopserver> <maqifrnswa> the fruit rubber combo station was already removed, I believe 08:15:08 <coopserver> <Tromp> Ah! I've never used ISR stations, either, so I didn't know what I was looking at 08:15:19 <coopserver> <Tromp> Oh no, really? 08:15:28 <coopserver> <maqifrnswa> I deleted the old rubber station and sent it to a different station in the south 08:15:41 <coopserver> <Tromp> Awww, lol 08:15:42 <coopserver> <maqifrnswa> no problem, this is how to learn how to do it! 08:15:59 <coopserver> <maqifrnswa> I'll show an example of an overflow on the frenfing fruit stand 08:16:09 <coopserver> <Tromp> Well, I have the new stations set up so the rubber line you set up can feed into the other one! 08:17:47 <coopserver> <Tromp> Yep, that one, haha 08:20:57 <coopserver> <maqifrnswa> this is different than how I usually make overflows 08:21:06 <coopserver> <maqifrnswa> but you should get the idea 08:21:30 <coopserver> <Tromp> Aha! I would have never thought trains behave that way. 08:21:36 <coopserver> <maqifrnswa> we use two way end of lines 08:21:50 <coopserver> <maqifrnswa> so if the next two way signal is red, it thinks it is the end of the line 08:22:06 <coopserver> <maqifrnswa> if both platforms are red, it will go to the arrow looking track 08:22:32 <coopserver> <Tromp> Oh, I see! 08:22:41 <coopserver> <maqifrnswa> because that the end of the arrow track has two or more choices, it thinks it is a legit path 08:22:52 <coopserver> <maqifrnswa> but it hits the end and realizes it isn't, so it will turn around 08:23:38 <coopserver> <maqifrnswa> that is a simple one, check out some of avreen's 08:24:20 <coopserver> <maqifrnswa> when avreen does it, he also checks whether a train is incoming and only releases trains from the depot if tracks are free and no train is incoming 08:24:53 <coopserver> <maqifrnswa> actually just look at the two stations in nomham, they check whether a train is incoming 08:24:57 <coopserver> <maqifrnswa> and if a track is free 08:26:19 <coopserver> <Tromp> Oh, neat! I think I see it! Tough to wrap my head around, hah 08:26:26 <coopserver> <maqifrnswa> also, depots have built in entrance signals, so they only will pop out if an exit signal is free 08:29:18 <coopserver> <Tromp> Sorry you have to fix my mistakes >.< 08:29:34 <coopserver> <Tromp> I saw "whole network jammed" and thought I could help 08:30:39 <coopserver> <maqifrnswa> you can see the forest station working now 08:31:02 <coopserver> <Tromp> Aw, that's way better. Thank you so much! 08:31:03 <coopserver> <maqifrnswa> no problem, you got to see it working 08:31:31 <coopserver> <maqifrnswa> and check out those extra station tiles, some are just for fun (pretty buildings) 08:31:59 <coopserver> <maqifrnswa> and some have useful info by showing what cargo and how much is available 08:32:21 <coopserver> <Tromp> I know! I made a couple in a deserted spot to see what they were and loved the look 08:32:23 <coopserver> <maqifrnswa> "ISR: Stations" 08:32:39 <coopserver> <maqifrnswa> i didn't know about them until i played on this server too 08:32:52 <coopserver> <Tromp> Never used one, though, and I didn't want the station to fail while I was futzing around 08:33:28 *** keoz has joined #openttdcoop 08:38:30 <coopserver> <Tromp> Too many trains on that line? 08:39:07 <coopserver> <maqifrnswa> or not enough lines for the trains! ;-) 08:39:14 <V453000> hi people :) 08:39:25 <coopserver> <Tromp> Hello! 08:39:43 <coopserver> <maqifrnswa> hi V 08:48:08 <coopserver> <maqifrnswa> oops 08:48:32 <coopserver> <Tromp> Oops? :o 08:49:04 <coopserver> <Tromp> :O 08:50:01 <V453000> how are you doing? 08:50:40 <coopserver> <Tromp> I'm all right, thanks! How are you? 08:50:57 <V453000> pretty great, busy but right now doing some new train graphics :) 08:51:09 <coopserver> <Tromp> Ooh, neat! 09:55:01 *** Arveen has quit IRC 10:12:42 <coopserver> <Tromp> Woah, we're at vehicle capacity? 10:13:49 <coopserver> <maqifrnswa> yeah - you can go through the train list and see if any overflows have lots of trains in them and delete a few if you want to add some somewhere else 10:13:51 <coopserver> <maqifrnswa> goodnight! 10:13:56 <coopserver> *** maqifrnswa has left the game (Leaving) 10:14:01 *** maqifrnswa has quit IRC 12:03:24 <coopserver> *** Tromp has left the game (Leaving) 12:03:25 <coopserver> *** Game paused (number of players) 12:03:29 *** Tromp has quit IRC 13:08:17 *** Maraxus has joined #openttdcoop 13:08:17 *** ChanServ sets mode: +o Maraxus 13:09:11 <Maraxus> !pw 13:09:11 <coopserver> Maraxus: inject 13:09:24 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:30 <coopserver> *** Maraxus has joined 13:09:31 <coopserver> *** Game still paused (number of players) 13:10:50 <coopserver> *** Maraxus has joined company #1 13:10:51 <coopserver> *** Game unpaused (number of players) 13:19:37 <coopserver> *** Maraxus has left the game (Leaving) 13:19:38 <coopserver> *** Game paused (number of players) 13:19:38 *** Maraxus has quit IRC 15:40:03 *** Tromp has joined #openttdcoop 15:41:04 <Tromp> !tunnels 7 3 15:54:32 <Jam35> @tunnels 15:54:32 <Webster> Jam35: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 16:32:57 <Tromp> Thanks Jam =) 17:06:50 *** Tromp has quit IRC 17:27:03 *** Tromp has joined #openttdcoop 17:27:27 <Tromp> !password 17:27:27 <coopserver> Tromp: unshow 17:27:38 <coopserver> *** Game still paused (connecting clients, number of players) 17:27:43 <coopserver> *** Tromp has joined 17:27:44 <coopserver> *** Game still paused (number of players) 17:27:45 <coopserver> *** Game unpaused (number of players) 17:29:06 <coopserver> *** Tromp has left the game (Leaving) 17:29:07 <coopserver> *** Game paused (number of players) 17:53:20 <Tromp> !password 17:53:20 <coopserver> Tromp: states 17:53:27 <coopserver> *** Game still paused (connecting clients, number of players) 17:53:31 <coopserver> *** Tromp has joined 17:53:32 <coopserver> *** Game still paused (number of players) 17:53:33 <coopserver> *** Game unpaused (number of players) 18:20:47 <Tromp> @gap 18:20:47 <Webster> Tromp: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:21:00 <Tromp> gap 7 18:21:07 <Tromp> !gap 7 18:35:14 <^Spike^> @gap 7 18:35:14 <Webster> ^Spike^: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4. 18:35:48 <Tromp> Thanks >.< I wound up sending a private message to stop the spam on this channel 18:35:54 <Tromp> (Total newbie here) 18:37:22 <Tromp> So that means I only have to worry about double-bridging if my signal gap is over 13, right? A dumpy little 3-tile bridge won't affect the flow? 18:47:19 *** maqifrnswa has joined #openttdcoop 18:48:22 <Sylf> you have to worry about double bridging always on main line, but not so much on sidelines 18:49:16 <Sylf> with train length of 7, you'll need triple bridges if bridge/tunnel/any other signal games are more than 13 18:49:31 <maqifrnswa> @gap 18:49:31 <Webster> maqifrnswa: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:49:44 <maqifrnswa> @gap 7 18:49:44 <Webster> maqifrnswa: For Trainlength of 7: <= 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4. 18:49:48 <Tromp> Ah, okay! I'm just working on a little sideline at the moment. 18:50:05 <hylje> Tromp: yeah, low traffic sidelines you can get away with almost anything 18:50:48 <coopserver> <Tromp> Sure doesn't feel like it with all these trains flyin' around! XD 18:50:52 *** aard has joined #openttdcoop 18:50:52 <hylje> usually mainlines have signals every other tile 18:51:01 <maqifrnswa> Tromp: you can use the gap calculator by typing "@gap 7" where 7 is the train length, it will tell you how many parallel tracks you need, but for 18:51:13 <hylje> so you need more bridges even for very short bridging 18:51:31 *** keoz has quit IRC 18:51:49 <maqifrnswa> !dl win64 18:51:49 <coopserver> maqifrnswa: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win64.zip 18:52:06 <coopserver> <Tromp> I've found that with small bridges right next to each other (like three-gap bridges), the trains back up at the split 18:52:41 <maqifrnswa> you need to make sure the bridges are synchronized in that case 18:53:20 <Sylf> bridge sync is overrated, imo 18:53:25 <Sylf> they rarely matter 18:53:53 <coopserver> <Tromp> Should I make a 7-long gap (3 bridge tiles, 4 flatland) so trains can queue up? Is that how it's supposed to work? 18:53:58 <maqifrnswa> yeah, especially for sidelines 18:54:05 *** Clockworker_ has joined #openttdcoop 18:54:36 <Sylf> `!pw 18:54:36 <BiG_FISHBOT> Sylf: Error: "!pw" is not a valid command. 18:54:49 <Sylf> !pw 18:54:49 <coopserver> Sylf: linear 18:54:52 <coopserver> *** Game paused (connecting clients) 18:54:56 <coopserver> *** Sylf has joined 18:54:57 <coopserver> *** Game unpaused (connecting clients) 18:55:08 <coopserver> <Sylf> a bit confused talking over irc... 18:55:17 <coopserver> <Sylf> where's the bridge in question? 18:55:36 <coopserver> <Tromp> Added a couple signs: +extra bridge added 18:56:54 <coopserver> <Sylf> double bridges don't need to be that big 18:57:20 <coopserver> <Sylf> that's all you need 18:57:58 <coopserver> <Tromp> Oh! Trains won't get held up at the split? 18:58:18 <coopserver> <Sylf> what did you have when trains were being held up? 18:58:55 <coopserver> <Tromp> One would pause at the far end of the bridge, and the train behind wouldn't be able to enter the other one 18:59:15 <coopserver> <Sylf> go ahead and make the double bridge that wasn't working 19:00:32 <coopserver> <Tromp> Something like that? (on the outbound track) 19:00:45 <coopserver> <Sylf> in that case, we should delete a pair of signals 19:00:52 <coopserver> <Sylf> like that 19:01:59 <maqifrnswa> did you have signals between the bridge and the signal? 19:01:59 *** Clockworker has quit IRC 19:01:59 *** aard_ has joined #openttdcoop 19:01:59 <coopserver> <Sylf> right 19:02:02 <coopserver> <Tromp> I put signals as close to the split as I can, and then I put signals as close to either end of the bridge as I could 19:02:22 <coopserver> <Sylf> oh, recreate those presignals too 19:02:30 <coopserver> <Sylf> how they were placed do matter 19:04:37 *** Geth has joined #openttdcoop 19:06:01 <coopserver> <Tromp> How's that? 19:06:13 <coopserver> <Sylf> oh ok 19:06:26 *** orudge has quit IRC 19:06:29 <coopserver> <Sylf> we do not use presignals when two lines merge 19:06:46 <coopserver> <Sylf> they're only used at merges to give one line priority over other 19:07:00 <coopserver> <Sylf> but the real use for presignals are when we split lines 19:07:05 *** aard__ has joined #openttdcoop 19:07:06 *** aard has quit IRC 19:07:26 <coopserver> <Sylf> presignals at the entrance to the bridges are often used 19:07:38 <coopserver> <Tromp> Ahh, okay 19:07:53 *** aard_ has quit IRC 19:07:53 *** Hiddenfunstuff has quit IRC 19:07:53 *** berndj has quit IRC 19:07:53 *** Mark has quit IRC 19:07:53 *** Indiana has quit IRC 19:07:53 *** shenghi has quit IRC 19:07:53 *** zwamkat has quit IRC 19:07:53 *** hylje has quit IRC 19:07:53 *** Mazur has quit IRC 19:07:53 *** Jam35 has quit IRC 19:07:54 *** mescalito has quit IRC 19:07:54 *** ^Spike^ has quit IRC 19:07:54 *** SmatZ has quit IRC 19:07:54 *** Mark has joined #openttdcoop 19:07:54 *** Webster sets mode: +o Mark 19:09:26 <coopserver> <Tromp> All righty, I'm understanding a bit better. Thank you for the help! 19:10:29 <Clockworker_> make signalling great again 19:10:50 <coopserver> <Tromp> I'm glad someone else knows how! XD 19:10:50 <coopserver> <Sylf> you mean, they aren't great already? 19:10:59 *** berndj has joined #openttdcoop 19:11:08 *** ^Spike^ has joined #openttdcoop 19:11:08 *** ChanServ sets mode: +o ^Spike^ 19:11:21 <coopserver> *** Sylf has left the game (Leaving) 19:11:34 *** orudge has joined #openttdcoop 19:11:39 *** ODM has quit IRC 19:11:39 *** happpy has quit IRC 19:11:39 *** Fuco has quit IRC 19:11:39 *** luaduck has quit IRC 19:11:39 *** Davcom has quit IRC 19:11:39 *** Jam35 has joined #openttdcoop 19:11:39 *** ChanServ sets mode: +o Jam35 19:14:48 *** Indiana has joined #openttdcoop 19:15:31 *** aard__ has quit IRC 19:16:36 *** fonsinchen has quit IRC 19:16:40 *** zwamkat has joined #openttdcoop 19:16:47 *** aard has joined #openttdcoop 19:16:48 *** MonkeyDrone has quit IRC 19:17:09 *** fonsinchen has joined #openttdcoop 19:17:16 *** XeryusTC has quit IRC 19:17:25 *** [1]Mark has joined #openttdcoop 19:17:48 *** MonkeyDrone has joined #openttdcoop 19:17:56 *** orudge has quit IRC 19:17:56 *** Jam35 has quit IRC 19:17:56 *** berndj has quit IRC 19:17:56 *** Geth has quit IRC 19:17:56 *** StarLite has quit IRC 19:17:56 *** KenjiE20 has quit IRC 19:17:56 *** BiG_MEECH has quit IRC 19:17:56 *** LadyHawk has quit IRC 19:17:56 *** benny_ has quit IRC 19:17:56 *** [dpk] has quit IRC 19:17:56 *** Hirundo has quit IRC 19:17:56 *** tyteen4a03 has quit IRC 19:17:56 *** Sheogorath has quit IRC 19:17:56 *** argoneus has quit IRC 19:17:56 *** planetmaker has quit IRC 19:17:57 *** Taede has quit IRC 19:17:57 *** Hazzard has quit IRC 19:17:57 *** dihedral has quit IRC 19:17:57 *** maqifrnswa has quit IRC 19:17:57 *** Tromp has quit IRC 19:17:57 *** Ethereal_Whisper has quit IRC 19:17:57 *** Clockworker_ has quit IRC 19:18:34 *** mindlesstux has quit IRC 19:18:34 *** Compu has quit IRC 19:18:34 *** ConductorCat has quit IRC 19:18:34 *** efess has quit IRC 19:18:34 *** skarn has quit IRC 19:18:34 *** theholyduck has quit IRC 19:18:34 *** greeter has quit IRC 19:18:34 *** Klanticus has quit IRC 19:18:34 *** innocenat has quit IRC 19:18:34 *** BiG_FISHBOT has quit IRC 19:18:34 *** _dp_ has quit IRC 19:18:34 *** Sylf has quit IRC 19:18:34 *** Speedy has quit IRC