Times are UTC Toggle Colours
00:07:47 *** Progman has quit IRC 01:14:11 <Hazzard> !pw 01:14:11 <coopserver> Hazzard: bucket 01:15:38 <Hazzard> >.> 01:15:38 <Hazzard> !pw 01:15:38 <coopserver> Hazzard: easter 01:15:45 <coopserver> *** Game still paused (connecting clients, number of players) 01:15:53 <coopserver> *** Hazzard has joined 01:15:54 <coopserver> *** Game still paused (number of players) 01:18:25 <coopserver> *** Hazzard has joined company #1 01:18:26 <coopserver> *** Game unpaused (number of players) 01:19:47 <coopserver> <Hazzard> I was doing these numbers 01:20:18 <coopserver> <Hazzard> measurment of theoretical max throughput per track 01:22:13 <coopserver> <Hazzard> The fast trains have highest by far 01:23:12 <coopserver> <Hazzard> Downside is its harder to build and acceleration is slow 01:29:26 <coopserver> <Hazzard> Hmm found a bug in nuts 01:29:55 <coopserver> <Hazzard> just visual 01:48:17 <coopserver> <Hazzard> turtles are good for fast loading, refit 02:17:33 <coopserver> *** Hazzard has joined spectators 02:17:34 <coopserver> *** Game paused (number of players) 02:17:36 <coopserver> *** Hazzard has left the game (Leaving) 02:25:22 <Hazzard> !rcon set yapf.rail_firstred_twoway_eol 02:25:23 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'off' (min: 0, max: 1) 02:25:25 <Hazzard> set yapf.rail_firstred_twoway_eol 1 02:25:27 <Hazzard> >.> 08:05:06 <Hazzard> !rcon set yapf.rail_firstred_twoway_eol 1 08:05:25 <Hazzard> **<Hazzard>** set yapf.rail_firstred_twoway_eol 08:05:38 <Hazzard> !rcon set yapf.rail_firstred_twoway_eol 08:05:39 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 08:22:48 *** Happpy has quit IRC 08:41:54 *** Progman has joined #openttdcoop 09:37:32 *** StarLite has joined #openttdcoop 09:37:32 *** ChanServ sets mode: +o StarLite 11:34:21 *** virtualrandomnumber has joined #openttdcoop 11:34:21 *** ChanServ sets mode: +v virtualrandomnumber 11:46:01 <Arveen> !pw 11:46:01 <coopserver> Arveen: floats 11:46:08 <coopserver> *** Game still paused (connecting clients, number of players) 11:46:12 <coopserver> *** Ar-to-the-veen has joined 11:46:13 <coopserver> *** Game still paused (number of players) 12:33:30 <Arveen> 64x4096 is an .... interesting ... map format 14:24:52 <tyteen4a03> !pw 14:24:52 <coopserver> tyteen4a03: collar 14:24:59 <coopserver> *** Game still paused (connecting clients, number of players) 14:25:01 <coopserver> *** tyteen4a03 has joined 14:25:02 <coopserver> *** Game still paused (number of players) 14:25:03 <coopserver> *** Game unpaused (number of players) 14:25:54 <tyteen4a03> TL10 CL10... this is going to be interesting 14:26:40 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:26:41 <coopserver> *** Game paused (number of players) 14:43:38 <Arveen> yeah 14:43:53 <Arveen> specially with the small map, heh 15:09:08 *** happpy has joined #openttdcoop 15:09:10 *** happpy has left #openttdcoop 15:09:23 <coopserver> *** Ar-to-the-veen has left the game (general timeout) 15:11:32 *** happpy has joined #openttdcoop 15:11:32 *** ChanServ sets mode: +o happpy 15:13:13 <happpy> Hi. 15:52:19 <happpy> !players 15:52:20 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:47:49 *** virtualrandomnumber has quit IRC 17:18:56 *** virtualrandomnumber has joined #openttdcoop 17:18:56 *** ChanServ sets mode: +v virtualrandomnumber 17:51:01 <coopdiscord> Command sent from Discord by V453000: 17:51:02 <coopdiscord> !setdef 17:51:12 <coopdiscord> Command sent from Discord by V453000: 17:51:13 <coopdiscord> !pw 17:51:13 <coopserver> coopdiscord: dirent 17:51:18 <coopserver> *** Game still paused (connecting clients, number of players) 17:51:24 <coopserver> *** V453000 has joined 17:51:25 <coopserver> *** Game still paused (number of players) 17:51:26 <coopserver> *** Game unpaused (number of players) 17:52:12 <tyteen4a03> there's a discord? 17:52:18 <coopdiscord> <V453000> yes 17:52:31 <tyteen4a03> where do I join? 17:52:42 <coopserver> <V453000> https://discord.gg/q49DxH 17:52:43 <Webster> Title: #openttdcoop (at discord.gg) 17:52:46 <tyteen4a03> ta 17:56:00 <Arveen> are we voting or just going for Vs plan ? 17:56:04 <coopserver> <V453000> BTW I've read your message, the TL10 is on a super simplified network segment without real junctions so it shold be quite easy 17:56:08 <coopserver> <V453000> up to you guys 17:56:26 <coopserver> <V453000> if anybody has anything that they would like to change in the plan, they can change it 17:56:43 <coopserver> <V453000> as one of the nice points, each of the 4 network pieces for yeti are independent except the central station 17:56:43 <Arveen> i'm keeping up with my tradition of making no plan :P 17:56:50 <coopserver> <V453000> so that's mostly up to builder 17:57:06 <coopserver> <V453000> well if you're content with the plan that others make that's fine :) 17:57:18 <Arveen> hehe 17:57:27 <Arveen> i'm not sure if i will attend this game 17:57:41 <Arveen> i want to watch it a bit how things work out though 17:57:45 <coopserver> <V453000> well it could last for 2 months again so you don't know :P 17:58:52 <coopserver> <V453000> hm actually the top spoke has no connection to the center :D 17:58:54 <coopserver> <V453000> might want to change that 17:59:08 <Arveen> !pw 17:59:08 <coopserver> Arveen: dirent 17:59:16 <coopserver> *** Game paused (connecting clients) 17:59:21 <coopserver> *** Ar-to-the-veen has joined 17:59:22 <coopserver> *** Game unpaused (connecting clients) 17:59:31 <coopserver> <V453000> there is no secondary that would ship to the cneter 17:59:55 <Arveen> you think this will be 2 months ? without having a clue this looks like max 3 weekendes to me, heh 18:00:16 <coopserver> <V453000> I wouldn't underestimate small maps :) 18:00:30 <coopserver> <V453000> nobody said it can't end up as 10L_10R 18:00:49 <coopserver> <V453000> although the 1 worker yard is quite a hard cap here 18:00:58 <coopserver> <V453000> but we could make multiple worker yards when we want 18:01:15 <coopserver> <V453000> would be a bit difficult but possible 18:01:44 <coopserver> <V453000> we could start with 2 outright, but that's a bit much 18:04:53 <virtualrandomnumber> !pw 18:04:53 <coopserver> virtualrandomnumber: cygwin 18:05:02 <coopserver> *** Game paused (connecting clients) 18:05:14 <coopserver> *** virtualrandomnumber has joined 18:05:15 <coopserver> *** Game unpaused (connecting clients) 18:07:12 <coopserver> <V453000> evening :) 18:09:40 <V453000> psg 305 is an example what happens with a network with 1 worker yard maxed 18:09:54 <V453000> it's not that madness actually 18:10:09 <V453000> we could do 4 :> 18:11:10 <Arveen> lets take a look 18:11:45 <coopserver> <V453000> the traffic at worker yard is significant (6 lines of TL3 maglev), but we have 4 directions going outward from the worker yard 18:12:28 <coopserver> <V453000> adding more worker yards would mean we need to split food and building materials which could make it a bit more interesting too 18:12:40 <coopserver> <V453000> yeti pickups stay unchanged, but tired yeti drops don't 18:12:52 <coopdiscord> <Hazzard> Started yet? 18:12:56 <coopserver> <V453000> basically the center would be mega insane 18:13:00 <coopserver> <V453000> not yet, just thinking out loud 18:13:55 <coopserver> <V453000> the center in my plan currently needs: - yeti pickup (synchronized to let trains go when all platforms have loaded), tired yeti drop (one per worker yard if multiple), machinery pickup, drop(s) for machinery factory inputs 18:14:19 <coopserver> <V453000> the machinery pickups are also multiple - similar to yeti pickup 18:14:35 <coopdiscord> Command sent from Discord by Hazzard: 18:14:36 <coopdiscord> !pw 18:14:36 <coopserver> <V453000> with TL10 just the stations will take some space but I believe it's doable 18:14:37 <coopserver> coopdiscord: cygwin 18:15:12 <coopserver> <V453000> 305 has 1 worker yard on 512x512 18:15:13 <coopserver> *** Game paused (connecting clients) 18:15:25 <coopserver> *** Hazzard has joined 18:15:26 <coopserver> *** Game unpaused (connecting clients) 18:15:30 <coopserver> <V453000> generally about 3L 3R of traffic with TL3 maglev 18:15:44 <coopserver> <V453000> but that's a general purpose mainline, here with split networks we should be capable of doing more I believe 18:16:02 <coopserver> <Hazzard> Need moar 4x 18:16:03 <coopserver> <V453000> 2 would be significant, 4 would be madness 18:16:11 <coopserver> <V453000> yes that' what I'm sayin yo 18:16:26 <coopserver> *** Hazzard has joined company #1 18:16:49 <coopserver> <V453000> well theoretically we don't need to even-split tired yetis, if we are evenly splitting the pickups and food/bdmt 18:17:08 <coopserver> <V453000> that would simplify things significantly 18:17:18 <coopserver> <Hazzard> Do you know how tired yetis work in terms of production? 18:17:46 <coopserver> <V453000> well I can read the source to get precise info but the production window should say something more or less informative 18:18:17 <coopserver> <V453000> it doesn't matter that much though, does it? 18:18:32 <coopserver> <V453000> we grow to some cap and then the goal is totransport everything the network can produce 18:19:03 <coopserver> <V453000> haha wow 18:19:17 <coopserver> <V453000> 1 tired yeti = 4 new ones, with 1food and 1BDMT consumed 18:19:37 <Arveen> psg305 looks nice 18:20:25 <coopserver> <Hazzard> That's useful 18:20:29 <coopserver> <V453000> Hazzard: those numbers on trains are yours? :) 18:20:33 <coopdiscord> Command sent from Discord by Jam35: 18:20:34 <coopdiscord> !pw 18:20:34 <coopserver> coopdiscord: strgen 18:20:36 <coopserver> <Hazzard> yeah 18:20:41 <coopserver> *** Game paused (connecting clients) 18:20:42 <coopserver> <V453000> they a bit shallow :P 18:20:46 <coopserver> <Hazzard> true 18:20:55 <coopserver> *** Jam35 has joined 18:20:56 <coopserver> *** Game unpaused (connecting clients) 18:21:00 <coopserver> <Hazzard> its just the capacity times the speed divided by the tl 18:21:02 <coopserver> <V453000> I believe with TL10 Monorail Fast always wins 18:21:07 <coopserver> <V453000> yes 18:21:12 <coopserver> <V453000> hi Jam35 :) 18:21:20 <coopserver> <Jam35> hi 18:21:33 <Arveen> heyhey 18:21:57 <coopserver> <Jam35> hello to all humans 18:22:00 <coopserver> <Hazzard> Hey 18:22:04 <coopserver> <V453000> to yetis you mean 18:22:15 <coopserver> <Jam35> maybe 18:22:18 <coopserver> <V453000> did you just assume my biological class? 18:23:07 <Jam35> :) well I guess I did 18:23:15 <Jam35> I have seen your photo at least 18:23:17 <coopserver> <V453000> damn 18:23:26 <coopserver> <V453000> caught 18:23:30 <Jam35> good disguise 18:23:33 <coopserver> <V453000> yeti imposter 18:23:57 <coopserver> <Jam35> sm map <3 18:24:48 <coopserver> <V453000> cum plei 18:24:59 <coopserver> <V453000> Jam666 18:26:05 <coopserver> <V453000> we want to build or does someone want to make a plan and do a more traditional democracy? 18:26:15 <coopserver> <V453000> I'm entirely open to suggestions to my plan 18:26:22 <coopserver> *** virtualrandomnumber has left the game (general timeout) 18:26:35 <coopserver> <Hazzard> Hmm 18:27:12 <coopserver> <Jam35> let me get my head around the plan before I decide if I like it 18:27:13 <coopserver> <Hazzard> Let me look at the yeti graph 18:27:33 <coopserver> <V453000> - 4 worker yards in the middle, with machinery factory 18:27:50 <coopserver> <V453000> - yellow network - yetis & machinery from worker yards to the primaries at the corners 18:28:08 <coopserver> <V453000> - red network - seconaries from primaries to the center 18:28:30 <coopserver> <Hazzard> Will we end up with excess BM and machinery? 18:28:32 <coopserver> <V453000> - monorail network - primary cargoes to the secondaries 18:28:42 <coopserver> <V453000> good question 18:28:54 <coopserver> <Hazzard> I thinkwe will but it won't necessarily be a problem 18:28:57 <coopserver> <V453000> probably yes, but it can be finetunedf 18:29:12 <coopserver> <V453000> if we max out the worker yard it kind of doesn't matter though 18:29:38 <coopserver> <Hazzard> Alright I will make a plan 18:29:44 <coopserver> <V453000> :D 18:29:48 <coopserver> <V453000> h8 18:29:49 <coopserver> <Hazzard> I have to use my brain super hard cause yeti 18:29:56 <coopserver> <Jam35> looks a challenge for this size map but this I do like 18:30:25 <coopserver> <V453000> yeah, well it's basically the station in the center an the rest is simple lines 18:30:33 <coopserver> <V453000> the yellow network with slugs would probably get most lines 18:30:42 <coopserver> <V453000> but with the small CL that should be manageable 18:30:46 <coopserver> <Hazzard> Maglev medium seems most OP 18:31:02 <coopserver> <V453000> for what? 18:31:05 <coopserver> <V453000> only has 22 capacity :) 18:31:28 <coopserver> <Hazzard> Has good throughput, acceleration, and CL 18:32:00 <coopserver> <V453000> in your calc 44*400 ? 18:32:36 <coopserver> <V453000> thing is slugs have unique tired yeti graphics :P 18:32:59 <coopserver> <V453000> and the CL1.5 would be quite convenient to snake between the long CL tracks 18:33:06 <coopserver> <Hazzard> 396 * 402 / 11 = 14472 18:33:07 <coopserver> <Hazzard> for TL 11 18:33:16 <coopserver> <Hazzard> probably do TL 5 or 6 though 18:33:20 <coopserver> <V453000> ah you count the whole train 18:33:30 <coopserver> <V453000> that's better yes 18:33:38 <coopserver> <V453000> I'd keep 10 18:33:42 <coopserver> <V453000> and sluggies 18:33:50 <virtualrandomnumber> !pw 18:33:50 <coopserver> virtualrandomnumber: loaded 18:33:55 <coopserver> *** Game paused (connecting clients) 18:34:07 <coopserver> *** virtualrandomnumber has joined 18:34:08 <coopserver> *** Game unpaused (connecting clients) 18:34:33 <coopserver> *** Jam35 has left the game (general timeout) 18:34:37 <coopserver> <V453000> could raise slug capacity though maybe 18:34:56 <coopdiscord> Command sent from Discord by Jam35: 18:34:57 <coopdiscord> !pw 18:34:57 <coopserver> coopdiscord: retval 18:35:02 <coopserver> <V453000> actually their engines will be able to load 18:35:03 <coopserver> *** Game paused (connecting clients) 18:35:12 <coopserver> *** Jam35 has joined 18:35:13 <coopserver> *** Game unpaused (connecting clients) 18:36:38 <coopserver> <Hazzard> Is town going to be an issue for 4 4xes? 18:37:36 <coopserver> *** Jam35 has left the game (general timeout) 18:37:37 <coopserver> <V453000> can fund 18:38:01 <coopserver> <Hazzard> Does the multiple industries per town work with YETI? 18:38:10 <coopdiscord> Command sent from Discord by Jam35: 18:38:10 <coopserver> <V453000> not sure 18:38:11 <coopdiscord> !pw 18:38:12 <coopserver> coopdiscord: retval 18:38:18 <coopserver> *** Game paused (connecting clients) 18:38:21 <coopserver> <V453000> the grf might check for that 18:38:27 <coopserver> *** Jam35 has joined 18:38:28 <coopserver> *** Game unpaused (connecting clients) 18:38:34 <coopserver> <V453000> I mean for town not for the setting 18:39:49 <coopserver> <V453000> yes the grf does check for it 18:39:55 <coopserver> <V453000> but funding new towns is not an issue :) 18:41:33 <coopserver> *** Jam35 has joined company #1 18:42:36 <coopserver> <Hazzard> I also like the turtles but I wish you could double the engines 18:42:50 <coopserver> <V453000> maybe in the future 18:43:47 <coopserver> *** Ar-to-the-veen has joined company #1 18:45:02 <coopserver> <V453000> btw how do you guys like that every engine now says CL in purchase menu :P 18:45:12 <coopserver> <Ar-to-the-veen> 10/10 18:45:13 <coopserver> <Hazzard> Yes 18:46:24 <coopserver> <Jam35> nice, how did nobody think of that before? 18:46:43 <coopserver> <V453000> I guess not 18:46:50 <coopserver> <V453000> :) 18:48:44 <coopserver> <Jam35> except you told me not to refer to CL in 0.5 measurements :P 18:49:27 <coopserver> <Hazzard> Hmm how much should I cheese this 18:49:52 <coopserver> <Jam35> max cheddar 18:52:28 <coopserver> *** Hazzard has left the game (general timeout) 18:53:11 <coopdiscord> Command sent from Discord by Hazzard: 18:53:12 <coopdiscord> !pw 18:53:12 <coopserver> coopdiscord: height 18:53:20 <coopserver> *** Game paused (connecting clients) 18:53:29 <coopserver> *** Hazzard has joined 18:53:30 <coopserver> *** Game unpaused (connecting clients) 18:53:47 <coopserver> *** Ar-to-the-veen has joined spectators 18:55:25 <coopserver> <V453000> did I? :D well, the measurements/units might not be what you expect 18:55:44 <coopserver> <V453000> 1.5 does not mean 3 diagonal pieces, it means 3 diagonal pieces, BUT only 1 straight piece 18:55:47 <coopserver> <Hazzard> the convention is awk 18:55:56 <coopserver> *** Hazzard has left the game (general timeout) 18:56:01 <coopserver> <V453000> basically it's fine but rounding down in straights 18:56:22 <coopserver> *** Game paused (connecting clients) 18:56:31 <coopserver> *** Hazzard has joined 18:56:32 <coopserver> *** Game unpaused (connecting clients) 19:07:50 <happpy> Yo 19:08:20 <coopserver> <Hazzard> Almost figured htis out 19:08:50 <happpy> How things going hazzard 19:08:57 <coopserver> <Hazzard> good 19:17:13 <coopserver> *** virtualrandomnumber has left the game (Leaving) 19:21:12 <coopserver> *** Jam35 has left the game (general timeout) 19:22:54 <virtualrandomnumber> !pw 19:22:54 <coopserver> virtualrandomnumber: german 19:22:59 <coopserver> *** Game paused (connecting clients) 19:23:08 <coopserver> *** virtualrandomnumber has joined 19:23:09 <coopserver> *** Game unpaused (connecting clients) 19:26:03 <coopserver> *** Hazzard has left the game (general timeout) 19:26:40 <coopserver> *** Game paused (connecting clients) 19:26:52 <coopserver> *** Hazzard has joined 19:26:53 <coopserver> *** Game unpaused (connecting clients) 19:35:46 <coopserver> <Hazzard> Alright 19:36:31 <happpy> hi is v still online or he afk 19:38:52 <Arveen> he 19:38:58 <Arveen> he's logged on to the game 19:39:14 <happpy> ar ok 19:41:08 <coopserver> <Hazzard> finished this plan 19:44:35 <coopserver> <Hazzard> runf 19:44:40 <coopserver> <Hazzard> oops 19:49:18 <coopserver> <Ar-to-the-veen> if we get a couple more plans the map is filled already :D 19:49:33 <coopserver> <Ar-to-the-veen> "PSG333 - the planing game" 19:49:38 <coopserver> <Hazzard> Then we can move on to PSG 334 :D 19:53:09 <coopserver> *** Hazzard has joined spectators 19:55:08 <coopserver> *** Hazzard has joined company #1 19:57:08 <coopserver> *** Hazzard has left the game (general timeout) 19:58:40 <Hazzard> !pw 19:58:40 <coopserver> Hazzard: ttypes 19:58:42 <coopserver> *** Game paused (connecting clients) 19:58:51 <coopserver> *** Hazzard has joined 19:58:52 <coopserver> *** Game unpaused (connecting clients) 19:59:21 <Hazzard> !rcon move 68 255 19:59:22 <coopserver> *** V453000 has joined spectators 19:59:23 <coopserver> *** Game paused (number of players) 19:59:29 <V453000> dame 19:59:30 <V453000> :D 19:59:34 <V453000> !rcon move 68 1 19:59:35 <coopserver> *** V453000 has joined company #1 19:59:36 <coopserver> *** Game unpaused (number of players) 19:59:55 <Hazzard> Shit he was alive 20:00:11 <coopserver> <V453000> just changing a few signs 20:00:42 <coopserver> *** Hazzard has joined company #1 20:02:07 <coopserver> <V453000> big_plannin 20:02:14 <coopserver> <Hazzard> I missed a station 20:02:32 <coopserver> <Hazzard> YETI too hard 20:03:16 <coopserver> *** V453000 has left the game (Leaving) 20:03:18 <V453000> gnight 20:03:22 <coopserver> <Hazzard> Goonight 20:06:06 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:09:28 <coopserver> *** Hazzard has joined spectators 20:09:29 <coopserver> *** Game paused (number of players) 20:09:36 <coopserver> *** Hazzard has joined company #1 20:09:37 <coopserver> *** Game unpaused (number of players) 20:09:44 <coopserver> *** Hazzard has joined spectators 20:09:45 <coopserver> *** Game paused (number of players) 20:10:08 <coopserver> *** Hazzard has joined company #1 20:10:09 <coopserver> *** Game unpaused (number of players) 20:12:44 <coopserver> *** Hazzard has joined spectators 20:12:45 <coopserver> *** Game paused (number of players) 20:21:41 <coopserver> *** Hazzard has left the game (general timeout) 21:06:24 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:41:47 *** StarLite has quit IRC 21:46:27 *** virtualrandomnumber has quit IRC 22:30:32 *** Progman has quit IRC