Config
Log for #openttdcoop.pro on 28th July 2010:
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06:37:13  *** ^Spike^ has joined #openttdcoop.pro
06:37:13  *** ChanServ sets mode: +o ^Spike^
07:37:58  *** ODM has joined #openttdcoop.pro
07:37:58  *** ChanServ sets mode: +o ODM
07:56:44  *** Progman has joined #openttdcoop.pro
08:07:20  <V453000> !password
08:07:20  <ProZone> V453000: corded
08:07:25  <ProZone> *** Game unpaused (not enough players)
08:07:28  <ProZone> *** V453000 joined the game
08:07:36  <ProZone> *** V453000 has left the game (connection lost)
08:07:38  <ProZone> *** Game paused (not enough players)
08:07:50  <ProZone> *** Game unpaused (not enough players)
08:07:52  <ProZone> *** V453000 joined the game
08:07:57  <ProZone> *** V453000 has left the game (leaving)
08:07:57  <ProZone> *** Game paused (not enough players)
08:10:12  <V453000> !getsave http://blog.openttdcoop.org/files/blog/V453000/PZ13cheat.sav
08:10:13  <ProZone> V453000: OK :-)
08:10:15  <V453000> !rcon ls
08:10:15  <ProZone> V453000: 0) .. (Parent directory)
08:10:16  <ProZone> V453000: 1) PZ13cheat.sav
08:10:16  <ProZone> V453000: 2) PZ13start.sav
08:10:16  <ProZone> V453000: 3) Parker & Co., 12th Sep 2147.sav
08:10:16  <ProZone> V453000: 4) PZ13_playtime.sav
08:10:16  <ProZone> V453000: you have 14 more messages
08:10:22  <V453000> !Rcon load 1
08:10:29  <V453000> !rcon load 1
08:10:35  <ProZone> *** Game paused (not enough players)
08:10:45  <V453000> !password
08:10:45  <ProZone> V453000: singes
08:11:01  <V453000> !password
08:11:01  <ProZone> V453000: singes
08:11:14  <V453000> wtf :o
08:11:19  <V453000> invalid password?
08:11:37  <V453000> Ammler: around? :(
08:12:16  * V453000 slaps ProZone around a bit with a large fishbot
08:12:20  <V453000> damn :D
08:12:22  <V453000> hellp :D
08:12:24  <V453000> shit
08:12:34  <V453000> omg
08:12:40  <V453000> hey its back :D
08:43:12  *** Chris_Booth has joined #openttdcoop.pro
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09:45:35  <^Spike^> V453000 cheat cause?
09:46:13  <V453000> cheat cause raising productions in order to play a bit shorter than a year :p
09:46:53  *** Osai^2 has joined #openttdcoop.pro
09:46:53  *** ChanServ sets mode: +o Osai^2
09:47:21  <^Spike^> ... :)
09:47:23  *** tneo_ has joined #openttdcoop.pro
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09:49:55  <ProZone> *** Spike joined the game
09:50:49  <ProZone> *** Spike has joined company #1
09:50:57  <ProZone> <Spike> it should still be on V? :)
09:51:09  <^Spike^> !rcon unpause
09:51:10  <ProZone> ^Spike^: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
09:51:18  <^Spike^> !unpause
09:51:18  <ProZone> *** ^Spike^ has unpaused the server.
09:51:19  <ProZone> *** Game unpaused (not enough players)
09:51:21  <^Spike^> !auto
09:51:21  <ProZone> *** ^Spike^ has enabled autopause mode.
09:51:23  <ProZone> *** Game paused (not enough players)
09:51:26  <V453000> sure why not :)
09:51:49  <ProZone> <Spike> :)
09:57:10  <Chris_Booth> !password
09:57:10  <ProZone> Chris_Booth: rhymed
09:57:23  <ProZone> *** Game unpaused (not enough players)
09:57:25  <ProZone> *** Chris Booth joined the game
09:58:58  <ProZone> <Chris Booth> Spike: is it me or will set 6 jam?
09:59:04  <ProZone> <Chris Booth> under a large load
09:59:11  <ProZone> *** Chris Booth has left the game (desync error)
09:59:12  <ProZone> *** Game paused (not enough players)
09:59:17  <ProZone> <Spike> ?
09:59:24  <Chris_Booth> nice desync
09:59:34  <ProZone> <Spike> the merging line of the exit?
09:59:38  <Chris_Booth> set 6 is a ml join
09:59:39  *** Progman has joined #openttdcoop.pro
09:59:53  <ProZone> <Spike> why should it jam under load
09:59:58  <Chris_Booth> !password
09:59:58  <ProZone> Chris_Booth: rhymed
10:00:13  <ProZone> *** Game unpaused (not enough players)
10:00:13  <ProZone> *** Chris Booth joined the game
10:00:14  <Chris_Booth> has wrong prior
10:00:30  <ProZone> <Spike> you got 6 to be made MLs
10:00:37  <ProZone> *** Spike has left the game (desync error)
10:00:37  <ProZone> *** Game paused (not enough players)
10:00:41  <ProZone> <Chris Booth> if the loop is full can trains try to enter
10:00:44  <ProZone> <Chris Booth> then i can jam
10:00:59  <^Spike^> ask V453000 his design
10:01:01  <V453000> seems like the cheat desyncs
10:01:06  <V453000> no, I didnt do that
10:01:12  <V453000> and I also think it is wrong
10:01:13  <ProZone> <Chris Booth> i get a feeling the cheat does indeed
10:03:29  <ProZone> *** Chris Booth has left the game (leaving)
10:09:26  <^Spike^> V453000 you fix the cheat thingie?
10:30:15  *** KenjiE20 has joined #openttdcoop.pro
10:30:15  *** ChanServ sets mode: +o KenjiE20
10:35:41  *** Chris_Booth has quit IRC
10:45:56  <V453000> sure
10:49:32  <V453000> !getsave http://blog.openttdcoop.org/files/blog/V453000/Don/'t Try This At Home, 2132-09-07.sav
10:49:34  <V453000> !rcon ls
10:49:36  <ProZone> V453000: OK :-)
10:49:36  <ProZone> V453000: 0) .. (Parent directory)
10:49:36  <ProZone> V453000: 1) PZ13cheat.sav
10:49:36  <ProZone> V453000: 2) PZ13start.sav
10:49:36  <ProZone> V453000: 3) Parker & Co., 12th Sep 2147.sav
10:49:38  <ProZone> V453000: 4) PZ13_playtime.sav
10:49:38  <ProZone> V453000: you have 14 more messages
10:49:44  <V453000> !rcon ls
10:49:44  <ProZone> V453000: 0) .. (Parent directory)
10:49:44  <ProZone> V453000: 1) PZ13cheat.sav
10:49:44  <ProZone> V453000: 2) PZ13start.sav
10:49:45  <ProZone> V453000: 3) Parker & Co., 12th Sep 2147.sav
10:49:45  <ProZone> V453000: 4) PZ13_playtime.sav
10:49:46  <ProZone> V453000: you have 14 more messages
10:49:50  <V453000> @more
10:49:52  <V453000> !more
10:49:52  <ProZone> V453000: 5) Parker & Co., 13 Apr 2016.sav
10:49:52  <ProZone> V453000: 6) pz12_money_start.sav
10:49:52  <ProZone> V453000: 7) pz12_start.sav
10:49:52  <ProZone> V453000: 8) pzg11start.sav
10:49:52  <ProZone> V453000: 9) pz10start.sav
10:49:54  <ProZone> V453000: you have 9 more messages
10:49:56  <V453000> !more
10:49:56  <ProZone> V453000: 10) Martburg Springs Transport, 11th Dec 2074.sav
10:49:56  <ProZone> V453000: 11) pzgxstart.sav
10:49:56  <ProZone> V453000: 12) 2ccTest.sav
10:49:58  <ProZone> V453000: 13) ecs_final.sav
10:49:58  <ProZone> V453000: 14) ecs_review.sav
10:50:00  <ProZone> V453000: you have 4 more messages
10:50:00  <V453000> !more
10:50:00  <ProZone> V453000: 15) pz4.1.sav
10:50:02  <ProZone> V453000: 16) OPENTTDCOOP PSG  #124, 17th Oct 2227.sav
10:50:02  <ProZone> V453000: 17) pz05fixed.sav
10:50:04  <ProZone> V453000: 18) pz4.sav
10:50:09  <V453000> the F ...?
10:50:14  <V453000> =(
10:50:31  <V453000> ooh
10:50:33  <V453000> me dumb
10:53:43  <V453000> !getsave http://blog.openttdcoop.org/files/blog/V453000/PZ13ccc.sav
10:53:53  <ProZone> V453000: OK :-)
10:53:56  <V453000> !rcon ls
10:53:56  <ProZone> V453000: 0) .. (Parent directory)
10:53:56  <ProZone> V453000: 1) PZ13ccc.sav
10:53:56  <ProZone> V453000: 2) PZ13cheat.sav
10:53:56  <ProZone> V453000: 3) PZ13start.sav
10:53:56  <ProZone> V453000: 4) Parker & Co., 12th Sep 2147.sav
10:53:58  <ProZone> V453000: you have 15 more messages
10:53:58  <V453000> !rcon load 1
10:54:02  <ProZone> *** Game paused (not enough players)
11:34:58  *** Progman has quit IRC
11:57:23  *** Yexo_ is now known as Yexo
14:27:23  <V453000> !password
14:27:23  <ProZone> V453000: lagged
14:27:27  <V453000> yea :D
14:27:39  <ProZone> *** V453000 joined the game
14:28:00  <V453000> !unpause
14:28:00  <ProZone> *** V453000 has unpaused the server.
14:28:02  <ProZone> *** Game unpaused (not enough players)
14:28:30  <ProZone> <V453000> HOLY SHIT IT WORKS!
14:45:49  <^Spike^> ?
14:46:01  <ProZone> *** Spike joined the game
14:46:13  <ProZone> <V453000> the timing works
14:46:15  <ProZone> <V453000> although
14:46:18  <ProZone> <V453000> it is doubled :D
14:46:25  <ProZone> <V453000> need new timer
14:46:31  <ProZone> <V453000> then it should work better
14:46:41  <ProZone> *** Spike has joined company #1
14:46:43  <ProZone> <V453000> the current state is just 50% capacity
14:46:57  <ProZone> <V453000> plus something is weird time to time
14:47:07  <ProZone> <V453000> like desynced trains for not yet known reason :)
14:47:11  <ProZone> <V453000> but otherwise it works
14:47:59  <ProZone> *** V453000 has left the game (connection lost)
14:48:22  <V453000> !password
14:48:22  <ProZone> V453000: bowler
14:48:41  <ProZone> *** V453000 joined the game
14:48:44  <ProZone> <Spike> not even doing more wells? :)
14:48:50  <ProZone> <Spike> come on.. can do better :D
14:49:35  <ProZone> <V453000> I am rather caring about how to double the intervals :p
14:49:37  <ProZone> <V453000> atm
14:49:48  <ProZone> <V453000> but feel free to increase load
15:03:39  *** tneo_ is now known as tneo
15:04:17  *** ChanServ sets mode: +o tneo
15:23:38  <ProZone> <V453000> lets see
15:40:01  <ProZone> <V453000> seems like it works but something sometimes borks ... I suspect some broken shifter ... will investigate later :) food now
15:40:07  <ProZone> *** V453000 has joined spectators
15:40:10  <V453000> !auto
15:40:10  <ProZone> *** V453000 has enabled autopause mode.
15:40:11  <ProZone> *** Game paused (not enough players)
15:45:57  <ProZone> *** Spike has left the game (leaving)
16:15:15  *** [com]buster has joined #openttdcoop.pro
16:15:15  *** ChanServ sets mode: +o [com]buster
16:30:40  <ProZone> *** Spike joined the game
16:31:15  <ProZone> *** Spike has joined company #1
16:31:40  <Razaekel> !password
16:31:40  <ProZone> Razaekel: kosher
16:31:51  <ProZone> *** Game unpaused (not enough players)
16:31:52  <ProZone> *** Razaekel joined the game
16:33:49  <ProZone> *** Combuster joined the game
16:33:51  <ProZone> <Combuster> ev'ning all
16:34:02  <ProZone> <Spike> hi
16:37:06  <ProZone> *** Combuster has left the game (connection lost)
16:37:40  <ProZone> *** Combuster joined the game
16:44:05  <ProZone> <Razaekel> i think we may need to add more braking space to stations
16:44:11  <ProZone> <Razaekel> about 3 tiles
16:45:22  <ProZone> <V453000> hi guys :)
16:45:24  <ProZone> <V453000> im back
16:45:27  <ProZone> *** V453000 has joined company #1
16:48:16  <ProZone> <Razaekel> correction
16:48:22  <ProZone> <Razaekel> braking space should be 4 tiles
16:49:25  <ProZone> <V453000> btw this SML could be a nice LED output
16:49:31  <ProZone> <V453000> given you have the grid of trains
16:49:37  <ProZone> <V453000> you could make moving images :D
16:49:48  <ProZone> <Razaekel> >.>
16:51:29  <ProZone> <Razaekel> sometimes the shifters arent working
16:51:31  <ProZone> <Razaekel> ,
16:51:34  <V453000> yea
16:51:37  <ProZone> <Razaekel> might need to add another back prio
16:52:03  <ProZone> <V453000> wait a little bit
16:52:13  <ProZone> <V453000> I am trying to adjust the timer correctly
16:52:19  <ProZone> <V453000> I think it isnt exactly precise
16:52:33  <ProZone> <V453000> although the time period is the best I got
16:52:39  <ProZone> <Razaekel> hmm
16:52:42  <ProZone> <Razaekel> there's also a problem somewhere
16:52:50  <ProZone> <Razaekel> some trains arent aligned
16:53:03  <ProZone> <V453000> might be minor differences
16:53:13  <ProZone> <V453000> which are visible on the 1000 tiles
16:55:04  <ProZone> <Razaekel> this is actually quite an awesome SMl arrangement
16:55:06  <ProZone> <Razaekel> SML
16:55:26  <ProZone> <V453000> well yes but we need even more precision
16:55:58  <ProZone> <V453000> see set 2
16:56:12  <ProZone> <V453000> every train must stop at the entry signal
16:56:20  <ProZone> <V453000> it is a bit more dangerous to fail but it is more precise
16:56:36  <ProZone> <V453000> or
16:57:36  <ProZone> *** Combuster has left the game (connection lost)
16:58:10  <ProZone> *** Combuster joined the game
16:58:55  <ProZone> <Razaekel> doesnt go all the way to zero
16:58:59  <ProZone> <V453000> y
16:59:02  <ProZone> <V453000> :(
16:59:04  <ProZone> <Razaekel> but
16:59:06  <ProZone> <Razaekel> lemme try
16:59:32  <ProZone> <V453000> whats the point of connecting it?
16:59:41  <ProZone> <Razaekel> see
16:59:56  <ProZone> <V453000> well I dont see
16:59:59  <ProZone> <Razaekel> wait it
17:00:02  <ProZone> <Razaekel> watch it*
17:00:08  <ProZone> <V453000> it only breaks the trains
17:00:09  <ProZone> <Razaekel> goes to zero
17:00:10  <ProZone> <V453000> the joiner is broken
17:00:17  <ProZone> <Razaekel> no
17:00:30  <ProZone> <V453000> oh that
17:00:32  <ProZone> <V453000> well yes
17:00:34  <ProZone> <Razaekel> it waits for a green signal from the timer before it goes
17:00:40  <ProZone> <V453000> yeye
17:00:47  <ProZone> <Razaekel> could use that as the stopper
17:01:01  <ProZone> <V453000> well I am not sure if it would stop too if it comes at the same time as central timer launches
17:01:13  <ProZone> <Razaekel> it should
17:01:19  <ProZone> <V453000> we can try
17:01:35  <ProZone> <Razaekel> not there
17:01:41  <ProZone> <Razaekel> it needs to be on the same tile as the trains
17:02:01  <ProZone> <V453000> oh
17:02:09  <ProZone> <Razaekel> so that they stop
17:02:20  <ProZone> <V453000> well
17:02:30  <ProZone> <V453000> how does that differ from the case if it wasnt there
17:02:43  <ProZone> <V453000> this means it matters
17:02:46  <ProZone> <V453000> but it blocks again
17:03:30  <ProZone> <V453000> no
17:03:32  <ProZone> <V453000> cant do that
17:03:38  <ProZone> <Razaekel> humm
17:03:49  <ProZone> <V453000> anyways, how do these 2 parts differ
17:04:03  <ProZone> <V453000> this does nothing
17:04:05  <ProZone> <Razaekel> there
17:04:15  <ProZone> <V453000> the only condition is green from timer
17:04:17  <ProZone> <V453000> nothing else
17:04:23  <ProZone> <V453000> this works the same
17:04:51  <ProZone> <Razaekel> that jjust makes it a failsafe joiner
17:04:57  <ProZone> <V453000> no
17:05:05  <ProZone> <Razaekel> and that breaks it
17:05:35  <ProZone> *** Combuster has left the game (leaving)
17:06:42  <ProZone> <V453000> hmm
17:07:31  <ProZone> <V453000> fuck the throughput for now
17:07:41  <ProZone> <V453000> we need precision not throughput
17:08:05  <ProZone> <Razaekel> which means we need some way to ensure that they stop at the entry signal?
17:08:12  <ProZone> <V453000> pretty much
17:08:19  <ProZone> <V453000> but it seems they stop always
17:08:37  <ProZone> <Razaekel> hat's just being redundant
17:09:55  *** [alt]buster has joined #openttdcoop.pro
17:10:09  <ProZone> <Razaekel> i dont think we need that
17:10:55  <ProZone> <V453000> well it is at least some insurance
17:11:05  <ProZone> <Razaekel> let's just run it for a while without anything on it
17:12:04  <ProZone> <V453000> ok
17:12:06  <ProZone> <V453000> lets do this everywhere
17:12:12  <ProZone> <Razaekel> wait
17:12:12  <ProZone> <V453000> I shrunk the timer release time a bit
17:12:24  <ProZone> <Razaekel> i think i saw a mismatch
17:12:51  <ProZone> <Razaekel> one where the train arrived just as it turned green
17:13:08  <ProZone> <V453000> ok lets just observe for a while
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17:14:47  <ProZone> <Razaekel> it's too bad we cant have orders for signals
17:15:06  <ProZone> <Razaekel> like, designate a singla, say 'always stop here before going'
17:15:12  <ProZone> <V453000> :)
17:16:18  <ProZone> <V453000> what bout this
17:16:33  <ProZone> <V453000> it is slower but precise
17:16:40  <ProZone> <V453000> well and requires 1 more order
17:17:03  <ProZone> <Razaekel> using a station?
17:17:06  <ProZone> <Razaekel> ew
17:17:26  <ProZone> <V453000> although it somehow fails more than the fullspeed :D
17:18:20  <ProZone> <V453000> needs some timetable
17:18:41  <ProZone> <Razaekel> there's a desync somewhere
17:18:59  <ProZone> <Razaekel> some of the trains on the outermost track are misaligned
17:19:44  <ProZone> <V453000> I would suspect broken shifter
17:20:06  <ProZone> <Razaekel> hmm
17:20:08  <ProZone> <Razaekel> we need more trains
17:20:12  <ProZone> <Razaekel> so we can see where it breaks
17:21:09  <ProZone> <V453000> ya
17:21:37  <ProZone> <V453000> go get more trains, I will renew the joiners
17:22:08  <ProZone> <Razaekel> i gotta get food first
17:22:12  <ProZone> <V453000> k
17:22:14  <ProZone> <V453000> good :)
17:25:28  <ProZone> *** Razaekel has joined spectators
17:25:53  <ProZone> <Razaekel> wtf
17:25:58  <ProZone> <Razaekel> you stations broke
17:26:55  <ProZone> <V453000> I just set wrong orders
17:29:05  <De_Ghosty> ARE YOU GUYS DOING SML?
17:29:08  <De_Ghosty> oops caps
17:29:17  <ProZone> <V453000> YES WE ARE
17:29:23  <ProZone> <V453000> :p
17:31:55  <De_Ghosty> sml wityh condenser?
17:32:13  <V453000> just come join and dont ask :D
17:36:25  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
17:36:26  <ProZone> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '5000' (min: 0, max: 1000000)
17:36:31  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 10000
18:03:33  <ProZone> <Razaekel> alright im back
18:03:39  <ProZone> <V453000> I have 3 joiners
18:03:45  <ProZone> <V453000> with train groups and orders
18:04:06  <ProZone> <Razaekel> what's with the x's on some stations?
18:04:15  <ProZone> <Razaekel> oh
18:04:17  <ProZone> <V453000> I crossed out which station I have completed
18:04:20  <ProZone> <Razaekel> modified orders
18:04:21  <ProZone> <Razaekel> ok
18:04:27  <ProZone> <V453000> just orientation
18:04:33  <ProZone> <V453000> I will delete these later :p
18:04:44  <ProZone> *** Razaekel has joined company #1
18:07:52  <ProZone> <V453000> btw
18:08:02  <ProZone> <V453000> the stations use 63 station spread xD
18:08:12  <ProZone> <Razaekel> not 64?
18:08:14  <ProZone> <V453000> yea :D
18:08:18  <ProZone> <Razaekel> why?
18:08:33  <ProZone> <V453000> well the joiners are just 63 wide in total?
18:08:39  <ProZone> <Razaekel> meh
18:12:01  *** [com]buster has quit IRC
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18:12:04  *** [alt]buster is now known as [com]buster
18:12:50  <ProZone> <V453000> btw Razaekel, I set the PBS penalty to 10k
18:12:53  <ProZone> <V453000> just fyi :)
18:12:55  <ProZone> <Razaekel> i saw that
18:13:25  <ProZone> <Razaekel> check out train 45
18:13:45  <ProZone> <Razaekel> dunno who made that one
18:13:51  <ProZone> <V453000> what ?
18:14:03  <ProZone> <Razaekel> all the engines are in the front
18:14:07  <ProZone> *** V453000 has left the game (connection lost)
18:16:17  <V453000> that doesnt matter, does it :p
18:16:24  <V453000> !password
18:16:25  <ProZone> V453000: virile
18:16:42  <ProZone> *** V453000 joined the game
18:19:06  <ProZone> <Razaekel> do we really need the planes anymore?
18:21:51  <ProZone> *** V453000 has left the game (connection lost)
18:31:15  <ProZone> *** Razaekel has left the game (leaving)
18:31:15  <ProZone> *** Game paused (not enough players)
18:31:18  <Razaekel> hey V
18:31:37  <Razaekel> instead of adding orders to the trains for the stations, you could just remove the nonstop to DROP ENTRy
18:31:42  <Razaekel> and make it required stop
18:31:51  <Razaekel> or
18:31:57  <Razaekel> just go via drop entry, no non-stop order
18:32:06  <Razaekel> that'll stop the trains at the stations, without needing the order
18:41:44  *** Chris_Booth has joined #openttdcoop.pro
18:42:17  <V453000> wifi -.-
18:42:29  <V453000> keep the orders for stations
18:42:29  <V453000> more clean :p
18:42:31  <Chris_Booth> gotta love wifi
18:42:54  <Chris_Booth> !players
18:42:57  <ProZone> Chris_Booth: Client 168 (Orange) is V453000, in company 1 (Don't Try This At Home)
18:42:57  <ProZone> Chris_Booth: Client 155 (Orange) is Spike, in company 1 (Don't Try This At Home)
18:43:14  <V453000> !password
18:43:14  <ProZone> V453000: strewn
18:43:14  <V453000> lol me?
18:43:25  <ProZone> *** Game unpaused (not enough players)
18:43:25  <ProZone> *** V453000 joined the game
18:43:25  <V453000> fail :D
18:51:34  <ProZone> <Spike> what are those x's
18:51:44  <ProZone> <V453000> just marking stations with modif orders
18:51:46  <ProZone> <V453000> I will delete these later
18:51:48  <ProZone> <Spike> ?
18:51:52  <ProZone> *** V453000 has left the game (connection lost)
18:51:52  <ProZone> *** Game paused (not enough players)
18:51:59  <V453000> -.-
18:52:01  <V453000> !password
18:52:01  <ProZone> V453000: reused
18:52:20  <ProZone> *** Game unpaused (not enough players)
18:52:23  <ProZone> *** V453000 joined the game
18:58:54  *** Vitus has joined #openttdcoop.pro
19:00:33  <Vitus> !password
19:00:33  <ProZone> Vitus: azalea
19:00:55  <ProZone> *** Vitus joined the game
19:00:57  <ProZone> <Vitus> Hey
19:00:57  <ProZone> <V453000> hi
19:02:45  <ProZone> <Vitus> What's up with this? (!here)
19:02:57  <ProZone> <V453000> I have no clue
19:03:11  <ProZone> <V453000> I believe Raz needs some prio without 2way
19:03:14  <ProZone> <Vitus> This won't work
19:03:17  <ProZone> <Vitus> Ever
19:03:27  <ProZone> <V453000> oh
19:03:29  <ProZone> <V453000> lol :D
19:03:45  <ProZone> <V453000> didnt even notice
19:04:46  <ProZone> <Vitus> It looks pretty awesome, though :)
19:04:54  <ProZone> <V453000> there are a few flaws still
19:04:58  <ProZone> <V453000> I just renewed all joiners
19:05:00  <ProZone> <V453000> so lets see
19:05:14  *** Chris_Booth has quit IRC
19:05:26  <ProZone> <Vitus> Well, it is out of sync someties, yes
19:05:29  <ProZone> <V453000> yea
19:05:33  <ProZone> <V453000> thats the problem
19:05:47  <ProZone> <Vitus> But I guess that's fundamental flaw of fail-safe joiners
19:05:54  <ProZone> <V453000> no
19:06:08  <ProZone> <V453000> unless some of our joins has some mistake
19:06:22  <ProZone> <V453000> I rather think the timer is a tiny little bit inaccurate
19:06:29  <ProZone> <V453000> so on the ~800 tiles the difference is visible
19:06:48  <ProZone> <V453000> but from what I tested, this is the best one
19:07:05  <ProZone> <Vitus> Couldn't this be caused by trains which had to use the fail-safe system?
19:07:11  <ProZone> <V453000> no
19:07:21  <ProZone> <V453000> there shouldnt actually be such trains
19:07:27  <ProZone> <Vitus> Ah, I see
19:07:33  <ProZone> <Vitus> Makes sense, though
19:07:49  <ProZone> <V453000> doesnt mean it works :PP
19:09:28  <ProZone> <Vitus> You think this could be caused by previous train stoppers?
19:09:30  <ProZone> <V453000> but in general it performs nicely
19:09:40  <ProZone> <V453000> kind of
19:09:50  <ProZone> <V453000> because with train stoppers, we needed longer timer release time
19:10:02  <ProZone> <V453000> to make it well probable that they would launch
19:10:04  <ProZone> <Vitus> Hmm
19:10:38  <ProZone> <Vitus> I could try to track down those desync with savegame
19:10:50  <ProZone> <V453000> you can :)
19:11:24  <ProZone> <V453000> I think some shifters may be broken
19:11:31  <ProZone> <Vitus> Yup, I noticed too
19:11:37  <ProZone> <Vitus> Penalty still the same?
19:11:43  <ProZone> <V453000> double
19:11:45  <ProZone> <V453000> 10k
19:11:52  <ProZone> <V453000> they sometimes still didnt want to shift
19:12:39  <ProZone> <V453000> GOT ONE
19:12:41  <ProZone> <V453000> yaaaaa
19:12:45  <ProZone> <V453000> ^_^
19:12:47  <ProZone> <Vitus> Eh?
19:12:53  <ProZone> <V453000> found one broken shifter
19:14:31  <ProZone> <Vitus> I'll try to run yapf debug with those trains
19:15:44  <Razaekel> i dont like two-way prios
19:16:16  <ProZone> <Vitus> 04 was missing some signals
19:16:19  <ProZone> <Vitus> Now fixed :)
19:16:22  <ProZone> <V453000> :))
19:16:48  <ProZone> <Vitus> brb
19:17:04  <Razaekel> and vitus, what wouldnt work?
19:17:16  <ProZone> <V453000> you broke the failsafe Raz :)
19:17:33  <Razaekel> really?
19:17:36  <ProZone> <V453000> yea
19:17:46  <ProZone> <V453000> you connected the fail-safe exit signal to the very end of the prio
19:18:33  <Razaekel> i fail to see how that's an issue
19:18:44  <ProZone> <V453000> well
19:19:02  <ProZone> <V453000> if a train from the shifted line apperars in the last gaps, fail-safe is negated
19:19:08  <ProZone> <V453000> and doesnt work
19:19:23  <Razaekel> so connect it to the middle instead?
19:19:26  <ProZone> <V453000> yea
19:19:46  <Razaekel> easy to fix
19:19:53  <ProZone> <V453000> well ye
19:19:59  <ProZone> <V453000> harder to spot :p
19:20:07  <ProZone> <V453000> since we have about 19230847 shifters
19:20:19  <Razaekel> more like 184
19:20:38  <Razaekel> but i get your point
19:20:52  * Razaekel files that for future reference
19:22:02  <Vitus> Hmmm, really. There's some problem with the layout
19:22:12  <ProZone> <V453000> ?
19:22:15  <Razaekel> captain negative
19:22:23  <Vitus> Look:
19:22:34  <Vitus> Penalty for shifted track: 57818
19:22:41  <Vitus> And continuing: 54500
19:22:59  <Vitus> I'll try to do something with it, got idea
19:25:34  <Razaekel> can you shorten the lookahead distance?
19:25:50  <^Spike^> you can if i'm right
19:26:41  <^Spike^> yapf.rail_look_ahead_max_signals = 10
19:27:04  <ProZone> *** Spike has left the game (leaving)
19:27:38  *** [com]buster has quit IRC
19:28:37  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
19:28:37  <ProZone> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '10000' (min: 0, max: 1000000)
19:28:42  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 50000
19:28:47  <V453000> 50k for back PBS set
19:28:50  <V453000> lets see what happens
19:29:44  <ProZone> <V453000> any further issues? :D
19:30:11  *** [com]buster has joined #openttdcoop.pro
19:30:11  *** ChanServ sets mode: +o [com]buster
19:34:53  <ProZone> *** Spike has left the game (could not load map)
19:35:47  <ProZone> *** Spike joined the game
19:35:50  <ProZone> <V453000> hi :o
19:35:53  <ProZone> <V453000> :p
19:41:57  <Vitus> back
19:42:23  <ProZone> <V453000> \o/
19:43:44  <Vitus> Are the shifters OK now?
19:43:53  <ProZone> <V453000> I found 2 more
19:43:56  <ProZone> <V453000> but I think there still is somethin
19:45:26  <ProZone> <Vitus> What kind of problem?
19:45:44  <ProZone> <V453000> seldom I see unsynced trains
19:45:59  <ProZone> <V453000> might be the beer
19:46:29  <ProZone> <V453000> anyways
19:46:35  <ProZone> <Vitus> I mean.. are there any trains that don't want to shift?
19:46:41  <ProZone> <V453000> I dont think so
19:46:49  <ProZone> <V453000> at least I havent seen such
19:47:10  <Razaekel> !password
19:47:10  <ProZone> Razaekel: uptake
19:47:21  <ProZone> *** Razaekel joined the game
19:47:25  <ProZone> <Vitus> OK, that means I don't have to worry about that one, I'll try to track down the desync(s)
19:47:32  <ProZone> <V453000> :)
19:48:50  <ProZone> *** Spike has joined company #1
19:50:59  <ProZone> <Razaekel> really need the copy-paste mod
19:51:09  <ProZone> <Spike> not for the newbs
19:51:13  <ProZone> <Spike> they wouldn't learn a thing
19:51:21  <ProZone> <Razaekel> true, no
19:51:21  <ProZone> <V453000> who was talking about newbs :)
19:51:29  <ProZone> <Razaekel> but for ppl like us when we have to make something like
19:51:43  <ProZone> <Razaekel> 528 shifters
19:52:03  <ProZone> <Razaekel> do you really want to make 528 shifters by hand?
19:52:29  <ProZone> <V453000> yarr
19:56:21  *** [alt]buster has joined #openttdcoop.pro
19:56:41  <ProZone> <Spike> ML is really nice to see... trains shift right in the spots :)
19:56:47  <ProZone> <V453000> :)
19:56:53  <ProZone> <V453000> there are still some minor flaws
19:56:57  *** [com]buster has quit IRC
19:56:57  *** [alt]buster is now known as [com]buster
19:57:00  <ProZone> <V453000> but in that case it is really an awesome look :)
19:57:08  <ProZone> <Razaekel> we need more trains
19:57:14  <ProZone> <Razaekel> then it'll be obvious where the flaws are
19:57:28  <ProZone> <V453000> make more :)
19:57:33  <Vitus> I found some desyncs so I'm working on it
19:58:34  <ProZone> <Razaekel> this place should be called Saudi Arabia
19:58:40  <ProZone> <V453000> :D
19:58:58  <ProZone> <V453000> I think when we reach more trains, this company name will be more appropriate
19:59:21  <ProZone> <Razaekel> heh
19:59:31  <ProZone> <V453000> it already is maybe :p
20:01:34  <Vitus> Think I got one
20:01:55  <Vitus> Strange signal density on one of diagonals leading to drop
20:02:25  <ProZone> <V453000> better? :p
20:02:27  <ProZone> <Razaekel> that is weird
20:02:49  <ProZone> <V453000> look how close the trains are there
20:02:53  <ProZone> <V453000> then tell me what is weird :p
20:02:59  <ProZone> <Vitus> The flaw was, that you left there signal gap of two half-tiles
20:03:09  <ProZone> <V453000> oh
20:04:35  <ProZone> <Vitus> Let's see if this works
20:04:46  <ProZone> <V453000> it should I think
20:05:07  <ProZone> <Vitus> There are still some desyncs
20:05:25  <ProZone> <Vitus> Another round of savegame fun
20:05:27  <ProZone> <Vitus> brb
20:05:53  <ProZone> <V453000> if we had weaker trains, we could have identify easier desyncs from timer flaws :)
20:06:19  <ProZone> <Razaekel> oh, so our trains are too powerful?
20:06:30  <Vitus> Timer seems to be OK
20:06:36  <ProZone> <V453000> well they are good but for identification they are too good :)
20:06:39  <Vitus> There might be another weak spot in network
20:06:41  <ProZone> <V453000> well ... I cant get better timer
20:08:09  <Vitus> OK, got another one. Now to investigate
20:10:21  *** Mucht has joined #openttdcoop.pro
20:10:21  *** ChanServ sets mode: +o Mucht
20:12:16  <ProZone> <V453000> cool, we have ONE logic train &_&
20:12:43  <Vitus> Damn, got savegame with desync already present... stupid train
20:14:43  <ProZone> *** Combuster joined the game
20:14:46  <ProZone> <V453000> hi
20:14:57  <ProZone> <Combuster> hi again
20:15:19  <ProZone> <Combuster> The visitors have left ;)
20:15:41  <ProZone> <V453000> ufo?
20:16:16  <ProZone> *** Combuster has left the game (connection lost)
20:16:41  <V453000> aliens pwned you :)
20:17:15  <ProZone> <Razaekel> ok, im out, gotta workout
20:17:17  <ProZone> *** Razaekel has left the game (leaving)
20:17:17  <ProZone> <V453000> cya
20:17:30  <Vitus> I think I know why it desyncs
20:17:40  <Vitus> The train stoppers are not 100% reliable
20:17:41  *** [alt]buster has joined #openttdcoop.pro
20:17:49  *** [com]buster has quit IRC
20:17:49  *** [alt]buster is now known as [com]buster
20:17:53  <ProZone> *** Combuster joined the game
20:18:01  <ProZone> <V453000> they definitely stop in stations
20:18:23  <ProZone> <V453000> the movement between that is minimal
20:18:29  <ProZone> <V453000> I dont know if that could cause it
20:18:47  <ProZone> <Vitus> According to my tests, yes, it could
20:19:05  <ProZone> <V453000> hmm
20:19:05  <ProZone> <Vitus> I'll send you savegame
20:19:07  <ProZone> <Vitus> sec
20:19:09  <ProZone> <V453000> ok
20:34:20  <Razaekel> !password
20:34:20  <ProZone> Razaekel: pillar
20:34:30  <ProZone> *** Razaekel joined the game
20:36:35  <ProZone> <Combuster> bug at the drop
20:36:45  <ProZone> <V453000> yarr?
20:36:51  <ProZone> <Combuster> someone forgot a signal
20:36:54  <ProZone> <V453000> :)
20:36:56  <ProZone> <V453000> common
20:37:28  <ProZone> *** Combuster has left the game (connection lost)
20:37:59  <ProZone> *** Combuster joined the game
20:38:04  <V453000> !rcon set town_growth_rate
20:38:04  <ProZone> V453000: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
20:38:06  <V453000> !rcon set town_growth_rate 0
20:38:25  <ProZone> <Combuster> also, a sync problem at the drop exit
20:40:56  <ProZone> <Combuster> I just saw someone change something..
20:51:35  <ProZone> <Combuster> Hmm, all the small jams are headed by SL10 trains...
20:51:50  <ProZone> <Razaekel> you mean desyncs?
20:57:53  <ProZone> *** Combuster has left the game (connection lost)
20:58:25  <ProZone> *** Combuster joined the game
20:58:39  <ProZone> <Razaekel> i can safely say that my stations are distinctive
21:04:37  <ProZone> <Combuster> Some trains have different unloading times, it seems :/
21:04:43  <ProZone> <V453000> wtf?
21:05:35  <ProZone> <Razaekel> check
21:05:37  <ProZone> <V453000> is that even possible? :D
21:05:39  <ProZone> <Razaekel> er
21:05:41  <ProZone> <Razaekel> check out gredton west
21:06:17  <ProZone> <Razaekel> jesus
21:06:21  <ProZone> <Razaekel> dont scare me like that
21:06:23  <ProZone> <V453000> \o/
21:06:29  <ProZone> <Razaekel> heh
21:06:32  <ProZone> <Razaekel> i see
21:06:54  <ProZone> <Combuster> capacity problem
21:07:01  <ProZone> <V453000> at drop?
21:07:15  <ProZone> <Combuster> no, at the mentioned pickup
21:07:17  <ProZone> <Razaekel> nah
21:07:23  <ProZone> <Razaekel> trains werent PFing properly
21:07:33  <ProZone> <Razaekel> so two trains were just bouncing around in there
21:07:39  <ProZone> <Combuster> The 10th refinery isn't being used...
21:07:39  <ProZone> <Vitus> That'd be funny, 20 platforms and capacity problems :D
21:07:54  <ProZone> <Razaekel> we'll probably have capacity problems at the drop later
21:07:56  <ProZone> <V453000> the 10th one has some production though
21:07:56  <ProZone> <Vitus> Better be safe than sorry :P
21:08:16  <ProZone> <V453000> which isnt very sane at all, but it does :D
21:08:19  <ProZone> <V453000> 1 train
21:08:23  <ProZone> <Razaekel> we can just add more refineries
21:08:29  <ProZone> <V453000> yea np
21:08:39  <ProZone> <V453000> but 20 platforms per line TL5  are fun :)
21:09:01  <ProZone> <Razaekel> we could fit in another 5 refineries if we need to
21:09:12  <ProZone> <Razaekel> 30 platforms per line
21:10:49  <ProZone> <Combuster> AAH
21:10:59  <ProZone> <Vitus> Can you check drop for possible train interference? I think it was caused by low signal density on diagonals
21:11:01  <ProZone> <Vitus> Or?
21:11:01  <ProZone> <Combuster> trains are picking up oil at the drop
21:11:04  <ProZone> <Vitus> Noes
21:11:14  <ProZone> <Vitus> lol
21:11:24  <ProZone> <Combuster> use magic bulldozer?
21:11:30  <ProZone> <V453000> it is on
21:11:40  <ProZone> <Razaekel> derp
21:11:42  <ProZone> <Vitus> We should redo train orders, though
21:11:45  <ProZone> <Vitus> This might happen again
21:11:47  <ProZone> <Razaekel> hahaha
21:11:49  <ProZone> <Razaekel> have fun
21:11:51  <ProZone> <V453000> ?
21:11:57  <ProZone> <Razaekel> redoing the orders
21:11:57  <ProZone> <Vitus> Oh wait
21:12:02  <ProZone> <Vitus> They don't have those stations
21:12:05  <ProZone> <Vitus> in orders
21:12:08  <ProZone> <Vitus> So...
21:12:21  <ProZone> <Vitus> Anti-industry minefield? :D
21:12:31  <ProZone> <V453000> OH they were loading some oil?
21:12:34  <ProZone> <V453000> duh! :D
21:12:36  <ProZone> <Vitus> :D
21:13:34  <ProZone> <Combuster> I would add eyecandy as a separate station
21:13:52  <ProZone> <Combuster> fixes the problem without looking a mess
21:13:54  <ProZone> <Razaekel> it'd have to be multiple seperate stations
21:13:56  <ProZone> <V453000> stations :p you would need ... 4?
21:14:05  <ProZone> <Razaekel> or just eterraform it
21:14:09  <ProZone> <V453000> water?
21:14:15  <ProZone> <V453000> canals \o/
21:14:17  <ProZone> <Razaekel> canals!
21:14:22  <ProZone> <Razaekel> genius!
21:14:56  <ProZone> <Combuster> canals in the desert...
21:15:01  <ProZone> <Razaekel> hey
21:15:03  <ProZone> <V453000> fucking desert :p
21:15:07  <ProZone> <Razaekel> it's saudi arabia
21:15:09  <ProZone> <Razaekel> they can afford it
21:16:05  <ProZone> *** Combuster has left the game (leaving)
21:16:13  <[com]buster> its way too late btw
21:16:19  <ProZone> <V453000> :)
21:16:20  <[com]buster> should get some sleep
21:16:21  <ProZone> <V453000> good night
21:16:28  <ProZone> <Vitus> gn
21:16:31  <[com]buster> 'night all
21:17:01  <ProZone> <V453000> now how awesome this is \o/
21:17:11  <ProZone> <Razaekel> note
21:17:13  <ProZone> <V453000> please no ships :p
21:17:13  <ProZone> <Vitus> Totally!
21:17:19  <ProZone> <Razaekel> we would kill noobs for doing this on the PS
21:17:26  <ProZone> <V453000> no
21:17:32  <ProZone> <V453000> this has an actual reason
21:18:17  <ProZone> <Razaekel> this is the biggest moat ever
21:18:41  <ProZone> <V453000> right
21:18:45  <ProZone> <Razaekel> 46000 km on the longest side
21:18:47  <ProZone> <V453000> lets get serious
21:19:09  <ProZone> <V453000> we need all of the joiners enhanced for stoppers like at 04 and 05
21:19:28  <ProZone> <Razaekel> wat
21:19:42  <ProZone> <Razaekel> if you have those, do you need the stations?
21:19:44  <ProZone> <Vitus> You sure about the refineries?
21:19:50  <ProZone> <V453000> arr
21:19:57  <ProZone> <V453000> stations will go away
21:20:03  <ProZone> <V453000> later though
21:20:07  <ProZone> <Razaekel> ok
21:20:13  <ProZone> <Razaekel> and what about doublesiding those?
21:20:29  <ProZone> <V453000> we didnt make a solution for that yet
21:20:39  <ProZone> <V453000> for now lets stick with multiplying joiners in sets
21:20:42  <ProZone> <Razaekel> but you could just mirror it?
21:20:47  *** Progman has joined #openttdcoop.pro
21:20:48  <ProZone> <V453000> you cant
21:20:48  <ProZone> <Vitus> Set 05 joiner is broken, btw
21:21:15  <ProZone> <V453000> ^_^ silly V
21:21:48  <ProZone> <Vitus> Should I get rid of signal or track? :P
21:22:11  <ProZone> <V453000> ?
21:22:37  <ProZone> <Razaekel> ok
21:22:39  <ProZone> <Vitus> Set 05 joiner
21:22:41  <ProZone> <Razaekel> so you dont need the doubled entry anymore?
21:22:53  <ProZone> <V453000> we cant have it
21:23:08  <ProZone> <V453000> with this joiner design
21:23:14  <ProZone> <Razaekel> lets see if we cant compact this a bit
21:23:22  <ProZone> <V453000> no
21:23:24  <ProZone> <V453000> we cant
21:23:28  <ProZone> <V453000> shifter arrays :p
21:23:35  <ProZone> <Razaekel> not that
21:23:38  <ProZone> <Razaekel> the joiner
21:23:41  <ProZone> <V453000> yes
21:23:45  <ProZone> <V453000> but we cant have more anyways
21:23:50  <ProZone> <V453000> because of set amount of shifts
21:23:52  <ProZone> <Razaekel> not that either
21:23:56  <ProZone> <Razaekel> jeez
21:24:03  <ProZone> <Razaekel> lemme fiddle
21:24:09  <ProZone> <Razaekel> diddle diddle
21:24:13  <ProZone> <Vitus> :D
21:24:37  <ProZone> <Razaekel> man
21:24:41  <ProZone> <Razaekel> something'd wrong me with
21:24:47  <ProZone> <Vitus> btw, this train stopper was designed to stop trains at high-speed joins :P
21:24:49  <ProZone> <Razaekel> when i think of diddle, i think of very dirty stuff
21:25:15  <ProZone> <V453000> NSFW! :p
21:25:20  <ProZone> <Razaekel> exactly
21:26:36  <ProZone> <Razaekel> eh?
21:26:40  <ProZone> <V453000> to keep sync
21:26:40  <ProZone> <Razaekel> why?
21:26:58  <ProZone> <Razaekel> so the diagonal matters?
21:27:01  <ProZone> <V453000> I think they do
21:27:09  <ProZone> <Vitus> Yes, trains travel little bit slower there
21:27:11  <ProZone> <Razaekel> if we fix all the joiners, tho, then it doesnt
21:27:17  <ProZone> <Vitus> Yes
21:27:19  <ProZone> <Vitus> That's true
21:27:29  <ProZone> <Razaekel> really need copy/paste >.>
21:32:18  <ProZone> <Razaekel> who's got a compiler, or knows how to work one?
21:32:32  <ProZone> <Vitus> I got msys
21:33:06  <ProZone> <Vitus> It's pretty crappy, but I think I can compile for win32 (if you can manage it without freetype and liblzo2)
21:33:14  <ProZone> <Razaekel> think you can grab the r20146 and add the copy/paste patch?
21:33:32  <ProZone> <Razaekel> it only needs to work well enough to copy/paste the joiner
21:33:53  <ProZone> <Vitus> Well, if the patch applies w/o conflicts, why not :)
21:34:35  <ProZone> <Razaekel> do i have this right?
21:34:43  <ProZone> <Razaekel> at !remodel
21:36:14  <ProZone> <Razaekel> ok
21:36:16  <ProZone> <Razaekel> i think i've got it
21:36:22  <ProZone> <Vitus> Let me check
21:36:36  <ProZone> <Vitus> Yup, looks OK
21:36:42  <ProZone> <Vitus> Oh wait
21:36:57  <ProZone> <Vitus> This one has to be combo
21:36:59  <ProZone> <Razaekel> oh
21:37:04  <ProZone> <Razaekel> kinda hard to tell
21:37:30  <ProZone> <V453000> opengfx?
21:37:36  <ProZone> <Razaekel> normal
21:37:38  <ProZone> <V453000> kk
21:37:48  <ProZone> <V453000> good enough :)
21:37:50  <ProZone> <Vitus> This will indeed work :)
21:37:52  <ProZone> <Razaekel> so, this version puts it on the inside
21:37:56  <ProZone> <V453000> yarr!
21:38:02  <ProZone> <Razaekel> so we dont have bridges all over the place
21:38:10  <ProZone> <V453000> fine
21:38:16  <ProZone> <Vitus> I'll try to apply the patch now, brb
21:38:44  <ProZone> <Razaekel> easy thee
21:38:46  <ProZone> <Razaekel> thee
21:38:46  <ProZone> <Razaekel> there
21:38:57  <ProZone> <V453000> :p
21:39:11  <ProZone> <Razaekel> so now we need ze copy/paste
21:39:18  <ProZone> <Razaekel> to apply everywhere!
21:39:45  <ProZone> <Vitus> OK, started with checkout of r20146 :D
21:39:53  <ProZone> <Razaekel> yay
21:40:06  <ProZone> <Vitus> Don't you have link to the patch somewhere near or should I search forums?
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21:40:13  <ProZone> <Razaekel> hold on, i'll find it
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21:40:18  <Vitus> OK
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21:40:25  <Vitus> I'll get back later
21:40:37  <ProZone> <Razaekel> i asked for it, so i should find it
21:40:40  <V453000> I will get back tomorrow :p sleep calls
21:40:47  <ProZone> <Razaekel> gimme ze patched version!
21:40:50  <Vitus> Slacker!
21:40:56  <Vitus> It's just... 23:40
21:41:11  <ProZone> <Razaekel> whoops, wrong V
21:41:13  <Chris_Booth> what patch?
21:41:15  <ProZone> <Razaekel> >.>
21:41:15  <V453000> maybe I am just hungry
21:41:18  <Vitus> copy&paste
21:41:28  <Vitus> Good night, V. :)
21:41:29  <ProZone> <Razaekel> bugger
21:41:35  <ProZone> <Razaekel> forums arent responding for me :-(
21:41:49  <V453000> you guys sure it wouldnt be faster to just build that stuff?
21:41:52  <Chris_Booth> Razaekel: what patch you want?
21:41:55  <V453000> it doesnt take that long
21:41:57  <ProZone> <Razaekel> hell no it wouldnt
21:42:03  <ProZone> <Razaekel> Copy/Paste
21:42:08  <Chris_Booth> what OS?
21:42:09  <ProZone> <Razaekel> V4, maybe for 1 or 2
21:42:11  <ProZone> <Razaekel> but for 48?
21:42:15  <V453000> :p
21:42:19  <ProZone> <Razaekel> win64 if possible, win32 otherwise
21:42:33  <ProZone> <Razaekel> alternatively, building over 500 shifters by hand?
21:42:39  <ProZone> <Razaekel> nothx
21:42:43  <Chris_Booth> ok i will try find the diff and win 64 it for you and me
21:42:51  <ProZone> <Razaekel> sweet
21:42:57  <Vitus> I'm working on win32 atm :D
21:43:18  <Vitus> But last diff is for r19692... unless I overlooked something (again)
21:44:30  <Chris_Booth> Razaekel: http://www.tt-forums.net/viewtopic.php?f=33&t=45488
21:44:32  <Chris_Booth> that patch?
21:44:32  <Webster> Title: Transport Tycoon Forums • View topic - Clipboard (a/k/a "Copy and Paste") (at www.tt-forums.net)
21:44:59  <ProZone> <Razaekel> i'd give you an answer if the forums were working for me
21:45:27  <Chris_Booth> well that what your getting
21:45:37  <ProZone> <Razaekel> i'll take it
21:46:18  <Vitus> Tried http://www.tt-forums.net/viewtopic.php?f=33&t=41259
21:46:19  <Webster> Title: Transport Tycoon Forums • View topic - Copy & Paste patch, reworked (at www.tt-forums.net)
21:46:44  <Vitus> Sadly, I encountered some conflicts...
21:47:07  <Vitus> Don't think I'll be able to resolve them, though. Let's see if Chris has more luck :P
21:51:16  <Chris_Booth> will take me a while as i have a new laptop and need to get all the files to compile
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22:56:45  <Razaekel> derp
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