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Log for #openttdcoop.pro on 23rd November 2016:
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07:49:48  *** supermop_ has joined #openttdcoop.pro
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09:00:23  <V453000> hm
09:00:29  <V453000> I thought about it a bit
09:00:42  <V453000> the machinery re-usal isn't really that beneficial even in theory I guess
09:13:22  <Lejving> morning
09:14:16  <V453000> yo
09:14:44  <Lejving> nah but we need to do something drastic to make it snowball
09:15:00  <Lejving> I added 2 towns to every town
09:15:18  <Lejving> and we still have one billion bdmt so can lower it even mroe
09:17:48  <V453000> I am honestly surprised how much trouble we have to make the production snowball
09:18:03  <V453000> when I played YETI alone, whenever I connected all chains together, it went crazy
09:18:18  <V453000> probably part of it because i was transporting maximum of everything with full potential of machinery
09:20:01  <Lejving> the thing is we try ratio everything 1:1 with the refit I guess? but it feels like you're supposed to have like 1 train yeti, 1 train machinery, 1 train bdmt, 10 food or something
09:20:30  <Lejving> so even if we're trying to seperate it, we get hold back because 10 food can't trnaslate down to 1 yeti train
09:20:33  <Lejving> if you know what I mean
09:22:01  <V453000> well no
09:22:19  <Lejving> ha
09:22:25  <V453000> the problem is that if you deliver both machinery and yeti, the output of the industry will be more than the trains brought
09:22:49  <V453000> which simply means that you need more trains taking the produced resource :)
09:23:06  <Lejving> yeah you're right
09:23:07  <V453000> still, it's weird
09:23:20  <V453000> we have pretty damn good efficiency even if I consider the machinery isn't there at all
09:23:33  <V453000> I'm sure my shit was always growing before I connected machiner yat all
09:24:58  <Lejving> well so either we need to get more yeti or utilize the more produce with machinery with food drops somehow
09:25:17  <Lejving> is it so bad to have small feeder towns with yetis?
09:25:33  <V453000> I kind of hate external towns
09:25:51  <V453000> doesn't mean it's wrong
09:26:13  <Lejving> it feels like a cop out
09:26:15  <V453000> utilizing machinery to full potential is better, but that, as you said, requires extra group of trains
09:27:42  <Lejving> well that also feels a little bit cheap
09:27:50  <Lejving> but what can you do =/
09:28:02  <V453000> well that's how the industries work
09:28:18  <V453000> same time, this mechanism is completely correct, anything else would not motivate to use machinery
09:28:45  <Lejving> yeah the yield from machinery is insane
09:29:01  <Lejving> we got our snowball we can't just use it because we can't pick up the extra produce
09:30:10  <Lejving> brb
09:31:01  <V453000> kind of
09:31:07  <V453000> at the same time though as I said
09:31:14  <V453000> the efficiency of what we have should be enough
09:31:20  <V453000> if we just need moar tracks, well then :)
09:40:57  <Lejving> I got it
09:41:07  <Lejving> 2 solutions, one simple one moar complex:
09:41:17  <Lejving> a) just have load on yetis
09:41:22  <Lejving> (not full load)
09:42:03  <Lejving> b) have a splitter after food drop
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09:42:50  <V453000> hm
09:43:07  <Jam35> we could detect a waiting bay before yeti load
09:43:08  <V453000> b) = ?
09:43:21  <Jam35> but let everything drop
09:43:31  <Jam35> unless the detection didn;t let them in
09:44:35  <Lejving> or something like that
09:49:39  <Jam35> !pw
09:49:39  <coopserver> Jam35: halved
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09:49:58  <Lejving> !pw
09:49:59  <coopserver> Lejving: halved
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09:55:14  <coopserver> <Lejving> rekt
10:17:42  <coopserver> <Jam35> output seems higher at A
10:17:46  <coopserver> <Jam35> on average
10:21:43  <coopserver> <Jam35> except the depots were stacking :/
10:21:50  <coopserver> <Jam35> that fixed it hopefully
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11:10:09  <V453000> !pw
11:10:09  <coopserver> V453000: retexp
11:10:43  <coopserver> *** Game paused (connecting clients)
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11:10:52  <coopserver> <V453000> yo
11:18:46  <coopserver> *** V453000 has left the game (Leaving)
11:19:03  <coopserver> <Jam35> ay
11:19:27  <V453000> mf
12:12:26  <Jam35> @calc 6456*0.4
12:12:26  <Webster> Jam35: 2582.4
12:39:16  <coopserver> <Jam35> ok I have managed to stockpile food at town A for over 2 game years
12:39:37  <coopserver> <Jam35> which means the yard produces max level all of the time
12:39:53  <coopserver> <Jam35> it hasn;t got much above 1500
12:42:18  <Jam35> the town population is 6800 ish
12:42:45  <Jam35> @calc 6800*0.4
12:42:45  <Webster> Jam35: 2720
12:42:56  <Jam35> should be the max production
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12:57:13  <V453000> ?
12:57:22  <V453000> max production of worker yard is 2295*4
12:57:48  <V453000> unless something is horribly wrong in the code, but we surely reached the 9k before
12:57:59  <Jam35> the text says up to 40% of town population
12:58:30  <Jam35> @calc 22950*0.4
12:58:30  <Webster> Jam35: 9180
12:58:40  <Jam35> was the number reached before
12:59:37  <V453000> ah cause of town
12:59:50  <V453000> so you were just checking if the town pop cap works?
12:59:58  <V453000> and the result is that it does?
13:02:20  <Jam35> well idk, we don't get close to the potential maximum
13:02:34  <Jam35> it seems to have a cap at 1507 production
13:02:48  <Jam35> I have not seen it go any higher than that
13:04:09  <Jam35> we have 86% transported consistently and food always available
13:05:43  <coopserver> <Jam35> it dropped to zero food then
13:05:52  <coopserver> <Jam35> because we are running out of trains...
13:06:13  <coopserver> <Jam35> the downside to letting all the food in is that the refit depots swallow all the trains over time
13:06:53  <coopserver> <Jam35> but it has proved I think there is something wrong
13:06:57  <V453000> hm
13:07:00  <coopserver> <Jam35> it did not do this before
13:07:21  <coopserver> <Jam35> by before I mean last PS game
13:07:26  <V453000> right
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13:27:07  <V453000> I seem to stop having a clue how yeti works XD wondering whether Sylf knows exactly t hough
13:27:12  <V453000> or anyone
13:38:10  <V453000> but in normal games without refit I didn't quite have an issue with it :P
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15:52:42  <coopserver> <Lejving> I was kinda tired at 11 so was just gonna take a nap
15:52:48  <coopserver> <Lejving> looks like it was a pretty long nap...
16:10:30  <Lejving> well V453000 for one thing the source says a worker yard should have 120-160 baseline (not true), and the percentages to be 50% increase and 100% increase
16:10:36  <Lejving> also not true
16:15:28  <coopserver> <Jam35> the comments in the file say production can be at max, town population
16:16:50  <Jam35>   * Production procedure for YETI Worker Yard - Based on Town Population   *   * 1 worker yard will produce up to the population of the town per month.   * To produce this max amount, the worker yard requires 1 crate of food per person per month.   * With BDMT available, yard will produce 100%.   * Without BDMT available, yard will produce 50%.   * If there are BDMT waiting but no food, no BDMT will be consumed.   * Even without any food
16:16:57  <Jam35> omg
16:17:09  <Lejving> yeah
16:17:13  <Lejving> that's what I meant
16:17:34  <Lejving> it can be just a locale error though that the game says 20% or 40%
16:24:10  <Lejving> fuck it I'm making a python script out of this
16:24:15  <Lejving> to calculate
16:24:20  <coopserver> *** Lejving has joined spectators
16:25:35  <V453000> XD
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16:53:29  <Lejving> for town a with pop of 8673 and 76 houses we are using 194 food and 2 bdmt
16:53:44  <Lejving> that's a pretty extreme ratio :P
16:54:09  <Lejving> gonna continue with the script to calc the rets
16:55:54  <Lejving> okokokokokok
16:56:02  <Lejving> I MIGHT have found something that doesn't make sense
16:56:04  <Lejving> maybe
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17:05:14  <Lejving> Sylf, you there?
17:56:10  <V453000> Wat
17:57:09  <Lejving> 	// amount of boost created by BDMT
17:57:09  <Lejving> 	STORE_TEMP( LOAD_TEMP(0x12) * 100 * LOAD_TEMP(0x13) / LOAD_TEMP(0x15) * 5 / 100, 0x16 ),
17:57:09  <Lejving> 	// amount of cargo produced
17:57:17  <Lejving> 0x13 is yeti produced
17:57:26  <Lejving> I don't think that makes sense to have there
17:58:11  <Lejving> not sure though
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18:01:36  <V453000> Jesus fuck :)
18:04:03  <Lejving> I'd fuck jesus
18:04:08  <V453000> "Just fix it" please :)
18:08:11  <V453000> Does jesus have big tits?
18:19:18  <Lejving> yes
18:19:20  <Lejving> biggest tits
18:19:27  <Lejving> but I'm not sure what it should be instead though V453000
18:19:29  <Lejving> maybe 0x11
18:22:06  <V453000> No idea :)
18:22:39  <Lejving> http://pastebin.com/PMjAhykK
18:22:41  <Lejving> dat python
18:24:01  <V453000> BigShittiN
18:25:04  <Mark> yo
18:25:05  <Mark> !pw
18:25:05  <coopserver> Mark: hurray
18:25:08  <coopserver> *** Game still paused (connecting clients, number of players)
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18:25:33  <Lejving> sup Mark
18:25:42  <V453000> Yo
18:25:52  <Lejving> mark where did you hide Sylf ?
18:27:36  <V453000> Dutch mafia
18:29:01  <Mark> i ate sylf
18:29:35  <V453000> Doesnotmakesense is my fav var
18:29:43  <V453000> I knew it Mark
18:29:50  <V453000> is why you so fat
18:30:00  <coopserver> <Mark> youre fat
18:30:25  <coopserver> <Mark> whats going on here
18:30:35  <coopserver> <Mark> got primaries stockpiling dont we
18:32:04  <coopserver> <Mark> V your plan sucks
18:33:02  <V453000> Is not mine
18:38:43  <Mark> hmmz
18:39:07  <coopserver> <Mark> so what are we going to do about the cargo waiting
18:39:17  <Lejving> I suggested 1000 things
18:39:18  <Lejving> :D
18:39:26  <Lejving> but no perfect solution yet
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18:44:40  <Lejving> !pw
18:44:40  <coopserver> Lejving: access
18:44:44  <coopserver> *** Game paused (connecting clients)
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18:45:29  <coopserver> <Lejving #1> our problem is 2: food not getting to worker yards and extra produce not picked up
18:45:32  <coopserver> <Lejving #1> lol
18:45:36  <coopserver> *** Lejving #1 has left the game (Leaving)
18:45:41  <coopserver> <Lejving> only one lejving
18:45:43  <coopserver> <Lejving> is needed
18:45:44  <coopserver> <Lejving> :D
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21:18:31  <V453000> !pw
21:18:31  <coopserver> V453000: rivers
21:18:43  <coopserver> *** Game still paused (connecting clients, number of players)
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21:18:50  <coopserver> <V453000> yo
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21:18:53  <coopserver> <Lejving> fgt
21:18:55  <coopserver> <V453000> max
21:19:16  <coopserver> <Lejving> v
21:19:17  <coopserver> <Lejving> what the fuck
21:19:19  <coopserver> <Lejving> are we gonna do
21:19:21  <coopserver> <Lejving> about this game
21:19:25  <coopserver> <V453000> fix yeti :)
21:19:31  <coopserver> <Lejving> where the FUCK is sylf
21:19:52  <coopserver> <V453000> wanking :)
21:19:59  <Lejving> Sylf, u wankah
21:22:32  <Lejving> time is
21:22:33  <Lejving> 22222
21:22:36  <Lejving> sick
21:41:05  <coopserver> <V453000> tbh a full chaos yeti game would be more fun
21:41:16  <coopserver> <V453000> but yeah the speed detection at waypoints is cute
21:41:59  <Lejving> just seems facking impossible to kickstart this game
21:42:20  <coopserver> <V453000> well if the bdmt is consumed as poorly as you say ...
21:42:37  <coopserver> <V453000> foqn borkd m8
21:42:44  <coopserver> <Lejving> town a
21:42:46  <coopserver> <Lejving> 20k bdmt
21:43:58  <coopserver> <Jam35> watch this at town A
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21:44:33  <coopserver> <Jam35> keeping that food going
21:44:50  <coopserver> <Jam35> it should start to stockpile
21:45:04  <coopserver> <Lejving> yea
21:45:29  <coopserver> <Lejving> 194 food
21:45:30  <coopserver> <Lejving> should be enough
21:45:32  <coopserver> <Lejving> for town a
21:45:42  <coopserver> <Lejving> if I didn't botch the calcs somehow
21:46:44  <coopserver> <Jam35> I got it up to over 1000 earlier
21:47:01  <coopserver> <Jam35> but the Yeti never went above 1600
21:47:22  <coopserver> <Lejving> what's the max for a town with 9k pop?
21:47:32  <coopserver> <Lejving> or should be
21:47:40  <coopserver> <Jam35> @calc 9000*0.4
21:47:54  <Jam35> @calc 9000*0.4
21:47:54  <Webster> Jam35: 3600
21:47:54  <Lejving> @calc 9000*0.4
21:47:55  <Webster> Lejving: 3600
21:48:22  <coopserver> <Lejving> but we get a lot of yetis now
21:48:23  <coopserver> <Lejving> from town a
21:48:27  <Jam35> at least, according to the industry window
21:48:35  <Jam35> not 3600 though
21:48:37  <coopserver> <Lejving> y
21:48:59  <Lejving> @calc 3000*0.4
21:48:59  <Webster> Lejving: 1200
21:49:07  <coopserver> <Lejving> let's make it to 3000
21:49:11  <coopserver> <Lejving> then max is 1200
21:49:18  <coopserver> <Lejving> see if it goes above that or not?
21:49:33  <Jam35> fine
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21:50:34  <Lejving> @calc 3091*0.4
21:50:34  <Webster> Lejving: 1236.4
21:50:41  <coopserver> <Lejving> that should be the max then
21:50:44  <coopserver> <Lejving> we can get from this town
21:51:39  <coopserver> <Lejving> it seems stuck at 1069
21:51:45  <coopserver> <Lejving> food is not consumed
21:52:18  <coopserver> <Lejving> oops now it went to 672 lol
21:52:38  <coopserver> <Jam35> even though food went up :)
21:52:55  <coopserver> <Jam35> I guess it is last month
21:53:08  <coopserver> <Jam35> let it catch up
21:53:40  <Lejving> @calc 1236 * 0.86
21:53:40  <Webster> Lejving: 1062.96
21:53:52  <Lejving> 1069 doesn't seem too far fetched
21:57:03  <coopserver> <Lejving> now it seems stuck on 783
21:58:05  <coopserver> <Lejving> 676
21:58:09  <coopserver> <Lejving> feb was a short month
21:58:19  <coopserver> <V453000> I have no idae what are you talking about :D
21:58:25  <coopserver> <Lejving> worker yard a
21:58:26  <coopserver> <V453000> so cap is about 20% of town?
21:58:29  <coopserver> <Lejving> yeti production
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21:59:06  <coopserver> <Lejving> it's not at 1062
21:59:07  <coopserver> <Lejving> at least
21:59:22  <coopserver> <Lejving> which is what we calc
21:59:29  <coopserver> <Lejving> shit is fucked
21:59:38  <coopserver> <Lejving> let's nuke this map and make a new one
21:59:44  <coopserver> <Lejving> tired of seeing this shit :D
22:00:19  <coopserver> <V453000> I kinda wanted to have an oldskool pzg with TL3 maglev like 4 months ago
22:00:28  <coopserver> <V453000> except it assumed I would actually get my ass to finishing brix
22:00:53  <coopserver> <Jam35> gtg gn
22:00:56  <coopserver> *** Jam35 has left the game (Leaving)
22:00:57  <coopserver> <Lejving> gn
22:00:58  <coopserver> <V453000> bai
22:01:10  <coopserver> <V453000> but yeah, this thing is ... broken.
22:01:18  <coopserver> <V453000> I would even be interested to see older versions of yeti
22:01:18  <Lejving> if your clock ever stops working you can set it to 23 when Jam35 says gn :D
22:01:32  <coopserver> <V453000> he's a bot
22:01:45  <coopserver> <V453000> I wrote him to have someone capable building with me
22:01:52  <coopserver> <V453000> but he gained self conscience and revolted
22:01:53  <Lejving> sick
22:02:00  <Lejving> fucking fuck
22:02:22  <coopserver> <V453000> so whatever he says could probably be interpreted as either death to humanity or resistance is slugtile
22:02:32  <coopserver> *** Lejving has joined spectators
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22:02:41  <coopserver> *** Lejving has left the game (Leaving)
22:03:40  <Lejving> =)
22:03:44  <Lejving> but srsly though
22:03:47  <Lejving> fuck this shit
22:04:40  <Lejving> I don't mind playing yeti it seems like a cool concept but this shit is just borked
22:04:50  <V453000> I have to sadly agree that this probably makes no sense to continue, yes
22:05:03  <V453000> only way forward is fixing yeti
22:05:10  <V453000> if we want to use it, be it this game or another
22:05:59  <coopserver> <V453000> if you would like to look into it, I would be super happy and I bet Sylf would appreciate the help as well since he probably is busy with other things atm
22:06:02  <Lejving> the other modes probably not borked just this one
22:06:11  <V453000> hm fair point
22:06:36  <coopserver> <V453000> wonder if we can adapt this plan somehow to work with tired yetis
22:06:56  <Lejving> well as I said earlier, there's one var that doesn't make sense imo
22:07:01  <Lejving> and I'd had to ask sylf about it
22:07:09  <coopserver> <V453000> right
22:07:21  <Lejving> but anyways I think maybe the calc is wrong also
22:07:54  <coopserver> <V453000> hm even if we add tired yetis, the plan breaks badly
22:08:01  <coopserver> <V453000> who would transport the tired ones
22:08:08  <Lejving> ha
22:08:10  <Lejving> taxis
22:08:11  <coopserver> <V453000> main trains could do it 1:1 but then we have excess tired yetis AND food/bdmt
22:08:18  <Lejving> 	//STORE_TEMP( ( LOAD_TEMP(0x12) / 2 ) + ( LOAD_TEMP(0x12) / 2 * LOAD_TEMP(0x11) * 10 / LOAD_TEMP(0x14) ), 0x03 )
22:08:18  <Lejving> 	STORE_TEMP(10 + LOAD_TEMP(0x12) + LOAD_TEMP(0x16), 0x13)
22:08:48  <Lejving> it seems like he worked on a second calculation to get yetis
22:08:53  <Lejving> but didn't finish it
22:09:43  <coopserver> <V453000> mhm
22:09:54  <coopserver> <V453000> I haven't touched the code since version 0.0.4 at all so ... :)
22:10:08  <Lejving> conclusion: need to talk to sylf about it
22:10:25  <Lejving> but it seems that mf is rarely around O.O
22:12:53  <coopserver> <V453000> well if you have any idea for a new game I am all ears :)
22:15:09  <coopserver> <V453000> I'll try to finish this SH125 model in the meantime
22:15:26  <coopserver> <V453000> been putting time only in factorio and family lately
22:15:32  <Lejving> what a crime
22:15:33  <Lejving> :D
22:15:53  <coopserver> <V453000> I know right
22:17:51  <coopserver> <V453000> I just have so many great ideas, plans and dreams for openttd
22:17:58  <coopserver> <V453000> but they also are so much work
22:24:29  <Lejving> =/
22:24:55  <Lejving> I should dive in to some openttd mods programming some day
22:25:08  <Lejving> I'm no graphic designer though <.<
22:25:36  <coopserver> <V453000> yeah, problem is in factorio you can make great mods with just code
22:25:49  <coopserver> <V453000> in openttd vast majority of newgrf work is graphics
22:26:28  <coopserver> <V453000> ofc I say that now when I am making BRIX, which obviously is mostly graphics since it doesn't have any functionality .... though coding it is also very tedious
22:26:35  <Lejving> heh
22:26:37  <coopserver> <V453000> still the time it takes is less than 5%
22:26:54  <Lejving> I'm gonna go to the gym, ttyl/tomorrow
22:27:01  <coopserver> <V453000> bai
22:27:02  <coopserver> *** V453000 has left the game (Leaving)
22:51:58  <Sylf> I heard my name again
22:58:42  *** Progman has quit IRC
23:49:22  <Lejving> hey Sylf
23:49:26  <Lejving> there?

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