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Log for #openttdcoop.pro on 15th February 2012:
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11:53:29  <LoPo> !password
11:53:29  <ProZone> LoPo: purees
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12:24:00  <LoPo> hello
12:24:05  <LoPo> mfb are you there?
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14:45:38  <LoPo> argh :P the game is one big mess
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15:53:21  <LoPo> ey mfb
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19:11:39  <LoPo> hello
19:11:51  <LoPo> some one wanna help me again? :)
19:11:55  <LoPo> !password
19:11:55  <ProZone> LoPo: purees
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20:36:48  <V453000> !password
20:36:48  <ProZone> V453000: winged
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20:37:09  <ProZone> <LoPo> ey :)
20:37:09  <ProZone> <V453000> o/
20:37:25  <ProZone> <LoPo> its seems to finaly work :)
20:37:27  <ProZone> <V453000> :)
20:38:11  <ProZone> <LoPo> we made a classic mistake i think
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20:39:25  <ProZone> <V453000> looks nice
20:39:28  <ProZone> <LoPo> :)
20:40:04  <ProZone> <LoPo> a wile ago i thought there was somethign wrong with 1 train counter
20:40:18  <ProZone> <LoPo> but the thing was that there was 1 train missing on the ML :p
20:40:28  <ProZone> <LoPo> so the couter was right :)
20:40:28  <ProZone> <V453000> :d
20:40:55  <ProZone> <V453000> you should write a blog article about it when you are finished :)
20:41:05  <ProZone> <V453000> just like for example pzg13 is
20:41:12  <ProZone> <LoPo> :)
20:41:34  <ProZone> <LoPo> talking about articles
20:41:48  <ProZone> <LoPo> you didnt write one about merges right?
20:41:52  <ProZone> <LoPo> in your ABR?
20:42:06  <ProZone> <V453000> not exactly about merges but it is sort of covered in hubs
20:42:12  <ProZone> <V453000> which is ... 06?
20:42:14  <ProZone> <LoPo> yea
20:42:22  <ProZone> <LoPo> i know
20:44:37  <ProZone> <V453000> dont know ... either way I think it would be best to add as many as recognized to be different to the junctionary
20:45:11  <ProZone> <LoPo> yeah that is true, but
20:45:33  <ProZone> <V453000> the general theory is pretty straight forward, sure you could say for example that it is important to keep good throughput and that you do it by good station density but that is just not much to talk about imo
20:45:33  <ProZone> <LoPo> the junctionary laks some explanation sometimes
20:45:43  <ProZone> <LoPo> lacks*
20:45:47  <ProZone> <V453000> not that much to explain imo
20:45:53  <ProZone> <LoPo> no?
20:45:59  <ProZone> <V453000> and a few sentences sure can be added there
20:46:05  <ProZone> <LoPo> there are different designes?
20:46:12  <ProZone> <V453000> sure are but what would you describe them with
20:46:23  <ProZone> <LoPo> how it _ works_
20:46:29  <ProZone> <LoPo> and how to build them
20:46:35  <ProZone> <LoPo> what to take in acount
20:46:37  <ProZone> <LoPo> etc...
20:46:45  <ProZone> <V453000> how to build is how it works
20:46:45  <ProZone> <LoPo> idea bihind it
20:46:53  <ProZone> <LoPo> behind*
20:47:14  <ProZone> <V453000> key is the idea, and how it works .... so you probably can say what joins with what - few words, all to all / whatever else
20:47:26  <ProZone> <LoPo> oky
20:47:32  <ProZone> <LoPo> hmmm, oky :P
20:47:38  <ProZone> <V453000> and perhaps note something extra like if full trains come from point A while empty from point B
20:47:56  <ProZone> <V453000> plus something special like that the merger uses shift technique with PBS->2way presignal
20:48:12  <ProZone> <V453000> I dont know, feel free to write anything you can
20:48:35  <ProZone> <V453000> however I think the junctionary is the most effective place to do it at
20:48:45  <ProZone> <LoPo> oky
20:48:53  <ProZone> <LoPo> well i realy like articles
20:49:11  <ProZone> <LoPo> and not just watching at pictures (like in the junctionary)
20:49:17  <ProZone> <LoPo> but thats my opinion :P
20:49:39  <ProZone> <V453000> yeah but the the thing is I dont really think you can easily summarize the details that mergers are all about. And the general ideas how merger works are .. 3? 4?
20:50:09  <ProZone> <V453000> all to all, merge inner and keep outer, direction A merges into B, shift?
20:50:16  <ProZone> <V453000> I cant really think of any other
20:50:32  <ProZone> <V453000> rest is details
20:51:10  <ProZone> <V453000> but .. surprise me :)
20:51:21  <ProZone> <V453000> if you feel like you can write about it, just do
20:51:27  <ProZone> <LoPo> well, i agree on those 4
20:51:45  <ProZone> <LoPo> but there like allot of designs with all-to-all
20:52:07  <ProZone> <LoPo> and ofc the question; "what is the _ best_ merger" :P
20:52:14  <ProZone> <LoPo> ofc there is non
20:52:38  <ProZone> <V453000> well, sure, but imo "designs" or "layouts" is something which is just for the junctionary but isnt really good to make theory on
20:53:00  <ProZone> <V453000> but perhaps..
20:53:07  <ProZone> <LoPo> hmmm, far point
20:53:17  <ProZone> <LoPo> but on the other hand
20:53:31  <ProZone> <LoPo> mergers are probably the hardest to build
20:53:49  <ProZone> <V453000> yes, for the same reasons probably
20:53:49  <ProZone> <LoPo> at least an efficient merger/balancer
20:54:03  <ProZone> <V453000> try not to use the word balancer please :p
20:54:09  <ProZone> <LoPo> :D
20:54:09  <ProZone> <V453000> it doesnt balance anything
20:54:15  <ProZone> <LoPo> oky
20:54:33  <ProZone> <V453000> anyway
20:54:35  <ProZone> <LoPo> but it does give trains choices
20:54:42  <ProZone> <LoPo> but :P nvm :)
20:55:04  <ProZone> <V453000> if you look for example at ABR07: stations - that is how I think it is good to make an article - break it into pieces as it consists of those
20:55:31  <ProZone> <V453000> I think something similar would be possible to do, but on the other hand you would copy half of that article as mostly the same applies really
20:55:43  <ProZone> <LoPo> ye
20:55:59  <ProZone> <V453000> of course it would differ in the part where lines merge again as that needs a lot larger throughput than platforms, but the rest is basically identical
20:56:55  <V453000> There is like a million ways how to compose the station, although not all of them are anyhow changing how the station actually works. Using the “right” shape of the station to fit landscape or other needs is and always will be an important task for us station builders, and at the same time – about half the fun in station building. There is often one problem with station shape – many people look only at it, not at how it actually
20:56:59  <V453000> from ABR07
20:57:11  <V453000> change word station for merger and it is exactly the same story
20:57:19  <LoPo> nice
20:57:27  <V453000> there is also endless possibilities of layouts or designs as you say
20:57:36  <LoPo> k my article on mergers will be done in 5 min ;P
20:57:42  <V453000> :D
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21:06:46  <V453000> are you actually writing anything or? :D
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21:07:10  <LoPo> now? :P
21:07:17  <V453000> yes? :)
21:07:20  <LoPo> no im building in the PZ
21:07:25  <LoPo> it was a joke
21:07:27  <LoPo> but
21:07:27  <V453000> thats what I thought
21:07:48  <LoPo> i'm thinking about it allot lately
21:08:09  <V453000> well thats a good start
21:08:33  <V453000> I usually thought about it for at least a month before actually writing it
21:08:50  <ProZone> <LoPo> :)
21:09:41  <ProZone> <LoPo> but prehaps an article about merges as such, may not be that intresting for pro's but prehaps be helpfull for beginners in OTTD :)
21:11:48  <V453000> well, quite honestly, my articles are mostly just an assessment of knowledge I posess, but absolutely not a how-to guide which they also never meant to be and I will probably never write
21:12:10  <ProZone> <LoPo> oky
21:12:39  <V453000> just because I think that when you know how you want to make it work, you can always build it
21:13:49  <V453000> and ultimately, I think people should build with their brain, not with their eyes ... if you see what I mean
21:14:08  <ProZone> <LoPo> i agree
21:14:18  <ProZone> <LoPo> i know waht you mean :P
21:15:08  <V453000> but sure, do write a guide. I just hate to propose one design/layout myself
21:15:10  <V453000> that doesnt mean you cant do that
21:16:36  <V453000> cause ... if you know a certain layout, you know that. But if you know a way how something works, you can use it elsewhere. As a good example I would pick the PBS->2way eol I use pretty much everywhere now.
21:17:05  <V453000> most of the way how to make a good merger is just general idea how to build stuff - good signal distances stc
21:17:06  <V453000> etc
21:17:29  <ProZone> <LoPo> fuck
21:17:35  <ProZone> <LoPo> something is wrong :(
21:21:18  <ProZone> <LoPo> howmuch longer are diagonal tracks?
21:22:59  <Chris_Booth> 1.2 tiles
21:23:12  <ProZone> <LoPo> realy?
21:23:22  <ProZone> <LoPo> thats allot :S
21:23:24  <Chris_Booth> not sure but it sounded cool
21:23:30  <Chris_Booth> !password
21:23:31  <ProZone> Chris_Booth: stride
21:23:32  <ProZone> <LoPo> argh :p
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21:24:41  <V453000> btw LoPo I will move your pax station in junctionary to Combined stations because it probably belongs there instead of special, where is usually logic stuff etc
21:24:56  <ProZone> <LoPo> cool :)
21:25:10  <ProZone> <LoPo> Vinnie placed it in the Junctionary btw
21:30:17  <mfb-> ~1.2 in terms of train speed
21:30:24  <mfb-> 1 in terms of wagons on it
21:30:34  <ProZone> <LoPo> train speed yes
21:30:40  <ProZone> <LoPo> and this is not a joke?
21:30:44  <ProZone> <LoPo> :P
21:33:31  <mfb-> something between 1.1 and 1.2 I think
21:33:46  <ProZone> <LoPo> a funny thing to know about this game is that i can "reset" parts of the ML
21:34:00  <ProZone> <LoPo> instead of resetting everything
21:34:07  <ProZone> <LoPo> k thx CB :)
21:34:46  <ProZone> <LoPo> becuase that might be an thing to take in account
21:35:49  <mfb-> I once tested a maglev "compressor" which could shift around maglev trains at full speed with diagonal tracks
21:36:05  <mfb-> I think it took like ~4 rounds for a tile
21:36:13  <ProZone> <LoPo> oky
21:36:21  <mfb-> where each round is "shift one right, shift one left"
21:36:43  <mfb-> so 2 diagonal elements would be ~1.125 tiles or something like this
21:38:07  <ProZone> <LoPo> well, test incomming :)
21:38:53  <ProZone> <LoPo> hmmm
21:39:20  <ProZone> <LoPo> :O
21:39:22  <ProZone> <LoPo> lol
21:39:32  <ProZone> <Chris Booth> wow my guess was almost right then
21:39:47  <ProZone> <LoPo> well i dont know :P
21:39:57  <ProZone> <LoPo> but i made "the" mistake
21:40:36  <ProZone> <LoPo> but i dont get is
21:40:46  <ProZone> <Chris Booth> yes?
21:41:40  <ProZone> <LoPo> wtf
21:41:42  <ProZone> <LoPo> k
21:42:00  <ProZone> <LoPo> CB help me here find difference between !this1 and !this2
21:42:27  <ProZone> <LoPo> and look at the distances of the signals
21:42:46  <ProZone> <LoPo> toward the point of merging
21:43:48  <ProZone> <LoPo> are you looking?
21:43:54  <ProZone> <Chris Booth> yes
21:44:08  <ProZone> <Chris Booth> only diffence I can see is the 2 way
21:44:18  <ProZone> <LoPo> distances are the same right?
21:44:38  <ProZone> <LoPo> ah
21:45:36  <ProZone> <LoPo> nice!
21:45:44  <ProZone> <LoPo> now it works :)
21:45:52  <ProZone> <Chris Booth> all for 0.5 tiles XD
21:46:07  <ProZone> <LoPo> yeah :S
21:46:33  <ProZone> <LoPo> sweet
21:46:51  <ProZone> <LoPo> k so that one is _also_  important :L
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21:49:25  <ProZone> <Chris Booth> I am off now have fun!!!!!!
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21:49:31  <ProZone> <LoPo> :D
21:50:01  <Chris_Booth> you might also want to get a mop out, as my mind was just blown!
21:50:25  <LoPo> >_<
21:50:33  <LoPo> thx for the advise
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21:58:07  <V453000> !!!!!!!
21:58:17  <V453000> :)
21:58:27  <ProZone> <LoPo> ? :P
21:58:55  <V453000> his exclamation marks were funny
21:59:07  <ProZone> <LoPo> :)
22:02:09  <ProZone> <LoPo> pfff
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