Log for #openttdcoop on 16th January 2018:
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01:41:41  <KyleS> !info
01:41:41  <coopserver> KyleS: #openttdcoop - Public Server (, Version: r27951, date: Dec 01 2668, map size: 512x512, address:
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12:48:34  <AlphaSC> !PW
12:48:34  <coopserver> AlphaSC: martin
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13:49:16  <happpy> !players
13:49:16  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
13:49:19  <happpy> hi
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15:30:32  <happpy> !players
15:30:32  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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15:47:12  <KyleS> !info
15:47:12  <coopserver> KyleS: #openttdcoop - Public Server (, Version: r27951, date: Jun 25 2680, map size: 512x512, address:
15:47:15  <KyleS> !password
15:47:15  <coopserver> KyleS: visits
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15:49:47  <happpy> yo
15:49:52  <coopserver> <KyleS> howdy o/
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17:48:01  <Ivan_> !password
17:48:01  <coopserver> Ivan_: sawyer
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17:48:24  <happpy> hi
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18:59:53  <KyleS> !password
18:59:53  <coopserver> KyleS: curses
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19:42:30  <AlphaSC> !pw
19:42:30  <coopserver> AlphaSC: origin
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19:43:08  <coopserver> <AlphaSC> hiho
19:43:11  <coopserver> <KyleS> howdy
19:43:13  <happpy> hi
19:43:25  <coopserver> <AlphaSC> where are you building atm?
19:43:38  <coopserver> <KyleS> bbh 09 - reworking the EOL
19:47:44  <coopserver> <AlphaSC> any idea what to do?
19:48:00  <coopserver> <AlphaSC> looking pretty solid atm
19:48:42  <coopserver> <KyleS> yes!
19:48:44  <coopserver> <KyleS> 1sec
19:49:11  <coopserver> <KyleS> bbh01 has some spots that could be upgraded
19:49:36  <coopserver> <KyleS> there's a sign at slh12 saying we might need 3 lines out
19:49:43  <coopserver> <KyleS> both of those would be rather large projects :x
19:50:01  <coopserver> <AlphaSC> yes
19:50:06  <coopserver> <AlphaSC> i made that sign
19:50:16  <coopserver> <AlphaSC> was doing the new exit today
19:50:21  <coopserver> <KyleS> i'm wondering about bbh 03 - 2 lines going from bbh 03 to 01 seem a bit underutilized
19:50:42  <coopserver> <AlphaSC> but its still slow, since there are just too much trains for to little rail :D
19:50:50  <coopserver> <KyleS> :P
19:52:27  <AlphaSC> there are 3 lines
19:52:46  <coopserver> <AlphaSC> 01 -> 03
19:52:59  <coopserver> <AlphaSC> and 03->01 4 lines
19:53:44  <coopserver> <KyleS> do you think we should upgrade to 4 lines on 01->03?
19:53:59  <coopserver> <AlphaSC> looking fine to me
19:54:13  <coopserver> <KyleS> ok
19:54:55  <coopserver> <AlphaSC> from bbh03 to slh 19 could be 3 lines
19:55:07  <coopserver> <AlphaSC> at least its getting full
19:55:44  <coopserver> <AlphaSC> but i guess the most important is getting 3 station exitlines to slh 12
19:55:57  <coopserver> <KyleS> yeah, that's what i was thinking
19:56:00  <coopserver> <AlphaSC> and than maybe, when we get the trains out faster, we ve to expand smth else
19:59:38  <coopserver> <AlphaSC> hm
19:59:42  <coopserver> <AlphaSC> what do you think
20:00:01  <coopserver> <AlphaSC> do we need to have 3 lines joining the left side of hub?
20:00:46  <coopserver> <KyleS> hmm
20:00:51  <coopserver> <AlphaSC> i made signs
20:01:19  <coopserver> <AlphaSC> getting 3 lines to the left side will be pretty narrow
20:01:31  <coopserver> <KyleS> we could start out with only 2 lines on the left side & see how it goes
20:02:20  <coopserver> <AlphaSC> merger needs a rebuild?
20:02:35  <coopserver> <AlphaSC> or do you see a way to keep it
20:02:50  <coopserver> <KyleS> the merge i placed a sign at?
20:03:03  <coopserver> <AlphaSC> yes
20:04:18  <coopserver> <AlphaSC> the 3 fckin industieres :
20:04:27  <coopserver> <AlphaSC> industries*
20:04:30  <coopserver> <KyleS> there are 8 tracks that merge into 4... i guess we could try to divy them up among the 3 tracks from the main station
20:04:38  <coopserver> <KyleS> other than that i don't see a way to keep the merger
20:12:38  <coopserver> <AlphaSC> i would say lets make a new merger
20:12:46  <coopserver> <AlphaSC> this one got messy already
20:13:03  <coopserver> <KyleS> new merger to the left & the right?
20:13:07  <happpy> alphasc jam whonts you
20:13:19  <coopserver> <AlphaSC> only where you made the sing "this one?"
20:13:32  <coopserver> <KyleS> ok
20:14:38  <coopserver> <AlphaSC> to the left side we said we go with 2 lines, no?
20:15:03  <coopserver> <AlphaSC> i prepared a 5th tunnel and we merge them there and go with 2 lines in the existing merger
20:15:10  <coopserver> <KyleS> that sounds good
20:15:55  <coopserver> <AlphaSC> where you wanna start?
20:15:58  <coopserver> <AlphaSC> stop trains?
20:16:34  <coopserver> <KyleS> i usually try to build with the trains going... with varying success >_<
20:16:57  <coopserver> <KyleS> we could start by merging the lines so that we have more space to work with
20:18:21  <coopserver> <AlphaSC> pick up needs 2 lines aswell
20:18:24  <coopserver> <AlphaSC> see how it slows
20:18:38  <coopserver> <AlphaSC> big project :D
20:18:41  <coopserver> <KyleS> yeah i see that >_<
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20:28:45  <coopserver> <AlphaSC> fcked up D
20:28:59  <coopserver> <AlphaSC> can u start the other merger?
20:29:14  <coopserver> <KyleS> i'll try
20:35:43  <coopserver> <KyleS> ok
20:35:54  <coopserver> <AlphaSC> will me merge for slh
20:35:58  <coopserver> <AlphaSC> so prio etc
20:36:32  <coopserver> <AlphaSC> kinda like that
20:36:35  <coopserver> <KyleS> good idea :D
20:36:53  <Dom_> Alpha there is a new map on the welcome server ;)
20:37:30  <AlphaSC> yo comming soon, after we re done here
20:39:09  <coopserver> <AlphaSC> something like that
20:39:44  <coopserver> <AlphaSC> 12
20:42:11  <coopserver> <AlphaSC> damn
20:42:15  <coopserver> <AlphaSC> how we do it :D
20:42:18  <coopserver> <KyleS> xD
20:42:29  <coopserver> <KyleS> um
20:42:32  <coopserver> <AlphaSC> what the best side to join the ml
20:43:00  <coopserver> <AlphaSC> and atleast 3 tiles between each ml
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20:49:02  <coopserver> <KyleS> not enough space ;_;
20:49:08  <coopserver> <AlphaSC> :D
20:49:39  <coopserver> <AlphaSC> build in direction of bbh03
20:50:18  <coopserver> <KyleS> ok
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20:55:53  <coopserver> <AlphaSC> na doesnt work like this
20:56:30  <coopserver> <KyleS> what about the 3 lines come in at a diagonal & the 4 mainlines split with tunnels?
20:56:40  <coopserver> <KyleS> or bridges
20:56:59  <coopserver> <AlphaSC> we can split them 2-2
20:57:08  <coopserver> <AlphaSC> have options there for sure
20:57:30  <coopserver> <KyleS> true :)
20:59:34  <coopserver> <KyleS> could also give each of the 3 lines the choice of 2 mainlines
20:59:55  <coopserver> <KyleS> n ot the best option tho
21:06:12  <coopserver> <AlphaSC> 3 times
21:06:14  <coopserver> <AlphaSC> this
21:06:39  <coopserver> <KyleS> i don't have a vision yet for how it will work with all 3 lines
21:06:53  <coopserver> <AlphaSC> i mean replicate that
21:07:03  <coopserver> <KyleS> we'll need more space :O
21:07:09  <coopserver> <KyleS> but it could work
21:12:15  <coopserver> <KyleS> would need more space... however that's one possibility for dealing with the 3 different lines
21:12:49  <coopserver> <AlphaSC> and replicate that 3 times or what?
21:12:55  <coopserver> <KyleS> yes
21:13:07  <coopserver> <AlphaSC> thats sequence joing than?
21:13:11  <coopserver> <KyleS> i'm not sure it's the best >_< just an idea tho
21:13:22  <coopserver> <AlphaSC> yeah its a nice idea
21:14:29  <coopserver> <KyleS> would need ~23 spaces
21:14:45  <coopserver> <AlphaSC> we ve that
21:14:49  <coopserver> <KyleS> this bridge is 14 spaces
21:14:52  <happpy> hi New map on openttdcoop stable server
21:15:19  <coopserver> <KyleS> ok ty happy :D
21:15:41  <coopserver> <KyleS> ok we should have enough space
21:15:54  <coopserver> <AlphaSC> but its sequence joining
21:15:58  <coopserver> <KyleS> right
21:16:05  <coopserver> <AlphaSC> nothing we want on a slh? :d
21:16:06  <coopserver> <KyleS> the right-most lane will get screwed up
21:16:10  <coopserver> <KyleS> :<
21:23:21  <coopserver> <AlphaSC> almost sure this is full speed
21:23:25  <coopserver> <AlphaSC> :D
21:23:30  <coopserver> <KyleS> :D
21:24:18  <coopserver> <AlphaSC> y
21:24:25  <coopserver> <KyleS> cool :D
21:25:33  <coopserver> <KyleS> ok :o
21:26:06  <coopserver> <AlphaSC> but do it :D
21:30:19  <coopserver> <KyleS> cl1 :(
21:31:29  <coopserver> <AlphaSC> ah
21:31:32  <coopserver> <AlphaSC> fuck
21:31:47  <coopserver> <AlphaSC> pbs!!!!
21:31:51  <coopserver> <KyleS> yassss
21:32:54  <coopserver> <KyleS> idk
21:32:57  <coopserver> <AlphaSC> that was a jke
21:33:00  <coopserver> <AlphaSC> joke
21:33:01  <coopserver> <KyleS> oh lolz
21:33:06  <coopserver> <AlphaSC> haha
21:33:07  <coopserver> <KyleS> i ran with it :P
21:33:22  <coopserver> <AlphaSC> hehe, sad we re at point
21:33:31  <coopserver> <AlphaSC> where we consider a pbs split :D
21:33:35  <coopserver> <KyleS> XD
21:35:34  <coopserver> <KyleS> maybe o:
21:36:13  <coopserver> <AlphaSC> ^
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22:01:15  <KyleS> !password
22:01:15  <coopserver> KyleS: reseed
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22:03:42  <coopserver> <AlphaSC> yeah
22:11:00  <coopserver> <AlphaSC> looking nice :D
22:12:34  <coopserver> <KyleS> Alpha, do you think we still need the penalty signals like previously?
22:12:44  <coopserver> <AlphaSC> a few yes
22:12:50  <coopserver> <AlphaSC> i think it was 3-4 before
22:12:52  <coopserver> <KyleS> ok
22:13:03  <coopserver> <KyleS> yeah 3-4 sounds right
22:13:05  <coopserver> <KyleS> iirc
22:13:16  <coopserver> <AlphaSC> if we let them go right, bbh03-slh19 will break
22:13:40  <coopserver> <AlphaSC> and we expanded the whole left side for them :D
22:14:29  <coopserver> <KyleS> i added 4 per line :D
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22:21:21  <coopserver> <AlphaSC> ?
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22:21:25  <coopserver> <AlphaSC> same as before
22:21:37  <coopserver> <KyleS> O:
22:21:48  <coopserver> <KyleS> i didn't know that
22:22:00  <coopserver> <AlphaSC> that was a working prio
22:22:08  <coopserver> <AlphaSC> i mean u can watch it
22:22:16  <coopserver> <KyleS> ok i'll watch one :D
22:22:20  <coopserver> <AlphaSC> lul
22:22:46  <coopserver> <AlphaSC> mybe watch before you chage ^_^
22:22:49  <coopserver> <KyleS> doesn't it block trains on the mainline tho
22:22:56  <coopserver> <KyleS> if there are two trains right in a row?
22:23:07  <coopserver> <KyleS> that's what i was thinking when i decided to change
22:23:43  <coopserver> <KyleS> it does
22:23:48  <coopserver> <KyleS> :{
22:24:22  <coopserver> <AlphaSC> jop rip
22:27:06  <coopserver> <AlphaSC> i wonder why that happens
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22:27:15  <coopserver> <AlphaSC> i change the signal gaps before now
22:27:37  <coopserver> <AlphaSC> trains should all have the same speed and keep the same distance
22:27:49  <coopserver> <AlphaSC> because there wasnt a slow down on the first train
22:28:00  <coopserver> <AlphaSC> but 2nd after got slowed as you said
22:29:15  <coopserver> <AlphaSC> ok i understand it
22:29:18  <coopserver> <AlphaSC> cant work
22:30:05  <coopserver> <KyleS> i think i understand it too... hard to explain in words though  >.<
22:30:21  <coopserver> <AlphaSC> because the 1st trains is still in the prio
22:30:29  <coopserver> <AlphaSC> and it fire the signal to the entry
22:30:33  <coopserver> <AlphaSC> which get red
22:30:38  <coopserver> <AlphaSC> and train stops
22:31:54  <coopserver> <AlphaSC> almost all the vehicles trains are out now
22:32:27  <coopserver> <KyleS> i think it might still be possible to extend the prios on the last two mainlines by 1
22:33:21  <coopserver> <KyleS> eh, actually i'm not sure
22:36:07  <coopserver> <KyleS> i got it!
22:36:12  <coopserver> <KyleS> :D
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