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Log for #openttdcoop.dev on 11th February 2021:
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06:00:01  *** coopdiscord has quit IRC
06:00:16  *** coopdiscord has joined #openttdcoop.dev
08:48:42  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
08:48:45  <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport)
08:48:46  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (number of players)
08:48:46  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
08:48:52  <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating
08:48:52  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
08:49:25  <coopdiscord> <fastFox2> IIf you wanna play, I have time too @TacticalPenguin
08:53:06  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
08:53:12  <coopdiscord> <OpenTTDiscord> fastFox2 has connected (Spectator)
08:53:12  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (number of players)
08:58:02  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i play whenever school has freetime
08:58:10  <coopdiscord> <OpenTTDiscord> TacticalPenguin has joined Company #1 (Larnway Transport)
08:58:10  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
08:58:21  <coopdiscord> <OpenTTDiscord> fastFox2 has joined Company #1 (Larnway Transport)
08:58:48  <coopdiscord> <OpenTTDiscord> <fastFox2> Can you help me upgrade the mainline to 4 lane?
08:59:21  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> ye
08:59:22  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> sure
09:00:14  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> if we upgrade to 4 lane, we dont need to merge any lanes at hub
09:00:20  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there is 4 input lanes
09:00:28  <coopdiscord> <OpenTTDiscord> <fastFox2> can you do the hubs?
09:00:57  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> When i can connect the 2 extra lanes
09:01:06  <coopdiscord> <OpenTTDiscord> <fastFox2> yes, of course
09:01:29  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> MSH goods isnt connected yet?
09:01:35  <coopdiscord> <OpenTTDiscord> <fastFox2> no
09:01:45  <coopdiscord> <OpenTTDiscord> <fastFox2> and the farm also
09:01:52  <coopdiscord> <OpenTTDiscord> <fastFox2> I've placed todo signs
09:01:57  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> farm is done?
09:02:04  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> oh the merge
09:02:09  <coopdiscord> <OpenTTDiscord> <fastFox2> One site is done
09:03:32  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> FUCK
09:03:47  <coopdiscord> <OpenTTDiscord> <fastFox2> Oh no
09:03:55  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> retarded trains
09:13:32  <coopdiscord> <OpenTTDiscord> <fastFox2> Can you explain me how to upgrade a hub, or rebuild it while everything is running?
09:13:50  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well i dont know myself ether
09:14:04  <coopdiscord> <OpenTTDiscord> <fastFox2> Because Your hub in the South is kinda mess  XD
09:14:15  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> its not mess
09:14:32  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> ive just never done 4 way merge
09:14:35  <coopdiscord> <OpenTTDiscord> <fastFox2> But very BIG
09:14:39  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> yea
09:14:53  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well the split works well
09:15:02  <coopdiscord> <OpenTTDiscord> <fastFox2> But merge not
09:15:13  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> cause there is no space in mainline
09:15:33  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> making it 4 tracks makes it lot easier
09:16:36  <coopdiscord> <OpenTTDiscord> <fastFox2> Is the 4 way merge in the north ready for trains from the south?
09:17:25  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> almost
09:18:04  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> it should work now
09:18:18  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> northbound track is 4 lane now
09:18:30  <coopdiscord> <OpenTTDiscord> <fastFox2> Do I have to balance it completly, or can I just connect the trains from the sidelines to two lanes, the from the factory to the other two?
09:19:26  <coopdiscord> <OpenTTDiscord> <fastFox2> But I think we should upgrade all the way down to the factory
09:21:25  <coopdiscord> <OpenTTDiscord> <fastFox2> I'll watch you xd
09:22:37  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> allrigth, now the south iron feeder needs choice of 4
09:24:38  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> agh
09:25:12  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> iron drop/steel pickup needs the 4 way merge
09:25:36  <coopdiscord> <Class 309> have you seen the coal thing ive done tac?
09:25:57  <coopdiscord> <OpenTTDiscord> <fastFox2> You mean the upgrade to  4 lane?
09:26:11  <coopdiscord> <Class 309> the one that ^^^ ruined
09:36:00  <coopdiscord> <TacticalPenguin> Wha
09:36:20  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> What did i ruin
09:38:43  <coopdiscord> <Class 309> fast fox
09:39:01  <coopdiscord> <OpenTTDiscord> <fastFox2> What did I ruine?
09:39:56  <coopdiscord> <OpenTTDiscord> <fastFox2> The Southbound Hub in the south is also completed
09:40:38  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Its ready for 4 lanes?
09:40:53  <coopdiscord> <OpenTTDiscord> <fastFox2> Almost, sorry, give me one minute
09:42:36  <coopdiscord> <OpenTTDiscord> <fastFox2> It's ready, I think
09:44:53  <coopdiscord> <OpenTTDiscord> <fastFox2> Only thing left is your farm hub
09:45:08  <coopdiscord> <OpenTTDiscord> <fastFox2> Northbound it's done, only southbound left
09:47:04  <coopdiscord> <OpenTTDiscord> <fastFox2> Only 350 trains?
09:48:19  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> I doubled your 9 long bridge
09:48:27  <coopdiscord> <OpenTTDiscord> <fastFox2> Thanks
09:49:24  <coopdiscord> <Class 309> class 350?
09:53:34  <coopdiscord> <OpenTTDiscord> <fastFox2> Looks so much better!
09:53:49  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the hub is backing up
09:53:58  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> signal gaps
09:54:06  <coopdiscord> <happpy> hi how the  game going
09:54:14  <coopdiscord> <OpenTTDiscord> <fastFox2> Fine!
09:54:18  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Closing in on 400 trains
09:54:44  <coopdiscord> <OpenTTDiscord> <fastFox2> 350 trains currently
09:54:58  <coopdiscord> <OpenTTDiscord> <fastFox2> The problem  is the goods drop
09:55:19  <coopdiscord> <happpy> train q
09:55:41  <coopdiscord> Command sent from Discord by Maraxus:
09:55:41  <coopdiscord> !pw
09:55:42  <coopdiscord> <OpenTTDiscord> Current password: devtest
09:55:55  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
09:56:04  <coopdiscord> <OpenTTDiscord> Maraxus has connected (Spectator)
09:56:04  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
09:57:05  <coopdiscord> <happpy> hi@Maraxus
09:57:08  <coopdiscord> <happpy> how things goin
09:57:39  <coopdiscord> <OpenTTDiscord> <Maraxus> quite fine, thanks
10:02:07  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> remember that mainline needs turn radius of least 3
10:06:53  <coopdiscord> <OpenTTDiscord> <fastFox2> One site is upgraded of the goods drop
10:06:57  <coopdiscord> <OpenTTDiscord> fastFox2 is now spectating
10:09:04  <coopdiscord> <OpenTTDiscord> Maraxus quit
10:26:53  <coopdiscord> <OpenTTDiscord> fastFox2 has joined Company #1 (Larnway Transport)
10:26:58  <coopdiscord> <OpenTTDiscord> <fastFox2> I'm back
10:27:18  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> hey
10:29:20  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> 0 jams currently
10:29:33  <coopdiscord> <OpenTTDiscord> <fastFox2> Yepee!
10:32:51  <coopdiscord> <OpenTTDiscord> <fastFox2> We should upgrade the farm slh to fully support four lane
10:33:56  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well those 2 lanes are only used by goods trains and farm
10:42:52  <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating
10:42:52  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
13:04:14  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
13:04:17  <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport)
13:04:18  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (number of players)
13:04:18  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
13:55:48  <coopdiscord> <happpy> WB
13:55:52  <coopdiscord> <OpenTTDiscord> <fabi123> hi
13:55:55  <coopdiscord> <happpy> hi
13:56:16  <coopdiscord> <happpy> openttd be  on  steem   this  year
13:56:17  <coopdiscord> <OpenTTDiscord> <fabi123> goods trains are flowing now
13:56:26  <coopdiscord> <OpenTTDiscord> <fabi123> yeah, read it
13:56:28  <coopdiscord> <happpy> and   for  free
13:56:53  <coopdiscord> <fastFox2> I'll come later
13:57:23  <coopdiscord> <OpenTTDiscord> <fabi123> needed to upgrade Tatown station since goods pickup performed so well
13:57:43  <coopdiscord> <fastFox2> how many platforms?
13:58:04  <coopdiscord> <OpenTTDiscord> <fabi123> 8 with a way better merger
14:00:06  <coopdiscord> <OpenTTDiscord> <fabi123> Only 5 tiles between 2 good trains at full load
14:27:53  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
14:27:56  <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport)
14:27:57  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
14:28:08  <coopdiscord> <OpenTTDiscord> <fabi123> hi
14:28:16  <coopdiscord> <OpenTTDiscord> <fabi123> iron ore unload is jammed
14:28:38  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> not enough stations
14:38:18  <coopdiscord> <OpenTTDiscord> <fabi123> The lanes aren't balanced right now
14:38:30  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> entrance is not connected
14:38:36  <coopdiscord> <OpenTTDiscord> <fabi123> I see
14:38:50  <coopdiscord> <OpenTTDiscord> <fabi123> just built a better splitter
14:44:51  <coopdiscord> <OpenTTDiscord> <fabi123> Maybe we should prioritize the steel instead of empty iron ore trains
14:45:24  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i never prio products
14:48:49  <coopdiscord> <OpenTTDiscord> <fabi123> bb, cya later
14:48:54  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
15:17:46  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
15:18:43  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (connecting clients, number of players)
15:19:00  <coopdiscord> <OpenTTDiscord> TacticalPenguin has connected in Company #1 (Larnway Transport)
15:19:00  <coopdiscord> <OpenTTDiscord> ‎*** Game still paused (number of players)
15:19:01  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
15:47:37  <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport)
15:50:33  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> This 6 way hub should be separated to 2 BBH
15:50:52  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Or 2 slh
15:51:26  <coopdiscord> <OpenTTDiscord> <fabi123> There's a major jam towards Tonningburry Valley due to only one tunnel
15:52:25  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> The coal station is too close
15:52:31  <coopdiscord> <OpenTTDiscord> <fabi123> ofc
15:57:58  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> the grain slh needs upgrade
15:58:10  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> none of the grain or livestock moves
15:58:37  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> just cause those 2 lines are kinda full
16:00:37  <coopdiscord> <OpenTTDiscord> <fabi123> maybe abandon the coal for upgradeability?
16:00:56  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Been thinking of just removing it for now
16:01:29  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> there is only around 800 tonnes of coal moving
16:01:56  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> comparing to 10 000 tonnes of iron
16:04:23  <coopdiscord> <OpenTTDiscord> <fabi123> coal trains are scheduled to go to the depot
16:08:15  <coopdiscord> <OpenTTDiscord> <fabi123> Coal is gone
16:08:47  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> already flowing lot better
16:22:40  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> That backlog almost got to goods drop
16:22:58  <coopdiscord> <OpenTTDiscord> <fabi123> wow
16:23:14  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> There is few trains
16:28:50  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> What is this ritual you are performing
16:29:23  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> You going to glock the exits?
16:29:38  <coopdiscord> <OpenTTDiscord> <fabi123> xes
16:40:29  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
16:40:39  <coopdiscord> <OpenTTDiscord> fastFox2 has connected in Company #1 (Larnway Transport)
16:40:39  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
16:40:45  <coopdiscord> <OpenTTDiscord> <fabi123> wb
16:40:46  <coopdiscord> <OpenTTDiscord> <fastFox2> Hi all
16:41:59  <coopdiscord> <OpenTTDiscord> <fastFox2> What's the usage of this thin on the factory drop?
16:42:08  <coopdiscord> <OpenTTDiscord> <fabi123> timing train
16:42:15  <coopdiscord> <OpenTTDiscord> <fastFox2> And witout the coal it's so much cleaner
16:42:24  <coopdiscord> <OpenTTDiscord> <fabi123> true
16:42:49  <coopdiscord> <OpenTTDiscord> <fastFox2> But a lot of empty trains are waiting and slowing everything down now
16:44:32  <coopdiscord> <OpenTTDiscord> <fabi123> That soesn't work either
16:44:42  <coopdiscord> <OpenTTDiscord> <fabi123> *doesn't
16:45:07  <coopdiscord> <OpenTTDiscord> <fabi123> Trying to set it up
16:48:19  <coopdiscord> <OpenTTDiscord> <fabi123> seems to be working now
16:48:38  <coopdiscord> <OpenTTDiscord> <fastFox2> Yes
16:48:45  <coopdiscord> <OpenTTDiscord> <fastFox2> Almost
16:48:54  <coopdiscord> <OpenTTDiscord> <fabi123> no trains 'colliding' at merges
16:50:28  <coopdiscord> <OpenTTDiscord> <fabi123> please not
16:50:36  <coopdiscord> <OpenTTDiscord> <fastFox2> lemme try
16:50:46  <coopdiscord> <OpenTTDiscord> <fabi123> does't work
16:51:05  <coopdiscord> <OpenTTDiscord> <fabi123> crashed previously
16:51:46  <coopdiscord> <OpenTTDiscord> <fastFox2> The proble is the Factory drop doesn't have a high enough throuput
16:52:00  <coopdiscord> <OpenTTDiscord> <fastFox2> Or how is it spelled?
16:52:13  <coopdiscord> <OpenTTDiscord> <fabi123> throughput I think
16:52:35  <coopdiscord> <OpenTTDiscord> <fastFox2> The whole mainline is jamming
16:53:03  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> where
16:53:15  <coopdiscord> <OpenTTDiscord> <fastFox2> In the very south
16:53:35  <coopdiscord> <OpenTTDiscord> <fastFox2> It's a stop and go
16:53:39  <coopdiscord> <OpenTTDiscord> <fabi123> backlog from work at drop
16:56:27  <coopdiscord> <OpenTTDiscord> <fabi123> The mainline is jamming at the sign
16:56:28  <coopdiscord> <OpenTTDiscord> <fastFox2> It was deadlocked
16:57:17  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> first reason is that there is 2 tile corners
16:57:41  <coopdiscord> <OpenTTDiscord> <fastFox2> Which sign do you mean?
17:00:44  <coopdiscord> <OpenTTDiscord> <fabi123> what are you doing?
17:00:54  <coopdiscord> <OpenTTDiscord> <fastFox2> Building a bigger merger
17:01:28  <coopdiscord> <OpenTTDiscord> <fabi123> The most important part is that the tracks have equal length to not destroy the timing
17:02:29  <coopdiscord> <OpenTTDiscord> <fabi123> equal length for timing
17:02:42  <coopdiscord> <OpenTTDiscord> <fastFox2> Wait, waiTt
17:06:53  <coopdiscord> <OpenTTDiscord> <fabi123> oops
17:06:56  <coopdiscord> <OpenTTDiscord> <fastFox2> oh no sorry
17:12:58  <coopdiscord> <OpenTTDiscord> <fabi123> do you have any idea how to fix those narrow curves
17:14:38  <coopdiscord> <OpenTTDiscord> <fabi123> If you let each station take one lane, they're nuch nore conpact
17:14:43  <coopdiscord> <OpenTTDiscord> <fabi123> *compact
17:15:10  <coopdiscord> <OpenTTDiscord> <fastFox2> What I try is to build a all to all merger
17:15:20  <coopdiscord> <OpenTTDiscord> <fastFox2> With two lane output
17:15:34  <coopdiscord> <OpenTTDiscord> <fabi123> but I want two powerful 1 station to 1 lane mergers
17:15:48  <coopdiscord> <OpenTTDiscord> <fastFox2> Let me do
17:15:52  <coopdiscord> <OpenTTDiscord> <fabi123> let me do
17:15:59  <coopdiscord> <OpenTTDiscord> <fabi123> worked fine
17:16:05  <coopdiscord> <OpenTTDiscord> <fastFox2> It didn't
17:16:16  <coopdiscord> <OpenTTDiscord> <fabi123> it did when i finished it
17:16:18  <coopdiscord> <OpenTTDiscord> <fastFox2> factory drop jammed
17:16:32  <coopdiscord> <OpenTTDiscord> <fabi123> yes bc i have been building it
17:17:21  <coopdiscord> <OpenTTDiscord> <fabi123> the too narrow sign is still valid
17:17:58  <coopdiscord> <OpenTTDiscord> <fabi123> the factory drop output worked for a long time
17:19:18  <coopdiscord> <OpenTTDiscord> <fabi123> jamming again
17:19:28  <coopdiscord> <OpenTTDiscord> <fastFox2> Then fix everything!
17:19:38  <coopdiscord> <OpenTTDiscord> <fabi123> you don't let me
17:27:27  <coopdiscord> <OpenTTDiscord> <fastFox2> What's the purpose of the signal gap?
17:27:49  <coopdiscord> <OpenTTDiscord> <fabi123> to allow the trains to accelerate after each other
17:27:56  <coopdiscord> <OpenTTDiscord> <fabi123> just like now
17:28:13  <coopdiscord> <OpenTTDiscord> <fastFox2> But we could have a higher density
17:28:32  <coopdiscord> <OpenTTDiscord> <fabi123> no, since more signals would lead to a jam at the merge
17:30:28  <coopdiscord> <OpenTTDiscord> fastFox2 quit
17:36:17  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> im trying to do pretty 4 way split with 4 tracks but this is hard
17:36:18  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> af
17:37:05  <coopdiscord> <OpenTTDiscord> <fabi123> can imagine this, just did a 4 to 2 splitter at steel mill
17:37:25  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i currently have 3 to 4 splir
17:37:28  <coopdiscord> <OpenTTDiscord> <fabi123> looks pretty
17:37:41  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> somehow need to add 1 more
17:38:00  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> and i dont want to double up everything
17:40:55  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
17:41:06  <coopdiscord> <OpenTTDiscord> fastFox2 has connected (Spectator)
17:41:07  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
17:45:39  <coopdiscord> <OpenTTDiscord> fastFox2 quit
17:50:46  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> FUCUUCJ
17:50:53  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> this doseent work ether
17:51:21  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> well
17:54:34  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> look at this
17:54:45  <coopdiscord> <OpenTTDiscord> <fabi123> impressive
17:55:41  <coopdiscord> <OpenTTDiscord> <fabi123> now copy and paste
17:55:54  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> tecnically this should be able to withstand 4 completely full lanes
17:56:09  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> if the outputs are keeping up
17:57:59  <coopdiscord> <OpenTTDiscord> <fabi123> have to go now, bb
17:58:04  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
18:25:48  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
18:25:52  <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator)
18:25:52  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
18:26:06  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> hello
18:26:16  <coopdiscord> <OpenTTDiscord> <loeky> hey
18:27:15  <coopdiscord> <Class 309> heyo all
18:29:18  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> loeky, what you think about this splitter
18:30:45  <coopdiscord> <OpenTTDiscord> <loeky> design looks oke, still need to wait for all the trains to clear out
18:30:51  <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport)
18:32:01  <coopdiscord> <OpenTTDiscord> <loeky> on the goods line some signals are missing
18:32:11  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Nice work fabi with the factory exit
18:32:25  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> add them if you see misisng
18:32:28  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> missing
18:32:34  <coopdiscord> <OpenTTDiscord> <fabi123> if fastFox lets it
18:34:45  <coopdiscord> <OpenTTDiscord> <loeky> also mostly there is no need for a enty signal for dual bridge
18:35:52  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> I just got this done so migth have lots of missing
18:35:53  <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport)
18:39:08  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
18:39:15  <coopdiscord> <fastFox2> hey all
18:40:08  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> potato internet?
18:40:16  <coopdiscord> <fastFox2> yea
18:40:26  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
18:41:16  <coopdiscord> <fastFox2> The internet is not the strongest and since a some people watch CNN through the internet...
18:41:28  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
18:41:42  <coopdiscord> <fastFox2> next try...
18:42:23  <coopdiscord> <fastFox2> 1MiB ...
18:42:26  <coopdiscord> <fastFox2> out of 4
18:42:45  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
18:43:13  <coopdiscord> <fastFox2> failed, I'll come back tomorrow
18:44:01  <coopdiscord> Command sent from Discord by fastFox2:
18:44:01  <coopdiscord> !help
18:44:02  <coopdiscord> Command sent from Discord by OpenTTDiscord:
18:44:02  <coopdiscord> @fastFox2, Command list: companies, connect, date, disconnect, help, id, info, newserver, password, ping, playercount, players, save, shutdown, vehicles
18:44:31  <coopdiscord> Command sent from Discord by fastFox2:
18:44:31  <coopdiscord> !shutdown
18:44:32  <coopdiscord> Command sent from Discord by OpenTTDiscord:
18:44:32  <coopdiscord> @fastFox2, You do not have permissions for this command
18:44:44  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i dont understand what is causing ghost jams in mainline
18:44:51  <coopdiscord> Command sent from Discord by fastFox2:
18:44:52  <coopdiscord> !companies
18:44:52  <coopdiscord> <OpenTTDiscord> Company 1: Larnway Transport (Blue) Manager: N. Murphy Started: 1950 Vehicles: Trains: 445 Trucks: 0 Busses: 7 Airplanes: 25 Ships: 0 Stations: Trains: 22 Trucks: 0 Busses: 3 Airplanes: 2 Ships: 0
18:45:06  <coopdiscord> Command sent from Discord by fastFox2:
18:45:06  <coopdiscord> !id
18:45:07  <coopdiscord> Command sent from Discord by OpenTTDiscord:
18:45:07  <coopdiscord> @fastFox2, Your id is: 731109124246601799
18:45:11  <coopdiscord> Command sent from Discord by fastFox2:
18:45:11  <coopdiscord> !info
18:45:12  <coopdiscord> Command sent from Discord by OpenTTDiscord:
18:45:12  <coopdiscord> @fastFox2, `Name: #openttdcoop - Dev Server (www.openttdcoop.org) Version: 1.10.3 Address: games.openttdcoop.org:13983 Type: Dedicated Start Date: 01 Jan 1945 Current Date: 17 Sep 2036 Landscape: Temperate Size: 512x512`
18:45:23  <coopdiscord> <OpenTTDiscord> <fabi123> what's a ghost jam?
18:45:35  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> Traffic jam that doesent have a reason
18:45:36  <coopdiscord> <OpenTTDiscord> <loeky> there is no merger the tracks are not shared for all trains
18:45:45  <coopdiscord> <fastFox2> Idk, but my internet is to potatoish
18:45:53  <coopdiscord> <fastFox2> to join
18:46:01  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> OH ThERE
18:46:08  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
18:46:17  <coopdiscord> <fastFox2> next try...
18:46:26  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
18:46:50  <coopdiscord> <fastFox2> I joined, and lost the connection
18:47:00  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (connecting clients)
18:47:26  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (connecting clients)
18:47:43  <coopdiscord> <fastFox2> it's impossible...
18:49:35  <coopdiscord> <OpenTTDiscord> <fabi123> Added a jam stop to the logic circle
18:51:59  <coopdiscord> <OpenTTDiscord> loeky is now spectating
18:52:31  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> i think fac drop just needs more stations
18:52:39  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> *platforms
18:52:58  <coopdiscord> <OpenTTDiscord> TacticalPenguin is now spectating
18:53:01  <coopdiscord> <OpenTTDiscord> <fabi123> and more outbound throughput
18:53:13  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> yea
18:53:25  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> There should be 4 way merger too
18:53:40  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
18:53:40  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
18:53:43  <coopdiscord> <OpenTTDiscord> <TacticalPenguin> But im really bad at making mergers
19:06:22  <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport)
19:06:23  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
19:53:53  <coopdiscord> <OpenTTDiscord> loeky is now spectating
19:53:53  <coopdiscord> <OpenTTDiscord> ‎*** Game paused (number of players)
19:54:12  <coopdiscord> <happpy> hi  loeky
19:55:29  <coopdiscord> <OpenTTDiscord> <loeky> hey
19:58:59  <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport)
19:59:00  <coopdiscord> <OpenTTDiscord> ‎*** Game unpaused (number of players)
20:02:40  <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport)
20:03:03  <coopdiscord> <OpenTTDiscord> <fabi123> the factory doesn't seem like it's running better than before
20:03:53  <coopdiscord> <OpenTTDiscord> <loeky> the input seems to be empty at times
20:04:19  <coopdiscord> <OpenTTDiscord> <fabi123> and I don't see the use case of the clock anymore
20:04:38  <coopdiscord> <OpenTTDiscord> <loeky> did not want to undo your work
20:04:52  <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but you pretty much bypassed it
20:05:12  <coopdiscord> <OpenTTDiscord> <loeky> no just moved it TL5 away
20:05:42  <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but the new merger makes the timings useless
20:06:17  <coopdiscord> <OpenTTDiscord> <fabi123> plus the increased speed of the train
20:06:50  <coopdiscord> <OpenTTDiscord> <fabi123> going to remove it now
20:06:59  <coopdiscord> <OpenTTDiscord> <loeky> yeah made it faster so now it is easy to tell if the station or the exit is blocking
20:07:45  <coopdiscord> <OpenTTDiscord> <fabi123> and even a changed train length
20:08:05  <coopdiscord> <OpenTTDiscord> <loeky> no I kept it the same
20:08:23  <coopdiscord> <OpenTTDiscord> <fabi123> it has been 8.5 previously, now it was 7
20:09:14  <coopdiscord> <OpenTTDiscord> <loeky> it could heve been auto replaced before it saw the size (tl8)
20:10:04  <coopdiscord> <OpenTTDiscord> <fabi123> has been a asia star 8.5 train before
20:10:39  <coopdiscord> <OpenTTDiscord> <fabi123> maybe I'll try to build some cyclotrons here
20:11:03  <coopdiscord> <OpenTTDiscord> <loeky> go cyclotrons (-:
20:11:24  <coopdiscord> <OpenTTDiscord> <fabi123> just remembered trat it has been a tl8 in the end, you were right
20:37:33  <coopdiscord> <OpenTTDiscord> <fabi123> seems like a cyclotron isn't working without firstred_twoway_eol
20:38:13  <coopdiscord> <OpenTTDiscord> <loeky> you will need a condition to force the train in like a depot order
20:38:50  <coopdiscord> <OpenTTDiscord> <loeky> maby somthin like when not max speed go to waypoint
20:39:06  <coopdiscord> <happpy> I have  ask  a admin to  switch that on
20:39:11  <coopdiscord> <OpenTTDiscord> <fabi123> the exit isn't working
20:39:22  <coopdiscord> <OpenTTDiscord> <loeky> you can do it happy
20:39:40  <coopdiscord> <OpenTTDiscord> <fabi123> look at the sign
20:39:51  <coopdiscord> <OpenTTDiscord> <loeky> or are you not admin on the dev server
20:39:56  <coopdiscord> <happpy> I don't   have  the admin power on  this
20:40:01  <coopdiscord> <OpenTTDiscord> <fabi123> if i remove one path signal, the train will cycle and cycle forever
20:40:02  <coopdiscord> <happpy> ser
20:40:07  <coopdiscord> <happpy> server
20:40:25  <coopdiscord> <OpenTTDiscord> <loeky> np will try to solve difrently
20:42:33  <coopdiscord> Command sent from Discord by LugnutsK:
20:42:34  <coopdiscord> !help
20:42:34  <coopdiscord> Command sent from Discord by OpenTTDiscord:
20:42:35  <coopdiscord> @LugnutsK, Command list: companies, connect, date, disconnect, help, id, info, newserver, password, ping, playercount, players, save, shutdown, vehicles
20:42:47  <coopdiscord> Command sent from Discord by LugnutsK:
20:42:48  <coopdiscord> !info
20:42:48  <coopdiscord> Command sent from Discord by OpenTTDiscord:
20:42:49  <coopdiscord> @LugnutsK, `Name: #openttdcoop - Dev Server (www.openttdcoop.org) Version: 1.10.3 Address: games.openttdcoop.org:13983 Type: Dedicated Start Date: 01 Jan 1945 Current Date: 02 Jan 2044 Landscape: Temperate Size: 512x512`
20:42:55  <coopdiscord> Command sent from Discord by LugnutsK:
20:42:56  <coopdiscord> !rcon
20:42:58  <coopdiscord> Command sent from Discord by LugnutsK:
20:42:59  <coopdiscord> !test
20:43:00  <coopdiscord> <LugnutsK> Hmm
20:43:17  <coopdiscord> <OpenTTDiscord> <fabi123> loki, are you in discord? so we can use a voice channel?
20:44:07  <coopdiscord> <happpy> try this   hazzard   setdef
20:44:16  <coopdiscord> <OpenTTDiscord> <loeky> no I am not
20:44:23  <coopdiscord> <OpenTTDiscord> <fabi123> ok
20:44:35  <coopdiscord> Command sent from Discord by happpy:
20:44:35  <coopdiscord> !setdef
20:44:41  <coopdiscord> <OpenTTDiscord> <loeky> max speed order is not current speed )-:
20:44:55  *** happpy has joined #openttdcoop.dev
20:45:16  <happpy> !setdef 
20:46:25  <coopdiscord> <OpenTTDiscord> <loeky> to keep the train in the loop it needs to travel to a waypoint
20:46:42  <coopdiscord> <OpenTTDiscord> <loeky> so we would need a conditional order to keep seting the waypoint
20:47:04  <coopdiscord> <OpenTTDiscord> <loeky> there is remaining live time in years
20:47:13  *** happpy has left #openttdcoop.dev
20:47:39  <coopdiscord> <OpenTTDiscord> <loeky> so when the loop is 1 year long there is a posabilaty it could switch (-:
20:48:06  <coopdiscord> <OpenTTDiscord> <fabi123> maybe this works
20:48:35  <coopdiscord> <OpenTTDiscord> <fabi123> seems to be working
20:49:41  <coopdiscord> <OpenTTDiscord> <fabi123> if I flip the signal, so it is visible ot the combi signal, the train exits the loop,
21:03:22  <coopdiscord> <OpenTTDiscord> <fabi123> Injection is working
21:18:23  <coopdiscord> <OpenTTDiscord> <fabi123> the cyclotron is working
21:18:52  <coopdiscord> <OpenTTDiscord> <fabi123> now the mainline is jammed again
21:55:14  <coopdiscord> <OpenTTDiscord> fabi123 is now spectating
22:01:01  <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport)
22:12:55  <coopdiscord> <OpenTTDiscord> <fabi123> please not
22:13:12  <coopdiscord> <OpenTTDiscord> <loeky> just an option
22:13:40  <coopdiscord> <OpenTTDiscord> <fabi123> goods trains are too heavy for the injector
22:13:57  <coopdiscord> <OpenTTDiscord> <loeky> traffic is not balanced but it seems to flow nicely
22:14:21  <coopdiscord> <OpenTTDiscord> <loeky> oke maby some down hill mergin then
22:14:27  <coopdiscord> <OpenTTDiscord> <fabi123> good trains break the cyclotron
22:15:18  <coopdiscord> <OpenTTDiscord> <loeky> what about empty goods train?
22:15:30  <coopdiscord> <OpenTTDiscord> <fabi123> would be ok
22:15:46  <coopdiscord> <OpenTTDiscord> <fabi123> but there should be no empty good trains
22:16:02  <coopdiscord> <OpenTTDiscord> <loeky> no juast all empty trains are oke
22:16:09  <coopdiscord> <OpenTTDiscord> <fabi123> yes
22:16:24  <coopdiscord> <OpenTTDiscord> <fabi123> since they have a compareable wight and acceleration
22:16:40  <coopdiscord> <OpenTTDiscord> <fabi123> *weight
22:20:58  <coopdiscord> <OpenTTDiscord> <fabi123> the new merging behaviour of the coclotron is so smooth
22:29:15  <coopdiscord> <OpenTTDiscord> <fabi123> I have to go now, see you tomorrow
22:29:23  <coopdiscord> <OpenTTDiscord> <loeky> ye
22:29:25  <coopdiscord> <OpenTTDiscord> <loeky> bey
22:29:28  <coopdiscord> <OpenTTDiscord> fabi123 quit

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