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Log for #openttdcoop on 18th August 2018:
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00:57:00  *** keoz has quit IRC
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07:47:23  <eirc> !pw
07:47:23  <coopserver> eirc: proove
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09:24:12  <Jam35> !pw
09:24:13  <coopserver> Jam35: chaney
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09:24:30  <coopserver> <Jam35> hi
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09:24:34  <coopserver> <eirc> hey
09:26:32  <coopserver> <eirc> been working here and there trying to add lanes where there are jams
09:26:57  <coopserver> <eirc> the salad hub is a pretty important spot hehe
09:28:52  <coopserver> <Jam35> that TEMP before  MSH 04 seems to cause a few
09:29:29  <coopserver> <eirc> the one towards the factory?
09:29:54  <coopserver> <Jam35> no between SLH02 and MSH 04
09:30:38  <coopserver> <eirc> ummm
09:30:47  <coopserver> <eirc> you mean msh 3 or bbh 4 maybe?
09:30:54  <coopserver> <eirc> or not slh 2
09:31:25  <coopserver> <eirc> you mean slh4 right?
09:31:31  <coopserver> <eirc> where you're working
09:31:41  <coopserver> <Jam35> sorry yeah
09:31:44  <coopserver> <eirc> yea that's what i meant towards the factory
09:31:47  <coopserver> <Jam35> building there now...
09:31:54  <coopserver> <eirc> yup yup
09:32:10  <coopserver> <Jam35> oh there is one tmp above
09:32:15  <coopserver> <Jam35> not that one :)
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09:33:35  <coopserver> <eirc> actually i think the other way needs that 4th
09:33:58  <coopserver> <eirc> the msh output to the south is pretty swamped
09:34:01  <Maraxus> !pw
09:34:01  <coopserver> Maraxus: chaney
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09:34:20  <coopserver> <eirc> 3 full lanes from the factory and a bit more from the west
09:34:57  <coopserver> <Jam35> well...
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09:57:02  <coopserver> <eirc> goddamn work
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09:57:09  <coopserver> <Jam35> if ur on SLH08 can you shove a South line down pls?
09:57:39  <coopserver> <Maraxus> sure
09:58:15  <coopserver> <Jam35> station needs the 3rd and 4th out really
09:58:20  <coopserver> <Jam35> that is quite hard
09:58:38  <coopserver> <Jam35> could double the station? :)
09:58:51  <coopserver> <Maraxus> so 3 in 4 out or 4/4?
09:59:39  <coopserver> <Jam35> I would add a 4th at the same start as 3rd for now
09:59:46  <coopserver> <Jam35> so 4 in/out
09:59:55  <coopserver> <Jam35> if possible
10:04:31  <coopserver> <Jam35> oh right :)
10:04:41  <coopserver> <Jam35> we need 3+4 north too
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10:18:09  <virtualrandomnumber> !players
10:18:09  <coopserver> virtualrandomnumber: There are currently 2 players and 1 spectators, making a total of 3 clients connected
10:24:06  <virtualrandomnumber> !pw
10:24:07  <coopserver> virtualrandomnumber: remove
10:24:13  <coopserver> *** Game paused (connecting clients)
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10:24:53  <coopserver> <eirc> back
10:25:22  <coopserver> <eirc> umm if I do a save does the game pause for everyone?
10:25:35  <coopserver> <eirc> mind if I try it to check?
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10:28:44  <coopserver> <Jam35> it won't pause I doubt
10:28:56  <coopserver> <eirc> k i'll save now lmk
10:29:06  <coopserver> <eirc> hmm that was fast
10:29:11  <coopserver> <Jam35> doesn't it autosave anyway?
10:29:20  <coopserver> <eirc> even if it paused it would be unnoticable
10:29:29  <coopserver> <Jam35> mine is set to once a month
10:29:35  <coopserver> <eirc> i don't think auto is on by default on multiplayer games
10:29:58  <coopserver> <Jam35> load your last autosave :)
10:30:17  <coopserver> <eirc> oh yea you're right it's there
10:30:36  <coopserver> <eirc> nvm then :P
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10:49:23  <Happpy> Hi
10:49:29  <coopserver> <eirc> yo
10:49:32  <coopserver> <virtualrandomnumber> hi
10:49:42  <Maraxus> hi
10:50:04  <Happpy> How things going
10:59:12  <eirc> @gap 3
10:59:12  <Webster> eirc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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11:14:11  <coopserver> <eirc> nice I think i unstuck some stuff
11:18:52  <coopserver> <eirc> maybe we can add some more trains now?
11:19:15  <coopserver> <eirc> added some grlv goods trains
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12:15:32  <coopserver> <virtualrandomnumber> looks like someone copied the wrong trains when he added some to slh2wood
12:15:58  <coopserver> <virtualrandomnumber> there are some transfer trains running around on the network
12:20:34  <coopserver> <eirc> doing 4th at saladhub?
12:20:52  <coopserver> <Jam35> ye
12:21:17  <coopserver> <eirc> cool it's jamming up to two hubs down
12:21:33  <coopserver> <eirc> the exit to the north mostly I think
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12:37:01  <coopserver> <eirc> ummm can someone explain why trains are only chosing one side
12:37:03  <coopserver> <eirc> at !why
12:37:47  <coopserver> <eirc> rarely some go the other way
12:37:49  <coopserver> <eirc> but rarely
12:38:05  <coopserver> <eirc> so it's not like a dead end or anything
12:38:45  <coopserver> <virtualrandomnumber> you can make the exit signals twoway to enforce a path
12:38:57  <coopserver> <eirc> hmm right
12:39:03  <coopserver> <eirc> but still the why ? :P
12:39:20  <coopserver> <Jam35> is probably a penalty issue
12:39:32  <coopserver> <Jam35> other route is longer
12:39:53  <coopserver> <eirc> hmmm actually the most picked route has two choices later
12:40:12  <coopserver> <eirc> maybe that's why
12:40:32  <coopserver> <Jam35> something enough to be stronger than a red one way
12:40:47  <coopserver> <Jam35> :) great answer
12:42:34  <Happpy> !players
12:42:34  <coopserver> Happpy: There are currently 3 players and 0 spectators, making a total of 3 clients connected
12:44:47  <coopserver> <eirc> this hub has become awesome
12:57:41  <Maraxus> !pw
12:57:41  <coopserver> Maraxus: parses
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13:25:41  <coopserver> <eirc> hahaha traced a jam all around the map
13:28:44  <coopserver> <Jam35> definitely should have had separate grain / lv factories
13:29:18  <coopserver> <eirc> or maybe build everything 4x4 from the start? heheh
13:30:56  <coopserver> <Jam35> it has been said before :)
13:31:22  <coopserver> <Jam35> but that is almost like going straight to endgame? :)
13:33:28  <coopserver> <eirc> k jumping into BBH03 south west exit
13:33:35  <coopserver> <eirc> noone's working there right?
13:34:39  <coopserver> <Jam35> no
13:34:52  <coopserver> <Jam35> i was gonna do SE at some point
13:34:57  <coopserver> <Jam35> got distracted
13:35:14  <coopserver> <eirc> hahah feel free
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13:57:51  <coopserver> <eirc> what happened used to have traffic here
13:58:07  <coopserver> <eirc> now I did my spaghetti and there's too few trains
13:58:55  <coopserver> <Jam35> wasn't me :)
14:01:58  <coopserver> <eirc> goddamn turned out so compact
14:02:24  <coopserver> <eirc> did a three level thing probably saved huge space
14:02:32  <coopserver> <eirc> and cheated one connection
14:03:54  <coopserver> <Jam35> looks ok
14:08:18  <coopserver> <eirc> slh 06 sad slh
14:08:33  <coopserver> <eirc> we need a 4th on ML to fix that?
14:09:29  <coopserver> <Jam35> looks like it
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14:17:33  <eirc> @gap 3
14:17:33  <Webster> eirc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
14:17:42  <coopserver> <eirc> x
14:19:20  <coopserver> <eirc> hmmm how can we do a left turn there...
14:19:39  <coopserver> <Jam35> where sorry?
14:19:53  <coopserver> <eirc> salad bbh from north east to soutgh
14:21:08  <coopserver> <eirc> have to make room under the middle bridges right?
14:22:02  <coopserver> <eirc> cut paste everything one square to the right :P
14:22:16  <coopserver> <Jam35> it might be enough to take one line from under the 3rd/bio+eirc sign
14:22:33  <coopserver> <eirc> and do 3>4 there
14:22:39  <coopserver> <eirc> 4>3 i mean
14:27:24  <coopserver> <eirc> lol where did you pool that out of
14:27:25  <coopserver> <Jam35> there?
14:28:04  <coopserver> <Jam35> there isn't muh traffic under there
14:28:10  <coopserver> <Jam35> I just borrowed a line
14:28:20  <coopserver> <eirc> gjgj
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14:35:16  <virtualrandomnumber> !pw
14:35:16  <coopserver> virtualrandomnumber: cancel
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15:00:43  <coopserver> <eirc> ok maybe it will sometimes work
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15:12:16  <coopserver> <virtualrandomnumber> bbh 01 night need upgrading
15:31:35  <coopserver> <eirc> damn
15:33:17  <coopserver> <eirc> where did that forest pop from
15:33:29  <coopserver> <eirc> forests become fully invisible?
15:48:51  <coopserver> <eirc> it seems my 6>3 on BBH 02 works bad
15:49:10  <coopserver> <eirc> all the traffic comes from one side and it doesnt like that
15:55:38  <coopserver> <Jam35> the way the lines are it might be better to give those 3(4) prio and split the other mostly quiet lines
15:55:53  <coopserver> <Jam35> uses the space better too with that farm there
15:56:33  <coopserver> <eirc> and hopefully that won't cause problems from the other lines
15:56:43  <coopserver> <eirc> if they ever get traffic
15:58:20  <coopserver> <eirc> oh shit gotta change two lines
15:59:30  <coopserver> <eirc> and yea gotta start thinking about a fourth there ^.^
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16:31:04  <coopserver> <eirc> pulled a 4th on bbh 04
16:31:10  <coopserver> <eirc> only connecting it left hehe
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16:53:33  <coopserver> *** virtualrandomnumber has left the game (Leaving)
16:57:38  <coopserver> <eirc> i'll be back later
16:57:41  <coopserver> <eirc> cya
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18:53:23  <virtualrandomnumber> !players
18:53:23  <coopserver> virtualrandomnumber: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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18:55:15  <Maraxus> !pw
18:55:15  <coopserver> Maraxus: newest
18:55:23  <coopserver> *** Game still paused (connecting clients, number of players)
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18:58:40  <coopserver> <eirc> hey
18:58:44  <coopserver> <Maraxus> hi
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19:11:05  <virtualrandomnumber> !pw
19:11:05  <coopserver> virtualrandomnumber: german
19:11:11  <coopserver> *** Game paused (connecting clients)
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20:54:41  <coopserver> <eirc> goddamn a wrong way sign made trains get out on an slh and block it comming back in
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20:58:28  <Jam35> gn
20:58:32  <coopserver> <eirc> bb
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21:21:14  <coopserver> <eirc> hmmmm I dont see jams
21:21:27  <coopserver> <eirc> we need more trains?
21:22:17  <coopserver> <virtualrandomnumber> theres a jam at bbh 05
21:22:44  <coopserver> <eirc> oh yea
21:23:20  <coopserver> <virtualrandomnumber> but I think you can add trains where they dont go over bh05
21:23:42  <coopserver> <eirc> everything goes to saladhub :P
21:23:58  <coopserver> <eirc> I shortened a prio think that'll help
21:24:51  <coopserver> <eirc> and added another one
21:31:07  <coopserver> <eirc> wtf
21:52:29  <coopserver> <eirc> haha did u recolor bbh3?
21:53:26  <coopserver> <virtualrandomnumber> yeah I did some changes to the bridges to lay the 4th
21:53:34  <coopserver> <eirc> oooh ok
21:53:47  <coopserver> <eirc> oh you took it underneath
21:54:03  <coopserver> <eirc> gjgj
22:07:58  <coopserver> <virtualrandomnumber> alright, see you tomorrow
22:08:05  <coopserver> <eirc> gn m8
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23:37:59  <Happpy> !players
23:37:59  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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