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Log for #openttdcoop on 2nd May 2018:
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07:16:03  <zxbiohazardzx> !pw
07:16:03  <coopserver> zxbiohazardzx: stefan
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07:33:07  <zxbiohazardzx> @gap 3
07:33:07  <Webster> zxbiohazardzx: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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08:07:52  <coopserver> <ZxBiohazardZx> loeky is there a reason ou sometimes do a "late" merge?
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08:34:24  <Arveen> toot toot motherfuckers
08:42:25  <zxbiohazardzx> !pw
08:42:25  <coopserver> zxbiohazardzx: redraw
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09:44:12  <tycoondemon> !dl win64
09:44:12  <coopserver> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-windows-win64.zip
09:50:04  <tycoondemon> company colors grf does not work
09:56:01  <zxbiohazardzx> works for me, get the grfpack or grab it from the tt-forums, its the mauve-to-black afaik
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10:32:17  <happpy> you need  the grf
10:32:18  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
10:32:21  <happpy> !grf
10:32:21  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
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11:34:57  <zxbiohazardzx> !pw
11:34:57  <coopserver> zxbiohazardzx: fourth
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11:42:35  <coopserver> <ZxBiohazardZx> loeky around or no?
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11:44:35  <loeky> yeah
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11:54:52  <coopserver> <ZxBiohazardZx> in your BBH you made some "odd" choices
11:54:56  <coopserver> <ZxBiohazardZx> also some waits are too short
11:55:36  <loeky> to short for tl3 or 5
11:55:42  <coopserver> <ZxBiohazardZx> but mostly sometimes you have a strange way of doing some merger spagetti
11:55:44  <coopserver> <ZxBiohazardZx> TL5
11:55:49  <coopserver> <ZxBiohazardZx> its red so it needs 5 anyway
11:56:13  <loeky> yep then there are short
11:56:15  <coopserver> <ZxBiohazardZx> mostly wondering about your spagetti thoughts on merger parts
11:56:35  <coopserver> <ZxBiohazardZx> you sometimes have an odd way of merging for me, that i feel can be either simplified or i dunno
11:56:43  <coopserver> <ZxBiohazardZx> i guess its a style related question more then anything
11:56:51  <loeky> cant come watch now @work but the merger is normal style write?
11:57:05  <coopserver> <ZxBiohazardZx> well its not bad, it is a merger and it will work
11:57:11  <coopserver> <ZxBiohazardZx> just the combinations you make feel unexpected to me
11:57:20  <coopserver> <ZxBiohazardZx> as in i believe you can achieve same result with less spagetti
11:58:10  <loeky> if i remember corectly 1 dir has prio while the other has a extra split
11:58:42  <coopserver> <ZxBiohazardZx> i put some notes in the BBH to look at later i guess that explain my thought
11:59:08  <coopserver> <ZxBiohazardZx> you dont need to merge 1 dir into the other per se on a BBH, in a BBH or MSH you just need to offer choice for 2/4 and merge them into the other 2/4
11:59:26  <coopserver> <ZxBiohazardZx> or offer choice for 3/6 and merge them into 3/6 ;) etc etc
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12:00:19  <coopserver> <ZxBiohazardZx> 2+2 -> 2 means i can do 1+2L+3L & 2R+3R+4 or i can do 1+3L+4L & 2+3R+4R its all the same if balanced traffic
12:00:34  <coopserver> <ZxBiohazardZx> hard to explain but i think you will see when you get ingame later with my remarks
12:00:43  <coopserver> <ZxBiohazardZx> again not hating as technically it will work and is 100% correct
12:00:51  <coopserver> <ZxBiohazardZx> just feel you can reduce your spaghetti a little
12:00:57  <coopserver> <ZxBiohazardZx> i like your spacing better for stuff ;)
12:02:12  <loeky> its all fine will need to redo some parts to get tl5 any way
12:02:37  <coopserver> <ZxBiohazardZx> thats fine :) just look at it and see if you understand what i try to say. again not hating as i like your style but some choices felt odd to me i guess
12:03:20  <loeky> have we decided on a cl for the tl5 trains
12:03:34  <coopserver> <ZxBiohazardZx> i tested with 160kmph you can go to 0.5 even
12:03:49  <coopserver> <ZxBiohazardZx> but next to plan they say no 0.5 so imo 1 or 1.5 is fine?
12:04:47  <loeky> who nice think speed limits are only starting form 200kmh and up so makes sence
12:05:13  <coopserver> <ZxBiohazardZx> `
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12:14:12  <happpy> !players
12:14:12  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
12:14:20  <happpy> yo
12:16:34  <loeky> hey
12:21:04  <coopserver> <ZxBiohazardZx> haha this roundabout idea looks hilarious
12:21:18  <coopserver> <ZxBiohazardZx> just gotta add  2 more splits but im laughing so hard
12:21:34  <coopserver> <ZxBiohazardZx> only thing not added (but can be done) is a full 180 allowing loop haha
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14:45:48  <happpy> how things going lokey
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16:01:07  <Maraxus> !pw
16:01:07  <coopserver> Maraxus: ticker
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16:20:00  <happpy> hey how things going
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18:06:29  <zxbiohazardzx> !players
18:06:29  <coopserver> zxbiohazardzx: The server is empty, no one is connected. Feel free to remedy this situation
18:06:31  <zxbiohazardzx> !pw
18:06:31  <coopserver> zxbiohazardzx: fourth
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19:11:59  <loeky> !pw
19:11:59  <coopserver> loeky: almost
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19:23:50  <happpy> wb
19:23:59  <coopserver> <loeky> hey hey
19:24:44  <loeky> @log
19:24:55  <loeky> @logs
19:24:57  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
19:28:04  <V453000> yoyo
19:30:18  <happpy> yo v
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20:30:58  <AlphaSC> !PW
20:30:58  <coopserver> AlphaSC: finder
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20:46:13  <V453000> yoyo
20:46:42  <V453000> !pw
20:46:42  <coopserver> V453000: inchar
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20:46:53  <coopserver> <AlphaSC> hey
20:46:58  <coopserver> <V453000> how u doin
20:47:08  <coopserver> <AlphaSC> just great
20:47:27  <coopserver> <AlphaSC> tl3 + tl5 are on the same network right?
20:47:34  <coopserver> <V453000> yes. :D
20:47:39  <coopserver> <AlphaSC> because
20:47:55  <coopserver> <AlphaSC> some players building wrong
20:48:06  <coopserver> <AlphaSC> wrong signlaling of waitingbays
20:49:58  <coopserver> <V453000> :d
20:50:09  <coopserver> <V453000> place signs for them please :)
20:50:20  <coopserver> <AlphaSC> already wrote a letter :D
20:50:34  <coopserver> <AlphaSC> also cl0.5 cl1
20:50:43  <coopserver> <AlphaSC> and that in new network, very annoying
20:51:05  <coopserver> <AlphaSC> but looks like someone fixed it
20:51:37  <coopserver> <V453000> :)
20:53:33  <coopserver> <loeky> hey ya
20:53:39  <coopserver> <AlphaSC> hey loeky
20:54:30  <coopserver> <loeky> building any where?
20:54:38  <coopserver> <AlphaSC> i m making a sample
20:54:44  <coopserver> <AlphaSC> on how to signal the waitingbays
20:54:51  <coopserver> <V453000> nice
20:54:57  <coopserver> <AlphaSC> very annoning, new network, and everything is wrong
20:55:21  <coopserver> <AlphaSC> guess players werent aware of the fact that we ve tl3 and tl 5 on the same network
20:56:14  <coopserver> <V453000> I guess people didn't read plan or something :d
20:56:32  <coopserver> <AlphaSC> yop
20:56:43  <coopserver> <AlphaSC> it wasnt said clearly tho
20:56:56  <coopserver> <AlphaSC> just east/west tl3/tl5
20:57:07  <coopserver> <AlphaSC> could also ne seperate networks
21:00:04  <coopserver> <AlphaSC> ok done
21:00:09  <coopserver> <loeky> may need to get primarys tl3 secondary tl5 and inverted n other side
21:00:12  <coopserver> <AlphaSC> is that clear enough?
21:00:29  <coopserver> <AlphaSC> sign: !example
21:00:39  <coopserver> <V453000> clearer :P
21:00:57  <coopserver> <AlphaSC> color is king :)
21:01:13  <coopserver> <loeky> cool but there can be a signal at 3 even
21:01:20  <coopserver> <AlphaSC> yes
21:02:38  <coopserver> <loeky> we also need to make all tations tl5 or do we have other options
21:02:40  <coopserver> <AlphaSC> changed the text
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21:03:10  <coopserver> <AlphaSC> could have trainlength splitters
21:03:24  <coopserver> <AlphaSC> other than that, we ve to build tl5 mainstations
21:03:50  <coopserver> <AlphaSC> primary whatever tl is, that is going there
21:05:04  <coopserver> <AlphaSC> e.g. tl5 wood pick in western, tl3 wood pick in east, tl5 drop for both
21:05:52  <coopserver> <loeky> or split on tland drop tl3 and tl5 i.e. evry drop 2 stations
21:06:16  <coopserver> <AlphaSC> hm
21:06:33  <coopserver> <loeky> usaly its 1 drop station
21:06:35  <coopserver> <AlphaSC> couldnt tl5 trains choose to go into tl3 station?
21:07:13  <coopserver> <AlphaSC> i think its best if use tl 5 drops
21:07:28  <coopserver> <AlphaSC> we could have the orders for tl3 to stop at the start
21:07:43  <coopserver> <AlphaSC> that should work right?
21:08:40  <coopserver> <loeky> lets make some test then how small can a tl split be?
21:10:18  <coopserver> <AlphaSC> imo try to avoid trainlength splitter
21:10:39  <coopserver> <AlphaSC> start simple, make it complicated if needed
21:11:24  <coopserver> <loeky> always the easy way (-:
21:12:09  <coopserver> <AlphaSC> leaving room for change! :D
21:12:11  <coopserver> <AlphaSC> change is good
21:12:37  <coopserver> <loeky> change = progress
21:13:04  <coopserver> <AlphaSC> hopefully :D
21:13:12  <coopserver> <AlphaSC> i agree :)
21:14:49  <coopserver> <AlphaSC> loeky
21:14:53  <coopserver> <AlphaSC> bbh03
21:15:03  <coopserver> <AlphaSC> some bridges are only 4
21:15:10  <coopserver> <AlphaSC> tl5 trains doesnt fit
21:15:40  <coopserver> <AlphaSC> we re all so used to tl 3 :D
21:17:40  <coopserver> <loeky> 2 trains fit in there  so just remove the exra signal or split using pathsignal
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23:35:02  <AlphaSC> !pw
23:35:03  <coopserver> AlphaSC: abused
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