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00:02:07 <BOOYA_MEECH> your name doesnt look familiar to me either :) 00:02:16 <RmVw_> i'm a bit new 00:03:27 <RmVw_> played some public games few years ago, maybe at #200 or so 00:03:42 <BOOYA_MEECH> yeah 00:03:44 <RmVw_> (with different nickname which I barely remember) 00:03:52 <BOOYA_MEECH> s'all good 00:03:54 <RmVw_> but totally forgot everything and learning again 00:04:03 <BOOYA_MEECH> ha, its like riding a bike 01:03:46 <tyteen4a03> !dl osx 01:03:46 <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r27680/openttd-trunk-r27680-macosx-universal.zip 01:04:50 <tyteen4a03> !pw 01:04:50 <coopserver> tyteen4a03: attach 01:04:52 <BOOYA_MEECH> yo TY 01:04:52 <coopserver> *** Game paused (connecting clients) 01:04:54 <coopserver> *** tyteen4a03 has joined 01:04:55 <coopserver> *** Game unpaused (connecting clients) 01:05:48 <BOOYA_MEECH> yo TY 01:05:57 <coopserver> <tyteen4a03> ello 01:07:40 <BOOYA_MEECH> SHELL'O 01:08:16 <BOOYA_MEECH> MELLO 01:08:28 *** Alaura has joined #openttdcoop 01:11:14 <coopserver> *** tyteen4a03 has left the game (Leaving) 01:21:51 <mari_kiri> !pw 01:21:51 <coopserver> mari_kiri: manual 01:21:55 <coopserver> *** Game paused (connecting clients) 01:21:56 <BOOYA_MEECH> yo! 01:21:58 <coopserver> *** mari_kiri has joined 01:21:59 <coopserver> *** Game unpaused (connecting clients) 01:22:08 <BOOYA_MEECH> yo! 01:22:13 <coopserver> <mari_kiri> Sup 01:23:22 <BOOYA_MEECH> yosup 01:29:32 <happpy> hi 01:31:12 <happpy> how things going mari kiri 01:31:19 <BOOYA_MEECH> yo HAPPSTER 01:31:20 <coopserver> <mari_kiri> Trying to suss out how to make a SLH here 01:31:26 <coopserver> <mari_kiri> Erm I mean BBH 01:32:26 <BOOYA_MEECH> BiG_BALLIN'_HUB 01:33:10 <happpy> bbh takes time but u will get ther 01:33:28 <coopserver> <mari_kiri> Here the hard bit is finding flat enough land 01:33:49 <BOOYA_MEECH> gotta learn to build on a hill :D 01:34:42 <coopserver> <mari_kiri> Or just use a flat bit like a scrub 01:34:50 <happpy> doing on hill shord be not hard the land tf cost is low 01:35:55 <happpy> !players 01:35:55 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 01:36:25 <BOOYA_MEECH> lol 01:36:29 <BOOYA_MEECH> gotta challenge yourself a bit 01:36:32 <BOOYA_MEECH> hill can be fun 01:36:45 <BOOYA_MEECH> because you can sometimes do more neat things with bridges and tunnels 01:36:46 <happpy> year thats true 01:37:15 <coopserver> <mari_kiri> So glad I have trees set to invisible 01:37:37 <happpy> nice that will help 01:37:55 <BOOYA_MEECH> yeah fuck trees :D 01:37:59 <BOOYA_MEECH> except toyland trees 01:38:45 <happpy> year toyland trees ar look nice 01:42:03 <coopserver> <mari_kiri> OK, what's a suitable CL for this train? 01:43:40 <BOOYA_MEECH> what train is it? 01:43:53 <coopserver> <mari_kiri> TL5 doombringer 01:46:14 <BOOYA_MEECH> I'd look around on the map 01:46:18 <BOOYA_MEECH> it might be CL2 or 3 01:46:34 <BOOYA_MEECH> I think it's a steamer, right? 01:46:46 <coopserver> <mari_kiri> Seems to be 01:46:53 <BOOYA_MEECH> yeah I dont think it goes super fast then 01:46:57 <coopserver> <mari_kiri> "Dark Energy" 01:46:57 <BOOYA_MEECH> probably 3 01:47:00 <BOOYA_MEECH> eyah 01:47:09 <BOOYA_MEECH> nice looking evil engine :D 01:56:00 <happpy> evil train to the frie 01:56:28 <happpy> eney way gn 02:08:22 <BOOYA_MEECH> later happpyu 02:19:00 *** efess has quit IRC 02:59:22 <RmVw_> tfw you accidentally fund road reconstruction 02:59:33 <coopserver> <mari_kiri> RIP 03:03:24 <coopserver> <mari_kiri> That *should* be usable, just needs prios - I'll leave that to someone who doesn't suck 03:03:28 <coopserver> <mari_kiri> Also, rebalancing 03:03:36 <coopserver> <mari_kiri> It's a 1-to-1 BBH 03:06:47 <coopserver> <mari_kiri> That'll be me for now 03:07:11 <coopserver> *** mari_kiri has left the game (Leaving) 03:07:15 <RmVw_> bye 03:08:36 <coopserver> *** RmVw has left the game (Leaving) 03:08:37 <coopserver> *** Game paused (number of players) 03:08:38 *** RmVw_ has quit IRC 03:51:12 *** Hribek has quit IRC 04:58:17 *** Sadale has joined #openttdcoop 05:07:19 <BOOYA_MEECH> HELLO SIR 05:38:18 <BOOYA_MEECH> `slape 05:52:37 *** Sadale has quit IRC 06:08:43 *** mescalito_ has joined #openttdcoop 06:14:17 *** mescalito has quit IRC 06:59:27 *** Arveen has joined #openttdcoop 07:00:55 <Arveen> !pw 07:00:55 <coopserver> Arveen: sigill 07:00:59 <coopserver> *** Game still paused (connecting clients, number of players) 07:01:01 <coopserver> *** Arveen has joined 07:01:02 <coopserver> *** Game still paused (number of players) 07:20:23 <mari_kiri> !pw 07:20:23 <coopserver> mari_kiri: mapped 07:20:28 <coopserver> *** Game still paused (connecting clients, number of players) 07:20:32 <coopserver> *** mari_kiri has joined 07:20:33 <coopserver> *** Game still paused (number of players) 07:21:23 <coopserver> *** mari_kiri has joined company #1 07:21:24 <coopserver> *** Game unpaused (number of players) 07:31:20 <Lejving> mörning 07:31:27 <coopserver> <mari_kiri> Evening 07:34:04 *** Sadale has joined #openttdcoop 07:39:27 <coopserver> <mari_kiri> OK, I've chucked in a balancer for BBH 02 towards-T 07:39:48 <coopserver> <mari_kiri> And I *think* I've got the last needed set of prios in place 07:56:37 <coopserver> <mari_kiri> Just realised I goofed up and misread SLH as BBH 07:56:45 <coopserver> <mari_kiri> So there's a BBH02, but not a BBH01 07:57:48 <coopserver> <mari_kiri> Volokolamsk will basically need two one-sided SLHs 07:58:04 <coopserver> <mari_kiri> One to take trains off the ML, and one to put them back on 08:01:04 <Lejving> I'll have a look if you want mari_kiri 08:01:15 <Lejving> !pw 08:01:15 <coopserver> Lejving: mintop 08:01:21 <coopserver> *** Game paused (connecting clients) 08:01:23 <coopserver> *** Lejving has joined 08:01:24 <coopserver> *** Game unpaused (connecting clients) 08:01:45 <coopserver> <mari_kiri> BBH02 only has one balancer, the rest is purely 1-to-1 08:04:59 <coopserver> <mari_kiri> Wait, is that technically CL2.5? 08:05:08 <coopserver> <mari_kiri> I'm aiming for CL3 08:05:17 <coopserver> <Lejving> yeah but I think CL is 4 or 5 08:05:51 <Lejving> @clcalc rail 170 08:05:51 <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL 08:06:02 <coopserver> <mari_kiri> Ah 08:06:38 <coopserver> <mari_kiri> Also, how is that area redundant? 08:06:53 <coopserver> <mari_kiri> Would it be better to just outright omit the rebalancer at that point? 08:07:43 <coopserver> <Lejving> I'm not an expert on PAX so might be different than regular games but wouldn't think so 08:07:55 <coopserver> <Lejving> but the balancing would happen later on at the merge rather 08:08:01 <coopserver> <Lejving> so wouldn't need a balancer 08:08:02 <coopserver> <mari_kiri> Ah 08:08:18 <coopserver> <mari_kiri> So should I just chuck out the balancer at that point? 08:08:25 <coopserver> <Lejving> I would 08:09:11 <coopserver> <Lejving> the choice lanes are really long also 08:09:18 <coopserver> <Lejving> could be cut down a little bit 08:10:52 <coopserver> <mari_kiri> Ah. do you mean move the diagonal back a bit or something like that? 08:11:02 <coopserver> <mari_kiri> As in move the diagonals closer together? 08:11:07 <coopserver> <Lejving> oh wait 08:11:10 <coopserver> <Lejving> you don't have choice 08:11:16 <coopserver> <Lejving> now I understnad the purpose of balancer 08:11:26 <coopserver> <Lejving> ok look we usually do this instead of a balancer 08:13:18 <coopserver> <mari_kiri> Ah, balancing merger 08:13:48 <coopserver> <mari_kiri> It's the second BBH I've done ever and the first in a proper game 08:13:56 <coopserver> <Lejving> yeah np 08:14:24 <coopserver> <Lejving> see? so it balances on the merge rather 08:15:00 <coopserver> <mari_kiri> Yeah, here I'm still getting the hang of things 08:15:18 <coopserver> <Lejving> you don't have to make excuses I'm here to help you :D 08:15:20 <coopserver> <mari_kiri> Main thing here is I'm avoiding rejoining bridge paths only to open them up again 08:15:29 <coopserver> <mari_kiri> And also abusing crossovers 08:15:47 <coopserver> <mari_kiri> I have a tendency to use bridges rather than tunnels but I like the look of this 08:15:50 <coopserver> <Lejving> well rejoining and splitting is np if you know how to do them properly 08:15:52 <coopserver> <mari_kiri> Erm, for the main crossover 08:16:01 <coopserver> <Lejving> tunnels/bridges doesn't matter 08:16:13 <coopserver> <mari_kiri> AFAIK they're basically the same in terms of penalty 08:16:27 <coopserver> <Lejving> two things to remember when building bridges 08:16:35 <coopserver> <Lejving> in just a standard crossover 08:16:54 <coopserver> <mari_kiri> I take it one is build at least two on the ML 08:16:59 <coopserver> <Lejving> yes 08:17:01 <coopserver> <mari_kiri> And the other is do the sync? 08:17:25 <coopserver> <mari_kiri> That is, keep both sides the same length? 08:17:40 <coopserver> <Lejving> yes make sure green/blue is same length 08:17:44 <coopserver> <Lejving> you got that part 08:17:56 <V453000> yo humenz 08:18:06 <coopserver> <Lejving> waddup v 08:18:14 <coopserver> <mari_kiri> Honk honk 08:18:46 <coopserver> <mari_kiri> Oh right, yeah I've heard of evil mode but not really known about it 08:18:52 <coopserver> <mari_kiri> Erm 08:18:55 <coopserver> <mari_kiri> Not really seen it 08:19:11 <coopserver> <mari_kiri> Should I opt for PBS or just go plain block? 08:19:16 <coopserver> <Lejving> block 08:19:49 <Lejving> https://wiki.openttdcoop.org/index.php?title=Destructive_Interference 08:19:55 <coopserver> <Lejving> if you want to read up on them 08:20:12 <Lejving> V453000, where the fuck is sylf 08:22:50 <V453000> idk :) 08:23:06 <V453000> offtopic: holy fucking shit https://www.reddit.com/r/factorio/comments/5dcyvc/simple_compressed_express_belt_lane_info_in/ 08:23:10 <Webster> Title: Simple compressed express belt lane - info in comments : factorio (at www.reddit.com) 08:23:33 <Lejving> I bet he's injecting factorio in his vains or something 08:24:15 <V453000> probably 08:24:18 <V453000> fucking narcotic 08:26:12 <coopserver> <mari_kiri> Looking at the blue/yellow/blue/red part 08:26:24 <coopserver> <mari_kiri> Sync direction is forced for red and first blue 08:26:35 <coopserver> <mari_kiri> Hmm, I might apply the merge anyway 08:26:49 <coopserver> <Lejving> just change it 08:27:29 <coopserver> <Lejving> cool nice 08:31:31 <coopserver> <mari_kiri> So the question here is: 08:31:38 <coopserver> <mari_kiri> How do you avoid the CL issue yet still merge back 08:31:49 <coopserver> <Lejving> read !this 08:32:23 <coopserver> <mari_kiri> Ah, so that diag should use a bridge instead? 08:32:32 <Arveen> yO yO 08:32:49 <coopserver> <Lejving> whaddup arven 08:32:59 <Arveen> home office today :D 08:33:03 <coopserver> <Lejving> sick 08:33:06 <coopserver> <Lejving> you deserve it 08:33:19 *** keoz has joined #openttdcoop 08:34:31 <coopserver> <Lejving> brb 2min gonna get some breakfast =) 08:34:35 <coopserver> <mari_kiri> Alright 08:38:17 <coopserver> <Lejving> back 08:39:53 <coopserver> <mari_kiri> Still having CL issues, although one track should be OK for CL4 08:40:42 <coopserver> <mari_kiri> Ah, didn't think to pull it back 08:40:53 <coopserver> <Lejving> =) 08:41:11 <coopserver> <Lejving> much easier if you had cl 4 in mind from start 08:41:22 <coopserver> <mari_kiri> Well yeah I had CL3 in mind instead 08:41:25 <coopserver> <Lejving> but we'll solve all of it :) 08:41:37 <coopserver> <mari_kiri> Just in time to try to add another lane both ways ;) 08:42:09 <coopserver> <mari_kiri> I'll definitely have to learn how to do the rebalancing merger 08:42:16 <coopserver> <Lejving> it's super easy 08:42:28 <coopserver> <mari_kiri> Although it's a little trickier having no other BBH in this particular game 08:42:35 <coopserver> <Lejving> yeah 08:46:36 <coopserver> <Lejving> want to continue on it or should I help you? 08:47:01 <coopserver> <mari_kiri> TBH I need to have a shower soon 08:47:23 <coopserver> <Lejving> well it's no need to hurry to fix it, we can fix it later if you want 08:47:31 <coopserver> <Lejving> or if you'd just want me to fix it completely 08:47:38 <coopserver> <Lejving> depends on how much you want to learn =) 08:47:50 <coopserver> <mari_kiri> That would be the easiest option, would be nice to see a merger put in place though 08:48:08 <coopserver> <Lejving> look up 08:48:13 <coopserver> <Lejving> I made a merger for you 08:48:34 <coopserver> <Lejving> !example 08:49:03 <coopserver> <mari_kiri> Ah yeah 08:49:14 <coopserver> <mari_kiri> If I'm reading the wiki right that's a 3->2 08:49:19 <coopserver> <Lejving> 4->2 08:49:31 <coopserver> <mari_kiri> ...guess I misread the track then 08:49:58 <coopserver> <mari_kiri> That's a lot more elegant than the 4->2 example I've been looking at 08:50:07 <coopserver> <Lejving> =) 08:51:05 <coopserver> <mari_kiri> Also noticed the 2way prios 08:51:24 <coopserver> <mari_kiri> Wait, my bad 08:51:38 <coopserver> <mari_kiri> I was looking at the 4->2 all-way one 08:52:59 <coopserver> <mari_kiri> Looking at the explicit prio, I'm a bit worried about the sharp 2x 135' 08:53:23 <coopserver> <Lejving> hmm? 08:53:27 <coopserver> <mari_kiri> Or would it just not bother to try and follow the prio track from green? 08:53:37 <coopserver> <Lejving> oh 08:54:08 <coopserver> <Lejving> happy? : 08:54:10 <coopserver> <Lejving> :D 08:54:15 <coopserver> <mari_kiri> No, I'm mari 08:54:18 <coopserver> <mari_kiri> :^) 08:54:20 <coopserver> <Lejving> :D 08:54:22 <coopserver> <mari_kiri> But yeah that looks better 08:56:06 <coopserver> <mari_kiri> Maybe I should call that track the "wire" instead 08:56:16 <coopserver> <mari_kiri> Because the point is it should never actually have a train on it 08:56:30 <coopserver> <mari_kiri> I'm not sure how common a plain 2way prio is 08:56:39 <coopserver> <mari_kiri> It seems to either be explicit or hybrid 08:57:43 <coopserver> <Lejving> anyways there's your example 08:59:06 <coopserver> <Lejving> you siad you prefered tunnels 08:59:07 <coopserver> <Lejving> :) 08:59:18 <coopserver> <mari_kiri> I said I preferred bridges 08:59:24 <coopserver> <mari_kiri> But anyhow, doesn't really matter 08:59:27 <coopserver> <Lejving> oh 08:59:28 <coopserver> <Lejving> ^^ 08:59:30 <coopserver> <mari_kiri> It's more of an "i'm more used to bridges" thing 08:59:54 <coopserver> <mari_kiri> Anyhow, think I'll shower, thanks a bunch for the help 08:59:58 <coopserver> <Lejving> np 09:00:00 <coopserver> <Lejving> want me to finish it? 09:00:06 <coopserver> <mari_kiri> Yeah feel free 09:00:11 <coopserver> *** mari_kiri has left the game (Leaving) 09:22:28 <coopserver> *** Lejving has joined spectators 09:22:29 <coopserver> *** Game paused (number of players) 09:59:21 <Alaura> question 09:59:28 <Alaura> how does this game > irc work? 10:04:26 *** StarLite has joined #openttdcoop 10:04:26 *** ChanServ sets mode: +o StarLite 10:11:01 *** Sadale has quit IRC 10:12:54 <V453000> @soap 10:12:57 <V453000> !help 10:12:57 <coopserver> V453000: http://wiki.openttdcoop.org/Soap 10:13:02 <V453000> Alaura: that ^ 10:15:48 <Alaura> V453000, Can anyone use it? 10:20:14 <V453000> of course 10:20:24 <V453000> I bet it's gpl v2 10:53:25 *** Hribek has joined #openttdcoop 10:53:55 <Hribek> !pw 10:53:55 <coopserver> Hribek: native 10:54:07 <coopserver> *** Game still paused (connecting clients, number of players) 10:54:09 <coopserver> *** Hribek has joined 10:54:10 <coopserver> *** Game still paused (number of players) 10:59:11 <coopserver> *** Hribek has joined company #1 10:59:12 <coopserver> *** Game unpaused (number of players) 11:06:18 <happpy> yo 11:06:22 <coopserver> <Hribek> yo 11:06:27 <coopserver> <Mark> yo 11:06:30 <coopserver> *** Mark has joined company #1 11:06:36 <happpy> how things 11:06:55 <coopserver> <Hribek> got a more specific plan now 11:10:15 <coopserver> *** Mark has joined spectators 11:16:23 *** Sadale has joined #openttdcoop 12:02:48 <Lejving> morning #2 12:03:01 <Arveen> yO #2 12:03:04 <coopserver> <Hribek> morning :) 12:03:15 <coopserver> <Lejving> nice shroom hribek 12:04:06 <Arveen> meech would call it a butt plug 12:04:46 <coopserver> <Lejving> sure he would, but it'd be too small for him =/ 12:06:17 <coopserver> *** Arveen has joined company #1 12:24:00 <coopserver> <Hribek> i THINK THE TRAM TRANSPORT IS DOABLE 12:24:03 *** happpy has quit IRC 12:24:05 <coopserver> <Hribek> whoops 12:24:08 <Lejving> OK 12:24:12 <coopserver> <Arveen> with caps everything is ;D 12:25:41 <coopserver> <Hribek> Worst case I would remove some roads and make TL3 trains to increase throughput 12:40:53 <coopserver> *** Lejving has left the game (Leaving) 12:43:09 <coopserver> *** Arveen has joined spectators 12:52:13 <coopserver> *** Arveen has joined company #1 12:52:52 *** RmVw has joined #openttdcoop 12:53:30 *** RmVw is now known as Guest776 12:55:17 *** Sova has joined #openttdcoop 12:55:24 *** Guest776 is now known as RmVw 12:55:58 <RmVw> !curve 12:56:05 <Lejving> @clcalc rail 170 12:56:05 <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL 12:56:19 <RmVw> ty 12:56:21 <RmVw> !info 12:56:21 <coopserver> RmVw: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27680, date: Apr 15 2339, clients connected: 3, map size: 512x512, address: ps.openttdcoop.org:3983 12:56:47 <RmVw> !pw 12:56:47 <coopserver> RmVw: inputs 12:56:54 <coopserver> *** Game paused (connecting clients) 12:57:06 <coopserver> *** RmVw has joined 12:57:07 <coopserver> *** Game unpaused (connecting clients) 12:57:15 <coopserver> <Hribek> is it acceptable to make tighter curves near station entrance/exit where the trains are moving slow anyway? 13:02:05 <Lejving> yes Hribek 13:03:03 <Lejving> if the trains are moving slower than 170 CL won't be 4 anyways :) 13:03:26 <Lejving> it's mostly for ML 13:13:45 <coopserver> <Mark> get your ices done already 13:13:56 <coopserver> <Mark> need to get some trains moving :P 13:14:01 <coopserver> <Arveen> my town is rdy 13:14:17 <coopserver> <Mark> mine is too 13:14:20 <coopserver> <Mark> if you feel like connecting 13:14:39 *** zxbiohazardzx has joined #openttdcoop 13:14:40 <zxbiohazardzx> !password 13:14:40 <coopserver> zxbiohazardzx: needed 13:14:43 <coopserver> *** Game paused (connecting clients) 13:14:50 <coopserver> *** ZxBiohazardZx has joined 13:14:51 <coopserver> *** Game unpaused (connecting clients) 13:14:54 <coopserver> <ZxBiohazardZx> usp 13:14:57 <coopserver> <ZxBiohazardZx> sup* 13:15:12 <coopserver> <Arveen> where is yours ? 13:15:19 <Jam35> !pw 13:15:19 <coopserver> Jam35: needed 13:15:24 <coopserver> *** Game paused (connecting clients) 13:15:26 <coopserver> *** Jam35 has joined 13:15:27 <coopserver> *** Game unpaused (connecting clients) 13:15:47 <coopserver> <Jam35> hello everybody peeps 13:16:07 <coopserver> *** Jam35 has joined company #1 13:16:26 <coopserver> <Arveen> yo jam 13:16:49 <coopserver> <Mark> Arveen: far south 13:17:00 <coopserver> <Arveen> preeningham ? 13:17:02 <coopserver> <ZxBiohazardZx> ugh ok let me see what the idea is 13:17:03 <coopserver> <Mark> yea 13:17:17 <coopserver> <Arveen> ah ok - we need to set up the intercity network 13:17:20 <coopserver> <ZxBiohazardZx> jeej for chaos 13:17:38 <coopserver> <Mark> yea, i think we can use the eastern ML for now 13:17:44 <coopserver> <Mark> might be another ML through the center at some point 13:18:03 <coopserver> <Arveen> yeah straight to my SLH for now mayne 13:18:09 <coopserver> <Arveen> *maybe 13:18:14 <coopserver> *** Mark has joined company #1 13:20:02 <RmVw> is there a limit on ships? 13:20:22 <coopserver> <Mark> no but dont go too crazy with them 13:20:34 <RmVw> can't build no more than five 13:20:48 <coopserver> <Mark> we can up the limit if needed 13:21:18 <RmVw> 20-30 would be nice for my little town 13:21:44 <Mark> @op 13:21:45 *** Webster sets mode: +o Mark 13:21:48 <Mark> !rcon set max_ship 13:21:49 <coopserver> 'max_ship' is an unknown setting. 13:21:53 <Mark> !rcon set max_ships 50 13:22:21 <RmVw> ty 13:22:22 <coopserver> <Mark> Arveen: got about 50 trains going between our towns 13:22:55 <coopserver> <Mark> oh you made more did you :D 13:23:07 <coopserver> <Mark> ok we got 61 now 13:23:08 <Lejving> I'll see if I get some creative juices flowing later and build some ML 13:25:02 <coopserver> <Jam35> Mark are you using the real Preeningham? 13:25:10 <coopserver> <Mark> no 13:25:19 <coopserver> <Mark> i should rename my stations i guess 13:25:36 <coopserver> <Jam35> idc about that but I might expand the town there 13:25:44 <coopserver> <Mark> go for it 13:26:56 <coopserver> <Jam35> most rail has been built electric 13:27:15 <coopserver> <Arveen> for dem looks 13:27:48 <coopserver> <Jam35> it's a bit of a random mixture though 13:29:18 <coopserver> <Arveen> do we need overflows for mainstation pickups ? 13:29:25 <coopserver> <Arveen> i currently have no full load set 13:29:36 <coopserver> <Mark> if you have no full load its probably fine 13:29:42 <coopserver> <Mark> i added mine just in case 13:34:55 <coopserver> *** Mark has joined spectators 13:34:59 <coopserver> <Mark> cyas later 13:39:48 <coopserver> *** Jam35 has joined spectators 13:40:38 <coopserver> *** Jam35 has joined company #1 13:53:08 *** Maraxus has joined #openttdcoop 13:53:08 *** ChanServ sets mode: +o Maraxus 13:53:58 <coopserver> <Arveen> can i get a few more road vehicles ? 13:54:06 <Maraxus> !pw 13:54:06 <coopserver> Maraxus: opaque 13:54:15 <Jam35> !rcon set max_road_vehs 13:54:16 <coopserver> 'max_road_vehs' is an unknown setting. 13:54:18 <Jam35> !rcon set max_road_veh 13:54:19 <coopserver> 'max_road_veh' is an unknown setting. 13:54:22 <coopserver> *** Game paused (connecting clients) 13:54:24 <Jam35> !rcon set max_roadveh 13:54:25 <coopserver> Current value for 'max_roadveh' is: '200' (min: 0, max: 5000) 13:54:26 <coopserver> *** Maraxus has joined 13:54:27 <coopserver> *** Game unpaused (connecting clients) 13:54:30 <Jam35> !rcon set max_roadveh 500 13:55:16 <coopserver> <Arveen> ty 14:04:10 *** happpy has joined #openttdcoop 14:04:44 <coopserver> <Jam35> can we use some train groups please? :) 14:04:51 <coopserver> <Jam35> getting messy 14:05:16 <coopserver> <Arveen> nice there is only the one group i created ;D 14:05:26 <coopserver> <Jam35> you are excused :P 14:05:40 <coopserver> <Arveen> ;D 14:08:11 <happpy> !players 14:08:11 <coopserver> happpy: There are currently 5 players and 2 spectators, making a total of 7 clients connected 14:08:31 <coopserver> <ZxBiohazardZx> what is CL for the ML? 14:08:35 <coopserver> <Arveen> 4 14:08:56 <coopserver> <ZxBiohazardZx> bah 14:09:02 *** ConductorCat has quit IRC 14:09:23 *** ConductorCat has joined #openttdcoop 14:09:24 <coopserver> <Hribek> @clcalc rail 170 14:09:37 <Lejving> rekt 14:12:00 <coopserver> <Jam35> yeah I grouped your trams Arveen 14:12:03 <coopserver> <Jam35> np 14:12:09 <coopserver> <Arveen> nice ty 14:12:11 <coopserver> <Arveen> forgot those 14:12:30 <coopserver> <Jam35> so did everybody else 14:12:42 <RmVw> i'll get rid of bus mess in voloko today's evening 14:12:56 <coopserver> <Jam35> I already grouped that shit 14:13:16 <RmVw> omg 14:16:25 <Lejving> I'll make sure to group ALL my rvs also 14:16:47 *** Sadale has quit IRC 14:16:50 <Jam35> ha funny joke 14:16:52 <coopserver> *** RmVw has left the game (Leaving) 14:17:23 <Lejving> hEhEhEhEhEhE 14:21:04 <coopserver> <Jam35> you already have a group bio 14:21:11 <coopserver> <ZxBiohazardZx> i see 14:21:29 <coopserver> <ZxBiohazardZx> im thinking to actually redo my town :P 14:21:33 <coopserver> <ZxBiohazardZx> it needs more like eehm 14:21:36 <coopserver> <ZxBiohazardZx> water 14:21:56 <coopserver> <Jam35> name won't change idc :) 14:22:09 <coopserver> <ZxBiohazardZx> if i add a 2nd town for growth does that affect it? 14:22:15 <coopserver> <ZxBiohazardZx> or do we have single-core city? 14:22:23 <coopserver> <Jam35> they will compete for space 14:22:32 <coopserver> <Jam35> whatever you want 14:23:07 <coopserver> <Jam35> won't matter too much 14:24:06 <coopserver> <Hribek> Who's doing Treley right now? 14:24:19 <coopserver> <ZxBiohazardZx> me why 14:24:32 <coopserver> <ZxBiohazardZx> didnt sign mybad 14:24:39 <coopserver> <Hribek> I just want to know which direction the ML is going to go 14:24:41 <coopserver> <ZxBiohazardZx> didnt connect to outside just yet 14:24:46 <coopserver> <ZxBiohazardZx> no idea, hence i didnt connect yet 14:24:53 <coopserver> <Hribek> I'm probably going to have a lot of throughput 14:24:54 <coopserver> <ZxBiohazardZx> i assume towards shroomditch 14:25:06 <coopserver> <Hribek> ok 14:25:20 <coopserver> <ZxBiohazardZx> my design is flexible and im willing to adapt 14:25:50 <coopserver> <Hribek> like that? 14:26:02 <coopserver> <ZxBiohazardZx> as long as i can make a full connection slh im ok 14:26:04 <coopserver> <ZxBiohazardZx> i guess 14:26:15 <coopserver> <Hribek> if you need more space let me know 14:26:25 <coopserver> <ZxBiohazardZx> i think i can do, but CL4 14:28:45 <coopserver> <Hribek> maybe the ML could go lakeside, to the northeast ? 14:29:07 <coopserver> <ZxBiohazardZx> i ll try to build a exit line hub atm :) 14:32:24 <coopserver> <ZxBiohazardZx> h 14:32:29 <coopserver> <ZxBiohazardZx> thats half of it :P 14:37:33 <coopserver> <ZxBiohazardZx> wow fuglybut works 14:37:54 <coopserver> <ZxBiohazardZx> or at least can still work* 14:39:03 <Lejving> me_irl 14:49:38 <coopserver> <ZxBiohazardZx> this might work 14:58:12 <coopserver> <ZxBiohazardZx> almost connected 14:58:16 <coopserver> <ZxBiohazardZx> but i gotta run 14:58:24 <coopserver> <ZxBiohazardZx> so feel free to do the last connection or the ML 14:58:52 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 14:58:55 *** zxbiohazardzx has quit IRC 15:42:00 *** happpy has quit IRC 15:53:36 *** ODM has joined #openttdcoop 15:55:16 *** Sova has quit IRC 15:59:53 <coopserver> *** Jam35 has joined spectators 16:01:38 <coopserver> *** Jam35 has joined company #1 16:01:53 <Lejving> !pw 16:01:54 <coopserver> Lejving: toffee 16:02:02 <coopserver> *** Game paused (connecting clients) 16:02:04 <coopserver> *** Lejving has joined 16:02:05 <coopserver> *** Game unpaused (connecting clients) 16:06:32 <coopserver> <Lejving> man preeningham 16:06:35 <coopserver> <Lejving> so many stationz 16:06:48 <coopserver> <Jam35> not even begun yet :P 16:07:00 <coopserver> <Arveen> pre teen ham 16:07:05 <coopserver> <Lejving> #147 16:07:28 <coopserver> <Jam35> oh that was Mark 16:07:37 <coopserver> <Lejving> Iknowthaths'theterriblejoke.png 16:07:38 <coopserver> <Jam35> he has them all there 16:08:31 <coopserver> <Arveen> how come the city is seperated ? 16:08:42 <coopserver> <Lejving> ask kim jong un 16:08:53 <coopserver> <Arveen> i dont wanna get nuked 16:08:58 <coopserver> <Jam35> he built with no towns there 16:09:10 <coopserver> <Jam35> built the roads then funded the towns 16:09:19 <coopserver> <Jam35> so the stations took name from Preeningham 16:09:33 <coopserver> <Lejving> and people say we wouldn't have streets without government 16:09:38 <coopserver> <Lejving> EXPLAIN THIS SOCIALISTS 16:09:49 <coopserver> <Hribek> Mark Cong Un? 16:11:08 <coopserver> <Lejving> do you know why so many people want to go to marks island he made? 16:11:12 <coopserver> <Lejving> he's really good at MARKeting 16:11:18 <coopserver> <Arveen> ba dum tsh 16:11:47 <coopserver> <Lejving> why does aliens wanna land on marks island? 16:11:53 <coopserver> <Jam35> man did you hear that tumbleweed? 16:11:54 <coopserver> <Lejving> because he has a MARKET 16:11:58 <Mark> wud 16:11:59 <coopserver> <Lejving> MARK-ET 16:12:07 <Mark> you retards 16:12:11 <coopserver> <Lejving> no 16:12:12 <coopserver> <Lejving> just me 16:13:49 <coopserver> <Lejving> do you guys know why Mark was so good in school? 16:13:56 <coopserver> <Lejving> he's good at reMARKing things 16:15:17 <coopserver> *** Mark has joined company #1 16:16:32 <coopserver> <Hribek> So apparently the ICEs only slow down by 2 km/h in a CL3 turn 16:16:56 <Lejving> @clcalc rail 168 16:16:56 <Webster> Lejving: Required CL for rail at 168km/h is 3 (5 half tiles) or TL 16:17:02 <coopserver> <Lejving> sick 16:17:15 <coopserver> <Hribek> haha 16:18:32 <coopserver> *** Mark has joined spectators 16:24:35 <coopserver> *** Lejving has left the game (Leaving) 16:25:17 <coopserver> *** Maraxus has left the game (Leaving) 16:25:50 *** Maraxus has quit IRC 16:26:32 *** ChanServ sets mode: +v StarLite 16:26:32 *** ChanServ sets mode: +v Ammler 16:26:32 *** ChanServ sets mode: +v Lokimaros 16:26:32 *** ChanServ sets mode: -o Mark 16:26:32 *** ChanServ sets mode: +v Sylf 16:26:32 *** ChanServ sets mode: +v hylje 16:41:12 <coopserver> *** Jam35 has joined spectators 16:42:04 <coopserver> *** Arveen has joined spectators 16:46:40 <be8f07c4_> yo 16:46:51 <coopserver> <Arveen> yO be 16:49:07 *** ODM has quit IRC 16:58:06 *** Progman has joined #openttdcoop 17:03:52 <coopserver> *** Hribek has left the game (Leaving) 17:03:53 <coopserver> *** Game paused (number of players) 17:17:14 *** lol has joined #openttdcoop 17:18:01 <lol> !pw 17:18:01 <coopserver> lol: helper 17:18:11 <coopserver> *** Game still paused (connecting clients, number of players) 17:18:14 <coopserver> *** lol has joined 17:18:15 <coopserver> *** Game still paused (number of players) 17:18:37 <be8f07c4_> !pw 17:18:37 <coopserver> be8f07c4_: helper 17:18:41 <coopserver> *** Game still paused (connecting clients, number of players) 17:18:43 <coopserver> *** be8f07c4 has joined 17:18:44 <coopserver> *** lol has joined company #1 17:18:45 <coopserver> *** Game still paused (number of players) 17:18:46 <coopserver> *** Game unpaused (number of players) 17:19:06 <coopserver> <lol> hey 17:19:36 <BOOYA_MEECH> heyo 17:20:18 <coopserver> <be8f07c4> eh, having to build a hub with trains on it 17:20:36 <coopserver> <lol> where? 17:20:40 <coopserver> <be8f07c4> right corner 17:21:08 <coopserver> <lol> shouldn't be too hard right? 17:21:15 <coopserver> <lol> just try it, or build a bypass first 17:21:29 <coopserver> <lol> if a train gets lost it eventually will find it's way again 17:21:44 <coopserver> <lol> shall we do it together? 17:21:56 <coopserver> <be8f07c4> later 17:22:22 <coopserver> <be8f07c4> just wanted to see how my city grew 17:22:26 <coopserver> <lol> ah right 17:23:01 <coopserver> <be8f07c4> you want to build it? 17:23:11 <coopserver> <lol> i would do it roughly like this 17:23:26 <coopserver> <lol> if you join with it, else i will finish my own town first 17:23:40 <coopserver> <be8f07c4> i'll do in 30-60min 17:28:27 <lol> @cl 17:28:27 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 17:28:52 <coopserver> <be8f07c4> what's the cl for these ml trains? 17:28:58 <coopserver> <lol> i think 5 17:29:04 <coopserver> <Arveen> 4 17:29:11 <Jam35> @clcalc rail 170 17:29:11 <Webster> Jam35: Required CL for rail at 170km/h is 4 (6 half tiles) or TL 17:29:22 <coopserver> <lol> thanks 17:29:46 <coopserver> <lol> what are the questionmarks for? 17:29:57 <Jam35> I think it is 3 though 17:30:06 <Jam35> it slows by 2kph 17:30:09 <Jam35> ? 17:30:17 <coopserver> <be8f07c4> it's for boldening the characters on irc clients that support it 17:30:25 <coopserver> <be8f07c4> ottd doesnt understand these 17:31:00 <coopserver> <lol> yeah, 3 seems fine 17:34:19 <coopserver> *** Mark has joined company #1 17:38:28 <Arveen> im not sure if im able to do more building today :P http://mrftp.mooo.com:20080/tmp/Box.jpg 17:40:02 <coopserver> <lol> can someone find a way to fix the signalgaps in my balancer? 17:40:37 <coopserver> *** be8f07c4 has joined company #1 17:42:41 <coopserver> <Arveen> where is that balancer ? 17:42:50 <coopserver> <lol> in front of the station 17:42:56 <coopserver> <lol> reedingstoke 17:43:04 <Lejving> @clcalc rail 168 17:43:04 <Webster> Lejving: Required CL for rail at 168km/h is 3 (5 half tiles) or TL 17:43:08 <Lejving> @clcalc rail 179 17:43:08 <Webster> Lejving: Required CL for rail at 179km/h is 4 (6 half tiles) or TL 17:43:09 <Lejving> @clcalc rail 170 17:43:09 <Webster> Lejving: Required CL for rail at 170km/h is 4 (6 half tiles) or TL 17:43:28 <Lejving> 168 = 3, 170 = 4 17:43:33 *** Hribek1 has joined #openttdcoop 17:43:34 <Lejving> so pretty much 3 is fine 17:45:45 <coopserver> <lol> building big parts of the ML is terrible 17:48:03 *** BOOYA_MEECH has quit IRC 17:49:18 <coopserver> *** Mark has joined spectators 17:49:47 *** Hribek has quit IRC 18:00:30 <coopserver> <be8f07c4> hm 18:07:23 <coopserver> <lol> how is it going be8f07c4? 18:07:45 <coopserver> <be8f07c4> 3/4 18:07:55 <coopserver> <lol> 3/4 good or 3/4 done? 18:08:08 <coopserver> <be8f07c4> three of four entrance/exits 18:08:10 <coopserver> <be8f07c4> done 18:08:21 <coopserver> <lol> great 18:11:07 <Lejving> nice venice lol 18:11:35 <coopserver> <lol> thanks 18:12:19 <coopserver> <Arveen> funny looking 4-part boats 18:12:47 <coopserver> <be8f07c4> now for the merges and splits... 18:13:29 <coopserver> <be8f07c4> also, rather than slhs, shouldnt this be mshs? 18:13:37 <coopserver> <lol> name isn't that important 18:13:43 <coopserver> <lol> just take credit from your work 18:17:12 <coopserver> *** Mark has joined company #1 18:20:08 <coopserver> <be8f07c4> idk, might be finished 18:20:24 <coopserver> <lol> cool 18:20:32 <coopserver> <lol> maybe you can send my town some trains? 18:20:39 <coopserver> <be8f07c4> sure! 18:20:45 <coopserver> <be8f07c4> um, which one 18:20:55 <coopserver> <lol> Reedingstoke: 18:20:56 <coopserver> <be8f07c4> oh, venedig 18:21:01 <coopserver> <be8f07c4> uh, venice i mean 18:21:41 <coopserver> <be8f07c4> the branch station? 18:21:45 <coopserver> <lol> yes 18:22:32 <coopserver> <be8f07c4> wow, such a detour 18:22:47 <coopserver> <lol> it would need another part of the ML 18:22:55 <coopserver> <lol> but first finish the town i think 18:24:52 *** Hribek1 has quit IRC 18:25:29 *** Hribek has joined #openttdcoop 18:27:03 <coopserver> <be8f07c4> alright, i sent eight trains out there 18:28:18 <coopserver> <be8f07c4> these three character main station names are nice 18:28:48 <coopserver> <lol> nul 18:28:57 <coopserver> <lol> that is zero in dutch 18:34:33 <coopserver> *** lol has left the game (Leaving) 18:34:59 <coopserver> <Mark> too many buses 18:35:23 <lol> need to fix my hotkeys 18:37:03 <lol> !pw 18:37:03 <coopserver> lol: fooled 18:37:27 <coopserver> *** Game paused (connecting clients) 18:37:30 <coopserver> *** lol has joined 18:37:31 <coopserver> *** Game unpaused (connecting clients) 18:37:45 <coopserver> *** lol has joined company #1 18:38:44 <coopserver> *** lol has left the game (Leaving) 18:39:02 <coopserver> *** Game paused (connecting clients) 18:39:05 <coopserver> *** lol has joined 18:39:06 <coopserver> *** Game unpaused (connecting clients) 18:39:50 <coopserver> <lol> hate the hotkeys 18:39:52 <coopserver> *** lol has joined spectators 18:40:00 <coopserver> <be8f07c4> trains cant go between NED and PRE 18:40:35 <coopserver> <Mark> thats ok 18:40:57 <coopserver> <Arveen> NED doesnt have a exit to go to PRE - or am i overseeing something ? 18:41:10 <coopserver> <be8f07c4> that's what i am saying 18:41:15 <coopserver> <Mark> its only a short distance 18:41:18 <coopserver> <be8f07c4> there's no ways to go from one to the other 18:41:19 <coopserver> <Mark> its fine 18:41:25 <Arveen> ah yeah - didnt see the T @ cant :D 18:44:03 <coopserver> *** lol has left the game (Leaving) 18:44:49 <coopserver> *** Game paused (connecting clients) 18:44:52 <coopserver> *** lol has joined 18:44:53 <coopserver> *** Game unpaused (connecting clients) 18:45:15 <coopserver> *** lol has joined company #1 18:49:19 <coopserver> *** Mark has joined spectators 18:52:21 *** Progman has quit IRC 19:03:47 <coopserver> *** lol has left the game (Leaving) 19:03:55 *** lol has quit IRC 19:11:15 *** happpy has joined #openttdcoop 19:21:34 <Jam35> @calc 39000/680 19:21:34 <Webster> Jam35: 57.3529411765 19:26:38 <Jam35> I reckon, at ~20 seconds per train to load/unload = 3 per minute 19:26:53 <Jam35> a minute is approx 1 month 19:27:13 <Jam35> to move 39000 pax you need 19 platforms 19:27:37 <coopserver> <Jam35> Hribek this means you :P 19:34:51 <coopserver> <Arveen> there are trains in the LEW-NED group that do NUL-REE 19:35:15 <coopserver> <be8f07c4> woops, did i do something wrong 19:39:18 <coopserver> <be8f07c4> i totally forgot about groups 19:46:44 *** zxbiohazardzx has joined #openttdcoop 19:46:47 <zxbiohazardzx> !password 19:46:47 <coopserver> zxbiohazardzx: stylus 19:46:53 <coopserver> *** Game paused (connecting clients) 19:46:56 <coopserver> *** zxbiohazardzx has joined 19:46:57 <coopserver> *** Game unpaused (connecting clients) 19:54:08 <coopserver> *** Jam35 has joined company #1 19:55:10 *** Hribek has quit IRC 19:55:47 *** Hribek has joined #openttdcoop 19:57:04 <Hribek> !players 19:57:04 <coopserver> Hribek: There are currently 3 players and 2 spectators, making a total of 5 clients connected 19:57:53 <Hribek> !pw 19:57:53 <coopserver> Hribek: signal 19:58:03 <coopserver> *** Game paused (connecting clients) 19:58:06 <coopserver> *** Hribek has joined 19:58:07 <coopserver> *** Game unpaused (connecting clients) 19:58:12 <coopserver> <zxbiohazardzx> just checking 19:58:16 <coopserver> <zxbiohazardzx> when adding MLL trains 19:58:26 <coopserver> <zxbiohazardzx> i just connect TRE to NUL, to LEW and NED? 19:58:31 <coopserver> <zxbiohazardzx> 8 per? 19:59:18 <Jam35> sure 19:59:27 <coopserver> <zxbiohazardzx> just checking :) 19:59:36 <coopserver> <Hribek> about those platforms 19:59:51 <coopserver> <Hribek> that's for the ICE station? 20:00:00 <coopserver> <zxbiohazardzx> the green one at TRE? 20:00:02 <coopserver> <zxbiohazardzx> then ys 20:01:01 <coopserver> <Jam35> click the town window 20:01:20 <coopserver> <Jam35> max passengers is now at 80000 per month 20:01:40 <coopserver> <Jam35> so for 50% taken is 40000 20:01:51 <coopserver> <Jam35> 40000 that need to get out of the city (ICE) 20:01:57 <Hribek> Yeah 20:02:02 <coopserver> <zxbiohazardzx> is PRE ready for ICE? 20:02:22 <coopserver> <Jam35> not yet 20:02:27 <Hribek> I am going to switch the feeder trains to monorail I think 20:02:35 <Hribek> or something else with more throughput 20:03:16 <coopserver> <Jam35> even if you get all 40000 to the ICE station you still need 57 trains per minute to leave there 20:03:31 <coopserver> <Jam35> or whatever the calculation was before 20:03:33 <coopserver> <zxbiohazardzx> hahaha 20:03:58 <coopserver> <Hribek> OK. Suggestions? 20:04:25 <coopserver> <Jam35> ask the plan owner :D 20:05:29 <coopserver> <Jam35> I suppose you could have two ICE stations say west and east 20:05:36 <coopserver> <Jam35> 10 platforms each 20:05:40 <coopserver> <Jam35> or something 20:05:46 <coopserver> <Jam35> divide stuff up a bit 20:06:10 <coopserver> <zxbiohazardzx> do we even transport mail atm? 20:06:20 <coopserver> <Hribek> I don't think we should, no 20:06:27 <coopserver> <zxbiohazardzx> hmmz k 20:06:28 <coopserver> <Jam35> not in plan afaik 20:07:02 *** Maraxus has joined #openttdcoop 20:07:02 *** ChanServ sets mode: +o Maraxus 20:08:10 <Maraxus> !pw 20:08:10 <coopserver> Maraxus: bisbal 20:08:23 <coopserver> *** Game paused (connecting clients) 20:08:28 <coopserver> *** Maraxus has joined 20:08:29 <coopserver> *** Game unpaused (connecting clients) 20:10:27 <V453000> tits 20:10:33 <coopserver> <be8f07c4> butts 20:10:39 <V453000> nuts 20:10:40 <V453000> GG 20:10:46 <V453000> 1pw 20:10:52 <V453000> !pw 20:10:52 <coopserver> V453000: bisbal 20:10:59 <coopserver> *** Game paused (connecting clients) 20:11:03 <coopserver> *** V453000 has joined 20:11:04 <coopserver> *** Game unpaused (connecting clients) 20:11:05 <coopserver> <V453000> yo 20:11:11 <coopserver> <zxbiohazardzx> omg its V 20:11:13 <coopserver> <zxbiohazardzx> how are you 20:11:21 <coopserver> <V453000> heyo 20:11:22 <coopserver> <V453000> great 20:11:23 <coopserver> <V453000> busy as fuck 20:11:41 <coopserver> <V453000> still managing to find time for slow development of openttd graphics though :) 20:11:49 <coopserver> <zxbiohazardzx> neat 20:11:56 <coopserver> <Hribek> isn't it holiday for you today? 20:11:59 <coopserver> <V453000> how iz you? 20:12:04 <coopserver> <V453000> I don't have holidays :) 20:13:46 <coopserver> <V453000> <- freelancer 20:14:49 <coopserver> *** Arveen has joined company #1 20:18:00 <coopserver> <V453000> pretty cute town Arveen 20:18:10 <coopserver> <Arveen> thank you ;D 20:18:17 <coopserver> <V453000> it 20:18:22 <coopserver> <V453000> it's not very efficient yet but :) 20:18:29 <coopserver> <zxbiohazardzx> hehe 20:18:32 <coopserver> <V453000> eventually 20:21:44 <coopserver> <Hribek> I need to improve my eye candy skills 20:22:03 <coopserver> <V453000> are you building Shroomditchm ? 20:22:14 <coopserver> <zxbiohazardzx> yeah he owns the blob city 20:22:32 <coopserver> <V453000> Maraxus: can steal HQ for your station for now 20:22:42 <coopserver> <Jam35> yeah Lejving there's not MUSH_ROOM over there 20:22:48 <coopserver> <be8f07c4> it's like three times as populated as the next biggest city... 20:22:53 <coopserver> <Jam35> what a FUN-GUY 20:22:57 <coopserver> <Hribek> haha 20:23:51 <coopserver> <Hribek> Yeah it's bigger than I expected 20:24:01 <Maraxus> ? 20:24:15 <coopserver> <Hribek> he challenge 20:24:19 <coopserver> <Hribek> *The 20:25:01 <coopserver> <V453000> yeah getting all of those passengers will be pretty tough without massive amount of trams 20:25:13 <coopserver> <Jam35> steal HQ you mean JAM35?! 20:25:14 <coopserver> <zxbiohazardzx> and even if you get them all V 20:25:19 <coopserver> <Jam35> nm Maraxus 20:25:25 <coopserver> <zxbiohazardzx> Jam calced we need like 100 trains/min to move m 20:25:36 <coopserver> <V453000> wat 20:25:37 <coopserver> <Jam35> no 50! 20:25:38 <coopserver> <Jam35> only 20:25:41 <coopserver> <zxbiohazardzx> :P 20:25:48 <coopserver> <Hribek> 50 for 40k PAX 20:25:59 <coopserver> <Hribek> didn't check the numbers myself though 20:26:14 <coopserver> <Jam35> 680 passengers per train 20:26:26 <coopserver> <Jam35> say 40000 pax 20:26:36 <Jam35> @calc 40000/680 20:26:36 <Webster> Jam35: 58.8235294118 20:26:52 <Jam35> 59 trains per minute 20:27:05 <Jam35> because a month is approx a minute in real time 20:27:16 <coopserver> <Hribek> 1.5 minutes isn't it? 20:27:55 <Jam35> Just over a minute 20:28:04 <Jam35> like 1 minute 10 seconds 20:28:53 <coopserver> <Hribek> Upi 20:28:59 <coopserver> <Hribek> You are right 20:29:05 <Jam35> so at a rate of gettin one train in and out of platform every 20 seconds 20:29:12 <Jam35> is 3 per minute 20:29:16 <Jam35> = 20 platforms 20:32:26 <coopserver> <Jam35> holiday home reposessed 20:32:33 <coopserver> <Jam35> just posessed 20:32:35 <coopserver> <Jam35> by me 20:32:49 <Arveen> !!!! 20:32:54 <coopserver> <Jam35> bring em on 20:33:06 <Arveen> stole my holiday residence 20:33:17 <coopserver> <zxbiohazardzx> lol 20:33:23 <coopserver> <Jam35> it is a time share scheme 20:34:38 <coopserver> <Jam35> replaced it 20:35:14 <coopserver> <Arveen> #NotMyHome 20:35:51 <coopserver> <Arveen> is this even a house ? 20:35:59 <coopserver> <Jam35> a shed 20:36:06 <coopserver> <Arveen> for dogs 20:36:12 <coopserver> <Jam35> :DD 20:37:38 <coopserver> <zxbiohazardzx> V whats best for high trhoughput trains? 20:37:46 <coopserver> <zxbiohazardzx> so many options in the set and MEOW confuses me 20:37:51 <coopserver> <Hribek> Same here 20:38:53 <coopserver> <V453000> well that's the point 20:38:59 <coopserver> <V453000> depends on your network 20:39:01 <zxbiohazardzx> i need high capacity fast trains 20:39:06 <zxbiohazardzx> feeders 20:39:10 <coopserver> <Hribek> It seems that 'The Fall' takes very long to load/unload 20:39:20 <coopserver> <V453000> feeders don't need to be fast 20:39:26 <zxbiohazardzx> high capacity? 20:39:26 <coopserver> <V453000> they need to unload/load fucking quick and carry fuck lots 20:39:35 <zxbiohazardzx> ok then suggests for feeders? 20:39:42 <zxbiohazardzx> i got a wetrail as its pretty good afaik 20:39:55 <coopserver> <V453000> wetrail is pretty nice yeah 20:40:13 <coopserver> <V453000> hm 20:40:20 <coopserver> <V453000> looking at the stats I don't even know if rail can beat that XD 20:40:28 <coopserver> <zxbiohazardzx> ok wetrail continues then 20:40:43 <coopserver> <V453000> it's awesome onthe islands, that's for sure 20:40:49 <coopserver> <V453000> I would keep it 20:40:59 <coopserver> <V453000> maybe there might be a more efficient solution by a few percent 20:41:02 <coopserver> <V453000> not sure 20:41:21 <coopserver> <V453000> I would expect the rail local class to do some good competition 20:41:35 <coopserver> <Hribek> Is it OK to have multiple ICE stations per city or does it have to be a single one? 20:41:40 <coopserver> <V453000> monorail local isn't bad either, maglev is good only if you can utilize the CL1 imo 20:41:55 <coopserver> <V453000> if it makes sense then it's totally fine Hribek 20:42:04 <coopserver> <V453000> especially for this large town why not 20:42:34 <coopserver> <Hribek> Do you think tram > S-Bahn > ICE is doable with the ~40-60k throughput? 20:42:48 <coopserver> <V453000> yes 20:42:55 <coopserver> <Hribek> If I eliminate the middle trains it will probably take less space 20:43:05 <coopserver> <V453000> I absolutely hate the 3x3 grid but you can fit some rails in there 20:43:15 <coopserver> <V453000> just being subjective :) 20:43:32 <coopserver> <Hribek> Sure, that's how I understand it. I picked 3x3 because I thought it's best for trams 20:43:36 <coopserver> <Hribek> and it probably is 20:44:08 <coopserver> <V453000> not really 20:44:16 <coopserver> <Hribek> Go on :) 20:44:17 <coopserver> <V453000> long roads work just as great 20:44:26 <coopserver> <V453000> the system of trams matters 20:44:32 <coopserver> *** Jam35 has joined spectators 20:44:40 <coopserver> <V453000> of course just to some extent but yeah 20:44:43 <Jam35> 8 clients is not bad lately 20:44:57 <coopserver> <V453000> yep 20:48:19 <coopserver> <Hribek> Is there a reason you hate the 3x3 layout? 20:49:05 <coopserver> <V453000> it's boring as hell :) 20:49:07 <coopserver> <Arveen> i think it looks to sterile when used all across the town 20:49:19 <coopserver> <V453000> pretty much that 20:49:23 <coopserver> <Hribek> I agree 20:49:41 <coopserver> <Arveen> but most of the times i use it too because its easy to build 20:49:57 <coopserver> <V453000> it's not much work, I understand that, but even 2xN strips are not that much work and can look a lot better if done irregullarily 20:50:11 <coopserver> <V453000> if I make a town I just go full organic 20:50:16 <coopserver> <V453000> usually 20:51:56 <Arveen> there is a part of the city where i work sometimes that excactly looks like this 20:52:25 <Arveen> check that shit out : https://goo.gl/owkHwu 20:52:48 <Arveen> street names are actually numbered like sectors 20:53:03 <V453000> well, your town is boring as fuck then? :D 20:53:04 <V453000> :P 20:54:13 <coopserver> <Hribek> I guess 20:54:26 <coopserver> <Hribek> there is the odd bridge or tunnel here and there 20:59:12 <coopserver> <V453000> nice, we are using doombringers without meow XD 20:59:20 <coopserver> <V453000> it looks nice at least :) 20:59:21 <coopserver> <zxbiohazardzx> hehe 20:59:26 <coopserver> <zxbiohazardzx> not my choice 20:59:38 <coopserver> <V453000> I mean without purr, you get teh pointzor 21:03:51 <coopserver> *** Mark has joined company #1 21:04:11 <coopserver> <Hribek> why is purr called purr? 21:04:42 <coopserver> <Hribek> um 21:04:50 <coopserver> <Hribek> someone funded road reconstruction_ 21:04:54 <coopserver> <Hribek> ? 21:04:58 <coopserver> <Mark> hehe 21:05:04 <coopserver> <Hribek> D: 21:06:28 <coopserver> <be8f07c4> ugh 21:06:39 <coopserver> <Hribek> that is a lot of corpses 21:11:13 <coopserver> *** Jam35 has joined company #1 21:11:14 <coopserver> <Mark> omg 21:11:17 <coopserver> <be8f07c4> nice, another one 21:15:13 <coopserver> *** Maraxus has left the game (Leaving) 21:15:15 <coopserver> <V453000> Hribek: PURR Universal Rainbow Rails 21:15:21 <coopserver> <V453000> other than that because cats and science and shit 21:15:34 <coopserver> <Hribek> ok thanks 21:15:36 *** Maraxus has quit IRC 21:15:59 <coopserver> <V453000> about all of my names and acronyms are retarded 21:16:04 <coopserver> <V453000> would be a shame if this was an exception 21:16:12 <coopserver> <Mark> :> 21:16:17 <coopserver> <Hribek> oh hey, this could solve my throughput issues 21:16:24 <coopserver> <Hribek> found an engine that eats cargo 21:18:09 <coopserver> <V453000> it doesn't actually consume it 21:18:12 <coopserver> <V453000> just reduce payment 21:18:20 <coopserver> <Hribek> Ah 21:18:27 <Arveen> well im out for tonight, gn8 21:18:37 <coopserver> <Mark> gn 21:18:40 <coopserver> <Jam35> gn 21:18:51 <coopserver> <V453000> it's probably not doable to make it actually reduce cargo 21:19:02 <coopserver> <V453000> maybe with some insane hack like reduce capacity by 1, return to normal capacity 21:19:06 <coopserver> <V453000> which is hopefully not doable 21:19:11 <coopserver> <V453000> certainly not when train is running 21:19:24 <coopserver> *** Arveen has left the game (Leaving) 21:19:33 *** Arveen has quit IRC 21:19:55 <coopserver> <be8f07c4> FUCK THE AUTHORITIES 21:20:04 <coopserver> <Hribek> someone got caught 21:20:11 <coopserver> <zxbiohazardzx> lololol 21:20:31 <coopserver> <Hribek> so when someone gets caught, everyone in the company gets the red message :D 21:20:40 <hylje> ding ding 21:23:16 <coopserver> <Mark> so wheres bbh01 21:23:19 <coopserver> <Mark> i only see an 02 21:25:04 <coopserver> <V453000> the thing on the left is just being built I guess 21:34:08 <coopserver> *** Hribek has left the game (Leaving) 21:34:12 *** Hribek has left #openttdcoop 21:34:18 <coopserver> <zxbiohazardzx> overflow for NED? 21:35:10 <coopserver> <Jam35> shouldn't the SLHs be BBHs anyway? 21:35:20 <coopserver> <be8f07c4> MSHs 21:36:10 <coopserver> <zxbiohazardzx> cant we expand NED capacity by adding/making it through? 21:36:37 <coopserver> <Mark> ? 21:37:42 <coopserver> <Mark> its not nearly at max capacity 21:38:13 <coopserver> *** Mark has joined spectators 21:38:15 <coopserver> <Mark> goodnight 21:38:17 <coopserver> *** Mark has left the game (Leaving) 21:38:35 <coopserver> <be8f07c4> um... yeah. 21:38:38 <coopserver> *** be8f07c4 has left the game (Leaving) 21:45:41 <RmVw> !pw 21:45:41 <coopserver> RmVw: mallon 21:45:53 <coopserver> *** Game paused (connecting clients) 21:46:05 <coopserver> *** RmVw has joined 21:46:06 <coopserver> *** Game unpaused (connecting clients) 21:50:38 <coopserver> <Jam35> bb also 21:50:39 <coopserver> *** Jam35 has left the game (Leaving) 22:01:59 <RmVw> I want Volokolamsk to use two halfish SLHs, one at SE as an entrance and one at NE as an exit 22:02:06 <RmVw> isn't it bad for network? 22:02:24 <coopserver> <V453000> trains could take it as a detour at that point 22:02:30 <coopserver> <V453000> buuut 22:02:33 <coopserver> <V453000> shouldn't 22:02:51 <coopserver> <V453000> can hack it around if they do 22:02:52 <coopserver> <zxbiohazardzx> it can be shorter then via NUL 22:02:58 <coopserver> <V453000> and/or just be ready that trains will pass through :D 22:03:10 <coopserver> <V453000> or just add some scenic ride to make it longer :P 22:03:27 <coopserver> <zxbiohazardzx> you can make it 1-sided connection via water ish? 22:04:03 <RmVw> zxb how like? 22:04:27 <coopserver> <V453000> just go with the exit a lot towards SLH 00 22:04:33 <coopserver> <V453000> along the caost 22:04:35 <coopserver> <V453000> coast 22:04:43 <coopserver> <V453000> leaves the peninsula ready for another town, too 22:04:51 <coopserver> <RmVw> yeah I see 22:05:08 <mari_kiri> !pw 22:05:08 <coopserver> mari_kiri: flashy 22:05:12 <coopserver> *** Game paused (connecting clients) 22:05:14 <coopserver> <V453000> ooor even that 22:05:17 <coopserver> *** mari_kiri has joined 22:05:18 <coopserver> *** Game unpaused (connecting clients) 22:05:22 <coopserver> <V453000> I rather means along the coast not over the lake but either is fine 22:05:27 <coopserver> <zxbiohazardzx> like so 22:05:37 <coopserver> <zxbiohazardzx> i shortcut the lake hehe 22:05:56 <coopserver> <zxbiohazardzx> obv prettyfi but can work 22:05:59 <coopserver> <mari_kiri> Wew, we have trains now \:D/ 22:06:01 <coopserver> <RmVw> are there ways to forcefully prioritize trains to not go some way and go other? 22:06:20 <coopserver> <zxbiohazardzx> ? 22:06:37 <coopserver> <zxbiohazardzx> as in? 22:06:41 <coopserver> <mari_kiri> I'm guessing you could use a waypoint but you'd want to ask someone 22:06:44 <coopserver> <zxbiohazardzx> who made Ned? 22:06:47 <coopserver> <mari_kiri> who knows what the hell they're doing 22:06:58 <coopserver> <zxbiohazardzx> i dont understand your question :P 22:07:18 <coopserver> <mari_kiri> I think the question is "can you force a train to take a given lane" 22:07:25 <coopserver> <mari_kiri> or "given route though BBHes" 22:07:29 <coopserver> <RmVw> i'm talking about some hacks into the pathfinder 22:07:37 <coopserver> <RmVw> to make it see some way longer that it is 22:07:39 <coopserver> <zxbiohazardzx> you can force trains to tracks using logic or gaps 22:07:43 <coopserver> <RmVw> rather than just making it longer 22:07:59 <coopserver> <V453000> yes but it's hacky 22:08:02 <coopserver> <V453000> what I meant was 22:08:07 <coopserver> <zxbiohazardzx> but not pathfindertrick it other then give it a huge disbonus (back-facing path signals or so) 22:08:08 <coopserver> *** V453000 has joined company #1 22:08:15 <coopserver> <zxbiohazardzx> just vollow the water route we marked 22:08:20 <coopserver> <V453000> red purr 22:08:36 <coopserver> <V453000> but as you like really 22:08:47 <coopserver> <RmVw> okay, i'll go close to SE 22:09:40 <coopserver> *** V453000 has joined spectators 22:17:57 *** StarLite has quit IRC 22:27:59 <coopserver> <zxbiohazardzx> who made NED? 22:28:31 <coopserver> <zxbiohazardzx> im thinking through station might help 22:29:32 <coopserver> <zxbiohazardzx> what the F is Atrocious lol 22:29:36 <coopserver> <zxbiohazardzx> never seen that state 22:29:48 <coopserver> <RmVw> which city? 22:29:57 <coopserver> <zxbiohazardzx> Null 22:30:40 <coopserver> <RmVw> if you deliver pax it will go away soon 22:30:58 <coopserver> <zxbiohazardzx> we deliver a shitload of pax there? 22:31:27 <coopserver> <RmVw> maybe you destroyed a lot of buildings? 22:31:37 <coopserver> <zxbiohazardzx> ow nvm 22:31:44 <coopserver> <zxbiohazardzx> his "the fall" take forever to load 22:31:50 <coopserver> <zxbiohazardzx> station ratings are terrible++ 22:32:49 <coopserver> <zxbiohazardzx> whoever did null needs to consider diff trains on that monorail for faster loadin 22:35:39 <coopserver> <zxbiohazardzx> loading speed 2 22:35:41 <coopserver> <zxbiohazardzx> no wonder 22:35:53 <coopserver> <V453000> :> 22:36:03 <coopserver> <zxbiohazardzx> time for some meat grinders to save Null 22:36:39 <happpy> doo road pax tranfer to the station mite speed it up 22:45:24 <coopserver> <zxbiohazardzx> im off bb 22:45:26 <coopserver> *** zxbiohazardzx has left the game (Leaving) 22:56:51 <be8f07c4_> oh, did i not put my name there? 22:59:30 <be8f07c4_> !pw 22:59:31 <coopserver> be8f07c4_: claeys 22:59:41 <coopserver> *** Game paused (connecting clients) 22:59:43 <coopserver> *** be8f07c4 has joined 22:59:44 <coopserver> *** Game unpaused (connecting clients) 23:01:20 <coopserver> *** mari_kiri has left the game (Leaving) 23:04:04 <coopserver> *** V453000 has left the game (Leaving) 23:10:10 <coopserver> *** be8f07c4 has left the game (Leaving) 23:17:37 *** keoz has quit IRC 23:22:57 *** zxbiohazardzx has quit IRC 23:54:05 <coopserver> *** RmVw has left the game (Leaving) 23:54:06 <coopserver> *** Game paused (number of players)