Times are UTC Toggle Colours
00:06:40 *** Chris_Booth has quit IRC 00:30:41 *** Mucht has quit IRC 09:10:00 *** Chris_Booth has joined #openttdcoop.pro 09:33:18 *** Progman has joined #openttdcoop.pro 09:48:28 *** Chris_Booth has quit IRC 10:40:08 *** Chris_Booth has joined #openttdcoop.pro 12:53:26 *** TWerkhoven has joined #openttdcoop.pro 13:19:23 *** Progman has quit IRC 14:11:57 *** TWerkhoven has quit IRC 14:58:45 *** TWerkhoven has joined #openttdcoop.pro 17:43:06 *** LoPo has joined #openttdcoop.pro 17:52:42 <LoPo> !password 17:52:42 <ProZone> LoPo: dredge 17:52:57 <ProZone> *** Game still paused (number of players) 17:52:58 <ProZone> *** LoPo joined the game 17:53:09 <ProZone> *** LoPo has unpaused the server. 17:53:11 <ProZone> *** Game unpaused (number of players) 18:34:27 *** Chris_Booth has quit IRC 18:36:52 *** Chris_Booth has joined #openttdcoop.pro 20:50:09 *** Progman has joined #openttdcoop.pro 20:53:00 <ProZone> *** LoPo has enabled autopause mode. 20:53:02 <ProZone> *** Game paused (number of players) 20:53:16 <LoPo> k, pfff :P 20:53:20 <LoPo> station done 20:54:15 <Chris_Booth> hi LoPo 20:54:22 <LoPo> ey :) 20:54:34 <LoPo> had some fights with my station today :P 20:54:39 <LoPo> but i won :) 20:54:45 <V453000> !password 20:54:46 <ProZone> V453000: dredge 20:54:51 <ProZone> *** Game still paused (number of players) 20:54:51 <ProZone> *** Game unpaused (number of players) 20:54:51 <ProZone> *** Chris Booth joined the game 20:55:01 <ProZone> <V453000> hi 20:55:03 <ProZone> <LoPo> yo 20:55:03 <ProZone> *** V453000 joined the game 20:55:11 <ProZone> *** Chris Booth has enabled autopause mode. 20:55:55 <ProZone> <V453000> hm 20:55:59 <ProZone> <V453000> isnt it better to just make loading dummies? 20:56:17 <ProZone> <LoPo> yes, but i want to try this aswell 20:56:19 <ProZone> <V453000> this way steel trains will pick up random amounts of cargo but not full 20:56:29 <ProZone> <LoPo> that is true 20:56:39 <ProZone> <V453000> and when random cargo, then random acceleration and that might make some needless slowdowns at joiners 20:56:54 <ProZone> <LoPo> was about to say that 20:57:38 <ProZone> <LoPo> meh, ill rebuild it then soon 20:58:04 <ProZone> <V453000> just add dummies to the pickup 20:58:46 <ProZone> <LoPo> but still i want to make groups 20:58:57 <ProZone> <V453000> groups of ? 20:58:59 <ProZone> <Chris Booth> yep, or you need to work out how many train unload is equal to how many full trains 20:58:59 <ProZone> <LoPo> not 1 dummy for the whole station 20:59:14 <ProZone> <V453000> cause of waves? 20:59:16 <ProZone> <LoPo> loading groups 20:59:46 <ProZone> <LoPo> but on second though, it doesnt matter 21:00:04 <ProZone> <V453000> well you could make 2 stations 21:00:08 <ProZone> <V453000> that easily makes 2 groups 21:00:16 <ProZone> <V453000> OR just multiple steel mills 21:00:30 <ProZone> <V453000> which is more like the way how the plan should be supposed to do it 21:00:36 <ProZone> <V453000> as you can add any industry anywhere on the map without much problems 21:01:38 <ProZone> <LoPo> true 21:01:49 <ProZone> <Chris Booth> what about something like !thus? 21:02:00 <ProZone> <V453000> ok up to 2 stations I think 21:02:07 <ProZone> <V453000> if you have good service, 2 are enough 21:02:13 <ProZone> <V453000> and 3rd doesnt even get cargo 21:02:21 <ProZone> <LoPo> not sure on competing stations on 1 industry 21:02:21 <ProZone> <V453000> tried it in the last srnw psg 21:02:32 <ProZone> <Chris Booth> they get equal split 21:02:38 <ProZone> <V453000> I think that using many steel mills is best in this game 21:02:56 <ProZone> <LoPo> yeah and smaller stations 21:02:58 <ProZone> <LoPo> kk :P 21:03:16 <ProZone> *** LoPo has joined spectators 21:03:20 <ProZone> <V453000> well the joiners probably wont have some outstanding throughput anyway 21:03:27 <ProZone> <V453000> so you will want to have many of those 21:03:29 <ProZone> <Chris Booth> nor will the ML 21:03:40 <ProZone> <Chris Booth> as it needs big gaps 21:03:47 <ProZone> <LoPo> :) 21:03:54 <ProZone> <V453000> actually 21:04:00 <ProZone> <V453000> it doesnt reduce the throughput that drastically 21:04:11 <ProZone> <V453000> loaded TL5 take some time to accelerate 21:04:18 <ProZone> <V453000> and using the accelerated joins helps there quite a bit 21:04:26 <ProZone> <Chris Booth> very true 21:04:34 <ProZone> <Chris Booth> fail safes work well at that 21:05:00 <ProZone> <V453000> would have to count the gaps to actually tell which throughput is better but I think it is about normal 21:05:36 <ProZone> <LoPo> atm the gaps between dummy and train is 5T/5.5T 21:05:55 <ProZone> <Chris Booth> 5tiles and 5.5tiles 21:06:05 <ProZone> <Chris Booth> so its 10.5 21:06:15 <ProZone> <LoPo> per train, yes 21:06:29 <ProZone> <LoPo> +5 21:06:35 <ProZone> <LoPo> 15.5hmmm 21:06:45 <ProZone> <LoPo> no then its more 21:06:47 <ProZone> <LoPo> :P 21:06:49 <ProZone> <Chris Booth> would it be possible to use Flip flops befor splits? 21:06:59 <ProZone> *** V453000 has left the game (leaving) 21:06:59 <ProZone> *** Game paused (number of players) 21:06:59 <ProZone> <Chris Booth> then we could reduce that gap 21:07:05 <ProZone> <LoPo> where> 21:07:11 <ProZone> <LoPo> where? 21:07:36 <ProZone> <Chris Booth> at every ML split we use a flip flop or long gap to split trains 50/50 21:07:51 <ProZone> <LoPo> and then? 21:07:53 <ProZone> <Chris Booth> then we can pack the ML after 21:08:01 <ProZone> <LoPo> uhmmm 21:08:03 <ProZone> <Chris Booth> means you could half the gap 21:08:14 <V453000> wha? 21:08:16 <ProZone> <LoPo> not a good idea i think 21:08:18 <ProZone> <Chris Booth> ok 21:08:25 <V453000> how does split->merge back reduce a gap effectively 21:08:28 <ProZone> <LoPo> the splits from ML to SL needs the gaps 21:08:38 <ProZone> <Chris Booth> yes 21:08:48 <ProZone> <Chris Booth> V453000, it doesn't 21:08:50 <ProZone> <Chris Booth> the gap is the same 21:09:05 <V453000> that is why I say effectively, but ... what does it help then 21:09:36 <ProZone> <Chris Booth> well at the moment we have a ML train ever 15 tiles or so 21:09:46 <V453000> yes 21:09:49 <ProZone> <Chris Booth> if you pack the ML so you have and ML train every 7.5 tiles 21:09:59 <ProZone> <Chris Booth> then use a flip flop to split them 21:10:05 <ProZone> <Chris Booth> means we can still detect 21:10:10 <V453000> which you cant since you have the TL1 between them 21:10:11 <ProZone> <Chris Booth> and have a nice pack ML 21:10:18 <ProZone> <LoPo> but then you will not be able to remove them from the ML 21:10:21 <V453000> no the 15 is already packed 21:10:27 <V453000> needs 5 between for curves 21:10:38 <ProZone> <Chris Booth> yes 21:10:56 <ProZone> <Chris Booth> I thought it was a bad idea after I said it 21:10:56 <ProZone> <LoPo> flip flop will screw up the order of dummy trains and _ real_ trains 21:11:26 <ProZone> *** LoPo has left the game (leaving) 21:11:54 <ProZone> *** Chris Booth has left the game (leaving) 21:12:00 <LoPo> but, i was going to leave :P 21:12:01 <LoPo> see ya 21:12:05 <Chris_Booth> bb 21:12:16 <Chris_Booth> everytime I try to play this game people leave 21:12:29 <Chris_Booth> I get a feeling I am not supposed to play this game XD 21:12:33 <LoPo> ? :P 21:21:23 *** ODM has joined #openttdcoop.pro 21:21:23 *** ChanServ sets mode: +o ODM 21:31:28 *** mfb- has joined #openttdcoop.pro 21:31:28 *** ChanServ sets mode: +o mfb- 23:08:46 *** ODM has quit IRC 23:24:33 *** mfb- has quit IRC 23:33:56 *** Chris_Booth has quit IRC 23:55:45 *** LoPo has quit IRC