Log for #openttdcoop.devzone on 18th September 2011:
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03:43:09  <Brot6> Central European Train Set - Revision 147:d0869f870f8a: added last missing templates (oberhuemer) @
03:43:09  <Brot6> Central European Train Set - Revision 148:0b3c4ca3530e: recommitted for some reason (oberhuemer) @
03:43:09  <Brot6> Central European Train Set - Revision 149:11e311cec717: merged (oberhuemer) @
03:44:34  <Brot6> Central European Train Set - Support #2784 (Closed): graphics template (oberhuemer) @
03:47:09  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (Eddi) @
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06:46:26  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (Elukka) @
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09:50:18  <Brot6> OpenGFX - Bug #2987: glitch with food processor (Ammler) @
11:11:03  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (Elukka) @
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11:52:18  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (Eddi) @
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12:23:28  <Ammler> andythenorth: if you ask me to create a ticket and assign to you, you should then also react to the ticket... ;-)
12:25:08  <andythenorth> >
12:25:09  <andythenorth> ?
12:25:23  <andythenorth> oberhumer?
12:25:46  <Ammler> no, you
12:26:00  <Ammler> I made the ticket and assigned to you on reqeust :-)
12:26:04  <Ammler> and then you ignored it
12:26:57  <Ammler> you could simply remove the assignment :-P
12:27:50  <andythenorth> #2987?
12:27:51  <Brot6> andythenorth: #2987 is "OpenGFX - Bug #2987: glitch with food processor - #openttdcoop Development Zone"
12:27:56  <Ammler> yes
12:28:09  <Ammler> you just got a mail 5 hours ago
12:28:20  <andythenorth> I don't check email at weekends
12:28:31  <andythenorth> or whenever I can avoid it
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12:28:34  <Ammler> well, the ticket is older :-P
12:29:08  <andythenorth> yes
12:29:13  <andythenorth> I thought we discussed it here
12:29:18  <andythenorth> anyway, his improvements are good
12:29:23  <andythenorth> I'll put a comment
12:29:38  <Ammler> assignment means, nobody else does touch the ticket
12:29:42  <andythenorth> sure
12:30:56  <Brot6> OpenGFX - Bug #2987: glitch with food processor (andythenorth) @
12:33:06  <andythenorth> sufficient? :)
12:34:01  <Ammler> yes, thanks
12:34:07  <andythenorth> np
12:34:19  <andythenorth> it's good that I'm used to the european ways you have here :P
12:34:41  <Ammler> I wonder, why you wanted it assigned to you
12:34:49  <andythenorth> originally I was going to fix it
12:34:54  <andythenorth> then oberhumer fixed it instead
12:35:44  <andythenorth> you would never get a conversation like we just had between two english people :P
12:35:56  <andythenorth> probably why there are not many successful open source projects in the uk
12:36:48  <Ammler> I wonder, why you wanted it assigned to youP
12:36:55  <Ammler> mäh
12:37:07  <Ammler> I have still troubles to handle my new notebook
12:37:41  <Ammler> I wanted to say, answer earns everyone, it does not need to be positive, but no answer is rude
12:38:17  <Ammler> ignoring is intended disrespect
12:41:38  <andythenorth> not necessarily
12:41:54  <andythenorth> it's an old philosophical problem: can you ignore what you don't know about?
12:42:01  <andythenorth> also an essential problem in marriage :P
12:42:31  <Ammler> well you get a mail for every comment if assigned
12:43:21  <andythenorth> in this case I should have answered the ticket a few weeks ago ;)
12:43:48  <Ammler> that is why I bugged you
13:32:01  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (Elukka) @
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16:15:39  <Brot6> Central European Train Set - Support #2919 (Reopened): Livery/color standards (oberhuemer) @
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16:37:00  <Brot6> Central European Train Set - Support #2919: Livery/color standards (oberhuemer) @
18:45:20  <Brot6> Central European Train Set - Support #2919: Livery/color standards (oberhuemer) @
18:46:33  <Brot6> Central European Train Set - Support #2919: Livery/color standards (oberhuemer) @
18:49:59  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
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19:04:22  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
19:04:23  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
19:04:54  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
19:09:48  <Brot6> clientpatches: compile of r22942 still failed (#2964) -
19:18:22  <Brot6> openttd-vehiclevars: update from r22940 to r22942 done -
19:19:18  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
19:20:23  <Brot6> Central European Train Set - Feature #3045: Länderbahn rolling stock (oberhuemer) @
19:21:13  <Brot6> serverpatches: compile of r22942 still failed (#2966) -
19:23:38  <Brot6> 32bpp-ez-patches: compile of r22942 still failed (#2446) -
19:25:53  <planetmaker> hm... idea for brot: don't re-broadcast an addition to the same issue if added within 15 minutes (or so)
20:30:07  <Brot6> Unable to connect to execution expired
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20:41:07  <Hirundo> planetmaker: I found your (rather shameless, IMO ;-
20:41:21  <Hirundo> ) plug in the more height levels patch quite interesting
20:41:33  <planetmaker> the no-grid?
20:41:36  <Hirundo> yes
20:41:45  <planetmaker> :-)
20:41:47  <Hirundo> much more promising than the patch itself, at least...
20:42:20  <planetmaker> the patch = more height levels or the no-grid patches? ;-)
20:42:51  <Hirundo> no-grid is more interesting than more height levels
20:43:09  <planetmaker> it's a first version of that idea only. It's ugly where the sprites are added and I'm not yet happy with some parts...
20:43:20  <planetmaker> esp. the halft-tile support needed for rails
20:43:35  * Hirundo should formulate less ambiguous 
20:43:36  <planetmaker> it works, afaik w/o glitches, but :-)
20:44:19  <planetmaker> and frosch as usual found few rough edges when we last talked about it ;-)
20:44:43  <Hirundo> .... rough edges :-) ...
20:44:49  <planetmaker> :-D
20:44:59  <frosch123> i am innocent!
20:45:09  * planetmaker hugs frosch123 :-)
20:45:14  <frosch123> i cannot even remember what i complained about :p
20:45:22  <planetmaker> No you aren't ;-)
20:46:15  * Hirundo ponders a new map array
20:46:20  <planetmaker> :-)
20:46:43  <Hirundo> no 3D, "just" a seperation of ground and $other_stuff_on_top
20:46:46  <frosch123> a "(new map) array" or a "new (map array)" :p
20:47:03  <planetmaker> :-)
20:47:40  <frosch123> Hirundo: <- like there
20:48:08  * planetmaker would like ^
20:48:17  <planetmaker> but it works iirc with sprite diffs, does it?
20:48:27  <Hirundo> stuff like that would be the result indeed, for all tile types (not just rail)
20:48:55  <frosch123> my point was rather that michi_cc's diff does the separation of normal ground and additional stuff
20:49:21  <planetmaker> Hirundo: I probably should make a 2nd version of that queue... It would obsolete 80% of ogfx+landscape ;-)
20:49:35  <Hirundo> Then add some flag "use default ground sprite" for newgrfs and voilà, another 1000 LOC by pm made obsolete :)
20:49:48  <planetmaker> yeah :-)
20:50:18  <planetmaker> Hirundo: better might be a "draw always default ground"
20:50:19  <Hirundo> frosch123: does it? Given that I only saw rail, I thought it was a "mere" reincarnation of smatz' patch
20:50:22  <planetmaker> unconditionally
20:50:48  <planetmaker> then one could define newgrfs just as add-on. Which could still mean "draw this ground"
20:50:51  <frosch123> Hirundo: afaik it does just that, no 3d. but i have no idea what happened to that patch
20:50:52  <Hirundo> planetmaker: That might break some foundation magic, not sure though
20:51:12  <planetmaker> might, yes... not sure either :-)
20:52:03  <frosch123> yeah, grfs would rather need some "draw ground with this slope, and add foundation if you want to"
20:52:53  <frosch123> but that will not help ottd, whichi suddenly needs to know about every tile, whether it is shore and snowed or whatever
20:53:41  <Rubidium> lets call that OpenTTD v2
20:53:49  <Rubidium> which would require NFOv8 NewGRFs
20:53:59  <Rubidium> and drop all pre v8 support ;)
20:54:11  <frosch123> though i still like the idea of completely trashing snow-information from the map array and always use the current snowline
20:54:21  <Rubidium> (and loading savegames with NewGRFs)
20:54:21  <frosch123> (i.e. all tiles snow at the same time)
20:55:00  <Hirundo> Will OpenTTD v2 come with the availability of released MB grfs?
20:55:46  <Rubidium> yeah, there will probably be some (multi) MB grfs when it gets released
20:57:04  * Hirundo is rather interested in
20:58:17  <planetmaker> <-- that would roughtly be needed
20:58:22  <planetmaker> do I miss something?
20:59:10  <planetmaker> snow might indeed go global. Saves space
21:00:16  <Rubidium> planetmaker: it doesn't; you still have desert/rainforest which takes more spare
21:00:46  <planetmaker> desert could be separate
21:00:54  <planetmaker> as could rainforest yes/no
21:01:01  <planetmaker> (or simply called grass type)
21:01:20  <frosch123> planetmaker: you would need grass/bare land as well
21:01:25  <Rubidium> well, it's already seperate (mostly)
21:01:32  <frosch123> and your bit counts are off
21:01:37  <planetmaker> yes, grass / bare.
21:02:09  <planetmaker> waterclass could do with 2. and snow with 2 - if you keep tiletype snow
21:02:29  <planetmaker> and desert density as 0 (none), 1 (transition), 2 (full)
21:02:52  <planetmaker> could probably be merged with grass type, too, to save bits
21:03:14  <frosch123> slope needs 5, densities need 2, waterclass needs 2
21:03:27  <frosch123> anyway, i think there are already similiar tables by michi and rb :p
21:03:33  <planetmaker> yeah :-)
21:03:53  <frosch123> hmm, actually you want to store slope and height :p cliffs?
21:04:22  <planetmaker> he :-P Then we first need 1500 new sprites
21:04:22  <Rubidium> ?
21:06:11  <planetmaker> maybe the idea to make "snow" completely global is the better idea... no density needed then, either
21:06:52  <planetmaker> though 'density' will still be needed for clearing
21:06:54  <planetmaker> hm :-)
21:09:14  <frosch123> it also fixes the issue with having to throw up when using a variable-snow-height while watching a piece of flat land
21:09:54  <planetmaker> how do you mean?
21:11:06  <frosch123> well, when i try to build a piece of track, and suddenlty the whole screen changes from grrenissh to whiteish in a scatterish-way, i cannot see anything i am trying to build
21:11:37  <frosch123> the animation of tiles getting less or more snowy is imo quite annoying when it happens to multiple tiles
21:12:22  <planetmaker> the random-thing in the FS task posted recently might help this
21:12:40  <planetmaker> I found it never that annoying, though. Would you then sync the snowing of all tiles in a separate loop?
21:12:46  <frosch123> you have 3,5 days of heavy-contrast changes scattered across the screen :)
21:13:43  <planetmaker> it could be made to look better, though, yes. More gradual snowing ;-)
21:13:44  <frosch123> well, i liked it better when all tiles on screen get snowy at once
21:14:35  <frosch123> but independent of that, even if you want a gradual change of snowyness via the tileloop you do not need to store it in the map
21:15:00  <frosch123> you can also compute the time passed since the last tilelloop processing of a tile, and then use the snowline from that point of time
21:15:23  <frosch123> oh, btw. planetmaker: another item is missing on your list: clear land fences and hedges
21:15:59  <Hirundo> ^^ currently fences are saved on the SE and SW edges only
21:16:00  <frosch123> i.e. those things around fields which only appear on the north or south side
21:16:01  <planetmaker> oh, indeed
21:16:35  <Hirundo> so if you build a road along the south side of a field you get hedges, but on the north side you won't
21:16:50  <planetmaker> yes, that probably should change...
21:18:36  <frosch123> so, result of discussion: ottd is completely crap :p
21:19:10  <planetmaker> :-P
21:19:12  <Hirundo> throw it out and rewrite ;-)
21:19:20  <planetmaker> definitely ;-)
21:19:44  <frosch123> night :)
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21:20:06  <Hirundo> with all the holy grails of xml-based grfs, 32bpp extra zoom, cargod*st, etc
21:21:00  <planetmaker> sure ;-). And 3D, rotatable
21:21:22  <Hirundo> multi-core
21:21:28  <Hirundo> extra-large maps
21:21:46  <planetmaker> and on mobile devices
21:22:45  <Hirundo> Feature Request: Replace the >2012 newspaper with an iPad
21:22:49  <planetmaker> but.... maybe I'll stick to my beloved retro-game ;-)
21:23:04  <planetmaker> haha :-)
21:41:03  <planetmaker> good night
21:42:12  <Brot6> Central European Train Set - Support #3071: Forum thread(s?) (oberhuemer) @
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