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Log for #openttdcoop.devzone on 21st December 2010:
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00:43:15  <Brot6> DevZone Help Center - Support #2006: Hudson Plugin update (Ammler) @ http://dev.openttdcoop.org/issues/2006#change-4995
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11:29:06  <Ammler> planetmaker: I made again a bit moving, is it ok with you?
11:29:40  <Ammler> basically moved the devzone help center 1 up so we can keep those together
11:29:51  <Ammler> and no feed here
11:30:41  <planetmaker> that's nice :-)
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12:59:18  <frosch123> oh, i missed 32bpp support in nml
13:22:19  <Ammler> missed?
13:22:30  <Ammler> is that in now?
13:35:38  <Brot6> OpenGFX - Revision 583:9da80c7793ab: Doc #2002 (r577): Add credits of DanMacK (Ammler) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/9da80c7793ab
13:42:56  <frosch123> at least there is a commandline option for it
13:43:17  <frosch123> no idea, what is behind it :)
13:45:16  <planetmaker> Ammler: does OpenGFX build alright and also re-build as it should?
13:46:11  <Ammler> no idea, didn't build, just docing
13:46:21  <planetmaker> oh
13:46:35  <planetmaker> I thought you added that building, too :-)
13:46:41  <planetmaker> or was that already done?
13:46:46  <Ammler>  /bin/sh: opengfx-nightly-r544M.REV: command not found
13:47:45  <planetmaker> hm...
13:47:50  <planetmaker> that wasn't there yesterday
13:47:52  <Ammler> else fine
13:51:29  <Ammler> after make clean/mrproper, build without issue
13:52:35  <Ammler> oh, and do you start credit people with commits now?
13:52:42  <planetmaker> hm?
13:52:59  <planetmaker> you mean that I mention the artist in the commit message? I (nearly) always did that
13:53:32  <Ammler> ok, but we also update the csv, still?
13:53:47  <planetmaker> yes
13:53:58  <planetmaker> the latter is much more important IMHO.
13:54:13  <planetmaker> if you ommit it in the commit message... doesn't matter
13:54:26  <planetmaker> it's just nice IMHO that they're mentioned in the commit log :-)
13:55:12  <Ammler> yeah, I try to make the commits neutral, sometimes I mention the names too there :-)
13:56:53  <Ammler> and Dan doesn't earn credtis for the station house since I needed to convert it ;-)
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17:10:51  <Brot6> 2cc train set - Feature #2046 (New): RS3 (Voyager1) @ http://dev.openttdcoop.org/issues/2046
17:17:57  <Brot6> firs: update from r1585 to r1586 done - http://bundles.openttdcoop.org/firs/nightlies/r1586
17:18:10  <Brot6> newgrf_makefile: update from r241 to r242 done - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/r242
17:19:04  <Brot6> opengfx: update from r581 to r583 done - http://bundles.openttdcoop.org/opengfx/nightlies/r583
17:19:09  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r686), 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r70), all-andy (ERROR r2603), all-devzone (r9332), basecosts (r22), belarusiantowns (r8), bros (r40), comic-houses (r71), fish (r468), frenchtowns (r6), grfcodec (r817), heqs (r566), indonesiantowns (r39), manindu (r6), metrotrackset (r56), nml (r1118), nutracks (r120), ogfx-nogrid (r11), ogfx-rv (r78), ogfx-trains
17:19:09  <Brot6> (r200), ogfx-trees (r41), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r23), worldairlinersset (r669)
17:19:25  <Brot6> all-andy: compile of r2603 failed - http://bundles.openttdcoop.org/all-andy/nightlies/ERROR/r2603
19:01:59  <Brot6> 32bpp-ez-patches: update from r21546 to r21588 done (4 errors) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r21588
19:04:11  <Brot6> clientpatches: update from r21488 to r21488 done - http://bundles.openttdcoop.org/clientpatches/testing/r21488
19:06:31  <Brot6> serverpatches: update from r21546 to r21588 done - http://bundles.openttdcoop.org/serverpatches/testing/r21588
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19:27:01  <Brot6> OpenGFX - Code Review #2047 (New): Arctic MJS250 resized to 28px (DanMacK) @ http://dev.openttdcoop.org/issues/2047
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20:01:40  <Brot6> WebOTTD - Revision 77:70ee48cd8e57: Fix: wrong renaming caused include errors (avdg) @ http://dev.openttdcoop.org/projects/webottd/repository/revisions/70ee48cd8e57
20:06:25  <Ammler> avdg: WebOTTD ready to use?
20:07:25  <avdg> I would say no, through the interface is useable
20:08:09  <avdg> I have plans to refactor some more stuff, to keep things cleaner and organised
20:08:29  <avdg> and ready for extensions
20:10:25  <avdg> there is actually a lot things to do, if I want to do things right
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20:15:03  <DanMacK_> Hey all
20:17:14  <Ammler> DanMacK_: /j #openttd ...
20:17:39  <Ammler> or define those when you join... or save it with the url as fav
20:19:13  *** DanMacK_ is now known as DanMacK
20:19:33  <DanMacK> There we go...
20:22:24  <Ammler> DanMacK: you won't code yourself? Will you?
20:22:58  <Ammler> I guess, pm put you mistakely to the wrong group :-)
20:26:09  * DanMacK doesn't code
20:27:21  <DanMacK> I draw.  Coding gives me a headache
20:32:39  <Ammler> moved you, so it is clear, we need to code it :-P
20:33:57  <DanMacK> yes :)  Although .nml might be easieer to wrap my head around
20:34:28  <Lakie> aye
20:34:34  <Lakie> More human readable format
20:35:19  <DanMacK> For the life of me, I couldn't do Hex
20:35:38  <Lakie> Thats fair enough
20:35:40  <Ammler> well, you don't need Hex for today nfo
20:35:43  <andythenorth> coding is easier than drawing :P
20:35:52  <andythenorth> coding has right / wrong answer
20:36:04  <Ammler> everything is able to escape somehow :-)
20:36:05  <andythenorth> code doesn't degrade so much
20:36:09  <andythenorth> pixels degrade :P
20:36:18  <Lakie> Thats true, Ammler
20:36:30  <Lakie> Also code rarely has right and wrong answers
20:36:44  <Lakie> Usually a verity of solutions with various trade offs
20:37:10  <Ammler> and opengfx is the easiest grf to code :-)
20:37:30  <DanMacK> well, the last time I even thought about coding was about 4 years ago...
20:37:34  <Ammler> just booring adjustments and converts
20:37:43  <Lakie> Hehe
20:37:57  <DanMacK> Moght be worth trying something small, like a loco
20:38:09  <Ammler> or even ogfx :-P
20:38:34  <Ammler> the most difficult part is setup local vcs (mercurial)
20:39:13  <DanMacK> or a loco for ogfx :P
20:39:34  <Ammler> but since we support push with http, it is easy as installing other software (tortoisehg)
20:40:02  <andythenorth> Ammler: what about a build environment?
20:40:17  <Ammler> hmm, indeed, forgot about that :-)
20:41:24  <Lakie> Hehe
20:41:43  <Ammler> I still hope, nml will get rid of the need for gcc/make too
20:42:01  <Ammler> sometime by someone :-P
20:42:35  <Ammler> cpp*
20:43:29  <Lakie> Heh
20:43:37  <Lakie> make is a pain for windows based os'
20:43:44  <Ammler> it just would need to support includes
20:43:55  <andythenorth> Ammler: we have a lot of legacy nfo / cpp that isn't going away :
20:43:56  <andythenorth> :D
20:45:11  <Ammler> well, something which is already here don't need replacing
20:46:23  <Ammler> andythenorth: we abuse makefile/cpp already a lot over the limit
20:47:08  <Ammler> just check the manind2, that is just awesome :-D
20:58:45  <Ammler> planetmaker: (or whoever) please add tickets or comment: http://dev.openttdcoop.org/projects/devzone2/issues
21:22:13  * DanMacK wonders if he shoult resize all locos to 28px
21:23:05  <Ammler> :-(
21:23:33  * Ammler likes the longer more, but it might technically be better
21:24:39  * DanMacK does as well, but seeing as how I've resized the rolling stock...
21:24:51  * DanMacK grabs the sprites from the repository
21:40:22  <planetmaker> good evening :-)
21:44:39  <Rubidium> evening ;)
21:44:50  <Rubidium> do you have an ETA on OGFX 0.3.2?
21:49:28  <Brot6> FIRS Industry Replacement Set - Bug #2050 (New): compatibility check (planetmaker) @ http://dev.openttdcoop.org/issues/2050
21:50:06  <planetmaker> I guess tomorrow or 23rd
21:50:36  <planetmaker> It's mostly 'done', but I hoped to replace some more train sprites, but meh :-)
21:51:01  <planetmaker> I just ponder whether I should call it 0.4 ;-)
21:51:18  <planetmaker> Like... every year a major version, too
21:51:27  <planetmaker> semi-major
21:52:48  <Ammler> don't base it on time, but well, I know I have another logic on releaseing... ;-)
21:54:57  <planetmaker> Ammler: both. Time and demand. And there are two dates where a new release is given by time mostly: now and end of March
21:55:03  <planetmaker> the others are flexible
21:55:08  <Rubidium> 12 months ago you released 0.2.0
21:55:13  <Ammler> i meant the number
21:55:16  <Rubidium> so 0.3.x is still fine
21:56:18  <Rubidium> (if you're thinking about one "major" bump a year)
21:56:32  <planetmaker> Ammler: like if all those train sprites get coded and the maglev possibly re-aligned, it can nicely go for another relase pretty soon
21:56:37  <Ammler> imo, there should be a feature for a major bump
21:56:40  <planetmaker> right, yes, once per year
21:56:49  <planetmaker> There are many features already, Ammler
21:57:03  <planetmaker> but well
21:57:17  <Ammler> I don't care, just time is no excuse :-P
21:57:19  <planetmaker> I guess I prepare the changelog now ;-)
21:57:36  <planetmaker> or rather of what was changed since a week ago
21:57:48  <Ammler> stop comparing ogfx with openttd ;-)
21:57:59  <Rubidium> I see lots of toyland noses as "features"
21:58:04  <planetmaker> ^
21:58:31  <Ammler> yes, I would bump it, but not because of the time, as said :-P
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21:58:51  <Rubidium> one *might* consider the pcx -> png conversion as a big enough jump to bump the "major" version
21:58:59  <planetmaker> hm. also
21:59:06  <Rubidium> but then that's totally not visible for the end user
21:59:07  <planetmaker> 0.4 it is :-)
21:59:20  <planetmaker> noses are also nice ;-)
21:59:23  <planetmaker> we can sell that
21:59:44  <Terkhen> the new toyland vehicles are a great feature IMO; before it the trucks did not look much toylandish
21:59:53  <planetmaker> yep
21:59:58  <Ammler> planetmaker: something you would like to have done before release (except train adjustments)
22:01:05  <planetmaker> the helicopter maybe?
22:01:17  <Ammler> okidoki
22:01:32  <Ammler> I am stock with lvm
22:01:41  <Rubidium> to what extent is #156 done?
22:01:42  <Brot6> Rubidium: #156 is http://dev.openttdcoop.org/issues/show/156 "OpenGFX - Feature #156: Temperate sprites for toyland - #openttdcoop Development Zone"
22:01:43  <Terkhen> then again, new toyland vehicles might be as invisible for the end user as the pcx-png conversion
22:01:57  <Rubidium> guess #885 is still pending somewhere as well
22:01:58  <Brot6> Rubidium: #885 is http://dev.openttdcoop.org/issues/show/885 "OpenGFX - Feature #885: Toyland House and Industry Ground tile - #openttdcoop Development Zone"
22:02:01  <planetmaker> I recon it's done about 50%
22:02:05  <Ammler> http://paste.pocoo.org/show/308084/ <-- might need anohter reboot :-P
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22:02:37  <planetmaker> depends on how far you want to take it. I heart DanMacK will provide a toyish rail track set for OpenGFX
22:02:50  <Ammler> #885 is IMO a blocker for release :-)
22:02:50  <Brot6> Ammler: #885 is http://dev.openttdcoop.org/issues/show/885 "OpenGFX - Feature #885: Toyland House and Industry Ground tile - #openttdcoop Development Zone"
22:02:56  <planetmaker> I'd like toyish stations / road stops / docks / airports. Then I'd consider it done
22:03:14  <Ammler> I really wonder, why nobody likes to make that sprite
22:03:52  <Rubidium> so the toyland conversion is basically only partly done. Then I wouldn't slap a "major" release onto that
22:04:23  <Rubidium> (#156 isn't done, though set for 0.4.0)
22:04:24  <Brot6> Rubidium: #156 is http://dev.openttdcoop.org/issues/show/156 "OpenGFX - Feature #156: Temperate sprites for toyland - #openttdcoop Development Zone"
22:04:57  <Rubidium> for OpenTTD the criteria for version bumps are different and don't quite apply to OpenGFX
22:06:56  <planetmaker> hm... right.
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22:14:24  <Ammler> DanMacK: did you decode opengfx to modify sprites?
22:14:59  <Ammler> somehow the sprites have other dimensions than the source :-)
22:16:54  <Ammler> planetmaker: where are the nfos gone?
22:17:04  <Ammler> I don't have those in sprites anymore
22:17:50  <Ammler> oh, they are in root too?
22:18:10  <Ammler> bug?
22:18:54  <Ammler> I would guess so, as make clean doesn't remove those
22:20:39  <DanMacK> I just used the sprites from the repository and templated them on Pikka's templates
22:21:43  * DanMacK is about halfway through the toyland tracks
22:22:36  <planetmaker> Ammler: not bug. Bug fix
22:22:56  <planetmaker> hm. clean doesn't remove them?
22:23:01  <planetmaker> that's a bug
22:24:17  <Ammler> well, it creates a big mess in the root dir
22:25:16  <Ammler> DanMacK: then I should check the pikkawiki, so I don't need to look up every number
22:25:40  <DanMacK> They're all on the 7/8 templates
22:26:18  <Ammler> DanMacK: oh, I meant the helicopter
22:26:31  <DanMacK> Ahhh
22:26:46  <DanMacK> the Helicopter should use the same offsets as the one in std OpenGFX
22:26:46  <Ammler> hmm, I guess, I code it manually :-)
22:27:02  <DanMacK> That's what it's from :)
22:27:29  <planetmaker> Ammler: the helicopter is basically already coded. Just look for other helis with the same sprite layout
22:27:55  <planetmaker> it's one of the temperate ones IIRC
22:28:18  <planetmaker> sorry, I didn't recall until now
22:29:23  <DanMacK> the first temperate one
22:31:10  <planetmaker> there, cleaning fixed, Ammler
22:31:12  <Brot6> OpenGFX - Revision 584:c47d0d8ef5ca: Fix (r582): Adjust also the path where the intermediate file... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/c47d0d8ef5ca
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22:41:43  <planetmaker> Ammler: http://mz.openttdcoop.org/opengfx/newgrf.php?1=1400:1450 <-- what is the source of those sprites?
22:42:20  <planetmaker> 32bpp replacement?
22:43:31  <Ammler> you linked a lot sprites, which do you mean?
22:45:59  <planetmaker> I mean generaly. I could also have linked 0:1. Or whatever
22:46:15  <Ammler> ah
22:46:28  <Ammler> those are linked to the grf2html pngs
22:46:36  <Ammler> from teh nightly build
22:46:46  <planetmaker> ah
22:47:03  <Ammler> just view a image
22:47:04  <planetmaker> also the 32bpp it seems
22:47:09  <Ammler> no
22:47:18  <Ammler> don't think so
22:47:35  <planetmaker> but... did you open the exact link I gave? There are definitely 32bpp extra zoom stuff among
22:47:41  <Ammler> those are from a very early install I made
22:47:49  * DanMacK will take a crack at #885
22:47:49  <Brot6> DanMacK: #885 is http://dev.openttdcoop.org/issues/show/885 "OpenGFX - Feature #885: Toyland House and Industry Ground tile - #openttdcoop Development Zone"
22:47:57  <Ammler> just view the images
22:48:27  <planetmaker> hm?
22:48:42  <Ammler> right click on a image: viiew...
22:49:03  <Ammler> http://bundles.openttdcoop.org/opengfx/nightlies/LATEST/grf2html/ogfx1_base/data/sprite1400.png
22:49:22  <Ammler> http://mz.openttdcoop.org/opengfx/32bpp/sprites/trg1r/1409_z0.png <-- not from bundles
22:50:09  <Ammler> ogfx and ttd images are always up to date
22:50:46  <planetmaker> http://imagebin.org/129016 <-- that's how it looks here ;-)
22:50:47  <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org)
22:50:54  <planetmaker> ok
22:51:02  <Ammler> yes
22:51:05  <Ammler> same here
22:51:14  <Ammler> now you should be able to right click a image
22:51:25  <Ammler> hmm, mac doesn't have a right mouse button?
22:51:41  <Ammler> maybe you can do that with ctrl-mouse click
22:52:19  <Ammler> however you get a context menu
22:52:56  <Ammler> planetmaker: what is the advantage having the nfo at root?
22:53:50  <planetmaker> the advantage is fixing the cnfo not found error which results in 6 byte newgrf
22:53:56  <planetmaker> pretty bad bug ;-)
22:54:15  <planetmaker> #2040
22:54:15  <Brot6> planetmaker: #2040 is http://dev.openttdcoop.org/issues/show/2040 "OpenGFX - Bug #2040: Compilation failure - #openttdcoop Development Zone"
22:54:24  <planetmaker> ^
22:54:24  <Ammler> http://bundles.openttdcoop.org/opengfx/nightlies/r583/log/opengfx-r583-devzone.err.log
22:54:42  <planetmaker> :-D
22:54:55  <planetmaker> can you adjust that?
22:55:31  <Ammler> well, you can too :-P
22:55:44  <planetmaker> and move the intermediate files back?
22:55:47  <planetmaker> no
22:56:07  <planetmaker> that'd trigger a re-build every time
22:56:15  <Ammler> http://dev.openttdcoop.org/projects/opengfx/repository/entry/.devzone/build/files <-- I would simply change that
22:56:48  <planetmaker> ah, yes
22:57:00  <planetmaker> but then it needs changing everywhere...
22:57:04  <Ammler> no
22:57:06  <planetmaker> when I update makefiles
22:57:12  <Ammler> most projects don't have a own config
22:57:18  <planetmaker> ?
22:57:34  <planetmaker> when Makefile gets updated on NFO projects, they'll exhibit the same behaviour
22:57:45  <Ammler> most project don't have a own build/files file
22:57:49  <planetmaker> it's not an opengfx-specific bug
22:58:05  <planetmaker> thus it's ported to the nfo makefiles
22:58:11  <Ammler> so those can be changed by changing the default nfo config
22:58:59  <planetmaker> well. Shouldn't the default nfo config of the CF assume the newest makefile?
22:59:11  <planetmaker> or newest released Makefile?
22:59:28  <Ammler> that does what we (I) tell it
23:00:11  <Ammler> http://dev.openttdcoop.org/projects/home/repository/changes/compiler/.default/nfo/files
23:01:08  <Ammler> will change with #2043 anyway
23:01:08  <Brot6> Ammler: #2043 is http://dev.openttdcoop.org/issues/show/2043 "DevZone Version 2 - Feature #2043: independent compiler (obs) - #openttdcoop Development Zone"
23:06:35  <Ammler> planetmaker: http://paste.openttdcoop.org/show/11/
23:12:46  <Ammler> hmm, shouldn't it be possible to have multiple ogfx installs in same dir now?
23:22:33  <Ammler> hmm, the grf was broken
23:28:55  <Brot6> OpenGFX - Revision 585:765c0ef6c799: Feature #2003: toyland helicopter with smile :-) (Ammler) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/765c0ef6c799
23:30:57  <planetmaker> the Makefile currently always installs into the same dir
23:31:36  <Brot6> OpenGFX - Code Review #2003 (Closed): New Toyland helicopter (Ammler) @ http://dev.openttdcoop.org/issues/2003#change-5096
23:32:27  <planetmaker> but I should go to bed now :-) good night
23:32:54  <Ammler> planetmaker: the ogfx makefile is quite broken
23:33:12  <planetmaker> hm. still?
23:33:20  <Ammler> well, maybe not for initial build for the distros
23:33:35  <Ammler> but working with it is pain :-)
23:33:53  <Ammler> I wasn't able to build without clean
23:34:05  <Ammler> or to run make twice
23:34:37  <planetmaker> something works differently for you than for me.
23:34:43  <Ammler> hmm, maybe I should build current nightly on obs
23:35:03  <planetmaker> just updating to a new rev requires only make
23:35:30  <Ammler> well, check the paste
23:35:34  <planetmaker> as does a simple make suffice a rebuild of the corresponding grf, if I touch a file
23:35:40  <Ammler> it tries to run the REV file
23:36:00  <planetmaker> yes. it complains about that. That's a but, it shouldn't. But it doesn't harm the other stuff here
23:36:39  <Ammler> hmm, in that case, it didn't complain about the png isn't paletted
23:36:47  <Ammler> that was with second make
23:37:01  <planetmaker> hm?
23:37:06  <Ammler> then I fixed teh png and run a 3rd make, which I was able to test
23:37:28  <Ammler> oh
23:37:37  <Ammler> ignore my last comment :-P
23:37:42  <Ammler> I confused something
23:38:52  <Brot6> OpenGFX - Code Review #1962: Updated arctic engines (DanMacK) @ http://dev.openttdcoop.org/issues/1962#change-5097
23:40:57  <Brot6> OpenGFX - Code Review #2047 (Closed): Arctic MJS250 resized to 28px (DanMacK) @ http://dev.openttdcoop.org/issues/2047
23:40:57  <Brot6> OpenGFX - Code Review #2047 (Closed): Arctic MJS250 resized to 28px (DanMacK) @ http://dev.openttdcoop.org/issues/2047#change-5099
23:40:59  * DanMacK just closed #2047 due to the update on #1962
23:40:59  <Brot6> DanMacK: #2047 is http://dev.openttdcoop.org/issues/show/2047 "OpenGFX - Code Review #2047: Arctic MJS250 resized to 28px - #openttdcoop Development Zone"
23:40:59  <Brot6> DanMacK: #1962 is http://dev.openttdcoop.org/issues/show/1962 "OpenGFX - Code Review #1962: Updated arctic engines - #openttdcoop Development Zone"
23:41:13  <DanMacK> Laters all
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