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03:57:08 *** happpy has quit IRC 04:33:31 *** tycoondemon has quit IRC 05:18:59 *** tycoondemon has joined #openttdcoop 07:22:21 <Hazzard> coopserver: list 07:22:32 <Hazzard> !help 07:22:32 <coopserver> Hazzard: http://wiki.openttdcoop.org/Soap 07:22:35 <Hazzard> !list 07:22:36 <coopserver> Hazzard: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities 08:28:18 *** Yao has joined #openttdcoop 08:29:41 <Yao> !pw 08:29:41 <coopserver> Yao: filled 08:29:49 <coopserver> *** Game still paused (connecting clients, number of players) 08:30:03 <coopserver> *** fair_ has joined 08:30:04 <coopserver> *** Game still paused (number of players) 08:31:17 *** Yao has quit IRC 08:51:01 <Hazzard> Hey :D 08:51:10 <coopserver> <fair_> hey 08:51:59 <Hazzard> !pw 08:52:00 <coopserver> Hazzard: sortof 08:52:05 <coopserver> *** Game still paused (connecting clients, number of players) 08:52:17 <coopserver> *** Hazzard has joined 08:52:18 <coopserver> *** Game still paused (number of players) 08:52:37 <coopserver> *** Hazzard has left the game (Leaving) 08:53:02 <coopserver> <fair_> just checking out the plans :D 08:55:49 <coopdiscord> <Hazzard> I feel this game is gonna blow up as soon as the network gets going regardless of the plan 08:56:14 <coopserver> <fair_> why is that? 08:57:17 <coopdiscord> <Hazzard> YETI 08:57:30 <coopserver> <fair_> well :D 08:57:37 <coopdiscord> <Hazzard> on a tiny map, pretty darring 08:58:41 <coopserver> <fair_> well, it has to be tiny, the YETI's are all hiding, they don't wanna be found by the NSA satellites 09:08:00 <coopdiscord> <Hazzard> Once we start they won't be hiding for long 09:21:32 <Hazzard> !pw 09:21:32 <coopserver> Hazzard: coloma 09:21:35 <coopserver> *** Game still paused (connecting clients, number of players) 09:21:43 <coopserver> *** Hazzard has joined 09:21:44 <coopserver> *** Game still paused (number of players) 09:22:22 <coopserver> <fair_> Hazzard? 09:22:29 <coopserver> <Hazzard> Hello 09:22:35 <coopserver> <Hazzard> @@[gap 5] 09:22:59 <coopserver> <fair_> hey ... I might be a noob, but, could you answer me a question? 09:23:12 <coopserver> <Hazzard> For sure 09:23:44 <coopserver> <fair_> in your plan, in the BM loop, why do we drop the BM at the primaries? 09:24:11 <coopserver> <fair_> is it so the other trains take it back to the 4X? 09:25:06 <coopserver> <Hazzard> hmm lets see brain is turning 09:25:59 <coopserver> <Hazzard> Yes 09:27:18 <coopserver> <Hazzard> Most would be converted to food, then the BM and food go to the 4x 09:27:24 <coopserver> <Hazzard> all via small feeder lines 09:27:43 <coopserver> <Hazzard> and some goes back to the machinery 4x hmm 09:28:08 <coopserver> <Hazzard> I wonder if 1/12 is a reaosnable fraction 09:28:36 <coopserver> *** Hazzard has joined company #1 09:28:37 <coopserver> *** Game unpaused (number of players) 09:28:39 <coopserver> <fair_> I have zero clue :P .. so the feeder lines are completely separate? 09:28:49 <coopserver> <Hazzard> Yea 09:29:14 <coopserver> <fair_> okay 09:31:09 <coopserver> <fair_> its gonna be fun to get a 5X at Puningwell 09:32:04 <coopserver> <Hazzard> Might have to do a bit of digging :P 09:32:13 <coopserver> <fair_> yea :D 09:34:36 <coopserver> <Hazzard> My fractions added up to 1+1/12 before :| 09:35:12 <coopserver> <fair_> oh ... I checked that, but I got one ... I think I missed an extra 1/12 09:35:13 <coopserver> <Hazzard> I will need to do some math 09:35:34 <coopserver> <Hazzard> Oh wait no it added up to 1 09:35:41 <coopserver> <Hazzard> who wrote this plan 09:37:00 <coopserver> <fair_> lol ... wait 3/4 + 1/6 + 2/12 is = 3/4 + 1/3 .. 09:37:59 <coopserver> <Hazzard> The second 1/12 was supposed to be the same as the first 1/12 but that is really confusing 09:38:10 <coopserver> <fair_> ah yea, then it matches perfectly 09:39:00 <coopserver> <Hazzard> there is an error I'm not getting the food to 4x mach 09:39:24 <coopserver> <Hazzard> Man YETI lol 09:40:36 <coopserver> <fair_> :D 09:41:48 <coopserver> <fair_> so, who all gets to vote on the plan? 09:42:15 <coopserver> <Hazzard> Everyone :D 09:42:39 <coopserver> <fair_> sweet, can you put a sign with my name under your plan then? :D 09:42:52 <coopserver> <fair_> now that I've understood it to like 80% :P 09:43:02 <coopserver> <Hazzard> I haven't even fixed it yet:D 09:43:19 <coopserver> <fair_> thanks ... well yea, but I do get the principle behind it 09:43:59 <coopserver> <fair_> it will also lead to more crazyness :P 09:46:12 <coopserver> <fair_> good change :D 09:47:22 <coopserver> <Hazzard> hmm 09:50:34 <coopserver> <Hazzard> hmm 09:50:51 <coopserver> <fair_> okay, another question ... don't both of the 2/9's eventually end up at the 4X? 09:50:52 <coopserver> <Hazzard> Harder fraction to make 09:53:07 <coopserver> <Hazzard> Some is supposed to go to the 4x for machinery and the other is kept local in the 4x for 1_ 09:53:26 <coopserver> <Hazzard> Though looking at this I might be giving machinery 3 times what it should get now that I think about it 09:54:13 <coopserver> <fair_> so the dumb feeder 4X <<-->> 1A would take both tired yetis and BM? 09:54:14 <coopserver> <Hazzard> Hmm no I think it is what I think it should be 09:55:29 <coopserver> <Hazzard> That would be the yeti and tired yeti 09:55:54 <coopserver> <Hazzard> And the "smart" feeder can drop off directly at 1A 09:56:04 <coopserver> <fair_> yea 09:56:15 <coopserver> <fair_> so what happens with the BM sitting at 1A? 09:56:39 <coopserver> <Hazzard> Oh wait no 09:56:49 <coopserver> <Hazzard> The BM would be dropped off at the 4X 09:56:58 <coopserver> <Hazzard> which in turn connects to the 1A 09:58:45 <coopserver> <fair_> and I presume the 5X will also take the food to the 4X? 09:59:06 <coopserver> <Hazzard> yes :0 09:59:25 <coopserver> <fair_> okay 10:00:00 <coopserver> <fair_> how much tired yeti's do you get back? 10:00:09 <coopserver> <fair_> all of them or just a fraction? 10:00:16 <coopserver> <fair_> *many :D 10:00:21 <coopserver> <Hazzard> 3/4 IIRC 10:01:58 <coopserver> *** Hazzard has left the game (general timeout) 10:01:59 <coopserver> *** Game paused (number of players) 10:03:35 <coopserver> <fair_> I like how in your calculation you start with 1 and end up with 8/9 10:04:48 <Hazzard> oh HMM 10:04:49 <Hazzard> LOL 10:05:01 <Hazzard> !pw 10:05:01 <coopserver> Hazzard: dirent 10:05:09 <coopserver> *** Game still paused (connecting clients, number of players) 10:05:21 <coopserver> *** Hazzard has joined 10:05:22 <coopserver> *** Game still paused (number of players) 10:05:27 <coopserver> <Hazzard> I havent slept in a while 10:05:38 <coopserver> *** Hazzard has joined company #1 10:05:39 <coopserver> *** Game unpaused (number of players) 10:05:42 <coopserver> <fair_> hehe 10:08:27 <coopserver> <Hazzard> Ok I want 4:2 for 5X:1_ 10:08:30 <coopserver> <Hazzard> oops 10:08:36 <coopserver> <Hazzard> was typing notes 10:08:43 <coopserver> <Hazzard> I think its supposed to be out of 8 10:09:22 <coopserver> <Hazzard> or 4 I guess 10:11:19 <coopserver> <Hazzard> hmm 10:17:08 <coopserver> <fair_> so half half seems reasonable like you have now 10:17:55 <coopserver> <fair_> and 1/2BM will turn into 3/8 Food 10:21:58 <Hazzard> Not sure about the ratio 10:26:30 <coopserver> <fair_> yea, well technically you would do 4/7 to 5X and 3/7 to 4X ... but those ratios are really awkward 10:28:57 <Hazzard> Actually the ideal BM:food ratio isnt a specific value in general 10:30:13 <Hazzard> Food consumed: TOWN_POPULATION * 0.2 10:30:13 <Hazzard> Building materials consumed: HOUSES * 50 * 0.2 10:30:52 <coopserver> <fair_> huh 10:31:44 <coopserver> <fair_> I have to admit that I don't know how tired yetis work 10:34:42 <Hazzard> tired yeti mode might even have a different formula 10:36:12 <coopserver> <fair_> hmm .. okay, I'll be away for now, I'll cya when the game starts up :D 10:36:20 <coopserver> <Hazzard> Cya 10:36:28 <coopserver> *** fair_ has left the game (Leaving) 10:38:07 <coopserver> *** Hazzard has left the game (general timeout) 10:38:08 <coopserver> *** Game paused (number of players) 10:53:10 <coopdiscord> <Hazzard> 3:2 is probably a pretty good ratio 10:53:21 <coopdiscord> Command sent from Discord by Hazzard: 10:53:21 <coopdiscord> !pw 10:53:21 <coopserver> coopdiscord: raised 10:53:35 <coopserver> *** Game still paused (connecting clients, number of players) 10:53:43 <coopserver> *** Hazzard has joined 10:53:44 <coopserver> *** Game still paused (number of players) 10:53:45 <coopserver> *** Game unpaused (number of players) 13:01:33 *** virtualrandomnumber has joined #openttdcoop 13:01:33 *** ChanServ sets mode: +v virtualrandomnumber 13:05:50 *** StarLite has joined #openttdcoop 13:05:50 *** ChanServ sets mode: +o StarLite 13:53:12 <coopdiscord> Command sent from Discord by YaoAngelsin: 13:53:12 <coopdiscord> !pw 13:53:12 <coopserver> coopdiscord: loeded 13:53:18 <coopserver> *** Game paused (connecting clients) 13:53:32 <coopserver> *** fair_ has joined 13:53:33 <coopserver> *** Game unpaused (connecting clients) 14:38:11 <virtualrandomnumber> !players 14:38:11 <coopserver> virtualrandomnumber: There are currently 1 players and 1 spectators, making a total of 2 clients connected 14:39:48 <virtualrandomnumber> !pw 14:39:48 <coopserver> virtualrandomnumber: anyway 14:39:57 <coopserver> *** Game paused (connecting clients) 14:40:07 <coopserver> *** virtualrandomnumber has joined 14:40:08 <coopserver> *** Game unpaused (connecting clients) 14:40:29 <coopserver> *** virtualrandomnumber has left the game (Leaving) 14:40:32 *** virtualrandomnumber has quit IRC 15:00:12 *** virtualrandomnumber has joined #openttdcoop 15:00:12 *** ChanServ sets mode: +v virtualrandomnumber 15:03:11 <virtualrandomnumber> !pw 15:03:11 <coopserver> virtualrandomnumber: switch 15:03:18 <coopserver> *** Game paused (connecting clients) 15:03:28 <coopserver> *** virtualrandomnumber has joined 15:03:29 <coopserver> *** Game unpaused (connecting clients) 15:07:11 <coopserver> *** Hazzard has left the game (general timeout) 15:07:12 <coopserver> *** Game paused (number of players) 16:04:53 <coopserver> *** virtualrandomnumber has left the game (Leaving) 16:42:32 *** virtualrandomnumber has quit IRC 17:09:21 *** virtualrandomnumber has joined #openttdcoop 17:09:21 *** ChanServ sets mode: +v virtualrandomnumber 17:29:55 <coopserver> *** fair_ has left the game (Leaving) 17:33:02 *** happpy has joined #openttdcoop 17:33:10 *** happpy has joined #openttdcoop 17:33:13 *** happpy has left #openttdcoop 17:33:33 <Arveen> !pw 17:33:33 <coopserver> Arveen: novice 17:33:40 <coopserver> *** Game still paused (connecting clients, number of players) 17:33:45 <coopserver> *** Ar-to-the-veen has joined 17:33:45 *** happpy has joined #openttdcoop 17:33:45 *** ChanServ sets mode: +o happpy 17:33:47 <coopserver> *** Game still paused (number of players) 17:34:50 <happpy> yo 17:48:53 <coopdiscord> <Hazzard> Y00 17:49:33 <happpy> how things going 17:51:38 <coopdiscord> <Hazzard> Alright 17:55:39 <happpy> how the discord going hazzard 18:04:14 *** Progman has joined #openttdcoop 18:08:03 <coopdiscord> <Hazzard> Might be a bit hard to connect soap 18:12:32 <happpy> y is that 18:20:55 <happpy> do we no y Its going to be hard hazzard 18:22:03 <coopdiscord> <Hazzard> Yeah soap used supybot which is really suited for irc only 18:23:50 <coopdiscord> <KenjiE20> actually, on that note, I've been poking discord.js, there's a ottd library so I might poke at pulling them together 18:54:37 <coopdiscord> <Hazzard> Start from scratch? 19:04:08 <coopdiscord> <KenjiE20> pretty much, I can probably borrow the logic though 19:05:58 <coopdiscord> <KenjiE20> irc and discord API are wildly different, it'd probably be similar work to refactor anyway 19:07:09 <coopdiscord> <KenjiE20> I'll muck about, if I get something working great, if not 19:07:14 <coopdiscord> <KenjiE20> ¯_(ツ)_/¯ 19:31:28 <coopdiscord> Command sent from Discord by Hazzard: 19:31:28 <coopdiscord> !pw 19:31:28 <coopserver> coopdiscord: idxpop 19:31:36 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:45 <coopserver> *** Hazzard has joined 19:31:46 <coopserver> *** Game still paused (number of players) 19:32:57 <coopserver> *** Hazzard has joined company #1 19:32:58 <coopserver> *** Game unpaused (number of players) 19:33:10 <coopserver> *** Hazzard has joined spectators 19:33:11 <coopserver> *** Game paused (number of players) 19:36:54 <coopserver> <Hazzard> pretty sure these fractions are what I want them to be 19:41:07 <coopdiscord> <YaoAngelsin> 😄 did you think about them all day? 19:43:37 <Hazzard> I have slept so my mind is working better 19:46:08 <coopserver> *** Hazzard has left the game (Leaving) 20:16:38 *** Progman has quit IRC 20:50:05 *** StarLite has quit IRC 20:51:47 <coopdiscord> Command sent from Discord by Hazzard: 20:51:47 <coopdiscord> @KenjiE20 Might be worth, python 2 is deprecated soon 20:52:08 <Hazzard> interesting treats that as a command, makes sense 20:52:42 <coopdiscord> <Hazzard> thought libottdadmin2 appears to have been updated 20:52:48 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 20:58:48 <coopdiscord> <KenjiE20> there's a python 3 openttd lib, and discord.py is 3 too 20:59:18 <coopdiscord> <KenjiE20> however node.js is built around being async and event loop based, which makes writing a bot easier 20:59:49 <coopdiscord> <KenjiE20> which I guess explains why a lot of discord ones use it 😛 21:03:23 <Hazzard> Agree 21:10:43 <coopdiscord> <Hazzard> test 21:10:44 <coopdiscord> <Hazzard> https://cdn.discordapp.com/attachments/462933932619595776/580502759611301919/Trardston_Transport_2255-04-24.png 21:10:55 <Hazzard> nice 21:12:56 <Hazzard> Also this bridge ^ is in nodejs 21:14:51 <coopdiscord> <KenjiE20> reactiflux/discord-irc right? 21:15:29 <coopdiscord> <Hazzard> yup 21:24:07 <happpy> gn 21:27:46 <coopdiscord> <Hazzard> gn 21:40:51 *** Progman has joined #openttdcoop 22:05:20 *** Progman has quit IRC 22:07:41 *** virtualrandomnumber has quit IRC 22:57:54 *** deactivated has joined #openttdcoop 22:58:17 <deactivated> !pw 22:58:17 <coopserver> deactivated: vertex 22:58:26 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:43 <coopserver> *** Deactivated has joined 22:58:44 <coopserver> *** Game still paused (number of players) 23:08:45 <coopserver> *** Deactivated has left the game (Leaving) 23:09:45 <deactivated> cool stuff 23:36:55 *** deactivated has quit IRC 23:53:27 <coopdiscord> <Hazzard> Wait so for nightlies now there is now linux build. Is that an issue? Anyone play on linux? 23:53:34 <coopdiscord> <Hazzard> who is not willing to compile their own binaries