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Log for #openttdcoop on 10th April 2017:
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00:22:52  *** happpy has joined #openttdcoop
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09:51:53  <tyteen4a03> !Pw
09:51:53  <coopserver> tyteen4a03: ludvig
09:52:05  <tyteen4a03> !Pw
09:52:05  <coopserver> tyteen4a03: bufpos
09:52:09  <hylje> :V
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09:52:23  <tyteen4a03> hylje: passwords always interesting
09:52:34  <hylje> especially when they change right underneath you :p
09:52:47  <tyteen4a03> bad luck perhaps
09:52:52  <hylje> timing
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10:13:45  <AzureSpeed> !pw
10:13:45  <coopserver> AzureSpeed: clamps
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10:15:21  <coopserver> <AzureSpeed> hi
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10:15:26  <coopserver> <tyteen4a03> hi
10:16:02  <tyteen4a03> hi
10:16:07  <tyteen4a03> (well, again)
10:18:03  <V453000> yo huminz
10:18:06  <hylje> ay
10:18:11  <coopserver> <AzureSpeed> ay v
10:18:51  <V453000> how is your day?
10:19:09  <coopserver> <tyteen4a03> currently avoiding studying exams
10:19:13  <hylje> heh
10:19:53  <coopserver> <AzureSpeed> currently trying to build a new sl :P
10:22:21  <V453000> sounds good
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10:43:00  <coopserver> <tyteen4a03> yeah I think we're missing a candy factory
10:43:06  <coopserver> <AzureSpeed> yeah
10:43:16  <coopserver> <tyteen4a03> I suspect that's what Mindingville Heights / Woods is
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10:43:57  <tyteen4a03> oh well, leaving that for now
10:46:23  <coopserver> <AzureSpeed> ey v
10:46:36  <coopserver> <AzureSpeed> seems like i finally figured those new signal looks out xD
10:47:25  <coopserver> <AzureSpeed> tyteen
10:47:33  <tyteen4a03> hm?
10:47:46  <coopserver> <AzureSpeed> mindingville heights /woods will be for the drinks
10:48:16  <tyteen4a03> oh?
10:48:33  <tyteen4a03> we already have a drinks
10:48:33  <coopserver> <AzureSpeed> look to the left next to it
10:50:23  <coopserver> <tyteen4a03> ah, that's accepting drinks
10:50:31  <coopserver> <tyteen4a03> I'm talking about drinks making
10:50:36  <coopserver> <AzureSpeed> oh kay
10:51:05  <coopserver> <tyteen4a03> I'm guessing that's for candy as well looking at the plan again
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10:57:41  <AzureSpeed_> !pw
10:57:41  <coopserver> AzureSpeed_: oilrig
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10:58:05  <happpy> hi
10:58:09  <coopserver> <AzureSpeed> hi
10:58:18  <happpy> How things going
10:58:53  <coopserver> <AzureSpeed> fine, all finished with normal school stuffs
11:00:07  <coopserver> <AzureSpeed> wbu?
11:00:31  <happpy> year all good
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11:03:32  <AzureSpeed_> ill cya some time
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12:20:29  <loeky> !dl
12:20:29  <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:20:30  <coopserver> loeky: http://www.openttd.org/en/download-trunk/r27742
12:25:23  <loeky> !pw
12:25:23  <coopserver> loeky: fucked
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12:42:59  <Relequestual> man, you people with your free time...
12:43:01  * Relequestual is at work
12:53:30  <loeky> well if you have work i'll join you (-:
12:57:15  <Arveen> free time ? i am at work
13:08:42  <tyteen4a03> Relequestual: I'm avoiding work
13:16:28  <happpy> hi can a admin up date openttdcoop stable server
13:22:27  <Relequestual> loeky =[
13:22:39  <Relequestual> Arveen ok apart from you =p
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15:00:56  <loeky> !pw
15:00:56  <coopserver> loeky: nsview
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15:01:29  <happpy> wb
15:01:32  <coopserver> <loeky> hey
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18:36:05  <Arveen> !pw
18:36:05  <coopserver> Arveen: gained
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18:37:00  <loeky> !pw
18:37:00  <coopserver> loeky: foster
18:37:04  <loeky> foster
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18:38:15  <coopserver> <loeky> lots off waiting cargo but no money
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19:08:31  <coopserver> <Ar-to-the-veen> those signals are so confusing to me
19:09:10  <coopserver> <loeky> yeah i look at position it is selected at and then remember what type it is
19:10:58  <tyteen4a03> they look cute tho
19:11:10  <tyteen4a03> !pw
19:11:10  <coopserver> tyteen4a03: please
19:11:17  <coopserver> *** Game paused (connecting clients)
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19:11:23  <tyteen4a03> of course the password is please
19:12:04  <coopserver> <loeky> i only wonder when do they get tiered
19:16:02  <coopserver> <Ar-to-the-veen> whats up with that lost train msg every now and then ?
19:16:43  <coopserver> <loeky> i have build new train at depot but the would stay stuck at overflow
19:16:56  <coopserver> <Ar-to-the-veen> ah ok
19:17:10  <coopserver> <loeky> dont know if that is same reson i say overflow fail
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19:26:59  <coopserver> <Ar-to-the-veen> well, im out for tonight.
19:27:18  <coopserver> <loeky> see you
19:27:22  <coopserver> <tyteen4a03> bye
19:27:23  <coopserver> <Ar-to-the-veen> laters :)
19:27:28  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
19:27:31  <V453000> !pw
19:27:31  <coopserver> V453000: laying
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19:27:42  <coopserver> <V453000> yo
19:27:45  <coopserver> <loeky> hi
19:27:51  <coopserver> <V453000> oh forced 8bpp
19:27:52  <coopserver> <V453000> brb
19:27:53  <Arveen> hi V, bye V     :P
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19:28:33  <coopserver> <V453000> ooooh
19:28:39  <coopserver> <V453000> I have a custom brix
19:28:40  <coopserver> <V453000> ._.
19:28:41  <coopserver> *** V453000 has left the game (Leaving)
19:29:04  <V453000> !pw
19:29:04  <coopserver> V453000: arrays
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19:29:22  <coopserver> <V453000> better :)
19:29:24  <coopserver> <V453000> hi
19:29:58  <coopserver> <V453000> yeah lost trains in overflow are ass
19:30:01  <coopserver> <V453000> need escape paths
19:30:35  <coopserver> <loeky> i have cloned them in the wrong place
19:30:58  <coopserver> <V453000> the overflow should work even with lost trains now
19:31:06  <V453000> !setdef
19:31:06  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:31:53  <coopserver> <V453000> oh inflation :)
19:32:17  <coopserver> <loeky> just got a bunch off tranis
19:32:25  <coopserver> <V453000> is fine
19:32:51  <coopserver> <loeky> now we wait 60 sec
19:32:52  <coopserver> <V453000> the priorities make no sense there btw
19:32:58  <coopserver> <V453000> and the 2way signals arae what is making trains get lost
19:33:07  <coopserver> <V453000> it's jus a choice
19:33:12  <coopserver> <V453000> and each output has 1 line only
19:33:46  <coopserver> <tyteen4a03> oh you're fixing my prio
19:33:49  <coopserver> <V453000> this fine :P
19:34:38  <coopserver> <V453000> hm we got no sweets yet
19:34:46  <tyteen4a03> yeah waiting for mark to found the town
19:35:02  <V453000> !rcon set found_town 2
19:35:23  <coopserver> <V453000> requires 100M :D
19:35:23  <tyteen4a03> or that
19:35:41  <coopserver> <V453000> I'll probably just cheat some money later on
19:36:02  <coopserver> <V453000> we don't need the town really
19:36:06  <coopserver> <V453000> just need the sweets factory
19:36:15  <coopserver> <V453000> which we can afford
19:36:17  <tyteen4a03> the plan wanted a sweets drop tho
19:36:21  <tyteen4a03> but yeah that's fine
19:36:26  <tyteen4a03> *drinks drop
19:36:28  <coopserver> <V453000> well sure
19:36:39  <coopserver> <V453000> that will be there when we can afford the town
19:36:44  <coopserver> <V453000> until then only sweet factory
19:37:00  <V453000> !rcon set allow_multiple_industries_per_town
19:37:01  <coopserver> 'allow_multiple_industries_per_town' is an unknown setting.
19:37:07  <V453000> !rcon set multiple_industries_per_town
19:37:08  <coopserver> 'multiple_industries_per_town' is an unknown setting.
19:37:12  <V453000> !rcon set multiple_industry_per_town
19:37:13  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
19:37:16  <V453000> !rcon set multiple_industry_per_town 1
19:37:22  <V453000> !rcon set multiple_industry_per_town 0
19:37:29  <coopserver> <V453000> and there we go
19:37:40  <coopserver> <V453000> feel free to connect sugar, toffee and candyfloss now ;)
19:39:41  <coopserver> <loeky> are all primary industries on evrey SL
19:39:59  <tyteen4a03> I just spent our last money on trains
19:40:00  <tyteen4a03> oops
19:40:07  <coopserver> <V453000> on what else :P
19:40:16  <coopserver> <V453000> trainz = profitz
19:40:22  <tyteen4a03> loeky: probably
19:40:41  <coopserver> <loeky> cool nice design
19:40:51  <tyteen4a03> I don't think it matters tho
19:41:46  <coopserver> <V453000> gtg for now
19:41:48  <coopserver> <V453000> cya later
19:41:50  <coopserver> *** V453000 has left the game (Leaving)
19:41:51  <coopserver> <loeky> later
19:42:00  <coopserver> <tyteen4a03> bye
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19:53:20  <coopserver> <tyteen4a03> loeky: I don't see any town drops anywhere
19:54:21  <coopserver> <loeky> than we build one
19:55:15  <coopserver> <tyteen4a03> certainly a solution :)
19:55:40  <coopserver> <tyteen4a03> oh right, we have no towns
19:55:46  <coopserver> <loeky> the part off the plan that was me is to build big loop arouind the lake
19:56:08  <coopserver> <tyteen4a03> we do have an LL loop
19:56:32  <coopserver> <loeky> yeah and i like the looks off it
19:56:57  <coopserver> <tyteen4a03> it gets a bit confusing near wrunthill but other it looks nice
19:57:55  <coopserver> <loeky> yeah big SL cause second lake
20:01:32  <coopserver> <tyteen4a03> did you mean for the drops for raw ingredients/finished products to share the same station?
20:02:05  <coopserver> <loeky> most stations are split for pick up and drop off
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20:04:09  <tyteen4a03> I mean but toys/bubbles/cola
20:04:15  <tyteen4a03> s/but //
20:04:49  <tyteen4a03> you have two raw ingredients and one final product in the same station
20:05:17  <coopserver> <loeky> yeah or else the loop will get crowded at 1 point
20:06:22  <tyteen4a03> so that's intentional?
20:07:10  <V453000> drop stations are together
20:07:25  <loeky> i think so dit not do the full plan
20:07:29  <V453000> so drinks + toffee + candyfloss + bubbles for example
20:07:29  <tyteen4a03> ok cool
20:07:47  <V453000> ehh bubbles/sugar
20:07:54  <V453000> you get the point :)
20:08:13  <loeky> never dit toyland before
20:09:09  <loeky> so there will be only 1 city drop for fizz drinks and candy
20:09:43  <tyteen4a03> wait, not 3 cities, each with their own final product drop?
20:10:33  <loeky> well i like multiple citys this will balance the load more over the loop
20:10:50  <loeky> but V just said only 1 drop
20:11:43  <tyteen4a03> then we already have a drop... at toys/bubbles/cola
20:12:00  <tyteen4a03> or did you mean to build one elsewhere
20:13:27  <tyteen4a03> starfingfield / wrunthill could be a good choice, might need to rethink MSH 02 tho
20:14:32  <loeky> toys bubels and cola have trains runing on htem to same drop
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20:15:09  <tyteen4a03> if you have that as a drop, fizzy pick would have nowhere to go
20:15:16  <tyteen4a03> s/a drop/the drop/
20:16:21  <coopserver> <loeky> all trains will have to do a full loop from pick up too drop off and a 2 time to go back to pick up again
20:16:49  <loeky> same will be for candy to city they will be on same MSH
20:16:54  <tyteen4a03> you're looping fizzy around the lake...?
20:17:22  <loeky> not jet no trains run on it now
20:18:55  <loeky> well all trains run a loop round the lake
20:18:58  <tyteen4a03> I don't think I understand; there is one drop (toys/bubbles/cola) and its product (fizzy) will have to go around the whole lake to reach toys drop (only drop)
20:19:31  <tyteen4a03> when they're literally next to each other
20:20:09  <loeky> well yes but loking at the products fizzy drinks gos to houses not to toy drop
20:20:31  <tyteen4a03> houses is toy drop
20:20:38  <tyteen4a03> you're using toy drop as city drop
20:21:34  <tyteen4a03> if you want to have a centralised city drop, it probably shouldn't be toy drop, which is what's currently happening
20:21:46  <loeky> yes but it does not list fizzy drinks
20:21:56  <tyteen4a03> it does
20:21:59  <loeky> i am confused
20:22:34  <tyteen4a03> okay: are we following the plan and have 3 city drops, or go with V453000 to have only one city drop
20:22:51  <V453000> I didn't say 1 city drop
20:23:05  <V453000> !pw
20:23:05  <coopserver> V453000: merger
20:23:07  <tyteen4a03> ah
20:23:23  <coopserver> *** Game paused (connecting clients)
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20:23:28  <coopserver> <V453000> the plan is clear
20:23:35  <coopserver> <V453000> what's the problem? :)
20:23:53  <tyteen4a03> my original question was whether we are using the same station for raw ingredients/final product
20:23:55  <tyteen4a03> drop
20:24:04  <coopserver> <V453000> yes
20:24:09  <tyteen4a03> okay
20:24:16  <coopserver> <V453000> there is no reason to split drops generally
20:24:23  <tyteen4a03> makes sense now
20:24:31  <coopserver> <V453000> only case is when you need to control to which industry you want to be dropping (often the case with YETI)
20:24:33  <coopserver> <V453000> great :)
20:25:00  <coopserver> <V453000> other case is when you are capping out an industry and want to produce moar in total - typically boost games
20:25:33  <loeky> so we will have multiple city drops ie houses
20:25:41  <coopserver> <tyteen4a03> yes I think so
20:25:44  <coopserver> <V453000> well, 2 exactly
20:25:50  <coopserver> <V453000> toys are industry close to town
20:25:56  <coopserver> <V453000> but houses aren't needed
20:25:59  <coopserver> <V453000> and toy shops never die
20:26:21  <tyteen4a03> so we just need the towns for the other two
20:26:23  <coopserver> <V453000> sweets drop is ready
20:26:26  <coopserver> <V453000> the town is far but accepts it
20:26:46  <coopserver> <tyteen4a03> oh?
20:26:51  <loeky> no i see first on toyland (-:
20:27:43  <coopserver> <loeky> well at least we got money now (a little bit)
20:27:55  <coopserver> <V453000> few trains and it's spent :)
20:27:58  <coopserver> <V453000> just invest =D
20:28:19  <coopserver> <tyteen4a03> I've linked sarnhall (the town nearby) to sweets drop now
20:28:39  <coopserver> <V453000> yes that's what I did too :D
20:28:57  <coopserver> <tyteen4a03> gotta love transparency settings :P
20:29:32  <coopserver> <tyteen4a03> just need to set the trains
20:30:45  <coopserver> <V453000> $$$$$$$$$$$$$$$$$$$$
20:30:48  <coopserver> <tyteen4a03> woohoo
20:31:04  <coopserver> <V453000> will probably need to spend the rest of our money on them
20:32:18  <coopserver> <loeky> will be back later
20:32:25  <coopserver> <tyteen4a03> cya
20:32:31  <coopserver> *** loeky has left the game (Leaving)
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20:34:46  <coopserver> <V453000> well I go sleep
20:34:47  <coopserver> <V453000> cya
20:34:48  <coopserver> *** V453000 has left the game (Leaving)
20:34:50  <coopserver> <tyteen4a03> bye
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22:26:13  <tyteen4a03> I'm almost tempted to name the new town diabeetus
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23:08:34  <loeky> !pw
23:08:34  <coopserver> loeky: fucked
23:08:41  <coopserver> *** Game paused (connecting clients)
23:08:42  <coopserver> *** loeky has joined
23:08:43  <coopserver> *** Game unpaused (connecting clients)
23:09:40  <tyteen4a03> passwords, always interesting
23:10:00  <coopserver> <loeky> not this one
23:10:51  <coopserver> <loeky> the ml is full for big parts
23:11:12  <coopserver> <tyteen4a03> that was quick
23:11:47  <coopserver> <loeky> what is quick?
23:12:19  <coopserver> <tyteen4a03> network was quite a few hours ago
23:12:25  <coopserver> <tyteen4a03> now suddently it's full
23:14:16  <coopserver> <loeky> maby lot of trains where in side depot and now not any more
23:15:00  <tyteen4a03> yeah
23:15:06  <tyteen4a03> I did connect a few more places
23:15:18  <coopserver> *** loeky has joined company #1
23:16:45  <coopserver> <loeky> so what to do now add ml or optimes mergers
23:19:43  <coopserver> <loeky> sweets drop is to slow
23:20:29  <coopserver> <loeky> and MSH 02
23:20:35  <coopserver> <tyteen4a03> we do have 1/3 of the trains going to it :)
23:20:41  <coopserver> <tyteen4a03> yeah it could use more platforms
23:21:03  <coopserver> <loeky> only more platforms or make it dual track
23:21:32  <coopserver> <tyteen4a03> makes sense to do both
23:21:45  <coopserver> <loeky> k will start on that
23:22:11  <coopserver> <tyteen4a03> I'm not very good at modifying huge systems like that :b
23:22:29  <coopserver> <loeky> do you play for long on coop
23:22:43  <coopserver> <tyteen4a03> on and off for a few years now
23:24:19  <coopserver> *** tyteen4a03 has joined spectators
23:24:37  <coopserver> *** tyteen4a03 has joined company #1
23:24:41  <coopserver> *** tyteen4a03 has joined spectators
23:35:34  <coopserver> <loeky> i would say the number off platforms is sufficient as long as th ml is not faster
23:37:19  <tyteen4a03> up to you
23:38:10  <tyteen4a03> it might benefit from slightly more platforms
23:38:54  <coopserver> <loeky> yeah was thinking the same it is not as bad as the MSH 02
23:39:19  <tyteen4a03> more trains are waiting for platform than a way out
23:48:37  <tyteen4a03> it might be useful to give each line its own group of platforms
23:49:19  <coopserver> <loeky> yes that should be the final result
23:50:31  <tyteen4a03> off to bed, see ya :)
23:50:36  <coopserver> <loeky> bye

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