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06:16:17 *** andythenorth has joined #openttdcoop.devzone 06:24:00 *** andythenorth has left #openttdcoop.devzone 09:46:28 <Brot6> Industrial Stations Renewal - Revision 190:f4af4c070886: Codechange: Make format of language files c... Xmart3pX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/f4af4c070886 13:35:15 <Brot6> Finnish Trainset - Feature #5903 (New): K1 (Tk1) steam locomotive (coding) Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5903 14:44:34 <Brot6> Finnish Trainset - Bug #5876 (Closed): Buying window sprites alignment on Y-direction Xjuzza1X @ http://dev.openttdcoop.org/issues/5876#change-15818 14:44:34 <Brot6> Finnish Trainset - Revision 193:f8114fffb99b: Fix: Purchase window sprites moved up by 2 pixels (fix... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/f8114fffb99b 14:57:24 <Brot6> Finnish Trainset - Revision 194:d1d1c6eca17e: Feature: K1 code (#5903) Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/d1d1c6eca17e 15:25:40 *** ODM has joined #openttdcoop.devzone 15:35:41 <Brot6> Finnish Trainset - Feature #5765 (Closed): Restaurant coach updates Xjuzza1X @ http://dev.openttdcoop.org/issues/5765#change-15824 15:35:41 <Brot6> Finnish Trainset - Feature #5768 (Closed): Eita "Silja Line" coach Xjuzza1X @ http://dev.openttdcoop.org/issues/5768#change-15827 15:35:41 <Brot6> Finnish Trainset - Bug #5807 (Rejected): Electric vehicles... Xjuzza1X @ http://dev.openttdcoop.org/issues/5807#change-15830 15:35:41 <Brot6> Finnish Trainset - Revision 195:4ac64658578f: Feature: Eita and Rk coaches (closes #5765, closes #57... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/4ac64658578f 16:49:29 *** Jam35 has joined #openttdcoop.devzone 17:08:07 *** frosch123 has joined #openttdcoop.devzone 17:19:09 <Brot6> xussrset: update from r967 to r968 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r968 17:19:57 <Brot6> finnishtrainset: update from r192 to r195 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r195 17:22:39 <Brot6> firs: update from r3655 to r3656 done (30 warnings) - http://bundles.openttdcoop.org/firs/nightlies/r3656 17:23:34 <Brot6> isr: update from r188 to r190 done - http://bundles.openttdcoop.org/isr/nightlies/r190 17:39:03 *** gelignite has joined #openttdcoop.devzone 17:47:33 <Brot6> Finnish Trainset - Revision 196:1ed892e40930: Feature: Additional info for steam locomotives (#5756) Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/1ed892e40930 18:29:23 *** Alberth has joined #openttdcoop.devzone 19:10:19 *** andythenorth has joined #openttdcoop.devzone 19:11:43 * andythenorth can't stand alluke 19:11:46 <andythenorth> don't know why 19:11:50 <andythenorth> just grates on me 19:11:54 <andythenorth> nvm 19:12:11 <Alberth> try adding /ignore :p 19:12:35 <andythenorth> :P 19:12:46 <andythenorth> so GS goals no longer in subsidies menu? Good call 19:12:49 <Alberth> everything ok with you? 19:13:32 <Alberth> it got moved ? 19:14:07 <andythenorth> log says so 19:14:34 <V453000> andy I just wrote a letter formation to FIRS thread 19:14:34 <V453000> :) 19:14:38 <V453000> also hy 19:15:08 * Alberth believes log too 19:16:37 <andythenorth> V453000 no hotels? o_O 19:16:56 <V453000> the focus on passengers is really borkd 19:17:14 <andythenorth> but but...pax makes most money! 19:17:17 <V453000> its an industry set with 1 passenger industry which makes a lot more sense to focus on than all industries :P 19:17:23 <V453000> exactly 19:17:33 <V453000> pax should be like total trash, slaves for mines, etc 19:17:41 <V453000> low profit :P 19:17:41 <andythenorth> meh 19:17:56 <andythenorth> the game is really only about finding best cargo and moving it longest distance 19:17:58 <andythenorth> that's ttd :P 19:18:10 <V453000> admittedly there always is the argument that who plays pax firs is doing it simply wrong, but giving him the reasonable option is ... same? :D 19:18:31 <V453000> andy that is irrelevant :P 19:18:36 <andythenorth> I want to agree with you 19:18:46 <andythenorth> but it's more fun to argue :P 19:19:07 <Alberth> :) 19:19:24 <andythenorth> if we don't have hotels, how can I include this? http://www.cntraveler.com/hotels/north-america/canada/fairmont-chateau-lake-louise-lake-louise-alberta/_jcr_content/par/cn_contentwell/par-main/cn_colctrl/par-col1/cn_features_containe/cn_manual_feature_0/cn_image_0.size.fairmont-chateau-lake-louise-lake-louise-alberta-101421-1.jpg 19:19:26 <V453000> well I also know that you use the hotels for easy early income which is why I know arguing is going to be tough, but honestly it is more constructive for FIRS if you just cheat money instead, or use some profittable chain like fish 19:19:40 <V453000> ecs comes to mind 19:19:44 <V453000> xD 19:19:54 <V453000> and I think you know exactly what I think about ecs 19:20:15 <Alberth> make a touristic newgrf? 19:20:42 <V453000> yeah :) separate would work 19:21:32 <Alberth> with all kinds of different tourists, that can be transformed using attractions? :D 19:21:50 <V453000> AND THEN BROUGHT TO THE STOCKYARD 19:21:52 <andythenorth> I am +0.5 at the moment to making hotel pax production tied to town population 19:22:21 <Alberth> it sounds like a somewhat feasible solution 19:23:22 <V453000> so early game 1000 pop town = 1000 production 19:23:23 <V453000> ? 19:25:53 <andythenorth> probably popn/16 or something 19:26:02 <andythenorth> but I can't figure how to make that work for beauty spots 19:26:08 <andythenorth> i.e. villages with a big hotel 19:26:44 <andythenorth> I wondered how much of Town Control actually exists 19:26:53 <andythenorth> I could make some towns 'touristy' 19:40:05 *** ODM has quit IRC 19:43:08 <Alberth> add a famous museum :) 19:44:00 <Alberth> hmm, high buildings are a bit problematic 19:44:44 <Alberth> can you check the age of buildings? 19:44:56 <andythenorth> probably 19:46:21 <Alberth> I would expect that someone has already made a set of famous buildings 19:46:42 <Alberth> they are sort of the first kind of eye candy you'd make 19:47:48 <Alberth> btw I got a step closer to getting eints running. I do have an account at the machine now, but no access to the DB :p 19:48:35 <andythenorth> :P 19:49:33 <Alberth> I offered to write some test code that they could run, so they don't have to give me a password, but they didn't take the bait :p 19:59:45 <Alberth> hmm, I programmed too many checks in the code :p I trip over each one :) 20:00:09 <Rubidium> isn't that a good thing? 20:01:56 <Alberth> it is, but it's a bit frustrating :) Each time you think you're finished, you run the code and it throws another assertion at you :) 20:06:39 *** frosch123 has quit IRC 20:29:22 <Alberth> good night 20:29:49 *** Alberth has left #openttdcoop.devzone 20:55:39 <Brot6> Finnish Trainset - Feature #5597: Readme and NewGRF info Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5597#change-15839 20:58:26 *** Jam35 has quit IRC 22:10:16 *** gelignite has quit IRC 22:35:35 *** andythenorth has quit IRC