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00:30:53 *** Zuu has quit IRC 01:30:38 *** KenjiE20|LT has joined #openttdcoop.devzone 01:31:16 *** KenjiE20 has quit IRC 03:21:32 *** PeterT has quit IRC 03:35:11 *** KenjiE20|LT has quit IRC 04:01:46 *** welshdragon has quit IRC 07:54:58 *** andythenorth has joined #openttdcoop.devzone 08:05:14 *** ODM has joined #openttdcoop.devzone 08:37:58 *** andythenorth has quit IRC 08:48:16 *** andythenorth has joined #openttdcoop.devzone 09:08:39 *** Muxy has joined #openttdcoop.devzone 09:10:40 <Muxy> hello coopers, i have troubles to reach mz.openttdcoop.org (62.75.156.145), do i have the right ip ? 09:11:35 <planetmaker> I think so. Wait a few minutes, obviously our server just again has its issues 09:15:21 <Muxy> server is connected on the toaster's plug ? 09:16:31 <planetmaker> it's constantly running out of sockets. 09:16:47 <planetmaker> rebooted. Should be up again in short time 09:16:59 <planetmaker> andythenorth: cool that parameters now work :-) 09:17:12 <andythenorth> yup 09:17:24 <planetmaker> I propose despite to make it parameter 0. There's no other... and having that on 0 is not a bad choice. 09:17:30 <planetmaker> and a very good morning to you :-) 09:17:38 <andythenorth> FooBar is doing _something_ with param 0 09:17:41 <andythenorth> it relates to other sets 09:17:49 <planetmaker> oh. Then 1 09:18:11 <andythenorth> He also clears param 1 explicitly...I don't know his intention, so I don't want to screw with it. 09:18:12 <planetmaker> Yes, I recall from yesterday seeing some compatibility checks for other sets 09:18:12 <andythenorth> I'm working on something else, but I'll try setting up one of the economies later 09:18:31 <planetmaker> right. Did you see my cargos.list? 09:19:09 <andythenorth> ok that's useful 09:19:48 <planetmaker> I'm just adding a bit doc and remove the old cargodefs.pnfo 09:19:48 *** Ammler has quit IRC 09:19:48 *** Hirundo has quit IRC 09:19:57 <planetmaker> server rebooting ;-) ^ 09:21:01 *** Hirundo has joined #openttdcoop.devzone 09:21:06 *** Ammler has joined #openttdcoop.devzone 09:24:01 <planetmaker> Muxy: server reachable again 09:24:44 <Muxy> thx planetmaker, i'll go 09:26:13 <Muxy> hum, i got a 404 on this link http://mz.openttdcoop.org/hg/is2 09:28:12 *** Madis has joined #openttdcoop.devzone 09:29:53 <planetmaker> http://dev.openttdcoop.org/projects/is2 <-- try that, Muxy 09:30:35 <Muxy> yeap, i was there and found some place were i can get source code. 09:30:37 <planetmaker> besides... the link you gave works for me. 09:31:06 <Muxy> now it works 09:31:17 <planetmaker> ah. Released things are at http://bundles.openttdcoop.org/is2 09:31:26 <planetmaker> alternatively use hg directly 09:31:28 *** Phazorx has joined #openttdcoop.devzone 09:31:43 <planetmaker> might be the better solution 09:33:21 <Muxy> should work with svn ? 09:34:33 <planetmaker> no 09:34:46 <Muxy> so i need to install a mercurial client 09:34:46 <planetmaker> it's mercurial repository. Not subversion 09:34:50 <planetmaker> yes 09:35:39 <Muxy> and find out the magic command... 09:36:17 <planetmaker> clone for the first time, pull every subsequent 09:36:48 <planetmaker> http://hgbook.red-bean.com/ 09:36:49 <Webster> Title: Mercurial: The Definitive Guide (at hgbook.red-bean.com) 09:41:29 *** Zuu has joined #openttdcoop.devzone 09:42:46 *** Madis has quit IRC 09:52:37 <planetmaker> andythenorth: it looks to me like params0 and 1 are never read, just written. I'll try to move it to an unused parameter. 09:52:58 <andythenorth> ok thanks 09:53:11 <andythenorth> meanwhile I have a very interesting problem with fishing harbours :( 09:54:41 <planetmaker> he 10:01:55 <planetmaker> andythenorth: pushed. Works fine 10:02:20 <andythenorth> which param is it now on? 10:02:24 <planetmaker> 0 10:02:31 <planetmaker> so the first 10:02:50 <planetmaker> there were used params 0 and 1 in checks.pnfo as far as I could see. 10:03:11 <planetmaker> I moved them to 9 and 10 as they're not really read, just written and then re-used to check. 10:03:30 <planetmaker> I also documented that :-) 10:03:34 <andythenorth> your help really is invaluable ;) 10:03:45 <planetmaker> it's quite fun :-) 10:03:47 <andythenorth> (works by the way) 10:05:11 *** Muxy has left #openttdcoop.devzone 10:08:06 <planetmaker> I really find the concept of cargo payment rates very interesting and fun. 10:08:36 <planetmaker> Especially as it allows to kinda deliver either add-ons or new versions and keep the interest as you said. That's simply awesome 10:08:48 <planetmaker> Planning for future addons :-) 10:09:19 <planetmaker> like with the game "dominion" (a board game) which I fancy atm quite a bit. 10:13:09 *** Doorslammer has joined #openttdcoop.devzone 10:13:53 <andythenorth> planetmaker: free us from the tyranny of starting with coal! 10:14:08 <planetmaker> :-) indeed 10:14:53 <andythenorth> also, FIRS will behave nearly the same in every climate...so it destroys some of the interesting variation the default game provides 10:15:24 <planetmaker> Well... one *could* go for climate specific cargo schemes ;-) 10:15:33 <andythenorth> I thought of that 10:15:43 *** Doorslammer has quit IRC 10:15:49 <andythenorth> it makes for more complexity...especially when testing and handling bug reports 10:15:56 <planetmaker> Or one could kind thin out the industries a bit, making variety between climates a bit bigger 10:16:16 <andythenorth> that might be worthwhile, but I have to be careful not to break chains 10:16:20 <planetmaker> or maybe not that, but add an additional variety(?) parameter 10:16:39 <planetmaker> so that you can not only chose the payment scheme but also a certain (sub)set of industries. 10:17:02 <andythenorth> I think it becomes confusing like ECS, only all in one grf :o 10:17:18 <planetmaker> the latter would be interesting as FIRS offers a really broad variety of things, and sometimes it might be nice to have less 10:17:29 <andythenorth> especially in the mini-map view :D 10:17:29 <planetmaker> hehe. I thought about the same already 10:18:04 <planetmaker> especially for that reason a variety parameter might be interesting. Reducing individual game complexity, but maintaining overall flexibility of the set 10:18:23 <planetmaker> it might even be an idea to limit FIRS by default and have a parameter only enable everything 10:18:27 <planetmaker> Not sure, though 10:18:45 <andythenorth> me neither 10:18:58 <andythenorth> I'm quite concerned about testing etc 10:19:09 <andythenorth> more combinations = much more testing 10:19:22 <andythenorth> the cargo rates are very nicely decoupled from the industry code 10:19:28 <andythenorth> so it's fine to change those 10:19:55 <planetmaker> yes, true. For every subset it has to be made sure that you don't break anything. 10:20:17 <planetmaker> But FIRS has also its industry sectors. So... it might be worthwhile to look into how to split that, too 10:20:35 <planetmaker> Having it under one hood, though, is not a bad choice IMO 10:21:02 <andythenorth> Having played it for a few games, there are few other issues as well... 10:21:40 <andythenorth> Some of the production boosting cargos seem strange 10:21:58 <andythenorth> Coal -> Cement Plant -> Engineering Supplies -> Coal Mine is an easy way to get massive coal production 10:22:08 <andythenorth> but coal mining doesn't need a lot of cement :o 10:22:39 <andythenorth> Wool -> Textile Mill -> Goods -> Farm Supply Depot -> Sheep Farm is also a bit strange 10:23:55 *** Phazorx has left #openttdcoop.devzone 10:24:22 <planetmaker> hm, so a cement helps to produce many eng. supplies which then increase coal output? Well... That's the general idea of "supplies" I guess 10:24:26 <planetmaker> they can be anything 10:24:44 <andythenorth> Sand -> Cement Plant -> Engineering Supplies -> Sand Pit has the same issue 10:25:39 <andythenorth> I am thinking of re-introducing Cement, but we fought hard to keep some cargos free... 10:25:55 <andythenorth> Cement is such a major world commodity. Not exciting, but important 10:26:25 <planetmaker> Well... I wouldn't do that, I think. But admittedly I haven't tested the chains well. 10:26:38 <andythenorth> It can be sorted out later :) 10:26:50 <andythenorth> I am stuck on coding the fishing harbour 10:26:57 <andythenorth> maybe I'll setup the mining economy 10:27:23 <planetmaker> is it still placement issues with the harbour? 10:30:28 <andythenorth> yes 10:32:27 <planetmaker> andythenorth: would it help to move the action0 of industries into the same kind of list like cargos? 10:32:35 <andythenorth> not sure 10:32:48 <andythenorth> I'm quite in the habit of reading action 0s 10:33:09 <andythenorth> abstraction of those might get in the way of coding... 10:33:20 <planetmaker> well, yes. It's not a problem to read them, but to tweak the set. 10:33:27 <andythenorth> (cargos don't get changed much, so they are good for abstracting) 10:33:29 <planetmaker> I don't replace action 1/2/3 with that 10:33:50 <planetmaker> the latter is not (easily) possible I think 10:34:12 <planetmaker> Whil... well... industry availability, their cargos, their production factors might work nicely. 10:34:39 <andythenorth> it would template nicely, I think it might just slow me down while coding though? 10:34:52 <planetmaker> hm, how? 10:35:04 <andythenorth> because of the wiki structure, it's easier to just have the prop numbers in a familiar structure 10:35:20 <andythenorth> also, when things go wrong it's easier to get help, although I suppose there is the compiled nfo... 10:35:28 <planetmaker> there is 10:35:29 <andythenorth> (for pasting to the forums) 10:35:54 <planetmaker> I took care that the NFO for cargos is documented and even the cargo type is present in each template NFO 10:36:01 <planetmaker> so you always know which cargo fails 10:36:38 <andythenorth> for an industry, which file would the defines be in? 10:37:28 <planetmaker> well... I would create an industries.list which has all action0 properties and the industry-specific template (current pnfo file minus its action0) 10:37:48 <planetmaker> which defines do you mean? 10:38:18 <planetmaker> *industry-specific template filename 10:38:54 <planetmaker> templating the industry-specifics a bit more, to re-use templates for several industries would be only a 2nd step 10:39:01 <andythenorth> I think separating the props from the industry specific action 2 and tile code would mean switching files to look up from one to the other... 10:39:10 <andythenorth> I guess it just smells wrong to me? 10:39:26 <andythenorth> http://en.wikipedia.org/wiki/Code_smell 10:39:27 <Webster> Title: Code smell - Wikipedia, the free encyclopedia (at en.wikipedia.org) 10:39:31 <andythenorth> generally I love templating :) 10:39:48 <planetmaker> well, the final NFO doesn't look different 10:40:26 <planetmaker> but the approach allows (in future) to intoduce the re-use of certain action1/2/3 parts as templates, too 10:40:52 <andythenorth> ? we already have templated action 1/2/3 :) 10:40:54 <planetmaker> which is - besides the easy game-balancing in a single table - the 2nd big advantage IMO 10:41:17 <planetmaker> right :-P 10:42:06 <planetmaker> well. My main motivation to do that would be the easier game balancing 10:42:55 <planetmaker> so basically the #defines in the header of each industry pnfo file would go there. 10:43:40 <planetmaker> also the landscape flags maybe 10:44:51 <planetmaker> hm... 10:45:33 <andythenorth> hmmm... 10:45:46 <andythenorth> normally you convince me easily on templating, but not in this case ;) 10:46:42 <planetmaker> well, all the action0 code is duplicated in every industry. If you want to really start working on the game balance, you have to basically open all industries 10:47:01 <planetmaker> moving some of the tile and instustry action0s in a template would help big time in that case 10:47:12 <andythenorth> Ok, so here are some props that could be moved to a list format: 10:47:33 <andythenorth> - basic production amount prop 12 / 13 10:47:41 <planetmaker> ob, oc, od, oe, 1b, 1f, 24, 10, 11, 12, 13,1c 1d 1e 14 16 17 18 20 0F 19 23 10:47:56 <planetmaker> 1a 21 22 10:48:06 <andythenorth> let me just be clear 10:48:25 <andythenorth> are you proposing to generate each industry's pnfo file from a list (like cargos) 10:48:35 <andythenorth> or are you proposing further templating of action 0? 10:48:40 <planetmaker> yes and no. 10:49:09 <planetmaker> I propose to move the simple properties into a list (which basically means templating action0). 10:49:15 <planetmaker> Tile layout not 10:49:57 <andythenorth> oh, thought of something unrelated 10:50:06 <andythenorth> the cargodefs.pnfo is now generated? 10:50:16 <planetmaker> I would use the existing industry pnfos as the industry-specific template (minus the templated action0) 10:50:36 <planetmaker> cargodefs.pnfo doesn't exist anymore. It's cargos.pnfo and cargo_schemes.pnfo 10:51:00 <planetmaker> and those are generated, yes 10:52:11 <andythenorth> should we delete cargodefs.pnfo then? 10:52:22 <planetmaker> I did commit that, yes 10:52:42 <andythenorth> I've pulled, it didn't get deleted ? 10:52:51 <andythenorth> possibly I had the file open 10:53:22 <andythenorth> yep looks like that 10:54:17 <andythenorth> deleted - one less source of confusion :) 10:55:51 <andythenorth> planetmaker: I've just pushed a trial mining economy 10:55:56 <andythenorth> param 3 10:56:14 <planetmaker> param3 or parm0=3 ? 10:56:22 <andythenorth> param 0 = 3 (oops) 10:57:05 <andythenorth> setting up the different values is easy but boring 10:57:15 <planetmaker> :-P 10:57:26 <andythenorth> I can see a case for an abstraction there to the 'Premium', 'High', 'Low' etc 10:57:35 <andythenorth> just define those for each cargo... 10:57:59 <andythenorth> ideally as defines of defines, so they can be overridden with numerical values in cargo_schemes.list 10:58:01 <andythenorth> pony? 10:59:14 <planetmaker> well, just define them and add them where appropriate... Define them in either ids.pnfo or anther new file :-) 10:59:50 <planetmaker> hm... no. 10:59:53 <planetmaker> doesn't work 11:00:19 <andythenorth> nvm if it doesn't 11:00:27 <planetmaker> it will work, if you preceed every number there by \d :-) 11:00:40 <planetmaker> and I remove the explicit cast to int in the script 11:00:55 <andythenorth> probably not worth it 11:00:59 <andythenorth> typing the numbers is fine 11:01:14 <andythenorth> I'm only planning to do it about 9 times 11:01:17 <planetmaker> well... 11:02:20 <andythenorth> back to industry action 0 11:02:53 <andythenorth> templating 12 and 13 would be useful 11:03:02 <andythenorth> also 17 and 18 11:03:18 <andythenorth> these could possibly also be linked to the economy parameter 11:03:25 <andythenorth> 12 / 13 are production amounts 11:03:33 <andythenorth> 17 / 18 probability of construction 11:04:13 <andythenorth> props I don't care about: 11:04:18 <andythenorth> 0C 11:05:12 <andythenorth> 0D, 0E, 1B, 1F, 0F, 19 11:05:20 <andythenorth> also 21 11:05:24 <andythenorth> no 23 sorry 11:06:08 <andythenorth> having the definition of 21 and 22 away from the action 2 would be positively dangerous :) 11:06:16 <andythenorth> same for 10 and 11 11:06:26 <andythenorth> and 1A 11:06:35 <andythenorth> planetmaker: ^^ 11:07:49 <planetmaker> how so? 11:09:12 <planetmaker> they're anyway handled in the template it seems 11:09:19 <andythenorth> A lot of my nfo action 2 code 'failures' are because the cb flags are set incorrectly in prop 21 / 22 11:10:04 <andythenorth> if we split things up too much it's hard to spot these things 11:10:07 <planetmaker> and the template to use would be specified in that list 11:10:40 <andythenorth> ah...have you seen that for some industries I need to write quite a lot of custom varaction 2? 11:10:50 <andythenorth> to do with location mostly 11:11:04 <andythenorth> also, custom production code 11:11:25 *** welshdragon has joined #openttdcoop.devzone 11:12:54 <andythenorth> planetmaker: maybe I need to see what you are planning somehow? 11:14:38 <planetmaker> well... I don't mind 11:14:38 <planetmaker> and CB flags could be written in a nicer form in the list :-) 11:14:38 <planetmaker> like a simple cb38 cb39 or alike 11:14:38 <planetmaker> and then you know which CB apply 11:14:38 <planetmaker> like the cargo classes 11:14:38 <planetmaker> for cargos 11:14:38 <planetmaker> the adding up of the classes to one number is done by a function in gen_cargos.awk 11:14:38 <planetmaker> which you should find easy to understand 11:15:06 <planetmaker> I haven't written anything of that yet :-) 11:16:20 <planetmaker> I wouldn't concern myself with anything else but action0 and the file(s) which are then subsequently needed to get the industry working 11:16:51 <planetmaker> basically having a list of action0 properties and industry-(class)-specific files to make the industry 11:16:58 <planetmaker> hard to explain... 11:18:09 <andythenorth> hmm. 11:18:20 <andythenorth> adding up CBs was something I though of last night too 11:18:38 <andythenorth> when I was reverse counting what F4 means... 11:19:19 <andythenorth> F = 15, so 154....which means bits are set for 80, 40, 20, etc 11:19:21 <andythenorth> bonkers 11:19:36 <planetmaker> yup. That's something very tedious 11:19:41 <andythenorth> if we can explicitly set CBs, then I am in favour of that 11:19:50 <andythenorth> it's my number one cause of failing code 11:19:50 <planetmaker> it's possible 11:20:01 <andythenorth> would you do CB 28 = ENABLED 11:20:03 <planetmaker> by simple readable space separated words 11:20:05 <andythenorth> or some other format? 11:20:09 <andythenorth> oh 11:20:13 <planetmaker> look at cargos.list 11:20:19 <planetmaker> see the cargo class definitions? 11:20:27 <planetmaker> that way 11:20:47 <andythenorth> CB28 CB33yes 11:20:50 <andythenorth> oops 11:20:51 <andythenorth> yes 11:21:37 <andythenorth> that could be useful 11:21:53 <andythenorth> I have some concerns about mistakes due to me misreading across the list 11:21:55 <andythenorth> ! 11:22:05 <andythenorth> but it's good for balancing 11:22:55 <planetmaker> well. Every abstraction can fail, of course... Well. I can get the concept going w/o converting industries for now. And they getting converted step by step 11:23:24 <planetmaker> But I'm confident that it will work nicely. (I like 1 table better than 64 files) 11:23:57 <planetmaker> do you by chance have scripts/gen_cargos.awk open? 11:24:11 <andythenorth> yes 11:24:23 <planetmaker> If you look at it... it's not really complicated. One has to get used to it a bit, but... 11:24:41 <andythenorth> what happens if you ... go quiet for a few months? :P 11:24:41 <planetmaker> basically it writes the defines for one cargo, line by line 11:25:12 <planetmaker> Then I hope that it's understandable what I did :-( 11:25:26 <andythenorth> or I go back to editing the generated nfo :P 11:25:34 <planetmaker> :-P 11:26:11 <planetmaker> Hm... I really want it to be simple. So that it's easy for both, a layman and an advanced user 11:26:31 <andythenorth> Do you propose to do this today? 11:27:14 <planetmaker> It's more work than I can finish today I guess. With what I want to do today outside OpenTTD I won't finish today. 11:27:36 <andythenorth> ok 11:28:01 <planetmaker> It needs testing after all :-) 11:28:14 <andythenorth> Do you want to do easiest case or hardest case first? 11:28:15 <planetmaker> and I want to convince myself that I don't produce crap 11:28:33 <planetmaker> I guess easiest is best. And then specify a bit more 11:28:38 <planetmaker> what are both? 11:28:46 <andythenorth> Farms probably easiest case 11:28:50 <andythenorth> Hardest, don't know 11:29:02 <andythenorth> Probably one of the water based industries which I can't get to work 11:29:20 <planetmaker> :-P 11:29:44 <andythenorth> Something that combines templates and custom action 2 code, plus complex tile layouts is probably the trickiest 11:30:55 <planetmaker> I don't touch the tile-layout. It's specific anyway 11:31:36 <andythenorth> ok, try the farms? 11:31:37 <planetmaker> action2s are also in their own template. I just need its name 11:31:50 <planetmaker> and if it's an industry-specific one. So what. 11:31:53 <planetmaker> yes, I will 11:32:49 <andythenorth> meanwhile....FISH would be an easy (and useful) templating project...should you require something different to interest you 11:32:52 <andythenorth> ;) 11:38:56 *** Zuu has quit IRC 11:39:11 <planetmaker> :-D 11:39:24 <planetmaker> yes, and 2ccTrainSet and... :-) 11:40:32 <planetmaker> In the end I'll be at a point where I have a kind of higher-level NFO language where you can supply low-level as templates or so... 11:41:08 <planetmaker> The different projects (industries, houses, trains, ships) then "just" need unification under a common framework, so that I don't have to adjust it anymore ;-) 11:41:31 <planetmaker> And I guess when I'm done it's about the year 2020 or so :-P 12:15:34 *** KenjiE20 has joined #openttdcoop.devzone 12:49:15 *** welshdragon has quit IRC 12:49:44 *** welshdragon has joined #openttdcoop.devzone 13:36:50 *** andythenorth has quit IRC 13:58:52 *** Phazorx has joined #openttdcoop.devzone 14:08:47 *** andythenorth has joined #openttdcoop.devzone 14:37:26 *** andythenorth has quit IRC 14:47:14 *** PeterT has joined #openttdcoop.devzone 15:00:28 *** welshdragon has quit IRC 15:00:28 *** planetmaker has quit IRC 15:00:28 *** tneo has quit IRC 15:00:28 *** XeryusTC has quit IRC 15:00:28 *** SmatZ has quit IRC 15:00:42 *** welshdragon has joined #openttdcoop.devzone 15:00:42 *** planetmaker has joined #openttdcoop.devzone 15:00:42 *** XeryusTC has joined #openttdcoop.devzone 15:00:42 *** SmatZ has joined #openttdcoop.devzone 15:00:42 *** tneo has joined #openttdcoop.devzone 15:04:32 <planetmaker> @base 16 10 C0 15:04:32 <Webster> planetmaker: 192 15:04:38 <planetmaker> @base 16 10 54 15:04:38 <Webster> planetmaker: 84 15:48:13 *** andythenorth has joined #openttdcoop.devzone 17:00:16 *** PeterT has quit IRC 17:06:11 *** Webster has joined #openttdcoop.devzone 17:07:14 *** PeterT has joined #openttdcoop.devzone 17:08:17 <PeterT> Hirundo: When will you make a new version? The current IS2.1 still has that fatal bug 17:14:07 * andythenorth is unpacking house things 17:14:22 <andythenorth> we've been living in a building site since august 17:14:35 <planetmaker> :-) Must be nice to unpack then :-) 17:14:38 <andythenorth> I'm rediscovering things we own...like mugs and glasses 17:15:10 <andythenorth> everything is wrapped up in boxes...It's like a long and slightly boring christmas 17:15:10 <andythenorth> :D 17:15:28 <planetmaker> hehe 17:50:32 *** Madis has joined #openttdcoop.devzone 18:02:29 *** Zuu has joined #openttdcoop.devzone 18:10:07 <planetmaker> andythenorth: a though which occured to me this afternoon: a scenario mode for FIRS, enabled via parameter 18:10:20 <planetmaker> when the parameter is set NO industries close nor appear 18:10:52 <planetmaker> or it could be both separately be the same parameter, but I wouldn't do that. 18:20:16 *** andythenorth has quit IRC 18:27:47 *** andythenorth has joined #openttdcoop.devzone 18:31:57 <Hirundo> I see some crashes were reported for IS, I'll try to fix those before asking for a recompile 18:32:24 <planetmaker> :-) 18:33:53 <PeterT> Hirundo: Some are the same 18:34:25 <andythenorth> planetmaker: if you think the scenario idea is worth it, put an issue on the devzone....it's definitely a 'later' thing 18:34:38 <planetmaker> I did :-) 18:34:49 <planetmaker> and I fully agree. It's an issue for 'later' 18:34:51 <andythenorth> where's brot when you need it :) 18:35:00 <planetmaker> sleeping. 18:49:53 *** Madis has quit IRC 19:04:23 <Hirundo> server down 19:05:29 <Hirundo> Ammer/planetmaker: Rails application failed to start properly 19:05:40 <planetmaker> hm, yes 19:08:05 <andythenorth> meanwhile...back at the ranch....I've committed a Farming economy scheme for FIRS 19:14:52 <planetmaker> Hirundo: try again 19:21:34 <andythenorth> planetmaker: I've isolated the block of code that's checking NARS 2 19:21:55 <andythenorth> diffing against an earlier version would be helpful, but I'm not sure how to do that... 19:23:04 <planetmaker> hg diff -r<old>:tip 19:23:28 <planetmaker> or more general hg diff -rXXX:YYY 19:23:46 <andythenorth> I'm not sure what rev I should diff against....but I'll figure it out 19:26:47 <andythenorth> planetmaker: I can't see anything obviously wrong with what you've done. looks correct to me 19:27:15 <andythenorth> not sure whether to isolate the NARS 2 problem, or if I have to test all the other newgrfs that have checks :o 19:27:34 <andythenorth> i.e. is it just the NARS check, or is it a logic problem with all the check code 19:27:41 <andythenorth> hmm 19:27:51 <andythenorth> that bit is very hard without FooBar 19:28:29 <andythenorth> how about we keep your templated code for future, but revert to FooBar's code for the current nightly? 19:37:07 <planetmaker> hm... Did I replace the wrong byte maybe? 19:37:29 <andythenorth> possibly 19:37:48 <andythenorth> I've removed the include checks.pnfo for now in firs.pnfo 19:37:58 <andythenorth> it's a temporary (not very good) countermeasure! 19:38:40 <planetmaker> hm, also possible, yes 19:38:49 <planetmaker> if you like you can assign the issue to me. 19:39:22 <planetmaker> it's more urgent than templating the industries further... which turns out to become a nice challange 19:40:01 <andythenorth> http://dev.openttdcoop.org/issues/702 19:40:22 <andythenorth> I've pushed the version without the checks 19:40:52 <planetmaker> k 19:41:19 <andythenorth> I'll leave you with it... 19:42:18 <andythenorth> I'm afk for 15 mins + I'm going out later. I'm hoping to test the new Farming economy before I go though :D 19:43:08 <planetmaker> :-) Enjoy! 20:11:54 <andythenorth> planetmaker: hmmm...my fix...isn't. without the checks, FIRS seems borked. no industries are built. I've restored the checks.pnfo line in firs.pnfo 20:12:08 <andythenorth> I'll have to test without NARS 20:12:23 <planetmaker> hm... I don't feel like coding this evening anymore :-) 20:12:24 <andythenorth> road vehicles all the way :o 20:12:28 <andythenorth> hey ho 20:12:32 <planetmaker> heqs! 20:12:35 <planetmaker> project1000 20:12:53 <planetmaker> ah... good, I remember: you should talk to pikka about proj1000 or so. 20:13:03 <planetmaker> he has a lot of dump trucks there, too. 20:13:18 <planetmaker> At least I *think* it was that newgrf. 20:13:33 <planetmaker> You might profit from adding some of them with his permission. 20:14:01 <planetmaker> I saw them recently when I joint petern's server 20:14:07 <andythenorth> really? I don't remember dump trucks in PJ1k. There are some in HOVS maybe? 20:14:29 <planetmaker> oh, that might be it then. Yes 20:14:41 <planetmaker> I don't know which newgrf they were part of, I just assumed 20:14:50 <planetmaker> let me check 20:18:29 <andythenorth> ha ha insanely high payments for livestock. probably too high :) 20:26:11 <planetmaker> andythenorth: something like "Bear Mountain Mining Truck" Does that trigger anything with you? 20:26:33 *** andythenorth has quit IRC 20:36:40 *** andythenorth has joined #openttdcoop.devzone 20:37:04 <andythenorth> planetmaker: sorry, ADSL died 20:37:23 <planetmaker> [21:26] <planetmaker> andythenorth: something like "Bear Mountain Mining Truck" Does that trigger anything with you? 20:37:37 <planetmaker> no worries 20:37:57 <andythenorth> yes, that's familiar 20:38:09 <planetmaker> I like those :-) 20:38:16 <andythenorth> I remember typing 'Bear Mountain' about a year ago when I coded it into HEQS :D 20:38:18 <andythenorth> :P 20:38:27 <planetmaker> they have a decent capacity and make for good feeders where trains are not worthwhile 20:38:53 <planetmaker> he... don't tell me... are they heqs? :-O 20:38:58 <andythenorth> yes :) 20:39:11 <planetmaker> he :-) 20:39:19 <planetmaker> missed heqs in the newgrf list then 20:39:50 <Phazorx> "missed heqs" that's 1347! 20:39:51 <planetmaker> then take it as compliment :-) 20:40:02 <andythenorth> compliment taken ;) 20:40:19 <andythenorth> HEQS is mostly dump trucks. I should probably remove the crazy, useless bulldozers :o 20:40:24 *** Paul2 has joined #openttdcoop.devzone 20:43:25 <Ammler> https://dev.openttdcoop.org/projects/is2/roadmap <-- Hirundo, you should close that version 20:44:03 <Ammler> 2.0-beta6 20:44:27 *** andythenorth has quit IRC 22:03:24 <Hirundo> Ammler: Rails application failed to start properly :S 22:04:46 <Ammler> Hirundo: just try again, should fix by itself 22:04:47 <Rubidium> bad derailments 22:25:24 *** welshdragon has quit IRC 23:09:58 *** andythenorth has joined #openttdcoop.devzone 23:11:55 <Hirundo> when doing hg push the push seemed to work fine, but then I got the following messages: 23:12:27 <Hirundo> remote: sudo: no tty present and no askpass program specified 23:12:58 <Hirundo> remote: warning: changegroup.uprepos hook exited with status 1 23:19:27 *** welshdragon has joined #openttdcoop.devzone 23:29:53 <Ammler> Hirundo: still around? 23:29:57 <Ammler> could you try again 23:30:40 <Hirundo> There's nothing to be pushed, could you run 'hg up' ? 23:31:59 <Ammler> @rss annouce 23:32:05 <Ammler> @rss announce 23:32:11 <Ammler> @rss announce list 23:32:11 <Webster> Ammler: I am currently not announcing any feeds. 23:32:25 <Ammler> @rss announce devactivity 23:32:38 <Ammler> @rss announce add devactivity 23:32:38 <Webster> Ammler: The operation succeeded. 23:32:40 <Webster> Latest update from devactivity: Infrastructure Sharing - Bug #700 (Closed): Server crash on buying out company / deleting company <http://dev.openttdcoop.org/issues/700#change-1862" target="_blank">http://dev.openttdcoop.org/issues/700#change-1862> || Infrastructure Sharing - Revision 14537: [IS] Fix: (fix #700) When taking over a company an asser... <http://dev.openttdcoop.org/projects/is2/repository/revisions/14537> || Infrastructure Sharing - Revision 14536: [IS] Fix: (fix #700) When resetting a company a crash oc... <http://dev.openttdcoop.org/projects/is2/repository/revisions/14536> || Infrastructure Sharing - Bug #703 (New): crash on takeover <http://dev.openttdcoop.org/issues/703> || FIRS Industry Replacement Set - Revision 387: Change: restored checks.pnfo, FIRS broken without it <http://dev.openttdcoop.org/projects/firs/repository/revisions/387> || Infrastructure Sharing - Bug #700 (Closed): Server crash on buying out company / deleting company <http://dev.openttdcoop.org/issues/700> 23:41:50 *** ODM has quit IRC 23:49:31 <Webster> Latest update from devactivity: Infrastructure Sharing - Bug #703 (Closed): crash on takeover <http://dev.openttdcoop.org/issues/703#change-1863" target="_blank">http://dev.openttdcoop.org/issues/703#change-1863> || Infrastructure Sharing - Bug #703 (Closed): crash on takeover <http://dev.openttdcoop.org/issues/703> 23:51:39 <andythenorth> another day, another dollar.... 23:51:49 <andythenorth> ...except no dollar 23:51:53 <andythenorth> good night :) 23:51:59 *** andythenorth has left #openttdcoop.devzone