Times are UTC Toggle Colours
00:19:51 *** Dom_ has quit IRC 01:31:39 *** PeterV has quit IRC 01:41:30 *** KyleS has joined #openttdcoop 01:41:41 <KyleS> !info 01:41:41 <coopserver> KyleS: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27951, date: Dec 01 2668, map size: 512x512, address: ps.openttdcoop.org:3983 02:01:56 *** KyleS has quit IRC 04:26:08 *** PeterV has joined #openttdcoop 04:35:12 *** PeterV has quit IRC 04:59:47 *** PeterV has joined #openttdcoop 05:58:49 *** PeterV has quit IRC 06:06:28 *** Dom_ has joined #openttdcoop 06:14:30 *** Dom_ has quit IRC 09:37:04 *** StarLite has joined #openttdcoop 09:37:04 *** ChanServ sets mode: +o StarLite 10:22:40 *** happpy has quit IRC 12:48:23 *** AlphaSC has joined #openttdcoop 12:48:34 <AlphaSC> !PW 12:48:34 <coopserver> AlphaSC: martin 12:48:52 <coopserver> *** Game still paused (connecting clients, number of players) 12:48:57 <coopserver> *** AlphaSC has joined 12:48:58 <coopserver> *** Game still paused (number of players) 12:48:59 <coopserver> *** Game unpaused (number of players) 13:27:49 *** happpy has joined #openttdcoop 13:49:16 <happpy> !players 13:49:16 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 13:49:19 <happpy> hi 14:11:32 *** happpy has quit IRC 15:16:45 *** happpy has joined #openttdcoop 15:25:37 <coopserver> *** AlphaSC has left the game (Leaving) 15:25:38 <coopserver> *** Game paused (number of players) 15:30:32 <happpy> !players 15:30:32 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 15:47:10 *** KyleS has joined #openttdcoop 15:47:12 <KyleS> !info 15:47:12 <coopserver> KyleS: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27951, date: Jun 25 2680, map size: 512x512, address: ps.openttdcoop.org:3983 15:47:15 <KyleS> !password 15:47:15 <coopserver> KyleS: visits 15:47:22 <coopserver> *** Game still paused (connecting clients, number of players) 15:47:29 <coopserver> *** KyleS has joined 15:47:30 <coopserver> *** Game still paused (number of players) 15:47:31 <coopserver> *** Game unpaused (number of players) 15:49:47 <happpy> yo 15:49:52 <coopserver> <KyleS> howdy o/ 17:13:02 *** Dom_ has joined #openttdcoop 17:18:25 *** Dom_ has quit IRC 17:18:36 *** Dom_ has joined #openttdcoop 17:47:57 *** Ivan_ has joined #openttdcoop 17:48:01 <Ivan_> !password 17:48:01 <coopserver> Ivan_: sawyer 17:48:09 <coopserver> *** Game paused (connecting clients) 17:48:24 <happpy> hi 17:48:24 <coopserver> *** I. Leshev has joined 17:48:25 <coopserver> *** Game unpaused (connecting clients) 17:48:50 <coopserver> *** I. Leshev has left the game (general timeout) 17:49:16 <coopserver> *** Game paused (connecting clients) 17:49:21 <coopserver> *** I. Leshev has joined 17:49:22 <coopserver> *** Game unpaused (connecting clients) 17:49:46 <coopserver> *** I. Leshev has left the game (general timeout) 17:50:10 *** Ivan_ has quit IRC 18:02:23 <coopserver> *** KyleS has left the game (general timeout) 18:02:24 <coopserver> *** Game paused (number of players) 18:10:05 *** KyleS has quit IRC 18:56:52 *** Progman has joined #openttdcoop 18:59:46 *** KyleS has joined #openttdcoop 18:59:53 <KyleS> !password 18:59:53 <coopserver> KyleS: curses 18:59:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:00:03 <coopserver> *** KyleS has joined 19:00:04 <coopserver> *** Game still paused (number of players) 19:00:05 <coopserver> *** Game unpaused (number of players) 19:42:30 <AlphaSC> !pw 19:42:30 <coopserver> AlphaSC: origin 19:42:55 <coopserver> *** Game paused (connecting clients) 19:42:59 <coopserver> *** AlphaSC has joined 19:43:00 <coopserver> *** Game unpaused (connecting clients) 19:43:08 <coopserver> <AlphaSC> hiho 19:43:11 <coopserver> <KyleS> howdy 19:43:13 <happpy> hi 19:43:25 <coopserver> <AlphaSC> where are you building atm? 19:43:38 <coopserver> <KyleS> bbh 09 - reworking the EOL 19:47:44 <coopserver> <AlphaSC> any idea what to do? 19:48:00 <coopserver> <AlphaSC> looking pretty solid atm 19:48:42 <coopserver> <KyleS> yes! 19:48:44 <coopserver> <KyleS> 1sec 19:49:11 <coopserver> <KyleS> bbh01 has some spots that could be upgraded 19:49:36 <coopserver> <KyleS> there's a sign at slh12 saying we might need 3 lines out 19:49:43 <coopserver> <KyleS> both of those would be rather large projects :x 19:50:01 <coopserver> <AlphaSC> yes 19:50:06 <coopserver> <AlphaSC> i made that sign 19:50:16 <coopserver> <AlphaSC> was doing the new exit today 19:50:21 <coopserver> <KyleS> i'm wondering about bbh 03 - 2 lines going from bbh 03 to 01 seem a bit underutilized 19:50:42 <coopserver> <AlphaSC> but its still slow, since there are just too much trains for to little rail :D 19:50:50 <coopserver> <KyleS> :P 19:52:27 <AlphaSC> there are 3 lines 19:52:46 <coopserver> <AlphaSC> 01 -> 03 19:52:59 <coopserver> <AlphaSC> and 03->01 4 lines 19:53:44 <coopserver> <KyleS> do you think we should upgrade to 4 lines on 01->03? 19:53:59 <coopserver> <AlphaSC> looking fine to me 19:54:13 <coopserver> <KyleS> ok 19:54:55 <coopserver> <AlphaSC> from bbh03 to slh 19 could be 3 lines 19:55:07 <coopserver> <AlphaSC> at least its getting full 19:55:44 <coopserver> <AlphaSC> but i guess the most important is getting 3 station exitlines to slh 12 19:55:57 <coopserver> <KyleS> yeah, that's what i was thinking 19:56:00 <coopserver> <AlphaSC> and than maybe, when we get the trains out faster, we ve to expand smth else 19:59:38 <coopserver> <AlphaSC> hm 19:59:42 <coopserver> <AlphaSC> what do you think 20:00:01 <coopserver> <AlphaSC> do we need to have 3 lines joining the left side of hub? 20:00:46 <coopserver> <KyleS> hmm 20:00:51 <coopserver> <AlphaSC> i made signs 20:01:19 <coopserver> <AlphaSC> getting 3 lines to the left side will be pretty narrow 20:01:31 <coopserver> <KyleS> we could start out with only 2 lines on the left side & see how it goes 20:02:20 <coopserver> <AlphaSC> merger needs a rebuild? 20:02:35 <coopserver> <AlphaSC> or do you see a way to keep it 20:02:50 <coopserver> <KyleS> the merge i placed a sign at? 20:03:03 <coopserver> <AlphaSC> yes 20:04:18 <coopserver> <AlphaSC> the 3 fckin industieres : 20:04:27 <coopserver> <AlphaSC> industries* 20:04:30 <coopserver> <KyleS> there are 8 tracks that merge into 4... i guess we could try to divy them up among the 3 tracks from the main station 20:04:38 <coopserver> <KyleS> other than that i don't see a way to keep the merger 20:12:38 <coopserver> <AlphaSC> i would say lets make a new merger 20:12:46 <coopserver> <AlphaSC> this one got messy already 20:13:03 <coopserver> <KyleS> new merger to the left & the right? 20:13:07 <happpy> alphasc jam whonts you 20:13:19 <coopserver> <AlphaSC> only where you made the sing "this one?" 20:13:32 <coopserver> <KyleS> ok 20:14:38 <coopserver> <AlphaSC> to the left side we said we go with 2 lines, no? 20:15:03 <coopserver> <AlphaSC> i prepared a 5th tunnel and we merge them there and go with 2 lines in the existing merger 20:15:10 <coopserver> <KyleS> that sounds good 20:15:55 <coopserver> <AlphaSC> where you wanna start? 20:15:58 <coopserver> <AlphaSC> stop trains? 20:16:34 <coopserver> <KyleS> i usually try to build with the trains going... with varying success >_< 20:16:57 <coopserver> <KyleS> we could start by merging the lines so that we have more space to work with 20:18:21 <coopserver> <AlphaSC> pick up needs 2 lines aswell 20:18:24 <coopserver> <AlphaSC> see how it slows 20:18:38 <coopserver> <AlphaSC> big project :D 20:18:41 <coopserver> <KyleS> yeah i see that >_< 20:21:22 *** dr_gonzo has joined #openttdcoop 20:21:55 *** dr_gonzo is now known as Guest2011 20:28:45 <coopserver> <AlphaSC> fcked up D 20:28:59 <coopserver> <AlphaSC> can u start the other merger? 20:29:14 <coopserver> <KyleS> i'll try 20:35:43 <coopserver> <KyleS> ok 20:35:54 <coopserver> <AlphaSC> will me merge for slh 20:35:58 <coopserver> <AlphaSC> so prio etc 20:36:32 <coopserver> <AlphaSC> kinda like that 20:36:35 <coopserver> <KyleS> good idea :D 20:36:53 <Dom_> Alpha there is a new map on the welcome server ;) 20:37:30 <AlphaSC> yo comming soon, after we re done here 20:39:09 <coopserver> <AlphaSC> something like that 20:39:44 <coopserver> <AlphaSC> 12 20:42:11 <coopserver> <AlphaSC> damn 20:42:15 <coopserver> <AlphaSC> how we do it :D 20:42:18 <coopserver> <KyleS> xD 20:42:29 <coopserver> <KyleS> um 20:42:32 <coopserver> <AlphaSC> what the best side to join the ml 20:43:00 <coopserver> <AlphaSC> and atleast 3 tiles between each ml 20:46:31 *** Dom__ has joined #openttdcoop 20:49:02 <coopserver> <KyleS> not enough space ;_; 20:49:08 <coopserver> <AlphaSC> :D 20:49:39 <coopserver> <AlphaSC> build in direction of bbh03 20:50:18 <coopserver> <KyleS> ok 20:51:45 *** Dom_ has quit IRC 20:55:53 <coopserver> <AlphaSC> na doesnt work like this 20:56:30 <coopserver> <KyleS> what about the 3 lines come in at a diagonal & the 4 mainlines split with tunnels? 20:56:40 <coopserver> <KyleS> or bridges 20:56:59 <coopserver> <AlphaSC> we can split them 2-2 20:57:08 <coopserver> <AlphaSC> have options there for sure 20:57:30 <coopserver> <KyleS> true :) 20:59:34 <coopserver> <KyleS> could also give each of the 3 lines the choice of 2 mainlines 20:59:55 <coopserver> <KyleS> n ot the best option tho 21:06:12 <coopserver> <AlphaSC> 3 times 21:06:14 <coopserver> <AlphaSC> this 21:06:39 <coopserver> <KyleS> i don't have a vision yet for how it will work with all 3 lines 21:06:53 <coopserver> <AlphaSC> i mean replicate that 21:07:03 <coopserver> <KyleS> we'll need more space :O 21:07:09 <coopserver> <KyleS> but it could work 21:12:15 <coopserver> <KyleS> would need more space... however that's one possibility for dealing with the 3 different lines 21:12:49 <coopserver> <AlphaSC> and replicate that 3 times or what? 21:12:55 <coopserver> <KyleS> yes 21:13:07 <coopserver> <AlphaSC> thats sequence joing than? 21:13:11 <coopserver> <KyleS> i'm not sure it's the best >_< just an idea tho 21:13:22 <coopserver> <AlphaSC> yeah its a nice idea 21:14:29 <coopserver> <KyleS> would need ~23 spaces 21:14:45 <coopserver> <AlphaSC> we ve that 21:14:49 <coopserver> <KyleS> this bridge is 14 spaces 21:14:52 <happpy> hi New map on openttdcoop stable server 21:15:19 <coopserver> <KyleS> ok ty happy :D 21:15:41 <coopserver> <KyleS> ok we should have enough space 21:15:54 <coopserver> <AlphaSC> but its sequence joining 21:15:58 <coopserver> <KyleS> right 21:16:05 <coopserver> <AlphaSC> nothing we want on a slh? :d 21:16:06 <coopserver> <KyleS> the right-most lane will get screwed up 21:16:10 <coopserver> <KyleS> :< 21:23:21 <coopserver> <AlphaSC> almost sure this is full speed 21:23:25 <coopserver> <AlphaSC> :D 21:23:30 <coopserver> <KyleS> :D 21:24:18 <coopserver> <AlphaSC> y 21:24:25 <coopserver> <KyleS> cool :D 21:25:33 <coopserver> <KyleS> ok :o 21:26:06 <coopserver> <AlphaSC> but do it :D 21:30:19 <coopserver> <KyleS> cl1 :( 21:31:29 <coopserver> <AlphaSC> ah 21:31:32 <coopserver> <AlphaSC> fuck 21:31:47 <coopserver> <AlphaSC> pbs!!!! 21:31:51 <coopserver> <KyleS> yassss 21:32:54 <coopserver> <KyleS> idk 21:32:57 <coopserver> <AlphaSC> that was a jke 21:33:00 <coopserver> <AlphaSC> joke 21:33:01 <coopserver> <KyleS> oh lolz 21:33:06 <coopserver> <AlphaSC> haha 21:33:07 <coopserver> <KyleS> i ran with it :P 21:33:22 <coopserver> <AlphaSC> hehe, sad we re at point 21:33:31 <coopserver> <AlphaSC> where we consider a pbs split :D 21:33:35 <coopserver> <KyleS> XD 21:35:34 <coopserver> <KyleS> maybe o: 21:36:13 <coopserver> <AlphaSC> ^ 21:38:56 *** StarLite has quit IRC 21:43:10 *** Guest2011 has quit IRC 21:54:39 <coopserver> *** KyleS has left the game (general timeout) 21:59:25 *** KyleS has quit IRC 21:59:32 *** KyleS has joined #openttdcoop 22:01:15 <KyleS> !password 22:01:15 <coopserver> KyleS: reseed 22:01:23 <coopserver> *** Game paused (connecting clients) 22:01:31 <coopserver> *** KyleS has joined 22:01:32 <coopserver> *** Game unpaused (connecting clients) 22:03:42 <coopserver> <AlphaSC> yeah 22:11:00 <coopserver> <AlphaSC> looking nice :D 22:12:34 <coopserver> <KyleS> Alpha, do you think we still need the penalty signals like previously? 22:12:44 <coopserver> <AlphaSC> a few yes 22:12:50 <coopserver> <AlphaSC> i think it was 3-4 before 22:12:52 <coopserver> <KyleS> ok 22:13:03 <coopserver> <KyleS> yeah 3-4 sounds right 22:13:05 <coopserver> <KyleS> iirc 22:13:16 <coopserver> <AlphaSC> if we let them go right, bbh03-slh19 will break 22:13:40 <coopserver> <AlphaSC> and we expanded the whole left side for them :D 22:14:29 <coopserver> <KyleS> i added 4 per line :D 22:18:12 *** Progman has quit IRC 22:21:21 <coopserver> <AlphaSC> ? 22:21:21 *** Dom__ has quit IRC 22:21:25 <coopserver> <AlphaSC> same as before 22:21:37 <coopserver> <KyleS> O: 22:21:48 <coopserver> <KyleS> i didn't know that 22:22:00 <coopserver> <AlphaSC> that was a working prio 22:22:08 <coopserver> <AlphaSC> i mean u can watch it 22:22:16 <coopserver> <KyleS> ok i'll watch one :D 22:22:20 <coopserver> <AlphaSC> lul 22:22:46 <coopserver> <AlphaSC> mybe watch before you chage ^_^ 22:22:49 <coopserver> <KyleS> doesn't it block trains on the mainline tho 22:22:56 <coopserver> <KyleS> if there are two trains right in a row? 22:23:07 <coopserver> <KyleS> that's what i was thinking when i decided to change 22:23:43 <coopserver> <KyleS> it does 22:23:48 <coopserver> <KyleS> :{ 22:24:22 <coopserver> <AlphaSC> jop rip 22:27:06 <coopserver> <AlphaSC> i wonder why that happens 22:27:14 *** Dom_ has joined #openttdcoop 22:27:15 <coopserver> <AlphaSC> i change the signal gaps before now 22:27:37 <coopserver> <AlphaSC> trains should all have the same speed and keep the same distance 22:27:49 <coopserver> <AlphaSC> because there wasnt a slow down on the first train 22:28:00 <coopserver> <AlphaSC> but 2nd after got slowed as you said 22:29:15 <coopserver> <AlphaSC> ok i understand it 22:29:18 <coopserver> <AlphaSC> cant work 22:30:05 <coopserver> <KyleS> i think i understand it too... hard to explain in words though >.< 22:30:21 <coopserver> <AlphaSC> because the 1st trains is still in the prio 22:30:29 <coopserver> <AlphaSC> and it fire the signal to the entry 22:30:33 <coopserver> <AlphaSC> which get red 22:30:38 <coopserver> <AlphaSC> and train stops 22:31:54 <coopserver> <AlphaSC> almost all the vehicles trains are out now 22:32:27 <coopserver> <KyleS> i think it might still be possible to extend the prios on the last two mainlines by 1 22:33:21 <coopserver> <KyleS> eh, actually i'm not sure 22:36:07 <coopserver> <KyleS> i got it! 22:36:12 <coopserver> <KyleS> :D 22:42:37 <coopserver> *** KyleS has left the game (Leaving) 22:42:47 *** KyleS has quit IRC 22:42:54 <coopserver> *** AlphaSC has left the game (Leaving) 22:42:55 <coopserver> *** Game paused (number of players) 23:11:33 *** Dom_ has quit IRC 23:18:45 *** tyteen4a03 has quit IRC 23:33:20 *** happpy has quit IRC