Log for #openttdcoop on 20th January 2017:
Times are UTC Toggle Colours
00:01:52  <Lejving> xD
00:03:17  <BiG_MEECH_> found it
00:09:01  <BiG_MEECH_> lejving pm
00:09:03  <Lejving> y
00:09:18  <BiG_MEECH_> you get it?
00:09:20  <Lejving> yes
00:09:21  <Lejving> relax
00:09:21  <Lejving> ffs
00:09:23  <Lejving> come at me
00:09:27  <BiG_MEECH_> lol
00:09:32  <BiG_MEECH_> it didnt show me that anything happened
00:09:37  <BiG_MEECH_> relax :P
00:09:45  <BiG_MEECH_> bottom corner
00:10:12  <Lejving> heh cool
00:10:34  <BiG_MEECH_> had fun doing it
00:10:40  <BiG_MEECH_> v made a game with 5000rv
00:10:48  <Lejving> well now it's starting to look like something
00:10:54  <Lejving> instead of a long row of rvs
00:11:02  <BiG_MEECH_> yeah
00:11:36  <BiG_MEECH_> fun little game
00:12:28  <Lejving> can someone tell me
00:12:31  <Lejving> a game like cities skyline
00:12:44  <Lejving> who is like made for epic fun building shit
00:12:50  <Lejving> and roads are like a mega big part of it
00:12:52  <Lejving> how can this game
00:12:58  <Lejving> have this kind of shit?
00:12:59  <Lejving>
00:13:16  <Lejving> I can't make it less sharp
00:13:28  <Lejving> have you ever seen a highway like that irl?!
00:14:06  <Lejving> so many crashes of that sharp fucking curve
00:18:37  <BiG_MEECH_> I could make it
00:18:52  <BiG_MEECH_> unless car in lane 3 goes straignt when car in lane 2 turns
00:19:30  <Lejving> it's just mega dumb
00:19:33  <Lejving> that's all
00:19:54  <BiG_MEECH_> i blame moochelle obama
00:23:05  <Lejving> I blame someone
00:23:15  <Lejving> but who ever made this fucking has never traveled on a fucking road before
00:24:17  <BiG_MEECH_> you're just made b'c you can't make it straight
00:25:25  <Lejving> yes
00:25:38  <Lejving> how am I supposed to get over my ocd
00:25:45  <Lejving> when the game is literally shitting me
00:25:47  <Lejving> LITERALLY
00:26:22  <BiG_MEECH_> heh
00:26:25  <BiG_MEECH_> it'll be OKAY
00:26:52  <Lejving> it'll be ok when I dance on someones grave
00:28:26  <BiG_MEECH_> jcpb's
00:29:53  <Lejving> that'll do
00:30:01  <Lejving>
00:30:07  <Lejving> looks like I need to start playing citiesxl instead
00:33:32  <BiG_MEECH_> careful, its extra large
00:34:31  <Lejving> just like me
00:34:33  <Lejving> 87kg come atm e
00:39:25  * BiG_MEECH_ COMES
00:44:48  <coopserver> *** happy train sport has left the game (Leaving)
01:10:30  *** Lejving has left #openttdcoop
01:10:37  *** Lejving has joined #openttdcoop
01:10:38  <Lejving> fuark
01:10:43  <Lejving> accidentl ctrl w
01:10:44  <Lejving> :P
01:11:11  <Lejving>
01:11:13  <Lejving> fucking ALMOST
01:11:19  <Lejving> only took two mod s
01:11:23  <Lejving> and the line is fucked up
01:11:28  <Lejving> and the arrows are not correct
01:11:28  <Lejving> gg
01:11:44  <Lejving> why won't this stupid piece of shit game fucking cooporate?!
01:32:33  <happpy> hey lejving have u got a minte
01:32:38  <Lejving> yeap
01:32:42  <Lejving> defo not playing this piece of shit game
04:38:48  *** Sadale has joined #openttdcoop
04:46:01  *** BiG_MEECH_ has quit IRC
04:46:27  *** BiG_MEECH has joined #openttdcoop
07:33:15  *** ektor has joined #openttdcoop
07:46:39  *** shenghi_ has joined #openttdcoop
07:47:15  *** shenghi has quit IRC
07:47:15  *** tycoondemon has quit IRC
07:47:15  *** Mazur has quit IRC
07:53:41  *** tycoondemon has joined #openttdcoop
07:53:41  *** Mazur has joined #openttdcoop
07:53:41  *** sets mode: +o Mazur
07:54:11  *** ChanServ sets mode: +v Mazur
08:03:02  *** stooj_ has quit IRC
08:03:35  *** stooj has joined #openttdcoop
08:15:04  *** ektor has quit IRC
08:20:30  *** Sadale has quit IRC
08:26:21  *** Sova has joined #openttdcoop
08:28:43  *** tycoondemon has quit IRC
08:28:57  *** tycoondemon has joined #openttdcoop
10:18:02  <V453000> XD
11:00:03  *** zxbiohazardzx has joined #openttdcoop
11:00:06  <zxbiohazardzx> !password
11:00:06  <coopserver> zxbiohazardzx: points
11:00:11  <coopserver> *** Game still paused (connecting clients, number of players)
11:00:14  <coopserver> *** zxbiohazardzx has joined
11:00:15  <coopserver> *** Game still paused (number of players)
11:00:16  <coopserver> *** Game unpaused (number of players)
11:09:39  *** Sova has quit IRC
11:22:36  <coopserver> <zxbiohazardzx> RIP
11:23:23  <happpy> hi
11:23:27  <coopserver> <zxbiohazardzx> sup
11:23:40  <happpy> how things
11:23:44  <coopserver> <zxbiohazardzx> decent
11:24:05  <V453000> yo
11:24:14  <happpy> yo v
11:39:32  *** ConductorCat has quit IRC
11:42:40  <coopserver> *** zxbiohazardzx has left the game (Leaving)
11:42:41  <coopserver> *** Game paused (number of players)
11:42:56  *** zxbiohazardzx has quit IRC
11:44:58  *** Sova has joined #openttdcoop
11:45:05  *** ConductorCat has joined #openttdcoop
11:45:33  *** aard has joined #openttdcoop
11:50:52  *** absolutis has joined #openttdcoop
11:52:58  *** happpy has quit IRC
11:56:22  *** StarLite has joined #openttdcoop
11:56:22  *** ChanServ sets mode: +o StarLite
12:02:52  *** happpy has joined #openttdcoop
12:07:59  *** AzureSpeed has joined #openttdcoop
12:08:27  *** Sadale has joined #openttdcoop
12:08:32  <AzureSpeed> !pw
12:08:32  <coopserver> AzureSpeed: gather
12:08:36  <coopserver> *** Game still paused (connecting clients, number of players)
12:08:41  <coopserver> *** AzureSpeed has joined
12:08:42  <coopserver> *** Game still paused (number of players)
12:09:15  *** ektor has joined #openttdcoop
12:10:38  <coopserver> *** AzureSpeed has joined company #1
12:10:39  <coopserver> *** Game unpaused (number of players)
12:24:31  <Lejving> wow bio didn't rip on me for my lazy 3rds :
12:24:33  <Lejving> :D
12:26:13  <Lejving> oh he did ingame, got me worried there for a sec
12:26:59  <coopserver> *** Lejvingbot has joined company #1
12:29:10  <coopserver> <AzureSpeed> damn theres a big jam on the ml xD
12:29:14  <coopserver> <Lejvingbot> hey
12:29:17  <coopserver> <AzureSpeed> hey
12:29:18  <coopserver> <Lejvingbot> WHERE
12:29:21  <coopserver> <Lejvingbot> OOPS
12:29:22  <coopserver> <Lejvingbot> where
12:29:28  <coopserver> <AzureSpeed> check signs
12:29:36  *** aard has quit IRC
12:29:42  <coopserver> <Lejvingbot> ah I see it
12:29:57  <coopserver> <Lejvingbot> well
12:30:00  <coopserver> <Lejvingbot> it's obvious why
12:30:05  <coopserver> <Lejvingbot> the 3rd lane lacks choice
12:30:15  <coopserver> <Lejvingbot> or
12:30:17  <coopserver> <Lejvingbot> all lanes lack
12:31:34  <coopserver> <Lejvingbot> dunno wtf happened here
12:31:47  <coopserver> <Lejvingbot> it was better how I left it last night imo
12:32:01  <coopserver> <AzureSpeed> well look  how many trains we have xD
12:32:11  <coopserver> <AzureSpeed> we have reache the limit of 1k
12:32:14  <coopserver> <Lejvingbot> we had 1k trains last night too and no jams
12:33:33  <coopserver> <Lejvingbot> what ever just gonna hack temp fix this
12:33:39  <coopserver> <Lejvingbot> then bio can solve it if he's online later
12:34:55  *** aard has joined #openttdcoop
12:37:05  <coopserver> <AzureSpeed> lejving
12:37:13  <coopserver> <Lejvingbot> sup
12:37:22  <coopserver> <AzureSpeed> youre gonna have to connect the other way too xD
12:37:40  <coopserver> <Lejvingbot> rip
12:37:48  <coopserver> <Lejvingbot> thought he di it
12:38:46  <coopserver> <Lejvingbot> christ
12:40:15  <coopserver> <Lejvingbot> the 4th is just temp
12:40:21  <coopserver> <Lejvingbot> don't need to connec tit
12:40:24  <coopserver> <Lejvingbot> just losing the trains
12:41:23  <coopserver> *** AzureSpeed has left the game (Leaving)
12:41:28  <AzureSpeed> cya later
12:41:41  *** AzureSpeed has quit IRC
12:41:44  <coopserver> <Lejvingbot> cya =)
13:13:40  <V453000> sup yo
13:13:44  <coopserver> <Lejvingbot> sup
13:13:51  <happpy> sup
13:14:09  <coopserver> <Lejvingbot> somehow bio made msh 3 worse
13:14:12  <coopserver> <Lejvingbot> didn't expect that from him
13:22:04  <Lejving> happpy, did you see a changed your station a little?
13:22:12  <Lejving> on monkey
13:22:51  <happpy> heem nop i chek later
14:07:18  *** Sova has quit IRC
14:39:11  <Lejving> hmm
14:39:15  <Lejving> something's wrong with this game
14:39:20  <Lejving> I started playing with 1k trains
14:39:26  <Lejving> now there's 989
14:39:32  <Lejving> I definitely didn't crash any
14:39:37  <Lejving> must be a bug
14:39:48  <Lejving> *cough*
14:45:01  <V453000> XD
14:45:06  <V453000> I'm sure there is some reason
14:47:14  <V453000> !pw
14:47:14  <coopserver> V453000: erodes
14:47:31  <coopserver> *** Game paused (connecting clients)
14:47:35  <coopserver> *** V453000 has joined
14:47:36  <coopserver> *** Game unpaused (connecting clients)
14:47:37  <coopserver> <Lejvingbot> whaddup
14:47:41  <coopserver> <V453000> extreme mf
14:47:56  <coopserver> <V453000> hell requiring sacrifices
14:48:19  <coopserver> <Lejvingbot> I added more stations
14:48:24  <coopserver> <Lejvingbot> but looks like we need more trams then
14:48:53  <coopserver> <V453000> pax is coping
14:48:59  <coopserver> <V453000> if it wasn't then it would jam incoming ML
14:49:00  <coopserver> <Lejvingbot> oh
14:49:08  <coopserver> <Lejvingbot> thought that's what you meant heh
14:49:11  <coopserver> <V453000> eventually add more towns by high speed trains instead of tramz
14:49:16  <coopserver> <Lejvingbot> y
14:49:21  <coopserver> <Lejvingbot> trams are trams
14:49:34  <coopserver> <V453000> town CEO slacking
14:49:42  <coopserver> <Lejvingbot> fuuuuuq
14:49:54  <coopserver> <Lejvingbot> msh 03 messy AF
14:49:57  <coopserver> <Lejvingbot> but works
14:50:28  <coopserver> <V453000> as long as that is the case ... :)
14:50:58  <coopserver> <Lejvingbot> I don't know how to solve my fucking drop though
14:51:04  <coopserver> <Lejvingbot> I've tried a lot of shit and still get small hiccup
14:51:12  <coopserver> <Lejvingbot> the 6 staion ones seems fine
14:51:15  <coopserver> <Lejvingbot> but the 5 ones
14:51:16  <coopserver> <Lejvingbot> :S
14:51:28  <coopserver> <V453000> braking spaces might actually help
14:51:34  <coopserver> <V453000> also at the exit all of the signals need to be PBS
14:51:37  <coopserver> <V453000> not just hte middle one
14:51:49  <coopserver> <V453000> well they don't
14:51:55  <coopserver> <V453000> but eh
14:52:20  <coopserver> <V453000> probably better
14:52:41  <coopserver> <V453000> well, buffers in front of stations can't hurt either
14:52:46  <coopserver> <V453000> wate
14:53:44  <coopserver> <V453000> this way the PBS is looking at the color of the block signal
14:53:46  <coopserver> <Lejvingbot> they are too long
14:53:51  <coopserver> <V453000> and sends trains there
14:53:57  <coopserver> <Lejvingbot> to not require breaking
14:54:09  <coopserver> <Lejvingbot> nize
14:54:21  <coopserver> <V453000> well this hsould help
14:54:28  <coopserver> <V453000> but clearly when all are red it's not perfect
14:54:41  <coopserver> <V453000> cause PBS is dum
14:54:51  <coopserver> <Lejvingbot> faq u
14:54:52  <coopserver> <Lejvingbot> pbs
14:55:06  <coopserver> <V453000> well this is alright I guess
14:55:14  <coopserver> <V453000> it's a bit stupider but in the long run works better
14:56:15  <coopserver> <V453000> ez
14:56:28  <coopserver> <Lejvingbot> 1,5
14:56:30  <coopserver> <Lejvingbot> cl
14:56:31  <coopserver> <Lejvingbot> love u
14:57:12  <coopserver> <V453000> seems to do the job
14:57:15  <coopserver> <Lejvingbot> shouldn't the train stop though if you double the signals
14:57:21  <coopserver> <Lejvingbot> instead of go forward and fuck it all up?
14:57:34  <coopserver> <V453000> what?
14:57:43  <coopserver> <Lejvingbot> nvm it stops now too
14:58:15  <coopserver> <V453000> well thats why this is exactly 5
14:58:38  <coopserver> <Lejvingbot> yeah but I thought for some reason it worked like if you had a block signal instead of pbs
14:58:46  <coopserver> <Lejvingbot> unless you had double (eol)
14:59:02  <coopserver> <V453000> it can help in some cases
14:59:06  <coopserver> <V453000> here it shouldn't matter
14:59:11  <coopserver> <Lejvingbot> oki
14:59:23  <coopserver> <V453000> in fact it MIGHT be able to hurt when all 2ways would be red
14:59:25  <coopserver> <V453000> but not sure
14:59:30  <coopserver> <V453000> pbs is weird
14:59:34  <coopserver> <Lejvingbot> faq uuuu pbs
14:59:38  *** dr_gonzo has joined #openttdcoop
14:59:49  <coopserver> <Lejvingbot> anyways no more hiqqup
14:59:50  <coopserver> <Lejvingbot> s
14:59:58  <coopserver> <Lejvingbot> hiQ_Qups
15:00:15  *** dr_gonzo is now known as Guest1119
15:01:07  <coopserver> <Lejvingbot> though since we're almost filling all 4 lanes now
15:01:11  <coopserver> <Lejvingbot> with 4l_4r
15:01:14  <coopserver> <Lejvingbot> it's gonna get rekt
15:01:19  <coopserver> <Lejvingbot> gonna need 8 drops
15:01:20  <coopserver> <Lejvingbot> :P
15:01:23  <coopserver> <V453000> hell would break at such point
15:01:46  <coopserver> <V453000> you can copypaste second hell as neighbour
15:01:53  <coopserver> <V453000> if you really want
15:01:56  <coopserver> <Lejvingbot> like, if you have 2 each way that's already 4 mls for hell
15:02:28  <coopserver> <Lejvingbot> so 4l_4r means 8 lanes for hell
15:02:32  <coopserver> <Lejvingbot> if they're full
15:03:09  <coopserver> <Lejvingbot> can we copy paste it upwards?
15:05:58  <coopserver> <V453000> yeah just make a mirror duplicate there
15:06:03  <coopserver> <V453000> or build your own design :)
15:06:07  <coopserver> <Lejvingbot> pfft
15:06:10  <coopserver> <V453000> I might think of something
15:06:24  <coopserver> <V453000> probably not gonna be much smaller
15:06:26  <coopserver> <Lejvingbot> well ez to fix orders
15:06:32  <coopserver> <Lejvingbot> just have wp to hell
15:06:35  <coopserver> <V453000> I already have some ideas for more expandable design but don't want to redo this
15:06:40  <coopserver> <Lejvingbot> or wp to #station 2
15:06:44  <coopserver> <Lejvingbot> and alternate
15:07:04  <coopserver> <V453000> yes that would work too
15:07:15  <coopserver> <Lejvingbot> I mean that probably will be needed anywyas?
15:07:22  <coopserver> <Lejvingbot> almost hell is not gonna reach
15:07:23  <coopserver> <Lejvingbot> ?
15:07:30  <coopserver> <Lejvingbot> if you mirror
15:07:36  <coopserver> <V453000> not it's solvable
15:07:43  <coopserver> <V453000> just mirror it and make the pax station separate
15:07:58  <coopserver> <V453000> but honestly I would just instead start a new game
15:08:25  <coopserver> <Lejvingbot> yeah this got rekt so fast because of the one billion primaries
15:08:29  <coopserver> <Lejvingbot> and no limit
15:08:31  <coopserver> <V453000> MSH03 will probably require a rebuild as well if you want more lanes
15:09:10  <coopserver> <V453000> I will have a plan for pro zone maybe later where we can attempt something similar
15:09:13  <coopserver> <V453000> without limit
15:09:15  <coopserver> <Lejvingbot> nice
15:10:19  <coopserver> <Lejvingbot> this one weird game
15:10:22  <coopserver> <Lejvingbot> took forever to start
15:10:25  <coopserver> <Lejvingbot> and got rekt in 2 days
15:10:56  <coopserver> <V453000> yeah, long planning/voting
15:11:06  <coopserver> <V453000> might be a good idea to make next game chaos and start immediately
15:11:29  <coopserver> <Lejvingbot> that'll give me time to pz it up
15:11:35  <coopserver> <Lejvingbot> because I'm not the biggest fan of chaso
15:11:36  <coopserver> <Lejvingbot> os
15:12:40  <V453000> fair enough
15:12:57  <coopserver> <Lejvingbot> :)
15:13:21  <V453000> chaos is excellent but needs to have specific rules to prevent people from going batshit
15:13:55  <coopserver> <Lejvingbot> hey btw
15:13:59  <coopserver> <Lejvingbot> if you add a bridge mod
15:14:02  <coopserver> <Lejvingbot> It dun goofs brix
15:14:06  <coopserver> <Lejvingbot> :(
15:14:10  <coopserver> <Lejvingbot> for maglev at least
15:14:28  <V453000> well obviously
15:14:49  <coopserver> <Lejvingbot> !rip
15:14:51  <V453000> that's the way how the bridge set defines bridges and reuses some base sprites
15:15:09  <coopserver> <V453000> brix can't do anything about that
15:15:12  <coopserver> <Lejvingbot> :(
15:15:26  <coopserver> <Lejvingbot> we should rally
15:15:42  <coopserver> <V453000> make your own bridge set which is better ;)
15:15:46  <coopserver> <Lejvingbot> pfft
15:15:51  <coopserver> <Lejvingbot> brix bridges then
15:16:11  <coopserver> <Lejvingbot> only reason I want a bridge mod is because of 3L bridges
15:16:16  <coopserver> <Lejvingbot> they go only to what 250
15:16:42  <V453000> changing just bridge properties without changing graphics is easy newgrf
15:17:21  <coopserver> <Lejvingbot> yeap
15:17:28  <coopserver> <Lejvingbot> should try it
15:17:32  <coopserver> <Lejvingbot> when I can be arsed
15:17:38  *** Guest1119 has quit IRC
15:18:21  <coopserver> <Lejvingbot> btw
15:18:25  <coopserver> <Lejvingbot> does the game lag or anything
15:18:30  <coopserver> <Lejvingbot> with lot of newgrfs?
15:18:47  <V453000> ?
15:18:56  <coopserver> <Lejvingbot> I've been working on a list with a lot of newgrfs objecs/stations if I make a new map again
15:19:28  <coopserver> <Lejvingbot> just wondering if just having a lot of newgrfs will lag the game
15:19:33  <coopserver> <Lejvingbot> even if they're not used
15:20:21  <V453000> no
15:20:26  <V453000> even if they are used
15:20:40  <coopserver> <Lejvingbot> ok cool
15:20:50  <V453000> the only possible issue is when the grf is doing some calculations
15:21:02  <coopserver> <Lejvingbot> ok
15:21:06  <coopserver> <Lejvingbot> but these shouldn't afaik
15:21:09  <coopserver> <Lejvingbot> just art
15:21:11  <V453000> FIRS does slow down the game on big maps quite a bit
15:21:13  <V453000> yeah
15:21:29  <coopserver> *** Lejvingbot has joined spectators
15:21:29  <V453000> but in general the impact should be minimal
15:21:32  <V453000> or rather none
15:22:43  <Lejving> time to ragequit my hair and shave all of it lol
15:27:07  *** Sadale has quit IRC
15:28:34  *** dr_gonzo_ has joined #openttdcoop
15:42:24  <Lejving> great
15:42:33  <Lejving> shaver ragequitted on me halway through
15:42:34  <Lejving> :D
15:43:37  <coopserver> *** V453000 has left the game (Leaving)
15:43:38  <coopserver> *** Game paused (number of players)
15:53:34  *** zxbiohazardzx has joined #openttdcoop
15:53:47  <zxbiohazardzx> !password
15:53:48  <coopserver> zxbiohazardzx: costly
15:53:53  <Lejving> yo whaddup bio
15:53:55  <Lejving> wtf happened at ms3
15:54:03  <coopserver> *** Game still paused (connecting clients, number of players)
15:54:06  <coopserver> *** zxbiohazardzx has joined
15:54:07  <coopserver> *** Game still paused (number of players)
15:54:08  <coopserver> *** Game unpaused (number of players)
15:54:35  <coopserver> <zxbiohazardzx> lej?
15:54:40  <coopserver> <Lejvingbot> yea?
15:54:43  <coopserver> <zxbiohazardzx> did you fuck up MSH03
15:54:47  <coopserver> <Lejvingbot> no you did!
15:54:48  <coopserver> <zxbiohazardzx> :(
15:54:50  <coopserver> <zxbiohazardzx> no
15:54:51  <coopserver> <zxbiohazardzx> it was fine
15:54:56  <coopserver> <Lejvingbot> no it was mega jammed
15:55:02  <coopserver> <zxbiohazardzx> WIP 3rd and functional 3rd
15:55:06  <coopserver> <zxbiohazardzx> cause you just broke it
15:55:15  <coopserver> <Lejvingbot> it was jammed before I touched anything today
15:55:26  <coopserver> <zxbiohazardzx> it was jammed but not cause of the mergers
15:55:29  <coopserver> <zxbiohazardzx> now its fucked up even more
15:55:33  <coopserver> <Lejvingbot> no it isn't
15:55:54  <coopserver> <Lejvingbot> there's one split left to stations
15:55:58  <coopserver> <Lejvingbot> and one forward
15:55:59  <coopserver> <zxbiohazardzx> inner mix, not all to all
15:56:00  <coopserver> <zxbiohazardzx> ugh
15:56:06  <coopserver> <Lejvingbot> and then the proper 8->4
15:56:11  <coopserver> <zxbiohazardzx> you changed it from inner mix to wtf mode
15:56:17  <coopserver> <zxbiohazardzx> 3+3 -> 4 isnt what you build
15:56:23  <coopserver> <zxbiohazardzx> yet that is what you SHOULD have build
15:56:32  <coopserver> <zxbiohazardzx> you instead opted for 2+2+2+2+2+2 -> 4
15:56:37  <coopserver> <Lejvingbot> no?
15:56:40  <coopserver> <zxbiohazardzx> and out of those not all have traffic
15:56:52  <coopserver> <Lejvingbot> every lane that splits
15:56:55  <coopserver> <zxbiohazardzx> so you "fixed"  the problem for the current trafic, but when you use 3+4 on the ML you get the jam i had
15:56:56  <coopserver> <Lejvingbot> has chance to go to all 4 now
15:57:00  <coopserver> <zxbiohazardzx> yeah dont
15:57:08  <coopserver> <Lejvingbot> why not :S
15:57:21  <coopserver> <zxbiohazardzx> as with 3+3 -> 4 you end up with a HUGE splitcount you cant merge naymore?
15:57:38  <coopserver> <zxbiohazardzx> if all get nicely split you end up with 12+12 -> 4
15:57:48  <coopserver> <Lejvingbot> well 8->4 isn't so terrible
15:57:55  <coopserver> <Lejvingbot> so
15:57:57  <coopserver> <zxbiohazardzx> you did it for some, but selectively, even if you do only inners and leave 4 normal you end up with 4+6+6 -> 4
15:57:58  <V453000> you fucked up
15:58:00  <V453000> no you fucked up
15:58:01  <V453000> no you
15:58:04  <coopserver> <zxbiohazardzx> hahaha
15:58:07  <coopserver> <Lejvingbot> come at me
15:58:11  <coopserver> <zxbiohazardzx> meh
15:58:18  <V453000> reket
15:58:21  <coopserver> <zxbiohazardzx> ill just use the a-bomb and rewok some
15:58:26  <coopserver> <Lejvingbot> it's not jaming now
15:58:28  <coopserver> <Lejvingbot> it was jaming before
15:58:29  <coopserver> <Lejvingbot> I win
15:58:31  <V453000> assbomb?
15:58:36  <coopserver> <zxbiohazardzx> it will jam when you activate 3+4 on the ML
15:58:51  <coopserver> <Lejvingbot> nah becuase I will fix it up more before I add those
15:58:59  <coopserver> <Lejvingbot> and it's not much work
15:59:19  <coopserver> <Lejvingbot> it's only one connection left that needs to join 4 lanes
15:59:20  <coopserver> <zxbiohazardzx> you just store 8 trains on a long merger and call it "jam free"
15:59:26  <coopserver> <Lejvingbot> how???????
15:59:31  <coopserver> <zxbiohazardzx> no its 3+3 -> 4
15:59:35  <coopserver> <Lejvingbot> look
15:59:40  <coopserver> *** Lejvingbot has joined company #1
16:00:34  <coopserver> <Lejvingbot> 4 mls
16:00:37  <coopserver> <Lejvingbot> (blue)
16:00:41  <coopserver> <zxbiohazardzx> seen
16:00:46  <coopserver> <zxbiohazardzx> currently 2 in use
16:00:47  <coopserver> <Lejvingbot> 3 yellow that's split
16:01:01  <coopserver> <Lejvingbot> or gonna be split
16:01:13  <coopserver> <Lejvingbot> one more who need ssplit
16:01:18  <coopserver> <Lejvingbot> you can't do it better than that?
16:01:21  <coopserver> <Lejvingbot> 4 mls 4 splits
16:01:23  <coopserver> <zxbiohazardzx> we had it
16:01:38  <coopserver> <zxbiohazardzx> we had a solution that was only jamming because 3rd and 4th where only partially used
16:01:53  <coopserver> <zxbiohazardzx> the "jam"  solver you did was adding 4th, not solving the mergers
16:01:56  <coopserver> <Lejvingbot> that sounds like ti would jam when 4th and 4th is also used
16:02:05  <coopserver> <Lejvingbot> 3th 45h
16:02:07  <coopserver> <Lejvingbot> 3th 4th
16:02:09  <coopserver> <Lejvingbot> jesus
16:02:17  <coopserver> <Lejvingbot> you can't do it better than 4 mls, 4 splits
16:02:23  <coopserver> <zxbiohazardzx> top goes 3-> 2
16:02:26  <coopserver> <zxbiohazardzx> bottom goes 3-> 2
16:02:42  <coopserver> <zxbiohazardzx> its not all to all, but we dont have a ton of trains waiting at the still jammy ML
16:02:51  <coopserver> <Lejvingbot> all to all shouldn't be needed
16:02:57  <coopserver> <zxbiohazardzx> see ther eis a jam in 2nd line even stilll
16:03:05  <coopserver> <Lejvingbot> there's no jam
16:03:13  <coopserver> <zxbiohazardzx> see ! hey look its a jam
16:03:15  <coopserver> <zxbiohazardzx> thats a jam alright
16:04:14  <coopserver> <Lejvingbot> solved
16:04:24  <coopserver> <zxbiohazardzx> hmmz
16:05:53  <coopserver> <zxbiohazardzx> the jam doesnt originate on the split
16:05:58  <coopserver> <zxbiohazardzx> the jam originates on the merger ;)
16:06:12  <coopserver> <Lejvingbot> well you have 4 lanes
16:06:16  <coopserver> <zxbiohazardzx> im aware
16:06:18  <coopserver> <Lejvingbot> and more than 4 joining it
16:06:24  <coopserver> <Lejvingbot> so obv there's gonna be slowdowns somewhere
16:07:03  <coopserver> <Lejvingbot> can't have more than 4 full mls join 4 mls without some train lane getting stopped
16:10:26  <coopserver> <Lejvingbot> though
16:10:30  <coopserver> <Lejvingbot> why do we even have them going forward
16:10:41  <coopserver> <Lejvingbot> like whne is there ever a train going through here
16:10:42  <coopserver> <Lejvingbot> :P
16:10:45  <coopserver> <Lejvingbot> only some random ass mail train
16:11:02  <coopserver> <zxbiohazardzx> my thought exaclty, i pre-merged alot of them, there is an occasional train, but its marginal
16:11:14  <coopserver> <zxbiohazardzx> hence i am nuking some of those
16:11:57  <coopserver> <Lejvingbot> I'm not saying it was a little messy
16:12:06  <coopserver> <Lejvingbot> hence the sign "need a little bit cleanup"
16:12:10  <coopserver> <zxbiohazardzx> lets clean it up a little
16:12:11  <coopserver> <Lejvingbot> but it was fine
16:12:17  <coopserver> <zxbiohazardzx> we can divert the through tunnesl
16:12:18  <coopserver> <Lejvingbot> that's my opinion at least
16:12:25  <coopserver> <zxbiohazardzx> i like it as it gives us space
16:12:36  <coopserver> <Lejvingbot> yeah we can lazymerge in tunnels
16:13:21  <coopserver> <zxbiohazardzx> lets see
16:13:55  <coopserver> <zxbiohazardzx> so lets make assumptions ok?
16:14:07  <coopserver> <zxbiohazardzx> we have 4 lines from bottom (assume full)
16:14:27  <coopserver> <zxbiohazardzx> we offer 2 choices to all lines from top so we end up with "clean"  2Choices+1 Merger --> 1 full line?
16:14:50  <coopserver> <Lejvingbot> well bad assumption imo
16:14:59  <coopserver> <Lejvingbot> since if 4 lanes from one side is full
16:15:02  <coopserver> <Lejvingbot> the other side is full too
16:15:07  <coopserver> <Lejvingbot> and you need 8 mls for drop :D
16:15:13  <coopserver> <zxbiohazardzx> then you need more MLS
16:15:16  <coopserver> <Lejvingbot> yea
16:15:22  <coopserver> <zxbiohazardzx> if you have 4+4 and one of them is full then you need more outs
16:15:23  <coopserver> <Lejvingbot> so better to just do two 4->2
16:15:24  <coopserver> <Lejvingbot> and be done with it
16:15:34  <coopserver> <zxbiohazardzx> inner mix?
16:15:41  <coopserver> <Lejvingbot> 4->2 on both sides
16:15:46  <coopserver> <Lejvingbot> and let those two run
16:15:51  <coopserver> <Lejvingbot> if traffic is balanced
16:16:17  <coopserver> <Lejvingbot> otherwise you need imo a 4 ml and 4 splits
16:16:25  <coopserver> <Lejvingbot> which is way more work
16:16:49  <coopserver> <Lejvingbot> (which it almost was previously, was only lacking 2 splits)
16:16:50  <coopserver> <zxbiohazardzx> hmm not a bad plan
16:17:11  <coopserver> <Lejvingbot> what
16:17:15  <coopserver> <zxbiohazardzx> im trying to ensure the mreger has more room to be constructed
16:17:17  <coopserver> <Lejvingbot> I said something NOT bad? :D
16:17:32  <coopserver> <Lejvingbot> first time
16:17:33  <coopserver> <zxbiohazardzx> im thinking of briding the diag first and then merge west of Fiddle-eye-fee-creeek?
16:17:34  <coopserver> <Lejvingbot> =D
16:19:22  <coopserver> <Lejvingbot> good plan
16:19:27  <coopserver> <Lejvingbot> iwll give lots of space
16:20:03  <coopserver> <Lejvingbot> after the 4->2s isn't it possible to do a 4 flip flop to balnace it out?
16:20:15  <coopserver> <Lejvingbot> if maybe west has more trains than north
16:20:30  <coopserver> <zxbiohazardzx> ``
16:20:53  <coopserver> <zxbiohazardzx> unsure how that will turn out but this might give us more space to work with initially
16:21:03  <coopserver> <Lejvingbot> I'll work on the exit splits
16:21:07  <coopserver> <Lejvingbot> to me a little cleaner too
16:28:17  <coopserver> <zxbiohazardzx> lol
16:28:30  <coopserver> <zxbiohazardzx> no more left-bound?
16:28:37  <coopserver> <zxbiohazardzx> ah nvm i see
16:29:08  <coopserver> <Lejvingbot> might have done it a little bit toooooooooo early now :P
16:29:29  <coopserver> <zxbiohazardzx> meh we can do secquential 1 sec
16:30:06  <coopserver> <zxbiohazardzx> wait let me try to see if we can do a quick 4-> 2 there as well
16:30:11  <coopserver> <zxbiohazardzx> split -> merger win
16:31:16  <coopserver> <zxbiohazardzx> bridge the non-imporant side?
16:31:22  <coopserver> <Lejvingbot> ?
16:32:20  <coopserver> <zxbiohazardzx> im thinking to do the split/merger together
16:32:36  <coopserver> <zxbiohazardzx> screw the 1 mail-train through train
16:32:38  <coopserver> <zxbiohazardzx> seriously
16:33:15  <coopserver> <Lejvingbot> Some bullshit like this
16:33:33  <coopserver> <zxbiohazardzx> but why
16:33:41  <coopserver> <zxbiohazardzx> way to many tunnels mate
16:33:45  <coopserver> <zxbiohazardzx> we expect 0 traffic
16:33:55  <coopserver> <zxbiohazardzx> do like SLH 4->1 and then split it into 4 after
16:34:28  <coopserver> <Lejvingbot> my idea
16:34:34  <coopserver> <Lejvingbot> feel fre to demolish
16:34:35  <coopserver> <Lejvingbot> :D
16:34:43  <coopserver> <zxbiohazardzx> pew
16:34:44  <coopserver> <Lejvingbot> it was 8 tunnels
16:34:50  <coopserver> <Lejvingbot> from 4 lanes
16:34:52  <coopserver> <Lejvingbot> to 2 lanes
16:35:37  <coopserver> <Lejvingbot> but yeah the mail trains
16:35:40  <coopserver> <Lejvingbot> are just fucking everything up
16:35:41  <coopserver> <Lejvingbot> so much
16:36:09  <coopserver> <Lejvingbot> why are you not assuming 4 mls?
16:36:26  <coopserver> <zxbiohazardzx> i am
16:36:31  <coopserver> <zxbiohazardzx> we can merge like slh
16:36:52  <coopserver> <Lejvingbot> oki
16:37:03  <coopserver> <Lejvingbot> ah ok I see
16:37:04  <coopserver> <Lejvingbot> yeah
16:37:08  <coopserver> <Lejvingbot> we can probably have single lane
16:37:15  <coopserver> <Lejvingbot> for that fuck mail shit
16:38:01  <coopserver> <Lejvingbot> but then we don't even need 4 tunnels
16:38:04  <coopserver> <Lejvingbot> right
16:38:20  <coopserver> <zxbiohazardzx> you do if we ever 4 ML it
16:38:21  <coopserver> <Lejvingbot> we need 3
16:38:26  <coopserver> <zxbiohazardzx> and you do cause signalgap is 12 or so
16:38:27  <coopserver> <Lejvingbot> for that gap
16:38:30  <coopserver> <zxbiohazardzx> meh
16:38:50  <coopserver> <Lejvingbot> ok you do it
16:38:54  <coopserver> <Lejvingbot> I go continue shving my hear
16:38:55  <coopserver> <Lejvingbot> :P
16:39:05  <coopserver> <Lejvingbot> battery died
16:39:06  <coopserver> <zxbiohazardzx> now its 23 long?
16:39:08  <coopserver> <Lejvingbot> so half my head is shaved
16:39:09  <coopserver> <Lejvingbot> :D
16:43:22  <coopserver> <zxbiohazardzx> ripo
16:43:25  <coopserver> <Lejvingbot> rekt
16:48:23  <coopserver> <Lejvingbot> heh we have very diff styles
16:48:39  <coopserver> <zxbiohazardzx> hehe
16:49:07  <coopserver> <zxbiohazardzx> interesting its not using the top 2
16:49:57  <coopserver> <zxbiohazardzx> you can split clean to all 4 and give it no prio?
16:50:00  <coopserver> <zxbiohazardzx> as a solver
16:55:41  <coopserver> <Lejvingbot> this is how I'd do iot
16:55:42  <coopserver> <Lejvingbot> in theory
16:55:58  <coopserver> <zxbiohazardzx> so many tunnels but hmmz
16:56:09  <coopserver> <Lejvingbot> well they wou'd be less terrible
16:56:10  <coopserver> <Lejvingbot> :P
16:56:40  <coopserver> <Lejvingbot> in theory
16:56:41  <coopserver> <Lejvingbot> jackass
16:56:51  <coopserver> <zxbiohazardzx> hehe
16:58:48  <coopserver> <zxbiohazardzx> there is an SLH issue somewhere in SLH07 lol
16:58:59  <coopserver> <zxbiohazardzx> overflow logics of azure?
16:59:13  <coopserver> <Lejvingbot> what about them?
16:59:15  <coopserver> <zxbiohazardzx> lost trains mostly
16:59:16  <coopserver> <Lejvingbot> except they're terrible
16:59:27  <coopserver> <Lejvingbot> hmm don't think they'd get lost
16:59:37  <coopserver> <zxbiohazardzx> see some depots
16:59:44  <coopserver> <zxbiohazardzx> full of trains that shouldnt be there
17:00:11  <coopserver> <zxbiohazardzx> and i see why
17:00:23  <coopserver> <zxbiohazardzx> the north-side SLH parts cannot be reachted wihout doing a loop thorug a station
17:00:39  <coopserver> <Lejvingbot> fixd
17:00:43  <coopserver> <zxbiohazardzx> no
17:00:45  <coopserver> <Lejvingbot> super epic fix
17:00:46  <coopserver> <zxbiohazardzx> almost
17:00:59  <coopserver> <zxbiohazardzx> thats it
17:01:26  <coopserver> <Lejvingbot> abso told me to do those overflows
17:01:31  <coopserver> <zxbiohazardzx> congrats mr trump
17:01:32  <coopserver> <Lejvingbot> because mine was overkill he told me
17:01:35  <coopserver> <zxbiohazardzx> now officially mr president
17:04:22  <coopserver> *** Lejvingbot has joined spectators
17:09:00  *** aard has quit IRC
17:11:16  *** ektor has quit IRC
17:20:30  <coopserver> <zxbiohazardzx> all to all or selective choice ugh
17:20:36  <coopserver> <zxbiohazardzx> for another set :P
17:40:47  <coopserver> *** zxbiohazardzx has left the game (Leaving)
17:40:48  <coopserver> *** Game paused (number of players)
17:40:50  *** zxbiohazardzx has quit IRC
18:18:59  *** s-noob-fin has joined #openttdcoop
18:20:13  *** s-noob-fin has quit IRC
18:24:52  *** Progman has joined #openttdcoop
18:42:47  *** happpy_ has joined #openttdcoop
18:44:45  *** __Fellini__ has joined #openttdcoop
18:44:51  <__Fellini__> !pw
18:44:51  <coopserver> __Fellini__: screws
18:45:03  <coopserver> *** Game still paused (connecting clients, number of players)
18:45:13  <coopserver> *** __Fellini__ has joined
18:45:14  <coopserver> *** Game still paused (number of players)
18:46:16  <happpy_> hi
18:46:24  <coopserver> <__Fellini__> o/
18:46:30  <happpy_> lone time no see
18:46:36  <happpy_> how things
18:46:38  <coopserver> <__Fellini__> yep
18:46:42  <coopserver> <__Fellini__> fine
18:46:47  <coopserver> <__Fellini__> ur?
18:46:56  <happpy_> good
18:47:44  *** happpy has quit IRC
18:48:25  *** happpy_ is now known as happpy
18:54:21  <coopserver> *** __Fellini__ has left the game (Leaving)
19:03:14  *** s-noob-fin has joined #openttdcoop
19:03:43  *** Arveen has joined #openttdcoop
19:05:09  *** __Fellini__ has quit IRC
19:27:28  <happpy> !dl
19:27:28  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:27:29  <coopserver> happpy:
19:27:36  *** s-noob-fin has quit IRC
19:36:09  *** dr_gonzo_ has quit IRC
19:36:58  *** dr_gonzo has joined #openttdcoop
19:37:35  *** dr_gonzo is now known as Guest1134
19:37:49  *** s-noob-fin has joined #openttdcoop
19:40:58  *** Pahlok has joined #openttdcoop
19:41:01  <Pahlok> ok hi
19:41:17  <Pahlok> quite the puzzle...
19:41:56  <happpy> hi
19:42:31  <happpy> to get the pw doo !pw
19:43:02  <Pahlok> !pw
19:43:02  <coopserver> Pahlok: passed
19:43:42  <Pahlok> this is going nowhere, i donlwoaded the r27682 client thing, now i cant download some of the files i need on the server
19:43:56  <happpy> !grf
19:43:56  <coopserver> happpy:
19:44:37  <happpy> make a folder in your openttd folder and   nsme it newgrf and port it on ther
19:45:05  <Pahlok> i need the depots, and the japanese landscapes? i cant even find the japanese one
19:45:34  <happpy> its shord be in the this
19:45:38  <happpy> !grf
19:45:38  <coopserver> happpy:
19:47:28  <happpy> lejving ar u ther
19:48:23  <Pahlok> ok i think i might pulled it off
19:48:28  <Pahlok> now whats the pass?
19:48:40  <happpy> !pw
19:48:40  <coopserver> happpy: barred
19:48:59  <coopserver> *** Game still paused (connecting clients, number of players)
19:49:03  <coopserver> *** Pahlok has joined
19:49:04  <coopserver> *** Game still paused (number of players)
19:49:10  <happpy> ther u go
19:49:20  <coopserver> <Pahlok> ok i made it
19:49:41  <happpy> have a look and chek sume stuf out
19:49:56  <happpy> ther a sing say network plan
19:50:17  <coopserver> *** Pahlok has joined company #1
19:50:18  <coopserver> *** Game unpaused (number of players)
19:50:31  <happpy> on this server  we like big stuf and lors ov trains
19:50:33  <coopserver> <Pahlok> ok this is pretty cool
19:50:33  *** Guest1134 has quit IRC
19:51:11  <coopserver> <Pahlok> but now i dont have a clue on where to start doing something
19:52:12  <happpy> just red the plan and u shord be ok
19:52:15  <coopserver> <Pahlok> yellow purr green purr, i have no idea...
19:52:21  <coopserver> <Pahlok> just acolour? or
19:52:56  <happpy> ther train lines thar let all trains can run on it
19:53:12  <happpy> that's purr
19:53:12  <V453000> oooh a newcomer, hello :)
19:53:19  <coopserver> <Pahlok> aha
19:53:21  <V453000> welcome to madness
19:53:27  <V453000> the tracks are just colour, nothing else
19:53:32  <V453000> and they are universal so they can run any trains
19:53:41  <happpy> yep v can u shor hem  all bout the server
19:53:44  <coopserver> <Pahlok> yeah i just joined... and im uuh... well i dont know what to do here
19:54:00  <V453000> we have a plan and we cooperate while following it
19:54:04  <V453000> making the map full of trains
19:54:30  <coopserver> <Pahlok> well i'd say you allready did a pretty good job at that :P
19:54:34  <V453000> :)
19:54:50  <coopserver> <Pahlok> massive jam bottom side of the map tho
19:55:06  <coopserver> <Pahlok> slh03
19:55:10  <absolutis> Try following that jam forward, see where it starts from
19:55:21  <absolutis> See if you can figure out what's causing it
19:55:42  <coopserver> <Pahlok> yeah sure let the new player figure out your sh*t :P
19:55:51  *** dr_gonzo_ has joined #openttdcoop
19:56:23  *** dr_gonzo_ has joined #openttdcoop
19:56:36  <coopserver> <Pahlok> well all trains going to drop
19:56:41  <absolutis> I'm trying to help you learn!
19:56:42  <absolutis> !pw
19:56:42  <coopserver> absolutis: scaled
19:56:45  <coopserver> <Pahlok> looks like capacity is pretty full
19:56:48  <coopserver> *** Game paused (connecting clients)
19:56:51  <coopserver> *** absolutis has joined
19:56:52  <coopserver> *** Game unpaused (connecting clients)
19:57:43  <coopserver> <absolutis> mm yeah slh 03's trains can't merge
19:58:00  <coopserver> <Pahlok> well its pretty full all the way through
20:00:26  <coopserver> <absolutis> should prob offload some slh03 traffic to SLH 07
20:00:45  <coopserver> <absolutis> tbh might want to remove 06 too
20:01:41  <coopserver> <Pahlok> 1 sign had the advantage at slh 03
20:01:56  <coopserver> <Pahlok> only the bottom one was getting clearance, it had a 2 way sign
20:02:03  <coopserver> <absolutis> where?
20:02:07  <coopserver> <Pahlok> at slh 03
20:02:18  <coopserver> <absolutis> you said that already put up a sign at the exact location
20:02:44  <coopserver> <Pahlok> the bottom line had a 2 way signal , wich blokced the other 2
20:02:55  <coopserver> <absolutis> :stare:
20:03:22  <coopserver> <absolutis> that's supposed to be there
20:03:23  <coopserver> <Pahlok> man this feels like work :P
20:03:33  <coopserver> <Pahlok> yeah well i can understand why
20:03:40  <coopserver> <absolutis> To give priority to trains on the mainline
20:03:45  <coopserver> <Pahlok> yes i see
20:03:58  <coopserver> <Pahlok> but that bottom line was so full it never gave the other 2 a chance
20:04:30  <coopserver> <absolutis> well yeah but that's a sign the mainline needs expanding :P
20:06:01  <coopserver> <Pahlok> ok im taking a look at the staoins and how its build up...
20:06:36  <coopserver> <Pahlok> ISR elements?? grain silo's offices ? :/
20:06:50  <coopserver> <absolutis> yeah that's just eye candy
20:06:51  <coopserver> <Pahlok> pathways?
20:06:54  <coopserver> <Pahlok> ok
20:07:04  <coopserver> <Pahlok> so the riding cranes and stuff, purely for display
20:07:09  <coopserver> <absolutis> yeah
20:07:44  <coopserver> <Pahlok> im impressed tho
20:08:49  <coopserver> <Pahlok> what are you working on then?
20:09:06  <coopserver> <absolutis> right now
20:09:17  <coopserver> <absolutis> i'm shifting some traffic to slh07 instead of 03
20:12:47  <coopserver> <Pahlok> how much time did it take to build this?
20:13:13  <coopserver> <absolutis> This all?
20:13:18  <coopserver> <Pahlok> yea
20:13:37  <coopserver> <absolutis> we've been in building phase for a couple days now
20:18:44  <happpy> this a good place to get sume good  tips on net work  pahlok
20:19:06  <coopserver> <Pahlok> yes i m following some trains
20:20:14  <absolutis> oop we hit 1k
20:20:17  <coopserver> *** absolutis has left the game (Leaving)
20:20:21  <absolutis> gotta run though
20:20:37  <Lejving> hello
20:20:41  <coopserver> <Pahlok> hi
20:20:41  <Lejving> happpy, what you wanted? :)
20:21:33  <coopserver> *** Lejvingbot has joined company #1
20:21:35  <coopserver> <Pahlok> pff i've made systems with 150 trains on 1 station... and with pretty mucheverything not 1 product... but this...
20:21:52  <coopserver> <Lejvingbot> heh
20:21:59  <happpy> we have  a new play on the openttdcoop public server  lejving  he was try ro find jpanens  grf but we dun it now
20:22:10  <coopserver> <Lejvingbot> this is still not very big
20:22:22  <coopserver> <Lejvingbot> we usually at least double it
20:22:32  <coopserver> <Lejvingbot> then peoples computer can't handle it anymore
20:22:35  <coopserver> <Pahlok> so but when does a system like this get a restart?
20:22:45  <coopserver> <Lejvingbot> when people can't join the game anymore :D
20:22:54  <coopserver> <Lejvingbot> or when we're bored
20:23:11  <coopserver> <Pahlok> but like, days? weeks? months?
20:23:15  <coopserver> <Lejvingbot> ah
20:23:31  <coopserver> <Lejvingbot> I guess a game is between 1week 1 month
20:23:37  <coopserver> <Lejvingbot> something that I bet the average is
20:23:52  <coopserver> <Pahlok> ok thats cool
20:24:27  *** ConductorCat has quit IRC
20:24:36  <coopserver> <Pahlok> looking at some jams from azurespeed to slh 07
20:25:26  <coopserver> <Lejvingbot> see if you can find the sourve of it
20:25:29  <coopserver> <Lejvingbot> Source
20:25:37  <coopserver> <Lejvingbot> then try fix it :)
20:26:42  <Jam35> !pw
20:26:42  <coopserver> Jam35: chaney
20:26:46  <coopserver> *** Game paused (connecting clients)
20:26:49  <coopserver> *** Jam35 has joined
20:26:50  <coopserver> *** Game unpaused (connecting clients)
20:26:51  <coopserver> <Pahlok> made a bypass
20:26:54  <coopserver> <Jam35> yo
20:26:57  <coopserver> <Lejvingbot> sup
20:27:11  <coopserver> <Pahlok> but ill have to take a look it if actualy works
20:27:26  <coopserver> <Lejvingbot> I can say that probably wasn't it, but you're right where the bottleneck is
20:28:41  *** Maraxus has joined #openttdcoop
20:28:41  *** ChanServ sets mode: +o Maraxus
20:28:49  <coopserver> <Pahlok> b
20:29:23  <coopserver> <Pahlok> how do you guys communicate?
20:29:26  <coopserver> <Lejvingbot> by signs
20:29:28  <coopserver> <Lejvingbot> orh ere
20:29:32  <coopserver> <Lejvingbot> in chat :)
20:29:53  <coopserver> <Lejvingbot> it's not needed
20:29:59  <coopserver> <Jam35> there is a teamspeak but I have never used it
20:30:07  <coopserver> <Lejvingbot> oh wait it is needed
20:30:10  <coopserver> <Lejvingbot> but that's a bad spot for it
20:30:12  <coopserver> <Pahlok> yes
20:30:14  <coopserver> <Pahlok> i know
20:30:24  <coopserver> <Pahlok> but you do need it all the trains from above take a huge detour
20:30:43  <coopserver> <Pahlok> for now i would leave it until you have something better
20:31:08  *** ConductorCat has joined #openttdcoop
20:31:14  <coopserver> *** Jam35 has joined company #1
20:31:32  <coopserver> <Lejvingbot> this slh was pretty hastely done
20:31:41  <coopserver> <Lejvingbot> since it was in a terrible spot first
20:31:46  <coopserver> <Lejvingbot> so not very well made
20:31:53  <coopserver> <Pahlok> kinda messy :P
20:31:55  <coopserver> <Lejvingbot> but this should take care of the worst bottleneck
20:32:01  <coopserver> <Lejvingbot> very messy
20:32:06  <coopserver> <Pahlok> its just patching up :P
20:32:12  <coopserver> <Pahlok> but dont get me wrong i understand
20:33:05  <coopserver> <Pahlok> you should join them later if possible
20:33:08  <coopserver> <Lejvingbot> but mess thqat works can be a cool sometimes too
20:33:48  <coopserver> <Pahlok> it is a bit laggy tho :P
20:35:33  <coopserver> <Pahlok> that bottleneck
20:35:57  <coopserver> <Pahlok> if you space it up so there is 1 tile in the middle, you can place signs there and then both line wont stop each other?
20:36:08  <coopserver> <Lejvingbot> feel free to try it
20:36:09  <coopserver> <Lejvingbot> :)
20:36:16  <coopserver> <Lejvingbot> worst case you'll only mess with slh 07 here
20:36:54  <coopserver> <Lejvingbot> you know what CL is?
20:37:00  <coopserver> <Pahlok> no
20:37:07  <coopserver> <Lejvingbot> CL = curve length
20:37:15  <coopserver> <Pahlok> no
20:37:16  <coopserver> <Lejvingbot> in this game we have minimum of 1,5 CL for maximum speed
20:38:45  <coopserver> <Pahlok> aha
20:39:08  <coopserver> <Pahlok> that 12,5 is better then 1,5 ?
20:39:16  <coopserver> <Lejvingbot> no 1,5 and 12,5 is same
20:39:18  <coopserver> <Pahlok> i thought if you did 2 you were not losing
20:39:19  <coopserver> <Lejvingbot> just not lower than 1,5
20:39:31  <coopserver> <Pahlok> yeah i figured,
20:39:37  <coopserver> <Pahlok> how about height?
20:39:51  <coopserver> <Lejvingbot> check out sign "CL 1.5"
20:40:12  <coopserver> <Pahlok> i see allot of height differences that are not nessecary
20:40:20  <coopserver> <Lejvingbot> oh
20:40:28  <coopserver> <Lejvingbot> we terraform when it's needed
20:40:38  <coopserver> <Lejvingbot> but up and down in height level deosn't matter
20:40:46  <coopserver> <Lejvingbot> and we don't flatten an entire area for example
20:40:47  <coopserver> <Pahlok> ok
20:41:13  <coopserver> <Lejvingbot> use terraforming but just not too much :)
20:41:19  <coopserver> <Pahlok> big jam at slh 02
20:41:36  <coopserver> <Pahlok> get your ducktape
20:42:02  <coopserver> <Lejvingbot> need a 3rd ML at slh 02
20:42:42  <coopserver> <Pahlok> this feels like work, im taking a break :P
20:42:53  <coopserver> <Lejvingbot> :)
20:43:37  <coopserver> <Lejvingbot> well done at slh 07 though
20:43:52  <coopserver> <Lejvingbot> seems to be flowing now, which is the most important part
20:46:19  <coopserver> <Lejvingbot> hell rekt
20:46:51  <coopserver> <Lejvingbot> Slh 01 rekt
20:48:55  <happpy> lejving dus my slh need mor train line or its it k
20:49:03  <coopserver> <Lejvingbot> it's fine :)
20:49:21  <happpy> ok thanks
20:50:46  <coopserver> <Lejvingbot> found wrong turned signal that's why slh 01 was rekt lol
20:59:15  *** StarLite has quit IRC
20:59:36  <happpy> rip mythe game was playing crash
20:59:58  <Lejving> :(
21:00:40  <happpy> its k i save be for it crash
21:01:40  <Maraxus> !pw
21:01:40  <coopserver> Maraxus: procid
21:02:02  <Maraxus> !pw
21:02:02  <coopserver> Maraxus: strike
21:02:10  <coopserver> *** Game paused (connecting clients)
21:02:15  <coopserver> *** Maraxus has joined
21:02:16  <coopserver> *** Game unpaused (connecting clients)
21:02:19  <coopserver> <Lejvingbot> hey
21:02:24  <coopserver> <Maraxus> hi
21:04:20  <coopserver> <Lejvingbot> oh wtf
21:04:25  <coopserver> <Lejvingbot> absolutis why the fuck did you fuck up slh 07
21:04:38  <coopserver> *** Lejvingbot has left the game (Leaving)
21:04:41  <coopserver> *** Maraxus has joined company #1
21:11:14  <Lejving> not slh07, slh 03 or what ever I made
21:11:20  <Lejving> what ever
21:12:18  <absolutis> how so
21:12:39  <absolutis> just redirected some traffic from 3 to 7 since the bottom part of the network was stressed
21:29:18  <coopserver> *** Jam35 has joined spectators
21:31:35  <coopserver> *** Pahlok has left the game (Leaving)
21:33:07  <coopserver> *** Jam35 has joined company #1
21:33:26  <Jam35> !rcon set max_trains
21:33:27  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
21:33:32  <Jam35> !rcon set max_trains 1010
21:34:36  <coopserver> *** Jam35 has joined spectators
21:34:50  *** absolutis has quit IRC
21:36:18  <coopserver> *** Maraxus has joined spectators
21:36:19  <coopserver> *** Game paused (number of players)
21:36:38  <coopserver> *** Maraxus has left the game (Leaving)
21:36:53  <coopserver> *** Jam35 has joined company #1
21:36:54  <coopserver> *** Game unpaused (number of players)
21:36:58  *** Maraxus has quit IRC
21:37:34  <coopserver> *** Jam35 has left the game (Leaving)
21:37:35  <coopserver> *** Game paused (number of players)
21:53:40  <Lejving> Yeah that's how you fucked it up, it was dual lane it can handöe a lot of trains
21:54:19  <Lejving> if it was stressed most likely the ml was full and we needed more mls
21:55:23  *** Pahlok has quit IRC
21:57:44  <V453000> !pw
21:57:44  <coopserver> V453000: uneven
21:57:50  <coopserver> *** Game still paused (connecting clients, number of players)
21:57:54  <coopserver> *** V453000 has joined
21:57:55  <coopserver> *** Game still paused (number of players)
21:57:56  <coopserver> *** Game unpaused (number of players)
21:58:00  <coopserver> <V453000> evenyng
21:59:00  <coopserver> <V453000> I think we can expand hell relatively easy
21:59:13  <coopserver> <V453000> it will just take nuking almost hell part
21:59:25  <coopserver> <V453000> and making a duplicate of the main part there
21:59:36  <coopserver> <V453000> and then creating a new station just for passengers
21:59:48  <coopserver> <V453000> & changing train orders
22:00:53  *** stooj has quit IRC
22:01:40  <coopserver> <V453000> so if you want we can go to 8 lanes
22:01:59  <coopserver> <V453000> which we probably need quite badly
22:03:30  <coopserver> <V453000> greatest part is that we can simply catch all trains in passenger refit depots
22:03:43  <coopserver> <V453000> and rebuild it proper
22:04:27  <coopserver> <V453000> for now I call it night
22:04:28  <coopserver> *** V453000 has left the game (Leaving)
22:04:29  <coopserver> *** Game paused (number of players)
22:04:33  <V453000> bai
22:19:50  *** Mazur has quit IRC
22:39:07  *** Lejving has quit IRC
22:41:55  *** Lejving has joined #openttdcoop
22:47:15  *** stooj has joined #openttdcoop
23:05:41  *** Arveen has quit IRC
23:06:07  *** Mazur has joined #openttdcoop
23:06:07  *** ChanServ sets mode: +o Mazur
23:28:20  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk