Log for #openttdcoop.devzone on 14th June 2009:
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00:15:33  <Brot6> ::DevZone:: World Airliners Set - Revision 59: Cleanup: don't use paths with spaces @ (by ottdc@mozart)
00:15:33  <Brot6> ::DevZone:: World Airliners Set - Revision 60: Another Cleanup, but now I give up ;-) @ (by ottdc@mozart)
01:14:31  <Brot6> ::DevZone:: World Airliners Set - Revision 61: Cleanup: he, now it is complete ;-) @ (by ottdc@mozart)
01:33:22  <Brot6> Backup done! (Usage: 55M)
01:33:23  <Brot6> I request a weekend in Havana with Phil Silvers!
02:04:04  <Brot6> heqs: Backup push to ssh:// initiated.
06:04:04  <Brot6> heqs: Backup push to ssh:// initiated.
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07:47:38  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 66: Change: improved offsets for Large Bulldozer trailer graphics @ (by andythenorth)
07:58:27  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 67: Change: improved offsets for No. 9 Bulldozer graphics @ (by andythenorth)
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08:39:47  <Beardie> Ammler Good Morning and i see you tidy our repo up thank you :)
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08:52:14  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 68: Change: graphics drawn for early No. 9 Bulldozer @ (by andythenorth)
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08:57:59  <Brot6> ::DevZone:: World Airliners Set - Revision 62: Updated A320-200 Spanir.png Colour Scheme (No Longer Flashing ... @ (by Beardie27)
08:57:59  <Brot6> ::DevZone:: World Airliners Set - Bug #187 (Closed): Fix A320-200 Spanair flashing winglets @ (by Beardie27)
09:00:41  <Brot6> ::DevZone:: World Airliners Set - Feature #192: Add Spanir Air Colour Scheme to Colour Scheme Sheet. @ (by Beardie27)
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09:08:02  <Brot6> ::DevZone:: World Airliners Set - Revision 63: Updated Concord Nfo With Correct Number of Byte Info @ (by Beardie27)
09:17:42  <Brot6> ::DevZone:: World Airliners Set - Revision 64: Updated The A321 Nfo Had Invalid Data Lenght Data @ (by Beardie27)
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10:04:04  <Brot6> heqs: Backup push to ssh:// initiated.
10:04:39  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 69: Feature: new graphics for No. 9 Bulldozer (standard drive) @ (by andythenorth)
10:04:39  <Brot6> ::DevZone:: World Airliners Set - Revision 65: Added Concorde To Coding Table (Running Costs) + Correct Conco... @ (by Beardie27)
10:07:21  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 70: Added tag 0.5 for changeset c9d6b5f30ebb @ (by andythenorth)
10:07:22  <Brot6> ::DevZone:: World Airliners Set - Bug #193: Concorde Gets Stuck In Depot @ (by Beardie27)
10:10:04  <Brot6> ::DevZone:: World Airliners Set - Bug #194: Concorde Purchase List Graphic @ (by Beardie27)
10:15:50  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 71: Change: updated change log in readme.txt @ (by andythenorth)
10:15:50  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 72: Cleanup: merged tag / branch @ (by andythenorth)
10:17:21  <Ammler> andythenorth: it seems, the devzone can't write to your backup repo.
10:17:31  <Ammler> oh, adn hello guys
10:17:35  <andythenorth> morning
10:18:14  <Beardie> morning
10:18:21  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 73: Added tag 0.5a for changeset 8b1a2fa170f2 @ (by andythenorth)
10:18:25  <Beardie> thanks for the cleanups ammler :)
10:19:32  <Ammler> he, yw
10:20:06  <Ammler> I needed around 3 tries until I realized, you have paths with spaces ;-)
10:20:25  <Beardie> there are still paths with spaces
10:20:31  <Ammler> well
10:20:32  <Beardie> is that really a problem?
10:20:54  <Ammler> it isn't impossible with spaces, just harder ;-)
10:21:06  <Beardie> well i use tab all the time in cmd
10:21:15  <Beardie> so i just cycle through files
10:21:25  <Beardie> and it adds " " if there are file names with spacs
10:22:17  <Ammler> my cleanup command didn't work, because it took spaces as delimeter for new files.
10:22:24  <Brot6> ::DevZone:: Heavy Equipment Set - @ (by andythenorth)
10:22:39  <andythenorth> Ammler: I have moved to HEQS v0.5.  It's *not* saved game safe with previous versions.  (A) should I bump the grf id? (B) is it safe to put on Bananas as an update? (I guess not unless I bump the ID)
10:22:45  <Ammler> wow
10:23:17  <Beardie> Ammler: Use Quotation marks then? then it should work yes?
10:24:04  <Ammler> if you use new ID, I assume, you have to make a new entry at bananas, right?
10:25:05  <Ammler> why isn't it compatible?
10:26:11  <andythenorth> Changed a couple of vehicle IDs, and also the build instructions for some articulated RVs.   Haven't tested, but pretty certain it will lead to disconnected aRVs, or question mark sprites appearing.
10:28:20  <Ammler> well, dunno, if you like to change the ID of a development version
10:28:33  <andythenorth> I don't like to change the ID
10:28:34  <andythenorth> let me test and find out what happens
10:29:03  <andythenorth> grf ID shouldn't change in case other sets are using it in code for compatibility checks
10:29:03  <Ammler> then don't and place a warning message.
10:30:02  <Ammler> yes, it should change from one major release to an other
10:30:07  <Ammler> like nars -> nars2
10:30:45  <Ammler> but you are even behind the first major release :P
10:32:22  <andythenorth> (tested) yep it breaks.  Bulldozers hauling buses :D
10:32:34  <Ammler> hehe
10:33:09  <Ammler> was it necessarily to change the IDs?
10:33:42  <Ammler> os is that just "cleanup"?
10:34:16  <andythenorth> the vehicle ids?  just cleanup.  removal of vehicles no longer required.  But saved games use that vehicle ID...
10:34:52  <andythenorth> I'm going to release the file and test what happens on bananas
10:36:01  <Ammler> bananas doesn't replace it for existing games.
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11:24:45  <Brot6> ::DevZone:: World Airliners Set - Revision 66: Updated A320-200 Iberia.png Flashing Red @ (by Beardie27)
11:24:45  <Brot6> ::DevZone:: World Airliners Set - Revision 67: Updated A320-200 Iberia.pcx Flashing Red @ (by Beardie27)
11:34:24  <Brot6> ::DevZone:: World Airliners Set - Feature #195: Add Iberia Colour Scheme to Sheet @ (by Beardie27)
11:47:20  <Brot6> ::DevZone:: World Airliners Set - Revision 68: Fix ATR 72-500 Iberia Flashing red png @ (by Beardie27)
11:56:47  <Brot6> ::DevZone:: World Airliners Set - Revision 69: Added in the ATR 72-500 Iberia pcx Flashing Red Fixed @ (by Beardie27)
12:00:41  <Brot6> ::DevZone:: World Airliners Set - Bug #196: Fix 732 733 737 Easyjets @ (by Beardie27)
12:00:41  <Brot6> ::DevZone:: World Airliners Set - Bug #179 (Closed): Sort out "flashing" orange problems on easyjet and Iberia @ (by Beardie27)
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12:43:46  <DJNekkid> hi guys
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13:24:01  <DJNekkid> hi foobar
13:24:38  <Ammler> saletti
13:41:37  <FooBar_> oh, hi all ;)
13:46:04  <Ammler> FooBar_: you should add user openttd as writer?
13:46:26  <FooBar_> didn't I?
13:46:33  <Ammler> for heqs
13:46:51  <FooBar_> oh, I thought that was system-wide for my bitbucket setup...
13:46:52  <Ammler> didn't check, it just loooks like as it deos try torepush all 4 hours
13:48:10  <FooBar_> I added it now
13:48:27  <Ammler> then we know it in 15 mins
14:04:04  <Brot6> heqs: Backup push to ssh:// initiated.
14:56:02  <FooBar_> worked ;)
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16:11:15  <andythenorth> afternoon
16:12:10  <andythenorth> FooBar_: FIRS idea.  Can we use the makefile system to template industry code?  Thereby saving ourselves vast amounts of copy and paste?
16:13:33  <FooBar_> maybe, maybe not. Really depends on how much alike the code for different industries will be.
16:14:16  <andythenorth> Well, I've been thinking about it.  Probably most raw material industries can share the same code?
16:14:19  <FooBar_> I think it's best to have a small start first and see if/how to use the makefile system later
16:14:31  <andythenorth> Probably
16:15:05  <FooBar_> I already wanted the IDs and such injected by the makefile system
16:15:20  <andythenorth> From there it's a short step to strings, cargos etc
16:15:31  <Ammler> well, if you make one nfo per industry, you should be able to just copy a existing to a new as "template"
16:15:36  <FooBar_> Either way, if it's possible, I'm all in favour of using the makefile to the fullest potential
16:16:02  <andythenorth> Having spent the weekend on nfo, I can feel the pain of copy/paste/edit on varaction 2 chains ;)
16:16:29  <andythenorth> that should be copy/paste/edit/debug silly mistaks
16:16:34  <Ammler> check the dutsch station set for ID replacement demo
16:16:36  <andythenorth> mistakes - argggh proof!
16:16:43  <FooBar_> Ammler: that's already my plan... ;)
16:17:23  <FooBar_> I experienced the pain of having everthing in one file with the Dutch Tram Set.
16:17:45  <FooBar_> If that ever gets a major expansion, it will get a recode too, having seperate files for each vehicle
16:18:02  <Brot6> OpenGFX: nightly compile not needed. (r72)
16:18:48  <andythenorth> I was thinking about separate files for HEQS.  So far it doesn't seem worth the work.  What were the benefits?
16:19:22  <FooBar_> Not having to look through hundreds of lines of code to find something
16:19:27  <andythenorth> :D
16:19:56  <andythenorth> That was why I started thinking about it ;)
16:20:02  <FooBar_> And ofcourse easy duplication: just find a similar file, copy, rename, change some bits and you're mostly done :)
16:21:06  <FooBar_> Also you can easily leave things out of the make process if they're causing problems, while saving the file for later
16:21:37  <andythenorth> Looking at the dutch stations set, it works how I thought it might.  Lots of defines
16:21:44  <Ammler> translation strings is another...
16:22:36  <andythenorth> It's nice because the defines become documentation.  Want to know what ids are in use?  Look in the ids.hnfo.
16:22:47  <andythenorth> tidy
16:22:52  <FooBar_> Either way, I have to catch the train in a short while, so I beter get packing...
16:23:16  <FooBar_> I'll express my ideas for a translation system later; dunno if it's feasible though ;)
16:23:35  <andythenorth> bye ;)
16:23:41  <Ammler> andythenorth: if 2cc would have such a file, it would be easy to make a patch compatible version
16:23:50  <FooBar_> see you guys around!
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16:24:07  <andythenorth> same for HEQs.  Just have 2 different lists of defines
16:24:25  <andythenorth> or similar
16:24:42  <andythenorth> Hmm interesting.
16:25:47  <Ammler> yeah, I thought about making HEQS the prototype for it ;-)
16:26:31  <andythenorth> Ammler: well I might post on the forums to see if anyone is interested in a patch version.  I don't have patch.  So I can't and won't test for it :)
16:27:02  <Ammler> I have patch but doesn't use it anymore
16:27:14  <andythenorth> Ammler: different makefile question.  During dev I am using 'make install' to cp the grf to my data folder.
16:27:31  <andythenorth> (one moment)
16:27:48  <Ammler> yes, it is like make install in openttd
16:35:15  <andythenorth> Ammler: because make install also bundles in the documentation, it's quite slow to do the build (1-2 mins).  Are there any other make options that would just build the grf and cp it?
16:35:28  <andythenorth> (I build a lot when fixing sprite offsets)
16:37:19  <Ammler> I use make only
16:37:31  <Ammler> and have symlinked the dev folder
16:37:52  <andythenorth> ah I'll try that
16:39:04  <Ammler> IMO, make bundle should just make a folder like it does in openttd, but planetmaker disagrees :-)
16:39:35  <andythenorth> well I'll stay out of that :P
16:39:58  <Ammler> hehe, me too, it is up2him ;-)
16:40:02  <andythenorth> I wish OpenTTD didn't freak out and crash when a grf is removed :(
16:40:14  <andythenorth> It makes developing a pain because every commit means quitting the game
16:40:27  <Ammler> I just told him my opinion about, and he didn't change, so I guess, he doesn't agree.
16:40:42  <Ammler> no?
16:40:57  <Ammler> well, it depense on the change
16:41:19  <Ammler> if you just make adjusting and such, it is very easy to have the newgrf window open
16:41:31  <Ammler> and just hit apply after "make", and you see the change.
16:42:04  <andythenorth> yes that works fine.  It's only a problem when I make a commit and the version number changes
16:42:30  <Ammler> indeed, that is, hmm
16:43:01  <Ammler> maybe you should suggest a make target which creates the grf with -dev instead -rXX
16:43:16  <Ammler> hmm
16:43:37  <Ammler> that is esactly what my request for a "bundle dir" would do.
16:44:43  <Ammler> I never liked revision name in the folder.
16:44:47  <andythenorth> yup, -dev would work.
16:45:07  <Ammler> I told you that already ;-)
16:45:31  <Ammler> I am happy, you agree with me now :-)
16:46:08  <Ammler> the revision should be coded in the grf....
16:47:30  <andythenorth> hmm.  I agree with that, it does raise the question to 'now we need support from trunk coders' though ??
16:48:44  <andythenorth> How is your C++ :)
16:50:38  <Ammler> well, how would you set the version?
16:51:36  <andythenorth> in nfo?  As a string?  Or as major / minor versions using ints?  But the game would need to do something with it?
16:52:02  <Ammler> imo, it needs version 8
16:52:25  <Ammler> as it should be something in Action8 to be very fast readable like the name
16:53:37  <Ammler> a dword after the GRFID
16:57:33  <andythenorth> Well planetmaker posted the suggestion here: [url=]Subject: Heading for grf version 8[/url]
16:57:34  <Webster> Title: Transport Tycoon Forums View topic - Heading for grf version 8 (at
16:57:45  <andythenorth> Guess it needs support from a trunk dev though
16:58:04  <andythenorth> If we could persuade DaleStan and Frosch it would have a pretty solid change
16:58:07  <andythenorth> chance sorry
16:58:22  <Ammler> no bbcode support here :P
16:58:28  <Hirundo> ^^ you need both open and patch support
16:58:53  <Ammler> no you need first newgrf support
16:59:10  <andythenorth> would patch just ignore the version number?
16:59:17  <andythenorth> or would it bork?
16:59:18  <Ammler> then hope, that "someone" patches trunk :-)
16:59:51  <Hirundo> I'm pretty sure that it would be incompatible if you just add it to the action8
16:59:58  <Ammler> well, that is why change versrion from 7 to 8
17:00:25  <Hirundo> That'd mean that any grf using it requires a ttdpatch or ottd nightly
17:00:45  <Ammler> yes
17:00:53  <Ammler> that is the sence of newgrf 8, isn't?
17:01:24  <Ammler> s
17:03:47  <Ammler> I am not sure, if openttd reads only action 8 for the list or already the whole list
17:03:55  <Ammler> whole grf*
17:04:27  <Ammler> if it would read the whole grf, you could also make a properity and it would be possible with version 7, too.
17:04:59  <Hirundo> During the first scans it only reads action 8
17:05:44  <Ammler> then, it needs a version bump, I assume.
17:06:43  <Hirundo> I agree that action 8 is the only sensible way to achieve it
17:06:54  <Hirundo> all else would be a workaround
17:07:50  <Ammler> well, if you would say take the 4 bytes after the GRFID, it wouldn't hurt that much with a version 7 reader
17:08:06  <Ammler> you would then just have the version also in the title :-)
17:13:25  <Hirundo> wouldn't/shouldn't a grf with a too high version be rejected?
17:14:57  <Ammler> dunno
17:15:12  <Ammler> as I started with newgrfs, we were already at 7
17:15:35  <Ammler> I guess, since openttd has a usable newgrf support :-)
17:15:39  <Hirundo> According to the code it doesn't, but I don't know about the patch..
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17:24:15  <Brot6> ::DevZone:: World Airliners Set - Revision 70: Added DC9-30 Greyscale.png @ (by Beardie27)
17:26:59  <andythenorth> Ammler: so I might starting split HEQS into separate now.  Do you think one file per vehicle, or per type of vehicle?
17:27:49  <Ammler> well, you should split how you like it
17:28:00  <Ammler> it might also be possible you make it complicater
17:28:30  <Ammler> how did you split the pcxs?
17:28:57  <andythenorth> by type of vehicle...just spent all weekend cleaning that up so it makes sense :)
17:29:40  <Ammler> then it might make sense to do it that way with the nfo
17:29:51  <andythenorth> I think so too.
17:31:08  <Ammler> it might make sense to put them in own folders like 2cc
17:31:42  <Ammler> well, maybe not, dunno.
17:32:08  <Ammler> do you like to use the preprocessor with #define ID XX
17:32:46  <andythenorth> I think it would be useful
17:33:11  <andythenorth> is it robust :)
17:34:00  <Ammler> dunno :-)
17:35:11  <Ammler> <-- what does that do in your repo?
17:35:38  <Ammler> do you have a vehicle tracking list for your set?
17:36:16  <Ammler> <-- ?
17:36:35  <andythenorth> (just looking at the renum, don't know how that got there)
17:37:27  <Ammler> of HEQS_User_Guide_v0.4.pages <-- ?
17:37:34  <Ammler> :-)
17:37:47  <andythenorth> Those are renum's .dat files.  I don't know why they are there.  I didn't explicitly add them.  Possibly I ran renum from that dir and it created them.  I'll hg remove it.
17:37:49  <Ammler> you might also need to add that to your ignore list
17:38:00  <Ammler> do you run renum in the repo root?
17:38:22  <andythenorth> I'm currently using renum.exe via wine.  Still no mac renum :|
17:38:45  <andythenorth> so renum is in a completely other location
17:39:45  <andythenorth> ~archive is just historical and I should move it outside the repo
17:40:32  <Ammler> well, it is already in the repo, also if you remove it ;-)
17:40:36  <andythenorth> Backup of HEQS_User...pages is just a thing Pages (the mac app) does when it saves.  Can hg ignore it if necessary.
17:41:08  <Ammler> there is no need of Backups in a vcs
17:41:30  <Ammler> if you aren't happy with your wokr, hg revert it
17:41:34  <Ammler> or what ever
17:41:45  <Ammler> if you like to make a experiment, make a hg branch
17:42:07  <andythenorth> Hmm, well the Pages thing I don't have a choice over, it's the behaviour of the app ;)
17:43:43  <Ammler> if then use hg rm -Af
17:43:58  <Ammler> so you delete it from the repo, but not from your local copy
17:44:36  <andythenorth> (cleaning up)
17:46:00  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 74: Cleanup: removed .renum dir (not needed) @ (by andythenorth)
17:46:00  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 75: Cleanup: merged branches @ (by andythenorth)
17:47:53  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 76: Cleanup: removed from the remot repo the backup file Pages aut... @ (by andythenorth)
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17:48:08  <Beardie> Hello
17:49:20  <andythenorth> Ammler: repo is cleaner ;)
17:49:38  <Beardie> Hi Andy
17:49:49  <Beardie> I seem to be having a problem updating a issue it won;t update
17:50:57  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 77: Cleanup: removed ~archive dir (not needed) @ (by andythenorth)
17:54:46  <Ammler> Beardie: ticket # ?
17:56:16  <Beardie> 165
17:56:19  <Beardie> its a bug
17:56:31  <Beardie> i click updated change it to 60 percent leave a comment
17:56:43  <Beardie> i press submit and it jsut refreshes the page
17:56:45  <Beardie> does nothing else
17:56:53  <Beardie> doesn't submit my changes
17:58:18  <Brot6> ::DevZone:: World Airliners Set - Bug #165: Sort DC9 series greyscales @ (by Ammler)
17:58:28  <Beardie> hummm
17:58:40  <Ammler> hmm, worked here :-)
17:58:50  <Beardie> let me try again
17:59:19  <Beardie> nop
17:59:22  <Beardie> nope*
17:59:30  <Beardie> i jsut pressed submit then
18:00:08  <Beardie> and you see nothing
18:00:56  <Beardie> should i try a different webbrowser?
18:00:56  <Ammler> try a new ticket
18:01:06  <Ammler> ( I delete it after)
18:01:48  <Ammler> buh, a different os :P
18:02:02  <Beardie> made a new ticket
18:02:18  <Ammler> no, it should support windows as fine as the others. ;-)
18:02:32  <Beardie> i am talking about web browsers no os
18:02:44  <Beardie> Google Chrome, Fire Fox, IE
18:02:56  <Ammler> what are you using?
18:03:06  <Beardie> Chrome
18:03:08  <Ammler> Opera is the most stable browser, imo.
18:03:16  <DJNekkid> im useing chrome, and it works... if we are talking about the redmine site
18:03:27  <Ammler> oh, that Beta thing, well.
18:03:39  <Beardie> not beta
18:03:43  <Beardie> anymore
18:04:03  <Brot6> heqs: Backup push to ssh:// initiated.
18:04:05  <Ammler> there isn't even a beta for us.
18:04:13  <DJNekkid> rev
18:04:20  <DJNekkid> anyway, im off again :)
18:04:24  <Ammler> :P
18:04:25  <Beardie> lol
18:04:30  <Beardie> let me log out and re log in ammler
18:04:58  <Ammler> I am not aware of any cache issues.
18:04:59  <Beardie> There is my problem Ammler
18:05:04  <Beardie> i can't log in lol
18:05:42  <Beardie> everythim i press log in the page refreshes
18:07:19  <Beardie> right i am in now
18:07:49  <Beardie> Everything Works now!
18:08:48  <Brot6> ::DevZone:: World Airliners Set - Bug #165: Sort DC9 series greyscales @ (by Beardie27)
18:08:55  <Beardie> see :D
18:10:34  <Ammler> next time, try to force refresh with ctrl
18:11:25  <Beardie> ctrl+f5?
18:19:43  <Ammler> or on the refresh button
18:22:58  <Beardie> ok
18:23:51  <Brot6> ::DevZone:: World Airliners Set - Revision 71: Updated TT With DC9-20 and DC9-30 Greyscales @ (by Beardie27)
18:26:34  <Brot6> ::DevZone:: World Airliners Set - Revision 72: Updated TT Removed DC9-15 Greyscale @ (by Beardie27)
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18:39:01  <andythenorth> Ammler: I've been looking some more at the 2cc / dutch repo to see how to split up files.  I might get started on it tonight or later this week.
18:40:12  <Ammler> don't take those as THE reference, it might be still a better solution
18:40:53  <Ammler> the Makefile doesn't depend on that.
18:43:41  <andythenorth> ok, what might be a better way to do it?
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19:00:28  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 78: Add: HEQS tracking table (xls file) @ (by andythenorth)
19:08:20  <Ammler> <-- you should look a bit closer, if you add files
19:08:42  <Ammler> andythenorth: or have you wanted to add teh export?
19:09:52  <andythenorth> it was intentional...but actually I now don't think it's necessary
19:10:00  <andythenorth> I'll add it to hg ignore
19:10:56  <andythenorth> my regexp skills are lame<-> do I add that specific dir?
19:11:10  <andythenorth> (to my local hgignore, which I have before me)
19:12:33  <Ammler> for export?
19:12:48  <Ammler> well, I have none in my ignore :-)
19:13:43  <Ammler> I just did specific "hg add <file>", so I didn't need it.
19:14:14  <Ammler> but I assume, a *export/* should be fine?
19:14:22  <Ammler> if you need regex
19:14:47  <Ammler> it is something like ^export/
19:18:18  <Ammler> <-- ;-)
19:19:48  <Ammler> looks like your local ignore doesn't work
19:20:56  <Ammler> how do you add new files?
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19:23:12  <Brot6> ::DevZone:: World Airliners Set - Revision 73: Added DC9-40 Greyscale.png @ (by Beardie27)
19:23:13  <Brot6> ::DevZone:: World Airliners Set - Revision 74: Remove Thumbs @ (by Beardie27)
19:27:38  <Brot6> ::DevZone:: World Airliners Set - Revision 75: Updated TT with DC9-40 Greyscale @ (by Beardie27)
19:34:25  <Brot6> ::DevZone:: World Airliners Set - Bug #165: Sort DC9 series greyscales @ (by Beardie27)
19:34:25  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 79: Cleanup: removed exports folder (only required for my use) @ (by andythenorth)
19:34:43  <Ammler> maybe, we should add a hook to check the commits for such and reject then.
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19:53:01  <Brot6> ::DevZone:: World Airliners Set - Revision 76: Added DC9-50 Greyscale.png @ (by Beardie27)
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19:56:19  <Brot6> ::DevZone:: World Airliners Set - Revision 77: Updated TT With DC9-50 Greyscale @ (by Beardie27)
19:56:19  <Brot6> ::DevZone:: World Airliners Set - Bug #165 (Closed): Sort DC9 series greyscales @ (by Beardie27)
20:03:07  <Brot6> ::DevZone:: World Airliners Set - Feature #197: Sort MD80s+MD90 Greyscales @ (by Beardie27)
20:03:07  <Brot6> ::DevZone:: World Airliners Set - Feature #199: Sort Boeing 717 Greyscale @ (by Beardie27)
20:03:09  <Ammler> FooBar_: I added my TT-Forums Avatar to the bundles repo
20:03:40  <Ammler> wondering how it handles that
20:04:02  <FooBar_> And you linked to that from tt-forums?
20:04:23  <FooBar_> Works fine here, at least I saw something next to your posts ;)
20:04:56  <Brot6> ::DevZone:: World Airliners Set - Feature #200: Create World Airlines Set Alpha Release GRF @ (by Beardie27)
20:05:15  <Ammler> already 1390 calls since yesterday afternoon
20:06:09  <FooBar_> ohw, how /that/ works :P
20:07:07  <FooBar_> works great appearantly :)
20:08:08  <Ammler> well
20:08:26  <Ammler> I am not sure, if that php script really is made for such ;-)
20:08:47  <FooBar_> I can also see how often my author overview webpage is accessed. As every time it calls opengfx/nightlies/REV to see if there's something new
20:09:05  <Ammler> oh
20:09:12  <Ammler> that isn't a cronjob?
20:09:25  <FooBar_> nope, just check-on-access
20:09:42  <Ammler> well, then it has some calls
20:09:45  <FooBar_> figured that would do for the purpose of the page
20:10:28  <FooBar_> If you're unhappy with that, just let me know. I can put it in a cronjob as well
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20:11:13  <Ammler> no, it is fine
20:11:17  <Beardie> Hello, Is DJ Around i require his help with my Concorde
20:11:26  <Ammler> why should I worry about?
20:11:39  <Ammler> then highlight him
20:11:58  <Ammler> and least, that works here
20:14:55  <Ammler> Beardie: you need to write his name to highlight him, people don't read everything, if they aren't around ususally
20:15:01  <Ammler> like so: DJNekkid
20:16:42  <FooBar_> don't you need to use <tab> with that for it to become highlighting?
20:17:07  <FooBar_> Let's try... Ammler, if this highlighted you, one doesn't need <tab> :P
20:18:15  <DJNekkid> im here ish :)
20:18:38  <Ammler> FooBar_: how should my ciient see, if you pushed tab?
20:19:17  <FooBar_> dunno actually. I figured it maybe was some internal code attached to the message which doesn't get displayed...
20:19:38  <Beardie> DJ: i need help in making a Sprtie for the purchase list
20:20:26  <Ammler> you can also add some other keywords, like "nighly compile" or what ever
20:20:58  <Beardie> DJ: i can define the sprite using Action 2
20:21:10  <Ammler> FIRS - Bug :-)
20:22:08  <Beardie> DJ: BUt i havn't a clue where to use it
20:27:35  <Hirundo> Action 3 with cargo type FF
20:29:23  <Beardie> ok thanks
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20:37:18  <Brot6> ::DevZone:: World Airliners Set - Revision 78: Few changes to A318 and Concorde @ (by Frank)
20:40:56  <DJNekkid> did u get it to work Beardie?
20:41:17  <DJNekkid> i became afk again
20:42:56  <DJNekkid> -1 * 0  03 00 01 <id> 01 FF <sprite for p-list> 00   <default> 00
20:43:02  <Ammler> Hirundo: why do you know so much about grfs?
20:43:11  <Ammler> did you ever code something?
20:46:43  <DJNekkid> hmm
20:46:58  <DJNekkid> the 03 00 might actually be 03 03 ... or whatever "for planes" is :)
20:47:11  <Brot6> ::DevZone:: World Airliners Set - Revision 79: Updated With Purchase List Graphic @ (by Beardie27)
20:47:11  <Brot6> ::DevZone:: World Airliners Set - Revision 80: Updated Concorde Nfo With Purchase List Graphics Co-ords @ (by Beardie27)
20:53:16  <Beardie> ok i'll have a go at that DJ :)
20:54:31  <Beardie> Ammler i just pushed and its not appeared on the site
20:54:35  <Beardie> its been 5 minutes
20:54:41  <Beardie> Rr81
20:54:43  <Beardie> r81*
20:54:55  <Beardie> hg heads shows 81 and smae for frank comp
21:03:15  <Beardie> 12 minsute and now change
21:04:40  <Beardie> no*
21:07:05  <Hirundo> Ammler: I have been studying the newgrf specs lately
21:08:33  <Hirundo> I'm now trying to write a something that makes (advanced) varaction2 out of "(Vehicle.current_speed - 50) % 4 + 17"
21:11:21  <Ammler> Beardie: what does hg tip show you
21:11:24  <Ammler> or hg heads
21:11:27  <Ammler> or hg parents
21:12:09  <Brot6> ::DevZone:: World Airliners Set - Revision 81: Updated Concorde.pcx withPurchase List Co-ords @ (by Beardie27)
21:12:09  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 80: Change: split tractor graphics source into separate psd file @ (by andythenorth)
21:12:30  <DJNekkid> Hirundo: what are you gonna make?
21:14:36  <Ammler> another mode of breakdown?
21:15:14  <Ammler> or overloaded or well, no idea, what the formula really does :-)
21:15:27  <Beardie> Ammler: I showed r81 when there was r81 on the site
21:15:31  <Beardie> but now its updated
21:15:38  <Beardie> 25 minutes later
21:15:55  <Ammler> you you misseed r81?
21:16:20  <Beardie> misseD?
21:16:20  <Ammler> you can then just push again
21:16:22  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 81: Change: split mining trucks graphics source into separate psd ... @ (by andythenorth)
21:16:43  <Ammler> the server would tell you, that it is already there.
21:16:45  <Beardie> I push, hg then equal r81, the web site still showed r80 for 25 mins
21:16:54  <Beardie> hg heads = r81*
21:17:34  <Ammler> or you check the website of the repo directly:
21:18:07  <Beardie> ok tahnks
21:18:16  <Beardie> as you can see r81 was 27 mins ago
21:18:21  <Hirundo> DJNekkid: a small program that takes 'Vehicle.position_from_front % 4 + 1' in and outputs the appropriate varaction2advanced
21:18:26  <Beardie> the site only just updated now
21:18:32  <Ammler> that is very slow, but...
21:19:21  <Ammler> the site or irc?
21:19:43  <Beardie> site
21:20:05  <Beardie> werid how the irc and the site updated at the same time
21:20:07  <Ammler> usually, it does update on every push
21:20:15  <Ammler> but if that fails somehow
21:20:45  <Ammler> it does also requery every hour once, for svn repos and server changes.
21:21:00  <Beardie> ok
21:21:07  <Beardie> must just have been slow
21:21:10  <Ammler> irc does read from web
21:21:39  <Ammler> no, it was the hourly refresh
21:21:50  <Ammler> it happens at 11min past
21:21:54  <Beardie> o ok
21:22:11  <Beardie> so why didn't it show as i did the push then?
21:22:29  <Ammler> if you know, tell me :P
21:22:36  <Beardie> haha lol
21:25:31  <Brot6> ::DevZone:: World Airliners Set - Revision 82: Sorted A380 co-ords @ (by Frank)
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21:30:40  <Beardie> DJ if you are there i having problems with my Concorde it seems to not leave teh depot, it just sits in it on go
21:30:54  <Beardie> with the nose sticking out
21:31:04  <DJNekkid> btw
21:31:12  <Beardie> yes?
21:31:14  <DJNekkid> do my entire nick, that way the irc client flashes
21:31:15  <DJNekkid> :)
21:31:27  <DJNekkid> atleast if im like semi-here
21:31:43  <Beardie> ok
21:31:46  <Beardie> lol
21:31:57  <DJNekkid> but i dont know what the problem can be, but let me pull the code, and look it over
21:32:09  <Beardie> ok
21:32:12  <Brot6> ::DevZone:: World Airliners Set - Revision 83: Finished A380 co-ords @ (by Frank)
21:32:23  <Beardie> pull it now franks jsut done a push
21:33:21  <DJNekkid> im going form like r7 to r82 now, so it might take a while ...
21:33:30  <DJNekkid> no, im on 83 now
21:33:41  <Beardie> ok :)
21:33:48  <Beardie> Concorde.Nfo
21:34:12  <Beardie> bac foler in sprites\nfo
21:34:15  <DJNekkid> 12 08  //Sound Effect (Propeller) ? :p
21:35:00  <Beardie> yes that needs sorting lol
21:35:07  <Beardie> and action 3 needs doing
21:35:15  <Beardie> so uise the purchase sprite
21:35:27  <Beardie> but i saw do that my self
21:35:54  <Beardie> shall = saw (somehow)
21:38:28  <DJNekkid> whats its name in the newgrf list?
21:38:44  <Beardie> Concorde
21:38:52  <Beardie> o you mean the GRF?
21:38:57  <Beardie> World Airline Set
21:38:59  <Beardie> etc
21:39:05  <Beardie> it will be at the bottom
21:39:14  <Beardie> V0.418
21:39:33  <DJNekkid> hmm
21:39:34  <DJNekkid> wired
21:39:45  <Beardie> yous ee what i mean?
21:39:51  <Beardie> doesn;t go anywhere
21:40:07  <Beardie> is it due to speed being 1418
21:41:01  <Beardie> alex stated "Is it becuase no taxi speed is set"
21:41:16  <Beardie> which is something i need to learn
21:41:26  <Beardie> adding take off speed and landing etc
21:41:57  <DJNekkid> it dont move ...
21:41:59  <DJNekkid> wierd!
21:42:02  <Beardie> haha
21:42:07  <Beardie> thats not good
21:42:21  <Beardie> if you are finding it weird
21:42:34  <Beardie> is this somthign i need to consult Pikka about?
21:42:44  <DJNekkid> not yet anyway
21:42:53  <Beardie> ok
21:42:55  <Ammler> mäh
21:43:23  <Beardie> mah?
21:43:24  <Ammler> you could use the super thread of djn and benny
21:43:54  <Ammler> ä
21:44:04  <Beardie> why when i have the real thing here :D
21:44:12  <Ammler> that is like meh
21:46:15  <DJNekkid> a question
21:46:28  <DJNekkid> is the vehicle ID on the concord beyond the original max?
21:46:44  <Beardie> humm its on 38
21:46:48  <DJNekkid> i saw that
21:47:01  <Beardie> let me check one min
21:47:02  <DJNekkid> what is max pre 0.7.0 ?
21:47:16  <DJNekkid> yea
21:47:21  <DJNekkid> 25 is the original max
21:47:23  <DJNekkid> x25
21:47:32  <DJNekkid> i bet it have _something_ to do with that
21:47:49  <Beardie> humm
21:47:50  <Beardie> yes 25
21:47:52  <Beardie> for planes
21:48:02  <Beardie> but i thought it got changed to like 65K or somthing
21:48:35  <Beardie> so if i got above 25 i.....
21:49:01  <DJNekkid> well, it most likely isnt a problem
21:49:19  <DJNekkid> you just probably didnt set a vital action0 property
21:49:23  <DJNekkid> let me check quickly
21:49:34  <Beardie> ok
21:49:52  <Beardie> like action0 is the easiest one to understand lol
21:50:30  <DJNekkid> ate
21:50:32  <DJNekkid> aye
21:50:42  <DJNekkid> i changed the ID to 18, and it worked without a problem
21:51:14  <Beardie> yeah
21:52:06  <Beardie> ok then
21:52:40  <DJNekkid> hmmmm
21:52:41  <Hirundo> After a quick glance I suspect that the 'vital action0 property' sets the acceleration
21:52:56  <DJNekkid> that is my bet as well
21:53:07  <DJNekkid> but that one isnt defined as far as i can see
21:53:11  <DJNekkid> in the wiki i mean
21:53:19  <DJNekkid> no wait
21:53:20  <DJNekkid> 0D
21:53:27  <DJNekkid> you didnt set a 0D
21:53:29  <Beardie> so i need 0D?
21:53:33  <Hirundo> yes
21:54:19  <Beardie> to give it acceleration
21:54:23  <DJNekkid> yup!
21:54:28  <Beardie> becuase it can;t base it on a exsisting ID
21:55:28  <DJNekkid> pushed :)
21:55:32  <Beardie> ok
21:55:33  <Beardie> ty
21:55:53  <DJNekkid> no idea if its a proper axx, i just set it to 50
21:56:14  <Beardie> lol whats 50 do
21:56:33  <Beardie> i see you did 03 for me as well
21:56:52  <Beardie> well stated it :)
21:56:55  <DJNekkid> i did ... atleast showed you how to
21:57:01  <Beardie> yes thank
21:57:03  <DJNekkid> 50 seems to little tho
21:57:04  <Beardie> you
21:57:08  <Beardie> ok
21:57:13  <Beardie> i'll change it to 75?
21:57:16  <Brot6> ::DevZone:: World Airliners Set - Revision 84: fixed the concorde @ (by DJ Nekkid)
21:57:31  <DJNekkid> FF :)
21:59:18  <andythenorth> hmm, I tried hacking new ships a few months ago, that seemed to hit a low ID limit as well.
21:59:45  <andythenorth> but I guess that's not the problem here :)
21:59:47  <Beardie> ok i am stuck again
21:59:53  <DJNekkid> stuck with?
21:59:58  <Beardie> me and frank just pushed at the same time
22:00:08  <Beardie> i got a merge error message
22:00:12  <DJNekkid> hg merge
22:00:25  <Beardie> "nothing to merge"
22:00:27  <Brot6> ::DevZone:: World Airliners Set - Revision 85: Concorde nfo trivial data @ (by Frank)
22:00:27  <Brot6> ::DevZone:: World Airliners Set - Bug #193 (Closed): Concorde Gets Stuck In Depot @ (by Frank)
22:00:44  <Beardie> error messge
22:00:50  <DJNekkid> then hg pull, hg merge, hg commit -m "merge", hg push
22:01:26  <Ammler> update!
22:01:30  *** andythenorth has quit IRC
22:01:43  <DJNekkid> hg pull -u that is
22:01:45  <Beardie> done
22:01:50  <Beardie> yes i hg pull -u
22:02:25  <Beardie> on the site it goes r86 r85 r87?
22:02:29  <Beardie> in that order
22:02:32  <DJNekkid> but now i need to sleep
22:02:38  <Brot6> ::DevZone:: World Airliners Set - Revision 86: Change Concorde.nfo Accerleration @ (by Beardie27)
22:02:38  <Brot6> ::DevZone:: Heavy Equipment Set - Revision 82: Change: started graphics for rubber tracked crawler (work in p... @ (by andythenorth)
22:02:39  <Brot6> ::DevZone:: World Airliners Set - Revision 87: Merged @ (by Beardie27)
22:03:02  <Beardie> thanks DJ
22:04:03  <Brot6> heqs: Backup push to ssh:// initiated.
22:04:49  <Ammler> <-- here, you see how those merges looks.
22:18:19  <Brot6> ::DevZone:: World Airliners Set - Revision 88: Updated Concorde Pngs One Sprite Miss-alligned @ (by Beardie27)
22:18:19  <Brot6> ::DevZone:: World Airliners Set - Bug #201: Concorde doesn't load PAX @ (by Frank)
22:22:27  <DJNekkid> Beardie: you need to set loading speed
22:22:53  <DJNekkid> property 07
22:23:18  <Brot6> ::DevZone:: #openttdcoop - Revision 12: Change: adding revision number to the shortlog as we work mostly with... @ (by Ammler)
22:23:18  <Brot6> ::DevZone:: World Airliners Set - Feature #202: A380 Co-ordinates @ (by Frank)
22:27:40  <Brot6> ::DevZone:: World Airliners Set - Revision 89: Updated Concorde Pcxs with Miss-alligned Sprites @ (by Beardie27)
22:27:40  <Brot6> ::DevZone:: World Airliners Set - Revision 90: fix #201 - concord dont load pax @ (by DJ Nekkid)
22:27:40  <Brot6> ::DevZone:: World Airliners Set - Bug #201 (Closed): Concorde doesn't load PAX @ (by Anonymous)
22:28:57  <Beardie> Dj you fix it?
22:30:05  <DJNekkid> aye
22:30:23  <Brot6> ::DevZone:: World Airliners Set - Bug #203: Re-allign Concorde on Runway @ (by Beardie27)
22:30:32  <Beardie> thanks
22:30:40  <Beardie> 07 property in actiono was it?
22:31:12  <DJNekkid> aye
22:31:54  <Beardie> b20 a good value then?
22:31:58  <Ammler> Beardie: you see, how "autoclose" works :-)
22:32:30  <Beardie> you mean closing a ticket and doing a push?
22:32:40  <Beardie> relating to wach other?
22:33:01  <Ammler> DJNekkid: closed ticket 201 automatically.
22:33:06  <DJNekkid> all i did were a 'hg commit -m "fix #<bugnr> - <comment"'
22:33:11  <Beardie> yes i know Ammler looks good
22:33:16  <Beardie> but you have mentioned this before
22:33:27  <Beardie> and i haven't a clue what to type in cmd to do it
22:33:32  <Ammler> I do? thanks :P
22:33:37  <DJNekkid> 'hg commit -m "fix #<bugnr> - <comment"'
22:33:48  <DJNekkid> >
22:34:58  <Beardie> hg commit -m "fix #194 - Corrected Purchase list Graphic"
22:35:04  <Beardie> that a good example?
22:35:11  <DJNekkid> absolutely
22:35:21  <Beardie> ok
22:35:24  <Beardie> great :D
22:35:25  <DJNekkid> might want to add on what plane, but sure :)
22:35:29  <Ammler> :-)
22:35:37  <Beardie> o yeah Concorde lol
22:35:46  <Beardie> but i acutally havn't done it yet lol
22:38:58  <Beardie> so does "fix" close it
22:39:05  <Beardie> or does it not matter?
22:39:47  <DJNekkid> im not 100% sure what triggers it ... but it seems like a combination of "fix" and "#123" does the trick
22:40:06  <Beardie> Can i type "Fix" comapred to "fix"
22:40:18  <Beardie> i hate small case at the beginning of sentences
22:40:38  <DJNekkid> i have no idea, but most likely :)
22:40:51  <DJNekkid> try it, it might just work
22:41:01  <Beardie> Does Ammler know?
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22:42:24  <Ammler> not case sensitive
22:42:38  <Beardie> ok but is it fix?
22:42:47  <Beardie> what other words does other things?
22:42:56  <Ammler> refs,references,Issue,feature,add <-- makes reference
22:43:17  <Ammler> fixes,closes,fix,close, bug <-- close
22:43:43  <Beardie> all followed by the ticket number
22:43:45  <Ammler> if you need another word, tell me :-)
22:43:47  <Beardie> #xxx
22:43:52  <Beardie> ok lol
22:54:05  <Ammler> yes
22:54:14  <Ammler> SpriteAligner now works
23:00:42  <Brot6> ::DevZone:: World Airliners Set - Revision 91: Fix #194 - Concorde Purchase List Graphic @ (by Beardie27)
23:00:42  <Brot6> ::DevZone:: World Airliners Set - Bug #194 (Closed): Concorde Purchase List Graphic @ (by Beardie27)
23:01:21  *** FrankR has quit IRC
23:02:34  <Beardie> Sprite Aligner?
23:04:35  <Brot6> ::DevZone:: World Airliners Set - Revision 92: Updated 7F_english Nfo so Concorde title not hiden by Purchase... @ (by Beardie27)
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