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00:39:42 *** JVassie has quit IRC 06:12:32 *** andythenorth has joined #openttdcoop.devzone 06:50:00 <Brot6> FIRS Industry Replacement Set - Bug #3028 (Rejected): Clay Pit and sand pit have wrong palette (andythenorth) @ http://dev.openttdcoop.org/issues/3028#change-7972 06:59:49 <Brot6> FIRS Industry Replacement Set - Revision 2605:17cf494385e6: Fix: tile offset for Forest above sno... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/17cf494385e6 06:59:49 <Brot6> FIRS Industry Replacement Set - Bug #3057 (Closed): Forest - greeble tile offsets wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3057#change-7973 07:36:03 <Brot6> FIRS Industry Replacement Set - Revision 2606:fc34413715c6: Change: change Food Market spriteshee... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/fc34413715c6 07:36:25 *** ODM has joined #openttdcoop.devzone 07:37:09 <andythenorth> planetmaker: I guess it's obvious how that's intended to be used? ^ 07:37:39 <andythenorth> I left the flower pots in the spritesheet in the spritesheet. They probably won't be used - the trees replace them 07:37:48 <andythenorth> but we'll see how it looks 07:39:38 <planetmaker> wouldn't you want to remove the ground snow? 07:40:07 <andythenorth> around the tree? 07:40:20 <planetmaker> from the groundtile with the black shadow 07:40:28 <planetmaker> on the conrete and so 07:41:04 <planetmaker> hm... but then we have again the problem with partial snow... :S 07:41:06 <planetmaker> so: no 07:41:18 <planetmaker> but where there's no concrete :-) 07:41:23 <planetmaker> i.e. grass 07:43:00 <andythenorth> hmm 07:43:07 <planetmaker> would be nice :-) 07:43:10 <andythenorth> it's removable 07:43:17 <planetmaker> just snow cover where there's concrete 07:43:25 <planetmaker> keeps the grass as usual 07:43:39 <andythenorth> we solved the partial snow issue by force- overlaying the base set snow tile? 07:43:42 <andythenorth> in the template? 07:43:48 <andythenorth> iirc 07:43:59 <planetmaker> hm, did we do that? 07:44:27 <andythenorth> can't remember :P 07:44:31 <andythenorth> the code will know :) 07:44:41 <planetmaker> might be... skipping the 3/4 snow cover 07:45:08 <planetmaker> then the concrete would not need a snow cover, too 07:46:35 <planetmaker> I think we did not yet address that thing. We might, though 07:46:45 <andythenorth> iirc we solved it 'good enough' for grain mill 07:47:27 <andythenorth> it's conditional stuff in the industry sprite layouts 07:47:36 <planetmaker> hm, ok. Anyway, then let's not worry about it 07:47:39 <andythenorth> it's not abstracted to the template 07:48:01 <planetmaker> ah, I see 07:48:08 <planetmaker> yes, and I know why now :-) 07:48:18 <planetmaker> ok, let's do it the same then 07:49:36 <planetmaker> that solution still looks good :-) 07:50:05 <andythenorth> yes 07:50:42 <andythenorth> I can cut back some of the snow on the ground later 07:51:11 <planetmaker> oh, not now? Later will be never 07:51:29 <andythenorth> can do it now 07:55:13 <Brot6> FIRS Industry Replacement Set - Revision 2607:837c89f0e4d3: Change: remove extraneous ground snow... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/837c89f0e4d3 08:00:14 <planetmaker> so... let's see how it looks with new sprites in revised form... 08:05:22 <planetmaker> bah. I need also here the new action1 format ;-) 08:07:02 <planetmaker> hm, I got a tree growing on the roof :-D 08:12:18 <planetmaker> andythenorth: the flower pots still should be part of the setup, right? 08:12:26 <andythenorth> no 08:12:31 <planetmaker> ah, ok 08:12:34 <andythenorth> the two small ones? 08:12:37 <planetmaker> yes 08:12:40 <andythenorth> nah 08:12:46 <andythenorth> replace them with the trees :) 08:13:52 <planetmaker> ok 08:14:03 <planetmaker> or one could do one tree, one flower :-P 08:21:13 <planetmaker> http://devs.openttd.org/~planetmaker/patches/food_market.png <-- andythenorth 08:21:25 <planetmaker> only one tree. I fear a 2nd would basically hide the building 08:21:33 <andythenorth> is there a smaller tree? :) 08:21:44 <planetmaker> yes, the small growth stages 08:21:49 <andythenorth> yes 08:21:55 <andythenorth> I thought so :) 08:23:34 <planetmaker> ok, let's experiment 08:32:26 <planetmaker> two small ones look ok. refresh image 08:33:55 <planetmaker> ^ andythenorth That's as small as it can get 08:38:58 <planetmaker> http://devs.openttd.org/~planetmaker/patches/food_market2.png as temperate 08:40:13 <Brot6> FIRS Industry Replacement Set - Revision 2608:2927bf6d7e4b: Feature: Renewed food market with bet... (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2927bf6d7e4b 08:45:10 <andythenorth> planetmaker: what do you think? :o 08:46:19 <planetmaker> I think I comitted it ;-) 08:46:25 <andythenorth> ok 08:46:31 <andythenorth> 2 is maybe too much :o 08:46:39 <planetmaker> nah, it looks ok to me 08:46:39 <andythenorth> I'll look in game 08:46:46 <planetmaker> I posted screenshots... 08:47:28 <andythenorth> I know, looked ;) 08:50:35 *** JVassie has joined #openttdcoop.devzone 08:51:03 <andythenorth> planetmaker: it misses the concrete ground tile 08:51:18 <planetmaker> yes. Should that have been there? 08:51:27 <planetmaker> I thought it shouldn't (anymore) 08:51:28 <andythenorth> yes 08:51:37 <planetmaker> as the house itself has concrete on the ground 08:51:53 <andythenorth> it uses the one that town buildings use 08:52:22 * andythenorth looks for id 08:52:27 <planetmaker> why...? 08:52:35 <planetmaker> You supply your own ground anyway... 08:52:47 <andythenorth> only partially 08:53:01 <planetmaker> why should the bits around the trees also be concrete? Or behind the food market? 08:53:06 <planetmaker> IMHO it looks better this way 08:53:15 <andythenorth> it's not how town buildings work 08:53:28 <andythenorth> it means it looks lost 08:53:38 <planetmaker> uhm, no? 08:53:50 <andythenorth> they almost never use default ground, they have a clear tile :) 08:53:56 <planetmaker> town buildings, esp. in the outskirts don't have concrete ground 08:54:05 <planetmaker> and this food market definitely is not a down-town building 08:54:41 <andythenorth> there are pretty much no town buildings that use the terrain tile 08:55:08 <planetmaker> Yeah. And many define their own grass 08:55:23 <planetmaker> Which is stupid 08:55:27 <andythenorth> no 08:55:35 <andythenorth> it's better 08:55:37 <planetmaker> Anyway, (re-)add it, if it bugs you. I think it's better this way 08:56:21 <planetmaker> as concrete or cobble stone below trees is... strange 08:56:34 <planetmaker> and it would also look not like the food markets I know here :-) 08:56:41 <planetmaker> which all have a bit of green around it. Like now 08:58:30 <andythenorth> ach I'll leave it 08:58:35 <andythenorth> if you feel strongly about it 08:58:46 <andythenorth> it's only pixels 08:59:23 <planetmaker> 'strongly' certainly not :-) 08:59:36 <planetmaker> But I'd feel bad to change it myself ;-) 09:00:01 <planetmaker> I only commit stuff which I see not as worse as existing ;-) 09:11:54 *** JVassie has quit IRC 09:15:03 *** JVassie has joined #openttdcoop.devzone 09:20:47 *** andythenorth has quit IRC 10:10:08 *** andythenorth has joined #openttdcoop.devzone 11:53:35 *** hanf has joined #openttdcoop.devzone 13:44:51 <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975 13:47:34 *** frosch123 has joined #openttdcoop.devzone 13:49:48 <andythenorth> quak 13:50:07 <frosch123> moin 13:50:48 <Terkhen> hi frosch123 14:25:07 <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975 15:37:13 <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975 15:37:41 <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975 16:18:14 <Brot6> FIRS Industry Replacement Set - Revision 2609:296fc2ce72e8: Feature: rename Metal Foundry to Meta... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/296fc2ce72e8 16:19:40 *** JVassie has quit IRC 16:20:58 <Brot6> FIRS Industry Replacement Set - Revision 2610:5942e33610b9: Codechange: rename file for Metal Wor... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/5942e33610b9 16:45:53 <Brot6> North American Road Vehicle Set - Bug #3091 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/3091 16:45:53 <Brot6> North American Road Vehicle Set - Bug #3091 (Closed): DevZone compile failed (oberhuemer) @ http://dev.openttdcoop.org/issues/3091#change-7976 16:46:20 <Brot6> North American Road Vehicle Set - Bug #3090 (Closed): DevZone compile failed (oberhuemer) @ http://dev.openttdcoop.org/issues/3090#change-7977 16:53:58 <Brot6> FIRS Industry Replacement Set - Feature #3084: Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7975 17:07:29 *** andythenorth has quit IRC 17:07:31 *** andythenorth has joined #openttdcoop.devzone 17:23:47 <Brot6> firs: update from r2604 to r2610 done - http://bundles.openttdcoop.org/firs/nightlies/r2610 17:27:25 <Brot6> vactrainset: compile of r1 still failed (#3044) - http://bundles.openttdcoop.org/vactrainset/nightlies/ERROR/r1 17:35:22 *** JVassie has joined #openttdcoop.devzone 17:38:43 <andythenorth> incoming :) 17:39:24 <Brot6> FIRS Industry Replacement Set - Revision 2611:e6b90b2bbd03: Codechange: copy ID defines in from n... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/e6b90b2bbd03 17:39:24 <Brot6> FIRS Industry Replacement Set - Revision 2612:4a016abc5f4f: Codechange: use defined ID for Metal ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/4a016abc5f4f 17:39:24 <Brot6> FIRS Industry Replacement Set - Revision 2613:6b1df6504002: Add: pnml file for Metal Fabrication ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/6b1df6504002 17:39:26 <Brot6> FIRS Industry Replacement Set - Revision 2614:e1f44f8ffc28: Codechange: express industry ID defin... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/e1f44f8ffc28 17:39:30 <Brot6> FIRS Industry Replacement Set - Revision 2615:b05e313fa3db: Codechange: convert multiple industri... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b05e313fa3db 17:39:34 <Brot6> FIRS Industry Replacement Set - Revision 2616:00b619986f1c: Codechange: convert further multiple ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/00b619986f1c 17:45:11 <Terkhen> :) 17:47:26 <andythenorth> one day, the nml version of FIRS will be more maintainable than the nfo version :) 17:47:31 <andythenorth> after we've done a lot of work on it 17:48:55 <Brot6> FIRS Industry Replacement Set - Revision 2617:17d704252ba0: Change: add Metal Fabrication Plant (... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/17d704252ba0 18:00:34 <Brot6> FIRS Industry Replacement Set - Revision 2618:604d2c63b818: Change: add extra string for Metal Fa... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/604d2c63b818 18:01:22 <Brot6> FIRS Industry Replacement Set - Revision 2619:3dde744fd019: Fix: extraneous spacing in some indus... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3dde744fd019 18:02:11 <Brot6> FIRS Industry Replacement Set - Feature #3084 (Closed): Consider tweaks to metal chain (andythenorth) @ http://dev.openttdcoop.org/issues/3084#change-7978 18:10:49 <Brot6> FIRS Industry Replacement Set - Revision 2620:c0dcb093bb8a: Change: set intro date to 1852 for Me... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c0dcb093bb8a 19:03:07 *** ODM has quit IRC 19:03:16 *** ODM has joined #openttdcoop.devzone 19:08:00 <Brot6> clientpatches: compile of r22959 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22959 19:14:38 <Brot6> openttd-vehiclevars: update from r22951 to r22959 done - http://bundles.openttdcoop.org/openttd-vehiclevars/testing/r22959 19:16:47 <Brot6> serverpatches: compile of r22959 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22959 19:18:56 <Brot6> 32bpp-ez-patches: compile of r22959 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r22959 20:50:07 <Brot6> HEQS "Heavy Equipment" Set - Bug #3093 (New): Crawler running costs too high? (andythenorth) @ http://dev.openttdcoop.org/issues/3093 20:51:09 *** andythenorth has quit IRC 22:25:22 *** ODM has quit IRC 23:27:01 *** frosch123 has quit IRC 23:44:35 *** hanf has quit IRC