Log for #openttdcoop on 21st May 2019:
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07:22:21  <Hazzard> coopserver: list
07:22:32  <Hazzard> !help
07:22:32  <coopserver> Hazzard:
07:22:35  <Hazzard> !list
07:22:36  <coopserver> Hazzard: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities
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08:29:41  <Yao> !pw
08:29:41  <coopserver> Yao: filled
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08:51:01  <Hazzard> Hey :D
08:51:10  <coopserver> <fair_> hey
08:51:59  <Hazzard> !pw
08:52:00  <coopserver> Hazzard: sortof
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08:53:02  <coopserver> <fair_> just checking  out the plans :D
08:55:49  <coopdiscord> <Hazzard> I feel this game is gonna blow up as soon as the network gets going regardless of the plan
08:56:14  <coopserver> <fair_> why is that?
08:57:17  <coopdiscord> <Hazzard> YETI
08:57:30  <coopserver> <fair_> well :D
08:57:37  <coopdiscord> <Hazzard> on a tiny map, pretty darring
08:58:41  <coopserver> <fair_> well, it has to be tiny, the YETI's are all hiding, they don't wanna be found by the NSA satellites
09:08:00  <coopdiscord> <Hazzard> Once we start they won't be hiding for long
09:21:32  <Hazzard> !pw
09:21:32  <coopserver> Hazzard: coloma
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09:22:22  <coopserver> <fair_> Hazzard?
09:22:29  <coopserver> <Hazzard> Hello
09:22:35  <coopserver> <Hazzard> @@[gap 5]
09:22:59  <coopserver> <fair_> hey ... I might be a noob, but, could you answer me a question?
09:23:12  <coopserver> <Hazzard> For sure
09:23:44  <coopserver> <fair_> in your plan, in the BM loop, why do we drop the BM at the primaries?
09:24:11  <coopserver> <fair_> is it so the other trains take it back to the 4X?
09:25:06  <coopserver> <Hazzard> hmm lets see brain is turning
09:25:59  <coopserver> <Hazzard> Yes
09:27:18  <coopserver> <Hazzard> Most would be converted to food, then the BM and food go to the 4x
09:27:24  <coopserver> <Hazzard> all via small feeder lines
09:27:43  <coopserver> <Hazzard> and some goes back to the machinery 4x hmm
09:28:08  <coopserver> <Hazzard> I wonder if 1/12 is a reaosnable fraction
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09:28:39  <coopserver> <fair_> I have zero clue :P .. so the feeder lines are completely separate?
09:28:49  <coopserver> <Hazzard> Yea
09:29:14  <coopserver> <fair_> okay
09:31:09  <coopserver> <fair_> its gonna be fun to get a 5X at Puningwell
09:32:04  <coopserver> <Hazzard> Might have to do a bit of digging :P
09:32:13  <coopserver> <fair_> yea :D
09:34:36  <coopserver> <Hazzard> My fractions added up to 1+1/12 before :|
09:35:12  <coopserver> <fair_> oh ... I checked that, but I got one ... I think I missed an extra 1/12
09:35:13  <coopserver> <Hazzard> I will need to do some math
09:35:34  <coopserver> <Hazzard> Oh wait no it added up to 1
09:35:41  <coopserver> <Hazzard> who wrote this plan
09:37:00  <coopserver> <fair_> lol ... wait 3/4 + 1/6 + 2/12 is = 3/4 + 1/3 ..
09:37:59  <coopserver> <Hazzard> The second 1/12 was supposed to be the same as the first 1/12 but that is really confusing
09:38:10  <coopserver> <fair_> ah yea, then it matches perfectly
09:39:00  <coopserver> <Hazzard> there is an error I'm not getting the food to 4x mach
09:39:24  <coopserver> <Hazzard> Man YETI lol
09:40:36  <coopserver> <fair_> :D
09:41:48  <coopserver> <fair_> so, who all gets to vote on the plan?
09:42:15  <coopserver> <Hazzard> Everyone :D
09:42:39  <coopserver> <fair_> sweet, can you put a sign with my name under your plan then? :D
09:42:52  <coopserver> <fair_> now that I've understood it to like 80% :P
09:43:02  <coopserver> <Hazzard> I haven't even fixed it yet:D
09:43:19  <coopserver> <fair_> thanks ... well yea, but I do get the principle behind it
09:43:59  <coopserver> <fair_> it will also lead to more crazyness :P
09:46:12  <coopserver> <fair_> good change :D
09:47:22  <coopserver> <Hazzard> hmm
09:50:34  <coopserver> <Hazzard> hmm
09:50:51  <coopserver> <fair_> okay, another question ... don't both of the 2/9's eventually end up at the 4X?
09:50:52  <coopserver> <Hazzard> Harder fraction to make
09:53:07  <coopserver> <Hazzard> Some is supposed to go to the 4x for machinery and the other is kept local in the 4x for 1_
09:53:26  <coopserver> <Hazzard> Though looking at this I might be giving machinery 3 times what it should get now that I think about it
09:54:13  <coopserver> <fair_> so the dumb feeder 4X <<-->> 1A would take both tired yetis and BM?
09:54:14  <coopserver> <Hazzard> Hmm no I think it is what I think it should be
09:55:29  <coopserver> <Hazzard> That would be the yeti and tired yeti
09:55:54  <coopserver> <Hazzard> And the "smart" feeder can drop off directly at 1A
09:56:04  <coopserver> <fair_> yea
09:56:15  <coopserver> <fair_> so what happens with the BM sitting at 1A?
09:56:39  <coopserver> <Hazzard> Oh wait no
09:56:49  <coopserver> <Hazzard> The BM would be dropped off at the 4X
09:56:58  <coopserver> <Hazzard> which in turn connects to the 1A
09:58:45  <coopserver> <fair_> and I presume the 5X will also take the food to the 4X?
09:59:06  <coopserver> <Hazzard> yes :0
09:59:25  <coopserver> <fair_> okay
10:00:00  <coopserver> <fair_> how much tired yeti's do you get back?
10:00:09  <coopserver> <fair_> all of them or just a fraction?
10:00:16  <coopserver> <fair_> *many :D
10:00:21  <coopserver> <Hazzard> 3/4 IIRC
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10:03:35  <coopserver> <fair_> I like how in your calculation you start with 1 and end up with 8/9
10:04:48  <Hazzard> oh HMM
10:04:49  <Hazzard> LOL
10:05:01  <Hazzard> !pw
10:05:01  <coopserver> Hazzard: dirent
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10:05:27  <coopserver> <Hazzard> I havent slept in a while
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10:05:42  <coopserver> <fair_> hehe
10:08:27  <coopserver> <Hazzard> Ok I want 4:2 for 5X:1_
10:08:30  <coopserver> <Hazzard> oops
10:08:36  <coopserver> <Hazzard> was typing notes
10:08:43  <coopserver> <Hazzard> I think its supposed to be out of 8
10:09:22  <coopserver> <Hazzard> or 4 I guess
10:11:19  <coopserver> <Hazzard> hmm
10:17:08  <coopserver> <fair_> so half half seems reasonable like you have now
10:17:55  <coopserver> <fair_> and 1/2BM will turn into 3/8 Food
10:21:58  <Hazzard> Not sure about the ratio
10:26:30  <coopserver> <fair_> yea, well technically you would do 4/7 to 5X and 3/7 to 4X ... but those ratios are really awkward
10:28:57  <Hazzard> Actually the ideal BM:food ratio isnt a specific value in general
10:30:13  <Hazzard> Food consumed: TOWN_POPULATION * 0.2
10:30:13  <Hazzard> Building materials consumed: HOUSES * 50 * 0.2
10:30:52  <coopserver> <fair_> huh
10:31:44  <coopserver> <fair_> I have to admit that I don't know how tired yetis work
10:34:42  <Hazzard> tired yeti mode might even have a different formula
10:36:12  <coopserver> <fair_> hmm .. okay, I'll be away for now, I'll cya when the game starts up :D
10:36:20  <coopserver> <Hazzard> Cya
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10:53:10  <coopdiscord> <Hazzard> 3:2 is probably a pretty good ratio
10:53:21  <coopdiscord> Command sent from Discord by Hazzard:
10:53:21  <coopdiscord> !pw
10:53:21  <coopserver> coopdiscord: raised
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13:53:12  <coopdiscord> Command sent from Discord by YaoAngelsin:
13:53:12  <coopdiscord> !pw
13:53:12  <coopserver> coopdiscord: loeded
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14:38:11  <virtualrandomnumber> !players
14:38:11  <coopserver> virtualrandomnumber: There are currently 1 players and 1 spectators, making a total of 2 clients connected
14:39:48  <virtualrandomnumber> !pw
14:39:48  <coopserver> virtualrandomnumber: anyway
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15:03:11  <virtualrandomnumber> !pw
15:03:11  <coopserver> virtualrandomnumber: switch
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17:33:33  <Arveen> !pw
17:33:33  <coopserver> Arveen: novice
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17:34:50  <happpy> yo
17:48:53  <coopdiscord> <Hazzard> Y00
17:49:33  <happpy> how things going
17:51:38  <coopdiscord> <Hazzard> Alright
17:55:39  <happpy> how the discord going hazzard
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18:08:03  <coopdiscord> <Hazzard> Might be a bit hard to connect soap
18:12:32  <happpy> y is that
18:20:55  <happpy> do we no y Its going to be hard  hazzard
18:22:03  <coopdiscord> <Hazzard> Yeah soap used supybot which is really suited for irc only
18:23:50  <coopdiscord> <KenjiE20> actually, on that note, I've been poking discord.js, there's a ottd library so I might poke at pulling them together
18:54:37  <coopdiscord> <Hazzard> Start from scratch?
19:04:08  <coopdiscord> <KenjiE20> pretty much, I can probably borrow the logic though
19:05:58  <coopdiscord> <KenjiE20> irc and discord API are wildly different, it'd probably be similar work to refactor anyway
19:07:09  <coopdiscord> <KenjiE20> I'll muck about, if I get something working great, if not
19:07:14  <coopdiscord> <KenjiE20> ¯_(ツ)_/¯
19:31:28  <coopdiscord> Command sent from Discord by Hazzard:
19:31:28  <coopdiscord> !pw
19:31:28  <coopserver> coopdiscord: idxpop
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19:36:54  <coopserver> <Hazzard> pretty sure these fractions are what I want them to be
19:41:07  <coopdiscord> <YaoAngelsin> 😄 did you think about them all day?
19:43:37  <Hazzard> I have slept so my mind is working better
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20:51:47  <coopdiscord> Command sent from Discord by Hazzard:
20:51:47  <coopdiscord> @KenjiE20 Might be worth, python 2 is deprecated soon
20:52:08  <Hazzard> interesting treats that as a command, makes sense
20:52:42  <coopdiscord> <Hazzard> thought libottdadmin2 appears to have been updated
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20:58:48  <coopdiscord> <KenjiE20> there's a python 3 openttd lib, and is 3 too
20:59:18  <coopdiscord> <KenjiE20> however node.js is built around being async and event loop based, which makes writing a bot easier
20:59:49  <coopdiscord> <KenjiE20> which I guess explains why a lot of discord ones use it 😛
21:03:23  <Hazzard> Agree
21:10:43  <coopdiscord> <Hazzard> test
21:10:44  <coopdiscord> <Hazzard>
21:10:55  <Hazzard> nice
21:12:56  <Hazzard> Also this bridge ^ is in nodejs
21:14:51  <coopdiscord> <KenjiE20> reactiflux/discord-irc right?
21:15:29  <coopdiscord> <Hazzard> yup
21:24:07  <happpy> gn
21:27:46  <coopdiscord> <Hazzard> gn
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22:58:17  <deactivated> !pw
22:58:17  <coopserver> deactivated: vertex
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23:09:45  <deactivated> cool stuff
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23:53:27  <coopdiscord> <Hazzard> Wait so for nightlies now there is now linux build. Is that an issue? Anyone play on linux?
23:53:34  <coopdiscord> <Hazzard> who is not willing to compile their own binaries

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