Times are UTC Toggle Colours
00:01:52 <Lejving> xD 00:03:17 <BiG_MEECH_> found it 00:09:01 <BiG_MEECH_> lejving pm 00:09:03 <Lejving> y 00:09:18 <BiG_MEECH_> you get it? 00:09:20 <Lejving> yes 00:09:21 <Lejving> relax 00:09:21 <Lejving> ffs 00:09:23 <Lejving> come at me 00:09:27 <BiG_MEECH_> lol 00:09:32 <BiG_MEECH_> it didnt show me that anything happened 00:09:37 <BiG_MEECH_> relax :P 00:09:45 <BiG_MEECH_> bottom corner 00:10:12 <Lejving> heh cool 00:10:34 <BiG_MEECH_> had fun doing it 00:10:40 <BiG_MEECH_> v made a game with 5000rv 00:10:48 <Lejving> well now it's starting to look like something 00:10:54 <Lejving> instead of a long row of rvs 00:11:02 <BiG_MEECH_> yeah 00:11:36 <BiG_MEECH_> fun little game 00:12:28 <Lejving> can someone tell me 00:12:31 <Lejving> a game like cities skyline 00:12:44 <Lejving> who is like made for epic fun building shit 00:12:50 <Lejving> and roads are like a mega big part of it 00:12:52 <Lejving> how can this game 00:12:58 <Lejving> have this kind of shit? 00:12:59 <Lejving> http://i.imgur.com/fQWNhiW.jpg 00:13:16 <Lejving> I can't make it less sharp 00:13:28 <Lejving> have you ever seen a highway like that irl?! 00:14:06 <Lejving> so many crashes of that sharp fucking curve 00:18:37 <BiG_MEECH_> I could make it 00:18:52 <BiG_MEECH_> unless car in lane 3 goes straignt when car in lane 2 turns 00:19:30 <Lejving> it's just mega dumb 00:19:33 <Lejving> that's all 00:19:54 <BiG_MEECH_> i blame moochelle obama 00:23:05 <Lejving> I blame someone 00:23:15 <Lejving> but who ever made this fucking has never traveled on a fucking road before 00:24:17 <BiG_MEECH_> you're just made b'c you can't make it straight 00:25:25 <Lejving> yes 00:25:38 <Lejving> how am I supposed to get over my ocd 00:25:45 <Lejving> when the game is literally shitting me 00:25:47 <Lejving> LITERALLY 00:26:22 <BiG_MEECH_> heh 00:26:25 <BiG_MEECH_> it'll be OKAY 00:26:52 <Lejving> it'll be ok when I dance on someones grave 00:28:26 <BiG_MEECH_> jcpb's 00:29:53 <Lejving> that'll do 00:30:01 <Lejving> http://vignette2.wikia.nocookie.net/citiesxl/images/9/90/RHM_8.jpg/revision/latest?cb=20111104214606 00:30:07 <Lejving> looks like I need to start playing citiesxl instead 00:33:32 <BiG_MEECH_> careful, its extra large 00:34:31 <Lejving> just like me 00:34:33 <Lejving> 87kg come atm e 00:39:25 * BiG_MEECH_ COMES 00:44:48 <coopserver> *** happy train sport has left the game (Leaving) 01:10:30 *** Lejving has left #openttdcoop 01:10:37 *** Lejving has joined #openttdcoop 01:10:38 <Lejving> fuark 01:10:43 <Lejving> accidentl ctrl w 01:10:44 <Lejving> :P 01:11:11 <Lejving> http://i.imgur.com/pWxLiag.png 01:11:13 <Lejving> fucking ALMOST 01:11:19 <Lejving> only took two mod s 01:11:23 <Lejving> and the line is fucked up 01:11:28 <Lejving> and the arrows are not correct 01:11:28 <Lejving> gg 01:11:44 <Lejving> why won't this stupid piece of shit game fucking cooporate?! 01:32:33 <happpy> hey lejving have u got a minte 01:32:38 <Lejving> yeap 01:32:42 <Lejving> defo not playing this piece of shit game 04:38:48 *** Sadale has joined #openttdcoop 04:46:01 *** BiG_MEECH_ has quit IRC 04:46:27 *** BiG_MEECH has joined #openttdcoop 07:33:15 *** ektor has joined #openttdcoop 07:46:39 *** shenghi_ has joined #openttdcoop 07:47:15 *** shenghi has quit IRC 07:47:15 *** tycoondemon has quit IRC 07:47:15 *** Mazur has quit IRC 07:53:41 *** tycoondemon has joined #openttdcoop 07:53:41 *** Mazur has joined #openttdcoop 07:53:41 *** coulomb.oftc.net sets mode: +o Mazur 07:54:11 *** ChanServ sets mode: +v Mazur 08:03:02 *** stooj_ has quit IRC 08:03:35 *** stooj has joined #openttdcoop 08:15:04 *** ektor has quit IRC 08:20:30 *** Sadale has quit IRC 08:26:21 *** Sova has joined #openttdcoop 08:28:43 *** tycoondemon has quit IRC 08:28:57 *** tycoondemon has joined #openttdcoop 10:18:02 <V453000> XD 11:00:03 *** zxbiohazardzx has joined #openttdcoop 11:00:06 <zxbiohazardzx> !password 11:00:06 <coopserver> zxbiohazardzx: points 11:00:11 <coopserver> *** Game still paused (connecting clients, number of players) 11:00:14 <coopserver> *** zxbiohazardzx has joined 11:00:15 <coopserver> *** Game still paused (number of players) 11:00:16 <coopserver> *** Game unpaused (number of players) 11:09:39 *** Sova has quit IRC 11:22:36 <coopserver> <zxbiohazardzx> RIP 11:23:23 <happpy> hi 11:23:27 <coopserver> <zxbiohazardzx> sup 11:23:40 <happpy> how things 11:23:44 <coopserver> <zxbiohazardzx> decent 11:24:05 <V453000> yo 11:24:14 <happpy> yo v 11:39:32 *** ConductorCat has quit IRC 11:42:40 <coopserver> *** zxbiohazardzx has left the game (Leaving) 11:42:41 <coopserver> *** Game paused (number of players) 11:42:56 *** zxbiohazardzx has quit IRC 11:44:58 *** Sova has joined #openttdcoop 11:45:05 *** ConductorCat has joined #openttdcoop 11:45:33 *** aard has joined #openttdcoop 11:50:52 *** absolutis has joined #openttdcoop 11:52:58 *** happpy has quit IRC 11:56:22 *** StarLite has joined #openttdcoop 11:56:22 *** ChanServ sets mode: +o StarLite 12:02:52 *** happpy has joined #openttdcoop 12:07:59 *** AzureSpeed has joined #openttdcoop 12:08:27 *** Sadale has joined #openttdcoop 12:08:32 <AzureSpeed> !pw 12:08:32 <coopserver> AzureSpeed: gather 12:08:36 <coopserver> *** Game still paused (connecting clients, number of players) 12:08:41 <coopserver> *** AzureSpeed has joined 12:08:42 <coopserver> *** Game still paused (number of players) 12:09:15 *** ektor has joined #openttdcoop 12:10:38 <coopserver> *** AzureSpeed has joined company #1 12:10:39 <coopserver> *** Game unpaused (number of players) 12:24:31 <Lejving> wow bio didn't rip on me for my lazy 3rds : 12:24:33 <Lejving> :D 12:26:13 <Lejving> oh he did ingame, got me worried there for a sec 12:26:59 <coopserver> *** Lejvingbot has joined company #1 12:29:10 <coopserver> <AzureSpeed> damn theres a big jam on the ml xD 12:29:14 <coopserver> <Lejvingbot> hey 12:29:17 <coopserver> <AzureSpeed> hey 12:29:18 <coopserver> <Lejvingbot> WHERE 12:29:21 <coopserver> <Lejvingbot> OOPS 12:29:22 <coopserver> <Lejvingbot> where 12:29:28 <coopserver> <AzureSpeed> check signs 12:29:36 *** aard has quit IRC 12:29:42 <coopserver> <Lejvingbot> ah I see it 12:29:57 <coopserver> <Lejvingbot> well 12:30:00 <coopserver> <Lejvingbot> it's obvious why 12:30:05 <coopserver> <Lejvingbot> the 3rd lane lacks choice 12:30:15 <coopserver> <Lejvingbot> or 12:30:17 <coopserver> <Lejvingbot> all lanes lack 12:31:34 <coopserver> <Lejvingbot> dunno wtf happened here 12:31:47 <coopserver> <Lejvingbot> it was better how I left it last night imo 12:32:01 <coopserver> <AzureSpeed> well look how many trains we have xD 12:32:11 <coopserver> <AzureSpeed> we have reache the limit of 1k 12:32:14 <coopserver> <Lejvingbot> we had 1k trains last night too and no jams 12:33:33 <coopserver> <Lejvingbot> what ever just gonna hack temp fix this 12:33:39 <coopserver> <Lejvingbot> then bio can solve it if he's online later 12:34:55 *** aard has joined #openttdcoop 12:37:05 <coopserver> <AzureSpeed> lejving 12:37:13 <coopserver> <Lejvingbot> sup 12:37:22 <coopserver> <AzureSpeed> youre gonna have to connect the other way too xD 12:37:40 <coopserver> <Lejvingbot> rip 12:37:48 <coopserver> <Lejvingbot> thought he di it 12:38:46 <coopserver> <Lejvingbot> christ 12:40:15 <coopserver> <Lejvingbot> the 4th is just temp 12:40:21 <coopserver> <Lejvingbot> don't need to connec tit 12:40:24 <coopserver> <Lejvingbot> just losing the trains 12:41:23 <coopserver> *** AzureSpeed has left the game (Leaving) 12:41:28 <AzureSpeed> cya later 12:41:41 *** AzureSpeed has quit IRC 12:41:44 <coopserver> <Lejvingbot> cya =) 13:13:40 <V453000> sup yo 13:13:44 <coopserver> <Lejvingbot> sup 13:13:51 <happpy> sup 13:14:09 <coopserver> <Lejvingbot> somehow bio made msh 3 worse 13:14:12 <coopserver> <Lejvingbot> didn't expect that from him 13:22:04 <Lejving> happpy, did you see a changed your station a little? 13:22:12 <Lejving> on monkey 13:22:51 <happpy> heem nop i chek later 14:07:18 *** Sova has quit IRC 14:39:11 <Lejving> hmm 14:39:15 <Lejving> something's wrong with this game 14:39:20 <Lejving> I started playing with 1k trains 14:39:26 <Lejving> now there's 989 14:39:32 <Lejving> I definitely didn't crash any 14:39:37 <Lejving> must be a bug 14:39:48 <Lejving> *cough* 14:45:01 <V453000> XD 14:45:06 <V453000> I'm sure there is some reason 14:47:14 <V453000> !pw 14:47:14 <coopserver> V453000: erodes 14:47:31 <coopserver> *** Game paused (connecting clients) 14:47:35 <coopserver> *** V453000 has joined 14:47:36 <coopserver> *** Game unpaused (connecting clients) 14:47:37 <coopserver> <Lejvingbot> whaddup 14:47:41 <coopserver> <V453000> extreme mf 14:47:56 <coopserver> <V453000> hell requiring sacrifices 14:48:19 <coopserver> <Lejvingbot> I added more stations 14:48:24 <coopserver> <Lejvingbot> but looks like we need more trams then 14:48:53 <coopserver> <V453000> pax is coping 14:48:59 <coopserver> <V453000> if it wasn't then it would jam incoming ML 14:49:00 <coopserver> <Lejvingbot> oh 14:49:08 <coopserver> <Lejvingbot> thought that's what you meant heh 14:49:11 <coopserver> <V453000> eventually add more towns by high speed trains instead of tramz 14:49:16 <coopserver> <Lejvingbot> y 14:49:21 <coopserver> <Lejvingbot> trams are trams 14:49:34 <coopserver> <V453000> town CEO slacking 14:49:42 <coopserver> <Lejvingbot> fuuuuuq 14:49:54 <coopserver> <Lejvingbot> msh 03 messy AF 14:49:57 <coopserver> <Lejvingbot> but works 14:50:28 <coopserver> <V453000> as long as that is the case ... :) 14:50:58 <coopserver> <Lejvingbot> I don't know how to solve my fucking drop though 14:51:04 <coopserver> <Lejvingbot> I've tried a lot of shit and still get small hiccup 14:51:12 <coopserver> <Lejvingbot> the 6 staion ones seems fine 14:51:15 <coopserver> <Lejvingbot> but the 5 ones 14:51:16 <coopserver> <Lejvingbot> :S 14:51:28 <coopserver> <V453000> braking spaces might actually help 14:51:34 <coopserver> <V453000> also at the exit all of the signals need to be PBS 14:51:37 <coopserver> <V453000> not just hte middle one 14:51:49 <coopserver> <V453000> well they don't 14:51:55 <coopserver> <V453000> but eh 14:52:20 <coopserver> <V453000> probably better 14:52:41 <coopserver> <V453000> well, buffers in front of stations can't hurt either 14:52:46 <coopserver> <V453000> wate 14:53:44 <coopserver> <V453000> this way the PBS is looking at the color of the block signal 14:53:46 <coopserver> <Lejvingbot> they are too long 14:53:51 <coopserver> <V453000> and sends trains there 14:53:57 <coopserver> <Lejvingbot> to not require breaking 14:54:09 <coopserver> <Lejvingbot> nize 14:54:21 <coopserver> <V453000> well this hsould help 14:54:28 <coopserver> <V453000> but clearly when all are red it's not perfect 14:54:41 <coopserver> <V453000> cause PBS is dum 14:54:51 <coopserver> <Lejvingbot> faq u 14:54:52 <coopserver> <Lejvingbot> pbs 14:55:06 <coopserver> <V453000> well this is alright I guess 14:55:14 <coopserver> <V453000> it's a bit stupider but in the long run works better 14:56:15 <coopserver> <V453000> ez 14:56:28 <coopserver> <Lejvingbot> 1,5 14:56:30 <coopserver> <Lejvingbot> cl 14:56:31 <coopserver> <Lejvingbot> love u 14:57:12 <coopserver> <V453000> seems to do the job 14:57:15 <coopserver> <Lejvingbot> shouldn't the train stop though if you double the signals 14:57:21 <coopserver> <Lejvingbot> instead of go forward and fuck it all up? 14:57:34 <coopserver> <V453000> what? 14:57:43 <coopserver> <Lejvingbot> nvm it stops now too 14:58:15 <coopserver> <V453000> well thats why this is exactly 5 14:58:38 <coopserver> <Lejvingbot> yeah but I thought for some reason it worked like if you had a block signal instead of pbs 14:58:46 <coopserver> <Lejvingbot> unless you had double (eol) 14:59:02 <coopserver> <V453000> it can help in some cases 14:59:06 <coopserver> <V453000> here it shouldn't matter 14:59:11 <coopserver> <Lejvingbot> oki 14:59:23 <coopserver> <V453000> in fact it MIGHT be able to hurt when all 2ways would be red 14:59:25 <coopserver> <V453000> but not sure 14:59:30 <coopserver> <V453000> pbs is weird 14:59:34 <coopserver> <Lejvingbot> faq uuuu pbs 14:59:38 *** dr_gonzo has joined #openttdcoop 14:59:49 <coopserver> <Lejvingbot> anyways no more hiqqup 14:59:50 <coopserver> <Lejvingbot> s 14:59:58 <coopserver> <Lejvingbot> hiQ_Qups 15:00:15 *** dr_gonzo is now known as Guest1119 15:01:07 <coopserver> <Lejvingbot> though since we're almost filling all 4 lanes now 15:01:11 <coopserver> <Lejvingbot> with 4l_4r 15:01:14 <coopserver> <Lejvingbot> it's gonna get rekt 15:01:19 <coopserver> <Lejvingbot> gonna need 8 drops 15:01:20 <coopserver> <Lejvingbot> :P 15:01:23 <coopserver> <V453000> hell would break at such point 15:01:46 <coopserver> <V453000> you can copypaste second hell as neighbour 15:01:53 <coopserver> <V453000> if you really want 15:01:56 <coopserver> <Lejvingbot> like, if you have 2 each way that's already 4 mls for hell 15:02:28 <coopserver> <Lejvingbot> so 4l_4r means 8 lanes for hell 15:02:32 <coopserver> <Lejvingbot> if they're full 15:03:09 <coopserver> <Lejvingbot> can we copy paste it upwards? 15:05:58 <coopserver> <V453000> yeah just make a mirror duplicate there 15:06:03 <coopserver> <V453000> or build your own design :) 15:06:07 <coopserver> <Lejvingbot> pfft 15:06:10 <coopserver> <V453000> I might think of something 15:06:24 <coopserver> <V453000> probably not gonna be much smaller 15:06:26 <coopserver> <Lejvingbot> well ez to fix orders 15:06:32 <coopserver> <Lejvingbot> just have wp to hell 15:06:35 <coopserver> <V453000> I already have some ideas for more expandable design but don't want to redo this 15:06:40 <coopserver> <Lejvingbot> or wp to #station 2 15:06:44 <coopserver> <Lejvingbot> and alternate 15:07:04 <coopserver> <V453000> yes that would work too 15:07:15 <coopserver> <Lejvingbot> I mean that probably will be needed anywyas? 15:07:22 <coopserver> <Lejvingbot> almost hell is not gonna reach 15:07:23 <coopserver> <Lejvingbot> ? 15:07:30 <coopserver> <Lejvingbot> if you mirror 15:07:36 <coopserver> <V453000> not it's solvable 15:07:43 <coopserver> <V453000> just mirror it and make the pax station separate 15:07:58 <coopserver> <V453000> but honestly I would just instead start a new game 15:08:25 <coopserver> <Lejvingbot> yeah this got rekt so fast because of the one billion primaries 15:08:29 <coopserver> <Lejvingbot> and no limit 15:08:31 <coopserver> <V453000> MSH03 will probably require a rebuild as well if you want more lanes 15:09:10 <coopserver> <V453000> I will have a plan for pro zone maybe later where we can attempt something similar 15:09:13 <coopserver> <V453000> without limit 15:09:15 <coopserver> <Lejvingbot> nice 15:10:19 <coopserver> <Lejvingbot> this one weird game 15:10:22 <coopserver> <Lejvingbot> took forever to start 15:10:25 <coopserver> <Lejvingbot> and got rekt in 2 days 15:10:56 <coopserver> <V453000> yeah, long planning/voting 15:11:06 <coopserver> <V453000> might be a good idea to make next game chaos and start immediately 15:11:29 <coopserver> <Lejvingbot> that'll give me time to pz it up 15:11:35 <coopserver> <Lejvingbot> because I'm not the biggest fan of chaso 15:11:36 <coopserver> <Lejvingbot> os 15:12:40 <V453000> fair enough 15:12:57 <coopserver> <Lejvingbot> :) 15:13:21 <V453000> chaos is excellent but needs to have specific rules to prevent people from going batshit 15:13:55 <coopserver> <Lejvingbot> hey btw 15:13:59 <coopserver> <Lejvingbot> if you add a bridge mod 15:14:02 <coopserver> <Lejvingbot> It dun goofs brix 15:14:06 <coopserver> <Lejvingbot> :( 15:14:10 <coopserver> <Lejvingbot> for maglev at least 15:14:28 <V453000> well obviously 15:14:49 <coopserver> <Lejvingbot> !rip 15:14:51 <V453000> that's the way how the bridge set defines bridges and reuses some base sprites 15:15:09 <coopserver> <V453000> brix can't do anything about that 15:15:12 <coopserver> <Lejvingbot> :( 15:15:26 <coopserver> <Lejvingbot> we should rally 15:15:42 <coopserver> <V453000> make your own bridge set which is better ;) 15:15:46 <coopserver> <Lejvingbot> pfft 15:15:51 <coopserver> <Lejvingbot> brix bridges then 15:16:11 <coopserver> <Lejvingbot> only reason I want a bridge mod is because of 3L bridges 15:16:16 <coopserver> <Lejvingbot> they go only to what 250 15:16:42 <V453000> changing just bridge properties without changing graphics is easy newgrf 15:17:21 <coopserver> <Lejvingbot> yeap 15:17:28 <coopserver> <Lejvingbot> should try it 15:17:32 <coopserver> <Lejvingbot> when I can be arsed 15:17:38 *** Guest1119 has quit IRC 15:18:21 <coopserver> <Lejvingbot> btw 15:18:25 <coopserver> <Lejvingbot> does the game lag or anything 15:18:30 <coopserver> <Lejvingbot> with lot of newgrfs? 15:18:47 <V453000> ? 15:18:56 <coopserver> <Lejvingbot> I've been working on a list with a lot of newgrfs objecs/stations if I make a new map again 15:19:28 <coopserver> <Lejvingbot> just wondering if just having a lot of newgrfs will lag the game 15:19:33 <coopserver> <Lejvingbot> even if they're not used 15:20:21 <V453000> no 15:20:26 <V453000> even if they are used 15:20:40 <coopserver> <Lejvingbot> ok cool 15:20:50 <V453000> the only possible issue is when the grf is doing some calculations 15:21:02 <coopserver> <Lejvingbot> ok 15:21:06 <coopserver> <Lejvingbot> but these shouldn't afaik 15:21:09 <coopserver> <Lejvingbot> just art 15:21:11 <V453000> FIRS does slow down the game on big maps quite a bit 15:21:13 <V453000> yeah 15:21:29 <coopserver> *** Lejvingbot has joined spectators 15:21:29 <V453000> but in general the impact should be minimal 15:21:32 <V453000> or rather none 15:22:43 <Lejving> time to ragequit my hair and shave all of it lol 15:27:07 *** Sadale has quit IRC 15:28:34 *** dr_gonzo_ has joined #openttdcoop 15:42:24 <Lejving> great 15:42:33 <Lejving> shaver ragequitted on me halway through 15:42:34 <Lejving> :D 15:43:37 <coopserver> *** V453000 has left the game (Leaving) 15:43:38 <coopserver> *** Game paused (number of players) 15:53:34 *** zxbiohazardzx has joined #openttdcoop 15:53:47 <zxbiohazardzx> !password 15:53:48 <coopserver> zxbiohazardzx: costly 15:53:53 <Lejving> yo whaddup bio 15:53:55 <Lejving> wtf happened at ms3 15:54:03 <coopserver> *** Game still paused (connecting clients, number of players) 15:54:06 <coopserver> *** zxbiohazardzx has joined 15:54:07 <coopserver> *** Game still paused (number of players) 15:54:08 <coopserver> *** Game unpaused (number of players) 15:54:35 <coopserver> <zxbiohazardzx> lej? 15:54:40 <coopserver> <Lejvingbot> yea? 15:54:43 <coopserver> <zxbiohazardzx> did you fuck up MSH03 15:54:47 <coopserver> <Lejvingbot> no you did! 15:54:48 <coopserver> <zxbiohazardzx> :( 15:54:50 <coopserver> <zxbiohazardzx> no 15:54:51 <coopserver> <zxbiohazardzx> it was fine 15:54:56 <coopserver> <Lejvingbot> no it was mega jammed 15:55:02 <coopserver> <zxbiohazardzx> WIP 3rd and functional 3rd 15:55:06 <coopserver> <zxbiohazardzx> cause you just broke it 15:55:15 <coopserver> <Lejvingbot> it was jammed before I touched anything today 15:55:26 <coopserver> <zxbiohazardzx> it was jammed but not cause of the mergers 15:55:29 <coopserver> <zxbiohazardzx> now its fucked up even more 15:55:33 <coopserver> <Lejvingbot> no it isn't 15:55:54 <coopserver> <Lejvingbot> there's one split left to stations 15:55:58 <coopserver> <Lejvingbot> and one forward 15:55:59 <coopserver> <zxbiohazardzx> inner mix, not all to all 15:56:00 <coopserver> <zxbiohazardzx> ugh 15:56:06 <coopserver> <Lejvingbot> and then the proper 8->4 15:56:11 <coopserver> <zxbiohazardzx> you changed it from inner mix to wtf mode 15:56:17 <coopserver> <zxbiohazardzx> 3+3 -> 4 isnt what you build 15:56:23 <coopserver> <zxbiohazardzx> yet that is what you SHOULD have build 15:56:32 <coopserver> <zxbiohazardzx> you instead opted for 2+2+2+2+2+2 -> 4 15:56:37 <coopserver> <Lejvingbot> no? 15:56:40 <coopserver> <zxbiohazardzx> and out of those not all have traffic 15:56:52 <coopserver> <Lejvingbot> every lane that splits 15:56:55 <coopserver> <zxbiohazardzx> so you "fixed" the problem for the current trafic, but when you use 3+4 on the ML you get the jam i had 15:56:56 <coopserver> <Lejvingbot> has chance to go to all 4 now 15:57:00 <coopserver> <zxbiohazardzx> yeah dont 15:57:08 <coopserver> <Lejvingbot> why not :S 15:57:21 <coopserver> <zxbiohazardzx> as with 3+3 -> 4 you end up with a HUGE splitcount you cant merge naymore? 15:57:38 <coopserver> <zxbiohazardzx> if all get nicely split you end up with 12+12 -> 4 15:57:48 <coopserver> <Lejvingbot> well 8->4 isn't so terrible 15:57:55 <coopserver> <Lejvingbot> so 15:57:57 <coopserver> <zxbiohazardzx> you did it for some, but selectively, even if you do only inners and leave 4 normal you end up with 4+6+6 -> 4 15:57:58 <V453000> you fucked up 15:58:00 <V453000> no you fucked up 15:58:01 <V453000> no you 15:58:04 <coopserver> <zxbiohazardzx> hahaha 15:58:07 <coopserver> <Lejvingbot> come at me 15:58:11 <coopserver> <zxbiohazardzx> meh 15:58:18 <V453000> reket 15:58:21 <coopserver> <zxbiohazardzx> ill just use the a-bomb and rewok some 15:58:26 <coopserver> <Lejvingbot> it's not jaming now 15:58:28 <coopserver> <Lejvingbot> it was jaming before 15:58:29 <coopserver> <Lejvingbot> I win 15:58:31 <V453000> assbomb? 15:58:36 <coopserver> <zxbiohazardzx> it will jam when you activate 3+4 on the ML 15:58:51 <coopserver> <Lejvingbot> nah becuase I will fix it up more before I add those 15:58:59 <coopserver> <Lejvingbot> and it's not much work 15:59:19 <coopserver> <Lejvingbot> it's only one connection left that needs to join 4 lanes 15:59:20 <coopserver> <zxbiohazardzx> you just store 8 trains on a long merger and call it "jam free" 15:59:26 <coopserver> <Lejvingbot> how??????? 15:59:31 <coopserver> <zxbiohazardzx> no its 3+3 -> 4 15:59:35 <coopserver> <Lejvingbot> look 15:59:40 <coopserver> *** Lejvingbot has joined company #1 16:00:34 <coopserver> <Lejvingbot> 4 mls 16:00:37 <coopserver> <Lejvingbot> (blue) 16:00:41 <coopserver> <zxbiohazardzx> seen 16:00:46 <coopserver> <zxbiohazardzx> currently 2 in use 16:00:47 <coopserver> <Lejvingbot> 3 yellow that's split 16:01:01 <coopserver> <Lejvingbot> or gonna be split 16:01:13 <coopserver> <Lejvingbot> one more who need ssplit 16:01:18 <coopserver> <Lejvingbot> you can't do it better than that? 16:01:21 <coopserver> <Lejvingbot> 4 mls 4 splits 16:01:23 <coopserver> <zxbiohazardzx> we had it 16:01:38 <coopserver> <zxbiohazardzx> we had a solution that was only jamming because 3rd and 4th where only partially used 16:01:53 <coopserver> <zxbiohazardzx> the "jam" solver you did was adding 4th, not solving the mergers 16:01:56 <coopserver> <Lejvingbot> that sounds like ti would jam when 4th and 4th is also used 16:02:05 <coopserver> <Lejvingbot> 3th 45h 16:02:07 <coopserver> <Lejvingbot> 3th 4th 16:02:09 <coopserver> <Lejvingbot> jesus 16:02:17 <coopserver> <Lejvingbot> you can't do it better than 4 mls, 4 splits 16:02:23 <coopserver> <zxbiohazardzx> top goes 3-> 2 16:02:26 <coopserver> <zxbiohazardzx> bottom goes 3-> 2 16:02:42 <coopserver> <zxbiohazardzx> its not all to all, but we dont have a ton of trains waiting at the still jammy ML 16:02:51 <coopserver> <Lejvingbot> all to all shouldn't be needed 16:02:57 <coopserver> <zxbiohazardzx> see ther eis a jam in 2nd line even stilll 16:03:05 <coopserver> <Lejvingbot> there's no jam 16:03:13 <coopserver> <zxbiohazardzx> see ! hey look its a jam 16:03:15 <coopserver> <zxbiohazardzx> thats a jam alright 16:04:14 <coopserver> <Lejvingbot> solved 16:04:24 <coopserver> <zxbiohazardzx> hmmz 16:05:53 <coopserver> <zxbiohazardzx> the jam doesnt originate on the split 16:05:58 <coopserver> <zxbiohazardzx> the jam originates on the merger ;) 16:06:12 <coopserver> <Lejvingbot> well you have 4 lanes 16:06:16 <coopserver> <zxbiohazardzx> im aware 16:06:18 <coopserver> <Lejvingbot> and more than 4 joining it 16:06:24 <coopserver> <Lejvingbot> so obv there's gonna be slowdowns somewhere 16:07:03 <coopserver> <Lejvingbot> can't have more than 4 full mls join 4 mls without some train lane getting stopped 16:10:26 <coopserver> <Lejvingbot> though 16:10:30 <coopserver> <Lejvingbot> why do we even have them going forward 16:10:41 <coopserver> <Lejvingbot> like whne is there ever a train going through here 16:10:42 <coopserver> <Lejvingbot> :P 16:10:45 <coopserver> <Lejvingbot> only some random ass mail train 16:11:02 <coopserver> <zxbiohazardzx> my thought exaclty, i pre-merged alot of them, there is an occasional train, but its marginal 16:11:14 <coopserver> <zxbiohazardzx> hence i am nuking some of those 16:11:57 <coopserver> <Lejvingbot> I'm not saying it was a little messy 16:12:06 <coopserver> <Lejvingbot> hence the sign "need a little bit cleanup" 16:12:10 <coopserver> <zxbiohazardzx> lets clean it up a little 16:12:11 <coopserver> <Lejvingbot> but it was fine 16:12:17 <coopserver> <zxbiohazardzx> we can divert the through tunnesl 16:12:18 <coopserver> <Lejvingbot> that's my opinion at least 16:12:25 <coopserver> <zxbiohazardzx> i like it as it gives us space 16:12:36 <coopserver> <Lejvingbot> yeah we can lazymerge in tunnels 16:13:21 <coopserver> <zxbiohazardzx> lets see 16:13:55 <coopserver> <zxbiohazardzx> so lets make assumptions ok? 16:14:07 <coopserver> <zxbiohazardzx> we have 4 lines from bottom (assume full) 16:14:27 <coopserver> <zxbiohazardzx> we offer 2 choices to all lines from top so we end up with "clean" 2Choices+1 Merger --> 1 full line? 16:14:50 <coopserver> <Lejvingbot> well bad assumption imo 16:14:59 <coopserver> <Lejvingbot> since if 4 lanes from one side is full 16:15:02 <coopserver> <Lejvingbot> the other side is full too 16:15:07 <coopserver> <Lejvingbot> and you need 8 mls for drop :D 16:15:13 <coopserver> <zxbiohazardzx> then you need more MLS 16:15:16 <coopserver> <Lejvingbot> yea 16:15:22 <coopserver> <zxbiohazardzx> if you have 4+4 and one of them is full then you need more outs 16:15:23 <coopserver> <Lejvingbot> so better to just do two 4->2 16:15:24 <coopserver> <Lejvingbot> and be done with it 16:15:34 <coopserver> <zxbiohazardzx> inner mix? 16:15:41 <coopserver> <Lejvingbot> 4->2 on both sides 16:15:46 <coopserver> <Lejvingbot> and let those two run 16:15:51 <coopserver> <Lejvingbot> if traffic is balanced 16:16:17 <coopserver> <Lejvingbot> otherwise you need imo a 4 ml and 4 splits 16:16:25 <coopserver> <Lejvingbot> which is way more work 16:16:49 <coopserver> <Lejvingbot> (which it almost was previously, was only lacking 2 splits) 16:16:50 <coopserver> <zxbiohazardzx> hmm not a bad plan 16:17:11 <coopserver> <Lejvingbot> what 16:17:15 <coopserver> <zxbiohazardzx> im trying to ensure the mreger has more room to be constructed 16:17:17 <coopserver> <Lejvingbot> I said something NOT bad? :D 16:17:32 <coopserver> <Lejvingbot> first time 16:17:33 <coopserver> <zxbiohazardzx> im thinking of briding the diag first and then merge west of Fiddle-eye-fee-creeek? 16:17:34 <coopserver> <Lejvingbot> =D 16:19:22 <coopserver> <Lejvingbot> good plan 16:19:27 <coopserver> <Lejvingbot> iwll give lots of space 16:20:03 <coopserver> <Lejvingbot> after the 4->2s isn't it possible to do a 4 flip flop to balnace it out? 16:20:15 <coopserver> <Lejvingbot> if maybe west has more trains than north 16:20:30 <coopserver> <zxbiohazardzx> `` 16:20:53 <coopserver> <zxbiohazardzx> unsure how that will turn out but this might give us more space to work with initially 16:21:03 <coopserver> <Lejvingbot> I'll work on the exit splits 16:21:07 <coopserver> <Lejvingbot> to me a little cleaner too 16:28:17 <coopserver> <zxbiohazardzx> lol 16:28:30 <coopserver> <zxbiohazardzx> no more left-bound? 16:28:37 <coopserver> <zxbiohazardzx> ah nvm i see 16:29:08 <coopserver> <Lejvingbot> might have done it a little bit toooooooooo early now :P 16:29:29 <coopserver> <zxbiohazardzx> meh we can do secquential 1 sec 16:30:06 <coopserver> <zxbiohazardzx> wait let me try to see if we can do a quick 4-> 2 there as well 16:30:11 <coopserver> <zxbiohazardzx> split -> merger win 16:31:16 <coopserver> <zxbiohazardzx> bridge the non-imporant side? 16:31:22 <coopserver> <Lejvingbot> ? 16:32:20 <coopserver> <zxbiohazardzx> im thinking to do the split/merger together 16:32:36 <coopserver> <zxbiohazardzx> screw the 1 mail-train through train 16:32:38 <coopserver> <zxbiohazardzx> seriously 16:33:15 <coopserver> <Lejvingbot> Some bullshit like this 16:33:33 <coopserver> <zxbiohazardzx> but why 16:33:41 <coopserver> <zxbiohazardzx> way to many tunnels mate 16:33:45 <coopserver> <zxbiohazardzx> we expect 0 traffic 16:33:55 <coopserver> <zxbiohazardzx> do like SLH 4->1 and then split it into 4 after 16:34:28 <coopserver> <Lejvingbot> my idea 16:34:34 <coopserver> <Lejvingbot> feel fre to demolish 16:34:35 <coopserver> <Lejvingbot> :D 16:34:43 <coopserver> <zxbiohazardzx> pew 16:34:44 <coopserver> <Lejvingbot> it was 8 tunnels 16:34:50 <coopserver> <Lejvingbot> from 4 lanes 16:34:52 <coopserver> <Lejvingbot> to 2 lanes 16:35:37 <coopserver> <Lejvingbot> but yeah the mail trains 16:35:40 <coopserver> <Lejvingbot> are just fucking everything up 16:35:41 <coopserver> <Lejvingbot> so much 16:36:09 <coopserver> <Lejvingbot> why are you not assuming 4 mls? 16:36:26 <coopserver> <zxbiohazardzx> i am 16:36:31 <coopserver> <zxbiohazardzx> we can merge like slh 16:36:52 <coopserver> <Lejvingbot> oki 16:37:03 <coopserver> <Lejvingbot> ah ok I see 16:37:04 <coopserver> <Lejvingbot> yeah 16:37:08 <coopserver> <Lejvingbot> we can probably have single lane 16:37:15 <coopserver> <Lejvingbot> for that fuck mail shit 16:38:01 <coopserver> <Lejvingbot> but then we don't even need 4 tunnels 16:38:04 <coopserver> <Lejvingbot> right 16:38:20 <coopserver> <zxbiohazardzx> you do if we ever 4 ML it 16:38:21 <coopserver> <Lejvingbot> we need 3 16:38:26 <coopserver> <zxbiohazardzx> and you do cause signalgap is 12 or so 16:38:27 <coopserver> <Lejvingbot> for that gap 16:38:30 <coopserver> <zxbiohazardzx> meh 16:38:50 <coopserver> <Lejvingbot> ok you do it 16:38:54 <coopserver> <Lejvingbot> I go continue shving my hear 16:38:55 <coopserver> <Lejvingbot> :P 16:39:05 <coopserver> <Lejvingbot> battery died 16:39:06 <coopserver> <zxbiohazardzx> now its 23 long? 16:39:08 <coopserver> <Lejvingbot> so half my head is shaved 16:39:09 <coopserver> <Lejvingbot> :D 16:43:22 <coopserver> <zxbiohazardzx> ripo 16:43:25 <coopserver> <Lejvingbot> rekt 16:48:23 <coopserver> <Lejvingbot> heh we have very diff styles 16:48:39 <coopserver> <zxbiohazardzx> hehe 16:49:07 <coopserver> <zxbiohazardzx> interesting its not using the top 2 16:49:57 <coopserver> <zxbiohazardzx> you can split clean to all 4 and give it no prio? 16:50:00 <coopserver> <zxbiohazardzx> as a solver 16:55:41 <coopserver> <Lejvingbot> this is how I'd do iot 16:55:42 <coopserver> <Lejvingbot> in theory 16:55:58 <coopserver> <zxbiohazardzx> so many tunnels but hmmz 16:56:09 <coopserver> <Lejvingbot> well they wou'd be less terrible 16:56:10 <coopserver> <Lejvingbot> :P 16:56:40 <coopserver> <Lejvingbot> in theory 16:56:41 <coopserver> <Lejvingbot> jackass 16:56:51 <coopserver> <zxbiohazardzx> hehe 16:58:48 <coopserver> <zxbiohazardzx> there is an SLH issue somewhere in SLH07 lol 16:58:59 <coopserver> <zxbiohazardzx> overflow logics of azure? 16:59:13 <coopserver> <Lejvingbot> what about them? 16:59:15 <coopserver> <zxbiohazardzx> lost trains mostly 16:59:16 <coopserver> <Lejvingbot> except they're terrible 16:59:27 <coopserver> <Lejvingbot> hmm don't think they'd get lost 16:59:37 <coopserver> <zxbiohazardzx> see some depots 16:59:44 <coopserver> <zxbiohazardzx> full of trains that shouldnt be there 17:00:11 <coopserver> <zxbiohazardzx> and i see why 17:00:23 <coopserver> <zxbiohazardzx> the north-side SLH parts cannot be reachted wihout doing a loop thorug a station 17:00:39 <coopserver> <Lejvingbot> fixd 17:00:43 <coopserver> <zxbiohazardzx> no 17:00:45 <coopserver> <Lejvingbot> super epic fix 17:00:46 <coopserver> <zxbiohazardzx> almost 17:00:59 <coopserver> <zxbiohazardzx> thats it 17:01:26 <coopserver> <Lejvingbot> abso told me to do those overflows 17:01:31 <coopserver> <zxbiohazardzx> congrats mr trump 17:01:32 <coopserver> <Lejvingbot> because mine was overkill he told me 17:01:35 <coopserver> <zxbiohazardzx> now officially mr president 17:04:22 <coopserver> *** Lejvingbot has joined spectators 17:09:00 *** aard has quit IRC 17:11:16 *** ektor has quit IRC 17:20:30 <coopserver> <zxbiohazardzx> all to all or selective choice ugh 17:20:36 <coopserver> <zxbiohazardzx> for another set :P 17:40:47 <coopserver> *** zxbiohazardzx has left the game (Leaving) 17:40:48 <coopserver> *** Game paused (number of players) 17:40:50 *** zxbiohazardzx has quit IRC 18:18:59 *** s-noob-fin has joined #openttdcoop 18:20:13 *** s-noob-fin has quit IRC 18:24:52 *** Progman has joined #openttdcoop 18:42:47 *** happpy_ has joined #openttdcoop 18:44:45 *** __Fellini__ has joined #openttdcoop 18:44:51 <__Fellini__> !pw 18:44:51 <coopserver> __Fellini__: screws 18:45:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:45:13 <coopserver> *** __Fellini__ has joined 18:45:14 <coopserver> *** Game still paused (number of players) 18:46:16 <happpy_> hi 18:46:24 <coopserver> <__Fellini__> o/ 18:46:30 <happpy_> lone time no see 18:46:36 <happpy_> how things 18:46:38 <coopserver> <__Fellini__> yep 18:46:42 <coopserver> <__Fellini__> fine 18:46:47 <coopserver> <__Fellini__> ur? 18:46:56 <happpy_> good 18:47:44 *** happpy has quit IRC 18:48:25 *** happpy_ is now known as happpy 18:54:21 <coopserver> *** __Fellini__ has left the game (Leaving) 19:03:14 *** s-noob-fin has joined #openttdcoop 19:03:43 *** Arveen has joined #openttdcoop 19:05:09 *** __Fellini__ has quit IRC 19:27:28 <happpy> !dl 19:27:28 <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:27:29 <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27682 19:27:36 *** s-noob-fin has quit IRC 19:36:09 *** dr_gonzo_ has quit IRC 19:36:58 *** dr_gonzo has joined #openttdcoop 19:37:35 *** dr_gonzo is now known as Guest1134 19:37:49 *** s-noob-fin has joined #openttdcoop 19:40:58 *** Pahlok has joined #openttdcoop 19:41:01 <Pahlok> ok hi 19:41:17 <Pahlok> quite the puzzle... 19:41:56 <happpy> hi 19:42:31 <happpy> to get the pw doo !pw 19:43:02 <Pahlok> !pw 19:43:02 <coopserver> Pahlok: passed 19:43:42 <Pahlok> this is going nowhere, i donlwoaded the r27682 client thing, now i cant download some of the files i need on the server 19:43:56 <happpy> !grf 19:43:56 <coopserver> happpy: http://wiki.openttdcoop.org/GRF 19:44:37 <happpy> make a folder in your openttd folder and nsme it newgrf and port it on ther 19:45:05 <Pahlok> i need the depots, and the japanese landscapes? i cant even find the japanese one 19:45:34 <happpy> its shord be in the this 19:45:38 <happpy> !grf 19:45:38 <coopserver> happpy: http://wiki.openttdcoop.org/GRF 19:47:28 <happpy> lejving ar u ther 19:48:23 <Pahlok> ok i think i might pulled it off 19:48:28 <Pahlok> now whats the pass? 19:48:40 <happpy> !pw 19:48:40 <coopserver> happpy: barred 19:48:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:49:03 <coopserver> *** Pahlok has joined 19:49:04 <coopserver> *** Game still paused (number of players) 19:49:10 <happpy> ther u go 19:49:20 <coopserver> <Pahlok> ok i made it 19:49:41 <happpy> have a look and chek sume stuf out 19:49:56 <happpy> ther a sing say network plan 19:50:17 <coopserver> *** Pahlok has joined company #1 19:50:18 <coopserver> *** Game unpaused (number of players) 19:50:31 <happpy> on this server we like big stuf and lors ov trains 19:50:33 <coopserver> <Pahlok> ok this is pretty cool 19:50:33 *** Guest1134 has quit IRC 19:51:11 <coopserver> <Pahlok> but now i dont have a clue on where to start doing something 19:52:12 <happpy> just red the plan and u shord be ok 19:52:15 <coopserver> <Pahlok> yellow purr green purr, i have no idea... 19:52:21 <coopserver> <Pahlok> just acolour? or 19:52:56 <happpy> ther train lines thar let all trains can run on it 19:53:12 <happpy> that's purr 19:53:12 <V453000> oooh a newcomer, hello :) 19:53:19 <coopserver> <Pahlok> aha 19:53:21 <V453000> welcome to madness 19:53:27 <V453000> the tracks are just colour, nothing else 19:53:32 <V453000> and they are universal so they can run any trains 19:53:41 <happpy> yep v can u shor hem all bout the server 19:53:44 <coopserver> <Pahlok> yeah i just joined... and im uuh... well i dont know what to do here 19:54:00 <V453000> we have a plan and we cooperate while following it 19:54:04 <V453000> making the map full of trains 19:54:30 <coopserver> <Pahlok> well i'd say you allready did a pretty good job at that :P 19:54:34 <V453000> :) 19:54:50 <coopserver> <Pahlok> massive jam bottom side of the map tho 19:55:06 <coopserver> <Pahlok> slh03 19:55:10 <absolutis> Try following that jam forward, see where it starts from 19:55:21 <absolutis> See if you can figure out what's causing it 19:55:42 <coopserver> <Pahlok> yeah sure let the new player figure out your sh*t :P 19:55:51 *** dr_gonzo_ has joined #openttdcoop 19:56:23 *** dr_gonzo_ has joined #openttdcoop 19:56:36 <coopserver> <Pahlok> well all trains going to drop 19:56:41 <absolutis> I'm trying to help you learn! 19:56:42 <absolutis> !pw 19:56:42 <coopserver> absolutis: scaled 19:56:45 <coopserver> <Pahlok> looks like capacity is pretty full 19:56:48 <coopserver> *** Game paused (connecting clients) 19:56:51 <coopserver> *** absolutis has joined 19:56:52 <coopserver> *** Game unpaused (connecting clients) 19:57:43 <coopserver> <absolutis> mm yeah slh 03's trains can't merge 19:58:00 <coopserver> <Pahlok> well its pretty full all the way through 20:00:26 <coopserver> <absolutis> should prob offload some slh03 traffic to SLH 07 20:00:45 <coopserver> <absolutis> tbh might want to remove 06 too 20:01:41 <coopserver> <Pahlok> 1 sign had the advantage at slh 03 20:01:56 <coopserver> <Pahlok> only the bottom one was getting clearance, it had a 2 way sign 20:02:03 <coopserver> <absolutis> where? 20:02:07 <coopserver> <Pahlok> at slh 03 20:02:18 <coopserver> <absolutis> you said that already put up a sign at the exact location 20:02:44 <coopserver> <Pahlok> the bottom line had a 2 way signal , wich blokced the other 2 20:02:55 <coopserver> <absolutis> :stare: 20:03:22 <coopserver> <absolutis> that's supposed to be there 20:03:23 <coopserver> <Pahlok> man this feels like work :P 20:03:33 <coopserver> <Pahlok> yeah well i can understand why 20:03:40 <coopserver> <absolutis> To give priority to trains on the mainline 20:03:45 <coopserver> <Pahlok> yes i see 20:03:58 <coopserver> <Pahlok> but that bottom line was so full it never gave the other 2 a chance 20:04:30 <coopserver> <absolutis> well yeah but that's a sign the mainline needs expanding :P 20:06:01 <coopserver> <Pahlok> ok im taking a look at the staoins and how its build up... 20:06:36 <coopserver> <Pahlok> ISR elements?? grain silo's offices ? :/ 20:06:50 <coopserver> <absolutis> yeah that's just eye candy 20:06:51 <coopserver> <Pahlok> pathways? 20:06:54 <coopserver> <Pahlok> ok 20:07:04 <coopserver> <Pahlok> so the riding cranes and stuff, purely for display 20:07:09 <coopserver> <absolutis> yeah 20:07:44 <coopserver> <Pahlok> im impressed tho 20:08:49 <coopserver> <Pahlok> what are you working on then? 20:09:06 <coopserver> <absolutis> right now 20:09:17 <coopserver> <absolutis> i'm shifting some traffic to slh07 instead of 03 20:12:47 <coopserver> <Pahlok> how much time did it take to build this? 20:13:13 <coopserver> <absolutis> This all? 20:13:18 <coopserver> <Pahlok> yea 20:13:37 <coopserver> <absolutis> we've been in building phase for a couple days now 20:18:44 <happpy> this a good place to get sume good tips on net work pahlok 20:19:06 <coopserver> <Pahlok> yes i m following some trains 20:20:14 <absolutis> oop we hit 1k 20:20:17 <coopserver> *** absolutis has left the game (Leaving) 20:20:21 <absolutis> gotta run though 20:20:37 <Lejving> hello 20:20:41 <coopserver> <Pahlok> hi 20:20:41 <Lejving> happpy, what you wanted? :) 20:21:33 <coopserver> *** Lejvingbot has joined company #1 20:21:35 <coopserver> <Pahlok> pff i've made systems with 150 trains on 1 station... and with pretty mucheverything not 1 product... but this... 20:21:52 <coopserver> <Lejvingbot> heh 20:21:59 <happpy> we have a new play on the openttdcoop public server lejving he was try ro find jpanens grf but we dun it now 20:22:10 <coopserver> <Lejvingbot> this is still not very big 20:22:22 <coopserver> <Lejvingbot> we usually at least double it 20:22:32 <coopserver> <Lejvingbot> then peoples computer can't handle it anymore 20:22:35 <coopserver> <Pahlok> so but when does a system like this get a restart? 20:22:45 <coopserver> <Lejvingbot> when people can't join the game anymore :D 20:22:54 <coopserver> <Lejvingbot> or when we're bored 20:23:11 <coopserver> <Pahlok> but like, days? weeks? months? 20:23:15 <coopserver> <Lejvingbot> ah 20:23:31 <coopserver> <Lejvingbot> I guess a game is between 1week 1 month 20:23:37 <coopserver> <Lejvingbot> something that I bet the average is 20:23:52 <coopserver> <Pahlok> ok thats cool 20:24:27 *** ConductorCat has quit IRC 20:24:36 <coopserver> <Pahlok> looking at some jams from azurespeed to slh 07 20:25:26 <coopserver> <Lejvingbot> see if you can find the sourve of it 20:25:29 <coopserver> <Lejvingbot> Source 20:25:37 <coopserver> <Lejvingbot> then try fix it :) 20:26:42 <Jam35> !pw 20:26:42 <coopserver> Jam35: chaney 20:26:46 <coopserver> *** Game paused (connecting clients) 20:26:49 <coopserver> *** Jam35 has joined 20:26:50 <coopserver> *** Game unpaused (connecting clients) 20:26:51 <coopserver> <Pahlok> made a bypass 20:26:54 <coopserver> <Jam35> yo 20:26:57 <coopserver> <Lejvingbot> sup 20:27:11 <coopserver> <Pahlok> but ill have to take a look it if actualy works 20:27:26 <coopserver> <Lejvingbot> I can say that probably wasn't it, but you're right where the bottleneck is 20:28:41 *** Maraxus has joined #openttdcoop 20:28:41 *** ChanServ sets mode: +o Maraxus 20:28:49 <coopserver> <Pahlok> b 20:29:23 <coopserver> <Pahlok> how do you guys communicate? 20:29:26 <coopserver> <Lejvingbot> by signs 20:29:28 <coopserver> <Lejvingbot> orh ere 20:29:32 <coopserver> <Lejvingbot> in chat :) 20:29:53 <coopserver> <Lejvingbot> it's not needed 20:29:59 <coopserver> <Jam35> there is a teamspeak but I have never used it 20:30:07 <coopserver> <Lejvingbot> oh wait it is needed 20:30:10 <coopserver> <Lejvingbot> but that's a bad spot for it 20:30:12 <coopserver> <Pahlok> yes 20:30:14 <coopserver> <Pahlok> i know 20:30:24 <coopserver> <Pahlok> but you do need it all the trains from above take a huge detour 20:30:43 <coopserver> <Pahlok> for now i would leave it until you have something better 20:31:08 *** ConductorCat has joined #openttdcoop 20:31:14 <coopserver> *** Jam35 has joined company #1 20:31:32 <coopserver> <Lejvingbot> this slh was pretty hastely done 20:31:41 <coopserver> <Lejvingbot> since it was in a terrible spot first 20:31:46 <coopserver> <Lejvingbot> so not very well made 20:31:53 <coopserver> <Pahlok> kinda messy :P 20:31:55 <coopserver> <Lejvingbot> but this should take care of the worst bottleneck 20:32:01 <coopserver> <Lejvingbot> very messy 20:32:06 <coopserver> <Pahlok> its just patching up :P 20:32:12 <coopserver> <Pahlok> but dont get me wrong i understand 20:33:05 <coopserver> <Pahlok> you should join them later if possible 20:33:08 <coopserver> <Lejvingbot> but mess thqat works can be a cool sometimes too 20:33:48 <coopserver> <Pahlok> it is a bit laggy tho :P 20:35:33 <coopserver> <Pahlok> that bottleneck 20:35:57 <coopserver> <Pahlok> if you space it up so there is 1 tile in the middle, you can place signs there and then both line wont stop each other? 20:36:08 <coopserver> <Lejvingbot> feel free to try it 20:36:09 <coopserver> <Lejvingbot> :) 20:36:16 <coopserver> <Lejvingbot> worst case you'll only mess with slh 07 here 20:36:54 <coopserver> <Lejvingbot> you know what CL is? 20:37:00 <coopserver> <Pahlok> no 20:37:07 <coopserver> <Lejvingbot> CL = curve length 20:37:15 <coopserver> <Pahlok> no 20:37:16 <coopserver> <Lejvingbot> in this game we have minimum of 1,5 CL for maximum speed 20:38:45 <coopserver> <Pahlok> aha 20:39:08 <coopserver> <Pahlok> that 12,5 is better then 1,5 ? 20:39:16 <coopserver> <Lejvingbot> no 1,5 and 12,5 is same 20:39:18 <coopserver> <Pahlok> i thought if you did 2 you were not losing 20:39:19 <coopserver> <Lejvingbot> just not lower than 1,5 20:39:31 <coopserver> <Pahlok> yeah i figured, 20:39:37 <coopserver> <Pahlok> how about height? 20:39:51 <coopserver> <Lejvingbot> check out sign "CL 1.5" 20:40:12 <coopserver> <Pahlok> i see allot of height differences that are not nessecary 20:40:20 <coopserver> <Lejvingbot> oh 20:40:28 <coopserver> <Lejvingbot> we terraform when it's needed 20:40:38 <coopserver> <Lejvingbot> but up and down in height level deosn't matter 20:40:46 <coopserver> <Lejvingbot> and we don't flatten an entire area for example 20:40:47 <coopserver> <Pahlok> ok 20:41:13 <coopserver> <Lejvingbot> use terraforming but just not too much :) 20:41:19 <coopserver> <Pahlok> big jam at slh 02 20:41:36 <coopserver> <Pahlok> get your ducktape 20:42:02 <coopserver> <Lejvingbot> need a 3rd ML at slh 02 20:42:42 <coopserver> <Pahlok> this feels like work, im taking a break :P 20:42:53 <coopserver> <Lejvingbot> :) 20:43:37 <coopserver> <Lejvingbot> well done at slh 07 though 20:43:52 <coopserver> <Lejvingbot> seems to be flowing now, which is the most important part 20:46:19 <coopserver> <Lejvingbot> hell rekt 20:46:51 <coopserver> <Lejvingbot> Slh 01 rekt 20:48:55 <happpy> lejving dus my slh need mor train line or its it k 20:49:03 <coopserver> <Lejvingbot> it's fine :) 20:49:21 <happpy> ok thanks 20:50:46 <coopserver> <Lejvingbot> found wrong turned signal that's why slh 01 was rekt lol 20:59:15 *** StarLite has quit IRC 20:59:36 <happpy> rip mythe game was playing crash 20:59:58 <Lejving> :( 21:00:40 <happpy> its k i save be for it crash 21:01:40 <Maraxus> !pw 21:01:40 <coopserver> Maraxus: procid 21:02:02 <Maraxus> !pw 21:02:02 <coopserver> Maraxus: strike 21:02:10 <coopserver> *** Game paused (connecting clients) 21:02:15 <coopserver> *** Maraxus has joined 21:02:16 <coopserver> *** Game unpaused (connecting clients) 21:02:19 <coopserver> <Lejvingbot> hey 21:02:24 <coopserver> <Maraxus> hi 21:04:20 <coopserver> <Lejvingbot> oh wtf 21:04:25 <coopserver> <Lejvingbot> absolutis why the fuck did you fuck up slh 07 21:04:38 <coopserver> *** Lejvingbot has left the game (Leaving) 21:04:41 <coopserver> *** Maraxus has joined company #1 21:11:14 <Lejving> not slh07, slh 03 or what ever I made 21:11:20 <Lejving> what ever 21:12:18 <absolutis> how so 21:12:39 <absolutis> just redirected some traffic from 3 to 7 since the bottom part of the network was stressed 21:29:18 <coopserver> *** Jam35 has joined spectators 21:31:35 <coopserver> *** Pahlok has left the game (Leaving) 21:33:07 <coopserver> *** Jam35 has joined company #1 21:33:26 <Jam35> !rcon set max_trains 21:33:27 <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 21:33:32 <Jam35> !rcon set max_trains 1010 21:34:36 <coopserver> *** Jam35 has joined spectators 21:34:50 *** absolutis has quit IRC 21:36:18 <coopserver> *** Maraxus has joined spectators 21:36:19 <coopserver> *** Game paused (number of players) 21:36:38 <coopserver> *** Maraxus has left the game (Leaving) 21:36:53 <coopserver> *** Jam35 has joined company #1 21:36:54 <coopserver> *** Game unpaused (number of players) 21:36:58 *** Maraxus has quit IRC 21:37:34 <coopserver> *** Jam35 has left the game (Leaving) 21:37:35 <coopserver> *** Game paused (number of players) 21:53:40 <Lejving> Yeah that's how you fucked it up, it was dual lane it can handöe a lot of trains 21:54:19 <Lejving> if it was stressed most likely the ml was full and we needed more mls 21:55:23 *** Pahlok has quit IRC 21:57:44 <V453000> !pw 21:57:44 <coopserver> V453000: uneven 21:57:50 <coopserver> *** Game still paused (connecting clients, number of players) 21:57:54 <coopserver> *** V453000 has joined 21:57:55 <coopserver> *** Game still paused (number of players) 21:57:56 <coopserver> *** Game unpaused (number of players) 21:58:00 <coopserver> <V453000> evenyng 21:59:00 <coopserver> <V453000> I think we can expand hell relatively easy 21:59:13 <coopserver> <V453000> it will just take nuking almost hell part 21:59:25 <coopserver> <V453000> and making a duplicate of the main part there 21:59:36 <coopserver> <V453000> and then creating a new station just for passengers 21:59:48 <coopserver> <V453000> & changing train orders 22:00:53 *** stooj has quit IRC 22:01:40 <coopserver> <V453000> so if you want we can go to 8 lanes 22:01:59 <coopserver> <V453000> which we probably need quite badly 22:03:30 <coopserver> <V453000> greatest part is that we can simply catch all trains in passenger refit depots 22:03:43 <coopserver> <V453000> and rebuild it proper 22:04:27 <coopserver> <V453000> for now I call it night 22:04:28 <coopserver> *** V453000 has left the game (Leaving) 22:04:29 <coopserver> *** Game paused (number of players) 22:04:33 <V453000> bai 22:19:50 *** Mazur has quit IRC 22:39:07 *** Lejving has quit IRC 22:41:55 *** Lejving has joined #openttdcoop 22:47:15 *** stooj has joined #openttdcoop 23:05:41 *** Arveen has quit IRC 23:06:07 *** Mazur has joined #openttdcoop 23:06:07 *** ChanServ sets mode: +o Mazur 23:28:20 *** Progman has quit IRC