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It will be a long road, but I find that even adding small details already without re-drawing anything already improves stuff sometimes a lot 06:50:00 <planetmaker> s/./?/ 06:50:12 <andythenorth> it's fine by me 06:50:19 <andythenorth> that's purpose of GPL yes / no? 06:50:29 <andythenorth> I take stuff from ISR whenever I need it 06:50:39 <andythenorth> I've contacted artists to ask where it's known who drew something 06:50:47 <andythenorth> otherwise I just lift it 06:50:52 <planetmaker> I couldn't stop and played a bit around with the farm: http://devs.openttd.org/~planetmaker/patches/farms.png <-- same thing as before, just different ground, a tree, some tracks and two vehicles 06:51:51 <planetmaker> (yes, it will gain more, if the buildings are re-touched as well) 06:52:20 <andythenorth> farm looks ok mostly 06:52:41 <andythenorth> the barn could be retouched 06:52:55 <planetmaker> I find it always funny that they look like a brown, muddy pit with houses in it 06:53:00 <planetmaker> yep 06:53:47 <andythenorth> (the one with the trailers in it) 06:54:34 <andythenorth> there is an equivalent barn in FIRS, although it is high-contrast 06:55:39 <andythenorth> in the arable farm 06:55:57 <andythenorth> if you fill the roof grey it might work 06:56:46 <planetmaker> hm, maybe 07:02:24 <planetmaker> I noticed the slicing of the default factory and steel mill are just as bad as the one of OpenGFX was till yesterday. I wonder why they didn't do it properly, it's one of the few industries where the sprites allow that 07:02:56 <planetmaker> it's done the cheapest way possible, unlike e.g. many houses etc 07:03:59 <andythenorth> are there actual errors? 07:04:24 <planetmaker> error is a strong word. But toggle visibility of factories / steel mill 07:04:42 <planetmaker> you'll notice that the houses don't toggle, but just the part extending over the tile border 07:04:58 <planetmaker> which is ugly and inconsistent if you e.g. look at town houses. Which is much nicer 07:05:08 <andythenorth> yup 07:05:15 <planetmaker> And funnily the sprite layout of both factory and steel mill support the nicer way 07:06:07 <andythenorth> in steel mill case, it's probably because of ground detail in ttd version 07:06:20 <planetmaker> how so? 07:07:24 <andythenorth> haven't checked, but it's probably easier to just do it the lazy way and not slice around the ground detail 07:07:35 <planetmaker> of course it is 07:07:39 <andythenorth> or maybe he was just in a hurry 07:07:59 <planetmaker> cost me quite a bit to get it right 07:08:51 <planetmaker> basically they skipped drawing a separate ground tile, that already would have helped a lot 07:09:44 <andythenorth> I have sympathy for that approach ;) 07:10:34 <planetmaker> I not really. It makes them the worst behaving industries. With a large margin 07:11:31 <planetmaker> the ground tiles don't require too much... just indicating a few wall positions 07:13:58 <planetmaker> I mean, I can understand. But I won't find it pleasant ;-) 07:17:52 <andythenorth> I wonder if he drew the steel mill early 07:18:10 <andythenorth> meh, archeology :P 07:19:41 <planetmaker> :-P 07:38:46 *** V453000 has joined #openttdcoop.devzone 09:32:59 *** andythenorth has left #openttdcoop.devzone 10:39:24 *** andythenorth has joined #openttdcoop.devzone 10:54:59 *** KenjiE20 has joined #openttdcoop.devzone 11:05:22 *** andythenorth has quit IRC 11:05:22 *** LordAro has quit IRC 11:05:22 *** michi_cc has quit IRC 11:05:22 *** yorick has quit IRC 11:13:43 *** andythenorth has joined #openttdcoop.devzone 11:17:13 *** LordAro has joined #openttdcoop.devzone 11:19:35 *** michi_cc has joined #openttdcoop.devzone 11:22:05 *** yorick has joined #openttdcoop.devzone 12:03:57 *** KenjiE20 has quit IRC 12:04:12 <Brot6> CHIPS Station Set - Bug #2567 (New): CHIPS station menu includes other sets? (andythenorth) @ http://dev.openttdcoop.org/issues/2567 12:04:58 *** KenjiE20 has joined #openttdcoop.devzone 13:01:16 <planetmaker> Terkhen, http://devs.openttd.org/~planetmaker/patches/farms.png <-- right way to change farms? 13:01:51 <andythenorth> quite...green :P 13:01:54 <planetmaker> I'm not yet satisfied with the farm building, especially the stone next to the vehicle and the barn will need some work, too 13:02:11 <planetmaker> but I don't like the mud-pit ground tiles for farms ;-) 13:02:31 <andythenorth> well your solution isn't ugly 13:03:06 <planetmaker> free ground tiles with tracks ;-) 13:03:39 <planetmaker> My main goal, for now, is to beautify somewhat quickly some industries with easy means ;-) 13:03:54 <planetmaker> And slowly I might redraw, more seriously re-touch some actual buildings 13:04:00 <Terkhen> the ground looks way better now, yes :) 13:04:05 <planetmaker> I know that that takes MUCH more time. Much to learn I have there. 13:04:39 <andythenorth> fix that barn with the airbrush on the wall :P 13:04:41 <Terkhen> just a detail, why do they keep loaded trucks? 13:04:52 <planetmaker> andythenorth, I might actually do that, yes .-) 13:05:01 <planetmaker> Terkhen, because it's a copy&paste from FIRS :-P 13:05:02 <andythenorth> Terkhen because the artist was too busy to unload them? 13:05:10 <Terkhen> I see :P 13:05:23 <andythenorth> planetmaker: just steal this barn: http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release#produce_farm 13:05:24 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 13:05:28 <Terkhen> but they have the silos to store grain 13:05:35 <andythenorth> either of those barns in fact 13:05:39 <andythenorth> square or round roof 13:06:14 <andythenorth> in fact - here's a grey one: http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release#sheep_farm 13:06:15 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 13:06:23 <planetmaker> well, I could. But I'm not sure I want to steel everything ;-) 13:06:38 <planetmaker> it's easy, though ;-) 13:07:47 <planetmaker> farms are funny: they have one double-tile thing (the farm house) and the rest is randomly placed 1-tile things ground+building for each 13:07:53 <andythenorth> yarp 13:08:22 <andythenorth> half of FIRS farms are ISR sprites anyway 13:08:23 <planetmaker> at least they have their own ground tiles. That's nice 13:08:38 <planetmaker> Like oil refinery hasn't 13:08:55 <planetmaker> it uses the generic concrete one, that's it 13:09:26 <planetmaker> or coal the generic mud one 13:10:51 <andythenorth> not every industry needs detailed ground of its own :) 13:11:00 <andythenorth> sometimes less is more 13:11:18 <planetmaker> yes, and it's vain to complain ;-) 13:16:41 <andythenorth> took me a long time to figure out: an industry graphic is only good when you don't notice it in gameplay 13:17:38 <andythenorth> if that makes sense... 13:20:13 <planetmaker> it does 13:20:19 <planetmaker> I call it 'blend in' 13:20:20 <planetmaker> :-) 13:21:25 <planetmaker> which means, it's one style with the rest of the game 13:21:50 <planetmaker> and style relates to proportions, sizes, colour schemes, layouts... 13:22:29 <andythenorth> if you notice an industry...it's either too beautiful, or badly drawn... 13:22:38 <planetmaker> :-) 13:22:53 <planetmaker> I notice both steel mills. TTD and OpenGFX 13:22:57 <planetmaker> I don't like either really 13:23:08 <andythenorth> seems few people like the TTD steel mill 13:23:09 <andythenorth> I do 13:23:17 <andythenorth> what's the dislike? 13:23:54 <planetmaker> It feels too clumpy and too detailed at the same time somehow. Hard to describe 13:25:14 <andythenorth> (1) it's dark, but also high contrast 13:25:26 <andythenorth> (2) the arrangement of buildings might not actually be possible in physics 13:25:33 <andythenorth> it's quite escher-like 13:25:39 <planetmaker> :-D 13:26:21 <andythenorth> it is possible of course 13:26:32 <andythenorth> but the jumble of roofs is visually confusing 13:27:23 <planetmaker> I should visit the salzgitter AG nearby. It's Europe's 5th biggest steel producer, their headquaters is the small town next door. I see the red sky when they open the ovens at night 13:28:10 * andythenorth googles 13:28:21 <planetmaker> http://en.wikipedia.org/wiki/Salzgitter_AG 13:28:22 <Webster> Title: Salzgitter AG - Wikipedia, the free encyclopedia (at en.wikipedia.org) 13:28:56 <andythenorth> oz has drawn a very detailed new steel mill 13:29:06 <andythenorth> too dark imho though 13:29:11 <planetmaker> he 14:29:40 *** Doorslammer has joined #openttdcoop.devzone 16:42:05 <Brot6> HEQS "Heavy Equipment" Set - Bug #2568 (New): ECS support (alluke) @ http://dev.openttdcoop.org/issues/2568 16:51:52 *** ODM has joined #openttdcoop.devzone 17:01:49 *** frosch123 has joined #openttdcoop.devzone 17:18:12 <Brot6> chips: update from r137 to r138 done (1 errors) - http://bundles.openttdcoop.org/chips/nightlies/r138 17:18:30 <Brot6> HEQS "Heavy Equipment" Set - Bug #2568 (Rejected): ECS support (alluke) @ http://dev.openttdcoop.org/issues/2568 17:18:31 <Brot6> HEQS "Heavy Equipment" Set - Bug #2568 (Rejected): ECS support (andythenorth) @ http://dev.openttdcoop.org/issues/2568#change-6603 17:19:22 <Brot6> firs: update from r1986 to r1989 done - http://bundles.openttdcoop.org/firs/nightlies/r1989 17:19:49 <Brot6> newgrf_makefile: update from r284 to r285 done - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/r285 17:19:52 <Brot6> HEQS "Heavy Equipment" Set - Bug #2569 (New): ECS support (alluke) @ http://dev.openttdcoop.org/issues/2569 17:20:03 <Brot6> ogfx-industries: update from r45 to r53 done - http://bundles.openttdcoop.org/ogfx-industries/nightlies/r53 17:21:08 <Brot6> opengfx: update from r641 to r644 done - http://bundles.openttdcoop.org/opengfx/nightlies/r644 17:21:15 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r32), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), comic-houses (r71), fish (r617), frenchtowns (r6), german-townnames (r30), grfcodec (r828), grfpack (r279), heqs (r605), indonesiantowns (r41), 17:21:15 <Brot6> manindu (r7), metrotrackset (r56), narvs (r37), nml (r1320), nutracks (r186), ogfx-landscape (r60), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r201), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 18:24:04 *** Ruudjah has joined #openttdcoop.devzone 18:31:26 *** Doorslammer has quit IRC 18:46:28 *** Lakie has joined #openttdcoop.devzone 19:00:45 *** KenjiE20 has quit IRC 19:01:46 *** KenjiE20 has joined #openttdcoop.devzone 19:07:29 *** KenjiE20 has quit IRC 19:08:28 *** KenjiE20 has joined #openttdcoop.devzone 19:10:09 *** KenjiE20 has quit IRC 20:15:02 <Brot6> NewGRF Meta Language - Revision 1321:451510c85677: Doc: ast/tilelayout (yexo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/451510c85677 20:18:59 <Ammler> planetmaker: rm mynewgrf-r0-source.tar <-- somewhere is still something broken, I thought, I removed that rm... 20:21:48 <Ammler> Makefile.bundles:89 20:21:52 <Ammler> no, 87 20:22:16 <Ammler> that looks very un-makish 20:36:53 <Ammler> hmm, why didn't I add the check to Makefile? 20:39:08 <Ammler> can make call make? 20:46:11 <planetmaker> yes it can. make -C <makefilename> 21:00:31 <Yexo> -f, not -C 21:05:21 *** Lakie has quit IRC 21:06:59 *** Lakie has joined #openttdcoop.devzone 21:44:55 *** frosch123 has quit IRC 22:07:31 *** andythenorth has quit IRC 22:21:09 *** ODM has quit IRC