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00:31:04 <coopdiscord> <Arcene> https://cdn.discordapp.com/attachments/462933932619595776/607732270471577600/Screenshot_2019-08-05-08-30-15-225_com.android.chrome.png 00:31:45 <coopdiscord> <Arcene> Anyone explain why does the train continue forward along the compressor, rather than turn right and jam, especially with the path signal penalty? 00:32:11 <coopdiscord> <Arcene> Imma try building a 5 train compressor XD 03:44:16 *** Arveen has quit IRC 04:04:26 <coopdiscord> Command sent from Discord by Hazzard: 04:04:27 <coopdiscord> @Arcene Train too dumb 04:04:39 <coopdiscord> <Hazzard> 😛 04:05:06 <coopdiscord> <Hazzard> Also best flip flop (2 way split) design is RS NOR latch which is two NOT gates and no memories 04:05:21 <coopdiscord> <Hazzard> There were a lot in the psg that just ended 04:06:10 <coopdiscord> <Hazzard> Also absolute red is when there is a train in the block 05:18:33 <happpy> hi arcene i never breck the game rules 05:24:36 <happpy> i been playing for 4 years and had no problem any way happpy day see you tonight 05:40:51 *** happpy has quit IRC 06:00:01 *** coopdiscord has quit IRC 06:00:14 *** coopdiscord has joined #openttdcoop 08:01:42 <coopdiscord> <Arcene> I built a compressor using the NOT gate from the junctionary 08:01:58 <coopdiscord> <Arcene> TL 3 08:02:01 <coopdiscord> <Arcene> Just nice 10:23:01 *** virtualrandomnumber has joined #openttdcoop 10:23:01 *** ChanServ sets mode: +v virtualrandomnumber 10:30:32 <virtualrandomnumber> !pw 10:30:32 <coopserver> virtualrandomnumber: bfirst 10:30:37 <coopserver> *** Game still paused (connecting clients, number of players) 10:30:48 <coopserver> *** virtualrandomnumber has joined 10:30:49 <coopserver> *** Game still paused (number of players) 10:44:23 <coopserver> *** virtualrandomnumber has left the game (Leaving) 11:16:14 <coopdiscord> <Arcene> XD virt 11:16:29 <coopdiscord> <Arcene> Do what ya need :D then we can start 11:35:27 <virtualrandomnumber> !pw 11:35:27 <coopserver> virtualrandomnumber: mutual 11:35:32 <coopserver> *** Game still paused (connecting clients, number of players) 11:35:41 <coopserver> *** virtualrandomnumber has joined 11:35:42 <coopserver> *** Game still paused (number of players) 11:42:32 <coopserver> *** virtualrandomnumber has joined company #1 11:42:33 <coopserver> *** Game unpaused (number of players) 12:02:11 <virtualrandomnumber> we need an admin to change max station spread and train lengths 12:04:11 <coopserver> *** virtualrandomnumber has joined spectators 12:04:12 <coopserver> *** Game paused (number of players) 12:04:45 <coopserver> *** virtualrandomnumber has left the game (Leaving) 12:59:23 *** StarLite has joined #openttdcoop 12:59:23 *** ChanServ sets mode: +o StarLite 14:25:17 <coopdiscord> Command sent from Discord by Arcene: 14:25:18 <coopdiscord> @planetmaker 14:25:19 <coopdiscord> <Arcene> XD 14:25:34 <coopdiscord> <Arcene> Virt needs some help 14:46:05 *** virtualrandomnumber has quit IRC 14:51:24 <coopdiscord> <Hazzard> Oh 14:51:33 <coopdiscord> <Hazzard> 1 sec 14:56:16 <Hazzard> !setdef 14:56:16 <coopserver> Hazzard: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 14:56:29 <Hazzard> !rcon set station_spread 14:56:30 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 14:56:37 <Hazzard> !rcon set station_spread 64 14:56:42 <Hazzard> !rcon set max_train_length 14:56:43 <coopserver> Current value for 'max_train_length' is: '7' (min: 1, max: 64) 14:56:50 <Hazzard> !rcon set max_train_length 64 15:10:38 *** virtualrandomnumber has joined #openttdcoop 15:10:38 *** ChanServ sets mode: +v virtualrandomnumber 15:35:11 <coopdiscord> <Arcene> Ill check the plan in a while 15:39:15 <coopdiscord> Command sent from Discord by Arcene: 15:39:15 <coopdiscord> !pw 15:39:15 <coopserver> coopdiscord: showed 15:39:24 <coopserver> *** Game still paused (connecting clients, number of players) 15:39:34 <coopserver> *** Arcene has joined 15:39:35 <coopserver> *** Game still paused (number of players) 15:39:36 <coopserver> *** Game unpaused (number of players) 15:45:53 <coopserver> *** Arcene has left the game (Leaving) 15:45:54 <coopserver> *** Game paused (number of players) 15:48:45 <coopdiscord> <Arcene> Virt at bbh 01 whats the rails like 15:48:58 <coopdiscord> <Arcene> Is there a a return or is it a full loop 16:04:58 <virtualrandomnumber> !pw 16:04:58 <coopserver> virtualrandomnumber: rgbmap 16:05:03 <coopserver> *** Game still paused (connecting clients, number of players) 16:05:22 <coopserver> *** virtualrandomnumber has joined 16:05:23 <coopserver> *** Game still paused (number of players) 17:03:33 <coopserver> *** virtualrandomnumber has left the game (Leaving) 17:03:37 *** virtualrandomnumber has quit IRC 17:31:08 *** virtualrandomnumber has joined #openttdcoop 17:31:08 *** ChanServ sets mode: +v virtualrandomnumber 17:37:44 *** happpy has joined #openttdcoop 17:37:46 *** happpy has left #openttdcoop 17:37:56 *** happpy has joined #openttdcoop 17:37:56 *** ChanServ sets mode: +o happpy 18:00:11 *** AlloySheep has joined #openttdcoop 18:23:31 *** Progman has joined #openttdcoop 18:54:11 *** happpy has quit IRC 19:43:55 *** StarLite has quit IRC 20:00:28 *** happpy has joined #openttdcoop 20:00:32 *** happpy has left #openttdcoop 20:00:41 *** happpy has joined #openttdcoop 20:00:41 *** ChanServ sets mode: +o happpy 20:08:44 *** virtualrandomnumber has quit IRC 21:57:52 *** AlloySheep has quit IRC 22:22:41 *** Progman has quit IRC