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00:14:07 *** Razaekel is now known as Guest4522 00:14:09 *** Razaekel has joined #openttdcoop.pro 00:17:03 *** Guest4522 has quit IRC 08:55:18 *** Chris_Booth has joined #openttdcoop.pro 08:59:31 <V453000> Chris_Booth: I realyy dont think autoause is necessary here :p 09:00:18 <Chris_Booth> lol 09:00:25 <Chris_Booth> I didn't want to play 09:00:30 <Chris_Booth> just logged into look 09:00:33 <Chris_Booth> so I paused 09:01:18 <V453000> you can spectate to do that :) 09:01:37 <V453000> doesnt matter anyway :) 09:01:38 <Chris_Booth> yes 09:01:41 <Chris_Booth> I can 09:01:47 <Chris_Booth> !password 09:01:47 <ProZone> Chris_Booth: sewers 09:02:05 <ProZone> *** Game still paused (number of players) 09:02:05 <ProZone> *** Chris Booth joined the game 09:02:10 <ProZone> *** Chris Booth has unpaused the server. 09:02:12 <ProZone> *** Game unpaused (number of players) 09:02:44 <ProZone> <Chris Booth> better? 09:10:26 <ProZone> *** Chris Booth has joined spectators 09:10:27 <ProZone> *** Game paused (number of players) 09:10:47 <Chris_Booth> :P 09:18:06 <V453000> splendid 09:18:39 <Chris_Booth> lol 09:19:02 <Chris_Booth> this must be the first PZG for a while that has been played properly 09:25:25 <V453000> yeah after like at least 2 attempts 09:25:43 <V453000> but there is a lot more fun to be had yet :) expanding 09:25:51 <V453000> its not pzg just cause :p 09:26:06 <V453000> I want to try to expand those 4 legged things 09:37:53 <ProZone> *** Chris Booth has left the game (leaving) 09:41:08 <V453000> !password 09:41:08 <ProZone> V453000: pokers 09:41:19 <ProZone> *** Game still paused (number of players) 09:41:20 <ProZone> *** Game unpaused (number of players) 09:41:22 <ProZone> *** V453000 joined the game 10:23:35 <Chris_Booth> !password 10:23:36 <ProZone> Chris_Booth: arcing 10:23:57 <ProZone> *** Chris Booth joined the game 10:25:25 <ProZone> <V453000> the mergers LoPo has there are a bit weird 10:25:37 <ProZone> <V453000> first a line gets prio then it gives prio without choice 10:25:38 <ProZone> <Chris Booth> yes 10:29:17 <ProZone> <V453000> lets do something dirty 10:29:30 <ProZone> <Chris Booth> I thouhgt you would never ask! 10:29:37 <ProZone> <V453000> :D 10:29:40 <ProZone> <V453000> ok. 10:32:29 <ProZone> <V453000> this is going to break sooo quickly :D you expand one part and another part needs expanding quickly after ... quite standard, but the shit is that the 4way hubs make it so much more ass 10:32:47 <ProZone> <Chris Booth> yes 10:40:01 <ProZone> <V453000> LOL I see someone enhanced my lake of shit 10:41:43 <ProZone> <Chris Booth> I added a few more choices to that slow exit in BBH 04 10:42:13 <ProZone> <V453000> I saw 10:42:51 <ProZone> <Chris Booth> What a pain it is to expand these 4 way 10:43:05 <ProZone> <V453000> and that is just the weakest spot :) 10:43:19 <ProZone> <V453000> I actually think 04 is relatively fine 10:43:25 <ProZone> <V453000> 03 will break real badly 10:43:55 <ProZone> <V453000> 01 will get messy quickly but should be somewhat expandable 10:44:01 <ProZone> <V453000> and 02, no clue there 10:44:12 <ProZone> <Chris Booth> 03 is just a no to expansion 10:45:37 <ProZone> <Chris Booth> the one nice thing about all these 4 ways it we can temp close 1 side of the hub 10:45:44 <ProZone> <V453000> :d 10:46:10 <ProZone> <V453000> you could say that for 3ways too if you have alternative routest 10:46:12 <ProZone> <V453000> -t 10:46:26 <ProZone> <Chris Booth> yes 10:50:50 <ProZone> <V453000> I just love the full load at both ends for secondaries :) esp with this # shaped plan 10:51:13 <ProZone> <Chris Booth> yes 11:05:07 *** Razaekel is now known as Guest4574 11:05:08 *** Razaekel has joined #openttdcoop.pro 11:05:41 <ProZone> <Chris Booth> I guess we need to make the decision to expand or archive? 11:05:51 <ProZone> <V453000> sort of 11:06:15 <ProZone> <V453000> idk I just felt like archiving is a cute game but rather casual 11:06:37 <ProZone> <V453000> so as long as im not bored with it I would try to expand shit 11:06:39 <ProZone> <Chris Booth> not every game needs to be hard core 11:06:53 <ProZone> <V453000> no but it can :) 11:06:55 *** Guest4574 has quit IRC 11:07:05 <ProZone> <Chris Booth> yes it can be 11:07:29 <ProZone> <Chris Booth> unless you make TF settings like .stable 11:07:44 <ProZone> <V453000> making a 4way game hardcore is however almost a suicide 11:08:07 <ProZone> <V453000> stable has no relation to this :) 11:08:13 <ProZone> <Chris Booth> it is at this stage 11:08:24 <ProZone> <V453000> well this stage is the start 11:08:36 <ProZone> <V453000> for hardcore 11:08:42 <ProZone> <Chris Booth> yes 11:09:12 <ProZone> <Chris Booth> did you see my .stable ML cockup 11:09:23 <ProZone> <V453000> didnt investigate too much 11:09:30 <ProZone> <Chris Booth> oh lol 11:09:44 <ProZone> <V453000> just replaced trains :) 11:09:49 <ProZone> <Chris Booth> I did 11:09:55 <ProZone> <Chris Booth> I have the best train I think 11:11:03 <ProZone> <V453000> for that kind of network you probably do 11:11:22 <ProZone> <V453000> it is designed of that after all 11:11:32 <ProZone> <Chris Booth> yes 11:11:39 <ProZone> <V453000> the strong class might be a competitor with 1 engineg 11:11:42 <ProZone> <V453000> -g 11:14:01 <ProZone> <Chris Booth> I am going to use maglev next nuts game 11:16:14 <ProZone> <V453000> maglev is effective if you use the tilt and messy CLs 11:16:28 <ProZone> <V453000> like TL5 and CL2/3 makes it very effective 11:16:34 <ProZone> <V453000> for a "clean" network however it is not good enough 11:16:41 <ProZone> <V453000> which is the point after all 11:17:55 <ProZone> <V453000> so for example this game is basically wrong with train choice :) 11:18:17 <ProZone> <Chris Booth> lol 11:18:47 <ProZone> <V453000> but I just think maglev looks best, esp in toyland, so .. :) 11:18:58 <ProZone> <V453000> the mars actually fits exceptionally well 11:19:09 <ProZone> <V453000> imo 11:20:14 <ProZone> <Chris Booth> I like the Biomechanic Horse 11:20:33 <ProZone> <V453000> well I mainly like the wagons :) 11:20:35 <ProZone> <Chris Booth> not sure about the Fast Maglevs 11:21:05 <ProZone> <Chris Booth> also you know you have lied in the menu, by saying all maglevs are Medium 11:21:35 <ProZone> <V453000> oh nice 11:21:46 <ProZone> <V453000> didnt know that :D 11:22:12 <ProZone> *** Chris Booth has left the game (general timeout) 11:22:12 <ProZone> *** Chris Booth has left the game (connection lost) 11:22:36 <Chris_Booth> !password 11:22:37 <ProZone> Chris_Booth: crotch 11:22:49 <ProZone> *** Chris Booth joined the game 11:23:40 <ProZone> <Chris Booth> WoW the Meat Grinder 11:23:50 <ProZone> <V453000> talk about appropriate passwords XD 11:23:54 <ProZone> <V453000> you havent seen that yet? 11:24:05 <ProZone> <Chris Booth> not looked that far down 11:24:21 <ProZone> <V453000> we used it in the last pax game already :p 11:24:41 <ProZone> <Chris Booth> I was probably drunk 11:24:47 <ProZone> <V453000> XD 11:27:47 <ProZone> <V453000> the northern beer pickup is shit 11:28:01 <ProZone> <V453000> due to the need of 2way PBS signals the trains decide poorly 11:28:41 <ProZone> <Chris Booth> http://bw.org/end/ 11:28:42 <Webster> Title: The End (at bw.org) 11:28:58 <V453000> lol 11:29:32 <ProZone> <V453000> I think if anyone would have seen everything on the internet he wouldnt be allowed to play with other normal people outside 11:29:46 <ProZone> <Chris Booth> lol 11:30:26 <ProZone> <Chris Booth> might be worth PF tapping the exits 11:30:29 <ProZone> <V453000> that wont be enough 11:31:07 <ProZone> <V453000> something like this might be valid 11:31:15 <ProZone> <V453000> oh wait no that doesnt change shit 11:31:19 <ProZone> <Chris Booth> lol 11:31:49 <ProZone> <V453000> only made trains go through XD 11:32:08 <ProZone> <V453000> thing is a 2way station cant really work well this way 11:32:36 <ProZone> <V453000> penalties r haxor 11:32:50 <ProZone> <Chris Booth> doesn't work anyway 11:33:00 <ProZone> <V453000> yes because they decide at the station 11:33:02 <ProZone> <V453000> maybe the idea wasn t that bad 11:33:16 <ProZone> <V453000> so they can turn around 11:33:54 <ProZone> <Chris Booth> 2ways helps 11:34:04 <ProZone> <V453000> that can make them bounce around forever 11:34:10 <ProZone> <V453000> with just a bit higher traffic 11:35:02 <ProZone> <V453000> this might be good enough 11:38:45 <ProZone> <V453000> myeah 11:39:23 <ProZone> <Chris Booth> lol 11:46:18 <ProZone> <V453000> that could work 11:47:32 <ProZone> <V453000> the last sets wont leave for a cookie however z.z 11:54:57 <ProZone> <Chris Booth> I get a feeling the design is flawed 11:58:19 <ProZone> <Chris Booth> would it help making both exits the same length? 12:01:41 <ProZone> <V453000> yeah that is probably the best option 12:02:12 <ProZone> <V453000> its not exactly a flaw it is just the fact that 2way station is unable to choose from the exit directions properly 12:04:04 <ProZone> <V453000> hm reverting to the upper prio system might be better 12:06:29 <ProZone> <V453000> or 12:06:31 <ProZone> <V453000> whatevs it is somwhat ok now 12:06:51 <ProZone> <Chris Booth> some trains are using the other side now 12:07:09 <ProZone> <Chris Booth> PBS is a strange thing 12:07:27 <ProZone> <V453000> no that is because they first decide to exit by one side 12:07:33 <ProZone> <V453000> and then they do stuff 12:07:43 <ProZone> <V453000> thats because the 2way shit is there 12:07:53 <ProZone> <Chris Booth> oh 12:07:59 <ProZone> <V453000> its just not the best idea to make this kind of station 12:08:22 <ProZone> <V453000> cause it would be nice if they decided where to go upon exiting the platform 12:08:26 <ProZone> <V453000> not on the 2way after platform 12:08:42 <ProZone> <Chris Booth> yes 12:09:04 <ProZone> <Chris Booth> they need forcing at that point 12:09:26 <ProZone> <V453000> well tha pass-through areas kinda immitate the choice, but ... 12:09:32 <ProZone> <V453000> whatever, it seems to work 12:09:42 <ProZone> <V453000> but conceptually it is weird to say the least 12:09:54 <ProZone> <Chris Booth> do the pass-throughs need signals? 12:10:04 <ProZone> <Chris Booth> would it not be best to leave them penalty free? 12:10:26 <ProZone> <Chris Booth> or would that cause more issues? 12:11:25 <ProZone> <V453000> hm 12:11:32 <ProZone> <V453000> well this is faster as it works as a waiting bay too 12:11:42 <ProZone> <V453000> on the other hand they are heavily penalized 12:11:42 <ProZone> <Chris Booth> yes 12:11:48 <ProZone> <V453000> so using penalties on the exits could balance that 12:11:54 <ProZone> <V453000> but idk of balancing is a good idea 12:11:56 <ProZone> <Chris Booth> hm 12:12:11 <ProZone> <V453000> cant hurt I guess 12:12:53 <ProZone> <Chris Booth> less trains waiting now anyway 12:12:59 <ProZone> <Chris Booth> so one of the mods worked XD 12:13:01 <ProZone> <V453000> yea 12:15:14 <ProZone> <Chris Booth> to be honest BBH 04 probably isn't ideal for that kind ofstation as it isn't all-all 12:15:37 <ProZone> <V453000> what isnt all all? 12:15:51 <ProZone> <V453000> the station kinda is 12:15:57 <ProZone> <Chris Booth> BBH 04 12:16:04 <ProZone> <V453000> like all-all mergers? 12:16:07 <ProZone> <Chris Booth> yes 12:16:13 <ProZone> <V453000> that doesnt really matter I t hink 12:16:23 <ProZone> <V453000> every merger should be able to deal with any form of traffic from any lines 12:16:31 <ProZone> <Chris Booth> yes 12:16:31 <ProZone> <V453000> every proper merger that is of course 12:24:02 <ProZone> <Chris Booth> I like the overflow in Toy Pickup North 12:24:26 <ProZone> <V453000> :) 12:24:30 <ProZone> <V453000> I like the general station concept 12:24:36 <ProZone> <V453000> exit - return to that spot 12:24:39 <ProZone> <V453000> after the pickup 12:25:30 <ProZone> <Chris Booth> afk 12:25:45 <ProZone> <V453000> fka 12:25:51 <ProZone> <V453000> kaf 12:25:53 <ProZone> <V453000> kfa 12:26:00 <ProZone> <V453000> fak 12:26:02 <ProZone> <V453000> there we go 12:30:07 <ProZone> <Chris Booth> lol 12:30:09 <ProZone> <Chris Booth> bk 12:31:57 <ProZone> <Chris Booth> we need a TL Fast Monorail NUTS game 12:32:29 <ProZone> <V453000> TL what :D 12:32:39 <ProZone> <Chris Booth> V453000: what is up with !slow bridge? 12:32:46 <ProZone> <Chris Booth> TL2 XD 12:32:52 <ProZone> <V453000> ooooh 12:32:54 <ProZone> <V453000> overcandy 12:33:01 <ProZone> <Chris Booth> lol 12:34:03 <ProZone> <Chris Booth> yes next Game TL2 Fast Mono NUTS with FIRS? 12:34:49 <ProZone> <V453000> TL2 fast is pretty hardcore 12:37:31 <ProZone> <Chris Booth> It should be 12:37:54 <ProZone> <Chris Booth> but should also be epic fun 12:37:57 <ProZone> <Chris Booth> and a small map 12:38:00 <ProZone> <V453000> I think it is basically the same behaviour as TL2 original monorail 12:38:19 <ProZone> <Chris Booth> yes 12:38:33 <ProZone> <V453000> maybe weaker actually 12:39:44 <ProZone> <Chris Booth> 15,000hp 231mph should be fun 12:40:18 <ProZone> <V453000> the acceleration will be hated by many tho 12:40:26 <ProZone> <V453000> but its good 12:40:32 <ProZone> <V453000> when I remember the pzg17 it was LOADS of fun 12:40:35 <ProZone> <Chris Booth> or TL4 with 4 Locos? 12:40:43 <ProZone> <V453000> lol 12:41:12 <ProZone> <Chris Booth> pzg 17 was that our 128x256 map? 12:41:18 <ProZone> <Chris Booth> with TL2 mono? 12:41:21 <ProZone> <V453000> yeah 12:41:27 <ProZone> <Chris Booth> that was fun 12:41:53 <ProZone> <V453000> TL4 does basically the same 12:41:55 <ProZone> <Chris Booth> some of the stations were fun 12:42:06 <ProZone> <Chris Booth> it does, but CL is longer 12:42:09 <ProZone> <V453000> as long as wagon:engine are 1:1 it is +- the same but of course with less problems for longer trains 12:42:11 <ProZone> <V453000> true 12:42:29 <ProZone> <V453000> I once played TL2 x3 12:42:35 <ProZone> <V453000> was funny 12:42:41 <ProZone> <Chris Booth> 3 locos 1 wagon? 12:42:43 <ProZone> <V453000> yes 12:42:46 <ProZone> <V453000> but it isnt very worth it :) 12:43:48 <ProZone> <Chris Booth> hhhm okay that was slow 12:46:26 <ProZone> <V453000> call me an alcoholic but im getting beer 12:46:40 <ProZone> <Chris Booth> alcoholic 12:47:02 <ProZone> <Chris Booth> 24 tiles to top speed 12:47:04 <ProZone> <Chris Booth> that is hardcore 12:48:54 <ProZone> <V453000> haha 12:49:02 <ProZone> <V453000> hey, its better than Lev4 :p 12:49:05 <ProZone> <V453000> I hope 12:49:07 <ProZone> <V453000> xD 12:49:09 <ProZone> <Chris Booth> lol 12:49:41 <ProZone> <Chris Booth> the Tesla is even harder 12:49:53 <ProZone> <V453000> I only tried the 4 12:50:00 <ProZone> <V453000> reality 12:50:34 <ProZone> <Chris Booth> Tesla is 27 tiles 12:50:38 <ProZone> <Chris Booth> we should use that 12:51:00 <ProZone> <V453000> lol 12:51:20 <ProZone> <V453000> TL4 is ugly 12:51:22 <ProZone> <V453000> TL2 ftw 12:51:40 <ProZone> <V453000> lol 12:51:42 <ProZone> <V453000> nice acceleration indeed 12:52:01 <ProZone> <V453000> and that is empty train 12:52:35 <ProZone> <V453000> k thats almost the same 12:52:43 <ProZone> <V453000> slightly better much not that much 12:54:31 <ProZone> <V453000> about 13 tiles for medium 12:54:33 <ProZone> <V453000> that is solid 12:56:05 <ProZone> <Chris Booth> maybe Tesla is a bit under powered? 12:56:19 <ProZone> <V453000> n 12:56:30 <ProZone> <Chris Booth> n? 12:56:40 <ProZone> <Chris Booth> you think 24 tiles is good? 12:58:42 <ProZone> <Chris Booth> eRail is only 12 tiles to max 13:00:42 <ProZone> <Chris Booth> maglev is only 20 tiles 13:01:00 <ProZone> <Chris Booth> shouldn't mono be somewhere in the middle of 12 and 20? 13:01:07 <ProZone> <Chris Booth> like 16 tiles? 13:02:02 <V453000> soz got a call 13:02:18 <V453000> yeah it could be a tiny bit better 13:02:18 <ProZone> <Chris Booth> ring ring ring 13:02:28 <V453000> fucking bitch wants me to do work 13:02:30 <V453000> duh 13:02:44 <ProZone> <Chris Booth> tell them to get bent? 13:03:41 <V453000> lol 13:04:41 <ProZone> <V453000> poor trians 13:05:05 <ProZone> <Chris Booth> they got crash 13:05:15 <ProZone> <Chris Booth> some idiot built tracks without signals 13:06:29 <ProZone> <V453000> terrible people nowadays 13:17:18 <ProZone> <V453000> oh god when one thing fucks up, the rest follows 13:17:20 <ProZone> <V453000> gtg 13:17:27 <ProZone> *** V453000 has left the game (leaving) 13:19:00 <ProZone> *** Chris Booth has left the game (leaving) 13:19:00 <ProZone> *** Game paused (number of players) 16:00:04 *** Chris_Booth has quit IRC 16:03:38 *** Chris_Booth has joined #openttdcoop.pro 16:54:38 *** ODM has joined #openttdcoop.pro 16:54:38 *** ChanServ sets mode: +o ODM 17:38:28 *** Chris_Booth has quit IRC 20:47:00 *** ODM has quit IRC 22:59:53 <Razaekel> !dl win64 22:59:53 <ProZone> Razaekel: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win64.zip 23:01:19 <Razaekel> !password 23:01:19 <ProZone> Razaekel: titted 23:01:33 <Razaekel> !password 23:01:33 <ProZone> Razaekel: titted 23:02:50 <Razaekel> oh, wrong server 23:03:58 <ProZone> *** Game still paused (number of players) 23:03:58 <ProZone> *** Game unpaused (number of players) 23:03:58 <ProZone> *** Razaekel joined the game 23:04:07 <ProZone> <Razaekel> huh, lava 23:13:22 <ProZone> *** Razaekel has left the game (leaving) 23:13:23 <ProZone> *** Game paused (number of players) 23:20:26 <V453000> hello Razaekel :)