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00:22:52 *** happpy has joined #openttdcoop 02:05:12 *** Lejving_ has joined #openttdcoop 02:09:15 *** Lejving has quit IRC 04:44:22 *** Hiddenfunstuff has joined #openttdcoop 07:18:26 *** Sova has joined #openttdcoop 08:25:56 *** Relequestual has joined #openttdcoop 09:51:53 <tyteen4a03> !Pw 09:51:53 <coopserver> tyteen4a03: ludvig 09:52:05 <tyteen4a03> !Pw 09:52:05 <coopserver> tyteen4a03: bufpos 09:52:09 <hylje> :V 09:52:11 <coopserver> *** Game still paused (connecting clients, number of players) 09:52:12 <coopserver> *** tyteen4a03 has joined 09:52:13 <coopserver> *** Game still paused (number of players) 09:52:14 <coopserver> *** Game unpaused (number of players) 09:52:23 <tyteen4a03> hylje: passwords always interesting 09:52:34 <hylje> especially when they change right underneath you :p 09:52:47 <tyteen4a03> bad luck perhaps 09:52:52 <hylje> timing 09:57:52 <coopserver> *** tyteen4a03 has joined spectators 09:57:53 <coopserver> *** Game paused (number of players) 09:58:02 <coopserver> *** tyteen4a03 has joined company #1 09:58:03 <coopserver> *** Game unpaused (number of players) 10:08:45 *** Sova has quit IRC 10:13:31 *** AzureSpeed has joined #openttdcoop 10:13:45 <AzureSpeed> !pw 10:13:45 <coopserver> AzureSpeed: clamps 10:13:50 <coopserver> *** Game paused (connecting clients) 10:13:52 <coopserver> *** AzureSpeed has joined 10:13:53 <coopserver> *** Game unpaused (connecting clients) 10:15:21 <coopserver> <AzureSpeed> hi 10:15:23 <coopserver> *** AzureSpeed has joined company #1 10:15:26 <coopserver> <tyteen4a03> hi 10:16:02 <tyteen4a03> hi 10:16:07 <tyteen4a03> (well, again) 10:18:03 <V453000> yo huminz 10:18:06 <hylje> ay 10:18:11 <coopserver> <AzureSpeed> ay v 10:18:51 <V453000> how is your day? 10:19:09 <coopserver> <tyteen4a03> currently avoiding studying exams 10:19:13 <hylje> heh 10:19:53 <coopserver> <AzureSpeed> currently trying to build a new sl :P 10:22:21 <V453000> sounds good 10:35:47 *** StarLite has joined #openttdcoop 10:35:47 *** ChanServ sets mode: +o StarLite 10:43:00 <coopserver> <tyteen4a03> yeah I think we're missing a candy factory 10:43:06 <coopserver> <AzureSpeed> yeah 10:43:16 <coopserver> <tyteen4a03> I suspect that's what Mindingville Heights / Woods is 10:43:30 *** Sova has joined #openttdcoop 10:43:57 <tyteen4a03> oh well, leaving that for now 10:46:23 <coopserver> <AzureSpeed> ey v 10:46:36 <coopserver> <AzureSpeed> seems like i finally figured those new signal looks out xD 10:47:25 <coopserver> <AzureSpeed> tyteen 10:47:33 <tyteen4a03> hm? 10:47:46 <coopserver> <AzureSpeed> mindingville heights /woods will be for the drinks 10:48:16 <tyteen4a03> oh? 10:48:33 <tyteen4a03> we already have a drinks 10:48:33 <coopserver> <AzureSpeed> look to the left next to it 10:50:23 <coopserver> <tyteen4a03> ah, that's accepting drinks 10:50:31 <coopserver> <tyteen4a03> I'm talking about drinks making 10:50:36 <coopserver> <AzureSpeed> oh kay 10:51:05 <coopserver> <tyteen4a03> I'm guessing that's for candy as well looking at the plan again 10:57:35 <coopserver> *** tyteen4a03 has left the game (Leaving) 10:57:36 <coopserver> *** AzureSpeed has left the game (Leaving) 10:57:37 <coopserver> *** Game paused (number of players) 10:57:40 *** AzureSpeed_ has joined #openttdcoop 10:57:41 <AzureSpeed_> !pw 10:57:41 <coopserver> AzureSpeed_: oilrig 10:57:46 <coopserver> *** Game still paused (connecting clients, number of players) 10:57:48 <coopserver> *** AzureSpeed has joined 10:57:49 <coopserver> *** Game still paused (number of players) 10:57:58 <coopserver> *** AzureSpeed has joined company #1 10:57:59 <coopserver> *** Game unpaused (number of players) 10:58:05 <happpy> hi 10:58:09 <coopserver> <AzureSpeed> hi 10:58:18 <happpy> How things going 10:58:53 <coopserver> <AzureSpeed> fine, all finished with normal school stuffs 11:00:07 <coopserver> <AzureSpeed> wbu? 11:00:31 <happpy> year all good 11:02:40 *** AzureSpeed has quit IRC 11:03:24 <coopserver> *** AzureSpeed has left the game (Leaving) 11:03:25 <coopserver> *** Game paused (number of players) 11:03:32 <AzureSpeed_> ill cya some time 11:03:36 *** AzureSpeed_ has quit IRC 11:17:05 *** happpy has quit IRC 12:20:26 *** loeky has joined #openttdcoop 12:20:29 <loeky> !dl 12:20:29 <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:20:30 <coopserver> loeky: http://www.openttd.org/en/download-trunk/r27742 12:25:23 <loeky> !pw 12:25:23 <coopserver> loeky: fucked 12:25:32 <coopserver> *** Game still paused (connecting clients, number of players) 12:25:33 <coopserver> *** Player has joined 12:25:34 <coopserver> *** Game still paused (number of players) 12:25:45 <coopserver> *** Player has changed his/her name to loeky 12:29:03 <coopserver> *** loeky has joined company #1 12:29:04 <coopserver> *** Game unpaused (number of players) 12:31:33 <coopserver> *** loeky has left the game (Leaving) 12:31:34 <coopserver> *** Game paused (number of players) 12:32:21 *** happpy_ has joined #openttdcoop 12:41:20 *** happpy_ is now known as happpy 12:42:59 <Relequestual> man, you people with your free time... 12:43:01 * Relequestual is at work 12:53:30 <loeky> well if you have work i'll join you (-: 12:57:15 <Arveen> free time ? i am at work 13:08:42 <tyteen4a03> Relequestual: I'm avoiding work 13:16:28 <happpy> hi can a admin up date openttdcoop stable server 13:22:27 <Relequestual> loeky =[ 13:22:39 <Relequestual> Arveen ok apart from you =p 14:58:56 *** Sova has quit IRC 15:00:56 <loeky> !pw 15:00:56 <coopserver> loeky: nsview 15:01:04 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:05 <coopserver> *** loeky has joined 15:01:06 <coopserver> *** Game still paused (number of players) 15:01:29 <happpy> wb 15:01:32 <coopserver> <loeky> hey 15:01:51 <coopserver> *** loeky has joined company #1 15:01:52 <coopserver> *** Game unpaused (number of players) 15:13:47 *** Jerik has quit IRC 15:30:37 <coopserver> *** loeky has left the game (Leaving) 15:30:38 <coopserver> *** Game paused (number of players) 15:31:20 *** loeky has quit IRC 16:02:21 *** Relequestual has quit IRC 16:29:15 *** loeky has joined #openttdcoop 17:15:13 *** Progman has joined #openttdcoop 17:25:01 *** Lejving_ is now known as Lejving 17:49:16 *** ODM has joined #openttdcoop 18:36:05 <Arveen> !pw 18:36:05 <coopserver> Arveen: gained 18:36:09 <coopserver> *** Game still paused (connecting clients, number of players) 18:36:10 <coopserver> *** Ar-to-the-veen has joined 18:36:11 <coopserver> *** Game still paused (number of players) 18:37:00 <loeky> !pw 18:37:00 <coopserver> loeky: foster 18:37:04 <loeky> foster 18:37:09 <coopserver> *** Game still paused (connecting clients, number of players) 18:37:10 <coopserver> *** loeky has joined 18:37:11 <coopserver> *** Game still paused (number of players) 18:38:15 <coopserver> <loeky> lots off waiting cargo but no money 18:40:15 <coopserver> *** Ar-to-the-veen has joined company #1 18:40:16 <coopserver> *** Game unpaused (number of players) 18:41:09 <coopserver> *** loeky has joined company #1 18:41:59 *** tyteen4a03 has quit IRC 18:43:56 *** tyteen4a03 has joined #openttdcoop 18:50:12 *** tyteen4a03 has quit IRC 18:50:16 *** tyteen4a03 has joined #openttdcoop 18:50:33 *** tyteen4a03 has quit IRC 18:53:15 *** tyteen4a03 has joined #openttdcoop 18:55:00 *** tyteen4a03 has quit IRC 18:55:05 *** tyteen4a03 has joined #openttdcoop 18:55:13 *** dr_gonzo has joined #openttdcoop 18:55:45 *** dr_gonzo is now known as Guest1019 18:56:16 *** tyteen4a03 has quit IRC 18:56:20 *** tyteen4a03 has joined #openttdcoop 19:08:31 <coopserver> <Ar-to-the-veen> those signals are so confusing to me 19:09:10 <coopserver> <loeky> yeah i look at position it is selected at and then remember what type it is 19:10:58 <tyteen4a03> they look cute tho 19:11:10 <tyteen4a03> !pw 19:11:10 <coopserver> tyteen4a03: please 19:11:17 <coopserver> *** Game paused (connecting clients) 19:11:19 <coopserver> *** tyteen4a03 has joined 19:11:20 <coopserver> *** Game unpaused (connecting clients) 19:11:23 <tyteen4a03> of course the password is please 19:12:04 <coopserver> <loeky> i only wonder when do they get tiered 19:16:02 <coopserver> <Ar-to-the-veen> whats up with that lost train msg every now and then ? 19:16:43 <coopserver> <loeky> i have build new train at depot but the would stay stuck at overflow 19:16:56 <coopserver> <Ar-to-the-veen> ah ok 19:17:10 <coopserver> <loeky> dont know if that is same reson i say overflow fail 19:23:25 *** Hiddenfunstuff has quit IRC 19:26:59 <coopserver> <Ar-to-the-veen> well, im out for tonight. 19:27:18 <coopserver> <loeky> see you 19:27:22 <coopserver> <tyteen4a03> bye 19:27:23 <coopserver> <Ar-to-the-veen> laters :) 19:27:28 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 19:27:31 <V453000> !pw 19:27:31 <coopserver> V453000: laying 19:27:39 <coopserver> *** Game paused (connecting clients) 19:27:40 <coopserver> *** V453000 has joined 19:27:41 <coopserver> *** Game unpaused (connecting clients) 19:27:42 <coopserver> <V453000> yo 19:27:45 <coopserver> <loeky> hi 19:27:51 <coopserver> <V453000> oh forced 8bpp 19:27:52 <coopserver> <V453000> brb 19:27:53 <Arveen> hi V, bye V :P 19:27:54 <coopserver> *** V453000 has left the game (Leaving) 19:28:17 <coopserver> *** Game paused (connecting clients) 19:28:18 <coopserver> *** V453000 has joined 19:28:19 <coopserver> *** Game unpaused (connecting clients) 19:28:33 <coopserver> <V453000> ooooh 19:28:39 <coopserver> <V453000> I have a custom brix 19:28:40 <coopserver> <V453000> ._. 19:28:41 <coopserver> *** V453000 has left the game (Leaving) 19:29:04 <V453000> !pw 19:29:04 <coopserver> V453000: arrays 19:29:13 <coopserver> *** Game paused (connecting clients) 19:29:14 <coopserver> *** V453000 has joined 19:29:15 <coopserver> *** Game unpaused (connecting clients) 19:29:22 <coopserver> <V453000> better :) 19:29:24 <coopserver> <V453000> hi 19:29:58 <coopserver> <V453000> yeah lost trains in overflow are ass 19:30:01 <coopserver> <V453000> need escape paths 19:30:35 <coopserver> <loeky> i have cloned them in the wrong place 19:30:58 <coopserver> <V453000> the overflow should work even with lost trains now 19:31:06 <V453000> !setdef 19:31:06 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:31:53 <coopserver> <V453000> oh inflation :) 19:32:17 <coopserver> <loeky> just got a bunch off tranis 19:32:25 <coopserver> <V453000> is fine 19:32:51 <coopserver> <loeky> now we wait 60 sec 19:32:52 <coopserver> <V453000> the priorities make no sense there btw 19:32:58 <coopserver> <V453000> and the 2way signals arae what is making trains get lost 19:33:07 <coopserver> <V453000> it's jus a choice 19:33:12 <coopserver> <V453000> and each output has 1 line only 19:33:46 <coopserver> <tyteen4a03> oh you're fixing my prio 19:33:49 <coopserver> <V453000> this fine :P 19:34:38 <coopserver> <V453000> hm we got no sweets yet 19:34:46 <tyteen4a03> yeah waiting for mark to found the town 19:35:02 <V453000> !rcon set found_town 2 19:35:23 <coopserver> <V453000> requires 100M :D 19:35:23 <tyteen4a03> or that 19:35:41 <coopserver> <V453000> I'll probably just cheat some money later on 19:36:02 <coopserver> <V453000> we don't need the town really 19:36:06 <coopserver> <V453000> just need the sweets factory 19:36:15 <coopserver> <V453000> which we can afford 19:36:17 <tyteen4a03> the plan wanted a sweets drop tho 19:36:21 <tyteen4a03> but yeah that's fine 19:36:26 <tyteen4a03> *drinks drop 19:36:28 <coopserver> <V453000> well sure 19:36:39 <coopserver> <V453000> that will be there when we can afford the town 19:36:44 <coopserver> <V453000> until then only sweet factory 19:37:00 <V453000> !rcon set allow_multiple_industries_per_town 19:37:01 <coopserver> 'allow_multiple_industries_per_town' is an unknown setting. 19:37:07 <V453000> !rcon set multiple_industries_per_town 19:37:08 <coopserver> 'multiple_industries_per_town' is an unknown setting. 19:37:12 <V453000> !rcon set multiple_industry_per_town 19:37:13 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 19:37:16 <V453000> !rcon set multiple_industry_per_town 1 19:37:22 <V453000> !rcon set multiple_industry_per_town 0 19:37:29 <coopserver> <V453000> and there we go 19:37:40 <coopserver> <V453000> feel free to connect sugar, toffee and candyfloss now ;) 19:39:41 <coopserver> <loeky> are all primary industries on evrey SL 19:39:59 <tyteen4a03> I just spent our last money on trains 19:40:00 <tyteen4a03> oops 19:40:07 <coopserver> <V453000> on what else :P 19:40:16 <coopserver> <V453000> trainz = profitz 19:40:22 <tyteen4a03> loeky: probably 19:40:41 <coopserver> <loeky> cool nice design 19:40:51 <tyteen4a03> I don't think it matters tho 19:41:46 <coopserver> <V453000> gtg for now 19:41:48 <coopserver> <V453000> cya later 19:41:50 <coopserver> *** V453000 has left the game (Leaving) 19:41:51 <coopserver> <loeky> later 19:42:00 <coopserver> <tyteen4a03> bye 19:42:45 *** Guest1019 has quit IRC 19:53:20 <coopserver> <tyteen4a03> loeky: I don't see any town drops anywhere 19:54:21 <coopserver> <loeky> than we build one 19:55:15 <coopserver> <tyteen4a03> certainly a solution :) 19:55:40 <coopserver> <tyteen4a03> oh right, we have no towns 19:55:46 <coopserver> <loeky> the part off the plan that was me is to build big loop arouind the lake 19:56:08 <coopserver> <tyteen4a03> we do have an LL loop 19:56:32 <coopserver> <loeky> yeah and i like the looks off it 19:56:57 <coopserver> <tyteen4a03> it gets a bit confusing near wrunthill but other it looks nice 19:57:55 <coopserver> <loeky> yeah big SL cause second lake 20:01:32 <coopserver> <tyteen4a03> did you mean for the drops for raw ingredients/finished products to share the same station? 20:02:05 <coopserver> <loeky> most stations are split for pick up and drop off 20:04:08 *** StarLite has quit IRC 20:04:09 <tyteen4a03> I mean but toys/bubbles/cola 20:04:15 <tyteen4a03> s/but // 20:04:49 <tyteen4a03> you have two raw ingredients and one final product in the same station 20:05:17 <coopserver> <loeky> yeah or else the loop will get crowded at 1 point 20:06:22 <tyteen4a03> so that's intentional? 20:07:10 <V453000> drop stations are together 20:07:25 <loeky> i think so dit not do the full plan 20:07:29 <V453000> so drinks + toffee + candyfloss + bubbles for example 20:07:29 <tyteen4a03> ok cool 20:07:47 <V453000> ehh bubbles/sugar 20:07:54 <V453000> you get the point :) 20:08:13 <loeky> never dit toyland before 20:09:09 <loeky> so there will be only 1 city drop for fizz drinks and candy 20:09:43 <tyteen4a03> wait, not 3 cities, each with their own final product drop? 20:10:33 <loeky> well i like multiple citys this will balance the load more over the loop 20:10:50 <loeky> but V just said only 1 drop 20:11:43 <tyteen4a03> then we already have a drop... at toys/bubbles/cola 20:12:00 <tyteen4a03> or did you mean to build one elsewhere 20:13:27 <tyteen4a03> starfingfield / wrunthill could be a good choice, might need to rethink MSH 02 tho 20:14:32 <loeky> toys bubels and cola have trains runing on htem to same drop 20:14:49 *** ODM has quit IRC 20:15:09 <tyteen4a03> if you have that as a drop, fizzy pick would have nowhere to go 20:15:16 <tyteen4a03> s/a drop/the drop/ 20:16:21 <coopserver> <loeky> all trains will have to do a full loop from pick up too drop off and a 2 time to go back to pick up again 20:16:49 <loeky> same will be for candy to city they will be on same MSH 20:16:54 <tyteen4a03> you're looping fizzy around the lake...? 20:17:22 <loeky> not jet no trains run on it now 20:18:55 <loeky> well all trains run a loop round the lake 20:18:58 <tyteen4a03> I don't think I understand; there is one drop (toys/bubbles/cola) and its product (fizzy) will have to go around the whole lake to reach toys drop (only drop) 20:19:31 <tyteen4a03> when they're literally next to each other 20:20:09 <loeky> well yes but loking at the products fizzy drinks gos to houses not to toy drop 20:20:31 <tyteen4a03> houses is toy drop 20:20:38 <tyteen4a03> you're using toy drop as city drop 20:21:34 <tyteen4a03> if you want to have a centralised city drop, it probably shouldn't be toy drop, which is what's currently happening 20:21:46 <loeky> yes but it does not list fizzy drinks 20:21:56 <tyteen4a03> it does 20:21:59 <loeky> i am confused 20:22:34 <tyteen4a03> okay: are we following the plan and have 3 city drops, or go with V453000 to have only one city drop 20:22:51 <V453000> I didn't say 1 city drop 20:23:05 <V453000> !pw 20:23:05 <coopserver> V453000: merger 20:23:07 <tyteen4a03> ah 20:23:23 <coopserver> *** Game paused (connecting clients) 20:23:24 <coopserver> *** V453000 has joined 20:23:25 <coopserver> *** Game unpaused (connecting clients) 20:23:28 <coopserver> <V453000> the plan is clear 20:23:35 <coopserver> <V453000> what's the problem? :) 20:23:53 <tyteen4a03> my original question was whether we are using the same station for raw ingredients/final product 20:23:55 <tyteen4a03> drop 20:24:04 <coopserver> <V453000> yes 20:24:09 <tyteen4a03> okay 20:24:16 <coopserver> <V453000> there is no reason to split drops generally 20:24:23 <tyteen4a03> makes sense now 20:24:31 <coopserver> <V453000> only case is when you need to control to which industry you want to be dropping (often the case with YETI) 20:24:33 <coopserver> <V453000> great :) 20:25:00 <coopserver> <V453000> other case is when you are capping out an industry and want to produce moar in total - typically boost games 20:25:33 <loeky> so we will have multiple city drops ie houses 20:25:41 <coopserver> <tyteen4a03> yes I think so 20:25:44 <coopserver> <V453000> well, 2 exactly 20:25:50 <coopserver> <V453000> toys are industry close to town 20:25:56 <coopserver> <V453000> but houses aren't needed 20:25:59 <coopserver> <V453000> and toy shops never die 20:26:21 <tyteen4a03> so we just need the towns for the other two 20:26:23 <coopserver> <V453000> sweets drop is ready 20:26:26 <coopserver> <V453000> the town is far but accepts it 20:26:46 <coopserver> <tyteen4a03> oh? 20:26:51 <loeky> no i see first on toyland (-: 20:27:43 <coopserver> <loeky> well at least we got money now (a little bit) 20:27:55 <coopserver> <V453000> few trains and it's spent :) 20:27:58 <coopserver> <V453000> just invest =D 20:28:19 <coopserver> <tyteen4a03> I've linked sarnhall (the town nearby) to sweets drop now 20:28:39 <coopserver> <V453000> yes that's what I did too :D 20:28:57 <coopserver> <tyteen4a03> gotta love transparency settings :P 20:29:32 <coopserver> <tyteen4a03> just need to set the trains 20:30:45 <coopserver> <V453000> $$$$$$$$$$$$$$$$$$$$ 20:30:48 <coopserver> <tyteen4a03> woohoo 20:31:04 <coopserver> <V453000> will probably need to spend the rest of our money on them 20:32:18 <coopserver> <loeky> will be back later 20:32:25 <coopserver> <tyteen4a03> cya 20:32:31 <coopserver> *** loeky has left the game (Leaving) 20:32:54 *** loeky has quit IRC 20:34:46 <coopserver> <V453000> well I go sleep 20:34:47 <coopserver> <V453000> cya 20:34:48 <coopserver> *** V453000 has left the game (Leaving) 20:34:50 <coopserver> <tyteen4a03> bye 21:25:08 *** Progman has quit IRC 22:26:13 <tyteen4a03> I'm almost tempted to name the new town diabeetus 23:08:24 *** loeky has joined #openttdcoop 23:08:34 <loeky> !pw 23:08:34 <coopserver> loeky: fucked 23:08:41 <coopserver> *** Game paused (connecting clients) 23:08:42 <coopserver> *** loeky has joined 23:08:43 <coopserver> *** Game unpaused (connecting clients) 23:09:40 <tyteen4a03> passwords, always interesting 23:10:00 <coopserver> <loeky> not this one 23:10:51 <coopserver> <loeky> the ml is full for big parts 23:11:12 <coopserver> <tyteen4a03> that was quick 23:11:47 <coopserver> <loeky> what is quick? 23:12:19 <coopserver> <tyteen4a03> network was quite a few hours ago 23:12:25 <coopserver> <tyteen4a03> now suddently it's full 23:14:16 <coopserver> <loeky> maby lot of trains where in side depot and now not any more 23:15:00 <tyteen4a03> yeah 23:15:06 <tyteen4a03> I did connect a few more places 23:15:18 <coopserver> *** loeky has joined company #1 23:16:45 <coopserver> <loeky> so what to do now add ml or optimes mergers 23:19:43 <coopserver> <loeky> sweets drop is to slow 23:20:29 <coopserver> <loeky> and MSH 02 23:20:35 <coopserver> <tyteen4a03> we do have 1/3 of the trains going to it :) 23:20:41 <coopserver> <tyteen4a03> yeah it could use more platforms 23:21:03 <coopserver> <loeky> only more platforms or make it dual track 23:21:32 <coopserver> <tyteen4a03> makes sense to do both 23:21:45 <coopserver> <loeky> k will start on that 23:22:11 <coopserver> <tyteen4a03> I'm not very good at modifying huge systems like that :b 23:22:29 <coopserver> <loeky> do you play for long on coop 23:22:43 <coopserver> <tyteen4a03> on and off for a few years now 23:24:19 <coopserver> *** tyteen4a03 has joined spectators 23:24:37 <coopserver> *** tyteen4a03 has joined company #1 23:24:41 <coopserver> *** tyteen4a03 has joined spectators 23:35:34 <coopserver> <loeky> i would say the number off platforms is sufficient as long as th ml is not faster 23:37:19 <tyteen4a03> up to you 23:38:10 <tyteen4a03> it might benefit from slightly more platforms 23:38:54 <coopserver> <loeky> yeah was thinking the same it is not as bad as the MSH 02 23:39:19 <tyteen4a03> more trains are waiting for platform than a way out 23:48:37 <tyteen4a03> it might be useful to give each line its own group of platforms 23:49:19 <coopserver> <loeky> yes that should be the final result 23:50:31 <tyteen4a03> off to bed, see ya :) 23:50:36 <coopserver> <loeky> bye