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Log for #openttdcoop on 25th December 2017:
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00:03:20  <coopserver> <Imutrainfolks> you know the balancer is up ahead right?
00:03:43  <coopserver> <Imutrainfolks> oh
00:04:23  <coopserver> <Imutrainfolks> Loeky
00:04:28  <coopserver> <Imutrainfolks> That would leave four
00:04:56  <coopserver> <Imutrainfolks> okay
00:05:02  <coopserver> <Imutrainfolks> I guess that would do
00:05:20  <coopserver> <Imutrainfolks> so we are finshed?
00:05:25  <coopserver> <loeky> just get the trains going
00:08:28  <coopserver> <Imutrainfolks> I luv me trees
00:10:34  <coopserver> <Imutrainfolks> ????
00:10:52  <coopserver> <Imutrainfolks> It was working fine before
00:10:55  <coopserver> <Imutrainfolks> Why destory it?
00:12:11  <coopserver> <Imutrainfolks> Oh
00:12:15  <coopserver> <Imutrainfolks> Okay Let me remake it
00:16:37  <coopserver> <loeky> it can be more compact when diagonal runs in the ther way
00:16:45  <coopserver> <Imutrainfolks> oh
00:17:02  <coopserver> <loeky> not all to all now but the flow will be good lets see it
00:17:35  <coopserver> <Imutrainfolks> it not really meant to be  all to all
00:18:35  <coopserver> <Imutrainfolks> Why do people always do that type of priotory?
00:18:46  <coopserver> <Imutrainfolks> is it even more ffective?
00:19:11  <coopserver> <loeky> what type?
00:19:35  <coopserver> <Imutrainfolks> using a external track to prortatize instead of one only
00:20:28  <coopserver> <loeky> then you can make the prio longer then 2 tiles we realy need 3*tl to not slow ML at all
00:21:08  <coopserver> <Imutrainfolks> but you could easily still do it without the external track by using a combo
00:22:00  <coopserver> <loeky> no that will just link the bocks togheter
00:22:09  <coopserver> <Imutrainfolks> oh
00:41:55  *** Mark has joined #openttdcoop
00:41:55  *** Webster sets mode: +o Mark
00:43:13  <Mark> !pw
00:43:13  <coopserver> Mark: wander
00:43:17  <coopserver> *** Game paused (connecting clients)
00:43:19  <coopserver> *** Mark has joined
00:43:20  <coopserver> *** Game unpaused (connecting clients)
00:43:23  <coopserver> <Mark> howdy
00:43:27  <coopserver> <loeky> yo
00:43:29  <coopserver> <Imutrainfolks> hi
00:44:20  <coopserver> <Mark> shortfield jammed
00:44:31  <coopserver> <loeky> the network i rebooting
00:44:36  <coopserver> <Mark> oh ok
00:45:38  <coopserver> <Imutrainfolks> Everyone, let go to stations that have a lot of cargo and add more trains for them :D
00:46:09  <coopserver> <loeky> not now the network is still getting up to speed
00:46:18  <coopserver> <Imutrainfolks> k
00:46:19  <coopserver> <Mark> lets get everything running smoothly first
00:47:13  <coopserver> <loeky> utrain your overflow jamed
00:47:34  <coopserver> <Imutrainfolks> where?
00:47:51  <coopserver> <loeky> fram on slh 05
00:47:59  <coopserver> <loeky> lonfinford
00:48:10  <coopserver> <Imutrainfolks> ?
00:48:17  <coopserver> <Imutrainfolks> oh
00:48:47  <coopserver> <Mark> i think the prios at bbh02 are too long
00:49:25  <coopserver> <Imutrainfolks> There was a stoped train
00:49:30  <coopserver> <Imutrainfolks> that just stopped flow
00:49:31  <coopserver> <loeky> there is not that much traffic behind that side
00:51:58  <coopserver> <loeky> i presume that there still many lost trains that needs clear
00:52:19  <coopserver> <Imutrainfolks> no
00:52:26  <coopserver> <Imutrainfolks> they are finding there way back
00:52:54  <coopserver> <loeky> yep but it the can still bottelneck bh 02
00:53:33  <coopserver> <loeky> slh 04 has lost off trains truning round
00:59:04  <coopserver> <loeky> fixed wrong signal
00:59:26  <coopserver> <Mark> me too
00:59:49  <coopserver> <Mark> you should watch your block lengths
01:00:25  <coopserver> <Mark> you want to leave signal gaps so waiting trains never block a split
01:00:35  <coopserver> <Imutrainfolks> me?
01:00:41  <coopserver> <Mark> loeky:
01:00:47  <coopserver> <Imutrainfolks> k\
01:01:40  <coopserver> <loeky> wont alsways keep max flow then
01:02:03  <coopserver> <Mark> bbh02 join isnt flowing at all :P
01:02:37  <coopserver> <loeky> yeah all of slh 05 is probably turning in it
01:03:13  <coopserver> <Mark> no offense but the balancing doesnt work at all
01:03:25  <coopserver> <loeky> at bbh 02?
01:03:38  <coopserver> <Mark> yes
01:06:23  <coopserver> <loeky> seems to be clearing up now
01:06:32  <coopserver> <Mark> yes cause i fixed it :P
01:06:38  <coopserver> <Mark> but whatever
01:07:17  <coopserver> <Mark> slh05 is jamming now
01:07:33  <coopserver> <loeky> and the lost trains ar gone but yeah those splits keep full flow
01:08:15  <coopserver> <loeky> tehre are overflow on all stations so no ML stopper
01:09:16  <coopserver> <Mark> well i guess everything is moving now
01:09:22  <coopserver> <Mark> do we want a new game yet?
01:09:37  <coopserver> <loeky> bbh 03 is still full
01:09:38  <coopserver> <Imutrainfolks> I want to
01:09:49  <coopserver> <loeky> do what you like
01:10:22  <coopserver> <loeky> also on wecome server (-:
01:11:09  <coopserver> <Imutrainfolks> The merger is not good
01:11:11  <coopserver> <Imutrainfolks> :D
01:11:39  <coopserver> <Mark> im working on it
01:12:06  <coopserver> <loeky> there for all to all is better now 1 side get prio
01:13:24  <coopserver> <Imutrainfolks> Why not merge the 3 lane before BBH 03
01:14:02  <coopserver> <loeky> then you merge to often evry time making trains stop
01:14:27  <coopserver> <Imutrainfolks> sure, but in this case the third lane isnt busy
01:14:38  <coopserver> <Imutrainfolks> so it would just be a once a while case
01:14:49  <coopserver> <loeky> we can improve that
01:15:08  <coopserver> <Imutrainfolks> :D
01:15:11  <coopserver> <Imutrainfolks> ANOTHER TRAIN
01:15:22  <coopserver> <loeky> thats no improvent (-:
01:15:27  <coopserver> <Imutrainfolks> ikr
01:15:50  <coopserver> <Imutrainfolks> should we just stop the flow again?
01:15:55  <coopserver> <loeky> no
01:16:13  <coopserver> <Imutrainfolks> oh
01:16:19  <coopserver> <Imutrainfolks> wait I know one thing that would help
01:16:45  <coopserver> <Imutrainfolks> now it the matter of waiting
01:20:20  <coopserver> <Mark> who uses pbs with exit signals?
01:20:26  <coopserver> <Mark> like !here
01:21:06  <coopserver> <Imutrainfolks> mistake
01:21:08  <coopserver> <Imutrainfolks> xd
01:22:36  <coopserver> <loeky> #51 still in propper route
01:22:57  <coopserver> <Imutrainfolks> it
01:22:59  <coopserver> <Imutrainfolks> wow
01:23:09  <coopserver> <Imutrainfolks> Im so annoyed with this group of train
01:24:17  <coopserver> <loeky> no keep entry and exit on same slh this wil just confuse things imo
01:24:37  <coopserver> <Imutrainfolks> ?
01:27:21  <coopserver> <Mark> dont add more trains untill everything is running please
01:27:29  <coopserver> <Imutrainfolks> ...
01:27:34  <coopserver> <Imutrainfolks> yeahhhh
01:27:58  <coopserver> <Mark> there is no point, more trains will just slow traffic down more resulting in less cargo picked up
01:28:14  <coopserver> <Imutrainfolks> I just added a new station
01:28:23  <coopserver> <Mark> i know
01:29:08  <coopserver> <Imutrainfolks> there isnt any problems
01:29:32  <coopserver> <Mark> yes there is
01:29:37  <coopserver> <Imutrainfolks> where?
01:29:41  <coopserver> <Imutrainfolks> oh nvm
01:34:15  <coopserver> <Mark> dont
01:34:19  <coopserver> <Imutrainfolks> k
01:36:10  <coopserver> <Mark> whats flow protection supposed to do anyway?
01:36:52  <coopserver> <loeky> prevent ML block it just an overflow on  a drop tation
01:37:03  <coopserver> <Mark> drop stations dont need overflows
01:37:13  <coopserver> <Mark> im sorry but its going to go
01:37:38  <coopserver> <loeky> no hard feelings
01:44:43  <coopserver> *** Mark has left the game (general timeout)
01:45:18  <Mark> !pw
01:45:19  <coopserver> Mark: margin
01:45:25  <coopserver> *** Game paused (connecting clients)
01:45:28  <coopserver> *** Mark has joined
01:45:29  <coopserver> *** Game unpaused (connecting clients)
01:46:50  <coopserver> <loeky> #150 driving around empty
01:47:27  <coopserver> <Mark> omg bbh03 is completely missing a connection
01:47:38  <coopserver> <Mark> oh wait
01:47:40  <coopserver> <Mark> its way over there
01:48:05  <coopserver> <loeky> (-:
01:49:54  <coopserver> <Imutrainfolks> i think we are done now
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01:50:28  <coopserver> <Mark> have you made a new map yet? :P
01:50:35  <coopserver> <Imutrainfolks> no
01:50:43  <coopserver> <Imutrainfolks> I just thought someone might of already
01:50:51  <coopserver> <Imutrainfolks> Im not even sure if we are done
01:50:58  <coopserver> <Mark> theres still shit to be fixed here
01:51:09  <coopserver> <Imutrainfolks> like what?
01:51:39  <coopserver> <Imutrainfolks> If you are thinking about the temp slh5 it working as a proper slh
01:52:27  <coopserver> <loeky> the temp sh 05 started of as a single bridge so it has already been expanded
01:53:13  <coopserver> <Mark> yea its actually not too bad right now
01:53:14  <coopserver> <Imutrainfolks> What can we do about bhh 02
01:53:29  <coopserver> <Mark> food plant exit probably needs 4 lanes
01:53:47  <coopserver> <Imutrainfolks> nah
01:53:50  <coopserver> <Imutrainfolks> it flowing
01:53:55  <coopserver> <Mark> not really
01:54:05  <coopserver> <Imutrainfolks> oh
01:54:24  <coopserver> <Imutrainfolks> let do 3
01:54:36  <coopserver> <Imutrainfolks> so for every lane there is four platforms going to it
01:54:49  <coopserver> <Imutrainfolks> then add a balancer
01:55:11  <coopserver> <Imutrainfolks> it already in place
01:55:13  <coopserver> <Mark> might need to rebuild that station
01:55:25  <coopserver> <Imutrainfolks> the food pickup?
01:55:28  <coopserver> <Imutrainfolks> or the drop?
01:55:34  <coopserver> <Mark> drop
01:55:37  <coopserver> <Imutrainfolks> true
01:55:43  <coopserver> <Imutrainfolks> it pretty messy
01:55:59  <coopserver> <Mark> it looks nice
01:56:13  <coopserver> <Imutrainfolks> h,,
01:56:15  <coopserver> <Imutrainfolks> yeah
01:56:17  <coopserver> <Imutrainfolks> bit
01:56:28  <coopserver> <Imutrainfolks> if we gonna add 3 lane output
01:56:31  <coopserver> <Mark> dont just stop traffic]
01:56:33  <coopserver> <Imutrainfolks> then we gonna have to
01:56:43  <coopserver> <Imutrainfolks> rebuild it
01:56:58  <coopserver> <loeky> just need more platforms easy to add
01:57:18  <coopserver> <Imutrainfolks> I think it the matter of the output
01:57:49  <coopserver> <Imutrainfolks> i know how to add more
01:58:47  <coopserver> <Imutrainfolks> xxx
01:59:11  <coopserver> <Imutrainfolks> there is a bloody truck in there
01:59:49  <coopserver> <Mark> just fixed the waiting bays for now
01:59:55  <coopserver> <Mark> might be enough
02:00:52  <coopserver> <Imutrainfolks> should we add more platform?
02:00:58  <coopserver> <Imutrainfolks> I got a idea how to
02:01:08  <coopserver> <Mark> i think its fine
02:01:17  <coopserver> <Imutrainfolks> k
02:01:37  <coopserver> <Mark> bbh04 westbound needs to be balanced
02:01:39  <coopserver> <Imutrainfolks> look at the food pickup
02:01:54  <coopserver> <Mark> yea thats cause you stopped traffic to the drop
02:02:04  <coopserver> <Mark> it will be fine, it has an overflow
02:02:09  <coopserver> <Imutrainfolks> k
02:02:52  <coopserver> <Imutrainfolks> Should we do a old fashoned balancer for BHH 04?
02:03:00  <coopserver> <Imutrainfolks> BBH 04
02:03:43  <coopserver> <Imutrainfolks> ...
02:05:53  <coopserver> <Imutrainfolks> I dont think the unbalanced merge is causing any problems actually
02:06:17  <loeky> slh 03 is still reboting lol
02:06:48  <coopserver> <Mark> looks like too many trains and no overflow'
02:06:57  <coopserver> <Imutrainfolks> SLH 03?
02:07:13  <coopserver> <Imutrainfolks> I think it doing fine
02:07:23  <coopserver> <loeky> low rating when no service
02:08:11  <coopserver> <Imutrainfolks> maybe it needs some more trains
02:08:36  <coopserver> <Mark> all right shits moving it seems
02:08:48  <coopserver> <Mark> im a bit hesitant to start a new game cause i broke the autopilot last time
02:08:54  <coopserver> <Imutrainfolks> ?
02:08:59  <coopserver> <Imutrainfolks> autopilot?
02:09:13  <coopserver> <Mark> thingy we use to start new games
02:09:24  <coopserver> <Mark> dont ask me, got no idea how it works
02:09:27  <coopserver> <Imutrainfolks> airplanes?
02:09:31  <coopserver> <Imutrainfolks> Money cheats?
02:09:37  <coopserver> <Mark> no for the server
02:09:41  <coopserver> <Mark> never mind
02:09:42  <coopserver> <Imutrainfolks> oh
02:09:45  <coopserver> <Imutrainfolks> xd
02:09:57  <loeky> just make the new map V can probaby load it later
02:10:12  <coopserver> <Imutrainfolks> k
02:10:17  <coopserver> <Mark> what kind of map would we like
02:10:27  <coopserver> <Imutrainfolks> How about muti island?
02:10:55  <coopserver> <Imutrainfolks> With a ton of isthumus
02:11:30  <loeky> long and using logic trains have not seen them used much
02:12:03  <coopserver> <Imutrainfolks> Guess we should play with Auz or FIRS
02:12:20  <coopserver> <Mark> new firs is pretty cute
02:12:29  <coopserver> <Imutrainfolks> Auz are pretty realistic
02:12:47  <coopserver> <loeky> those gold truck are doing there job very well (-:
02:12:49  <coopserver> <Mark> i dont know what auz is
02:13:14  <coopserver> <Imutrainfolks> Oh it just a industral set / props mod
02:13:24  <coopserver> <Imutrainfolks> it have 96 industries i think
02:14:15  <coopserver> <Imutrainfolks> I dont know but the stations might be sketchy looking because Auz industrial buildings have rail tracks or roads entering to them
02:14:36  <coopserver> <loeky> bbh 04 has most waiting trains rest flow is good
02:15:05  <coopserver> <Imutrainfolks> let add some more trains
02:15:11  <coopserver> <Imutrainfolks> And see how the network stands
02:15:51  <loeky> dont over do it
02:15:57  <coopserver> <Mark> fine but if you fuck it up  you better fix it :P
02:16:02  <coopserver> <Imutrainfolks> xd
02:16:04  <coopserver> <Mark> it wont take much to break
02:16:22  <coopserver> <Mark> im not doing any expanding here
02:16:35  <coopserver> <Imutrainfolks> I think once I add the needed trains, it gonna break
02:17:09  <loeky> jsut make sure not to add trains to bbh 04
02:17:35  <coopserver> <Imutrainfolks> ...
02:17:42  <coopserver> <Imutrainfolks> That means pretty much every station
02:18:06  <loeky> i know (-;
02:18:20  <coopserver> <Imutrainfolks> you ..
02:18:26  <coopserver> <Imutrainfolks> Im gonna still add more trains
02:18:27  <coopserver> <Imutrainfolks> lel
02:24:01  <coopserver> <Imutrainfolks> omg
02:24:09  <Mark> !save
02:24:10  <coopserver> Saving map...
02:24:11  <coopserver> Map successfully saved to game.sav
02:24:17  <Mark> !transfer
02:24:17  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
02:24:28  <coopserver> <Imutrainfolks> There so much wood trains that is cloging the SL
02:24:32  <coopserver> <Imutrainfolks> MSL
02:25:22  <loeky> it needs more platfroms
02:25:25  <Mark> !transfer game.sav 328
02:25:25  <coopserver> Mark: Error: 'game.sav' is not a valid integer.
02:25:28  <coopserver> <Imutrainfolks> im gonna make it
02:25:35  <Mark> !transfer 328 game.sav
02:25:35  <coopserver> Mark: Attempting to transfer game.sav
02:25:41  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_328_Final.sav
02:25:52  <Mark> !dl
02:25:52  <coopserver> Mark: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:25:53  <coopserver> Mark: http://www.openttd.org/en/download-trunk/r27927
02:25:57  <Mark> !help
02:25:57  <coopserver> Mark: http://wiki.openttdcoop.org/Soap
02:27:23  <loeky> you are not komming from a programming background
02:27:31  <coopserver> <Imutrainfolks> ?
02:27:55  <coopserver> <Imutrainfolks> me?
02:28:14  <loeky> mark is looking up how to load a new game
02:28:28  <coopserver> <Imutrainfolks> oof
02:28:43  <coopserver> <Imutrainfolks> why?
02:29:34  <coopserver> <Imutrainfolks> now a balancer is in order
02:30:03  <coopserver> <Imutrainfolks> or not
02:30:58  <Mark> yea im a carpenter :P
02:31:18  <Mark> i know nothing about admin stuff
02:31:29  <Mark> V453000
02:31:30  <Mark> help?
02:32:17  <coopserver> <Imutrainfolks> I sense a traffic problem somewhere
02:32:34  <Mark> !rcon set max_trains 750
02:32:35  <coopserver> <Imutrainfolks> idk where
02:33:22  <Mark> ^Spike^
02:33:53  <Mark> guess Europe's asleep right now
02:34:22  <loeky> i am not ( but i should be)
02:34:30  <coopserver> <Mark> :)
02:35:02  <Mark> well i got a map ready to go
02:35:09  <coopserver> <Imutrainfolks> wait
02:35:09  <Mark> but no idea how to upload it
02:35:10  <coopserver> <loeky> dont see any isuse some part are slow but not stoping
02:35:12  <coopserver> <Imutrainfolks> there is one
02:35:14  <coopserver> <Imutrainfolks> problem
02:35:19  <coopserver> <Imutrainfolks> Slinwood again!
02:35:28  <coopserver> <Imutrainfolks> The farm is not working fast
02:35:46  <coopserver> <loeky> it never has
02:35:54  <coopserver> <Mark> :D
02:36:03  <coopserver> <Imutrainfolks> take a look
02:36:08  <coopserver> <Imutrainfolks> SLH 06 to slinwood
02:36:32  <coopserver> <Imutrainfolks> wow
02:36:35  <coopserver> <Imutrainfolks> JUST WOW
02:36:36  <coopserver> <Imutrainfolks> xD
02:36:54  <coopserver> <Imutrainfolks> It because of the farm
02:37:38  <coopserver> <Imutrainfolks> but now it fixed
02:39:39  <coopserver> <Imutrainfolks> Shouldnt someone archeve it first before we insert the new map?
02:40:13  <coopserver> <Mark> nah well probably scrap this
02:40:24  <coopserver> <Imutrainfolks> why?
02:40:29  <coopserver> <Mark> jk
02:40:41  <coopserver> <Mark> i saved it
02:40:45  <coopserver> <Imutrainfolks> k
02:41:22  <coopserver> <Imutrainfolks> Did you hear about a new train game?
02:41:44  <coopserver> <Imutrainfolks> It like a new openttd but with 3rd grahpics
02:41:50  <coopserver> <Imutrainfolks> but just only trains xd
02:42:26  <coopserver> <Mark> better graphics = less trains
02:42:39  <coopserver> <Imutrainfolks> lol it still in beta dou
02:42:45  <coopserver> <Imutrainfolks> but so true
02:42:58  <loeky> what is it called
02:43:04  <coopserver> <Imutrainfolks> let me get it up
02:44:00  <coopserver> <Imutrainfolks> Railway Empire
02:44:07  <coopserver> *** Mark has joined spectators
02:44:13  <coopserver> <Imutrainfolks> Wait no it not
02:44:15  <coopserver> <Imutrainfolks> wrong game
02:44:23  <coopserver> <Imutrainfolks> it called Mashinky
02:45:42  <loeky> looks promesing
02:45:47  <coopserver> <Imutrainfolks> yeah
02:46:16  <loeky> im off gn
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02:47:08  <coopserver> <Imutrainfolks> Did you ever check out Lt Joker's verison  openttd
02:47:14  <coopserver> <Imutrainfolks> It really good
02:47:39  <coopserver> <Imutrainfolks> It have unlimited grf and also more tools
02:47:54  <coopserver> <Imutrainfolks> -.-
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02:48:06  <coopserver> <Imutrainfolks> oops wrong face !
02:48:15  <coopserver> <Imutrainfolks> Also it have programmable singals
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03:00:01  <coopserver> <Imutrainfolks> lol jam at BBH 05
03:00:55  <coopserver> <Imutrainfolks> ?
03:01:04  <coopserver> <Mark> fixed
03:02:13  <coopserver> <Mark> inline balancers like that one are useless
03:02:19  <coopserver> <Imutrainfolks> ik
03:24:33  <Imutrainfolks_> Mark did you see the 3 mile bridge and island?
03:24:39  <Imutrainfolks_> It so betful
03:29:23  *** PeterV has joined #openttdcoop
03:30:37  <Imutrainfolks_> Go on the server PeterV
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03:35:35  <coopserver> *** Game paused (number of players)
03:37:03  <coopserver> *** Mark has left the game (general timeout)
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03:51:40  *** Webster sets mode: +o Mark
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07:42:50  *** dr_gonzo is now known as Guest420
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08:52:36  <happpy> hi
08:53:51  <happpy> mark  do u have dropbox
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12:22:32  <happpy> !players
12:22:32  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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14:28:10  <happpy> !players
14:28:11  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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