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Log for #openttdcoop.devzone on 23rd January 2014:
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10:24:18  <dihedral> ^Spike^> [22 Jan 2014 - 22:09:28] aslong as i'm vmware certified in the end i'm happy :) <- i totally understand :-)
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11:43:52  <V453000> planetmaker: FEATURE REQUEST :D ogfx+ fruit and rubber plantations aint got no snow awareness =D
11:58:55  <planetmaker> yes, that's actually true
11:59:04  <planetmaker> please open an issue. It's a valid request
12:05:10  <V453000> =D
12:09:08  <V453000> there you have it
12:09:35  <V453000> top priority stuf 8D
12:10:20  <V453000> well maybe after http://dev.openttdcoop.org/issues/6236 XD
12:11:27  <planetmaker> the problem with 6236 is that it sounds easier than it is. there's a limited amount of cargos which can be available.
12:11:37  <planetmaker> It works with what we have now, they can all be used.
12:11:49  <planetmaker> But that assumption ceases to hold when including toyland cargoes
12:11:57  <V453000> o
12:12:15  <V453000> well that makes toyland SAD though :D
12:12:18  <V453000> hm.
12:12:34  <planetmaker> so it needs intelligence on which can be combined etc
12:12:47  <V453000> I Guess it would require something like "presets" instead of "enable all" chance
12:12:52  <V453000> but hm
12:12:59  <V453000> yeah
12:13:22  <planetmaker> yeah. And 'presets' kinda changes the grf fundamentally
12:13:38  <V453000> aye
12:13:54  <V453000> what is the limit?
12:14:09  <planetmaker> while I totally agree with the feature request it currently feels like a rewrite. Which feels meh :|
12:14:21  <planetmaker> 32 cargoes
12:14:51  <V453000> I mean, e.g. leaving out gold/diamonds/valuables/coal is already 4 extra "dead end" cargoes
12:15:07  <V453000> could put a big red text for people to disable something in case? :D
12:16:15  <planetmaker> hm...
12:16:24  <planetmaker> 31 default labels
12:16:31  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes
12:16:45  <V453000> oh yeah I already had notepad open to write them all down =D
12:16:47  <planetmaker> then the problem is about cargo chains
12:17:09  <planetmaker> an industry can only accept 3 and produce 2 cargoes
12:17:12  <V453000> limitede amotn of chains?
12:17:31  <planetmaker> but I guess the toyland chains simply could be considered separate
12:17:35  <planetmaker> so that would simply add up
12:17:36  <V453000> right, well toyland doesnt collide with other industries ... might with houses, but that could be solved with shops?
12:17:41  <V453000> exactly
12:18:02  <planetmaker> hum
12:18:24  <planetmaker> without that type of integration it's rather easy
12:18:29  <planetmaker> i.e. just adding those chains
12:18:46  <V453000> would be awsum
12:18:52  <planetmaker> straight forward at least. I don't say it's done in short time
12:19:00  <V453000> understood :)
12:19:02  <planetmaker> probably needs graphic modifications
12:19:13  <V453000> I already know that most coding takes about 2 or 3 shitloads of time
12:19:21  <V453000> yay for snow awareness of cola wells =D
12:47:55  <dihedral> V453000> [23 Jan 2014 - 12:40:48] planetmaker: FEATURE REQUEST :D ogfx+ fruit and rubber plantations aint got no snow awareness =D <- no need for this winter :-P
12:49:07  <V453000> LOL
12:49:21  <V453000> SOUNDS REALISTICALLY
12:50:50  <planetmaker> hey, I totally love winter :)
12:51:24  <V453000> I totally love THIS winter
12:51:27  <V453000> (without that white shit)
12:52:33  <planetmaker> I would like to have that for two weeks or so
12:52:38  <planetmaker> then winter can be done with
12:52:50  <V453000> :D yes, quite so
12:52:51  <planetmaker> but so far I missed the impression of winter. That's sad
12:53:03  <planetmaker> so first some serious snow to get the "winter was here" feeling
12:53:26  <planetmaker> but no need for a 8 weeks drag through muddy weather
12:53:47  <V453000> I dont miss the impression of white shit everywhere at all XD
14:21:33  <dihedral> <V453000> (without that white shit) <- good job i know you're not black and being racist :-P
14:24:33  <planetmaker> omg... that's a thought gone a loooooooong looooong detour
14:25:52  <V453000> NICE :D
14:26:50  <V453000> well dihedral has been thinking about it for 1,5 hours so it had to take a long detour :P
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15:44:50  <DevZone> Project Dutch Trainset build #55-push: SUCCESS in 1 min 8 sec: https://jenkins.openttdcoop.org/job/dutchtrains/55/
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16:18:30  <DevZone> Project NML - NewGRF Meta Language build #228-nightlies: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/nml/228/
16:48:37  <DevZone> Project Dutch Trainset build #56-push: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/dutchtrains/56/
17:22:01  <DevZone> Project Japanese Buildings build #89-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/89/
17:33:59  <DevZone> Project Finnish Rail Infrastructure - Rails build #203-nightlies: SUCCESS in 8 min 13 sec: https://jenkins.openttdcoop.org/job/frissrails/203/
17:48:08  <DevZone> Project Iron Horse build #621-nightlies: SUCCESS in 1 min 20 sec: https://jenkins.openttdcoop.org/job/iron-horse/621/
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18:06:11  <DevZone> Project Dutch Trainset build #57-push: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/dutchtrains/57/
18:12:44  <DevZone> Project Building sprite test project build #1-push: FAILURE in 2.5 sec: https://jenkins.openttdcoop.org/job/sprite-tests/1/
18:13:21  <DevZone> Project Building sprite test project build #2-push: STILL FAILING in 2.4 sec: https://jenkins.openttdcoop.org/job/sprite-tests/2/
18:14:31  <DevZone> Yippee, build fixed!
18:14:32  <DevZone> Project Building sprite test project build #3-push: FIXED in 22 sec: https://jenkins.openttdcoop.org/job/sprite-tests/3/
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19:11:57  <DevZone> Project Dutch Trainset build #58-push: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/dutchtrains/58/
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22:16:37  <Alberth> planetmaker: if you want to code, this program finds non-white-ish rectangles in 8bpp images http://devs.openttd.org/~alberth/rectangles.py  for example http://paste.openttdcoop.org/show/3020/
22:17:44  <planetmaker> nice, interesting :)
22:18:07  <Alberth> it's not so fast, but faster and more accurate than doing it by hand :p
22:19:00  <planetmaker> very usefule for that. In many cases size is known, exact location not
22:19:55  <Alberth> it fails with lots of false positives if you try some text for example, but that's probably tmwftlb to fix
22:20:49  <planetmaker> my sprite sets usually have no text :)
22:20:50  <Alberth> I had to reduce the white-ness requirement, one image by zeph had (255,255,255) and (252,252,252) as white :p
22:21:07  <planetmaker> 252 might be intentional and supposed to show ingame?
22:21:19  <planetmaker> or in places where it should not be in-sprite?
22:21:48  <Alberth> it was clearly outside a rectangle
22:22:29  <Alberth> but I guess it was another case of paint.net causing havoc :)
22:22:56  <planetmaker> yeah, I could have known from DanMacK that paint.net is horrible with palettes
22:23:31  <Alberth> hmm, it should be extended to handle 32bpp too?
22:24:57  <planetmaker> 32bpp might not have white but transparent
22:27:20  <Alberth> BaseGroundTile_32bpp.png  has lots of white, or maybe it's an intermediate result towards the 8bpp image?
22:27:46  <planetmaker> http://devs.openttd.org/~planetmaker/patches/desert_nogrid_4x32bpp.gimp.png <-- hm, looks white-ish, too....
22:28:44  <Alberth> not exactly white, but a light colour :p
22:30:07  <planetmaker> but gimp shows it as transparent
22:30:17  <planetmaker> so that might be a property of how the browser shows it
22:30:31  <planetmaker> zeph's 32bpp look different...
22:30:39  <planetmaker> though with zbase it's transparent, too
22:30:47  <planetmaker> (and it needs to be)
22:30:52  <Alberth> finding a rectangle from such a shape is more work, you need to do flooding
22:31:25  <planetmaker> basically what nml does in the cropping procedure
22:32:17  <Alberth> that finds "holes" for splitting images into pieces?
22:32:40  <Alberth> I thought it just looked whether the edges could be moved inwards
22:33:07  <planetmaker> not exactly. It gets a rectangle and cuts away transparency down to the smallest rectangle possible without cutting non-transparent stuff
22:33:10  <planetmaker> yeah
22:33:50  <Alberth> so you'd get one very wide sprite if you feed nml that desert image :p
22:34:01  <planetmaker> yes
22:34:17  <planetmaker> but of course that algorithm can be adopted
22:34:38  <planetmaker> basically indeed by a flooding algo like you said
22:35:38  <Alberth> ah well, in case you get bored of books in the weekend, now you have something to play with while coding :)
22:35:41  <Alberth> night planetmaker
22:36:41  <planetmaker> :) good night, Alberth
22:36:52  <planetmaker> was heading there before I saw your line :)
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