Log for #openttdcoop.stable on 2nd October 2010:
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06:52:24  <Stablean> <jor[D]1> hello
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08:51:21  <Stablean> <V453000> hi there
08:57:11  <ODM> yo
08:57:19  <V453000> hyyy
08:58:01  <V453000> !rcon reset_company 3
08:58:01  <Stablean> V453000: Company deleted.
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12:25:12  <Stablean> <Troy McClure> pounds
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13:11:23  <Stablean> <Troy McClure> uhm, spore why is that?
13:12:14  <Stablean> <Troy McClure> SPORE???
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15:19:11  <Stablean> <jor[D]1> Why is the game paused?
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17:19:47  <Stablean> <davis> gotta love it if someone buys massive land around an industry.
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17:22:22  <Stablean> <V453000> hi
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17:22:26  <Stablean> <davis> hey :D
17:22:40  <Stablean> <Speedy> 'lo
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17:23:38  <Stablean> <V453000> hmm I will have to update the ruleset
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17:23:48  <Stablean> <V453000> to make more clear how does it work here :)
17:23:48  <Stablean> <davis> hey Drivebyhobo , whats up with that long bridge?
17:23:58  <Stablean> <davis> considering what V4?
17:24:02  <Stablean> <V453000> everything
17:24:08  <Stablean> <davis> haha
17:24:14  <Stablean> <Drivebyhobo> i just got bored
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17:24:20  <Stablean> <davis> ah i see
17:24:26  <Stablean> <V453000> lol
17:24:40  <Stablean> <V453000> quite bad :) prevents others to build bridges under it
17:24:46  <Stablean> <V453000> in this case it doesnt really matter :)
17:24:52  <Stablean> <davis> if someone wants to i shall remove my bridges ;P
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17:25:12  <Stablean> <V453000> I think they arent obstacling anyone there :)
17:25:22  <Stablean> <davis> wasn't there a patch once  that allowed bridges over bridges?
17:25:28  <Stablean> <davis> or some nightly
17:25:30  <Stablean> <V453000> dont know
17:25:44  <Stablean> <davis> I frankly remember a openttdcoop RV game where that was possible
17:26:02  <Stablean> <V453000> I really doubt we ever used that thing
17:26:05  <Stablean> <V453000> it would be a patch
17:27:06  <Stablean> <davis> "It was in the trunk at one point. When the code was first introduced to allow building bridges over diagonal track, junctions and signals, it allowed building over (almost) anything, including other bridges, town buildings and stations."
17:27:25  <Stablean> <V453000> X-team: why the hell is there green rails near grey food processing plant
17:27:37  <Stablean> <V453000> hmm weird
17:27:40  <Stablean> <V453000> never heard of that
17:27:50  <Stablean> <davis> oh
17:27:52  <Stablean> <V453000> but well I cant know everything .p
17:28:06  <Stablean> <davis> that was remainings of the former farmd rop / food pickup
17:28:10  <Stablean> <Drivebyhobo> grey probably tried to block green?
17:28:22  <Stablean> <Drivebyhobo> or not
17:28:24  <Stablean> <davis> nah we were long done with that place
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17:28:34  <Stablean> <davis> still i think it's a major f*ck up to try  blocking like that
17:28:52  <Stablean> <V453000> in this spot particularly bad
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17:31:11  <Stablean> <V453000> X-team finally using unified TL? :D
17:31:35  <Stablean> <Troy McClure> hey, we bought 2companieswith running trains
17:31:39  <Stablean> <V453000> lol
17:31:45  <Stablean> <davis> hahaha
17:31:45  <Stablean> <V453000> why do you buy them then
17:31:51  <Stablean> <V453000> if it only makes mess :)
17:32:11  <Stablean> <davis> haha why not *shrugs* they already had tracks , and we wanted to give the players the possibility to keep playing
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17:32:37  <Stablean> <V453000> hehe
17:32:43  <Stablean> <V453000> well if you dont connect it to the rest
17:32:47  <Stablean> <V453000> then nothing bad :)
17:33:09  <Stablean> <V453000> random TL looks nice
17:33:17  <Stablean> <V453000> but it has only disadvantages :)
17:33:19  <Stablean> <davis> indeed it does
17:33:29  <Stablean> <davis> well we don't have a high performance network anyway
17:33:31  <Stablean> <davis> so its okay
17:33:46  <Stablean> <V453000> quite
17:33:46  <Stablean> <Speedy> how come aircrafts are so  expensive?
17:34:00  <Stablean> <V453000> why not
17:34:06  <Stablean> <davis> apparantly they are not ment to be used on this server
17:34:08  <Stablean> *** V453000 has started a new company (#9)
17:34:21  <Stablean> <V453000> btw !this is not really nice
17:34:23  <Stablean> <Troy McClure> V, do you know ships have a running costs of ca 10-20?
17:34:35  <Stablean> <davis> indeed
17:34:37  <Stablean> <davis> ima fix that
17:34:39  <Stablean> <V453000> oh holy F :D
17:34:56  <Stablean> <V453000> I swapped running costs with buying costs
17:35:00  <Stablean> <Troy McClure> thought so :D
17:35:02  <Stablean> <davis> lol
17:35:05  <V453000> !rcon set max_ships 0
17:35:07  <V453000> solved
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17:36:16  <Stablean> <Troy McClure> t
17:36:20  <Stablean> <davis>
17:36:22  <Webster> Title: Transport Tycoon Forums • View topic - New V2 signals in tunnels and on bridges V2.02 r20363 (at
17:36:26  <Stablean> <davis> anyone familiar with how well that works yet?
17:36:41  <Stablean> <V453000> oh fuck off wit hthat
17:36:43  <Stablean> <V453000> srsly
17:36:45  <Stablean> <davis> haha not very stable?
17:36:53  <Stablean> <V453000> the very idea is fucked up
17:36:57  <Stablean> <davis> how so
17:37:11  <Stablean> <V453000> well
17:37:21  <Stablean> <V453000> making the game being brain dead seems bad to me
17:37:46  <Stablean> <V453000> it is the same as with PBS
17:37:56  <Stablean> <davis> shrugs , i think it'd give great new possibilities of designing networks
17:38:04  <Stablean> <V453000> what possibilities
17:38:06  <Stablean> <V453000> none really
17:38:20  <Stablean> <davis> e.g metro system with tunnels would be easier to build
17:38:26  <Stablean> <V453000> and more stupid
17:38:32  <Stablean> <davis> shush :D
17:38:42  <Stablean> <V453000> and still here are trains, not metroes :)
17:38:48  <Stablean> <davis> V hates everything new :I
17:38:51  <Stablean> <Speedy> I'm running light rail on tunnels ::P
17:39:09  <Stablean> <V453000> but anyway from the very gameplay point of view, it is bad because you make people think less
17:39:23  <Stablean> <V453000> look what PBS done
17:39:30  <Stablean> <davis> the damage is done
17:39:42  <Stablean> <V453000> yes
17:39:44  <Stablean> <V453000> why to do more
17:40:21  <Stablean> <V453000> for example with the tunnels ...
17:40:32  <Stablean> <V453000> when a newbie builds a ML, he wants to have lines together
17:40:38  <Stablean> <V453000> with such tunnels he could
17:41:03  <Stablean> <V453000> but what does that mean? we suddenly have less space for balancers, and anything similar, which could easily enforce using PBS again
17:41:17  <Stablean> <V453000> because it is much friendlier with keeping the lines on their footprint
17:41:31  <Stablean> <davis> shrugs , i still like the ideas of having signals in tunnels/on bridges
17:41:49  <Stablean> <V453000> sure, you could use it to make things better, you could do things you didnt do before, but in total, it would cause a lot of bad
17:42:15  <Stablean> <davis> well you're implying that it takes less skills to build an actual network then
17:42:24  <Stablean> <V453000> well kind of
17:42:26  <Stablean> <davis> but i don't care about that , i just wanna build pretty networks haha
17:42:33  <Stablean> <V453000> yes
17:42:45  <Stablean> <V453000> you can build pretty networks in railroad tycoon or whatever
17:42:53  <Stablean> <davis> nah
17:42:53  <Stablean> <V453000> openttd is unique in the precision
17:43:07  <Stablean> <V453000> I didnt even play the other rail tycoons, just pointing at some
17:43:21  <Stablean> <davis> i like openttd because of the way it looks
17:43:32  <Stablean> <davis> e.g i loved roller coaster tycoon 1&2
17:43:38  <Stablean> <davis> but 3 was a major fuckup.
17:43:56  <Stablean> <V453000> that has nothing to do with this I think :) only in graphics
17:44:11  <Stablean> <V453000> and seriously, not many games are similar to openttd in terms of gameplay
17:44:36  <Stablean> <davis> i still think it'd do no harm to give the option to enable signals on bridges
17:44:43  <Stablean> <davis> server owners that don't like it will simply disable it
17:44:50  <Stablean> <V453000> that isnt the issue
17:44:59  <Stablean> <V453000> everybody would use it without a doubt
17:45:01  <Stablean> <V453000> and that is the bad point
17:45:21  <Stablean> <V453000> just like PBS - those who use it and refuse to use anything else will probably never get better
17:45:31  <Stablean> <davis> you probably said the same about building bridges over diagonals
17:45:34  <Stablean> <Troy McClure> so you want everybody to build handicaped, even if its not necessary
17:45:38  <Stablean> <davis> see it happened , and people do think less
17:45:44  <Stablean> <davis> so what haha
17:45:55  <Stablean> <V453000> well not exactly Troy McClure
17:46:09  <Stablean> <V453000> I would define handicap like you couldnt do it otherwise
17:46:16  <Stablean> <V453000> we have still everything operational now
17:46:22  <Stablean> <V453000> it just takes a bit more to do it
17:46:28  <Stablean> <davis> nah
17:46:37  <Stablean> <davis> if you couldn't do it any other way it would not be handicaped
17:46:40  <Stablean> <davis> it'd be impossible.
17:46:46  <Stablean> <Troy McClure> :d
17:46:52  <Stablean> <V453000> yes
17:46:59  <Stablean> <V453000> in terms of signals over bridges
17:47:03  <Stablean> <V453000> but what does that actually do
17:47:09  <Stablean> <V453000> it makes a full throughput line
17:47:18  <Stablean> <V453000> and how to reach that? multiplying tunnels
17:47:25  <Stablean> <V453000> you can always do that :)
17:47:32  <Stablean> <Drivebyhobo> why are there 2 passenger cars in this set that are seemingly almost the same except one costs more
17:47:44  <Stablean> <davis> 42
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17:48:07  <Stablean> <davis> well as said , thinking like that you should stop building bridges over diagonals
17:48:13  <Stablean> <davis> or using any kind of advanced signals
17:48:22  <Stablean> <davis> because all that worked just fine in ttd =)
17:48:34  <Stablean> <V453000> thats different
17:48:38  <Stablean> <davis> its pretty much the same
17:48:54  <Stablean> <V453000> bridges over diagonals dont influence the structure of newby networking
17:49:02  <Stablean> <V453000> and pre-signals are only good
17:49:14  <Stablean> <davis> i think they make everything too easy  ;)
17:49:20  <Stablean> <davis> your argumentation has a flaw there.
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17:49:31  <Stablean> <V453000> what makes it easy?
17:49:41  <Stablean> <davis> makes it too easy for newbies to create networks.
17:49:43  <Stablean> <davis> imho
17:49:46  <Stablean> <V453000> but what
17:49:52  <Stablean> <V453000> the diagonal bridges?
17:49:55  <Stablean> <V453000> it is the same
17:49:57  <Stablean> <Drivebyhobo> easier game=more players for a game of this depth?
17:49:59  <Stablean> <V453000> just positioning
17:50:19  <Stablean> <davis> i think you should be more open to new features since you are already using a bunch of them
17:50:30  <Stablean> <V453000> yes which are different
17:50:36  <Stablean> <davis> go play a game without building on slopes
17:50:40  <Stablean> <davis> also makes people think less.
17:51:01  <Stablean> <V453000> in this case, diagonal bridges = POSITION, signals on bridges = how it WORKS
17:51:09  <Stablean> <V453000> the same with slopes
17:51:19  <Stablean> <davis> splitting hair imho
17:53:16  <Stablean> <Troy McClure> okay, so what is bad about changing the way it works?
17:53:32  <Stablean> <V453000> well
17:53:34  <Stablean> <V453000> as I said
17:53:40  <Stablean> <davis> quit possible it alters the gameplay of openttd , but so far pretty much any new version of openttd has altered it's own gameplay
17:53:46  <Stablean> <davis> quite*
17:54:04  <Stablean> <V453000> it could force people to use worse ways and support the "incorrect" building style which could lead to a bit of "noob deadlock"
17:54:04  <Stablean> <Troy McClure> yes, it changes, but what is BAD?
17:54:18  <Stablean> <davis> who defines what's the correct building style?
17:54:25  <Stablean> <Troy McClure> yes, but every noob can build a deadlock :D
17:54:35  <Stablean> <Troy McClure> looking at most of the companies in this game alone
17:54:39  <Stablean> <V453000> deadlock in terms of locking into noobness :)
17:54:46  <Stablean> <Troy McClure> noob in your perspective
17:54:49  <Stablean> <V453000> and well ... what works is a correct building style :)
17:55:07  <Stablean> <davis> signals and tunnels and bridges would work
17:55:13  <Stablean> <davis> -> correct building style
17:55:17  <Stablean> <Troy McClure> okay, how about green, is that a correct building style?
17:55:23  <Stablean> <V453000> omg that is something different
17:55:45  <Stablean> <V453000> Troy McClure: green have nothing to show good or bad building on yet
17:56:04  <Stablean> <Troy McClure> perhaps, but i want to say that most players will not even try to build a SRN
17:56:14  <Stablean> <Troy McClure> some will try logics
17:56:21  <Stablean> <V453000> which has nothing to do with proper building :)
17:56:23  <Stablean> <Troy McClure> but not the way ive seen you do it
17:56:33  <Stablean> <V453000> making trains not jam is enough
17:56:43  <Stablean> <Troy McClure> :D
17:57:13  <Stablean> <davis> you should differ openttdcoop to normal openttd games :)
17:57:19  <Stablean> <davis> openttdcoop games arn't normal.
17:57:22  <Stablean> <V453000> good
17:57:25  <Stablean> <Troy McClure> and with signals on bridges/in tunnels, people will be tempted to build in such a way that their trains should jam
17:57:29  <Stablean> <V453000> but they are the best of building style
17:57:39  <Stablean> <davis> and the ugliest , so what
17:58:05  <Stablean> <V453000> troy: basically yes, but not with direct influence
17:58:11  <Stablean> <V453000> ugliest, ok :)
17:58:27  <Stablean> <davis> some example =)
17:58:34  <Stablean> <V453000> hm?
17:58:48  <Stablean> <davis> example given someone would invent some power drink in real life that would fill all needs a human has over the day
17:58:52  <Ammler> davis: check the MZ games, specially the desyncs
17:58:56  <Stablean> <davis> i'D still want to eat a fucking pizza once in a while
17:59:11  <Stablean> <V453000> wtf
17:59:26  <Stablean> <davis> you're implying that just because something is the best way to do
17:59:29  <Stablean> <davis> everyone should do it that way.
17:59:54  <Stablean> <Troy McClure> if "good building" doesnt jam, and thats whats most important, and noob building does, wont people automatically use the "good building" if they see their bad building jam over and over again?
18:00:16  <Stablean> <V453000> thats the point :)
18:00:18  <Stablean> <V453000> they wont
18:00:25  <davis> then they will bankrupt
18:00:28  <davis> -> problem solved
18:00:31  <Stablean> <V453000> because the solution is too far
18:00:44  <Stablean> <Troy McClure> okay, i can understand that point
18:01:04  <Stablean> <Troy McClure> but will people use 'good building' now, if their noob network jams?
18:01:14  <Stablean> <V453000> it is more likely
18:01:18  <davis> maybe you should play a whole game of original ttd to see how much openttd gameplay is different already.
18:01:21  <Stablean> <Troy McClure> why is it moreikely?
18:01:24  <Stablean> <V453000> but well with PBS in this case for example it is bad already :)
18:01:37  <Stablean> <V453000> because they have only one obstacle, not 2 :p
18:01:45  <Stablean> <Troy McClure> okay
18:01:50  <Stablean> <V453000> davis: yes, in most cases to good
18:02:20  <Stablean> <V453000> the only real issue there is is imo PBS
18:02:20  <Stablean> <davis> so what will you do if signals on bridges are in trunk at some point
18:02:29  <Stablean> <davis> quit playing?
18:02:29  <Stablean> <V453000> well I will not play it :)
18:02:31  <Stablean> <V453000> simple
18:02:37  <Stablean> <V453000> stay with older versions,
18:02:39  <Stablean> <V453000> ?
18:02:39  <Stablean> <davis> thought so.
18:02:41  <Stablean> <V453000> :)
18:02:49  <Stablean> <V453000> such a bs shouldnt ever get to trunk anyway
18:02:59  <Stablean> <V453000> I hope
18:03:05  <Stablean> <davis> let's hope you're not the one to decide that =)
18:03:07  <Stablean> <Troy McClure> well, it makes sense
18:03:22  <Stablean> <Troy McClure> from a realistic point of view, why shouldnt you use signals on bridges
18:03:24  <Stablean> <V453000> davis, definitely not :)
18:03:32  <Stablean> <Troy McClure> if thats the case in real life?
18:03:41  <Stablean> <V453000> Troy McClure: yes, this isnt a simulation but a logic based game
18:04:05  <Stablean> <Drivebyhobo> maybe for you
18:04:07  <Stablean> <Troy McClure> I know, and I understand you're having a different experience from ottd than me
18:04:10  <Stablean> <V453000> sure, making it more realistic may look nice and more imaginable, but still
18:04:20  <Stablean> <davis> I don't see how signals would alter the logic , except that you don't have to build 8 tunnels/bridges next to each other in order to keep the ML running
18:04:34  <Stablean> <Troy McClure> where a game with lots of logic build is actually esthetically better
18:04:40  <Stablean> <V453000> davis: as I said, it doesnt influence it directly
18:05:12  <Stablean> <Troy McClure> where i think such a game is a waste of space for logics
18:05:15  <Stablean> <V453000> Troy McClure:  I am just enforcing the main pros of OpenTTD
18:05:17  <Stablean> <Troy McClure> and its ugly :D
18:05:31  <Stablean> <V453000> the strongest point of OpenTTD is in the complexity
18:05:33  <Stablean> <Troy McClure> yes, and i dont think thats bad
18:05:46  <Stablean> <V453000> reducing it is making it like other games, or closing in
18:06:13  <Stablean> <davis> your point is invalid since you think that building on slopes etc are good things
18:06:19  <Stablean> <davis> those things make openttd less complex
18:06:26  <Stablean> <V453000> how the hell is that making it less complex
18:06:31  <Stablean> *** Speedy has left the game (connection lost)
18:06:32  <Stablean> <V453000> it still works the same
18:06:37  <Stablean> <V453000> it is just building it in different position
18:06:39  <Stablean> <davis> you can just pull a track over the whole map
18:06:43  <Stablean> <davis> without having to terraform one tile
18:06:46  <Stablean> <V453000> so what :)
18:06:50  <Stablean> *** Speedy joined the game
18:06:54  <Stablean> <davis> excactly , so what :)
18:07:04  <Stablean> <davis> it makes it less complex , so what?
18:07:23  <Stablean> <V453000> it doesnt
18:07:32  <davis> it sure does =)
18:07:35  <Stablean> <V453000> or at least not in the gameplay point of view
18:07:37  <Stablean> <V453000> no
18:07:40  <davis> also building bridges over diagonals
18:07:48  <davis> drasticly alters the way you have to build your networks
18:07:56  <davis> -> gameplay less complex
18:07:58  <Stablean> <V453000> yes, that is something different
18:08:07  <davis> what kind of point is that
18:08:10  <Stablean> <V453000> but that is quite a different story tbh
18:08:11  <davis> "that's something different"
18:08:13  <davis> why.
18:08:31  <Stablean> <V453000> because when you build bridges, you have direction A or B
18:08:37  <Stablean> <V453000> when you have ABCD, mess is likely to become
18:08:58  <davis> tunnels and bridges are still A - B
18:09:06  <davis> signals won't make them goto C
18:09:23  <Stablean> <V453000> I was talking about bridges over diagonals
18:09:31  <Stablean> <V453000> you are tossing all changes into one box :)
18:09:37  <Stablean> <V453000> ugh
18:09:39  <Stablean> <V453000> diagonal bridges
18:09:46  <davis> I just don't get how you praise one kind of changes. and then demonize the other kind
18:09:56  <Stablean> <V453000> sure
18:10:06  <Stablean> <V453000> because they do, influence, and force something different
18:10:30  <davis> i respect your opinion towards to that , still i think it's pretty close minded.
18:10:55  <Stablean> <V453000> well
18:10:58  <Stablean> <V453000> so every change is good
18:11:02  <Stablean> <V453000> or every change is bad
18:11:12  <Stablean> <davis> nope , but you're calling one thing positive
18:11:14  <Stablean> <V453000> but it cant be like 50-50
18:11:18  <Stablean> <davis> and a very similear thing negative
18:11:20  <Stablean> <V453000> sure
18:11:32  <Stablean> <V453000> I think it is because I see the difference where you dont :p
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18:11:42  <Stablean> <davis> you think you see a difference ;)
18:11:56  <Stablean> <V453000> I think you are a noob rather who doesnt see the difference :p
18:12:26  <Stablean> <davis> lookup the definition of noob before shouting that word around
18:13:01  <Stablean> <V453000> lets say lesser gameplay experience :p
18:13:12  <Stablean> <davis> nope , that neither
18:13:26  <Stablean> <V453000> ?..
18:13:32  <Stablean> <davis> just a different  gameplay expierience
18:13:51  <Stablean> <davis> while you idolize your openttdcoop games I prefer simple and not overly complex lines.
18:14:30  <Stablean> <V453000> but that doesnt define openttd :p
18:14:42  <Stablean> <davis> neither does openttdcoop =)
18:14:48  <Stablean> <Troy McClure> okay, what does, according to both of you?
18:15:14  <Stablean> <V453000> as I said
18:15:20  <Stablean> <V453000> complexity
18:15:23  <Stablean> <davis> "OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features."
18:15:26  <Stablean> <V453000> you dont have this in any other
18:15:29  <Stablean> <davis> that's openttd to me
18:15:39  <Stablean> <V453000> which says nothing about the gameplay
18:15:43  <Stablean> <davis> yes it does =)
18:15:47  <Stablean> <davis> transport tycoon deluxe.
18:15:51  <Stablean> <V453000> ok
18:15:59  <Stablean> <V453000> then I have nothing to talk to you about
18:16:01  <Stablean> <davis> which was in no way anywhere as complex as your openttdcoop games
18:16:35  <Stablean> <V453000> yes, because some changes are good and allow more possiblities and more complexity
18:16:43  <Stablean> <davis> still that's not whats the game is about
18:16:46  <Stablean> <V453000> allowing to rise some extra good gameplay
18:17:03  <Stablean> <V453000> ok, so lets say game is about transporting shit, ok,
18:17:03  <Stablean> <V453000> ?
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18:17:11  <Stablean> <davis> matter of fact is , it is :)
18:17:14  <Stablean> <V453000> [that is not what it is about ]
18:17:18  <Stablean> <V453000> or,
18:17:21  <Stablean> <Troy McClure> no, even in toyland, there is no shit to be transported
18:17:23  <Stablean> <V453000> not what defines it
18:17:33  <Stablean> <V453000> in compare to other games
18:17:43  <Stablean> <davis> it very well defines openttd's gameplay ,it's a clone of ttd
18:17:55  <Stablean> <davis> which's goal it was to build a transporation network with trains trucks planes and ships
18:18:10  <Stablean> <V453000> officially
18:18:14  <Stablean> <V453000> but not in real
18:18:24  <Stablean> <davis> there's no "real"
18:18:27  <Stablean> <V453000> the focus is obviously on trains
18:18:29  <Stablean> <davis> theres your opinion and my opinion
18:18:58  <Stablean> <davis> and in my opinion openttd or ttd is in no way about building over complex big and ugly networks
18:19:08  <Stablean> <davis> that can run 1500 + trains
18:19:17  <Stablean> <davis> not my kind of gameplay , not why I enjoy openttd
18:19:26  <Stablean> <V453000> yes but it defines the game because it isnt possible anywhere else most likely
18:19:34  <Stablean> <V453000> which is what I am saying all the time
18:20:01  <Stablean> <davis> just because it's possibly doesn't mean it's openttd's major gameplay aspect
18:20:20  <Stablean> <V453000> it quite does
18:20:26  <Stablean> <davis> nope :)
18:20:45  <Stablean> <davis> if you have a video game where you can jump higher than in any other video game ever made
18:20:52  <Stablean> <davis> does it define that games gameplay?
18:20:55  <Stablean> <davis> doubt that.
18:21:01  <Stablean> <V453000> not related
18:21:07  <Stablean> <Troy McClure> well, to me the game is about transporting *shit* as efficiently as possible and (therefore) with the highest returns
18:21:21  <Stablean> <Troy McClure> and if logics help, yes please
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18:21:33  <Stablean> <Troy McClure> if brute building helps, fine too
18:21:39  <Stablean> <davis> yes it is , you're implying  that  openttd is the only game  where you can get to such an complexity
18:21:50  <Stablean> <davis> ergo it's according to you openttds major gameplay aspect
18:21:52  <Stablean> <Troy McClure> but not everybody agrees, okay
18:21:54  <Stablean> <davis> which is simply not true D:
18:22:14  <Stablean> <davis> i mean there are thousands of players that never even heard of openttdcoop
18:22:17  <Stablean> <V453000> Troy McClure: how long would you be entertained by building for fun (which you can do in other games and most likely is the only point of them) and for how long can you get busy with building proper networks and logics
18:22:23  <Stablean> <davis> still they geniuinly enjoying the game.
18:22:57  <Stablean> <Troy McClure> every map has its own characteristics, its own network oppurtunities
18:22:59  <Stablean> <V453000> davis: yes but that still is why openttd is so unique
18:23:14  <Stablean> <Troy McClure> and own network problems
18:23:24  <Stablean> <Troy McClure> the problem is to solve them
18:23:36  <Stablean> <V453000> davis: if you compare people who build "simply" they can easily play other transportation games
18:23:38  <Stablean> <Troy McClure> and in that respect, yes there needs to be some sort of complexity
18:23:40  <Stablean> <V453000> without much difference
18:23:53  <Stablean> <davis> i think the graphics , the fact that it's opensource and the fact that theres a lot of awesome newgrfs
18:23:56  <Stablean> <davis> make it unique.
18:23:59  <Stablean> <Troy McClure> which is why i still have a version with cargodist
18:24:05  <Stablean> <V453000> that is another thing :)
18:25:54  <Stablean> <davis>
18:26:17  <Stablean> <davis> less complex thing i have seen in my life , still I think it looks good  and kinda defines the gameplay of openttd
18:26:50  <Stablean> <V453000> umm
18:26:52  <Stablean> <davis> least*
18:26:58  <Stablean> <V453000> how is that related to what we were talking about
18:27:13  <Stablean> <V453000> yes, it is one of ways how to play openttd
18:27:20  <Stablean> <V453000> yes, it is what you can enjoy
18:27:22  <Stablean> <davis> you're saying that openttd's gameplay is only defined over complex networks.
18:27:29  <Stablean> <V453000> but no, it isnt what is so unique
18:27:40  <Stablean> <V453000> I didnt say there is nothing else
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18:27:57  <Stablean> <davis> openttd gives a great overall gameplay.
18:28:07  <Stablean> <davis> it's neither just complex or just simple
18:28:09  <Stablean> <davis> it's a fair mix.
18:28:25  <Stablean> <V453000> cant see that related to anything
18:28:39  <Stablean> <V453000> it is about possibilities
18:28:49  <Stablean> <V453000> you can do whatever you want
18:29:08  <davis> thankyou , including building signals on bridges :P
18:29:44  <V453000> omfg
18:29:47  <Stablean> <davis> hahaha
18:30:01  <Stablean> <davis> let's agree on not agreeing.
18:30:36  <Stablean> <V453000> lets just end this discussion without end rather
18:30:46  <Stablean> <davis> that's what i ment
18:31:16  <Stablean> <Troy McClure> no, you dont agree about ending the discussion
18:31:18  <Stablean> <Troy McClure> just stop it :D
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19:17:35  <Stablean> <Drivebyhobo> is next game going to be temperate?
19:18:34  <V453000> most likely
19:22:49  <Stablean> <davis> idk
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19:34:30  <V453000> I wasnt asking, davis .p
19:41:33  <Stablean> <Troy McClure> well, im off
19:41:41  <Stablean> <Troy McClure> good game everybody
19:41:47  <Stablean> <davis> goodnight
19:42:01  <Stablean> <davis> i shall be going to , new game tmmrw supposedly
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19:45:00  <V453000> ,
19:45:02  <V453000> ?
19:45:13  <V453000> !date
19:45:13  <Stablean> V453000: 18 Mar 2021
19:46:51  <davis> haha
19:46:58  <V453000> I wonder if that was telling me to remake the game or not
19:47:11  <davis> nah I was just saying i'll stop playing for today
19:47:18  <davis> and by tommorow a new game probably has started
19:47:41  <V453000> like I meant
19:47:44  <davis> though keep that opengfx + trees
19:47:46  <davis> they ace nice.
19:47:52  <davis> are*
19:47:52  <V453000> not for temperate
19:48:02  <davis> :/
19:48:17  <Sylf> really?  I like it for temperate too personally.
19:48:37  <davis> didn't see them on temperate yet
19:48:41  <davis> but they looked awesome this game
19:48:48  <V453000> yes in arctic they are nice
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