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07:49:48 *** supermop_ has joined #openttdcoop.pro 07:56:06 *** supermop has quit IRC 09:00:23 <V453000> hm 09:00:29 <V453000> I thought about it a bit 09:00:42 <V453000> the machinery re-usal isn't really that beneficial even in theory I guess 09:13:22 <Lejving> morning 09:14:16 <V453000> yo 09:14:44 <Lejving> nah but we need to do something drastic to make it snowball 09:15:00 <Lejving> I added 2 towns to every town 09:15:18 <Lejving> and we still have one billion bdmt so can lower it even mroe 09:17:48 <V453000> I am honestly surprised how much trouble we have to make the production snowball 09:18:03 <V453000> when I played YETI alone, whenever I connected all chains together, it went crazy 09:18:18 <V453000> probably part of it because i was transporting maximum of everything with full potential of machinery 09:20:01 <Lejving> the thing is we try ratio everything 1:1 with the refit I guess? but it feels like you're supposed to have like 1 train yeti, 1 train machinery, 1 train bdmt, 10 food or something 09:20:30 <Lejving> so even if we're trying to seperate it, we get hold back because 10 food can't trnaslate down to 1 yeti train 09:20:33 <Lejving> if you know what I mean 09:22:01 <V453000> well no 09:22:19 <Lejving> ha 09:22:25 <V453000> the problem is that if you deliver both machinery and yeti, the output of the industry will be more than the trains brought 09:22:49 <V453000> which simply means that you need more trains taking the produced resource :) 09:23:06 <Lejving> yeah you're right 09:23:07 <V453000> still, it's weird 09:23:20 <V453000> we have pretty damn good efficiency even if I consider the machinery isn't there at all 09:23:33 <V453000> I'm sure my shit was always growing before I connected machiner yat all 09:24:58 <Lejving> well so either we need to get more yeti or utilize the more produce with machinery with food drops somehow 09:25:17 <Lejving> is it so bad to have small feeder towns with yetis? 09:25:33 <V453000> I kind of hate external towns 09:25:51 <V453000> doesn't mean it's wrong 09:26:13 <Lejving> it feels like a cop out 09:26:15 <V453000> utilizing machinery to full potential is better, but that, as you said, requires extra group of trains 09:27:42 <Lejving> well that also feels a little bit cheap 09:27:50 <Lejving> but what can you do =/ 09:28:02 <V453000> well that's how the industries work 09:28:18 <V453000> same time, this mechanism is completely correct, anything else would not motivate to use machinery 09:28:45 <Lejving> yeah the yield from machinery is insane 09:29:01 <Lejving> we got our snowball we can't just use it because we can't pick up the extra produce 09:30:10 <Lejving> brb 09:31:01 <V453000> kind of 09:31:07 <V453000> at the same time though as I said 09:31:14 <V453000> the efficiency of what we have should be enough 09:31:20 <V453000> if we just need moar tracks, well then :) 09:40:57 <Lejving> I got it 09:41:07 <Lejving> 2 solutions, one simple one moar complex: 09:41:17 <Lejving> a) just have load on yetis 09:41:22 <Lejving> (not full load) 09:42:03 <Lejving> b) have a splitter after food drop 09:42:30 *** happpy has quit IRC 09:42:50 <V453000> hm 09:43:07 <Jam35> we could detect a waiting bay before yeti load 09:43:08 <V453000> b) = ? 09:43:21 <Jam35> but let everything drop 09:43:31 <Jam35> unless the detection didn;t let them in 09:44:35 <Lejving> or something like that 09:49:39 <Jam35> !pw 09:49:39 <coopserver> Jam35: halved 09:49:49 <coopserver> *** Game still paused (connecting clients, number of players) 09:49:53 <coopserver> *** Jam35 has joined 09:49:54 <coopserver> *** Game still paused (number of players) 09:49:58 <Lejving> !pw 09:49:59 <coopserver> Lejving: halved 09:50:04 <coopserver> *** Jam35 has joined company #1 09:50:05 <coopserver> *** Game unpaused (number of players) 09:50:06 <coopserver> *** Game paused (connecting clients) 09:50:08 <coopserver> *** Lejving has joined 09:50:09 <coopserver> *** Game unpaused (connecting clients) 09:53:54 <coopserver> *** Jam35 has joined spectators 09:53:57 <coopserver> *** Jam35 has joined company #1 09:55:14 <coopserver> <Lejving> rekt 10:17:42 <coopserver> <Jam35> output seems higher at A 10:17:46 <coopserver> <Jam35> on average 10:21:43 <coopserver> <Jam35> except the depots were stacking :/ 10:21:50 <coopserver> <Jam35> that fixed it hopefully 10:37:05 *** StarLite has joined #openttdcoop.pro 10:37:05 *** ChanServ sets mode: +o StarLite 11:10:09 <V453000> !pw 11:10:09 <coopserver> V453000: retexp 11:10:43 <coopserver> *** Game paused (connecting clients) 11:10:47 <coopserver> *** V453000 has joined 11:10:48 <coopserver> *** Game unpaused (connecting clients) 11:10:52 <coopserver> <V453000> yo 11:18:46 <coopserver> *** V453000 has left the game (Leaving) 11:19:03 <coopserver> <Jam35> ay 11:19:27 <V453000> mf 12:12:26 <Jam35> @calc 6456*0.4 12:12:26 <Webster> Jam35: 2582.4 12:39:16 <coopserver> <Jam35> ok I have managed to stockpile food at town A for over 2 game years 12:39:37 <coopserver> <Jam35> which means the yard produces max level all of the time 12:39:53 <coopserver> <Jam35> it hasn;t got much above 1500 12:42:18 <Jam35> the town population is 6800 ish 12:42:45 <Jam35> @calc 6800*0.4 12:42:45 <Webster> Jam35: 2720 12:42:56 <Jam35> should be the max production 12:44:53 <coopserver> *** Jam35 has joined spectators 12:57:13 <V453000> ? 12:57:22 <V453000> max production of worker yard is 2295*4 12:57:48 <V453000> unless something is horribly wrong in the code, but we surely reached the 9k before 12:57:59 <Jam35> the text says up to 40% of town population 12:58:30 <Jam35> @calc 22950*0.4 12:58:30 <Webster> Jam35: 9180 12:58:40 <Jam35> was the number reached before 12:59:37 <V453000> ah cause of town 12:59:50 <V453000> so you were just checking if the town pop cap works? 12:59:58 <V453000> and the result is that it does? 13:02:20 <Jam35> well idk, we don't get close to the potential maximum 13:02:34 <Jam35> it seems to have a cap at 1507 production 13:02:48 <Jam35> I have not seen it go any higher than that 13:04:09 <Jam35> we have 86% transported consistently and food always available 13:05:43 <coopserver> <Jam35> it dropped to zero food then 13:05:52 <coopserver> <Jam35> because we are running out of trains... 13:06:13 <coopserver> <Jam35> the downside to letting all the food in is that the refit depots swallow all the trains over time 13:06:53 <coopserver> <Jam35> but it has proved I think there is something wrong 13:06:57 <V453000> hm 13:07:00 <coopserver> <Jam35> it did not do this before 13:07:21 <coopserver> <Jam35> by before I mean last PS game 13:07:26 <V453000> right 13:08:46 <coopserver> *** Jam35 has joined company #1 13:23:10 <coopserver> *** Jam35 has joined spectators 13:27:07 <V453000> I seem to stop having a clue how yeti works XD wondering whether Sylf knows exactly t hough 13:27:12 <V453000> or anyone 13:38:10 <V453000> but in normal games without refit I didn't quite have an issue with it :P 15:38:45 <coopserver> *** Jam35 has joined company #1 15:52:42 <coopserver> <Lejving> I was kinda tired at 11 so was just gonna take a nap 15:52:48 <coopserver> <Lejving> looks like it was a pretty long nap... 16:10:30 <Lejving> well V453000 for one thing the source says a worker yard should have 120-160 baseline (not true), and the percentages to be 50% increase and 100% increase 16:10:36 <Lejving> also not true 16:15:28 <coopserver> <Jam35> the comments in the file say production can be at max, town population 16:16:50 <Jam35> * Production procedure for YETI Worker Yard - Based on Town Population * * 1 worker yard will produce up to the population of the town per month. * To produce this max amount, the worker yard requires 1 crate of food per person per month. * With BDMT available, yard will produce 100%. * Without BDMT available, yard will produce 50%. * If there are BDMT waiting but no food, no BDMT will be consumed. * Even without any food 16:16:57 <Jam35> omg 16:17:09 <Lejving> yeah 16:17:13 <Lejving> that's what I meant 16:17:34 <Lejving> it can be just a locale error though that the game says 20% or 40% 16:24:10 <Lejving> fuck it I'm making a python script out of this 16:24:15 <Lejving> to calculate 16:24:20 <coopserver> *** Lejving has joined spectators 16:25:35 <V453000> XD 16:38:12 <coopserver> *** Jam35 has joined spectators 16:38:13 <coopserver> *** Game paused (number of players) 16:53:29 <Lejving> for town a with pop of 8673 and 76 houses we are using 194 food and 2 bdmt 16:53:44 <Lejving> that's a pretty extreme ratio :P 16:54:09 <Lejving> gonna continue with the script to calc the rets 16:55:54 <Lejving> okokokokokok 16:56:02 <Lejving> I MIGHT have found something that doesn't make sense 16:56:04 <Lejving> maybe 16:56:33 *** Mark has joined #openttdcoop.pro 17:05:14 <Lejving> Sylf, you there? 17:56:10 <V453000> Wat 17:57:09 <Lejving> // amount of boost created by BDMT 17:57:09 <Lejving> STORE_TEMP( LOAD_TEMP(0x12) * 100 * LOAD_TEMP(0x13) / LOAD_TEMP(0x15) * 5 / 100, 0x16 ), 17:57:09 <Lejving> // amount of cargo produced 17:57:17 <Lejving> 0x13 is yeti produced 17:57:26 <Lejving> I don't think that makes sense to have there 17:58:11 <Lejving> not sure though 18:00:18 *** Progman has joined #openttdcoop.pro 18:01:36 <V453000> Jesus fuck :) 18:04:03 <Lejving> I'd fuck jesus 18:04:08 <V453000> "Just fix it" please :) 18:08:11 <V453000> Does jesus have big tits? 18:19:18 <Lejving> yes 18:19:20 <Lejving> biggest tits 18:19:27 <Lejving> but I'm not sure what it should be instead though V453000 18:19:29 <Lejving> maybe 0x11 18:22:06 <V453000> No idea :) 18:22:39 <Lejving> http://pastebin.com/PMjAhykK 18:22:41 <Lejving> dat python 18:24:01 <V453000> BigShittiN 18:25:04 <Mark> yo 18:25:05 <Mark> !pw 18:25:05 <coopserver> Mark: hurray 18:25:08 <coopserver> *** Game still paused (connecting clients, number of players) 18:25:16 <coopserver> *** Mark has joined 18:25:17 <coopserver> *** Game still paused (number of players) 18:25:18 <coopserver> *** Game unpaused (number of players) 18:25:33 <Lejving> sup Mark 18:25:42 <V453000> Yo 18:25:52 <Lejving> mark where did you hide Sylf ? 18:27:36 <V453000> Dutch mafia 18:29:01 <Mark> i ate sylf 18:29:35 <V453000> Doesnotmakesense is my fav var 18:29:43 <V453000> I knew it Mark 18:29:50 <V453000> is why you so fat 18:30:00 <coopserver> <Mark> youre fat 18:30:25 <coopserver> <Mark> whats going on here 18:30:35 <coopserver> <Mark> got primaries stockpiling dont we 18:32:04 <coopserver> <Mark> V your plan sucks 18:33:02 <V453000> Is not mine 18:38:43 <Mark> hmmz 18:39:07 <coopserver> <Mark> so what are we going to do about the cargo waiting 18:39:17 <Lejving> I suggested 1000 things 18:39:18 <Lejving> :D 18:39:26 <Lejving> but no perfect solution yet 18:39:43 *** happpy has joined #openttdcoop.pro 18:44:40 <Lejving> !pw 18:44:40 <coopserver> Lejving: access 18:44:44 <coopserver> *** Game paused (connecting clients) 18:44:47 <coopserver> *** Lejving #1 has joined 18:44:48 <coopserver> *** Game unpaused (connecting clients) 18:45:29 <coopserver> <Lejving #1> our problem is 2: food not getting to worker yards and extra produce not picked up 18:45:32 <coopserver> <Lejving #1> lol 18:45:36 <coopserver> *** Lejving #1 has left the game (Leaving) 18:45:41 <coopserver> <Lejving> only one lejving 18:45:43 <coopserver> <Lejving> is needed 18:45:44 <coopserver> <Lejving> :D 18:45:54 <coopserver> *** Lejving has joined company #1 18:49:37 <coopserver> *** Mark has left the game (Leaving) 18:49:57 <coopserver> *** Lejving has joined spectators 18:49:58 <coopserver> *** Game paused (number of players) 19:18:15 *** happpy has quit IRC 19:33:56 *** happpy has joined #openttdcoop.pro 19:42:44 *** Arveen has joined #openttdcoop.pro 21:10:13 *** Arveen has quit IRC 21:18:31 <V453000> !pw 21:18:31 <coopserver> V453000: rivers 21:18:43 <coopserver> *** Game still paused (connecting clients, number of players) 21:18:47 <coopserver> *** V453000 has joined 21:18:48 <coopserver> *** Game still paused (number of players) 21:18:49 <coopserver> *** Game unpaused (number of players) 21:18:50 <coopserver> <V453000> yo 21:18:51 <coopserver> *** V453000 has joined spectators 21:18:52 <coopserver> *** Game paused (number of players) 21:18:53 <coopserver> <Lejving> fgt 21:18:55 <coopserver> <V453000> max 21:19:16 <coopserver> <Lejving> v 21:19:17 <coopserver> <Lejving> what the fuck 21:19:19 <coopserver> <Lejving> are we gonna do 21:19:21 <coopserver> <Lejving> about this game 21:19:25 <coopserver> <V453000> fix yeti :) 21:19:31 <coopserver> <Lejving> where the FUCK is sylf 21:19:52 <coopserver> <V453000> wanking :) 21:19:59 <Lejving> Sylf, u wankah 21:22:32 <Lejving> time is 21:22:33 <Lejving> 22222 21:22:36 <Lejving> sick 21:41:05 <coopserver> <V453000> tbh a full chaos yeti game would be more fun 21:41:16 <coopserver> <V453000> but yeah the speed detection at waypoints is cute 21:41:59 <Lejving> just seems facking impossible to kickstart this game 21:42:20 <coopserver> <V453000> well if the bdmt is consumed as poorly as you say ... 21:42:37 <coopserver> <V453000> foqn borkd m8 21:42:44 <coopserver> <Lejving> town a 21:42:46 <coopserver> <Lejving> 20k bdmt 21:43:58 <coopserver> <Jam35> watch this at town A 21:44:03 <coopserver> *** Jam35 has joined company #1 21:44:04 <coopserver> *** Game unpaused (number of players) 21:44:33 <coopserver> <Jam35> keeping that food going 21:44:50 <coopserver> <Jam35> it should start to stockpile 21:45:04 <coopserver> <Lejving> yea 21:45:29 <coopserver> <Lejving> 194 food 21:45:30 <coopserver> <Lejving> should be enough 21:45:32 <coopserver> <Lejving> for town a 21:45:42 <coopserver> <Lejving> if I didn't botch the calcs somehow 21:46:44 <coopserver> <Jam35> I got it up to over 1000 earlier 21:47:01 <coopserver> <Jam35> but the Yeti never went above 1600 21:47:22 <coopserver> <Lejving> what's the max for a town with 9k pop? 21:47:32 <coopserver> <Lejving> or should be 21:47:40 <coopserver> <Jam35> @calc 9000*0.4 21:47:54 <Jam35> @calc 9000*0.4 21:47:54 <Webster> Jam35: 3600 21:47:54 <Lejving> @calc 9000*0.4 21:47:55 <Webster> Lejving: 3600 21:48:22 <coopserver> <Lejving> but we get a lot of yetis now 21:48:23 <coopserver> <Lejving> from town a 21:48:27 <Jam35> at least, according to the industry window 21:48:35 <Jam35> not 3600 though 21:48:37 <coopserver> <Lejving> y 21:48:59 <Lejving> @calc 3000*0.4 21:48:59 <Webster> Lejving: 1200 21:49:07 <coopserver> <Lejving> let's make it to 3000 21:49:11 <coopserver> <Lejving> then max is 1200 21:49:18 <coopserver> <Lejving> see if it goes above that or not? 21:49:33 <Jam35> fine 21:49:50 <coopserver> *** Lejving has joined company #1 21:50:34 <Lejving> @calc 3091*0.4 21:50:34 <Webster> Lejving: 1236.4 21:50:41 <coopserver> <Lejving> that should be the max then 21:50:44 <coopserver> <Lejving> we can get from this town 21:51:39 <coopserver> <Lejving> it seems stuck at 1069 21:51:45 <coopserver> <Lejving> food is not consumed 21:52:18 <coopserver> <Lejving> oops now it went to 672 lol 21:52:38 <coopserver> <Jam35> even though food went up :) 21:52:55 <coopserver> <Jam35> I guess it is last month 21:53:08 <coopserver> <Jam35> let it catch up 21:53:40 <Lejving> @calc 1236 * 0.86 21:53:40 <Webster> Lejving: 1062.96 21:53:52 <Lejving> 1069 doesn't seem too far fetched 21:57:03 <coopserver> <Lejving> now it seems stuck on 783 21:58:05 <coopserver> <Lejving> 676 21:58:09 <coopserver> <Lejving> feb was a short month 21:58:19 <coopserver> <V453000> I have no idae what are you talking about :D 21:58:25 <coopserver> <Lejving> worker yard a 21:58:26 <coopserver> <V453000> so cap is about 20% of town? 21:58:29 <coopserver> <Lejving> yeti production 21:58:57 *** StarLite has quit IRC 21:59:06 <coopserver> <Lejving> it's not at 1062 21:59:07 <coopserver> <Lejving> at least 21:59:22 <coopserver> <Lejving> which is what we calc 21:59:29 <coopserver> <Lejving> shit is fucked 21:59:38 <coopserver> <Lejving> let's nuke this map and make a new one 21:59:44 <coopserver> <Lejving> tired of seeing this shit :D 22:00:19 <coopserver> <V453000> I kinda wanted to have an oldskool pzg with TL3 maglev like 4 months ago 22:00:28 <coopserver> <V453000> except it assumed I would actually get my ass to finishing brix 22:00:53 <coopserver> <Jam35> gtg gn 22:00:56 <coopserver> *** Jam35 has left the game (Leaving) 22:00:57 <coopserver> <Lejving> gn 22:00:58 <coopserver> <V453000> bai 22:01:10 <coopserver> <V453000> but yeah, this thing is ... broken. 22:01:18 <coopserver> <V453000> I would even be interested to see older versions of yeti 22:01:18 <Lejving> if your clock ever stops working you can set it to 23 when Jam35 says gn :D 22:01:32 <coopserver> <V453000> he's a bot 22:01:45 <coopserver> <V453000> I wrote him to have someone capable building with me 22:01:52 <coopserver> <V453000> but he gained self conscience and revolted 22:01:53 <Lejving> sick 22:02:00 <Lejving> fucking fuck 22:02:22 <coopserver> <V453000> so whatever he says could probably be interpreted as either death to humanity or resistance is slugtile 22:02:32 <coopserver> *** Lejving has joined spectators 22:02:33 <coopserver> *** Game paused (number of players) 22:02:41 <coopserver> *** Lejving has left the game (Leaving) 22:03:40 <Lejving> =) 22:03:44 <Lejving> but srsly though 22:03:47 <Lejving> fuck this shit 22:04:40 <Lejving> I don't mind playing yeti it seems like a cool concept but this shit is just borked 22:04:50 <V453000> I have to sadly agree that this probably makes no sense to continue, yes 22:05:03 <V453000> only way forward is fixing yeti 22:05:10 <V453000> if we want to use it, be it this game or another 22:05:59 <coopserver> <V453000> if you would like to look into it, I would be super happy and I bet Sylf would appreciate the help as well since he probably is busy with other things atm 22:06:02 <Lejving> the other modes probably not borked just this one 22:06:11 <V453000> hm fair point 22:06:36 <coopserver> <V453000> wonder if we can adapt this plan somehow to work with tired yetis 22:06:56 <Lejving> well as I said earlier, there's one var that doesn't make sense imo 22:07:01 <Lejving> and I'd had to ask sylf about it 22:07:09 <coopserver> <V453000> right 22:07:21 <Lejving> but anyways I think maybe the calc is wrong also 22:07:54 <coopserver> <V453000> hm even if we add tired yetis, the plan breaks badly 22:08:01 <coopserver> <V453000> who would transport the tired ones 22:08:08 <Lejving> ha 22:08:10 <Lejving> taxis 22:08:11 <coopserver> <V453000> main trains could do it 1:1 but then we have excess tired yetis AND food/bdmt 22:08:18 <Lejving> //STORE_TEMP( ( LOAD_TEMP(0x12) / 2 ) + ( LOAD_TEMP(0x12) / 2 * LOAD_TEMP(0x11) * 10 / LOAD_TEMP(0x14) ), 0x03 ) 22:08:18 <Lejving> STORE_TEMP(10 + LOAD_TEMP(0x12) + LOAD_TEMP(0x16), 0x13) 22:08:48 <Lejving> it seems like he worked on a second calculation to get yetis 22:08:53 <Lejving> but didn't finish it 22:09:43 <coopserver> <V453000> mhm 22:09:54 <coopserver> <V453000> I haven't touched the code since version 0.0.4 at all so ... :) 22:10:08 <Lejving> conclusion: need to talk to sylf about it 22:10:25 <Lejving> but it seems that mf is rarely around O.O 22:12:53 <coopserver> <V453000> well if you have any idea for a new game I am all ears :) 22:15:09 <coopserver> <V453000> I'll try to finish this SH125 model in the meantime 22:15:26 <coopserver> <V453000> been putting time only in factorio and family lately 22:15:32 <Lejving> what a crime 22:15:33 <Lejving> :D 22:15:53 <coopserver> <V453000> I know right 22:17:51 <coopserver> <V453000> I just have so many great ideas, plans and dreams for openttd 22:17:58 <coopserver> <V453000> but they also are so much work 22:24:29 <Lejving> =/ 22:24:55 <Lejving> I should dive in to some openttd mods programming some day 22:25:08 <Lejving> I'm no graphic designer though <.< 22:25:36 <coopserver> <V453000> yeah, problem is in factorio you can make great mods with just code 22:25:49 <coopserver> <V453000> in openttd vast majority of newgrf work is graphics 22:26:28 <coopserver> <V453000> ofc I say that now when I am making BRIX, which obviously is mostly graphics since it doesn't have any functionality .... though coding it is also very tedious 22:26:35 <Lejving> heh 22:26:37 <coopserver> <V453000> still the time it takes is less than 5% 22:26:54 <Lejving> I'm gonna go to the gym, ttyl/tomorrow 22:27:01 <coopserver> <V453000> bai 22:27:02 <coopserver> *** V453000 has left the game (Leaving) 22:51:58 <Sylf> I heard my name again 22:58:42 *** Progman has quit IRC 23:49:22 <Lejving> hey Sylf 23:49:26 <Lejving> there?