Log for #openttdcoop.devzone on 3rd February 2010:
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00:00:29  <Rubidium> yes
00:00:40  <Rubidium> as long as it's always on the same side it's fine though
00:00:56  <Rubidium> i.e. OIL_ and _OIL are very different
00:01:15  <dragonhorseboy> true .. thanks ;)
00:02:51  <dragonhorseboy> at least in some cases you can just add a 'S' as well .. eg say LOG_ verus LOGS for example
00:03:06  <dragonhorseboy> OILS doesn't quite sound right tho so I guess its better left as OIL_ :)
00:11:11  <dragonhorseboy> hmm too bad andythenorth left..I just thought that fertilizer could be used to slightly boost farm outputs
00:14:55  <Ammler> ECS does have that
00:17:48  <dragonhorseboy> too bad there doesn't seem to be a way to open new industries on a particular year rather than from the start of game...but oh well i guess thats one of the few limits you live with
00:20:00  <dragonhorseboy> if that was possible could you imagine a home computer factory that only opened in the early 1980's? steel+glass+plastic input and goods output
00:20:23  <dragonhorseboy> (well I know its not a perfect chain but we don't quite have a pcb cargo so)
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11:43:16  <dragonhorseboy> hey
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12:43:50  <dragonhorseboy> hey chris
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14:14:53  <dragonhorseboy> hey
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15:33:56  <DJNekkid> hi planetmaker  :)
15:34:00  <DJNekkid> saw your PM's
15:44:25  <planetmaker> hey DJNekkid :-)
15:44:42  <planetmaker> good thing to support it in v2?
15:44:53  <planetmaker> It would make it kinda a bit future-proof :-)
15:46:12  <planetmaker> I can't add it this week, but I put that - provided you agree - quite high on my way-too-long ToDo-list
15:46:34  <planetmaker> also it seems it would need modification to quite a few templates :S
15:52:04  <DJNekkid> what is that really?
15:52:10  <DJNekkid> peters "new tracks" ?
15:53:21  <DJNekkid> but "high speed tracks" would be nice
15:53:50  <DJNekkid> as well as 3rd rail...
15:53:52  <planetmaker> yes, the rail types.
15:53:58  <planetmaker> You can define different rails
15:54:02  <DJNekkid> is that implemented in OTTD now?
15:54:05  <planetmaker> Yes
15:54:16  <DJNekkid> cool! :D
15:54:19  <planetmaker> No overlays as of now, but that's in the pipe
15:54:47  <DJNekkid> well ... what kind of railtypes do you see?
15:54:55  <planetmaker> metro tracks mostly
15:55:04  <planetmaker> compatible to normal rails, but speed limited.
15:55:11  <DJNekkid> yup...
15:55:15  <DJNekkid> 100kmh
15:55:23  <planetmaker> I'd say 120km/h, but well :-)
15:55:34  <DJNekkid> no metros go faster then 100
15:55:46  <planetmaker> uhm... sure?
15:55:49  <DJNekkid> atleast in the set
15:55:58  <planetmaker> he :-)
15:56:20  <planetmaker> but 120km/h is one "usual" speed limit, at least found on German rails
15:56:33  <planetmaker> that's how I came up with that.
15:56:39  <planetmaker> However.
15:57:22  <DJNekkid> and, i assume, one can change prices on the different types...
15:57:39  <planetmaker> Another I *could* imagine is 'normal' rails with a limit of ~200km/h
15:58:42  <Ammler> planetmaker: you could add a 3rd type, highspeed tracks
16:00:52  <DJNekkid> what im seeing is: Highspeed tracks ... no real speedlimit., ofc rather expensive.. a 230kmh track, somewhat expensive, 160kmh, "normal" price, and in the bottom end, metro tracks
16:00:58  <DJNekkid> with 100kmh
16:01:01  <DJNekkid> or 120...
16:01:21  <DJNekkid> and that one would be similar priced to the ttd default
16:01:30  <DJNekkid> perhaps something like 4x more expensive per step
16:01:32  <DJNekkid> ish
16:02:19  <DJNekkid> with maglev about 8x the HS tracks
16:02:30  <Ammler> what about narrow gauge?
16:03:34  <DJNekkid> there s no NG in 2cc
16:03:48  <DJNekkid> atleast not for now
16:06:00  <DJNekkid> but f00d for a few mins :)
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16:16:38  <DJNekkid> bac
16:16:40  <DJNekkid> k
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16:27:51  <planetmaker> Ammler, high speed tracks are default tracks. Default is unlimited.
16:28:47  <planetmaker> anyway... got a small party here :-) With directly imported Czech beer ;-)
16:29:09  <SmatZ> enjoy :)
16:37:50  <DJNekkid> yea, enjoy :)
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17:25:01  <dragonhorseboy> hey
17:27:53  <Frankr> hello dragonhorseboy
17:30:10  <dragonhorseboy> hey frank
17:30:11  <dragonhorseboy> how
17:30:13  <dragonhorseboy> re you?*
17:30:22  * dragonhorseboy whacks stupid keyboard (blah)
17:30:30  <Frankr> lol
17:30:38  <Frankr> i'm fine how bout yourself
17:38:33  <dragonhorseboy> doing ok..just eating now
17:38:52  <dragonhorseboy> then to figure out this mumbling jumbo thats called NFO (hehe couldn't resist saying that)
17:38:52  <dragonhorseboy> :p
17:42:00  <dragonhorseboy> you doing anything frankr?
17:43:09  <Frankr> i'm doing some maths work on maple
17:43:20  <dragonhorseboy> ah ok
17:46:52  <dragonhorseboy> seem to be somewhat dead on irc as usual..oh well, figured
17:48:48  <Frankr> lol
17:49:09  <Frankr> people only really talk about development here, i.e. the irc name
17:49:26  <Frankr> Heads of projects are here
17:49:44  <dragonhorseboy> frankr...and nfo *is* development no? :P
17:49:55  <dragonhorseboy> #tycoon seem to be asleep as well :P
17:49:56  <Frankr> it is development
17:50:00  <Frankr> what you need
17:50:51  <dragonhorseboy> bah..most of the questions I got are toward the "can I do this?" or "just exactly what does property ___ actually do?" you know ;)
17:51:09  <dragonhorseboy> (well..aside to often having long talks with andythenorth about cargos in general too)
17:51:40  <dragonhorseboy> I think I almost bite andy's ears off talk a bit too much about cargos :)
17:52:41  <dragonhorseboy> frankr anyway do you know about coding stations or not much?
17:52:44  <Frankr> well if it is anything obviously i may be able to help
17:52:53  <Frankr> my area is planes
17:52:59  <dragonhorseboy> ah
17:53:41  <Frankr> what is it
17:54:30  <dragonhorseboy> planes..hmm..not something I was even looking for...on the other hand I do have an interesting question for you tho...what you think about being able to refit planes into two different 50/50% cargo zones? (such as say 120 bags of mails and 120 tonnes of goods at once instead of only 240 of either)
17:54:58  <Frankr> I don't know if that is possible
17:55:11  <Frankr> However it is an idea i do need to look into
17:56:18  <dragonhorseboy> frankr well its already on the patch todo dunno what ottd coders might think of it...
17:56:42  <dragonhorseboy> do a Find for 'plane' and its the third one
17:56:44  <Webster> Title: Transport Tycoon Forums • View topic - TTDpatch TODO list (read before posting a new suggestion!!) (at
17:57:41  <dragonhorseboy> I think I might like the idea..but of course its up to the coders to decide if it should be a grf feature finally or not
17:59:22  <Frankr> i don't know how uptodate that is
17:59:24  <dragonhorseboy> the one other plane feature that I do really want for certain tho is being able to land sea planes right onto the water instead of needing a city airport built on expensive land islands
17:59:30  <Frankr> last updated 2005
17:59:48  <Frankr> that is now possible dragonhorseboy
18:00:06  <Frankr> Yexo has done a Newgrf abling Patch
18:00:12  <dragonhorseboy> I see
18:00:18  <dragonhorseboy> I'll try find that later on
18:00:23  <Frankr> and i believe there is an Airport
18:00:35  <Frankr> however WAS is yet to have a seaplane
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18:00:48  <dragonhorseboy> it kinda seem stupid to require Beaver's to have to land at big city airports when up north you don't EVEN have any airports in first place :)
18:00:54  <Frankr> i think the russian plane set has it however
18:01:06  <dragonhorseboy> (Beaver is these old single-prop planes usually fitted with props if you forgot)
18:01:13  <dragonhorseboy> with floats*
18:01:25  <Frankr> :)
18:01:26  <dragonhorseboy> sorry..don't seem to have good fingers :P
18:01:52  <dragonhorseboy> frankr...I always liked the russia plane .. at least it had some actual cargo planes
18:02:06  <dragonhorseboy> (even if certain cargos it can refit to aren't supposed to be so in RL)
18:02:08  <Frankr> WAS only has 2 atm
18:02:28  <dragonhorseboy> frankr...well.. the last russia freight plane could carry eg 400 tonnes of coal.. now thats a serious plane :P
18:02:43  <Frankr> however we are only on the alpha version
18:02:59  <Frankr> our 747-400d i believe holds 300
18:03:10  <Frankr> or that could be the A380 actually
18:03:23  <dragonhorseboy> I actually remember there used to be one server that actually used that plane grf (finally..of all the thing) .. and it was fun having several airports around the mountains area where rails would had been too difficult to build to hold long coal drags on
18:03:45  <dragonhorseboy> all landing at one single Interconentional aiport powerplant ;)
18:04:00  <Frankr> we do have an An225 in the make
18:04:14  <Frankr> don't know what kind of cargo we will have
18:04:57  <dragonhorseboy> anyway I'm focussing on rail alone with some rvs also included and just a few small splats of boat/plane. since thats kinda what a model layout actually is after all
18:05:44  <Frankr> What kind of set you making dragon
18:05:54  <DJNekkid> Ammler: mind installing a new key for me?
18:06:15  <Frankr> hi Dj
18:06:19  <dragonhorseboy> frankr well its like a model train layout set .. I haven't exactly settled on which scale&maker group yet but so far it looks likely that I'll do the Marklin lineups
18:06:40  <DJNekkid> hi Frankr
18:06:55  <Frankr> cool dragon
18:07:39  <dragonhorseboy> took me some time to figure out how to do TE and I finally decided to just use a generic TE depending on the size of loco (eg 0-4-0T and diesel shunters gets 600hp/200kN .. and it scales up porptionally to the heaviest model loco having 2400hp/800kN)
18:07:47  <Frankr> a new key DJ, what you do with the old one, :)
18:08:01  <dragonhorseboy> seeing that electric motors on model layouts aren't exactly same thing as .. well you get the idea
18:08:08  <Frankr> yh
18:08:22  <DJNekkid> Frankr: it got lost on a computer crash
18:08:33  <dragonhorseboy> speed would also be determined by the suggestive size of the tires and how its powered
18:08:38  <Frankr> pm can do it as well
18:08:54  <DJNekkid> dragonhorseboy: 800kN is INSANLY high
18:08:58  <dragonhorseboy> so eg a low-slung 2-10-0 would have low top speed compared to a high wheeled 4-8-0
18:09:21  <dragonhorseboy> djnekkid you haven't seen what a lead overweighted twin-motor mallet steam locomotive can literally haul on long straight tracks on the floor :)
18:09:26  <dragonhorseboy> hehehe
18:09:36  <DJNekkid> nope...
18:09:43  <dragonhorseboy> but anyway its only one rough math for might change as the grf progresses
18:10:04  <DJNekkid> what grf are you makeing btw?
18:10:29  <dragonhorseboy> but well yeah clearly two 0-4-0Ts can pull a bit more than a 0-4-0/tender could because the tender is not weighted down as much (smaller body shell on it especially)
18:10:39  <dragonhorseboy> djnekkid.. model train grf .. probably Marklin based
18:10:45  <Frankr> DJ i heard the 2cc is nearly finshed sounds, cool
18:11:01  <dragonhorseboy> do have some other scales already drawn out .. including LGB trains (in their typical unique NG scale)
18:11:32  <DJNekkid> Frankr: its been for a while actually...
18:11:48  <dragonhorseboy> of course Z probably could be plausible but hmm its kinda a small scale in reality
18:12:04  <DJNekkid> _most_ stuff is in... Basicly everything but steam engines, and a good range of wagons
18:12:05  <Frankr> fair enough, :)
18:12:27  <Frankr> i liked the wagon limit thingy
18:12:34  <DJNekkid> cool...
18:12:48  <DJNekkid> it not like there is a limit, it just gets (more) expensive if above :)
18:12:56  <Frankr> yh
18:13:02  <dragonhorseboy> anyway djnekkid you perhaps know if station laying only can be configured in a min&max value . eg can't enforce skipping certain numbers inbetween?
18:13:04  <Frankr> that what i meant, :)
18:13:51  <Frankr> what is your next project then DJ?
18:14:01  <dragonhorseboy> frankr personally I like the wagon maintenance cost idea...stops players from adding too many dead empty wagons to the consist :)
18:14:13  <DJNekkid> dragonhorseboy: i'v never touched stations...
18:14:24  <DJNekkid> Frankr: Dutch set 2.0 and BROS 1.0
18:14:37  <dragonhorseboy> djnekkid thanks anyhow..its still something on the backburner yet (industries&trains first .. like duh)
18:14:55  <DJNekkid> probably gonna be developed quite simultainiously
18:15:07  <Frankr> well yh thy will be easy now
18:15:11  <dragonhorseboy> did take me a while to finally find how to make sure a certain industry could only be built next to sloped tiles... :S
18:15:15  <DJNekkid> that is, if the BROS-guys want me to
18:15:19  <Frankr> yh
18:15:22  <Frankr> your hired
18:15:41  <Frankr> Beardie was head coder on that set
18:15:51  <dragonhorseboy> djnekkid just so I know anyway..what kind of stuff do you know about coding for?
18:16:02  <DJNekkid> mainly vehicles
18:16:05  <Frankr> and he told me to find a new one he is rediculously busy atn
18:16:08  <Frankr> atm
18:16:17  <dragonhorseboy> so just any of the four types or no? :)
18:16:30  <Frankr> #bros
18:16:50  <DJNekkid> well, im pretty much "expert" on trains...
18:17:03  <Frankr> yh expert indeed
18:17:12  <Frankr> if i have problems i go to him as well
18:17:17  <Frankr> lol
18:17:29  <DJNekkid> but trains are usually the most tricky ones
18:17:32  <dragonhorseboy> djnekkid ok..just want to know what I could actually ask you ;)
18:17:37  <DJNekkid> or, atleast, they can do "most" stuff
18:17:57  <DJNekkid> vehicle codeing is my main thing
18:17:58  <Frankr> Dj bros would be lucky to have a coder half as good as you
18:18:10  <DJNekkid> oooh! kind words
18:18:18  <dragonhorseboy> djnekkid heh you tell me...took me some time (and one pm from a helpful someone on one wiki page I missed to check) to finally figure how to actually do a powered wagon without any exhaust or sound
18:18:44  <DJNekkid> property 1B?
18:19:41  <dragonhorseboy> and if you're wondering why..its for a powered tender ;) (well yeah one example of this is the LGB 0-4-0/tender .. its twin motor with the second one inside weighted tender)
18:20:09  <DJNekkid> why not make it articulated?
18:20:17  <DJNekkid> i.e. its built as two parts?
18:20:33  <DJNekkid> with the proper HP
18:21:16  <dragonhorseboy> djnekkid.. callback 1E, 10, 34 and some minor ones
18:21:56  <dragonhorseboy> djnekkid the problem is that its actually two seperate parts.. the 0-4-0T on its own then its slight redrawn without any bunkers when the powered tender is added to it (wagon can't be used on its own..theriocally)
18:21:57  <Frankr> in fact dragon dj may know something about your earlier question
18:22:13  <Frankr> the 50/50 cargo one
18:22:37  <dragonhorseboy> djnekkid otherwise I could have built it as a simple 2-piece articulated loco I know :S
18:22:53  <DJNekkid> :D
18:23:45  <DJNekkid> why callback1E and 34 ?
18:24:25  <dragonhorseboy> djnekkid thats the 0-4-0 on its own and a lightly customized 0-4-0 with tender .. same main loco in both chances
18:25:17  <dragonhorseboy> well 34 is to avoid any goofups in the autoreplace feature...dunno if I'll need it or not but haven't gotten to any point of making a working grf to test yet
18:26:08  <DJNekkid> never tried CB34 tbh...
18:27:05  <DJNekkid> never seen any need for it...
18:27:07  <dragonhorseboy> anyway djnekkid one thing I still need to check about with is re the idea of one wagon that is really an articulated one but the first part is what you see and second part is a tiny one-dot invisible sprite
18:27:26  <dragonhorseboy> so that way a combine car could actually be correctly refitted for part passenger and part mail
18:27:37  <DJNekkid> yup...
18:27:41  <DJNekkid> that _is_ possible...
18:27:45  <DJNekkid> the trick is;
18:28:02  <DJNekkid> build the 1st part 7/8ths long, and the 2nd part 1/8th long
18:28:14  <DJNekkid> and just juse 1x1 px "magic blue" on the 2nd part
18:28:45  <dragonhorseboy> hmm ok noted..I'll try that thanks
18:28:50  <DJNekkid> and then a livery override on the 2nd part
18:28:55  <DJNekkid> if you get me
18:28:58  <dragonhorseboy> yeah
18:29:06  <DJNekkid> in the action3
18:29:20  <dragonhorseboy> I don't think triple articulation would ever be needed .. but I don't know of that much real life examples at all
18:29:57  <dragonhorseboy> case point.. a shortline actually bashes out a combine's baggage capacity into half and reofit the vestibule end for RPO .. that would mean three cargo types in one single car
18:30:09  <dragonhorseboy> D&RGW did have a few wooden examples of that tho
18:30:44  <dragonhorseboy> best to just leave it as one or two parts per car just as to not complicate things ;)
18:31:22  <DJNekkid> hehe...
18:31:32  <DJNekkid> i've done some quite insane things ...
18:31:41  <dragonhorseboy> djnekkid I did see action 3 before .. I actually had one slight humorful idea for it...
18:31:42  <DJNekkid> the current dutchset 2.0 code contain some...
18:32:10  <DJNekkid> for example:
18:32:24  <DJNekkid> a MU can be from 1 to 4 parts long
18:32:35  <dragonhorseboy> a train that is scheduled to stop at the old open coal mine's chute loading station .. the locomotive itself would be black all over if it wasn't already so :P
18:32:46  <DJNekkid> its built as an 1parter
18:32:59  <DJNekkid> but via refit it can be up to 4 units long
18:33:44  * dragonhorseboy doesn't even have that much MUs to work with at all thankfully
18:34:43  <dragonhorseboy> there's only a single one that I'll need to add a "couple to nothing at all" rule to .. but its a rail bus after all
18:34:59  <DJNekkid> now THAT is easy! :D
18:35:35  <dragonhorseboy> djnekkid lol .. why? :P there's another similar railbus that can take a single goods van (for baggage reason) .. ;)
18:35:40  <dragonhorseboy> heh
18:36:47  <dragonhorseboy> btw actually..some railroads just took old road cargo trailers (alike to the for-cars single axle uhaul trailers you can rent) and rip the axle off then weld holdings for a random rail axle they had laying around..and semi-permamently hitch that to their railbus
18:37:03  <dragonhorseboy> it goes to show
18:37:04  <DJNekkid> hehe
18:37:16  <dragonhorseboy> 3 axles in all .. 2 loco + 1 trailer
18:37:38  <dragonhorseboy> anyway djnekkid I'm going off for a while now already ok?
18:37:48  <dragonhorseboy> bye :p
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18:39:27  <DJNekkid> .ca ... isnt that canda?
18:41:44  <Rubidium> it is Canada (assuming you meant that)
18:43:32  <DJNekkid> yup...
18:43:42  <DJNekkid> :D
19:21:23  <Webster> Latest update from devactivity: Redmine - Revision 3201: Refactor: Extract method to create a Change from a Changeset. <> || Redmine - Revision 3202: Merged the Object Daddy exemplars from trunk. r3337, r3340, r3342 <>
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20:59:55  <dragonhorseboy> djnekkid you still there? ;)
21:30:07  <DJNekkid> i am now if it helps
21:30:37  <dragonhorseboy> you were saying 800kN sound too high for a loco right?
21:31:02  <DJNekkid> unless i were thinking mN :)
21:32:19  <DJNekkid> the most powerfull engine in current use have 600kN
21:35:21  <DJNekkid> ...
21:36:51  <dragonhorseboy> heh well I was thinking more about it this afternoon and well .. 300hp @ 100kN for 0-4-0T and scaled up to 5000-7000hp(dunno yet) @ 400kN for the largest loco?
21:37:35  <dragonhorseboy> not too sure about the base TE yet but the max probably seem more plausible now now that you had me thinking about it before
21:38:40  <DJNekkid> you should probably factor in max speed and weight into it as well...
21:39:04  <DJNekkid> a high speed pax engine probably have higher hp and lower TE, and vica verca
21:40:03  <dragonhorseboy> well thats true.. but you know how model trains are.. running a Grasshopper with its rods going into a big blur at scale 80km/h :P
21:40:45  <dragonhorseboy> I'll of course induce artifcal limits just to make the gameplay reasonable.. the small-tired 0-4-0T probably would only be able to top out 50km/h max while the high wheeled one could do hmm say 160km/h
21:41:48  <DJNekkid> i have little or none experience with model trains, but i've read quite abit about RL ones ...
21:42:38  <DJNekkid> but there are steam locos that have quite high top speeds...
21:42:42  <dragonhorseboy> djnekkid how about the BR05?
21:42:56  <dragonhorseboy> heh :)
21:43:11  <DJNekkid> steam engines arent my best field either
21:43:32  <DJNekkid> but the english A's (A3 and A4) have quite good speesd
21:43:38  <DJNekkid> the royal hudson
21:43:51  <DJNekkid> and the bigboy (4-8-8-4)
21:44:16  <DJNekkid> not royal hudson and A's fast, but quite damn powerfull...
21:44:21  <dragonhorseboy> well the BR05 was fully streamlined (down to skirts just clearing the rail heads themself) .. and the last surviving example finally was sidelined a few years ago due to some major mechanical problems or so :S
21:44:57  <dragonhorseboy> at least they had a long surviving age
21:45:37  <DJNekkid> yea...
21:45:42  <DJNekkid> look in DBXL ...
21:46:00  <DJNekkid> michael have some nice math calculating TE on steamers
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21:50:09  <dragonhorseboy> djnekkid I actually know about many of the german steamers from online myself ;)
21:50:16  <dragonhorseboy> neverminding magazines
21:51:08  <DJNekkid> okidoki...
21:51:16  <dragonhorseboy> djnekkid btw royal hudsons reminds me...
21:51:17  <DJNekkid> either way ... nn :) its soon 11pm
21:51:44  <dragonhorseboy> did you know that only two E units were ever owned in entire canada?
21:52:07  <DJNekkid> nope, dont even know what an E-unit is :P
21:52:12  <DJNekkid> but tomorrow :)
21:52:13  <dragonhorseboy> they were purchased to cover a quebec-vermont route .. meanwhile everywhere else was the same old typical hudson or F units
21:52:24  <dragonhorseboy> bye djnekkid
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21:52:37  <dragonhorseboy> hey frankr
21:53:58  <Frankr> hi
21:54:42  <dragonhorseboy> how're you?
21:55:21  <Frankr> i'm fine, drunk a bit tho
21:55:43  <dragonhorseboy> heh
21:57:38  <dragonhorseboy> doing ok here
21:57:48  <dragonhorseboy> had interesting if not short talk with djnekkid
21:58:07  <Frankr> about
21:58:26  <dragonhorseboy> trains in general :)
22:00:16  * dragonhorseboy gives you some water to sober up with
22:14:41  <dragonhorseboy> hope that helped
22:16:30  <Frankr> lol
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22:17:31  <dragonhorseboy> frankr well..what else? :P
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22:44:43  <dragonhorseboy> andythenorth :D
22:44:47  <dragonhorseboy> heh
22:44:52  <andythenorth> um hi
22:45:04  <dragonhorseboy> was wondering when you might finally show up so..don't mind me ;)
22:45:55  <PeterT> andythenorth: Hi
22:46:25  <dragonhorseboy> btw just curious about it but whats 'engineering supplies' verus 'manufacturing supplies'?
22:46:32  <Frankr> some toast dragon in answer to your previous question
22:46:53  <dragonhorseboy> frankr...I hope you mean a bread toast.. not yet more drinks :P
22:46:57  * dragonhorseboy hehs
22:47:46  <Frankr> :)
22:51:33  <dragonhorseboy> at least I can guess that 'farm supplies' would meant hay forks, farm tractor components, etc isn't it?
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23:22:47  <dragonhorseboy> andythenorth you still around?
23:23:06  * dragonhorseboy was having some problem getting supper started for a while :S
23:23:07  <andythenorth> for a few minutes more yes
23:25:21  <dragonhorseboy> seen my question above re supplies cargo or no?
23:28:12  <dragonhorseboy> got most of the scheme done..just trying to figure out some of the firs-only ones .. and I'm not too sure about what these two supplies exactly are
23:29:16  <dragonhorseboy> oh hm drats I forgot to ask djnek about cargoless industries for eyecandy
23:29:18  <dragonhorseboy> oh well
23:29:28  <andythenorth> dragonhorseboy: there are two answers to your question about supplies
23:29:42  <andythenorth> (1) it doesn't really matter what they 'are', they just boost production
23:30:22  <andythenorth> (2) engineering supplies is probably machinery and suchlike.  farm supplies is fertiliser, machinery and suchlike
23:31:03  <dragonhorseboy> thanks andythenorth...guess I was looking at the engineering type for one of the chain
23:31:50  <andythenorth> if it helps the input cargos to produce ES are steel, aluminium, lumber, chemicals.  The destinations are mines, quarries and oil wells etc
23:34:45  <dragonhorseboy> I was going to do it from a construction headquarter industry (again me keeping the scehem simple) but yeah steel and chemicals would had made sense ecs-style
23:35:12  <dragonhorseboy> anyway have fun with whatever you were going off for ;) (well I do have other cargos to talk about but .. meh I'll leave it for next time)
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