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Log for #openttdcoop.devzone on 24th September 2011:
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00:39:42  *** JVassie has quit IRC
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06:50:00  <Brot6> FIRS Industry Replacement Set - Bug #3028 (Rejected): Clay Pit and sand pit have wrong palette (andythenorth) @ http://dev.openttdcoop.org/issues/3028#change-7972
06:59:49  <Brot6> FIRS Industry Replacement Set - Revision 2605:17cf494385e6: Fix: tile offset for Forest above sno... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/17cf494385e6
06:59:49  <Brot6> FIRS Industry Replacement Set - Bug #3057 (Closed): Forest - greeble tile offsets wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3057#change-7973
07:36:03  <Brot6> FIRS Industry Replacement Set - Revision 2606:fc34413715c6: Change: change Food Market spriteshee... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/fc34413715c6
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07:37:09  <andythenorth> planetmaker: I guess it's obvious how that's intended to be used? ^
07:37:39  <andythenorth> I left the flower pots in the spritesheet in the spritesheet.  They probably won't be used - the trees replace them
07:37:48  <andythenorth> but we'll see how it looks
07:39:38  <planetmaker> wouldn't you want to remove the ground snow?
07:40:07  <andythenorth> around the tree?
07:40:20  <planetmaker> from the groundtile with the black shadow
07:40:28  <planetmaker> on the conrete and so
07:41:04  <planetmaker> hm... but then we have again the problem with partial snow... :S
07:41:06  <planetmaker> so: no
07:41:18  <planetmaker> but where there's no concrete :-)
07:41:23  <planetmaker> i.e. grass
07:43:00  <andythenorth> hmm
07:43:07  <planetmaker> would be nice :-)
07:43:10  <andythenorth> it's removable
07:43:17  <planetmaker> just snow cover where there's concrete
07:43:25  <planetmaker> keeps the grass as usual
07:43:39  <andythenorth> we solved the partial snow issue by force- overlaying the base set snow tile?
07:43:42  <andythenorth> in the template?
07:43:48  <andythenorth> iirc
07:43:59  <planetmaker> hm, did we do that?
07:44:27  <andythenorth> can't remember :P
07:44:31  <andythenorth> the code will know :)
07:44:41  <planetmaker> might be... skipping the 3/4 snow cover
07:45:08  <planetmaker> then the concrete would not need a snow cover, too
07:46:35  <planetmaker> I think we did not yet address that thing. We might, though
07:46:45  <andythenorth> iirc we solved it 'good enough' for grain mill
07:47:27  <andythenorth> it's conditional stuff in the industry sprite layouts
07:47:36  <planetmaker> hm, ok. Anyway, then let's not worry about it
07:47:39  <andythenorth> it's not abstracted to the template
07:48:01  <planetmaker> ah, I see
07:48:08  <planetmaker> yes, and I know why now :-)
07:48:18  <planetmaker> ok, let's do it the same then
07:49:36  <planetmaker> that solution still looks good :-)
07:50:05  <andythenorth> yes
07:50:42  <andythenorth> I can cut back some of the snow on the ground later
07:51:11  <planetmaker> oh, not now? Later will be never
07:51:29  <andythenorth> can do it now
07:55:13  <Brot6> FIRS Industry Replacement Set - Revision 2607:837c89f0e4d3: Change: remove extraneous ground snow... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/837c89f0e4d3
08:00:14  <planetmaker> so... let's see how it looks with new sprites in revised form...
08:05:22  <planetmaker> bah. I need also here the new action1 format ;-)
08:07:02  <planetmaker> hm, I got a tree growing on the roof :-D
08:12:18  <planetmaker> andythenorth: the flower pots still should be part of the setup, right?
08:12:26  <andythenorth> no
08:12:31  <planetmaker> ah, ok
08:12:34  <andythenorth> the two small ones?
08:12:37  <planetmaker> yes
08:12:40  <andythenorth> nah
08:12:46  <andythenorth> replace them with the trees :)
08:13:52  <planetmaker> ok
08:14:03  <planetmaker> or one could do one tree, one flower :-P
08:21:13  <planetmaker> http://devs.openttd.org/~planetmaker/patches/food_market.png <-- andythenorth
08:21:25  <planetmaker> only one tree. I fear a 2nd would basically hide the building
08:21:33  <andythenorth> is there a smaller tree? :)
08:21:44  <planetmaker> yes, the small growth stages
08:21:49  <andythenorth> yes
08:21:55  <andythenorth> I thought so :)
08:23:34  <planetmaker> ok, let's experiment
08:32:26  <planetmaker> two small ones look ok. refresh image
08:33:55  <planetmaker> ^ andythenorth That's as small as it can get
08:38:58  <planetmaker> http://devs.openttd.org/~planetmaker/patches/food_market2.png as temperate
08:40:13  <Brot6> FIRS Industry Replacement Set - Revision 2608:2927bf6d7e4b: Feature: Renewed food market with bet... (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2927bf6d7e4b
08:45:10  <andythenorth> planetmaker: what do you think? :o
08:46:19  <planetmaker> I think I comitted it ;-)
08:46:25  <andythenorth> ok
08:46:31  <andythenorth> 2 is maybe too much :o
08:46:39  <planetmaker> nah, it looks ok to me
08:46:39  <andythenorth> I'll look in game
08:46:46  <planetmaker> I posted screenshots...
08:47:28  <andythenorth> I know, looked ;)
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08:51:03  <andythenorth> planetmaker: it misses the concrete ground tile
08:51:18  <planetmaker> yes. Should that have been there?
08:51:27  <planetmaker> I thought it shouldn't (anymore)
08:51:28  <andythenorth> yes
08:51:37  <planetmaker> as the house itself has concrete on the ground
08:51:53  <andythenorth> it uses the one that town buildings use
08:52:22  * andythenorth looks for id
08:52:27  <planetmaker> why...?
08:52:35  <planetmaker> You supply your own ground anyway...
08:52:47  <andythenorth> only partially
08:53:01  <planetmaker> why should the bits around the trees also be concrete? Or behind the food market?
08:53:06  <planetmaker> IMHO it looks better this way
08:53:15  <andythenorth> it's not how town buildings work
08:53:28  <andythenorth> it means it looks lost
08:53:38  <planetmaker> uhm, no?
08:53:50  <andythenorth> they almost never use default ground, they have a clear tile :)
08:53:56  <planetmaker> town buildings, esp. in the outskirts don't have concrete ground
08:54:05  <planetmaker> and this food market definitely is not a down-town building
08:54:41  <andythenorth> there are pretty much no town buildings that use the terrain tile
08:55:08  <planetmaker> Yeah. And many define their own grass
08:55:23  <planetmaker> Which is stupid
08:55:27  <andythenorth> no
08:55:35  <andythenorth> it's better
08:55:37  <planetmaker> Anyway, (re-)add it, if it bugs you. I think it's better this way
08:56:21  <planetmaker> as concrete or cobble stone below trees is... strange
08:56:34  <planetmaker> and it would also look not like the food markets I know here :-)
08:56:41  <planetmaker> which all have a bit of green around it. Like now
08:58:30  <andythenorth> ach I'll leave it
08:58:35  <andythenorth> if you feel strongly about it
08:58:46  <andythenorth> it's only pixels
08:59:23  <planetmaker> 'strongly' certainly not :-)
08:59:36  <planetmaker> But I'd feel bad to change it myself ;-)
09:00:01  <planetmaker> I only commit stuff which I see not as worse as existing ;-)
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13:44:51  <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975
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13:49:48  <andythenorth> quak
13:50:07  <frosch123> moin
13:50:48  <Terkhen> hi frosch123
14:25:07  <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975
15:37:13  <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975
15:37:41  <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975
16:18:14  <Brot6> FIRS Industry Replacement Set - Revision 2609:296fc2ce72e8: Feature: rename Metal Foundry to Meta... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/296fc2ce72e8
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16:20:58  <Brot6> FIRS Industry Replacement Set - Revision 2610:5942e33610b9: Codechange: rename file for Metal Wor... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/5942e33610b9
16:45:53  <Brot6> North American Road Vehicle Set - Bug #3091 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/3091
16:45:53  <Brot6> North American Road Vehicle Set - Bug #3091 (Closed): DevZone compile failed (oberhuemer) @ http://dev.openttdcoop.org/issues/3091#change-7976
16:46:20  <Brot6> North American Road Vehicle Set - Bug #3090 (Closed): DevZone compile failed (oberhuemer) @ http://dev.openttdcoop.org/issues/3090#change-7977
16:53:58  <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975
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17:23:47  <Brot6> firs: update from r2604 to r2610 done - http://bundles.openttdcoop.org/firs/nightlies/r2610
17:27:25  <Brot6> vactrainset: compile of r1 still failed (#3044) - http://bundles.openttdcoop.org/vactrainset/nightlies/ERROR/r1
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17:38:43  <andythenorth> incoming :)
17:39:24  <Brot6> FIRS Industry Replacement Set - Revision 2611:e6b90b2bbd03: Codechange: copy ID defines in from n... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/e6b90b2bbd03
17:39:24  <Brot6> FIRS Industry Replacement Set - Revision 2612:4a016abc5f4f: Codechange: use defined ID for Metal ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/4a016abc5f4f
17:39:24  <Brot6> FIRS Industry Replacement Set - Revision 2613:6b1df6504002: Add: pnml file for Metal Fabrication ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/6b1df6504002
17:39:26  <Brot6> FIRS Industry Replacement Set - Revision 2614:e1f44f8ffc28: Codechange: express industry ID defin... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/e1f44f8ffc28
17:39:30  <Brot6> FIRS Industry Replacement Set - Revision 2615:b05e313fa3db: Codechange: convert multiple industri... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b05e313fa3db
17:39:34  <Brot6> FIRS Industry Replacement Set - Revision 2616:00b619986f1c: Codechange: convert further multiple ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/00b619986f1c
17:45:11  <Terkhen> :)
17:47:26  <andythenorth> one day, the nml version of FIRS will be more maintainable than the nfo version :)
17:47:31  <andythenorth> after we've done a lot of work on it
17:48:55  <Brot6> FIRS Industry Replacement Set - Revision 2617:17d704252ba0: Change: add Metal Fabrication Plant (... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/17d704252ba0
18:00:34  <Brot6> FIRS Industry Replacement Set - Revision 2618:604d2c63b818: Change: add extra string for Metal Fa... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/604d2c63b818
18:01:22  <Brot6> FIRS Industry Replacement Set - Revision 2619:3dde744fd019: Fix: extraneous spacing in some indus... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3dde744fd019
18:02:11  <Brot6> FIRS Industry Replacement Set - Feature #3084 (Closed): Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7978
18:10:49  <Brot6> FIRS Industry Replacement Set - Revision 2620:c0dcb093bb8a: Change: set intro date to 1852 for Me... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c0dcb093bb8a
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19:08:00  <Brot6> clientpatches: compile of r22959 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22959
19:14:38  <Brot6> openttd-vehiclevars: update from r22951 to r22959 done - http://bundles.openttdcoop.org/openttd-vehiclevars/testing/r22959
19:16:47  <Brot6> serverpatches: compile of r22959 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22959
19:18:56  <Brot6> 32bpp-ez-patches: compile of r22959 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r22959
20:50:07  <Brot6> HEQS "Heavy Equipment" Set - Bug #3093 (New): Crawler running costs too high? (andythenorth) @ http://dev.openttdcoop.org/issues/3093
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