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00:16:40 *** Mark has quit IRC 00:42:16 <coopserver> *** PeterV has left the game (Leaving) 00:42:17 <coopserver> *** Game paused (number of players) 00:44:36 *** Mark has joined #openttdcoop 00:44:36 *** Webster sets mode: +o Mark 02:52:38 *** dr_gonzo_ has joined #openttdcoop 02:59:56 *** Guest255 has quit IRC 03:24:18 *** PeterV has quit IRC 07:56:37 *** Mark has quit IRC 08:39:51 *** dr_gonzo_ has quit IRC 09:14:47 *** Progman has joined #openttdcoop 11:04:37 *** StarLite has joined #openttdcoop 11:04:37 *** ChanServ sets mode: +o StarLite 11:54:15 *** happpy has quit IRC 12:28:10 *** hylje has quit IRC 12:28:33 *** hylje has joined #openttdcoop 12:28:33 *** ChanServ sets mode: +o hylje 14:04:15 *** dP has joined #openttdcoop 14:04:15 *** dP is now known as _dp_ 14:26:23 *** happpy has joined #openttdcoop 18:01:29 *** CompuDesktop has quit IRC 18:05:53 *** Compu has joined #openttdcoop 18:18:27 *** Mark has joined #openttdcoop 18:18:27 *** Webster sets mode: +o Mark 18:39:27 *** Mark has quit IRC 18:43:03 *** Mark has joined #openttdcoop 18:43:03 *** Webster sets mode: +o Mark 20:47:03 *** Mark has quit IRC 21:23:27 *** Evuflow1 has joined #openttdcoop 21:25:44 *** ld50 has joined #openttdcoop 21:27:15 <ld50> hi everybody! i've been playing TT since the 90s, it's so very nice to see others still care about this, too. i've never been in contact with the community until now 21:28:42 *** evuflow has quit IRC 21:30:21 *** StarLite has quit IRC 21:31:41 <ld50> now, i've been playing aroung with newgrfs, especially the opengfx+ stuff. i'm very excited about that except for one issue: when i load opengfx+ landscape, the tunnel entrances for normal rails are the maglev ones 21:31:53 <ld50> is this a known problem? 21:59:26 <Arveen2> hi 21:59:32 <Arveen2> i seen this several times 22:00:23 <Arveen2> it's just an display issue, the rail itself is still rail or erail 22:00:36 <Arveen2> i can't remember what triggers this behavior 22:07:29 <ld50> disabling "replace ground tiles" in opengfx+ landscape fixes the issue 22:08:25 <Arveen2> ah 22:08:35 <Arveen2> (= 22:08:37 <ld50> i just found out myself :) 22:09:00 <ld50> but it's not a good fix as this seems to disable some of the goodies of opengfx+ landscape 22:13:01 <ld50> is there a way to load a savegame but change this setting? i'v got a save i'd like to fix 22:13:20 <Arveen2> well 22:13:47 <Arveen2> there is a way to change grf settings in a running game, but it's unsupported and can lead to crashing/corrupting the game 22:14:02 <ld50> i haven 22:14:04 <ld50> ups 22:14:23 <ld50> i haven't played that much (until my first tunnel, haha). recreating the map would do 22:14:41 <ld50> i remember there was a map seed system 22:14:50 <ld50> but i can't seem to find it 22:16:32 <Arveen2> i think it was "set newgrf_developer_tools 1" in the console to enable changing grf's in game 22:17:39 *** PeterV has joined #openttdcoop 22:19:42 <ld50> thanks for the info, but i think i'd rather not go down that alley. instead i want to recreate the map and start over. but i want the exact same map. how do i get the creation seed from the savegame? 22:22:10 <Arveen2> that's what i would suggest 22:22:24 <Arveen2> afaik there is no way of recreating the same random map in the vanilla version. 22:22:43 <Arveen2> there was a patch in the development section for reproducible generation iirc 22:26:29 <ld50> "getseed Returns the seed used to create the game, for randomly generated games. The seed can be used to reproduce the same starting map. " 22:26:29 <ld50> but i don't know where to use the resulting seed 22:27:18 <Arveen2> hmm 22:29:12 <Arveen2> https://www.tt-forums.net/viewtopic.php?f=31&t=72479 22:29:13 <Webster> Title: Is Random Seed on new game creation gone? - Transport Tycoon Forums (at www.tt-forums.net) 22:35:01 <PeterV> !password 22:35:02 <coopserver> PeterV: toggle 22:35:16 <coopserver> *** Game still paused (connecting clients, number of players) 22:35:20 <coopserver> *** Player has joined 22:35:21 <coopserver> *** Game still paused (number of players) 22:35:22 <coopserver> *** Game unpaused (number of players) 22:35:33 <coopserver> <Player> !nick PeterV 22:35:34 <coopserver> *** Player has changed his/her name to PeterV 22:35:39 <PeterV> !players 22:35:39 <coopserver> PeterV: There are currently 1 players and 0 spectators, making a total of 1 clients connected 22:38:57 <ld50> Arveen2: thanks, i tried to use "set generation_seed XXX" with xxx being the value returned by getseed, but the map is totally different 22:41:20 <Arveen2> well that's sad 22:41:26 <Arveen2> i have no other idea 22:41:54 <Arveen2> sometimes the maps i don't like at first are the most interesting ones to build tho :) 22:42:32 <ld50> Arveen2: it works with "newgame XXX"! but it seems industries and towns and stuff are not part of the seed. oh well. i guess i have to let go of this one... 22:43:58 <Arveen2> i'm out for tonight. good luck in generating a nice map :) 23:01:18 <ld50> thanks :) 23:01:18 <ld50> does anybody know whether opengfx+ trains and road vehicles is compatible with FIRS? 23:02:13 <happpy> ther shord be a set in the grf list for that 23:03:40 *** Progman has quit IRC 23:15:56 <coopserver> *** PeterV has left the game (Leaving) 23:15:57 <coopserver> *** Game paused (number of players) 23:23:47 *** PeterV has quit IRC 23:41:08 *** PeterV has joined #openttdcoop