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00:57:00 *** keoz has quit IRC 02:48:00 *** Mazur has quit IRC 02:57:50 *** Mazur has joined #openttdcoop 02:57:50 *** ChanServ sets mode: +o Mazur 05:10:46 *** The_Saladman has quit IRC 06:50:46 *** Compu has joined #openttdcoop 06:50:49 *** Compu has quit IRC 07:47:23 <eirc> !pw 07:47:23 <coopserver> eirc: proove 07:47:30 <coopserver> *** Game still paused (connecting clients, number of players) 07:47:32 <coopserver> *** eirc has joined 07:47:33 <coopserver> *** Game still paused (number of players) 07:47:56 <coopserver> *** eirc has joined company #1 07:47:57 <coopserver> *** Game unpaused (number of players) 08:02:44 <coopserver> *** eirc has joined spectators 08:02:45 <coopserver> *** Game paused (number of players) 08:20:54 <coopserver> *** eirc has joined company #1 08:20:55 <coopserver> *** Game unpaused (number of players) 08:37:46 *** StarLite has joined #openttdcoop 08:37:47 *** ChanServ sets mode: +o StarLite 08:39:57 *** keoz has joined #openttdcoop 09:14:24 *** Progman has joined #openttdcoop 09:24:12 <Jam35> !pw 09:24:13 <coopserver> Jam35: chaney 09:24:21 <coopserver> *** Game paused (connecting clients) 09:24:25 <coopserver> *** Jam35 has joined 09:24:26 <coopserver> *** Game unpaused (connecting clients) 09:24:30 <coopserver> <Jam35> hi 09:24:33 <coopserver> *** Jam35 has joined company #1 09:24:34 <coopserver> <eirc> hey 09:26:32 <coopserver> <eirc> been working here and there trying to add lanes where there are jams 09:26:57 <coopserver> <eirc> the salad hub is a pretty important spot hehe 09:28:52 <coopserver> <Jam35> that TEMP before MSH 04 seems to cause a few 09:29:29 <coopserver> <eirc> the one towards the factory? 09:29:54 <coopserver> <Jam35> no between SLH02 and MSH 04 09:30:38 <coopserver> <eirc> ummm 09:30:47 <coopserver> <eirc> you mean msh 3 or bbh 4 maybe? 09:30:54 <coopserver> <eirc> or not slh 2 09:31:25 <coopserver> <eirc> you mean slh4 right? 09:31:31 <coopserver> <eirc> where you're working 09:31:41 <coopserver> <Jam35> sorry yeah 09:31:44 <coopserver> <eirc> yea that's what i meant towards the factory 09:31:47 <coopserver> <Jam35> building there now... 09:31:54 <coopserver> <eirc> yup yup 09:32:10 <coopserver> <Jam35> oh there is one tmp above 09:32:15 <coopserver> <Jam35> not that one :) 09:33:22 *** Maraxus has joined #openttdcoop 09:33:22 *** ChanServ sets mode: +o Maraxus 09:33:35 <coopserver> <eirc> actually i think the other way needs that 4th 09:33:58 <coopserver> <eirc> the msh output to the south is pretty swamped 09:34:01 <Maraxus> !pw 09:34:01 <coopserver> Maraxus: chaney 09:34:07 <coopserver> *** Game paused (connecting clients) 09:34:10 <coopserver> *** Maraxus has joined 09:34:11 <coopserver> *** Game unpaused (connecting clients) 09:34:20 <coopserver> <eirc> 3 full lanes from the factory and a bit more from the west 09:34:57 <coopserver> <Jam35> well... 09:41:51 *** tom1192 has left #openttdcoop 09:47:15 <coopserver> *** eirc has joined spectators 09:55:19 <coopserver> *** eirc has joined company #1 09:57:02 <coopserver> <eirc> goddamn work 09:57:05 <coopserver> *** eirc has joined spectators 09:57:09 <coopserver> <Jam35> if ur on SLH08 can you shove a South line down pls? 09:57:39 <coopserver> <Maraxus> sure 09:58:15 <coopserver> <Jam35> station needs the 3rd and 4th out really 09:58:20 <coopserver> <Jam35> that is quite hard 09:58:38 <coopserver> <Jam35> could double the station? :) 09:58:51 <coopserver> <Maraxus> so 3 in 4 out or 4/4? 09:59:39 <coopserver> <Jam35> I would add a 4th at the same start as 3rd for now 09:59:46 <coopserver> <Jam35> so 4 in/out 09:59:55 <coopserver> <Jam35> if possible 10:04:31 <coopserver> <Jam35> oh right :) 10:04:41 <coopserver> <Jam35> we need 3+4 north too 10:15:31 *** virtualrandomnumber has joined #openttdcoop 10:18:09 <virtualrandomnumber> !players 10:18:09 <coopserver> virtualrandomnumber: There are currently 2 players and 1 spectators, making a total of 3 clients connected 10:24:06 <virtualrandomnumber> !pw 10:24:07 <coopserver> virtualrandomnumber: remove 10:24:13 <coopserver> *** Game paused (connecting clients) 10:24:17 <coopserver> *** virtualrandomnumber has joined 10:24:18 <coopserver> *** Game unpaused (connecting clients) 10:24:53 <coopserver> <eirc> back 10:25:22 <coopserver> <eirc> umm if I do a save does the game pause for everyone? 10:25:35 <coopserver> <eirc> mind if I try it to check? 10:28:27 <coopserver> *** eirc has joined company #1 10:28:44 <coopserver> <Jam35> it won't pause I doubt 10:28:56 <coopserver> <eirc> k i'll save now lmk 10:29:06 <coopserver> <eirc> hmm that was fast 10:29:11 <coopserver> <Jam35> doesn't it autosave anyway? 10:29:20 <coopserver> <eirc> even if it paused it would be unnoticable 10:29:29 <coopserver> <Jam35> mine is set to once a month 10:29:35 <coopserver> <eirc> i don't think auto is on by default on multiplayer games 10:29:58 <coopserver> <Jam35> load your last autosave :) 10:30:17 <coopserver> <eirc> oh yea you're right it's there 10:30:36 <coopserver> <eirc> nvm then :P 10:31:01 <coopserver> *** virtualrandomnumber has joined company #1 10:49:23 <Happpy> Hi 10:49:29 <coopserver> <eirc> yo 10:49:32 <coopserver> <virtualrandomnumber> hi 10:49:42 <Maraxus> hi 10:50:04 <Happpy> How things going 10:59:12 <eirc> @gap 3 10:59:12 <Webster> eirc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 11:01:25 *** agentw4b__ has joined #openttdcoop 11:13:50 <coopserver> *** virtualrandomnumber has joined spectators 11:14:03 <coopserver> *** Maraxus has joined spectators 11:14:11 <coopserver> <eirc> nice I think i unstuck some stuff 11:18:52 <coopserver> <eirc> maybe we can add some more trains now? 11:19:15 <coopserver> <eirc> added some grlv goods trains 11:23:16 <coopserver> *** virtualrandomnumber has joined company #1 11:26:49 *** keoz has quit IRC 11:41:08 <coopserver> *** Maraxus has joined company #1 11:49:14 *** Happpy has quit IRC 12:02:13 *** Happpy has joined #openttdcoop 12:02:13 *** ChanServ sets mode: +v Happpy 12:06:01 <coopserver> *** Maraxus has left the game (Leaving) 12:15:32 <coopserver> <virtualrandomnumber> looks like someone copied the wrong trains when he added some to slh2wood 12:15:58 <coopserver> <virtualrandomnumber> there are some transfer trains running around on the network 12:20:34 <coopserver> <eirc> doing 4th at saladhub? 12:20:52 <coopserver> <Jam35> ye 12:21:17 <coopserver> <eirc> cool it's jamming up to two hubs down 12:21:33 <coopserver> <eirc> the exit to the north mostly I think 12:30:28 *** keoz has joined #openttdcoop 12:37:01 <coopserver> <eirc> ummm can someone explain why trains are only chosing one side 12:37:03 <coopserver> <eirc> at !why 12:37:47 <coopserver> <eirc> rarely some go the other way 12:37:49 <coopserver> <eirc> but rarely 12:38:05 <coopserver> <eirc> so it's not like a dead end or anything 12:38:45 <coopserver> <virtualrandomnumber> you can make the exit signals twoway to enforce a path 12:38:57 <coopserver> <eirc> hmm right 12:39:03 <coopserver> <eirc> but still the why ? :P 12:39:20 <coopserver> <Jam35> is probably a penalty issue 12:39:32 <coopserver> <Jam35> other route is longer 12:39:53 <coopserver> <eirc> hmmm actually the most picked route has two choices later 12:40:12 <coopserver> <eirc> maybe that's why 12:40:32 <coopserver> <Jam35> something enough to be stronger than a red one way 12:40:47 <coopserver> <Jam35> :) great answer 12:42:34 <Happpy> !players 12:42:34 <coopserver> Happpy: There are currently 3 players and 0 spectators, making a total of 3 clients connected 12:44:47 <coopserver> <eirc> this hub has become awesome 12:57:41 <Maraxus> !pw 12:57:41 <coopserver> Maraxus: parses 12:57:51 <coopserver> *** Game paused (connecting clients) 12:57:53 <coopserver> *** Maraxus has joined 12:57:54 <coopserver> *** Game unpaused (connecting clients) 13:15:54 <coopserver> *** Maraxus has left the game (Leaving) 13:16:04 *** Maraxus has quit IRC 13:25:41 <coopserver> <eirc> hahaha traced a jam all around the map 13:28:44 <coopserver> <Jam35> definitely should have had separate grain / lv factories 13:29:18 <coopserver> <eirc> or maybe build everything 4x4 from the start? heheh 13:30:56 <coopserver> <Jam35> it has been said before :) 13:31:22 <coopserver> <Jam35> but that is almost like going straight to endgame? :) 13:33:28 <coopserver> <eirc> k jumping into BBH03 south west exit 13:33:35 <coopserver> <eirc> noone's working there right? 13:34:39 <coopserver> <Jam35> no 13:34:52 <coopserver> <Jam35> i was gonna do SE at some point 13:34:57 <coopserver> <Jam35> got distracted 13:35:14 <coopserver> <eirc> hahah feel free 13:44:41 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:45:07 *** virtualrandomnumber has quit IRC 13:57:51 <coopserver> <eirc> what happened used to have traffic here 13:58:07 <coopserver> <eirc> now I did my spaghetti and there's too few trains 13:58:55 <coopserver> <Jam35> wasn't me :) 14:01:58 <coopserver> <eirc> goddamn turned out so compact 14:02:24 <coopserver> <eirc> did a three level thing probably saved huge space 14:02:32 <coopserver> <eirc> and cheated one connection 14:03:54 <coopserver> <Jam35> looks ok 14:08:18 <coopserver> <eirc> slh 06 sad slh 14:08:33 <coopserver> <eirc> we need a 4th on ML to fix that? 14:09:29 <coopserver> <Jam35> looks like it 14:14:38 *** virtualrandomnumber has joined #openttdcoop 14:17:33 <eirc> @gap 3 14:17:33 <Webster> eirc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 14:17:42 <coopserver> <eirc> x 14:19:20 <coopserver> <eirc> hmmm how can we do a left turn there... 14:19:39 <coopserver> <Jam35> where sorry? 14:19:53 <coopserver> <eirc> salad bbh from north east to soutgh 14:21:08 <coopserver> <eirc> have to make room under the middle bridges right? 14:22:02 <coopserver> <eirc> cut paste everything one square to the right :P 14:22:16 <coopserver> <Jam35> it might be enough to take one line from under the 3rd/bio+eirc sign 14:22:33 <coopserver> <eirc> and do 3>4 there 14:22:39 <coopserver> <eirc> 4>3 i mean 14:27:24 <coopserver> <eirc> lol where did you pool that out of 14:27:25 <coopserver> <Jam35> there? 14:28:04 <coopserver> <Jam35> there isn't muh traffic under there 14:28:10 <coopserver> <Jam35> I just borrowed a line 14:28:20 <coopserver> <eirc> gjgj 14:30:02 *** keoz has quit IRC 14:35:16 <virtualrandomnumber> !pw 14:35:16 <coopserver> virtualrandomnumber: cancel 14:35:21 <coopserver> *** Game paused (connecting clients) 14:35:24 <coopserver> *** virtualrandomnumber has joined 14:35:25 <coopserver> *** Game unpaused (connecting clients) 14:43:21 <coopserver> *** virtualrandomnumber has joined company #1 15:00:43 <coopserver> <eirc> ok maybe it will sometimes work 15:02:45 *** nirasa1957 has joined #openttdcoop 15:12:16 <coopserver> <virtualrandomnumber> bbh 01 night need upgrading 15:31:35 <coopserver> <eirc> damn 15:33:17 <coopserver> <eirc> where did that forest pop from 15:33:29 <coopserver> <eirc> forests become fully invisible? 15:48:51 <coopserver> <eirc> it seems my 6>3 on BBH 02 works bad 15:49:10 <coopserver> <eirc> all the traffic comes from one side and it doesnt like that 15:55:38 <coopserver> <Jam35> the way the lines are it might be better to give those 3(4) prio and split the other mostly quiet lines 15:55:53 <coopserver> <Jam35> uses the space better too with that farm there 15:56:33 <coopserver> <eirc> and hopefully that won't cause problems from the other lines 15:56:43 <coopserver> <eirc> if they ever get traffic 15:58:20 <coopserver> <eirc> oh shit gotta change two lines 15:59:30 <coopserver> <eirc> and yea gotta start thinking about a fourth there ^.^ 16:17:18 *** nirasa1957 has quit IRC 16:25:29 *** agentw4b_ has joined #openttdcoop 16:31:04 <coopserver> <eirc> pulled a 4th on bbh 04 16:31:10 <coopserver> <eirc> only connecting it left hehe 16:32:55 *** agentw4b__ has quit IRC 16:33:42 <coopserver> *** eirc has joined spectators 16:38:35 *** agentw4b__ has joined #openttdcoop 16:39:29 *** agentw4b___ has joined #openttdcoop 16:45:20 *** agentw4b____ has joined #openttdcoop 16:46:10 *** agentw4b_ has quit IRC 16:46:55 *** agentw4b__ has quit IRC 16:47:40 *** agentw4b_ has joined #openttdcoop 16:52:49 *** agentw4b___ has quit IRC 16:53:25 *** agentw4b____ has quit IRC 16:53:33 <coopserver> *** virtualrandomnumber has left the game (Leaving) 16:57:38 <coopserver> <eirc> i'll be back later 16:57:41 <coopserver> <eirc> cya 16:57:49 <coopserver> *** eirc has left the game (Leaving) 17:18:31 <coopserver> *** Jam35 has joined spectators 17:18:32 <coopserver> *** Game paused (number of players) 18:16:17 *** virtualrandomnumber has quit IRC 18:37:07 *** virtualrandomnumber has joined #openttdcoop 18:37:19 *** Happpy has quit IRC 18:43:33 *** Happpy has joined #openttdcoop 18:43:33 *** ChanServ sets mode: +v Happpy 18:53:23 <virtualrandomnumber> !players 18:53:23 <coopserver> virtualrandomnumber: There are currently 0 players and 1 spectators, making a total of 1 clients connected 18:53:45 *** nirasa1957 has joined #openttdcoop 18:54:26 *** Maraxus has joined #openttdcoop 18:54:26 *** ChanServ sets mode: +o Maraxus 18:55:15 <Maraxus> !pw 18:55:15 <coopserver> Maraxus: newest 18:55:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:55:26 <coopserver> *** Maraxus has joined 18:55:27 <coopserver> *** Game still paused (number of players) 18:58:31 <coopserver> *** Game still paused (connecting clients, number of players) 18:58:33 <coopserver> *** eirc has joined 18:58:34 <coopserver> *** Game still paused (number of players) 18:58:40 <coopserver> <eirc> hey 18:58:44 <coopserver> <Maraxus> hi 18:59:08 <coopserver> *** eirc has joined company #1 18:59:09 <coopserver> *** Game unpaused (number of players) 18:59:19 *** nirasa1957 has quit IRC 19:11:05 <virtualrandomnumber> !pw 19:11:05 <coopserver> virtualrandomnumber: german 19:11:11 <coopserver> *** Game paused (connecting clients) 19:11:15 <coopserver> *** virtualrandomnumber has joined 19:11:16 <coopserver> *** Game unpaused (connecting clients) 20:38:32 <coopserver> *** Maraxus has left the game (Leaving) 20:38:34 *** Maraxus has quit IRC 20:50:45 *** StarLite has quit IRC 20:51:05 <coopserver> *** virtualrandomnumber has joined company #1 20:54:41 <coopserver> <eirc> goddamn a wrong way sign made trains get out on an slh and block it comming back in 20:58:23 <coopserver> *** Jam35 has left the game (Leaving) 20:58:28 <Jam35> gn 20:58:32 <coopserver> <eirc> bb 20:58:38 *** agentw4b__ has joined #openttdcoop 21:02:50 *** agentw4b_ has quit IRC 21:04:15 *** Happpy has quit IRC 21:06:17 *** Happpy has joined #openttdcoop 21:06:17 *** ChanServ sets mode: +v Happpy 21:21:14 <coopserver> <eirc> hmmmm I dont see jams 21:21:27 <coopserver> <eirc> we need more trains? 21:22:17 <coopserver> <virtualrandomnumber> theres a jam at bbh 05 21:22:44 <coopserver> <eirc> oh yea 21:23:20 <coopserver> <virtualrandomnumber> but I think you can add trains where they dont go over bh05 21:23:42 <coopserver> <eirc> everything goes to saladhub :P 21:23:58 <coopserver> <eirc> I shortened a prio think that'll help 21:24:51 <coopserver> <eirc> and added another one 21:31:07 <coopserver> <eirc> wtf 21:52:29 <coopserver> <eirc> haha did u recolor bbh3? 21:53:26 <coopserver> <virtualrandomnumber> yeah I did some changes to the bridges to lay the 4th 21:53:34 <coopserver> <eirc> oooh ok 21:53:47 <coopserver> <eirc> oh you took it underneath 21:54:03 <coopserver> <eirc> gjgj 22:07:58 <coopserver> <virtualrandomnumber> alright, see you tomorrow 22:08:05 <coopserver> <eirc> gn m8 22:08:08 <coopserver> *** virtualrandomnumber has left the game (Leaving) 22:14:54 *** virtualrandomnumber has quit IRC 22:15:36 <coopserver> *** eirc has left the game (Leaving) 22:15:37 <coopserver> *** Game paused (number of players) 23:37:59 <Happpy> !players 23:37:59 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 23:49:48 *** Progman has quit IRC