Log for #openttdcoop.devzone on 3rd June 2013:
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06:16:17  *** andythenorth has joined #openttdcoop.devzone
06:24:00  *** andythenorth has left #openttdcoop.devzone
09:46:28  <Brot6> Industrial Stations Renewal - Revision 190:f4af4c070886: Codechange: Make format of language files c... Xmart3pX @
13:35:15  <Brot6> Finnish Trainset - Feature #5903 (New): K1 (Tk1) steam locomotive (coding) Xkyosuke1989X @
14:44:34  <Brot6> Finnish Trainset - Bug #5876 (Closed): Buying window sprites alignment on Y-direction Xjuzza1X @
14:44:34  <Brot6> Finnish Trainset - Revision 193:f8114fffb99b: Fix: Purchase window sprites moved up by 2 pixels (fix... Xjuzza1X @
14:57:24  <Brot6> Finnish Trainset - Revision 194:d1d1c6eca17e: Feature: K1 code (#5903) Xjuzza1X @
15:25:40  *** ODM has joined #openttdcoop.devzone
15:35:41  <Brot6> Finnish Trainset - Feature #5765 (Closed): Restaurant coach updates Xjuzza1X @
15:35:41  <Brot6> Finnish Trainset - Feature #5768 (Closed): Eita "Silja Line" coach Xjuzza1X @
15:35:41  <Brot6> Finnish Trainset - Bug #5807 (Rejected): Electric vehicles... Xjuzza1X @
15:35:41  <Brot6> Finnish Trainset - Revision 195:4ac64658578f: Feature: Eita and Rk coaches (closes #5765, closes #57... Xjuzza1X @
16:49:29  *** Jam35 has joined #openttdcoop.devzone
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17:19:09  <Brot6> xussrset: update from r967 to r968 done (4 warnings) -
17:19:57  <Brot6> finnishtrainset: update from r192 to r195 done -
17:22:39  <Brot6> firs: update from r3655 to r3656 done (30 warnings) -
17:23:34  <Brot6> isr: update from r188 to r190 done -
17:39:03  *** gelignite has joined #openttdcoop.devzone
17:47:33  <Brot6> Finnish Trainset - Revision 196:1ed892e40930: Feature: Additional info for steam locomotives (#5756) Xjuzza1X @
18:29:23  *** Alberth has joined #openttdcoop.devzone
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19:11:43  * andythenorth can't stand alluke 
19:11:46  <andythenorth> don't know why
19:11:50  <andythenorth> just grates on me
19:11:54  <andythenorth> nvm
19:12:11  <Alberth> try adding /ignore :p
19:12:35  <andythenorth> :P
19:12:46  <andythenorth> so GS goals no longer in subsidies menu?  Good call
19:12:49  <Alberth> everything ok with you?
19:13:32  <Alberth> it got moved ?
19:14:07  <andythenorth> log says so
19:14:34  <V453000> andy I just wrote a letter formation to FIRS thread
19:14:34  <V453000> :)
19:14:38  <V453000> also hy
19:15:08  * Alberth believes log too
19:16:37  <andythenorth> V453000 no hotels? o_O
19:16:56  <V453000> the focus on passengers is really borkd
19:17:14  <andythenorth> but but...pax makes most money!
19:17:17  <V453000> its an industry set with 1 passenger industry which makes a lot more sense to focus on than all industries :P
19:17:23  <V453000> exactly
19:17:33  <V453000> pax should be like total trash, slaves for mines, etc
19:17:41  <V453000> low profit :P
19:17:41  <andythenorth> meh
19:17:56  <andythenorth> the game is really only about finding best cargo and moving it longest distance
19:17:58  <andythenorth> that's ttd :P
19:18:10  <V453000> admittedly there always is the argument that who plays pax firs is doing it simply wrong, but giving him the reasonable option is ... same? :D
19:18:31  <V453000> andy that is irrelevant :P
19:18:36  <andythenorth> I want to agree with you
19:18:46  <andythenorth> but it's more fun to argue :P
19:19:07  <Alberth> :)
19:19:24  <andythenorth> if we don't have hotels, how can I include this?
19:19:26  <V453000> well I also know that you use the hotels for easy early income which is why I know arguing is going to be tough, but honestly it is more constructive for FIRS if you just cheat money instead, or use some profittable chain like fish
19:19:40  <V453000> ecs comes to mind
19:19:44  <V453000> xD
19:19:54  <V453000> and I think you know exactly what I think about ecs
19:20:15  <Alberth> make a touristic newgrf?
19:20:42  <V453000> yeah :) separate would work
19:21:32  <Alberth> with all kinds of different tourists, that can be transformed using attractions? :D
19:21:52  <andythenorth> I am +0.5 at the moment to making hotel pax production tied to town population
19:22:21  <Alberth> it sounds like a somewhat feasible solution
19:23:22  <V453000> so early game 1000 pop town = 1000 production
19:23:23  <V453000> ?
19:25:53  <andythenorth> probably popn/16 or something
19:26:02  <andythenorth> but I can't figure how to make that work for beauty spots
19:26:08  <andythenorth> i.e. villages with a big hotel
19:26:44  <andythenorth> I wondered how much of Town Control actually exists
19:26:53  <andythenorth> I could make some towns 'touristy'
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19:43:08  <Alberth> add a famous museum :)
19:44:00  <Alberth> hmm, high buildings are a bit problematic
19:44:44  <Alberth> can you check the age of buildings?
19:44:56  <andythenorth> probably
19:46:21  <Alberth> I would expect that someone has already made a set of famous buildings
19:46:42  <Alberth> they are sort of the first kind of eye candy you'd make
19:47:48  <Alberth> btw I got a step closer to getting eints running. I do have an account at the machine now, but no access to the DB :p
19:48:35  <andythenorth> :P
19:49:33  <Alberth> I offered to write some test code that they could run, so they don't have to give me a password, but they didn't take the bait :p
19:59:45  <Alberth> hmm, I programmed too many checks in the code :p    I trip over each one :)
20:00:09  <Rubidium> isn't that a good thing?
20:01:56  <Alberth> it is, but it's a bit frustrating :)  Each time you think you're finished, you run the code and it throws another assertion at you :)
20:06:39  *** frosch123 has quit IRC
20:29:22  <Alberth> good night
20:29:49  *** Alberth has left #openttdcoop.devzone
20:55:39  <Brot6> Finnish Trainset - Feature #5597: Readme and NewGRF info Xkyosuke1989X @
20:58:26  *** Jam35 has quit IRC
22:10:16  *** gelignite has quit IRC
22:35:35  *** andythenorth has quit IRC

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