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00:11:44 *** mfb- has quit IRC 00:45:11 *** Razaekel is now known as Guest2620 00:45:13 *** Razaekel has joined #openttdcoop.pro 00:50:34 *** Guest2620 has quit IRC 01:44:43 *** Progman has quit IRC 03:27:15 *** TWerkhoven2[l] has quit IRC 07:56:53 *** Progman has joined #openttdcoop.pro 08:40:43 *** ODM has joined #openttdcoop.pro 08:40:43 *** ChanServ sets mode: +o ODM 11:47:45 *** LoPo has joined #openttdcoop.pro 11:53:29 <LoPo> !password 11:53:29 <ProZone> LoPo: purees 11:53:47 <ProZone> *** Game still paused (number of players) 11:53:50 <ProZone> *** LoPo joined the game 11:54:34 <ProZone> *** LoPo has unpaused the server. 11:54:36 <ProZone> *** Game unpaused (number of players) 12:24:00 <LoPo> hello 12:24:05 <LoPo> mfb are you there? 12:28:19 *** Razaekel is now known as Guest2674 12:28:21 *** Razaekel has joined #openttdcoop.pro 12:34:09 *** Guest2674 has quit IRC 13:08:01 <ProZone> *** LoPo has paused the server. 13:08:03 <ProZone> *** Game paused (number of players) 13:08:11 <ProZone> *** LoPo has unpaused the server. 13:08:13 <ProZone> *** Game unpaused (number of players) 13:08:23 <ProZone> *** LoPo has paused the server. 13:08:25 <ProZone> *** Game paused (number of players) 13:08:59 <ProZone> *** LoPo has unpaused the server. 13:08:59 <ProZone> *** Game unpaused (number of players) 13:13:56 <ProZone> *** LoPo has paused the server. 13:13:58 <ProZone> *** Game paused (number of players) 13:14:18 <ProZone> *** LoPo has unpaused the server. 13:14:20 <ProZone> *** Game unpaused (number of players) 13:51:13 <ProZone> *** LoPo has paused the server. 13:51:15 <ProZone> *** Game paused (number of players) 14:01:07 <ProZone> *** LoPo has unpaused the server. 14:01:09 <ProZone> *** Game unpaused (number of players) 14:17:30 *** [1]Mark has joined #openttdcoop.pro 14:17:33 *** Mark is now known as Guest2679 14:18:03 *** [1]Mark is now known as Mark 14:18:36 *** Guest2679 has quit IRC 14:44:25 <ProZone> *** LoPo has enabled autopause mode. 14:44:27 <ProZone> *** Game paused (number of players) 14:45:03 <ProZone> *** LoPo has left the game (leaving) 14:45:38 <LoPo> argh :P the game is one big mess 15:08:20 *** TWerkhoven has joined #openttdcoop.pro 15:22:02 *** mfb- has joined #openttdcoop.pro 15:22:03 *** ChanServ sets mode: +o mfb- 15:53:21 <LoPo> ey mfb 17:01:55 *** TWerkhoven has quit IRC 17:23:08 *** TWerkhoven has joined #openttdcoop.pro 19:11:39 <LoPo> hello 19:11:51 <LoPo> some one wanna help me again? :) 19:11:55 <LoPo> !password 19:11:55 <ProZone> LoPo: purees 19:12:11 <ProZone> *** Game still paused (number of players) 19:12:13 <ProZone> *** LoPo joined the game 19:12:39 <ProZone> *** LoPo has unpaused the server. 19:12:41 <ProZone> *** Game unpaused (number of players) 20:36:48 <V453000> !password 20:36:48 <ProZone> V453000: winged 20:37:07 <ProZone> *** V453000 joined the game 20:37:09 <ProZone> <LoPo> ey :) 20:37:09 <ProZone> <V453000> o/ 20:37:25 <ProZone> <LoPo> its seems to finaly work :) 20:37:27 <ProZone> <V453000> :) 20:38:11 <ProZone> <LoPo> we made a classic mistake i think 20:38:23 *** Chris_Booth has joined #openttdcoop.pro 20:39:25 <ProZone> <V453000> looks nice 20:39:28 <ProZone> <LoPo> :) 20:40:04 <ProZone> <LoPo> a wile ago i thought there was somethign wrong with 1 train counter 20:40:18 <ProZone> <LoPo> but the thing was that there was 1 train missing on the ML :p 20:40:28 <ProZone> <LoPo> so the couter was right :) 20:40:28 <ProZone> <V453000> :d 20:40:55 <ProZone> <V453000> you should write a blog article about it when you are finished :) 20:41:05 <ProZone> <V453000> just like for example pzg13 is 20:41:12 <ProZone> <LoPo> :) 20:41:34 <ProZone> <LoPo> talking about articles 20:41:48 <ProZone> <LoPo> you didnt write one about merges right? 20:41:52 <ProZone> <LoPo> in your ABR? 20:42:06 <ProZone> <V453000> not exactly about merges but it is sort of covered in hubs 20:42:12 <ProZone> <V453000> which is ... 06? 20:42:14 <ProZone> <LoPo> yea 20:42:22 <ProZone> <LoPo> i know 20:44:37 <ProZone> <V453000> dont know ... either way I think it would be best to add as many as recognized to be different to the junctionary 20:45:11 <ProZone> <LoPo> yeah that is true, but 20:45:33 <ProZone> <V453000> the general theory is pretty straight forward, sure you could say for example that it is important to keep good throughput and that you do it by good station density but that is just not much to talk about imo 20:45:33 <ProZone> <LoPo> the junctionary laks some explanation sometimes 20:45:43 <ProZone> <LoPo> lacks* 20:45:47 <ProZone> <V453000> not that much to explain imo 20:45:53 <ProZone> <LoPo> no? 20:45:59 <ProZone> <V453000> and a few sentences sure can be added there 20:46:05 <ProZone> <LoPo> there are different designes? 20:46:12 <ProZone> <V453000> sure are but what would you describe them with 20:46:23 <ProZone> <LoPo> how it _ works_ 20:46:29 <ProZone> <LoPo> and how to build them 20:46:35 <ProZone> <LoPo> what to take in acount 20:46:37 <ProZone> <LoPo> etc... 20:46:45 <ProZone> <V453000> how to build is how it works 20:46:45 <ProZone> <LoPo> idea bihind it 20:46:53 <ProZone> <LoPo> behind* 20:47:14 <ProZone> <V453000> key is the idea, and how it works .... so you probably can say what joins with what - few words, all to all / whatever else 20:47:26 <ProZone> <LoPo> oky 20:47:32 <ProZone> <LoPo> hmmm, oky :P 20:47:38 <ProZone> <V453000> and perhaps note something extra like if full trains come from point A while empty from point B 20:47:56 <ProZone> <V453000> plus something special like that the merger uses shift technique with PBS->2way presignal 20:48:12 <ProZone> <V453000> I dont know, feel free to write anything you can 20:48:35 <ProZone> <V453000> however I think the junctionary is the most effective place to do it at 20:48:45 <ProZone> <LoPo> oky 20:48:53 <ProZone> <LoPo> well i realy like articles 20:49:11 <ProZone> <LoPo> and not just watching at pictures (like in the junctionary) 20:49:17 <ProZone> <LoPo> but thats my opinion :P 20:49:39 <ProZone> <V453000> yeah but the the thing is I dont really think you can easily summarize the details that mergers are all about. And the general ideas how merger works are .. 3? 4? 20:50:09 <ProZone> <V453000> all to all, merge inner and keep outer, direction A merges into B, shift? 20:50:16 <ProZone> <V453000> I cant really think of any other 20:50:32 <ProZone> <V453000> rest is details 20:51:10 <ProZone> <V453000> but .. surprise me :) 20:51:21 <ProZone> <V453000> if you feel like you can write about it, just do 20:51:27 <ProZone> <LoPo> well, i agree on those 4 20:51:45 <ProZone> <LoPo> but there like allot of designs with all-to-all 20:52:07 <ProZone> <LoPo> and ofc the question; "what is the _ best_ merger" :P 20:52:14 <ProZone> <LoPo> ofc there is non 20:52:38 <ProZone> <V453000> well, sure, but imo "designs" or "layouts" is something which is just for the junctionary but isnt really good to make theory on 20:53:00 <ProZone> <V453000> but perhaps.. 20:53:07 <ProZone> <LoPo> hmmm, far point 20:53:17 <ProZone> <LoPo> but on the other hand 20:53:31 <ProZone> <LoPo> mergers are probably the hardest to build 20:53:49 <ProZone> <V453000> yes, for the same reasons probably 20:53:49 <ProZone> <LoPo> at least an efficient merger/balancer 20:54:03 <ProZone> <V453000> try not to use the word balancer please :p 20:54:09 <ProZone> <LoPo> :D 20:54:09 <ProZone> <V453000> it doesnt balance anything 20:54:15 <ProZone> <LoPo> oky 20:54:33 <ProZone> <V453000> anyway 20:54:35 <ProZone> <LoPo> but it does give trains choices 20:54:42 <ProZone> <LoPo> but :P nvm :) 20:55:04 <ProZone> <V453000> if you look for example at ABR07: stations - that is how I think it is good to make an article - break it into pieces as it consists of those 20:55:31 <ProZone> <V453000> I think something similar would be possible to do, but on the other hand you would copy half of that article as mostly the same applies really 20:55:43 <ProZone> <LoPo> ye 20:55:59 <ProZone> <V453000> of course it would differ in the part where lines merge again as that needs a lot larger throughput than platforms, but the rest is basically identical 20:56:55 <V453000> There is like a million ways how to compose the station, although not all of them are anyhow changing how the station actually works. Using the “right” shape of the station to fit landscape or other needs is and always will be an important task for us station builders, and at the same time – about half the fun in station building. There is often one problem with station shape – many people look only at it, not at how it actually 20:56:59 <V453000> from ABR07 20:57:11 <V453000> change word station for merger and it is exactly the same story 20:57:19 <LoPo> nice 20:57:27 <V453000> there is also endless possibilities of layouts or designs as you say 20:57:36 <LoPo> k my article on mergers will be done in 5 min ;P 20:57:42 <V453000> :D 20:59:49 <ProZone> *** V453000 has left the game (leaving) 21:01:58 *** Chris_Booth_ has joined #openttdcoop.pro 21:06:46 <V453000> are you actually writing anything or? :D 21:06:52 *** Chris_Booth has quit IRC 21:07:06 *** Chris_Booth_ is now known as Chris_Booth 21:07:10 <LoPo> now? :P 21:07:17 <V453000> yes? :) 21:07:20 <LoPo> no im building in the PZ 21:07:25 <LoPo> it was a joke 21:07:27 <LoPo> but 21:07:27 <V453000> thats what I thought 21:07:48 <LoPo> i'm thinking about it allot lately 21:08:09 <V453000> well thats a good start 21:08:33 <V453000> I usually thought about it for at least a month before actually writing it 21:08:50 <ProZone> <LoPo> :) 21:09:41 <ProZone> <LoPo> but prehaps an article about merges as such, may not be that intresting for pro's but prehaps be helpfull for beginners in OTTD :) 21:11:48 <V453000> well, quite honestly, my articles are mostly just an assessment of knowledge I posess, but absolutely not a how-to guide which they also never meant to be and I will probably never write 21:12:10 <ProZone> <LoPo> oky 21:12:39 <V453000> just because I think that when you know how you want to make it work, you can always build it 21:13:49 <V453000> and ultimately, I think people should build with their brain, not with their eyes ... if you see what I mean 21:14:08 <ProZone> <LoPo> i agree 21:14:18 <ProZone> <LoPo> i know waht you mean :P 21:15:08 <V453000> but sure, do write a guide. I just hate to propose one design/layout myself 21:15:10 <V453000> that doesnt mean you cant do that 21:16:36 <V453000> cause ... if you know a certain layout, you know that. But if you know a way how something works, you can use it elsewhere. As a good example I would pick the PBS->2way eol I use pretty much everywhere now. 21:17:05 <V453000> most of the way how to make a good merger is just general idea how to build stuff - good signal distances stc 21:17:06 <V453000> etc 21:17:29 <ProZone> <LoPo> fuck 21:17:35 <ProZone> <LoPo> something is wrong :( 21:21:18 <ProZone> <LoPo> howmuch longer are diagonal tracks? 21:22:59 <Chris_Booth> 1.2 tiles 21:23:12 <ProZone> <LoPo> realy? 21:23:22 <ProZone> <LoPo> thats allot :S 21:23:24 <Chris_Booth> not sure but it sounded cool 21:23:30 <Chris_Booth> !password 21:23:31 <ProZone> Chris_Booth: stride 21:23:32 <ProZone> <LoPo> argh :p 21:23:35 <ProZone> *** Chris Booth has left the game (connection lost) 21:23:54 <ProZone> *** Chris Booth joined the game 21:24:41 <V453000> btw LoPo I will move your pax station in junctionary to Combined stations because it probably belongs there instead of special, where is usually logic stuff etc 21:24:56 <ProZone> <LoPo> cool :) 21:25:10 <ProZone> <LoPo> Vinnie placed it in the Junctionary btw 21:30:17 <mfb-> ~1.2 in terms of train speed 21:30:24 <mfb-> 1 in terms of wagons on it 21:30:34 <ProZone> <LoPo> train speed yes 21:30:40 <ProZone> <LoPo> and this is not a joke? 21:30:44 <ProZone> <LoPo> :P 21:33:31 <mfb-> something between 1.1 and 1.2 I think 21:33:46 <ProZone> <LoPo> a funny thing to know about this game is that i can "reset" parts of the ML 21:34:00 <ProZone> <LoPo> instead of resetting everything 21:34:07 <ProZone> <LoPo> k thx CB :) 21:34:46 <ProZone> <LoPo> becuase that might be an thing to take in account 21:35:49 <mfb-> I once tested a maglev "compressor" which could shift around maglev trains at full speed with diagonal tracks 21:36:05 <mfb-> I think it took like ~4 rounds for a tile 21:36:13 <ProZone> <LoPo> oky 21:36:21 <mfb-> where each round is "shift one right, shift one left" 21:36:43 <mfb-> so 2 diagonal elements would be ~1.125 tiles or something like this 21:38:07 <ProZone> <LoPo> well, test incomming :) 21:38:53 <ProZone> <LoPo> hmmm 21:39:20 <ProZone> <LoPo> :O 21:39:22 <ProZone> <LoPo> lol 21:39:32 <ProZone> <Chris Booth> wow my guess was almost right then 21:39:47 <ProZone> <LoPo> well i dont know :P 21:39:57 <ProZone> <LoPo> but i made "the" mistake 21:40:36 <ProZone> <LoPo> but i dont get is 21:40:46 <ProZone> <Chris Booth> yes? 21:41:40 <ProZone> <LoPo> wtf 21:41:42 <ProZone> <LoPo> k 21:42:00 <ProZone> <LoPo> CB help me here find difference between !this1 and !this2 21:42:27 <ProZone> <LoPo> and look at the distances of the signals 21:42:46 <ProZone> <LoPo> toward the point of merging 21:43:48 <ProZone> <LoPo> are you looking? 21:43:54 <ProZone> <Chris Booth> yes 21:44:08 <ProZone> <Chris Booth> only diffence I can see is the 2 way 21:44:18 <ProZone> <LoPo> distances are the same right? 21:44:38 <ProZone> <LoPo> ah 21:45:36 <ProZone> <LoPo> nice! 21:45:44 <ProZone> <LoPo> now it works :) 21:45:52 <ProZone> <Chris Booth> all for 0.5 tiles XD 21:46:07 <ProZone> <LoPo> yeah :S 21:46:33 <ProZone> <LoPo> sweet 21:46:51 <ProZone> <LoPo> k so that one is _also_ important :L 21:48:23 <ProZone> *** LoPo has paused the server. 21:48:25 <ProZone> *** Game paused (number of players) 21:48:43 <ProZone> *** LoPo has unpaused the server. 21:48:45 <ProZone> *** Game unpaused (number of players) 21:49:25 <ProZone> <Chris Booth> I am off now have fun!!!!!! 21:49:27 <ProZone> *** Chris Booth has left the game (leaving) 21:49:31 <ProZone> <LoPo> :D 21:50:01 <Chris_Booth> you might also want to get a mop out, as my mind was just blown! 21:50:25 <LoPo> >_< 21:50:33 <LoPo> thx for the advise 21:58:01 *** Chris_Booth has quit IRC 21:58:07 <V453000> !!!!!!! 21:58:17 <V453000> :) 21:58:27 <ProZone> <LoPo> ? :P 21:58:55 <V453000> his exclamation marks were funny 21:59:07 <ProZone> <LoPo> :) 22:02:09 <ProZone> <LoPo> pfff 22:02:11 <ProZone> *** LoPo has enabled autopause mode. 22:02:13 <ProZone> *** Game paused (number of players) 22:02:15 <ProZone> *** LoPo has left the game (leaving) 22:16:02 *** Progman has quit IRC 22:57:10 *** ODM has quit IRC 23:11:41 *** LoPo has quit IRC