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00:02:58 <ProZone> <Sturmi> good night 00:03:00 <ProZone> *** Sturmi has left the game (leaving) 00:03:00 <ProZone> *** Game paused (number of players) 00:03:09 *** mfb- has quit IRC 00:05:14 *** Sturmi has quit IRC 00:19:15 <ProZone> *** V453000 has left the game (leaving) 01:09:19 *** Chris_Booth has joined #openttdcoop.pro 01:19:02 *** Chris_Booth has quit IRC 03:38:51 *** Dom_ has joined #openttdcoop.pro 07:16:33 *** Tray has joined #openttdcoop.pro 07:57:46 *** ODM has joined #openttdcoop.pro 07:57:46 *** ChanServ sets mode: +o ODM 08:57:53 *** Mark has quit IRC 10:08:32 *** Progman has joined #openttdcoop.pro 10:30:57 *** Gregor-PLNL has joined #openttdcoop.pro 10:39:28 *** Maraxus has joined #openttdcoop.pro 10:52:01 *** Sturmi has joined #openttdcoop.pro 10:56:16 *** Progman has quit IRC 11:25:51 *** Gregor-PLNL has quit IRC 11:50:23 *** Jam35 has joined #openttdcoop.pro 12:29:30 <XeryusTC> !revision 12:29:31 <ProZone> XeryusTC: Game version is r24784 12:32:16 <XeryusTC> !password 12:32:16 <ProZone> XeryusTC: loosen 12:32:23 <ProZone> *** Game still paused (number of players) 12:32:24 <ProZone> *** XeryusTC joined the game 12:33:43 <ProZone> *** XeryusTC has left the game (leaving) 12:40:27 *** Jam35 has quit IRC 13:22:10 *** Jam35 has joined #openttdcoop.pro 13:24:44 *** Gregor-PLNL has joined #openttdcoop.pro 13:35:09 <ProZone> *** Game still paused (number of players) 13:35:11 <ProZone> *** Tray joined the game 13:37:34 <ProZone> *** Tray has left the game (leaving) 13:39:37 *** Jam35 has quit IRC 14:25:56 *** Sturmi has quit IRC 14:41:04 *** Chris_Booth has joined #openttdcoop.pro 15:10:49 *** Sturmi has joined #openttdcoop.pro 15:29:53 *** Chris_Booth has quit IRC 16:00:13 *** ODM has quit IRC 16:00:32 *** ODM has joined #openttdcoop.pro 16:00:32 *** ChanServ sets mode: +o ODM 16:09:16 *** ODM has quit IRC 16:51:38 *** Chris_Booth has joined #openttdcoop.pro 17:09:46 *** Jam35 has joined #openttdcoop.pro 17:40:33 <Ammler> !ip 17:40:33 <ProZone> Ammler: pz.openttdcoop.org:3982 17:43:12 <Ammler> yes 18:11:16 *** Chris_Booth has quit IRC 18:18:57 *** mfb- has joined #openttdcoop.pro 18:18:57 *** ChanServ sets mode: +o mfb- 18:19:02 <mfb-> hi 18:19:38 <mfb-> !password 18:19:38 <ProZone> mfb-: creams 18:19:43 <ProZone> *** Game still paused (number of players) 18:19:45 <ProZone> *** mfb joined the game 18:20:02 <mfb-> !unpause 18:20:03 <ProZone> *** mfb- has unpaused the server. 18:20:05 <ProZone> *** Game unpaused (number of players) 18:42:36 <ProZone> <mfb> interesting, the geometric orientation of the device matters 18:45:13 *** Jam35 has quit IRC 18:54:06 <ProZone> <mfb> or maybe not the orientation, but train number 18:54:12 <V453000> not too surprising tbh :p 18:54:21 <V453000> oh 18:54:27 <V453000> well that is more interesting 18:54:42 <ProZone> <mfb> I have 6 combinations of trains to compare 18:54:48 <ProZone> <mfb> exactly one gives the wrong result 18:55:01 <ProZone> <mfb> and this is the same pair every time 18:57:00 <ProZone> <mfb> I exchanged them, now all trains work as intended 18:57:18 <ProZone> <mfb> might be related to the internal order of the trains 18:57:37 <ProZone> <mfb> so with my 5 pet trains, a better train mass sorter works 18:57:53 <ProZone> <mfb> but I sorted them manually to work 18:58:10 <Sturmi> u doin weird stuff again? 18:58:29 <mfb-> acceleration split again 18:58:47 <Sturmi> lets have a look 18:59:00 <Sturmi> !password 18:59:00 <ProZone> Sturmi: carton 18:59:10 <ProZone> *** Sturmi joined the game 19:01:15 <ProZone> <mfb> I might be able to force the correct order with a timetable again 19:02:49 <ProZone> <Sturmi> drag racing for trains :D 19:05:09 <mfb-> yeah, like that 19:05:17 <mfb-> very simple concept 19:05:21 <mfb-> first train wins 19:05:23 <ProZone> <Sturmi> i see 19:05:33 <mfb-> but I cannot use 47.5 tons load for dummy trains :D 19:05:55 <ProZone> <Sturmi> does it work with 47tons? 19:06:27 <mfb-> 47 always count as empty 19:06:39 <ProZone> <Sturmi> good :) 19:06:53 <mfb-> full trains are the issue 19:07:36 <ProZone> <Sturmi> oh they still slip into empty? 19:08:37 <mfb-> not with the current trains 19:08:48 <mfb-> but if I change their location, they do 19:08:57 <mfb-> /* if we have a 90 degree turn, fix the speed limit to 60 */ 19:08:58 <mfb-> max_speed = 61; 19:09:06 <mfb-> "ok". 60=61, I see 19:16:05 <mfb-> http://hg.openttd.org/openttd/trunk.hg/file/915aed927f42/src/train_cmd.cpp#l298 interesting for multiple s-bends 19:16:34 <mfb-> the game calculates the total number of 45°-bends in the train, and adds the length of the train between the first and last 45°-bend 19:16:59 <mfb-> the ratio of both is the curve length, if it is not a simple s-bend 19:17:19 <ProZone> <mfb> rounded down 19:20:21 <ProZone> <mfb> a 3rd bend can increase train speed :D 19:20:39 <ProZone> <mfb> requires TL>6 however 19:20:39 <Sturmi> wtf? 19:21:39 <ProZone> <mfb> I am not sure how exactly diagonal tiles are handled 19:21:45 <ProZone> <mfb> but this effect should be real 19:23:47 <ProZone> <mfb> ok all in half-tiles 19:26:52 <ProZone> <mfb> :D 19:27:02 <ProZone> <mfb> train speeds up when it reaches another curve 19:28:49 <ProZone> <Sturmi> is it a bug or is it a feature :P 19:30:52 <Tray> !password 19:30:52 <ProZone> Tray: knifes 19:31:59 <Tray> !password 19:31:59 <ProZone> Tray: gamest 19:32:12 <ProZone> *** Tray joined the game 19:32:33 <ProZone> <Tray> hi 19:37:50 <ProZone> *** Sturmi has left the game (leaving) 19:42:41 <mfb-> good, wiki updated. back to the original question 19:51:04 <mfb-> the code has like 10 functions just to reverse a train :D 20:13:44 <LoPo> ey 20:24:05 <mfb-> comment in the code: "If the player built such a strange network that it is not possible, the train will be marked as stuck and the player has to deal with the problem." 20:24:07 <mfb-> :D 20:25:43 <V453000> :D lol 20:27:14 <mfb-> that happens if a train enters a signal block via a block signal and another train is in this block (probably because the player connected it to the block) 20:28:16 <LoPo> !password 20:28:16 <ProZone> LoPo: martin 20:28:20 <LoPo> martin 20:28:29 <ProZone> *** LoPo joined the game 20:28:58 <ProZone> <LoPo> hi 20:31:00 <ProZone> <LoPo> hi? 20:31:06 <ProZone> *** LoPo has joined spectators 20:31:10 <ProZone> *** LoPo has joined company #1 20:32:53 <mfb-> "If we were already heading for a depot but it has suddenly moved farther away, we continue our normal schedule?" moving depots! new feature! 20:33:54 <ProZone> <LoPo> mfb 20:34:16 <ProZone> <LoPo> or Tray? 20:34:19 <ProZone> <LoPo> or someone? 20:34:25 <mfb-> ? 20:34:34 <ProZone> <LoPo> is the MAD working or broken? :P 20:34:40 <ProZone> <LoPo> becuase no full train leaves 20:34:58 <ProZone> <mfb> it is rare 20:35:04 <ProZone> <mfb> hmm 20:35:10 <ProZone> <mfb> too rare 20:35:12 <ProZone> <LoPo> can i try something? 20:35:14 <ProZone> <mfb> ? 20:35:36 <ProZone> <mfb> we could add a second check afterwards :D 20:36:18 <ProZone> <mfb> I changed the speed limit 20:36:30 <ProZone> <mfb> I think 47-tons-trains are problematic now 20:36:36 <ProZone> <mfb> but full trains are no problem 20:37:06 <ProZone> <LoPo> then why they dont leave? 20:37:17 <ProZone> <mfb> now they do 20:37:17 <ProZone> <LoPo> they are all full? 20:37:23 <ProZone> <LoPo> no? 20:37:31 <ProZone> <LoPo> see 20:37:33 <ProZone> <mfb> yes? 20:37:36 <ProZone> <LoPo> ;o 20:37:46 <ProZone> <mfb> I changed dummy speed by 1km/h 20:38:20 <ProZone> <LoPo> ah 20:38:39 <ProZone> <mfb> order changed to >90% 20:38:41 <ProZone> <mfb> so it is fine 20:41:13 <Sturmi> !password 20:41:13 <ProZone> Sturmi: wafted 20:41:28 <ProZone> *** Sturmi joined the game 20:43:39 <ProZone> *** Sturmi has joined company #1 20:45:28 <ProZone> *** LoPo has joined spectators 20:49:10 <ProZone> *** LoPo has left the game (general timeout) 20:49:10 <ProZone> *** LoPo has left the game (connection lost) 20:49:35 <mfb-> !auto 20:49:36 <ProZone> *** mfb- has enabled autopause mode. 20:52:16 <mfb-> great 20:52:22 <mfb-> the order is undefined 20:53:28 <ProZone> <mfb> but dummy# > SRNW# works with the 5 example trains 20:55:19 <ProZone> <mfb> no, it is not the number 20:56:37 <ProZone> <mfb> and not vehicle age 20:56:53 <ProZone> <Sturmi> u think there is a relation to trains behaviour? 20:57:15 <ProZone> <mfb> well, -something- defines the order in which trains choose their path 20:57:27 <mfb-> FOR_ALL_VEHICLES(v) { code is not very helpful 20:57:52 <ProZone> <Sturmi> oh your digging up the code :o 21:00:39 <ProZone> *** Tray has left the game (leaving) 21:02:01 *** Maraxus has quit IRC 21:04:51 <ProZone> *** Sturmi has left the game (leaving) 21:04:51 <ProZone> *** Game paused (number of players) 21:12:23 <mfb-> great 21:12:33 <mfb-> FOR_ALL_VEHICLES(v) is defined as FOR_ALL_VEHICLES_FROM(var, 0) 21:12:43 <mfb-> FOR_ALL_VEHICLES_FROM(var, 0) is defined as FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start) 21:12:45 <mfb-> and what is that? ^^ 21:20:58 <mfb-> there is some vehicle_index, but I don't know where it comes from 21:24:03 <mfb-> !unpause 21:24:03 <ProZone> *** mfb- has unpaused the server. 21:24:03 <ProZone> *** Game unpaused (number of players) 21:43:18 *** Dom_ has quit IRC 21:43:20 <ProZone> <mfb> what is !gate 21:43:26 <ProZone> <mfb> "always red"? 21:58:11 <mfb-> !auto 21:58:11 <ProZone> *** mfb- has enabled autopause mode. 21:58:13 <ProZone> *** Game paused (number of players) 21:58:15 <ProZone> *** mfb has left the game (leaving) 22:36:44 *** Progman has joined #openttdcoop.pro 22:46:59 *** Gregor-PLNL has quit IRC 23:06:22 *** Tray has quit IRC 23:22:44 *** mfb- has quit IRC