Config
Log for #openttdcoop.stable on 9th December 2010:
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00:29:41  *** KenjiE20 has quit IRC
01:56:01  <Stablean> *** Game unpaused (number of players)
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05:39:53  <Stablean> *** Sylf has left the game (leaving)
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09:01:36  <Stablean> *** Game unpaused (number of players)
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09:03:34  <Stablean> *** Game paused (number of players)
09:52:38  <V453000> !date
09:52:38  <Stablean> V453000: 14 May 1974
09:52:41  <V453000> :)
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12:18:13  <DayDreamer> !date
12:18:13  <Stablean> DayDreamer: 14 May 1974
12:18:18  <DayDreamer> !players
12:18:21  <Stablean> DayDreamer: There are currently no clients connected to the server
12:18:40  <DayDreamer> !info
12:18:40  <Stablean> DayDreamer: http://stable.openttdcoop.org
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14:37:20  <Stablean> *** Game unpaused (number of players)
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14:38:22  <Stablean> *** Game paused (number of players)
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14:53:53  <Stablean> *** Game unpaused (number of players)
14:53:54  <Stablean> *** Tepo joined the game
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14:54:58  <Stablean> *** Game paused (number of players)
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18:16:43  <Stablean> *** Qjet joined the game
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18:27:14  <Stablean> <V453000> lo
18:27:20  <Stablean> <Qjet> lo
18:31:48  <Stablean> <Qjet> slyfs lines remind me of spaghetti. You know, the shape it would make after you fired it from an air cannon.
18:31:58  <Stablean> <Qjet> X.X
18:32:19  <Stablean> <Qjet> seems to be working for him though.
18:32:46  <Stablean> *** Qjet has left the game (connection lost)
18:33:08  <Stablean> *** Qjet joined the game
18:33:12  <Stablean> <Qjet> network does not like me
18:40:17  <Stablean> *** Packer joined the game
18:40:40  <Stablean> <Qjet> you can't has halp
18:42:05  <Stablean> *** Packer has started a new company (#7)
18:42:06  <Stablean> *** Game unpaused (number of players)
18:43:32  <Stablean> <Qjet> ...
18:47:58  <Stablean> <Qjet> hoho
18:48:05  <Stablean> <Packer> ?
18:48:11  <Stablean> <V453000> Qjet: silence
18:48:11  <Stablean> <V453000> :p
18:48:53  <Stablean> <Qjet> oh snap
18:49:08  <Stablean> <Qjet> well maybe he can get some fishing in anyway...
18:49:36  <Stablean> <Packer> ack, ships are asspensive
18:49:43  <Stablean> <Packer> so are bridges'
18:49:45  <Stablean> <Qjet> yes theeey are.
18:49:59  <Stablean> <Qjet> well actually its just teraforming water that's expensive
18:50:45  <Stablean> <V453000> hmm, since you obviously do not even use buoys, ships would lag the server too much, so it quite confirms that they should stay as they are :)
18:51:15  <Stablean> <Qjet> that's odd... ships lag servers?
18:51:43  <Stablean> <Qjet> its not a very computationally intensive task... looks like openTTD has some room for improvement .D
18:53:27  <Stablean> <Qjet> actually its likely that if the ships are laging the game then the algorithm for the cars, trains, and planes would as well...
18:53:46  <Stablean> <Packer> crap, no reset
18:53:52  <Stablean> <Qjet> oh
18:53:56  <Stablean> <Qjet> ships use old pathfinder
18:53:58  <Stablean> <Qjet> nevermind
18:54:09  <Stablean> <Qjet> why don't they use the new system?
18:54:23  <Stablean> <V453000> because they cant?
18:54:27  <Stablean> <Qjet> caaaauuuse why?
18:54:37  <Stablean> <V453000> trains use rails, so they find path on the rails, on what do ships find path - everything
18:54:44  <Stablean> <Qjet> yup
18:55:02  <Stablean> <V453000> yes, so there are kind of a bit more possibilities how to reach the destination on water
18:55:08  <Stablean> <Qjet> trains and cars and planes and ships will still have to make the same decisions
18:55:26  <Stablean> <Qjet> and the same algorithm essentially should work in both situation
18:55:36  <Stablean> <Qjet> though, i should probobly have a look at that algorithm first <.X
18:55:50  <Stablean> <V453000> wait
18:56:08  <Stablean> <V453000> when you look at rail from A to B, you have 1 option
18:56:19  <Stablean> <Qjet> uh... well.. sometimes yah
18:56:21  <Stablean> <V453000> when you want to go over sea from A to B, you can have like 197948823 options
18:56:23  <Stablean> <Qjet> but then who needs pathfinding .P
18:56:29  <Stablean> <V453000> ...
18:56:43  <Stablean> <V453000> ships just are not usable, and they suck. :P
18:56:46  <Stablean> <V453000> period :)
18:57:00  <Stablean> <Qjet> OH WELL IN THAT CASE
18:57:06  <Stablean> <Qjet> where's the newGRF to remove them .(
18:58:28  <Stablean> <V453000> max_ships = 0?
18:58:35  <Stablean> <V453000> or make use of them as we do
18:58:39  <Stablean> <Qjet> yah but you could still build docks right?
18:58:45  <Stablean> <V453000> yes
18:58:52  <Stablean> <Qjet> yah. .(
18:59:09  <Stablean> <V453000> ships are boring anyway
18:59:20  <Stablean> <V453000> you can have endless capacity of a dock
18:59:22  <Stablean> <Qjet> I'd say road vehicles are pretty boring as well
18:59:36  <Stablean> <V453000> RVs can be fun
19:00:22  <Stablean> <Qjet> I think ships COULD be fun, naval logistics isn't simple .(
19:00:32  <Stablean> <Qjet> the game just simplifies it too much
19:00:38  <Stablean> <Packer> only if they didn't cost soo much to use
19:00:48  <Stablean> <Qjet> lol packer
19:01:03  <Stablean> <Packer> running cost in the millions?
19:02:09  <Stablean> *** Packer has joined spectators
19:02:09  <Stablean> *** Game paused (number of players)
19:02:17  <Stablean> <Packer> okay, take 2
19:02:27  <Stablean> <Qjet> this time try helicopters .P
19:02:30  <Stablean> <Packer> ships and water mod is expensive
19:03:00  <Stablean> <Qjet> teraforming in general is pretty expensive, but doing stuff to the water particularaly.
19:03:02  <Stablean> *** Packer has started a new company (#6)
19:03:02  <Stablean> *** Game unpaused (number of players)
19:03:38  <Stablean> <Qjet> oh shoot
19:04:09  <Stablean> *** V453000 has left the game (leaving)
19:08:48  <Stablean> <Packer> how come some of the NARS locos are missing?
19:08:58  <Stablean> <Qjet> dunno
19:10:06  <Stablean> <Packer> it's weird. maybe one of teh other vehicle sets is overiding it...
19:10:16  <Stablean> <Packer> would have loved to use an SD45
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19:39:51  <Sylf> nars locos are missing because regearing is disabled via grf parameters
19:40:26  <Stablean> <Packer> weird, cause that can be turned off and still have vehocles
19:41:18  <Sylf> non regeraring locos are there...
19:41:36  <Sylf> just not ones like GG1
19:42:28  <Stablean> <Packer> still odd. I've played in games where everything was there, and regearing was disabled...
19:44:44  <Sylf> dunno.  i haven't seen that.
19:45:34  <Stablean> <Packer> although I  wonder why regearing is disabled. there aren't enough cargoes in FIRS to mess with it like ECS
19:48:13  <Sylf> its just personal preference of who sets up the game
20:05:10  <Stablean> *** Qjet has left the game (leaving)
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20:38:48  <Stablean> *** DayDreamer has left the game (connection lost)
20:39:26  <Stablean> *** Packer has left the game (desync error)
20:39:26  <Stablean> *** Game paused (number of players)
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21:07:27  <V453000> I think there is also "canadian version" of NARS enabled
21:07:32  <V453000> that makes trains a bit different
21:12:28  <Stablean> *** BaileyExpress has left the game (connection lost)
21:22:12  <Sylf> :o
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22:30:25  <Stablean> *** Game paused (number of players)
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23:32:59  <Stablean> *** Packer has left the game (leaving)
23:32:59  <Stablean> *** Game paused (number of players)
23:38:22  <Stablean> *** Game unpaused (number of players)
23:38:23  <Stablean> *** Sylf joined the game
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