Config
Log for #openttdcoop on 25th May 2017:
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00:03:09  <loeky> good but until work done flow not so good
00:03:33  <loeky> working on somthing that looks like SML
00:03:48  <happpy> nice
00:04:18  <loeky> goal is to do only full speed merging
00:04:57  <happpy> Year  whonts the tl
00:05:09  <loeky> 2
00:05:30  <happpy> ok so try cerv 2 or 3
00:06:05  <loeky> yeah all corners are 2 min
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00:31:54  <happpy> ok gn have fun
00:32:04  <loeky> gn np
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01:23:28  <GeneralCamo> !password
01:23:28  <coopserver> GeneralCamo: facing
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01:24:09  <coopserver> <loeky> hello
01:24:14  <coopserver> <GeneralCamo> o/
01:24:50  <coopserver> <loeky> ML empty all trains in depot after rebuild
01:24:55  <coopserver> <GeneralCamo> Wow another Cotton Candy forest opened near Fort Hefingpool
01:26:01  <coopserver> <GeneralCamo> Right now I'm counting up the new industries that opened
01:26:48  <coopserver> <loeky> just saying could be 1/2 off allt trains in depot so map little empty
01:26:55  <coopserver> <GeneralCamo> Understood
01:28:55  <coopserver> <loeky> at clog #3  I have removed some track so depot exit remains free
01:37:36  <coopserver> <GeneralCamo> Wow. Sweet Drop/Toy Factory is just.. frozen
01:38:59  <coopserver> <loeky> yeah its bad but it was befor as well
01:40:42  <coopserver> <GeneralCamo> So this logic train basically enforces a certain spacing?
01:40:46  <coopserver> <GeneralCamo> Over at the test?
01:41:21  <coopserver> <loeky> no it is used to relies the trains at the same time
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01:51:36  <coopserver> <loeky> the rest off the work has to wait for later
01:51:40  <coopserver> <loeky> see you later
01:51:55  <coopserver> <GeneralCamo> o/
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02:33:03  <Mark> helo
02:33:04  <Mark> !pw
02:33:04  <coopserver> Mark: chippy
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02:34:27  <coopserver> <Mark> wow almost fully jammed
02:34:41  <coopserver> <Mark> loeky: dont use sml in a non-sml game
02:34:47  <coopserver> <Mark> it always causes more issues than it fixes
02:35:14  <coopserver> <Mark> and it doesnt work well with multi track merges
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02:35:52  <Mark> also: https://wiki.openttdcoop.org/File:Psg131_Compressor.png
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11:30:34  <Deactivated> !pw
11:30:34  <coopserver> Deactivated: visits
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11:41:43  <loeky> !pw
11:41:43  <coopserver> loeky: itsepc
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13:56:21  <loeky> !pw
13:56:21  <coopserver> loeky: forget
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15:07:36  <Maraxus> !pw
15:07:36  <coopserver> Maraxus: theory
15:07:46  <coopserver> <loeky> hey
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15:08:52  <coopserver> <loeky> see MSH 02 should all work now
15:09:43  <tyteen4a03> !pw
15:09:43  <coopserver> tyteen4a03: theory
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15:10:01  <tyteen4a03> woo
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15:10:20  <coopserver> <loeky> hi
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15:14:33  <tyteen4a03> toys drop exit is now clogged
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15:15:15  <coopserver> <loeky> yeah Iam testing some stuff online but it is not working for tl2
15:16:15  <tyteen4a03> yeah I think overall throughput is actually lower now
15:16:53  <coopserver> <loeky> the train gap can become smaller now
15:26:24  <coopserver> <loeky> damm test wont work for tl 2 but tl 3 should be fine i believe
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15:46:05  <tyteen4a03> I don't know why people keep adding prios to simple SL merges
15:47:01  <hylje> ~optimize~ 
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15:54:38  <tyteen4a03> and they built a tl10 prio
15:54:39  <tyteen4a03> wtf
15:58:34  <Maraxus> I could go into a longer discussion regarding TL, speed and acceleration, but since I need to go I just wish you good luck with the untangling of this "small" jam...
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15:59:14  <coopserver> <loeky> yeah realy samll
15:59:20  <coopserver> <loeky> *small
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16:00:27  <tyteen4a03> GeneralCamo: signal gap on this server is 2
16:00:40  <tyteen4a03> GeneralCamo: also you don't need entry/exit signals for splits
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17:09:27  <happpy> !players
17:09:27  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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22:59:03  <happpy> !players
22:59:03  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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23:17:35  <happpy> hey
23:25:18  <loeky> hello
23:27:07  <loeky> !pw
23:27:08  <coopserver> loeky: nature
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23:32:08  <happpy> how things going
23:33:02  <coopserver> <loeky> bit off both MSH 02 is now finised but on MSH 03 there is not sufficent space to build
23:33:43  <happpy> heem
23:34:51  <coopserver> <loeky> but the concept is working on msh2 but wont get train record like this
23:36:42  <coopserver> <loeky> also i dit a test on SML style but it needs tl>3 not 2
23:37:56  <happpy> save it for nexs game
23:40:32  <coopserver> <loeky> yeah since there was lots off intrest in this game number off trains has goten out off controle a little but i would say evry thing (is ) or at least was optimised ML flow was good (MSH where cloged up)
23:41:14  <happpy> true
23:42:20  <coopserver> <loeky> also some SL are getting trouble handeling all traffice
23:42:57  <loeky> what do you expect whit 1616 trains (-:
23:43:02  <happpy> mite need redoing
23:44:03  <loeky> dont think it is wort the hassle MSH bigger issue

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