Log for #openttdcoop on 17th November 2016:
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00:02:07  <BOOYA_MEECH> your name doesnt look familiar to me either :)
00:02:16  <RmVw_> i'm a bit new
00:03:27  <RmVw_> played some public games few years ago, maybe at #200 or so
00:03:42  <BOOYA_MEECH> yeah
00:03:44  <RmVw_> (with different nickname which I barely remember)
00:03:52  <BOOYA_MEECH> s'all good
00:03:54  <RmVw_> but totally forgot everything and learning again
00:04:03  <BOOYA_MEECH> ha, its like riding a bike
01:03:46  <tyteen4a03> !dl osx
01:03:46  <coopserver> tyteen4a03:
01:04:50  <tyteen4a03> !pw
01:04:50  <coopserver> tyteen4a03: attach
01:04:52  <BOOYA_MEECH> yo TY
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01:05:48  <BOOYA_MEECH> yo TY
01:05:57  <coopserver> <tyteen4a03> ello
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01:21:51  <mari_kiri> !pw
01:21:51  <coopserver> mari_kiri: manual
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01:21:56  <BOOYA_MEECH> yo!
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01:22:08  <BOOYA_MEECH> yo!
01:22:13  <coopserver> <mari_kiri> Sup
01:23:22  <BOOYA_MEECH> yosup
01:29:32  <happpy> hi
01:31:12  <happpy> how things  going   mari kiri
01:31:20  <coopserver> <mari_kiri> Trying to suss out how to make a SLH here
01:31:26  <coopserver> <mari_kiri> Erm I mean BBH
01:33:10  <happpy> bbh takes time but u will get ther
01:33:28  <coopserver> <mari_kiri> Here the hard bit is finding flat enough land
01:33:49  <BOOYA_MEECH> gotta learn to build on a hill :D
01:34:42  <coopserver> <mari_kiri> Or just use a flat bit like a scrub
01:34:50  <happpy> doing on hill shord be not hard  the land tf cost is low
01:35:55  <happpy> !players
01:35:55  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
01:36:25  <BOOYA_MEECH> lol
01:36:29  <BOOYA_MEECH> gotta challenge yourself a bit
01:36:32  <BOOYA_MEECH> hill can be fun
01:36:45  <BOOYA_MEECH> because you can sometimes do more neat things with bridges and tunnels
01:36:46  <happpy> year  thats true
01:37:15  <coopserver> <mari_kiri> So glad I have trees set to invisible
01:37:37  <happpy> nice that will help
01:37:55  <BOOYA_MEECH> yeah fuck trees :D
01:37:59  <BOOYA_MEECH> except toyland trees
01:38:45  <happpy> year   toyland trees  ar look nice
01:42:03  <coopserver> <mari_kiri> OK, what's a suitable CL for this train?
01:43:40  <BOOYA_MEECH> what train is it?
01:43:53  <coopserver> <mari_kiri> TL5 doombringer
01:46:14  <BOOYA_MEECH> I'd look around on the map
01:46:18  <BOOYA_MEECH> it might be CL2 or 3
01:46:34  <BOOYA_MEECH> I think it's a steamer, right?
01:46:46  <coopserver> <mari_kiri> Seems to be
01:46:53  <BOOYA_MEECH> yeah I dont think it goes super fast then
01:46:57  <coopserver> <mari_kiri> "Dark Energy"
01:46:57  <BOOYA_MEECH> probably 3
01:47:00  <BOOYA_MEECH> eyah
01:47:09  <BOOYA_MEECH> nice looking evil engine :D
01:56:00  <happpy> evil train to the  frie
01:56:28  <happpy> eney way gn
02:08:22  <BOOYA_MEECH> later happpyu
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02:59:22  <RmVw_> tfw you accidentally fund road reconstruction
02:59:33  <coopserver> <mari_kiri> RIP
03:03:24  <coopserver> <mari_kiri> That *should* be usable, just needs prios - I'll leave that to someone who doesn't suck
03:03:28  <coopserver> <mari_kiri> Also, rebalancing
03:03:36  <coopserver> <mari_kiri> It's a 1-to-1 BBH
03:06:47  <coopserver> <mari_kiri> That'll be me for now
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03:07:15  <RmVw_> bye
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05:38:18  <BOOYA_MEECH> `slape
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07:00:55  <Arveen> !pw
07:00:55  <coopserver> Arveen: sigill
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07:20:23  <mari_kiri> !pw
07:20:23  <coopserver> mari_kiri: mapped
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07:31:20  <Lejving> mörning
07:31:27  <coopserver> <mari_kiri> Evening
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07:39:27  <coopserver> <mari_kiri> OK, I've chucked in a balancer for BBH 02 towards-T
07:39:48  <coopserver> <mari_kiri> And I *think* I've got the last needed set of prios in place
07:56:37  <coopserver> <mari_kiri> Just realised I goofed up and misread SLH as BBH
07:56:45  <coopserver> <mari_kiri> So there's a BBH02, but not a BBH01
07:57:48  <coopserver> <mari_kiri> Volokolamsk will basically need two one-sided SLHs
07:58:04  <coopserver> <mari_kiri> One to take trains off the ML, and one to put them back on
08:01:04  <Lejving> I'll have a look if you want mari_kiri
08:01:15  <Lejving> !pw
08:01:15  <coopserver> Lejving: mintop
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08:01:45  <coopserver> <mari_kiri> BBH02 only has one balancer, the rest is purely 1-to-1
08:04:59  <coopserver> <mari_kiri> Wait, is that technically CL2.5?
08:05:08  <coopserver> <mari_kiri> I'm aiming for CL3
08:05:17  <coopserver> <Lejving> yeah but I think CL is 4 or 5
08:05:51  <Lejving> @clcalc rail 170
08:05:51  <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL
08:06:02  <coopserver> <mari_kiri> Ah
08:06:38  <coopserver> <mari_kiri> Also, how is that area redundant?
08:06:53  <coopserver> <mari_kiri> Would it be better to just outright omit the rebalancer at that point?
08:07:43  <coopserver> <Lejving> I'm not an expert on PAX so might be different than regular games but wouldn't think so
08:07:55  <coopserver> <Lejving> but the balancing would happen later on at the merge rather
08:08:01  <coopserver> <Lejving> so wouldn't need a balancer
08:08:02  <coopserver> <mari_kiri> Ah
08:08:18  <coopserver> <mari_kiri> So should I just chuck out the balancer at that point?
08:08:25  <coopserver> <Lejving> I would
08:09:11  <coopserver> <Lejving> the choice lanes are really long also
08:09:18  <coopserver> <Lejving> could be cut down a little bit
08:10:52  <coopserver> <mari_kiri> Ah. do you mean move the diagonal back a bit or something like that?
08:11:02  <coopserver> <mari_kiri> As in move the diagonals closer together?
08:11:07  <coopserver> <Lejving> oh wait
08:11:10  <coopserver> <Lejving> you don't have choice
08:11:16  <coopserver> <Lejving> now I understnad the purpose of balancer
08:11:26  <coopserver> <Lejving> ok look we usually do this instead of a balancer
08:13:18  <coopserver> <mari_kiri> Ah, balancing merger
08:13:48  <coopserver> <mari_kiri> It's the second BBH I've done ever and the first in a proper game
08:13:56  <coopserver> <Lejving> yeah np
08:14:24  <coopserver> <Lejving> see? so it balances on the merge rather
08:15:00  <coopserver> <mari_kiri> Yeah, here I'm still getting the hang of things
08:15:18  <coopserver> <Lejving> you don't have to make excuses I'm here to help you :D
08:15:20  <coopserver> <mari_kiri> Main thing here is I'm avoiding rejoining bridge paths only to open them up again
08:15:29  <coopserver> <mari_kiri> And also abusing crossovers
08:15:47  <coopserver> <mari_kiri> I have a tendency to use bridges rather than tunnels but I like the look of this
08:15:50  <coopserver> <Lejving> well rejoining and splitting is np if you know how to do them properly
08:15:52  <coopserver> <mari_kiri> Erm, for the main crossover
08:16:01  <coopserver> <Lejving> tunnels/bridges doesn't matter
08:16:13  <coopserver> <mari_kiri> AFAIK they're basically the same in terms of penalty
08:16:27  <coopserver> <Lejving> two things to remember when building bridges
08:16:35  <coopserver> <Lejving> in just a standard crossover
08:16:54  <coopserver> <mari_kiri> I take it one is build at least two on the ML
08:16:59  <coopserver> <Lejving> yes
08:17:01  <coopserver> <mari_kiri> And the other is do the sync?
08:17:25  <coopserver> <mari_kiri> That is, keep both sides the same length?
08:17:40  <coopserver> <Lejving> yes make sure green/blue is same length
08:17:44  <coopserver> <Lejving> you got that part
08:17:56  <V453000> yo humenz
08:18:06  <coopserver> <Lejving> waddup v
08:18:14  <coopserver> <mari_kiri> Honk honk
08:18:46  <coopserver> <mari_kiri> Oh right, yeah I've heard of evil mode but not really known about it
08:18:52  <coopserver> <mari_kiri> Erm
08:18:55  <coopserver> <mari_kiri> Not really seen it
08:19:11  <coopserver> <mari_kiri> Should I opt for PBS or just go plain block?
08:19:16  <coopserver> <Lejving> block
08:19:49  <Lejving>
08:19:55  <coopserver> <Lejving> if you want to read up on them
08:20:12  <Lejving> V453000, where the fuck is sylf
08:22:50  <V453000> idk :)
08:23:06  <V453000> offtopic: holy fucking shit
08:23:10  <Webster> Title: Simple compressed express belt lane - info in comments : factorio (at
08:23:33  <Lejving> I bet he's injecting factorio in his vains or something
08:24:15  <V453000> probably
08:24:18  <V453000> fucking narcotic
08:26:12  <coopserver> <mari_kiri> Looking at the blue/yellow/blue/red part
08:26:24  <coopserver> <mari_kiri> Sync direction is forced for red and first blue
08:26:35  <coopserver> <mari_kiri> Hmm, I might apply the merge anyway
08:26:49  <coopserver> <Lejving> just change it
08:27:29  <coopserver> <Lejving> cool nice
08:31:31  <coopserver> <mari_kiri> So the question here is:
08:31:38  <coopserver> <mari_kiri> How do you avoid the CL issue yet still merge back
08:31:49  <coopserver> <Lejving> read !this
08:32:23  <coopserver> <mari_kiri> Ah, so that diag should use a bridge instead?
08:32:32  <Arveen> yO yO
08:32:49  <coopserver> <Lejving> whaddup arven
08:32:59  <Arveen> home office today :D
08:33:03  <coopserver> <Lejving> sick
08:33:06  <coopserver> <Lejving> you deserve it
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08:34:31  <coopserver> <Lejving> brb 2min gonna get some breakfast =)
08:34:35  <coopserver> <mari_kiri> Alright
08:38:17  <coopserver> <Lejving> back
08:39:53  <coopserver> <mari_kiri> Still having CL issues, although one track should be OK for CL4
08:40:42  <coopserver> <mari_kiri> Ah, didn't think to pull it back
08:40:53  <coopserver> <Lejving> =)
08:41:11  <coopserver> <Lejving> much easier if you had cl 4 in mind from start
08:41:22  <coopserver> <mari_kiri> Well yeah I had CL3 in mind instead
08:41:25  <coopserver> <Lejving> but we'll solve all of it :)
08:41:37  <coopserver> <mari_kiri> Just in time to try to add another lane both ways ;)
08:42:09  <coopserver> <mari_kiri> I'll definitely have to learn how to do the rebalancing merger
08:42:16  <coopserver> <Lejving> it's super easy
08:42:28  <coopserver> <mari_kiri> Although it's a little trickier having no other BBH in this particular game
08:42:35  <coopserver> <Lejving> yeah
08:46:36  <coopserver> <Lejving> want to continue on it or should I help you?
08:47:01  <coopserver> <mari_kiri> TBH I need to have a shower soon
08:47:23  <coopserver> <Lejving> well it's no need to hurry to fix it, we can fix it later if you want
08:47:31  <coopserver> <Lejving> or if you'd just want me to fix it completely
08:47:38  <coopserver> <Lejving> depends on how much you want to learn =)
08:47:50  <coopserver> <mari_kiri> That would be the easiest option, would be nice to see a merger put in place though
08:48:08  <coopserver> <Lejving> look up
08:48:13  <coopserver> <Lejving> I made a merger for you
08:48:34  <coopserver> <Lejving> !example
08:49:03  <coopserver> <mari_kiri> Ah yeah
08:49:14  <coopserver> <mari_kiri> If I'm reading the wiki right that's a 3->2
08:49:19  <coopserver> <Lejving> 4->2
08:49:31  <coopserver> <mari_kiri> ...guess I misread the track then
08:49:58  <coopserver> <mari_kiri> That's a lot more elegant than the 4->2 example I've been looking at
08:50:07  <coopserver> <Lejving> =)
08:51:05  <coopserver> <mari_kiri> Also noticed the 2way prios
08:51:24  <coopserver> <mari_kiri> Wait, my bad
08:51:38  <coopserver> <mari_kiri> I was looking at the 4->2 all-way one
08:52:59  <coopserver> <mari_kiri> Looking at the explicit prio, I'm a bit worried about the sharp 2x 135'
08:53:23  <coopserver> <Lejving> hmm?
08:53:27  <coopserver> <mari_kiri> Or would it just not bother to try and follow the prio track from green?
08:53:37  <coopserver> <Lejving> oh
08:54:08  <coopserver> <Lejving> happy? :
08:54:10  <coopserver> <Lejving> :D
08:54:15  <coopserver> <mari_kiri> No, I'm mari
08:54:18  <coopserver> <mari_kiri> :^)
08:54:20  <coopserver> <Lejving> :D
08:54:22  <coopserver> <mari_kiri> But yeah that looks better
08:56:06  <coopserver> <mari_kiri> Maybe I should call that track the "wire" instead
08:56:16  <coopserver> <mari_kiri> Because the point is it should never actually have a train on it
08:56:30  <coopserver> <mari_kiri> I'm not sure how common a plain 2way prio is
08:56:39  <coopserver> <mari_kiri> It seems to either be explicit or hybrid
08:57:43  <coopserver> <Lejving> anyways there's your example
08:59:06  <coopserver> <Lejving> you siad you prefered tunnels
08:59:07  <coopserver> <Lejving> :)
08:59:18  <coopserver> <mari_kiri> I said I preferred bridges
08:59:24  <coopserver> <mari_kiri> But anyhow, doesn't really matter
08:59:27  <coopserver> <Lejving> oh
08:59:28  <coopserver> <Lejving> ^^
08:59:30  <coopserver> <mari_kiri> It's more of an "i'm more used to bridges" thing
08:59:54  <coopserver> <mari_kiri> Anyhow, think I'll shower, thanks a bunch for the help
08:59:58  <coopserver> <Lejving> np
09:00:00  <coopserver> <Lejving> want me to finish it?
09:00:06  <coopserver> <mari_kiri> Yeah feel free
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09:59:21  <Alaura> question
09:59:28  <Alaura> how does this game > irc work?
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10:12:54  <V453000> @soap
10:12:57  <V453000> !help
10:12:57  <coopserver> V453000:
10:13:02  <V453000> Alaura: that ^
10:15:48  <Alaura> V453000, Can anyone use it?
10:20:14  <V453000> of course
10:20:24  <V453000> I bet it's gpl v2
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10:53:55  <Hribek> !pw
10:53:55  <coopserver> Hribek: native
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11:06:18  <happpy> yo
11:06:22  <coopserver> <Hribek> yo
11:06:27  <coopserver> <Mark> yo
11:06:30  <coopserver> *** Mark has joined company #1
11:06:36  <happpy> how things
11:06:55  <coopserver> <Hribek> got a more specific plan now
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12:02:48  <Lejving> morning #2
12:03:01  <Arveen> yO #2
12:03:04  <coopserver> <Hribek> morning :)
12:03:15  <coopserver> <Lejving> nice shroom hribek
12:04:06  <Arveen> meech would call it a butt plug
12:04:46  <coopserver> <Lejving> sure he would, but it'd be too small for him =/
12:06:17  <coopserver> *** Arveen has joined company #1
12:24:00  <coopserver> <Hribek> i THINK THE TRAM TRANSPORT IS DOABLE
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12:24:05  <coopserver> <Hribek> whoops
12:24:08  <Lejving> OK
12:24:12  <coopserver> <Arveen> with caps everything is ;D
12:25:41  <coopserver> <Hribek> Worst case I would remove some roads and make TL3 trains to increase throughput
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12:55:58  <RmVw> !curve
12:56:05  <Lejving> @clcalc rail 170
12:56:05  <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL
12:56:19  <RmVw> ty
12:56:21  <RmVw> !info
12:56:21  <coopserver> RmVw: #openttdcoop - Public Server (, Version: r27680, date: Apr 15 2339, clients connected: 3, map size: 512x512, address:
12:56:47  <RmVw> !pw
12:56:47  <coopserver> RmVw: inputs
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12:57:15  <coopserver> <Hribek> is it acceptable to make tighter curves near station entrance/exit where the trains are moving slow anyway?
13:02:05  <Lejving> yes Hribek
13:03:03  <Lejving> if the trains are moving slower than 170 CL won't be 4 anyways :)
13:03:26  <Lejving> it's mostly for ML
13:13:45  <coopserver> <Mark> get your ices done already
13:13:56  <coopserver> <Mark> need to get some trains moving :P
13:14:01  <coopserver> <Arveen> my town is rdy
13:14:17  <coopserver> <Mark> mine is too
13:14:20  <coopserver> <Mark> if you feel like connecting
13:14:39  *** zxbiohazardzx has joined #openttdcoop
13:14:40  <zxbiohazardzx> !password
13:14:40  <coopserver> zxbiohazardzx: needed
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13:14:54  <coopserver> <ZxBiohazardZx> usp
13:14:57  <coopserver> <ZxBiohazardZx> sup*
13:15:12  <coopserver> <Arveen> where is yours ?
13:15:19  <Jam35> !pw
13:15:19  <coopserver> Jam35: needed
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13:15:47  <coopserver> <Jam35> hello everybody peeps
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13:16:26  <coopserver> <Arveen> yo jam
13:16:49  <coopserver> <Mark> Arveen: far south
13:17:00  <coopserver> <Arveen> preeningham ?
13:17:02  <coopserver> <ZxBiohazardZx> ugh ok let me see what the idea is
13:17:03  <coopserver> <Mark> yea
13:17:17  <coopserver> <Arveen> ah ok - we need to set up the intercity network
13:17:20  <coopserver> <ZxBiohazardZx> jeej for chaos
13:17:38  <coopserver> <Mark> yea, i think we can use the eastern ML for now
13:17:44  <coopserver> <Mark> might be another ML through the center at some point
13:18:03  <coopserver> <Arveen> yeah straight to my SLH for now mayne
13:18:09  <coopserver> <Arveen> *maybe
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13:20:02  <RmVw> is there a limit on ships?
13:20:22  <coopserver> <Mark> no but dont go too crazy with them
13:20:34  <RmVw> can't build no more than five
13:20:48  <coopserver> <Mark> we can up the limit if needed
13:21:18  <RmVw> 20-30 would be nice for my little town
13:21:44  <Mark> @op
13:21:45  *** Webster sets mode: +o Mark
13:21:48  <Mark> !rcon set max_ship
13:21:49  <coopserver> 'max_ship' is an unknown setting.
13:21:53  <Mark> !rcon set max_ships 50
13:22:21  <RmVw> ty
13:22:22  <coopserver> <Mark> Arveen: got about 50 trains going between our towns
13:22:55  <coopserver> <Mark> oh you made more did you :D
13:23:07  <coopserver> <Mark> ok we got 61 now
13:23:08  <Lejving> I'll see if I get some creative juices flowing later and build some ML
13:25:02  <coopserver> <Jam35> Mark are you using the real Preeningham?
13:25:10  <coopserver> <Mark> no
13:25:19  <coopserver> <Mark> i should rename my stations i guess
13:25:36  <coopserver> <Jam35> idc about that but I might expand the town there
13:25:44  <coopserver> <Mark> go for it
13:26:56  <coopserver> <Jam35> most rail has been built electric
13:27:15  <coopserver> <Arveen> for dem looks
13:27:48  <coopserver> <Jam35> it's a bit of a random mixture though
13:29:18  <coopserver> <Arveen> do we need overflows for mainstation pickups ?
13:29:25  <coopserver> <Arveen> i currently have no full load set
13:29:36  <coopserver> <Mark> if you have no full load its probably fine
13:29:42  <coopserver> <Mark> i added mine just in case
13:34:55  <coopserver> *** Mark has joined spectators
13:34:59  <coopserver> <Mark> cyas later
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13:53:08  *** ChanServ sets mode: +o Maraxus
13:53:58  <coopserver> <Arveen> can i get a few more road vehicles ?
13:54:06  <Maraxus> !pw
13:54:06  <coopserver> Maraxus: opaque
13:54:15  <Jam35> !rcon set max_road_vehs
13:54:16  <coopserver> 'max_road_vehs' is an unknown setting.
13:54:18  <Jam35> !rcon set max_road_veh
13:54:19  <coopserver> 'max_road_veh' is an unknown setting.
13:54:22  <coopserver> *** Game paused (connecting clients)
13:54:24  <Jam35> !rcon set max_roadveh
13:54:25  <coopserver> Current value for 'max_roadveh' is: '200' (min: 0, max: 5000)
13:54:26  <coopserver> *** Maraxus has joined
13:54:27  <coopserver> *** Game unpaused (connecting clients)
13:54:30  <Jam35> !rcon set max_roadveh 500
13:55:16  <coopserver> <Arveen> ty
14:04:10  *** happpy has joined #openttdcoop
14:04:44  <coopserver> <Jam35> can we use some train groups please? :)
14:04:51  <coopserver> <Jam35> getting messy
14:05:16  <coopserver> <Arveen> nice there is only the one group i created ;D
14:05:26  <coopserver> <Jam35> you are excused :P
14:05:40  <coopserver> <Arveen> ;D
14:08:11  <happpy> !players
14:08:11  <coopserver> happpy: There are currently 5 players and 2 spectators, making a total of 7 clients connected
14:08:31  <coopserver> <ZxBiohazardZx> what is CL for the ML?
14:08:35  <coopserver> <Arveen> 4
14:08:56  <coopserver> <ZxBiohazardZx> bah
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14:09:24  <coopserver> <Hribek> @clcalc rail 170
14:09:37  <Lejving> rekt
14:12:00  <coopserver> <Jam35> yeah I grouped your trams Arveen
14:12:03  <coopserver> <Jam35> np
14:12:09  <coopserver> <Arveen> nice ty
14:12:11  <coopserver> <Arveen> forgot those
14:12:30  <coopserver> <Jam35> so did everybody else
14:12:42  <RmVw> i'll get rid of bus mess in voloko today's evening
14:12:56  <coopserver> <Jam35> I already grouped that shit
14:13:16  <RmVw> omg
14:16:25  <Lejving> I'll make sure to group ALL my rvs also
14:16:47  *** Sadale has quit IRC
14:16:50  <Jam35> ha funny joke
14:16:52  <coopserver> *** RmVw has left the game (Leaving)
14:17:23  <Lejving> hEhEhEhEhEhE
14:21:04  <coopserver> <Jam35> you already have a group bio
14:21:11  <coopserver> <ZxBiohazardZx> i see
14:21:29  <coopserver> <ZxBiohazardZx> im thinking to actually redo my town :P
14:21:33  <coopserver> <ZxBiohazardZx> it needs more like eehm
14:21:36  <coopserver> <ZxBiohazardZx> water
14:21:56  <coopserver> <Jam35> name won't change idc :)
14:22:09  <coopserver> <ZxBiohazardZx> if i add a 2nd town for growth does that affect it?
14:22:15  <coopserver> <ZxBiohazardZx> or do we have single-core city?
14:22:23  <coopserver> <Jam35> they will compete for space
14:22:32  <coopserver> <Jam35> whatever you want
14:23:07  <coopserver> <Jam35> won't matter too much
14:24:06  <coopserver> <Hribek> Who's doing Treley right now?
14:24:19  <coopserver> <ZxBiohazardZx> me why
14:24:32  <coopserver> <ZxBiohazardZx> didnt sign mybad
14:24:39  <coopserver> <Hribek> I just want to know which direction the ML is going to go
14:24:41  <coopserver> <ZxBiohazardZx> didnt connect to outside just yet
14:24:46  <coopserver> <ZxBiohazardZx> no idea, hence i didnt connect yet
14:24:53  <coopserver> <Hribek> I'm probably going to have a lot of throughput
14:24:54  <coopserver> <ZxBiohazardZx> i assume towards shroomditch
14:25:06  <coopserver> <Hribek> ok
14:25:20  <coopserver> <ZxBiohazardZx> my design is flexible and im willing to adapt
14:25:50  <coopserver> <Hribek> like that?
14:26:02  <coopserver> <ZxBiohazardZx> as long as i can make a full connection slh im ok
14:26:04  <coopserver> <ZxBiohazardZx> i guess
14:26:15  <coopserver> <Hribek> if you need more space let me know
14:26:25  <coopserver> <ZxBiohazardZx> i think i can do, but CL4
14:28:45  <coopserver> <Hribek> maybe the ML could go lakeside, to the northeast ?
14:29:07  <coopserver> <ZxBiohazardZx> i ll try to build a exit line hub atm :)
14:32:24  <coopserver> <ZxBiohazardZx> h
14:32:29  <coopserver> <ZxBiohazardZx> thats half of it :P
14:37:33  <coopserver> <ZxBiohazardZx> wow fuglybut works
14:37:54  <coopserver> <ZxBiohazardZx> or at least can still work*
14:39:03  <Lejving> me_irl
14:49:38  <coopserver> <ZxBiohazardZx> this might work
14:58:12  <coopserver> <ZxBiohazardZx> almost connected
14:58:16  <coopserver> <ZxBiohazardZx> but i gotta run
14:58:24  <coopserver> <ZxBiohazardZx> so feel free to do the last connection or the ML
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16:01:53  <Lejving> !pw
16:01:54  <coopserver> Lejving: toffee
16:02:02  <coopserver> *** Game paused (connecting clients)
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16:06:32  <coopserver> <Lejving> man preeningham
16:06:35  <coopserver> <Lejving> so many stationz
16:06:48  <coopserver> <Jam35> not even begun yet :P
16:07:00  <coopserver> <Arveen> pre teen ham
16:07:05  <coopserver> <Lejving> #147
16:07:28  <coopserver> <Jam35> oh that was Mark
16:07:37  <coopserver> <Lejving> Iknowthaths'theterriblejoke.png
16:07:38  <coopserver> <Jam35> he has them all there
16:08:31  <coopserver> <Arveen> how come the city is seperated ?
16:08:42  <coopserver> <Lejving> ask kim jong un
16:08:53  <coopserver> <Arveen> i dont wanna get nuked
16:08:58  <coopserver> <Jam35> he built with no towns there
16:09:10  <coopserver> <Jam35> built the roads then funded the towns
16:09:19  <coopserver> <Jam35> so the stations took name from Preeningham
16:09:33  <coopserver> <Lejving> and people say we wouldn't have streets without government
16:09:38  <coopserver> <Lejving> EXPLAIN THIS SOCIALISTS
16:09:49  <coopserver> <Hribek> Mark Cong Un?
16:11:08  <coopserver> <Lejving> do you know why so many people want to go to marks island he made?
16:11:12  <coopserver> <Lejving> he's really good at MARKeting
16:11:18  <coopserver> <Arveen> ba dum tsh
16:11:47  <coopserver> <Lejving> why does aliens wanna land on marks island?
16:11:53  <coopserver> <Jam35> man did you hear that tumbleweed?
16:11:54  <coopserver> <Lejving> because he has a MARKET
16:11:58  <Mark> wud
16:11:59  <coopserver> <Lejving> MARK-ET
16:12:07  <Mark> you retards
16:12:11  <coopserver> <Lejving> no
16:12:12  <coopserver> <Lejving> just me
16:13:49  <coopserver> <Lejving> do you guys know why Mark was so good in school?
16:13:56  <coopserver> <Lejving> he's good at reMARKing things
16:15:17  <coopserver> *** Mark has joined company #1
16:16:32  <coopserver> <Hribek> So apparently the ICEs only slow down by 2 km/h in a CL3 turn
16:16:56  <Lejving> @clcalc rail 168
16:16:56  <Webster> Lejving: Required CL for rail at 168km/h is 3 (5 half tiles) or TL
16:17:02  <coopserver> <Lejving> sick
16:17:15  <coopserver> <Hribek> haha
16:18:32  <coopserver> *** Mark has joined spectators
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16:26:32  *** ChanServ sets mode: +v StarLite
16:26:32  *** ChanServ sets mode: +v Ammler
16:26:32  *** ChanServ sets mode: +v Lokimaros
16:26:32  *** ChanServ sets mode: -o Mark
16:26:32  *** ChanServ sets mode: +v Sylf
16:26:32  *** ChanServ sets mode: +v hylje
16:41:12  <coopserver> *** Jam35 has joined spectators
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16:46:40  <be8f07c4_> yo
16:46:51  <coopserver> <Arveen> yO be
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17:03:52  <coopserver> *** Hribek has left the game (Leaving)
17:03:53  <coopserver> *** Game paused (number of players)
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17:18:01  <lol> !pw
17:18:01  <coopserver> lol: helper
17:18:11  <coopserver> *** Game still paused (connecting clients, number of players)
17:18:14  <coopserver> *** lol has joined
17:18:15  <coopserver> *** Game still paused (number of players)
17:18:37  <be8f07c4_> !pw
17:18:37  <coopserver> be8f07c4_: helper
17:18:41  <coopserver> *** Game still paused (connecting clients, number of players)
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17:19:06  <coopserver> <lol> hey
17:19:36  <BOOYA_MEECH> heyo
17:20:18  <coopserver> <be8f07c4> eh, having to build a hub with trains on it
17:20:36  <coopserver> <lol> where?
17:20:40  <coopserver> <be8f07c4> right corner
17:21:08  <coopserver> <lol> shouldn't be too hard right?
17:21:15  <coopserver> <lol> just try it, or build a bypass first
17:21:29  <coopserver> <lol> if a train gets lost it eventually will find it's way again
17:21:44  <coopserver> <lol> shall we do it together?
17:21:56  <coopserver> <be8f07c4> later
17:22:22  <coopserver> <be8f07c4> just wanted to see how my city grew
17:22:26  <coopserver> <lol> ah right
17:23:01  <coopserver> <be8f07c4> you want to build it?
17:23:11  <coopserver> <lol> i would do it roughly like this
17:23:26  <coopserver> <lol> if you join with it, else i will finish my own town first
17:23:40  <coopserver> <be8f07c4> i'll do in 30-60min
17:28:27  <lol> @cl
17:28:27  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
17:28:52  <coopserver> <be8f07c4> what's the cl for these ml trains?
17:28:58  <coopserver> <lol> i think 5
17:29:04  <coopserver> <Arveen> 4
17:29:11  <Jam35> @clcalc rail 170
17:29:11  <Webster> Jam35: Required CL for rail at 170km/h is 4 (6 half tiles) or TL
17:29:22  <coopserver> <lol> thanks
17:29:46  <coopserver> <lol> what are the questionmarks for?
17:29:57  <Jam35> I think it is 3 though
17:30:06  <Jam35> it slows by 2kph
17:30:09  <Jam35> ?
17:30:17  <coopserver> <be8f07c4> it's for boldening the characters on irc clients that support it
17:30:25  <coopserver> <be8f07c4> ottd doesnt understand these
17:31:00  <coopserver> <lol> yeah, 3 seems fine
17:34:19  <coopserver> *** Mark has joined company #1
17:38:28  <Arveen> im not sure if im able to do more building today :P
17:40:02  <coopserver> <lol> can someone find a way to fix the signalgaps in my balancer?
17:40:37  <coopserver> *** be8f07c4 has joined company #1
17:42:41  <coopserver> <Arveen> where is that balancer ?
17:42:50  <coopserver> <lol> in front of the station
17:42:56  <coopserver> <lol> reedingstoke
17:43:04  <Lejving> @clcalc rail 168
17:43:04  <Webster> Lejving: Required CL for rail at 168km/h is 3 (5 half tiles) or TL
17:43:08  <Lejving> @clcalc rail 179
17:43:08  <Webster> Lejving: Required CL for rail at 179km/h is 4 (6 half tiles) or TL
17:43:09  <Lejving> @clcalc rail 170
17:43:09  <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL
17:43:28  <Lejving> 168 = 3, 170 = 4
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17:43:34  <Lejving> so pretty much 3 is fine
17:45:45  <coopserver> <lol> building big parts of the ML is terrible
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18:00:30  <coopserver> <be8f07c4> hm
18:07:23  <coopserver> <lol> how is it going be8f07c4?
18:07:45  <coopserver> <be8f07c4> 3/4
18:07:55  <coopserver> <lol> 3/4 good or 3/4 done?
18:08:08  <coopserver> <be8f07c4> three of four entrance/exits
18:08:10  <coopserver> <be8f07c4> done
18:08:21  <coopserver> <lol> great
18:11:07  <Lejving> nice venice lol
18:11:35  <coopserver> <lol> thanks
18:12:19  <coopserver> <Arveen> funny looking 4-part boats
18:12:47  <coopserver> <be8f07c4> now for the merges and splits...
18:13:29  <coopserver> <be8f07c4> also, rather than slhs, shouldnt this be mshs?
18:13:37  <coopserver> <lol> name isn't that important
18:13:43  <coopserver> <lol> just take credit from your work
18:17:12  <coopserver> *** Mark has joined company #1
18:20:08  <coopserver> <be8f07c4> idk, might be finished
18:20:24  <coopserver> <lol> cool
18:20:32  <coopserver> <lol> maybe you can send my town some trains?
18:20:39  <coopserver> <be8f07c4> sure!
18:20:45  <coopserver> <be8f07c4> um, which one
18:20:55  <coopserver> <lol> Reedingstoke:
18:20:56  <coopserver> <be8f07c4> oh, venedig
18:21:01  <coopserver> <be8f07c4> uh, venice i mean
18:21:41  <coopserver> <be8f07c4> the branch station?
18:21:45  <coopserver> <lol> yes
18:22:32  <coopserver> <be8f07c4> wow, such a detour
18:22:47  <coopserver> <lol> it would need another part of the ML
18:22:55  <coopserver> <lol> but first finish the town i think
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18:27:03  <coopserver> <be8f07c4> alright, i sent eight trains out there
18:28:18  <coopserver> <be8f07c4> these three character main station names are nice
18:28:48  <coopserver> <lol> nul
18:28:57  <coopserver> <lol> that is zero in dutch
18:34:33  <coopserver> *** lol has left the game (Leaving)
18:34:59  <coopserver> <Mark> too many buses
18:35:23  <lol> need to fix my hotkeys
18:37:03  <lol> !pw
18:37:03  <coopserver> lol: fooled
18:37:27  <coopserver> *** Game paused (connecting clients)
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18:39:50  <coopserver> <lol> hate the hotkeys
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18:40:00  <coopserver> <be8f07c4> trains cant go between NED and PRE
18:40:35  <coopserver> <Mark> thats ok
18:40:57  <coopserver> <Arveen> NED doesnt have a exit to go to PRE - or am i overseeing something ?
18:41:10  <coopserver> <be8f07c4> that's what i am saying
18:41:15  <coopserver> <Mark> its only a short distance
18:41:18  <coopserver> <be8f07c4> there's no ways to go from one to the other
18:41:19  <coopserver> <Mark> its fine
18:41:25  <Arveen> ah yeah - didnt see the T @ cant :D
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19:21:34  <Jam35> @calc 39000/680
19:21:34  <Webster> Jam35: 57.3529411765
19:26:38  <Jam35> I reckon, at ~20 seconds per train to load/unload = 3 per minute
19:26:53  <Jam35> a minute is approx 1 month
19:27:13  <Jam35> to move 39000 pax you need 19 platforms
19:27:37  <coopserver> <Jam35> Hribek this means you :P
19:34:51  <coopserver> <Arveen> there are trains in the LEW-NED group that do NUL-REE
19:35:15  <coopserver> <be8f07c4> woops, did i do something wrong
19:39:18  <coopserver> <be8f07c4> i totally forgot about groups
19:46:44  *** zxbiohazardzx has joined #openttdcoop
19:46:47  <zxbiohazardzx> !password
19:46:47  <coopserver> zxbiohazardzx: stylus
19:46:53  <coopserver> *** Game paused (connecting clients)
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19:57:04  <Hribek> !players
19:57:04  <coopserver> Hribek: There are currently 3 players and 2 spectators, making a total of 5 clients connected
19:57:53  <Hribek> !pw
19:57:53  <coopserver> Hribek: signal
19:58:03  <coopserver> *** Game paused (connecting clients)
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19:58:12  <coopserver> <zxbiohazardzx> just checking
19:58:16  <coopserver> <zxbiohazardzx> when adding MLL trains
19:58:26  <coopserver> <zxbiohazardzx> i just connect TRE to NUL, to LEW and NED?
19:58:31  <coopserver> <zxbiohazardzx> 8 per?
19:59:18  <Jam35> sure
19:59:27  <coopserver> <zxbiohazardzx> just checking :)
19:59:36  <coopserver> <Hribek> about those platforms
19:59:51  <coopserver> <Hribek> that's for the ICE station?
20:00:00  <coopserver> <zxbiohazardzx> the green one at TRE?
20:00:02  <coopserver> <zxbiohazardzx> then ys
20:01:01  <coopserver> <Jam35> click the town window
20:01:20  <coopserver> <Jam35> max passengers is now at 80000 per month
20:01:40  <coopserver> <Jam35> so for 50% taken is 40000
20:01:51  <coopserver> <Jam35> 40000 that need to get out of the city (ICE)
20:01:57  <Hribek> Yeah
20:02:02  <coopserver> <zxbiohazardzx> is PRE ready for ICE?
20:02:22  <coopserver> <Jam35> not yet
20:02:27  <Hribek> I am going to switch the feeder trains to monorail I think
20:02:35  <Hribek> or something else with more throughput
20:03:16  <coopserver> <Jam35> even if you get all 40000 to the ICE station you still need 57 trains per minute to leave there
20:03:31  <coopserver> <Jam35> or whatever the calculation was before
20:03:33  <coopserver> <zxbiohazardzx> hahaha
20:03:58  <coopserver> <Hribek> OK. Suggestions?
20:04:25  <coopserver> <Jam35> ask the plan owner :D
20:05:29  <coopserver> <Jam35> I suppose you could have two ICE stations say west and east
20:05:36  <coopserver> <Jam35> 10 platforms each
20:05:40  <coopserver> <Jam35> or something
20:05:46  <coopserver> <Jam35> divide stuff up a bit
20:06:10  <coopserver> <zxbiohazardzx> do we even transport mail atm?
20:06:20  <coopserver> <Hribek> I don't think we should, no
20:06:27  <coopserver> <zxbiohazardzx> hmmz k
20:06:28  <coopserver> <Jam35> not in plan afaik
20:07:02  *** Maraxus has joined #openttdcoop
20:07:02  *** ChanServ sets mode: +o Maraxus
20:08:10  <Maraxus> !pw
20:08:10  <coopserver> Maraxus: bisbal
20:08:23  <coopserver> *** Game paused (connecting clients)
20:08:28  <coopserver> *** Maraxus has joined
20:08:29  <coopserver> *** Game unpaused (connecting clients)
20:10:27  <V453000> tits
20:10:33  <coopserver> <be8f07c4> butts
20:10:39  <V453000> nuts
20:10:40  <V453000> GG
20:10:46  <V453000> 1pw
20:10:52  <V453000> !pw
20:10:52  <coopserver> V453000: bisbal
20:10:59  <coopserver> *** Game paused (connecting clients)
20:11:03  <coopserver> *** V453000 has joined
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20:11:05  <coopserver> <V453000> yo
20:11:11  <coopserver> <zxbiohazardzx> omg its V
20:11:13  <coopserver> <zxbiohazardzx> how are you
20:11:21  <coopserver> <V453000> heyo
20:11:22  <coopserver> <V453000> great
20:11:23  <coopserver> <V453000> busy as fuck
20:11:41  <coopserver> <V453000> still managing to find time for slow development of openttd graphics though :)
20:11:49  <coopserver> <zxbiohazardzx> neat
20:11:56  <coopserver> <Hribek> isn't it holiday for you today?
20:11:59  <coopserver> <V453000> how iz you?
20:12:04  <coopserver> <V453000> I don't have holidays :)
20:13:46  <coopserver> <V453000> <- freelancer
20:14:49  <coopserver> *** Arveen has joined company #1
20:18:00  <coopserver> <V453000> pretty cute town Arveen
20:18:10  <coopserver> <Arveen> thank you ;D
20:18:17  <coopserver> <V453000> it
20:18:22  <coopserver> <V453000> it's not very efficient yet but :)
20:18:29  <coopserver> <zxbiohazardzx> hehe
20:18:32  <coopserver> <V453000> eventually
20:21:44  <coopserver> <Hribek> I need to improve my eye candy skills
20:22:03  <coopserver> <V453000> are you building Shroomditchm ?
20:22:14  <coopserver> <zxbiohazardzx> yeah he owns the blob city
20:22:32  <coopserver> <V453000> Maraxus: can steal HQ for your station for now
20:22:42  <coopserver> <Jam35> yeah Lejving there's not MUSH_ROOM over there
20:22:48  <coopserver> <be8f07c4> it's like three times as populated as the next biggest city...
20:22:53  <coopserver> <Jam35> what a FUN-GUY
20:22:57  <coopserver> <Hribek> haha
20:23:51  <coopserver> <Hribek> Yeah it's bigger than I expected
20:24:01  <Maraxus> ?
20:24:15  <coopserver> <Hribek> he challenge
20:24:19  <coopserver> <Hribek> *The
20:25:01  <coopserver> <V453000> yeah getting all of those passengers will be pretty tough without massive amount of trams
20:25:13  <coopserver> <Jam35> steal HQ you  mean JAM35?!
20:25:14  <coopserver> <zxbiohazardzx> and even if you get them all V
20:25:19  <coopserver> <Jam35> nm Maraxus
20:25:25  <coopserver> <zxbiohazardzx> Jam calced we need like 100 trains/min to move m
20:25:36  <coopserver> <V453000> wat
20:25:37  <coopserver> <Jam35> no 50!
20:25:38  <coopserver> <Jam35> only
20:25:41  <coopserver> <zxbiohazardzx> :P
20:25:48  <coopserver> <Hribek> 50 for 40k PAX
20:25:59  <coopserver> <Hribek> didn't check the numbers myself though
20:26:14  <coopserver> <Jam35> 680 passengers per train
20:26:26  <coopserver> <Jam35> say 40000 pax
20:26:36  <Jam35> @calc 40000/680
20:26:36  <Webster> Jam35: 58.8235294118
20:26:52  <Jam35> 59 trains per minute
20:27:05  <Jam35> because a month is approx a minute in real time
20:27:16  <coopserver> <Hribek> 1.5 minutes isn't it?
20:27:55  <Jam35> Just over a minute
20:28:04  <Jam35> like 1 minute 10 seconds
20:28:53  <coopserver> <Hribek> Upi
20:28:59  <coopserver> <Hribek> You are right
20:29:05  <Jam35> so at a rate of gettin one train in and out of platform every 20 seconds
20:29:12  <Jam35> is 3 per minute
20:29:16  <Jam35> = 20 platforms
20:32:26  <coopserver> <Jam35> holiday home reposessed
20:32:33  <coopserver> <Jam35> just posessed
20:32:35  <coopserver> <Jam35> by me
20:32:49  <Arveen> !!!!
20:32:54  <coopserver> <Jam35> bring em on
20:33:06  <Arveen> stole my holiday residence
20:33:17  <coopserver> <zxbiohazardzx> lol
20:33:23  <coopserver> <Jam35> it is a time share scheme
20:34:38  <coopserver> <Jam35> replaced it
20:35:14  <coopserver> <Arveen> #NotMyHome
20:35:51  <coopserver> <Arveen> is this even a house ?
20:35:59  <coopserver> <Jam35> a shed
20:36:06  <coopserver> <Arveen> for dogs
20:36:12  <coopserver> <Jam35> :DD
20:37:38  <coopserver> <zxbiohazardzx> V whats best for high trhoughput trains?
20:37:46  <coopserver> <zxbiohazardzx> so many options in the set and MEOW confuses me
20:37:51  <coopserver> <Hribek> Same here
20:38:53  <coopserver> <V453000> well that's the point
20:38:59  <coopserver> <V453000> depends on your network
20:39:01  <zxbiohazardzx> i need high capacity fast trains
20:39:06  <zxbiohazardzx> feeders
20:39:10  <coopserver> <Hribek> It seems that 'The Fall' takes very long to load/unload
20:39:20  <coopserver> <V453000> feeders don't need to be fast
20:39:26  <zxbiohazardzx> high capacity?
20:39:26  <coopserver> <V453000> they need to unload/load fucking quick and carry fuck lots
20:39:35  <zxbiohazardzx> ok then suggests for feeders?
20:39:42  <zxbiohazardzx> i got a wetrail as its pretty good afaik
20:39:55  <coopserver> <V453000> wetrail is pretty nice yeah
20:40:13  <coopserver> <V453000> hm
20:40:20  <coopserver> <V453000> looking at the stats I don't even know if rail can beat that XD
20:40:28  <coopserver> <zxbiohazardzx> ok wetrail continues then
20:40:43  <coopserver> <V453000> it's awesome onthe islands, that's for sure
20:40:49  <coopserver> <V453000> I would keep it
20:40:59  <coopserver> <V453000> maybe there might be a more efficient solution by a few percent
20:41:02  <coopserver> <V453000> not sure
20:41:21  <coopserver> <V453000> I would expect the rail local class to do some good competition
20:41:35  <coopserver> <Hribek> Is it OK to have multiple ICE stations per city or does it have to be a single one?
20:41:40  <coopserver> <V453000> monorail local isn't bad either, maglev is good only if you can utilize the CL1 imo
20:41:55  <coopserver> <V453000> if it makes sense then it's totally fine Hribek
20:42:04  <coopserver> <V453000> especially for this large town why not
20:42:34  <coopserver> <Hribek> Do you think tram > S-Bahn > ICE is doable with the ~40-60k throughput?
20:42:48  <coopserver> <V453000> yes
20:42:55  <coopserver> <Hribek> If I eliminate the middle trains it will probably take less space
20:43:05  <coopserver> <V453000> I absolutely hate the 3x3 grid but you can fit some rails in there
20:43:15  <coopserver> <V453000> just being subjective :)
20:43:32  <coopserver> <Hribek> Sure, that's how I understand it. I picked 3x3 because I thought it's best for trams
20:43:36  <coopserver> <Hribek> and it probably is
20:44:08  <coopserver> <V453000> not really
20:44:16  <coopserver> <Hribek> Go on :)
20:44:17  <coopserver> <V453000> long roads work just as great
20:44:26  <coopserver> <V453000> the system of trams matters
20:44:32  <coopserver> *** Jam35 has joined spectators
20:44:40  <coopserver> <V453000> of course just to some extent but yeah
20:44:43  <Jam35> 8 clients is not bad lately
20:44:57  <coopserver> <V453000> yep
20:48:19  <coopserver> <Hribek> Is there a reason you hate the 3x3 layout?
20:49:05  <coopserver> <V453000> it's boring as hell :)
20:49:07  <coopserver> <Arveen> i think it looks to sterile when used all across the town
20:49:19  <coopserver> <V453000> pretty much that
20:49:23  <coopserver> <Hribek> I agree
20:49:41  <coopserver> <Arveen> but most of the times i use it too because its easy to build
20:49:57  <coopserver> <V453000> it's not much work, I understand that, but even 2xN strips are not that much work and can look a lot better if done irregullarily
20:50:11  <coopserver> <V453000> if I make a town I just go full organic
20:50:16  <coopserver> <V453000> usually
20:51:56  <Arveen> there is a part of the city where i work sometimes that excactly looks like this
20:52:25  <Arveen> check that shit out :
20:52:48  <Arveen> street names are actually numbered like sectors
20:53:03  <V453000> well, your town is boring as fuck then? :D
20:53:04  <V453000> :P
20:54:13  <coopserver> <Hribek> I guess
20:54:26  <coopserver> <Hribek> there is the odd bridge or tunnel here and there
20:59:12  <coopserver> <V453000> nice, we are using doombringers without meow XD
20:59:20  <coopserver> <V453000> it looks nice at least :)
20:59:21  <coopserver> <zxbiohazardzx> hehe
20:59:26  <coopserver> <zxbiohazardzx> not my choice
20:59:38  <coopserver> <V453000> I mean without purr, you get teh pointzor
21:03:51  <coopserver> *** Mark has joined company #1
21:04:11  <coopserver> <Hribek> why is purr called purr?
21:04:42  <coopserver> <Hribek> um
21:04:50  <coopserver> <Hribek> someone funded road reconstruction_
21:04:54  <coopserver> <Hribek> ?
21:04:58  <coopserver> <Mark> hehe
21:05:04  <coopserver> <Hribek> D:
21:06:28  <coopserver> <be8f07c4> ugh
21:06:39  <coopserver> <Hribek> that is a lot of corpses
21:11:13  <coopserver> *** Jam35 has joined company #1
21:11:14  <coopserver> <Mark> omg
21:11:17  <coopserver> <be8f07c4> nice, another one
21:15:13  <coopserver> *** Maraxus has left the game (Leaving)
21:15:15  <coopserver> <V453000> Hribek: PURR Universal Rainbow Rails
21:15:21  <coopserver> <V453000> other than that because cats and science and shit
21:15:34  <coopserver> <Hribek> ok thanks
21:15:36  *** Maraxus has quit IRC
21:15:59  <coopserver> <V453000> about all of my names and acronyms are retarded
21:16:04  <coopserver> <V453000> would be a shame if this was an exception
21:16:12  <coopserver> <Mark> :>
21:16:17  <coopserver> <Hribek> oh hey, this could solve my throughput issues
21:16:24  <coopserver> <Hribek> found an engine that eats cargo
21:18:09  <coopserver> <V453000> it doesn't actually consume it
21:18:12  <coopserver> <V453000> just reduce payment
21:18:20  <coopserver> <Hribek> Ah
21:18:27  <Arveen> well im out for tonight, gn8
21:18:37  <coopserver> <Mark> gn
21:18:40  <coopserver> <Jam35> gn
21:18:51  <coopserver> <V453000> it's probably not doable to make it actually reduce cargo
21:19:02  <coopserver> <V453000> maybe with some insane hack like reduce capacity by 1, return to normal capacity
21:19:06  <coopserver> <V453000> which is hopefully not doable
21:19:11  <coopserver> <V453000> certainly not when train is running
21:19:24  <coopserver> *** Arveen has left the game (Leaving)
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21:19:55  <coopserver> <be8f07c4> FUCK THE AUTHORITIES
21:20:04  <coopserver> <Hribek> someone got caught
21:20:11  <coopserver> <zxbiohazardzx> lololol
21:20:31  <coopserver> <Hribek> so when someone gets caught, everyone in the company gets the red message :D
21:20:40  <hylje> ding ding
21:23:16  <coopserver> <Mark> so wheres bbh01
21:23:19  <coopserver> <Mark> i only see an 02
21:25:04  <coopserver> <V453000> the thing on the left is just being built I guess
21:34:08  <coopserver> *** Hribek has left the game (Leaving)
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21:34:18  <coopserver> <zxbiohazardzx> overflow for NED?
21:35:10  <coopserver> <Jam35> shouldn't the SLHs be BBHs anyway?
21:35:20  <coopserver> <be8f07c4> MSHs
21:36:10  <coopserver> <zxbiohazardzx> cant we expand NED capacity by adding/making it through?
21:36:37  <coopserver> <Mark> ?
21:37:42  <coopserver> <Mark> its not nearly at max capacity
21:38:13  <coopserver> *** Mark has joined spectators
21:38:15  <coopserver> <Mark> goodnight
21:38:17  <coopserver> *** Mark has left the game (Leaving)
21:38:35  <coopserver> <be8f07c4> um... yeah.
21:38:38  <coopserver> *** be8f07c4 has left the game (Leaving)
21:45:41  <RmVw> !pw
21:45:41  <coopserver> RmVw: mallon
21:45:53  <coopserver> *** Game paused (connecting clients)
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21:50:38  <coopserver> <Jam35> bb also
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22:01:59  <RmVw> I want Volokolamsk to use two halfish SLHs, one at SE as an entrance and one at NE as an exit
22:02:06  <RmVw> isn't it bad for network?
22:02:24  <coopserver> <V453000> trains could take it as a detour at that point
22:02:30  <coopserver> <V453000> buuut
22:02:33  <coopserver> <V453000> shouldn't
22:02:51  <coopserver> <V453000> can hack it around if they do
22:02:52  <coopserver> <zxbiohazardzx> it can be shorter then via NUL
22:02:58  <coopserver> <V453000> and/or just be ready that trains will pass through :D
22:03:10  <coopserver> <V453000> or just add some scenic ride to make it  longer :P
22:03:27  <coopserver> <zxbiohazardzx> you can make it 1-sided connection via water ish?
22:04:03  <RmVw> zxb how like?
22:04:27  <coopserver> <V453000> just go with the exit a lot towards SLH 00
22:04:33  <coopserver> <V453000> along the caost
22:04:35  <coopserver> <V453000> coast
22:04:43  <coopserver> <V453000> leaves the peninsula ready for another town, too
22:04:51  <coopserver> <RmVw> yeah I see
22:05:08  <mari_kiri> !pw
22:05:08  <coopserver> mari_kiri: flashy
22:05:12  <coopserver> *** Game paused (connecting clients)
22:05:14  <coopserver> <V453000> ooor even that
22:05:17  <coopserver> *** mari_kiri has joined
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22:05:22  <coopserver> <V453000> I rather means along the coast not over the lake but either is fine
22:05:27  <coopserver> <zxbiohazardzx> like so
22:05:37  <coopserver> <zxbiohazardzx> i shortcut the lake hehe
22:05:56  <coopserver> <zxbiohazardzx> obv prettyfi but can work
22:05:59  <coopserver> <mari_kiri> Wew, we have trains now \:D/
22:06:01  <coopserver> <RmVw> are there ways to forcefully prioritize trains to not go some way and go other?
22:06:20  <coopserver> <zxbiohazardzx> ?
22:06:37  <coopserver> <zxbiohazardzx> as in?
22:06:41  <coopserver> <mari_kiri> I'm guessing you could use a waypoint but you'd want to ask someone
22:06:44  <coopserver> <zxbiohazardzx> who made Ned?
22:06:47  <coopserver> <mari_kiri> who knows what the hell they're doing
22:06:58  <coopserver> <zxbiohazardzx> i dont understand your question :P
22:07:18  <coopserver> <mari_kiri> I think the question is "can you force a train to take a given lane"
22:07:25  <coopserver> <mari_kiri> or "given route though BBHes"
22:07:29  <coopserver> <RmVw> i'm talking about some hacks into the pathfinder
22:07:37  <coopserver> <RmVw> to make it see some way longer that it is
22:07:39  <coopserver> <zxbiohazardzx> you can force trains to tracks using logic or gaps
22:07:43  <coopserver> <RmVw> rather than just making it longer
22:07:59  <coopserver> <V453000> yes but it's hacky
22:08:02  <coopserver> <V453000> what I meant was
22:08:07  <coopserver> <zxbiohazardzx> but not pathfindertrick it other then give it a huge disbonus (back-facing path signals or so)
22:08:08  <coopserver> *** V453000 has joined company #1
22:08:15  <coopserver> <zxbiohazardzx> just vollow the water route we marked
22:08:20  <coopserver> <V453000> red purr
22:08:36  <coopserver> <V453000> but as you like really
22:08:47  <coopserver> <RmVw> okay, i'll go close to SE
22:09:40  <coopserver> *** V453000 has joined spectators
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22:27:59  <coopserver> <zxbiohazardzx> who made NED?
22:28:31  <coopserver> <zxbiohazardzx> im thinking through station might help
22:29:32  <coopserver> <zxbiohazardzx> what the F is Atrocious lol
22:29:36  <coopserver> <zxbiohazardzx> never seen that state
22:29:48  <coopserver> <RmVw> which city?
22:29:57  <coopserver> <zxbiohazardzx> Null
22:30:40  <coopserver> <RmVw> if you deliver pax it will go away soon
22:30:58  <coopserver> <zxbiohazardzx> we deliver a shitload of pax there?
22:31:27  <coopserver> <RmVw> maybe you destroyed a lot of buildings?
22:31:37  <coopserver> <zxbiohazardzx> ow nvm
22:31:44  <coopserver> <zxbiohazardzx> his "the fall"  take forever to load
22:31:50  <coopserver> <zxbiohazardzx> station ratings are terrible++
22:32:49  <coopserver> <zxbiohazardzx> whoever did null needs to consider diff trains on that monorail for faster loadin
22:35:39  <coopserver> <zxbiohazardzx> loading speed 2
22:35:41  <coopserver> <zxbiohazardzx> no wonder
22:35:53  <coopserver> <V453000> :>
22:36:03  <coopserver> <zxbiohazardzx> time for some meat grinders to save Null
22:36:39  <happpy> doo  road pax tranfer to the station mite speed it up
22:45:24  <coopserver> <zxbiohazardzx> im off bb
22:45:26  <coopserver> *** zxbiohazardzx has left the game (Leaving)
22:56:51  <be8f07c4_> oh, did i not put my name there?
22:59:30  <be8f07c4_> !pw
22:59:31  <coopserver> be8f07c4_: claeys
22:59:41  <coopserver> *** Game paused (connecting clients)
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