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00:03:09 <loeky> good but until work done flow not so good 00:03:33 <loeky> working on somthing that looks like SML 00:03:48 <happpy> nice 00:04:18 <loeky> goal is to do only full speed merging 00:04:57 <happpy> Year whonts the tl 00:05:09 <loeky> 2 00:05:30 <happpy> ok so try cerv 2 or 3 00:06:05 <loeky> yeah all corners are 2 min 00:16:56 <coopserver> *** loeky has joined company #1 00:16:57 <coopserver> *** Game unpaused (number of players) 00:31:54 <happpy> ok gn have fun 00:32:04 <loeky> gn np 00:38:22 *** happpy has left #openttdcoop 01:23:23 *** GeneralCamo has joined #openttdcoop 01:23:28 <GeneralCamo> !password 01:23:28 <coopserver> GeneralCamo: facing 01:23:35 <coopserver> *** Game paused (connecting clients) 01:23:56 <coopserver> *** GeneralCamo has joined 01:23:57 <coopserver> *** Game unpaused (connecting clients) 01:24:09 <coopserver> <loeky> hello 01:24:14 <coopserver> <GeneralCamo> o/ 01:24:50 <coopserver> <loeky> ML empty all trains in depot after rebuild 01:24:55 <coopserver> <GeneralCamo> Wow another Cotton Candy forest opened near Fort Hefingpool 01:26:01 <coopserver> <GeneralCamo> Right now I'm counting up the new industries that opened 01:26:48 <coopserver> <loeky> just saying could be 1/2 off allt trains in depot so map little empty 01:26:55 <coopserver> <GeneralCamo> Understood 01:28:55 <coopserver> <loeky> at clog #3 I have removed some track so depot exit remains free 01:37:36 <coopserver> <GeneralCamo> Wow. Sweet Drop/Toy Factory is just.. frozen 01:38:59 <coopserver> <loeky> yeah its bad but it was befor as well 01:40:42 <coopserver> <GeneralCamo> So this logic train basically enforces a certain spacing? 01:40:46 <coopserver> <GeneralCamo> Over at the test? 01:41:21 <coopserver> <loeky> no it is used to relies the trains at the same time 01:48:51 <coopserver> *** loeky has joined spectators 01:51:36 <coopserver> <loeky> the rest off the work has to wait for later 01:51:40 <coopserver> <loeky> see you later 01:51:55 <coopserver> <GeneralCamo> o/ 01:52:02 <coopserver> *** loeky has left the game (Leaving) 01:53:25 *** loeky has quit IRC 02:16:20 *** Lejving has quit IRC 02:33:03 <Mark> helo 02:33:04 <Mark> !pw 02:33:04 <coopserver> Mark: chippy 02:33:15 <coopserver> *** Game paused (connecting clients) 02:33:18 <coopserver> *** Mark has joined 02:33:19 <coopserver> *** Game unpaused (connecting clients) 02:34:27 <coopserver> <Mark> wow almost fully jammed 02:34:41 <coopserver> <Mark> loeky: dont use sml in a non-sml game 02:34:47 <coopserver> <Mark> it always causes more issues than it fixes 02:35:14 <coopserver> <Mark> and it doesnt work well with multi track merges 02:35:18 <coopserver> *** Mark has joined spectators 02:35:52 <Mark> also: https://wiki.openttdcoop.org/File:Psg131_Compressor.png 03:43:22 *** cosmobird has joined #openttdcoop 03:59:40 <coopserver> *** Mark has left the game (general timeout) 04:11:39 *** Lejving has joined #openttdcoop 04:12:27 <coopserver> *** GeneralCamo has left the game (Leaving) 04:12:28 <coopserver> *** Game paused (number of players) 04:41:53 *** cosmobird has quit IRC 04:42:16 *** cosmobird has joined #openttdcoop 05:01:15 *** cosmobird_ has joined #openttdcoop 05:07:35 *** cosmobird has quit IRC 05:41:46 *** Progman has joined #openttdcoop 06:28:10 *** ODM has joined #openttdcoop 07:53:26 *** cosmobird_ has quit IRC 07:53:45 *** cosmobird_ has joined #openttdcoop 08:07:13 *** cosmobird__ has joined #openttdcoop 08:13:40 *** cosmobird_ has quit IRC 08:44:26 *** Hiddenfunstuff has joined #openttdcoop 11:24:14 *** cosmobird__ has quit IRC 11:25:02 *** cosmobird has joined #openttdcoop 11:30:10 *** Deactivated has joined #openttdcoop 11:30:34 <Deactivated> !pw 11:30:34 <coopserver> Deactivated: visits 11:35:28 *** Hiddenfunstuff has quit IRC 11:38:17 *** Hiddenfunstuff has joined #openttdcoop 11:40:04 *** loeky has joined #openttdcoop 11:41:43 <loeky> !pw 11:41:43 <coopserver> loeky: itsepc 11:42:10 <coopserver> *** Game still paused (connecting clients, number of players) 11:42:12 <coopserver> *** loeky has joined 11:42:13 <coopserver> *** Game still paused (number of players) 11:43:28 <coopserver> *** loeky has joined company #1 11:43:29 <coopserver> *** Game unpaused (number of players) 11:43:39 <coopserver> *** loeky has joined spectators 11:43:40 <coopserver> *** Game paused (number of players) 11:44:00 <coopserver> *** loeky has left the game (Leaving) 11:44:11 <coopserver> *** Game still paused (connecting clients, number of players) 11:44:13 <coopserver> *** loeky has joined 11:44:14 <coopserver> *** Game still paused (number of players) 11:44:36 <coopserver> *** loeky has joined company #1 11:44:37 <coopserver> *** Game unpaused (number of players) 12:36:29 *** Deactivated has quit IRC 13:54:39 <coopserver> *** loeky has left the game (general timeout) 13:54:40 <coopserver> *** Game paused (number of players) 13:56:21 <loeky> !pw 13:56:21 <coopserver> loeky: forget 13:56:26 <coopserver> *** Game still paused (connecting clients, number of players) 13:56:28 <coopserver> *** loeky has joined 13:56:29 <coopserver> *** Game still paused (number of players) 13:58:31 *** Maraxus has joined #openttdcoop 13:58:31 *** ChanServ sets mode: +o Maraxus 15:07:36 <Maraxus> !pw 15:07:36 <coopserver> Maraxus: theory 15:07:46 <coopserver> <loeky> hey 15:07:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:07:49 <coopserver> *** Maraxus has joined 15:07:50 <coopserver> *** Game still paused (number of players) 15:08:52 <coopserver> <loeky> see MSH 02 should all work now 15:09:43 <tyteen4a03> !pw 15:09:43 <coopserver> tyteen4a03: theory 15:09:59 <coopserver> *** Game still paused (connecting clients, number of players) 15:10:00 <coopserver> *** tyteen4a03 has joined 15:10:01 <coopserver> *** Game still paused (number of players) 15:10:01 <tyteen4a03> woo 15:10:02 <coopserver> *** Game unpaused (number of players) 15:10:20 <coopserver> <loeky> hi 15:14:23 <coopserver> *** loeky has joined company #1 15:14:33 <tyteen4a03> toys drop exit is now clogged 15:14:50 *** cosmobird has quit IRC 15:15:15 <coopserver> <loeky> yeah Iam testing some stuff online but it is not working for tl2 15:16:15 <tyteen4a03> yeah I think overall throughput is actually lower now 15:16:53 <coopserver> <loeky> the train gap can become smaller now 15:26:24 <coopserver> <loeky> damm test wont work for tl 2 but tl 3 should be fine i believe 15:36:31 <coopserver> *** Maraxus has joined company #1 15:46:05 <tyteen4a03> I don't know why people keep adding prios to simple SL merges 15:47:01 <hylje> ~optimize~ 15:51:18 <coopserver> *** Maraxus has joined spectators 15:54:38 <tyteen4a03> and they built a tl10 prio 15:54:39 <tyteen4a03> wtf 15:58:34 <Maraxus> I could go into a longer discussion regarding TL, speed and acceleration, but since I need to go I just wish you good luck with the untangling of this "small" jam... 15:58:44 <coopserver> *** Maraxus has left the game (Leaving) 15:59:14 <coopserver> <loeky> yeah realy samll 15:59:20 <coopserver> <loeky> *small 15:59:37 *** Maraxus has quit IRC 16:00:27 <tyteen4a03> GeneralCamo: signal gap on this server is 2 16:00:40 <tyteen4a03> GeneralCamo: also you don't need entry/exit signals for splits 16:05:44 <coopserver> *** tyteen4a03 has left the game (Leaving) 16:27:00 <coopserver> *** loeky has joined spectators 16:27:01 <coopserver> *** Game paused (number of players) 16:45:26 <coopserver> *** loeky has joined company #1 16:45:27 <coopserver> *** Game unpaused (number of players) 17:07:26 *** happpy has joined #openttdcoop 17:09:27 <happpy> !players 17:09:27 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 18:31:53 <coopserver> *** loeky has joined spectators 18:31:54 <coopserver> *** Game paused (number of players) 18:32:46 *** Progman has quit IRC 18:57:00 <coopserver> *** loeky has left the game (Leaving) 19:10:58 *** happpy has left #openttdcoop 20:49:37 *** Progman has joined #openttdcoop 21:17:45 *** ODM has quit IRC 21:44:11 *** Jerik has quit IRC 21:48:50 *** Progman has quit IRC 22:02:21 *** Hiddenfunstuff has quit IRC 22:06:14 *** Deactivated has joined #openttdcoop 22:17:43 *** Deactivated has quit IRC 22:56:04 *** happpy has joined #openttdcoop 22:59:03 <happpy> !players 22:59:03 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 23:11:09 *** Deactivated has joined #openttdcoop 23:17:35 <happpy> hey 23:25:18 <loeky> hello 23:27:07 <loeky> !pw 23:27:08 <coopserver> loeky: nature 23:27:15 <coopserver> *** Game still paused (connecting clients, number of players) 23:27:16 <coopserver> *** loeky has joined 23:27:17 <coopserver> *** Game still paused (number of players) 23:28:56 <coopserver> *** loeky has joined company #1 23:28:57 <coopserver> *** Game unpaused (number of players) 23:32:08 <happpy> how things going 23:33:02 <coopserver> <loeky> bit off both MSH 02 is now finised but on MSH 03 there is not sufficent space to build 23:33:43 <happpy> heem 23:34:51 <coopserver> <loeky> but the concept is working on msh2 but wont get train record like this 23:36:42 <coopserver> <loeky> also i dit a test on SML style but it needs tl>3 not 2 23:37:56 <happpy> save it for nexs game 23:40:32 <coopserver> <loeky> yeah since there was lots off intrest in this game number off trains has goten out off controle a little but i would say evry thing (is ) or at least was optimised ML flow was good (MSH where cloged up) 23:41:14 <happpy> true 23:42:20 <coopserver> <loeky> also some SL are getting trouble handeling all traffice 23:42:57 <loeky> what do you expect whit 1616 trains (-: 23:43:02 <happpy> mite need redoing 23:44:03 <loeky> dont think it is wort the hassle MSH bigger issue