Log for #openttdcoop on 19th May 2019:
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00:07:47  *** Progman has quit IRC
01:14:11  <Hazzard> !pw
01:14:11  <coopserver> Hazzard: bucket
01:15:38  <Hazzard> >.>
01:15:38  <Hazzard> !pw
01:15:38  <coopserver> Hazzard: easter
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01:19:47  <coopserver> <Hazzard> I was doing these numbers
01:20:18  <coopserver> <Hazzard> measurment of theoretical max throughput per track
01:22:13  <coopserver> <Hazzard> The fast trains have highest by far
01:23:12  <coopserver> <Hazzard> Downside is its harder to build and acceleration is slow
01:29:26  <coopserver> <Hazzard> Hmm found a bug in nuts
01:29:55  <coopserver> <Hazzard> just visual
01:48:17  <coopserver> <Hazzard> turtles are good for fast loading, refit
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02:25:22  <Hazzard> !rcon set yapf.rail_firstred_twoway_eol
02:25:23  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'off' (min: 0, max: 1)
02:25:25  <Hazzard> set yapf.rail_firstred_twoway_eol 1
02:25:27  <Hazzard> >.>
08:05:06  <Hazzard> !rcon set yapf.rail_firstred_twoway_eol 1
08:05:25  <Hazzard> **<Hazzard>** set yapf.rail_firstred_twoway_eol
08:05:38  <Hazzard> !rcon set yapf.rail_firstred_twoway_eol
08:05:39  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
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11:46:01  <Arveen> !pw
11:46:01  <coopserver> Arveen: floats
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12:33:30  <Arveen> 64x4096 is an .... interesting ... map format
14:24:52  <tyteen4a03> !pw
14:24:52  <coopserver> tyteen4a03: collar
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14:25:54  <tyteen4a03> TL10 CL10... this is going to be interesting
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14:43:38  <Arveen> yeah
14:43:53  <Arveen> specially with the small map, heh
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15:11:32  *** ChanServ sets mode: +o happpy
15:13:13  <happpy> Hi.
15:52:19  <happpy> !players
15:52:20  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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17:51:01  <coopdiscord> Command sent from Discord by V453000:
17:51:02  <coopdiscord> !setdef
17:51:12  <coopdiscord> Command sent from Discord by V453000:
17:51:13  <coopdiscord> !pw
17:51:13  <coopserver> coopdiscord: dirent
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17:52:12  <tyteen4a03> there's a discord?
17:52:18  <coopdiscord> <V453000> yes
17:52:31  <tyteen4a03> where do I join?
17:52:42  <coopserver> <V453000>
17:52:43  <Webster> Title: #openttdcoop (at
17:52:46  <tyteen4a03> ta
17:56:00  <Arveen> are we voting or just going for Vs plan ?
17:56:04  <coopserver> <V453000> BTW I've read your message, the TL10 is on a super simplified network segment without real junctions so it shold be quite easy
17:56:08  <coopserver> <V453000> up to you guys
17:56:26  <coopserver> <V453000> if anybody has anything that they would like to change in the plan, they can change it
17:56:43  <coopserver> <V453000> as one of the nice points, each of the 4 network pieces for yeti are independent except the central station
17:56:43  <Arveen> i'm keeping up with my tradition of making no plan :P
17:56:50  <coopserver> <V453000> so that's mostly up to builder
17:57:06  <coopserver> <V453000> well if you're content with the plan that others make that's fine :)
17:57:18  <Arveen> hehe
17:57:27  <Arveen> i'm not sure if i will attend this game
17:57:41  <Arveen> i want to watch it a bit how things work out though
17:57:45  <coopserver> <V453000> well it could last for 2 months again so you don't know :P
17:58:52  <coopserver> <V453000> hm actually the top spoke has no connection to the center :D
17:58:54  <coopserver> <V453000> might want to change that
17:59:08  <Arveen> !pw
17:59:08  <coopserver> Arveen: dirent
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17:59:31  <coopserver> <V453000> there is no secondary that would ship to the cneter
17:59:55  <Arveen> you think this will be 2 months ? without having a clue this looks like max 3 weekendes to me, heh
18:00:16  <coopserver> <V453000> I wouldn't underestimate small maps :)
18:00:30  <coopserver> <V453000> nobody said it can't end up as 10L_10R
18:00:49  <coopserver> <V453000> although the 1 worker yard is quite a hard cap here
18:00:58  <coopserver> <V453000> but we could make multiple worker yards when we want
18:01:15  <coopserver> <V453000> would be a bit difficult but possible
18:01:44  <coopserver> <V453000> we could start with 2 outright, but that's a bit much
18:04:53  <virtualrandomnumber> !pw
18:04:53  <coopserver> virtualrandomnumber: cygwin
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18:07:12  <coopserver> <V453000> evening :)
18:09:40  <V453000> psg 305 is an example what happens with a network with 1 worker yard maxed
18:09:54  <V453000> it's not that madness actually
18:10:09  <V453000> we could do 4 :>
18:11:10  <Arveen> lets take a look
18:11:45  <coopserver> <V453000> the traffic at worker yard is significant (6 lines of TL3 maglev), but we have 4 directions going outward from the worker yard
18:12:28  <coopserver> <V453000> adding more worker yards would mean we need to split food and building materials which could make it a bit more interesting too
18:12:40  <coopserver> <V453000> yeti pickups stay unchanged, but tired yeti drops don't
18:12:52  <coopdiscord> <Hazzard> Started yet?
18:12:56  <coopserver> <V453000> basically the center would be mega insane
18:13:00  <coopserver> <V453000> not yet, just thinking out loud
18:13:55  <coopserver> <V453000> the center in my plan currently needs: - yeti pickup (synchronized to let trains go when all platforms have loaded), tired yeti drop (one per worker yard if multiple), machinery pickup, drop(s) for machinery factory inputs
18:14:19  <coopserver> <V453000> the machinery pickups are also multiple - similar to yeti pickup
18:14:35  <coopdiscord> Command sent from Discord by Hazzard:
18:14:36  <coopdiscord> !pw
18:14:36  <coopserver> <V453000> with TL10 just the stations will take some space but I believe it's doable
18:14:37  <coopserver> coopdiscord: cygwin
18:15:12  <coopserver> <V453000> 305 has 1 worker yard on 512x512
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18:15:30  <coopserver> <V453000> generally about 3L 3R of traffic with TL3 maglev
18:15:44  <coopserver> <V453000> but that's a general purpose mainline, here with split networks we should be capable of doing more I believe
18:16:02  <coopserver> <Hazzard> Need moar 4x
18:16:03  <coopserver> <V453000> 2 would be significant, 4 would be madness
18:16:11  <coopserver> <V453000> yes that' what I'm sayin yo
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18:16:49  <coopserver> <V453000> well theoretically we don't need to even-split tired yetis, if we are evenly splitting the pickups and food/bdmt
18:17:08  <coopserver> <V453000> that would simplify things significantly
18:17:18  <coopserver> <Hazzard> Do you know how tired yetis work in terms of production?
18:17:46  <coopserver> <V453000> well I can read the source to get precise info but the production window should say something more or less informative
18:18:17  <coopserver> <V453000> it doesn't matter that much though, does it?
18:18:32  <coopserver> <V453000> we grow to some cap and then the goal is totransport everything the network can produce
18:19:03  <coopserver> <V453000> haha wow
18:19:17  <coopserver> <V453000> 1 tired  yeti = 4 new ones, with 1food and 1BDMT consumed
18:19:37  <Arveen> psg305 looks nice
18:20:25  <coopserver> <Hazzard> That's useful
18:20:29  <coopserver> <V453000> Hazzard: those numbers on trains are yours? :)
18:20:33  <coopdiscord> Command sent from Discord by Jam35:
18:20:34  <coopdiscord> !pw
18:20:34  <coopserver> coopdiscord: strgen
18:20:36  <coopserver> <Hazzard> yeah
18:20:41  <coopserver> *** Game paused (connecting clients)
18:20:42  <coopserver> <V453000> they a bit shallow :P
18:20:46  <coopserver> <Hazzard> true
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18:21:00  <coopserver> <Hazzard> its just the capacity times the speed divided by the tl
18:21:02  <coopserver> <V453000> I believe with TL10 Monorail Fast always wins
18:21:07  <coopserver> <V453000> yes
18:21:12  <coopserver> <V453000> hi Jam35 :)
18:21:20  <coopserver> <Jam35> hi
18:21:33  <Arveen> heyhey
18:21:57  <coopserver> <Jam35> hello to all humans
18:22:00  <coopserver> <Hazzard> Hey
18:22:04  <coopserver> <V453000> to yetis you mean
18:22:15  <coopserver> <Jam35> maybe
18:22:18  <coopserver> <V453000> did you just assume my biological class?
18:23:07  <Jam35> :) well I guess I did
18:23:15  <Jam35> I have seen your photo at least
18:23:17  <coopserver> <V453000> damn
18:23:26  <coopserver> <V453000> caught
18:23:30  <Jam35> good disguise
18:23:33  <coopserver> <V453000> yeti imposter
18:23:57  <coopserver> <Jam35> sm map <3
18:24:48  <coopserver> <V453000> cum plei
18:24:59  <coopserver> <V453000> Jam666
18:26:05  <coopserver> <V453000> we want to build or does someone want to make a plan and do a more traditional democracy?
18:26:15  <coopserver> <V453000> I'm entirely open to suggestions to my plan
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18:26:35  <coopserver> <Hazzard> Hmm
18:27:12  <coopserver> <Jam35> let me get my head around the plan before I decide if I like it
18:27:13  <coopserver> <Hazzard> Let me look at the yeti graph
18:27:33  <coopserver> <V453000> - 4 worker yards in the middle, with machinery factory
18:27:50  <coopserver> <V453000> - yellow network - yetis & machinery from worker yards to the primaries at the corners
18:28:08  <coopserver> <V453000> - red network - seconaries from primaries to the center
18:28:30  <coopserver> <Hazzard> Will we end up with excess BM and machinery?
18:28:32  <coopserver> <V453000> - monorail network - primary cargoes to the secondaries
18:28:42  <coopserver> <V453000> good question
18:28:54  <coopserver> <Hazzard> I thinkwe will but it won't necessarily be a problem
18:28:57  <coopserver> <V453000> probably yes, but it can be finetunedf
18:29:12  <coopserver> <V453000> if we max out the worker yard it kind of doesn't matter though
18:29:38  <coopserver> <Hazzard> Alright I will make a plan
18:29:44  <coopserver> <V453000> :D
18:29:48  <coopserver> <V453000> h8
18:29:49  <coopserver> <Hazzard> I have to use my brain super hard cause yeti
18:29:56  <coopserver> <Jam35> looks a challenge for this size map but this I do like
18:30:25  <coopserver> <V453000> yeah, well it's basically the station in the center an the rest is simple lines
18:30:33  <coopserver> <V453000> the yellow network with slugs would probably get most lines
18:30:42  <coopserver> <V453000> but with the small CL that should be manageable
18:30:46  <coopserver> <Hazzard> Maglev medium seems most OP
18:31:02  <coopserver> <V453000> for what?
18:31:05  <coopserver> <V453000> only has 22 capacity :)
18:31:28  <coopserver> <Hazzard> Has good throughput, acceleration, and CL
18:32:00  <coopserver> <V453000> in your calc 44*400 ?
18:32:36  <coopserver> <V453000> thing is slugs have unique tired yeti graphics :P
18:32:59  <coopserver> <V453000> and the CL1.5 would be quite convenient to snake between the long CL tracks
18:33:06  <coopserver> <Hazzard> 396 * 402 / 11 = 14472
18:33:07  <coopserver> <Hazzard> for TL 11
18:33:16  <coopserver> <Hazzard> probably do TL 5 or 6 though
18:33:20  <coopserver> <V453000> ah you count the whole train
18:33:30  <coopserver> <V453000> that's better yes
18:33:38  <coopserver> <V453000> I'd keep 10
18:33:42  <coopserver> <V453000> and sluggies
18:33:50  <virtualrandomnumber> !pw
18:33:50  <coopserver> virtualrandomnumber: loaded
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18:34:37  <coopserver> <V453000> could raise slug capacity though maybe
18:34:56  <coopdiscord> Command sent from Discord by Jam35:
18:34:57  <coopdiscord> !pw
18:34:57  <coopserver> coopdiscord: retval
18:35:02  <coopserver> <V453000> actually their engines will be able to load
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18:36:38  <coopserver> <Hazzard> Is town going to be an issue for 4 4xes?
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18:37:37  <coopserver> <V453000> can fund
18:38:01  <coopserver> <Hazzard> Does the multiple industries per town work with YETI?
18:38:10  <coopdiscord> Command sent from Discord by Jam35:
18:38:10  <coopserver> <V453000> not sure
18:38:11  <coopdiscord> !pw
18:38:12  <coopserver> coopdiscord: retval
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18:38:21  <coopserver> <V453000> the grf might check for that
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18:38:34  <coopserver> <V453000> I mean for town not for the setting
18:39:49  <coopserver> <V453000> yes the grf does check for it
18:39:55  <coopserver> <V453000> but funding new towns is not an issue :)
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18:42:36  <coopserver> <Hazzard> I also like the turtles but I wish you could double the engines
18:42:50  <coopserver> <V453000> maybe in the future
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18:45:02  <coopserver> <V453000> btw how do you guys like that every engine now says CL in purchase menu :P
18:45:12  <coopserver> <Ar-to-the-veen> 10/10
18:45:13  <coopserver> <Hazzard> Yes
18:46:24  <coopserver> <Jam35> nice, how did nobody think of that before?
18:46:43  <coopserver> <V453000> I guess not
18:46:50  <coopserver> <V453000> :)
18:48:44  <coopserver> <Jam35> except you told me not to refer to CL in 0.5 measurements :P
18:49:27  <coopserver> <Hazzard> Hmm how much should I cheese this
18:49:52  <coopserver> <Jam35> max cheddar
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18:53:11  <coopdiscord> Command sent from Discord by Hazzard:
18:53:12  <coopdiscord> !pw
18:53:12  <coopserver> coopdiscord: height
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18:55:25  <coopserver> <V453000> did I? :D well, the measurements/units might not be what you expect
18:55:44  <coopserver> <V453000> 1.5 does not mean 3 diagonal pieces, it means 3 diagonal pieces, BUT only 1 straight piece
18:55:47  <coopserver> <Hazzard> the convention is awk
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18:56:01  <coopserver> <V453000> basically it's fine but rounding down in straights
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19:07:50  <happpy> Yo
19:08:20  <coopserver> <Hazzard> Almost figured htis out
19:08:50  <happpy> How things going hazzard
19:08:57  <coopserver> <Hazzard> good
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19:22:54  <virtualrandomnumber> !pw
19:22:54  <coopserver> virtualrandomnumber: german
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19:35:46  <coopserver> <Hazzard> Alright
19:36:31  <happpy> hi is v still  online or he afk
19:38:52  <Arveen> he
19:38:58  <Arveen> he's logged on to the game
19:39:14  <happpy> ar ok
19:41:08  <coopserver> <Hazzard> finished this plan
19:44:35  <coopserver> <Hazzard> runf
19:44:40  <coopserver> <Hazzard> oops
19:49:18  <coopserver> <Ar-to-the-veen> if we get a couple more plans the map is filled already :D
19:49:33  <coopserver> <Ar-to-the-veen> "PSG333 - the planing game"
19:49:38  <coopserver> <Hazzard> Then we can move on to PSG 334 :D
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19:58:40  <Hazzard> !pw
19:58:40  <coopserver> Hazzard: ttypes
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19:59:21  <Hazzard> !rcon move 68 255
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19:59:29  <V453000> dame
19:59:30  <V453000> :D
19:59:34  <V453000> !rcon move 68 1
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19:59:55  <Hazzard> Shit he was alive
20:00:11  <coopserver> <V453000> just changing a few signs
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20:02:07  <coopserver> <V453000> big_plannin
20:02:14  <coopserver> <Hazzard> I missed a station
20:02:32  <coopserver> <Hazzard> YETI too hard
20:03:16  <coopserver> *** V453000 has left the game (Leaving)
20:03:18  <V453000> gnight
20:03:22  <coopserver> <Hazzard> Goonight
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