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Log for #openttdcoop on 3rd December 2017:
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21:27:15  <ld50> hi everybody! i've been playing TT since the 90s, it's so very nice to see others still care about this, too. i've never been in contact with the community until now
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21:31:41  <ld50> now, i've been playing aroung with newgrfs, especially the opengfx+ stuff. i'm very excited about that except for one issue: when i load opengfx+ landscape, the tunnel entrances for normal rails are the maglev ones
21:31:53  <ld50> is this a known problem?
21:59:26  <Arveen2> hi
21:59:32  <Arveen2> i seen this several times
22:00:23  <Arveen2> it's just an display issue, the rail itself is still rail or erail
22:00:36  <Arveen2> i can't remember what triggers this behavior
22:07:29  <ld50> disabling "replace ground tiles" in opengfx+ landscape fixes the issue
22:08:25  <Arveen2> ah
22:08:35  <Arveen2> (=
22:08:37  <ld50> i just found out myself :)
22:09:00  <ld50> but it's not a good fix as this seems to disable some of the goodies of opengfx+ landscape
22:13:01  <ld50> is there a way to load a savegame but change this setting? i'v got a save i'd like to fix
22:13:20  <Arveen2> well
22:13:47  <Arveen2> there is a way to change grf settings in a running game, but it's unsupported and can lead to crashing/corrupting the game
22:14:02  <ld50> i haven
22:14:04  <ld50> ups
22:14:23  <ld50> i haven't played that much (until my first tunnel, haha). recreating the map would do
22:14:41  <ld50> i remember there was a map seed system
22:14:50  <ld50> but i can't seem to find it
22:16:32  <Arveen2> i think it was "set newgrf_developer_tools 1" in the console to enable changing grf's in game
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22:19:42  <ld50> thanks for the info, but i think i'd rather not go down that alley. instead i want to recreate the map and start over. but i want the exact same map. how do i get the creation seed from the savegame?
22:22:10  <Arveen2> that's what i would suggest
22:22:24  <Arveen2> afaik there is no way of recreating the same random map in the vanilla version.
22:22:43  <Arveen2> there was a patch in the development section for reproducible generation iirc
22:26:29  <ld50> "getseed 	Returns the seed used to create the game, for randomly generated games. The seed can be used to reproduce the same starting map. "
22:26:29  <ld50> but i don't know where to use the resulting seed
22:27:18  <Arveen2> hmm
22:29:12  <Arveen2> https://www.tt-forums.net/viewtopic.php?f=31&t=72479
22:29:13  <Webster> Title: Is Random Seed on new game creation gone? - Transport Tycoon Forums (at www.tt-forums.net)
22:35:01  <PeterV> !password
22:35:02  <coopserver> PeterV: toggle
22:35:16  <coopserver> *** Game still paused (connecting clients, number of players)
22:35:20  <coopserver> *** Player has joined
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22:35:33  <coopserver> <Player> !nick PeterV
22:35:34  <coopserver> *** Player has changed his/her name to PeterV
22:35:39  <PeterV> !players
22:35:39  <coopserver> PeterV: There are currently 1 players and 0 spectators, making a total of 1 clients connected
22:38:57  <ld50> Arveen2: thanks, i tried to use "set generation_seed XXX" with xxx being the value returned by getseed, but the map is totally different
22:41:20  <Arveen2> well that's sad
22:41:26  <Arveen2> i have no other idea
22:41:54  <Arveen2> sometimes the maps i don't like at first are the most interesting ones to build tho :)
22:42:32  <ld50> Arveen2: it works with "newgame XXX"! but it seems industries and towns and stuff are not part of the seed. oh well. i guess i have to let go of this one...
22:43:58  <Arveen2> i'm out for tonight. good luck in generating a nice map :)
23:01:18  <ld50> thanks :)
23:01:18  <ld50> does anybody know whether opengfx+ trains and road vehicles is compatible with FIRS?
23:02:13  <happpy> ther shord be a set in the grf list   for that
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