Log for on 11th February 2012:
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17:52:42  <LoPo> !password
17:52:42  <ProZone> LoPo: dredge
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20:53:16  <LoPo> k, pfff :P
20:53:20  <LoPo> station done
20:54:15  <Chris_Booth> hi LoPo
20:54:22  <LoPo> ey :)
20:54:34  <LoPo> had some fights with my station today :P
20:54:39  <LoPo> but i won :)
20:54:45  <V453000> !password
20:54:46  <ProZone> V453000: dredge
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20:55:01  <ProZone> <V453000> hi
20:55:03  <ProZone> <LoPo> yo
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20:55:55  <ProZone> <V453000> hm
20:55:59  <ProZone> <V453000> isnt it better to just make loading dummies?
20:56:17  <ProZone> <LoPo> yes, but i want to try this aswell
20:56:19  <ProZone> <V453000> this way steel trains will pick up random amounts of cargo but not full
20:56:29  <ProZone> <LoPo> that is true
20:56:39  <ProZone> <V453000> and when random cargo, then random acceleration and that might make some needless slowdowns at joiners
20:56:54  <ProZone> <LoPo> was about to say that
20:57:38  <ProZone> <LoPo> meh, ill rebuild it then soon
20:58:04  <ProZone> <V453000> just add dummies to the pickup
20:58:46  <ProZone> <LoPo> but still i want to make groups
20:58:57  <ProZone> <V453000> groups of ?
20:58:59  <ProZone> <Chris Booth> yep, or you need to work out how many train unload is equal to how many full trains
20:58:59  <ProZone> <LoPo> not 1 dummy for the whole station
20:59:14  <ProZone> <V453000> cause of waves?
20:59:16  <ProZone> <LoPo> loading groups
20:59:46  <ProZone> <LoPo> but on second though, it doesnt matter
21:00:04  <ProZone> <V453000> well you could make 2 stations
21:00:08  <ProZone> <V453000> that easily makes 2 groups
21:00:16  <ProZone> <V453000> OR just multiple steel mills
21:00:30  <ProZone> <V453000> which is more like the way how the plan should be supposed to do it
21:00:36  <ProZone> <V453000> as you can add any industry anywhere on the map without much problems
21:01:38  <ProZone> <LoPo> true
21:01:49  <ProZone> <Chris Booth> what about something like !thus?
21:02:00  <ProZone> <V453000> ok up to 2 stations I think
21:02:07  <ProZone> <V453000> if you have good service, 2 are enough
21:02:13  <ProZone> <V453000> and 3rd doesnt even get cargo
21:02:21  <ProZone> <LoPo> not sure on competing stations on 1 industry
21:02:21  <ProZone> <V453000> tried it in the last srnw psg
21:02:32  <ProZone> <Chris Booth> they get equal split
21:02:38  <ProZone> <V453000> I think that using many steel mills is best in this game
21:02:56  <ProZone> <LoPo> yeah and smaller stations
21:02:58  <ProZone> <LoPo> kk :P
21:03:16  <ProZone> *** LoPo has joined spectators
21:03:20  <ProZone> <V453000> well the joiners probably wont have some outstanding throughput anyway
21:03:27  <ProZone> <V453000> so you will want to have many of those
21:03:29  <ProZone> <Chris Booth> nor will the ML
21:03:40  <ProZone> <Chris Booth> as it needs big gaps
21:03:47  <ProZone> <LoPo> :)
21:03:54  <ProZone> <V453000> actually
21:04:00  <ProZone> <V453000> it doesnt reduce the throughput that drastically
21:04:11  <ProZone> <V453000> loaded TL5 take some time to accelerate
21:04:18  <ProZone> <V453000> and using the accelerated joins helps there quite a bit
21:04:26  <ProZone> <Chris Booth> very true
21:04:34  <ProZone> <Chris Booth> fail safes work well at that
21:05:00  <ProZone> <V453000> would have to count the gaps to actually tell which throughput is better but I think it is about normal
21:05:36  <ProZone> <LoPo> atm the gaps between dummy and train is 5T/5.5T
21:05:55  <ProZone> <Chris Booth> 5tiles and 5.5tiles
21:06:05  <ProZone> <Chris Booth> so its 10.5
21:06:15  <ProZone> <LoPo> per train, yes
21:06:29  <ProZone> <LoPo> +5
21:06:35  <ProZone> <LoPo> 15.5hmmm
21:06:45  <ProZone> <LoPo> no then its more
21:06:47  <ProZone> <LoPo> :P
21:06:49  <ProZone> <Chris Booth> would it be possible to use Flip flops befor splits?
21:06:59  <ProZone> *** V453000 has left the game (leaving)
21:06:59  <ProZone> *** Game paused (number of players)
21:06:59  <ProZone> <Chris Booth> then we could reduce that gap
21:07:05  <ProZone> <LoPo> where>
21:07:11  <ProZone> <LoPo> where?
21:07:36  <ProZone> <Chris Booth> at every ML split we use a flip flop or long gap to split trains 50/50
21:07:51  <ProZone> <LoPo> and then?
21:07:53  <ProZone> <Chris Booth> then we can pack the ML after
21:08:01  <ProZone> <LoPo> uhmmm
21:08:03  <ProZone> <Chris Booth> means you could half the gap
21:08:14  <V453000> wha?
21:08:16  <ProZone> <LoPo> not a good idea i think
21:08:18  <ProZone> <Chris Booth> ok
21:08:25  <V453000> how does split->merge back reduce a gap effectively
21:08:28  <ProZone> <LoPo> the splits from ML to SL needs the gaps
21:08:38  <ProZone> <Chris Booth> yes
21:08:48  <ProZone> <Chris Booth> V453000, it doesn't
21:08:50  <ProZone> <Chris Booth> the gap is the same
21:09:05  <V453000> that is why I say effectively, but ... what does it help then
21:09:36  <ProZone> <Chris Booth> well at the moment we have a ML train ever 15 tiles or so
21:09:46  <V453000> yes
21:09:49  <ProZone> <Chris Booth> if you pack the ML so you have and ML train every 7.5 tiles
21:09:59  <ProZone> <Chris Booth> then use a flip flop to split them
21:10:05  <ProZone> <Chris Booth> means we can still detect
21:10:10  <V453000> which you cant since you have the TL1 between them
21:10:11  <ProZone> <Chris Booth> and have a nice pack ML
21:10:18  <ProZone> <LoPo> but then you will not be able to remove them from the ML
21:10:21  <V453000> no the 15 is already packed
21:10:27  <V453000> needs 5 between for curves
21:10:38  <ProZone> <Chris Booth> yes
21:10:56  <ProZone> <Chris Booth> I thought it was a bad idea after I said it
21:10:56  <ProZone> <LoPo> flip flop will screw up the order of dummy trains and _ real_  trains
21:11:26  <ProZone> *** LoPo has left the game (leaving)
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21:12:00  <LoPo> but, i was going to leave :P
21:12:01  <LoPo> see ya
21:12:05  <Chris_Booth> bb
21:12:16  <Chris_Booth> everytime I try to play this game people leave
21:12:29  <Chris_Booth> I get a feeling I am not supposed to play this game XD
21:12:33  <LoPo> ? :P
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