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01:16:41 *** LadyHawk- has joined #openttdcoop 01:21:23 *** LadyHawk has quit IRC 01:21:23 *** LadyHawk- is now known as LadyHawk 03:42:35 *** BiG_MEECH has quit IRC 03:42:55 *** mindlesstux has quit IRC 03:44:06 *** mindlesstux has joined #openttdcoop 03:50:34 *** BiG_MEECH has joined #openttdcoop 07:35:17 *** Ethereal_Whisper has quit IRC 07:54:49 *** PaulF has joined #openttdcoop 07:54:58 *** PaulF is now known as SpikeyMoon 08:22:45 *** Sova has joined #openttdcoop 08:46:53 *** SpikeyMoon has quit IRC 08:52:59 *** StarLite has joined #openttdcoop 08:52:59 *** ChanServ sets mode: +o StarLite 08:53:34 *** Sova has quit IRC 08:53:35 *** Sova has joined #openttdcoop 09:05:09 *** Sova has quit IRC 09:05:18 *** Sova has joined #openttdcoop 09:19:44 *** Sova has quit IRC 09:20:15 *** Sova has joined #openttdcoop 09:20:33 *** Mazur has quit IRC 09:29:10 *** Mazur has joined #openttdcoop 09:29:10 *** ChanServ sets mode: +o Mazur 10:07:49 *** Sova has quit IRC 10:37:14 *** Sova has joined #openttdcoop 11:05:19 *** LadyHawk- has joined #openttdcoop 11:08:54 *** LadyHawk has quit IRC 11:08:55 *** LadyHawk- is now known as LadyHawk 11:36:03 *** happpy has quit IRC 12:13:52 *** happpy has joined #openttdcoop 12:28:27 *** mindlesstux has quit IRC 12:36:06 *** mindlesstux has joined #openttdcoop 12:38:49 *** Compu has quit IRC 12:44:47 *** Compu has joined #openttdcoop 13:04:32 *** Lejving has joined #openttdcoop 13:07:27 *** SpikeyMoon has joined #openttdcoop 13:07:59 <Lejving> morning 13:08:24 <hylje> hay 13:08:25 <happpy> afternoon 13:09:36 <happpy> how things 13:11:29 *** PaulF has joined #openttdcoop 13:12:06 *** PaulF is now known as Guest984 13:12:36 *** Sova has quit IRC 13:12:56 *** Maraxus has joined #openttdcoop 13:12:56 *** ChanServ sets mode: +o Maraxus 13:13:38 *** Sova has joined #openttdcoop 13:17:29 *** SpikeyMoon has quit IRC 13:17:29 *** Guest984 is now known as SpikeyMoon 13:19:06 *** Maraxus has quit IRC 13:45:54 *** Sova has quit IRC 13:46:30 *** Sova has joined #openttdcoop 13:53:32 *** SpikeyMoon has quit IRC 13:54:08 *** be8f07c4 has joined #openttdcoop 13:54:17 *** maqifrnswa has joined #openttdcoop 13:54:30 <coopserver> *** Game still paused (connecting clients, number of players) 13:54:32 <coopserver> *** maqifrnswa has joined 13:54:33 <coopserver> *** Game still paused (number of players) 13:54:34 <coopserver> *** Game unpaused (number of players) 13:55:30 <happpy> hey 13:56:09 *** Sova has quit IRC 13:56:15 *** Sova has joined #openttdcoop 14:14:51 *** CompuDesktop has joined #openttdcoop 14:14:51 *** Compu has quit IRC 14:26:09 *** Sova has quit IRC 14:26:47 <coopserver> *** maqifrnswa has left the game (Leaving) 14:26:48 <coopserver> *** Game paused (number of players) 14:26:50 *** Sova has joined #openttdcoop 14:40:25 *** ODM has joined #openttdcoop 14:53:04 *** Sova has quit IRC 14:53:10 *** Sova has joined #openttdcoop 14:57:53 *** Sova has quit IRC 15:03:38 *** maqifrnswa has quit IRC 15:26:18 *** SpikeyMoon has joined #openttdcoop 15:34:23 *** SpikeyMoon has quit IRC 16:30:34 *** maqifrnswa has joined #openttdcoop 16:45:36 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:38 <coopserver> *** maqifrnswa has joined 16:45:39 <coopserver> *** Game still paused (number of players) 16:45:40 <coopserver> *** Game unpaused (number of players) 17:17:42 <coopserver> *** maqifrnswa has left the game (general timeout) 17:17:43 <coopserver> *** Game paused (number of players) 17:18:21 <coopserver> *** Game still paused (connecting clients, number of players) 17:18:26 <coopserver> *** maqifrnswa has joined 17:18:27 <coopserver> *** Game still paused (number of players) 17:18:28 <coopserver> *** Game unpaused (number of players) 17:22:21 <V453000> Mark: around? 17:22:40 <V453000> how bout some coop factorio 17:22:59 <hylje> crass 17:31:50 <Mark> V453000: maybe on the weekend.. 17:32:08 <hylje> how insane can it get tho 17:32:10 <V453000> i'm pretty fucked over weekend 17:33:42 <Mark> havent got time now 17:33:45 <Mark> will be going to bed soon 17:34:02 <Mark> but i'd love to some time 17:35:46 <Lejving> !pw 17:35:46 <coopserver> Lejving: output 17:35:56 <coopserver> *** Game paused (connecting clients) 17:35:59 <coopserver> *** Lejving has joined 17:36:00 <coopserver> *** Game unpaused (connecting clients) 17:36:11 <coopserver> <Lejving> hey 17:38:12 <coopserver> *** Lejving has joined company #1 17:45:10 <happpy> hey mark can u chek on the welcome server u tern on overflow becours i did won and it did not work how things going 17:52:38 <Lejving> oh wow you started adding another 2 lanes 17:58:41 <coopserver> *** Lejving has left the game (Leaving) 18:00:05 *** Arveen has joined #openttdcoop 18:02:26 *** Progman has joined #openttdcoop 18:02:34 <coopserver> <maqifrnswa> hey lej 18:03:03 *** aard has joined #openttdcoop 18:07:04 <V453000> !pw 18:07:04 <coopserver> V453000: levels 18:07:11 <coopserver> *** Game paused (connecting clients) 18:07:13 <coopserver> *** V453000 has joined 18:07:14 <coopserver> *** Game unpaused (connecting clients) 18:07:17 <coopserver> <V453000> yo 18:07:31 <coopserver> *** Game paused (connecting clients) 18:07:34 <coopserver> *** Lejving has joined 18:07:35 <coopserver> *** Game unpaused (connecting clients) 18:07:40 <coopserver> <Lejving> hey 18:07:45 <coopserver> <V453000> hihi 18:07:58 <coopserver> <Lejving> so we're doubling the ML? 18:08:18 <coopserver> <maqifrnswa> where needed 18:08:25 <coopserver> <Lejving> ok 18:08:44 <coopserver> <Lejving> tell me what I can do =) 18:08:46 <coopserver> <maqifrnswa> i've been fixing some signal timing issues -- sometimes SL or merges back up because gaps are too big 18:09:02 <coopserver> <maqifrnswa> for now, look for places where there is a back up of trains 18:09:03 <coopserver> <V453000> in case of SLH 666 I re-fixed it :) 18:09:23 <coopserver> <maqifrnswa> watch it for a while, see if the problem is there or down stream 18:09:27 <coopserver> <Lejving> !here is big buildup 18:10:51 <coopserver> <maqifrnswa> first check if the signaling is good (are bridges doubled if needed? Is prio set up right? are signals missing or gap too big? Should signals be removed to prevent gridlock?) 18:11:09 <coopserver> <Lejving> there's some missing pieces in BBH07 18:11:13 <coopserver> <Lejving> don't know what's going on 18:11:25 <coopserver> <maqifrnswa> if it doesn't just clear up with time, then it might be time to invest in an extra track 18:11:54 <coopserver> <maqifrnswa> yeah teh BBH 07, someone was prepping for adding a third 18:11:59 <coopserver> <Lejving> aha 18:12:15 <coopserver> <maqifrnswa> sometimes it turns out its not needed if the problem actually wwas somewhere else 18:12:31 <coopserver> <maqifrnswa> looking at BBH07, I see it is backing up further downstream first 18:13:30 <coopserver> <maqifrnswa> ok, that cleared - now i'm just watching it to see if there any extra gaps between trains 18:14:12 <coopserver> <Lejving> I think it's bbh 07 making it 18:14:19 <coopserver> <Lejving> there's a lot of trains coming both ways 18:14:25 <coopserver> <maqifrnswa> so far, not really - so maybe a third is needed between bbh 007 and the next one 18:14:50 <coopserver> <maqifrnswa> ("not really" is in response to "is there an extra gap") 18:14:56 <coopserver> <Lejving> =) 18:15:22 <coopserver> <maqifrnswa> yeah, so hooking up that third someone built might be worth it. First, you need to make sure it actually goes somewhere 18:15:38 <coopserver> <V453000> it needs expanding all the way to BBH04 18:15:45 <coopserver> <V453000> best to start with BBH04 and go backwards from there 18:15:52 <coopserver> <V453000> but I can't right now 18:15:53 <coopserver> *** V453000 has left the game (Leaving) 18:16:15 <coopserver> <maqifrnswa> or atleast BBH 01 18:17:17 <coopserver> <Lejving> gah It's hard to know where to start 18:17:38 <coopserver> <maqifrnswa> see !e03? 18:17:44 <coopserver> <Lejving> yea 18:18:24 <coopserver> <maqifrnswa> you can connect that to hhb01, then connect it at bbh007 18:18:30 <coopserver> <maqifrnswa> bbh01 18:18:59 <coopserver> <Lejving> ok it can just go right past msh paper mill? 18:19:13 <coopserver> <maqifrnswa> soemone already built the exit for it 18:19:24 <coopserver> <maqifrnswa> you would have to build the merger from the paper mill to the ML 18:19:44 <coopserver> <Lejving> check !build merger here 18:19:55 <coopserver> <maqifrnswa> basically, those two main station lines would get choices for all three of the ML 18:20:02 <coopserver> <maqifrnswa> yeah, that plaec 18:20:07 <coopserver> <Lejving> ok cool 18:20:16 <coopserver> <Lejving> that boils it down a lil at least 18:20:24 <coopserver> <maqifrnswa> right now each MSL goes to two, you'd have to add one so they can go to all three 18:20:39 <coopserver> <maqifrnswa> you can start that, and just wait to hook it up till later too if you'd like 18:21:37 <coopserver> <Lejving> can you give me a small theory lesson on how to think when connecting from 4 lanes to 3? 18:21:51 <coopserver> <maqifrnswa> there's a good article on "merging" on the wiki 18:22:06 <coopserver> <maqifrnswa> but the theory isn't that hard: 18:22:23 <coopserver> <Lejving> the theory from 2 lanes is that you double the lane, make both lanes go to the other two lanes 18:22:24 <coopserver> <maqifrnswa> the most complete choice is all-to-all 18:22:39 <coopserver> <Lejving> yea 18:22:59 <coopserver> <maqifrnswa> every input goes to every output. 18:23:04 <coopserver> <Lejving> mhm 18:23:39 <coopserver> <maqifrnswa> the most simple, that is still acceptable for a bbh, is: 18:24:07 <coopserver> <maqifrnswa> Look at how many inputs and outputs you have. In a 4->3, 4 in and 3 out. 18:24:37 <coopserver> <maqifrnswa> That means you can have 3 of your 4 inputs not do anything at all, and give them full priority 18:25:10 <coopserver> <Lejving> ah yeah, there doesn't need to be a merge if you're connecting 4 lanes to 4 lanes ^^ 18:25:13 <coopserver> <maqifrnswa> the remaning input should have choices to go to all 3 outputs 18:25:45 <coopserver> <Lejving> ok that doesn't sound that complicated 18:25:47 <coopserver> <maqifrnswa> then use pre-signals and priority to balance it 18:26:04 <coopserver> <Lejving> which lane is preferable to have spliting? 18:26:16 <coopserver> <maqifrnswa> you can use that for any merge. 6->2: 2 don't do anything and the remaining 4 split in to two 18:26:48 <coopserver> <maqifrnswa> check out bbh 03 for an example of a 6->2 merge 18:27:00 <coopserver> <maqifrnswa> in theory, it doesn't matter 18:27:14 <coopserver> <maqifrnswa> whichever one it is is the one that will back up if capacity gets too high 18:27:24 <coopserver> <maqifrnswa> i maen if traffic gets too high for capacity 18:28:11 <coopserver> <maqifrnswa> if your merging with a SL or MSL, then mainline is always the one that gets priority 18:28:15 <coopserver> <Lejving> man I need aderall for this shit :D 18:28:58 <coopserver> <maqifrnswa> but this is the heady stuff, set out to do something, see if it does what you wanted to do - then tweak it 18:29:17 <coopserver> <maqifrnswa> then you can start trying crazier solutions, or your own style 18:30:02 <coopserver> <Lejving> I'll just build something and you're gonna have to correct me after =) 18:36:14 <coopserver> <maqifrnswa> on thing to try to do, is have the merge occur at the same point 18:36:18 <Mark> !pw 18:36:18 <coopserver> Mark: enough 18:36:25 <coopserver> *** Game paused (connecting clients) 18:36:32 <coopserver> *** Mark has joined 18:36:33 <coopserver> *** Game unpaused (connecting clients) 18:36:42 <coopserver> <Mark> hiho 18:36:59 <coopserver> <maqifrnswa> see how the other two lines join to the ML? This way there's an equal chance that either will join 18:37:01 <coopserver> <maqifrnswa> hi mark 18:37:07 <coopserver> <Lejving> hey mark 18:37:10 <coopserver> <Lejving> ok check this out 18:37:17 <coopserver> <Lejving> in MSH paper mill 18:38:08 <coopserver> <Mark> anyone expanding bbh01? 18:38:20 <coopserver> <Lejving> I'm getting there 18:38:32 <coopserver> <Lejving> I'm trying to add another lane to msh paper mill 18:38:44 <coopserver> <Lejving> right now 18:38:46 <coopserver> <Mark> ill do bbh01 then 18:38:50 <coopserver> <Lejving> YEAH 18:38:52 <coopserver> <Lejving> yeah =) 18:39:22 <coopserver> <maqifrnswa> hey lej - what is "C" 18:39:28 <coopserver> <Lejving> c connects to D 18:40:00 <coopserver> <Lejving> don't want to move the lanes there if I'm not sure what I'm doing 0) 18:40:09 <coopserver> <Lejving> but just to visualise it 18:40:22 <coopserver> <Lejving> same with A to B 18:40:58 <coopserver> <maqifrnswa> ok -- for this hub, I think the three incoming ML shouldn't really be touched, and should keep priority -- if a train is on the ML it will just keep on going 18:41:29 <coopserver> <maqifrnswa> the line coming from the paper mill, each of those can split in to 3 for each of the ML 18:41:50 <coopserver> <Lejving> so remove A and B? 18:41:51 <coopserver> <maqifrnswa> essentially, connect C->D 18:42:04 <coopserver> <maqifrnswa> yaeh, and remove the stuff around A nd B 18:42:42 <coopserver> <Lejving> ok cool! 18:42:53 <coopserver> <maqifrnswa> when you do it, though, you want trains to intelligently pick wich choice is best 18:43:22 <coopserver> <Lejving> yeah that's easy, I heard trains are super duper smart! 18:43:31 <coopserver> <maqifrnswa> check out bbh07 ;-) 18:44:10 <coopserver> <maqifrnswa> there's an entry pre-signal and exit presignals so that only one (or two) trains can wait, and when a spot opens up, the trains knows where to go next 18:44:24 <coopserver> <maqifrnswa> same with SLH666 18:44:29 <coopserver> <Lejving> yeah =) 18:44:59 <coopserver> <maqifrnswa> so when the paper mill line splits in to three, all three choices should be available at teh same time, essentially 18:45:07 <coopserver> <Lejving> I shall try 18:45:10 <coopserver> <maqifrnswa> so it should split in to 3 at the same palc 18:45:11 <coopserver> <maqifrnswa> place 18:46:54 <coopserver> <maqifrnswa> you can watch mark aruond bbh01 to, the masterat work 18:47:02 <coopserver> <maqifrnswa> no pressure mark! 18:48:15 <coopserver> <Mark> :) 18:50:47 <coopserver> <Lejving> ok check it out 18:53:16 <Jam35> !pw 18:53:16 <coopserver> Jam35: stdout 18:53:22 <coopserver> *** Game paused (connecting clients) 18:53:24 <coopserver> *** Jam35 has joined 18:53:25 <coopserver> *** Game unpaused (connecting clients) 18:53:35 <coopserver> <Jam35> heelo 18:53:39 <coopserver> <Mark> yoyo 18:54:20 <coopserver> <Mark> not sure i understand bbh04 18:55:42 <coopserver> *** Jam35 has joined company #1 18:58:14 <coopserver> <Lejving> I don't want to take credit or anything but look at the no queues out of paper mill anymore! 18:58:48 <coopserver> <maqifrnswa> ok i'm back 18:59:03 <coopserver> <Lejving> maq would you take a look at it? 19:00:03 <coopserver> <Mark> fuck me 19:00:04 <coopserver> <maqifrnswa> looks good, one thing to try to do in the future is to try to make the split occur at the same point. Now you have one split occuring, then the second split occuring 19:00:15 <coopserver> <maqifrnswa> which is ok if the spacing works out 19:00:30 <coopserver> <Lejving> can you mark it? 19:00:59 <coopserver> <Jam35> ffs Mark! :P 19:01:06 <coopserver> <Mark> :> 19:01:26 <coopserver> <maqifrnswa> which is ok, but if a train backs up at second split, it will totally shut down the first split 19:01:35 <coopserver> <maqifrnswa> that would work :-) 19:02:07 <coopserver> <maqifrnswa> nice 19:02:35 <coopserver> <Jam35> can I divert to new 3rd now? 19:02:38 <coopserver> <Jam35> bbh04 19:02:56 <coopserver> <maqifrnswa> on the oher line, it is ok 19:02:57 <coopserver> <Mark> yea 19:03:01 <BiG_MEECH> 0y 19:03:05 <Arveen> !pw 19:03:05 <coopserver> Arveen: partly 19:03:09 <coopserver> *** Game paused (connecting clients) 19:03:11 <coopserver> *** Arveen has joined 19:03:12 <coopserver> *** Game unpaused (connecting clients) 19:03:26 <coopserver> <maqifrnswa> to keep it as it is, because when trains back up - they "tell' the other trains that they can't go that way 19:03:33 <coopserver> <maqifrnswa> because the spacing just works out perfectly 19:03:58 <coopserver> <Lejving> should it be like this though for real? 19:04:58 <coopserver> <maqifrnswa> It can, just typically not, but mostly for space reasons 19:05:01 <coopserver> <maqifrnswa> you have the space here 19:05:25 <coopserver> <Lejving> okok :) 19:05:37 <coopserver> <Lejving> cool then it wasn't as hard as I thought 19:05:46 <coopserver> <Lejving> just need to think correctly 19:06:02 <coopserver> <maqifrnswa> usually they look more like the bottom line, but teh top works too! 19:06:09 <coopserver> <maqifrnswa> nice job 19:06:15 <coopserver> <Lejving> thanks! 19:07:15 <coopserver> <Mark> gn 19:07:16 <coopserver> <maqifrnswa> you might have screwed up the timing ;-) 19:07:18 <coopserver> *** Mark has left the game (Leaving) 19:07:25 <coopserver> <maqifrnswa> that last change you made 19:07:33 <coopserver> <Lejving> crap 19:07:41 <coopserver> <Lejving> wnated to clean it up 19:07:44 <coopserver> <Jam35> cya 19:08:13 <coopserver> <maqifrnswa> ideally, you want just enough space for one train to wait. 19:08:29 <coopserver> <Lejving> i fix I fix 19:08:42 <coopserver> <Lejving> oops 19:08:44 <coopserver> <Lejving> train slowdown 19:10:28 <coopserver> <maqifrnswa> nice, and maybe a combo pre-signal between the two of them as well 19:10:46 <tycoondemon> !pw 19:10:46 <coopserver> tycoondemon: parser 19:10:52 <coopserver> <maqifrnswa> might not be neded, but just in case 19:10:56 <coopserver> *** Game paused (connecting clients) 19:10:58 <coopserver> *** tycoondemon has joined 19:10:59 <coopserver> *** Game unpaused (connecting clients) 19:11:00 <coopserver> <Lejving> =) 19:11:25 <coopserver> <maqifrnswa> yeah, so just check it out later and make sure that trains don't back up and block any split 19:11:42 <coopserver> <maqifrnswa> if they do, change signaling or move tracks 19:11:49 <coopserver> <Lejving> will do 19:12:12 <coopserver> <maqifrnswa> paper mill looks greatnow! 19:12:26 <coopserver> <Lejving> yeah no queues! 19:12:51 <coopserver> <maqifrnswa> and you can hook up bbh07 19:13:02 <coopserver> <maqifrnswa> just connect thos two taht need to be connected 19:13:55 <coopserver> <Lejving> oh man that's not satisfying at all to watch 19:13:58 <coopserver> <Lejving> not at ALL 19:14:08 <coopserver> <maqifrnswa> L0( 19:14:16 <coopserver> <maqifrnswa> :-) 19:15:41 <coopserver> *** Jam35 has joined spectators 19:15:49 <coopserver> <Lejving> it was queue from slh666 and from paper mill exit 19:15:53 <coopserver> <Lejving> all of it gone! 19:17:23 <coopserver> <maqifrnswa> check the "delivered cargo" graph 19:17:40 <coopserver> <Lejving> went up a lil =) 19:17:58 <coopserver> <maqifrnswa> 20% 19:18:04 <coopserver> <Lejving> check !here 19:18:28 <coopserver> <Lejving> why not have the trains decide there instead? 19:18:34 <coopserver> <Lejving> instead of so early 19:18:49 <coopserver> <maqifrnswa> that would work 19:19:14 <coopserver> <maqifrnswa> you just want to make sure a train can wait if it has to without blocking the line 19:19:17 <coopserver> <maqifrnswa> which I thnik it can 19:19:33 <coopserver> *** Arveen has left the game (Leaving) 19:19:42 <coopserver> <Lejving> yeah 19:19:44 <coopserver> <Lejving> looks like iut 19:19:45 <coopserver> <maqifrnswa> if a train gets stuck at the one-way path signal 19:19:48 <coopserver> <maqifrnswa> it will block the line 19:20:39 *** SpikeyMoon has joined #openttdcoop 19:23:00 <coopserver> <maqifrnswa> do you might if i try something, see if it would help that problem? 19:23:05 <coopserver> <Lejving> not at all 19:24:52 <coopserver> <maqifrnswa> might not be enough 19:25:35 <coopserver> <Lejving> you mean that should be able to fit a train? 19:26:05 <coopserver> <maqifrnswa> it would fit, but blocks the intersection 19:26:14 <coopserver> <maqifrnswa> you need TL+0.5 19:28:45 <coopserver> <Lejving> ok so anything else I can work on? since I'm new I have to keep asking :( 19:34:17 <coopserver> <maqifrnswa> you can add overflows at stations taht don't have them, and add trains to them if needed 19:34:46 <coopserver> <maqifrnswa> sort stations by ratnig, and chec out the lowest rated ones. add trains/fix something if it needs to be fixed at that station 19:35:20 <coopserver> <Lejving> where do i find by rating 19:35:31 <coopserver> <maqifrnswa> click station button 19:35:50 <coopserver> <maqifrnswa> then the top of that tool should have some thing like "sort by" and chose "minimum rating" 19:36:03 <coopserver> <Lejving> Oh 19:37:26 <coopserver> *** maqifrnswa has left the game (Leaving) 19:39:45 *** aard has quit IRC 19:43:10 <coopserver> *** Lejving has joined spectators 19:43:11 <coopserver> *** Game paused (number of players) 19:49:55 *** maqifrnswa has quit IRC 20:08:03 *** StarLite has quit IRC 20:09:34 *** Arveen has quit IRC 20:18:39 *** ODM has quit IRC 20:22:08 <coopserver> *** tycoondemon has left the game (connection lost) 20:25:36 *** Progman has quit IRC 20:59:41 *** maqifrnswa has joined #openttdcoop 20:59:52 <coopserver> *** Game still paused (connecting clients, number of players) 20:59:55 <coopserver> *** maqifrnswa has joined 20:59:56 <coopserver> *** Game still paused (number of players) 20:59:57 <coopserver> *** Game unpaused (number of players) 21:02:23 <coopserver> <Lejving> heya 21:02:30 <coopserver> *** Lejving has joined company #1 21:02:35 <coopserver> <Lejving> I need mentor! 21:05:03 <coopserver> *** maqifrnswa has left the game (Leaving) 21:05:10 <coopserver> *** Lejving has joined spectators 21:05:11 <coopserver> *** Game paused (number of players) 21:07:32 <coopserver> *** Jam35 has left the game (Leaving) 21:10:40 <coopserver> *** Lejving has left the game (Leaving) 22:02:07 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:10 <coopserver> *** maqifrnswa has joined 22:02:11 <coopserver> *** Game still paused (number of players) 22:02:12 <coopserver> *** Game unpaused (number of players) 22:03:06 <coopserver> *** maqifrnswa has left the game (Leaving) 22:03:07 <coopserver> *** Game paused (number of players) 22:03:09 *** maqifrnswa has quit IRC 22:09:41 *** SpikeyMoon has quit IRC 23:30:48 *** maqifrnswa has joined #openttdcoop 23:31:00 <coopserver> *** Game still paused (connecting clients, number of players) 23:31:04 <coopserver> *** maqifrnswa has joined 23:31:05 <coopserver> *** Game still paused (number of players) 23:31:06 <coopserver> *** Game unpaused (number of players)