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01:02:05 <Stablean> <Anson> and one more time back from AFK :-) 01:02:15 <Stablean> <Troy McClure> geez 01:02:17 <Stablean> <Troy McClure> finally 01:02:36 <Stablean> <Troy McClure> next time when you go afk,spectate 01:02:39 <Stablean> <Troy McClure> dont stay in comp 01:03:01 <Stablean> <Anson> sorry, i was called away in RL "for only a minute" ... 01:24:50 <Stablean> <Troy McClure> @@(roulette) 01:24:51 <Webster> Stablean: *click* 01:24:58 <Stablean> <Troy McClure> @@(roulette) 01:24:59 <Webster> Stablean: *click* 01:25:04 <Stablean> <Troy McClure> @@(roulette) 01:25:04 <Webster> Stablean: *click* 01:25:12 <Stablean> <Troy McClure> @@(roulette) 01:25:12 <Webster> Stablean: *click* 01:25:17 <Stablean> <Troy McClure> @@(roulette) 01:25:17 *** Stablean was kicked by Webster (BANG!) 01:25:17 *** Stablean has joined #openttdcoop.stable 01:25:17 *** ChanServ sets mode: +v Stablean 01:25:18 * Webster reloads and spins the chambers. 01:25:58 <Stablean> <Troy McClure> @@(eightball) 01:25:58 <Webster> Stablean: No clue. 01:26:05 <Stablean> <Troy McClure> me neither 01:38:43 <Sylf> Troy, you wanted a kb? I could've gladly give you one. 01:38:50 <Stablean> <Troy McClure> kb? 01:38:54 <Stablean> <Troy McClure> kickban 01:38:56 <Stablean> <Troy McClure> no 01:39:05 <Sylf> oh wait.... lmao, it's stablean who got kicked 01:39:25 <Stablean> <Troy McClure> huh 01:39:31 <Stablean> <Troy McClure> if i do that stablean get's kicked? 01:39:38 <Sylf> 20:25 <+Stablean> <Troy McClure> @@(roulette) 01:39:38 *** Sylf was kicked by Webster (BANG!) 01:39:39 * Webster reloads and spins the chambers. 01:39:46 <Stablean> <Troy McClure> ooh shit 01:39:48 <Stablean> <Troy McClure> im sorry 01:39:51 *** Sylf has joined #openttdcoop.stable 01:39:51 *** ChanServ sets mode: +o Sylf 01:40:01 <Sylf> and of course I get kicked out as a side product :p 01:40:18 <Sylf> all in the land of irc 01:40:50 <Stablean> <Troy McClure> bb 01:41:09 <Stablean> *** Troy McClure has left the game (leaving) 02:05:46 <Stablean> <dh2k3> hmm 02:16:58 <Stablean> <dh2k3> oh Anson 03:02:08 <Stablean> *** dh2k3 has left the game (leaving) 03:59:43 *** Intexon has quit IRC 05:01:10 <Stablean> *** Sylf joined the game 05:04:54 <Stablean> *** Sylf has left the game (leaving) 05:07:17 <Stablean> *** dh2k3 joined the game 05:31:41 <Stablean> <dh2k3> wow 06:13:24 <Stablean> *** dh2k3 has left the game (leaving) 06:46:18 <Stablean> <V453000> lo 06:46:18 <Stablean> *** V453000 joined the game 06:48:34 <Stablean> *** V453000 has started a new company (#6) 06:49:33 <Stablean> *** V453000 has left the game (leaving) 07:07:07 <Stablean> *** doonz joined the game 07:16:52 <Stablean> <Player> There we go. 07:17:02 <Stablean> *** Player has left the game (leaving) 07:17:57 <Stablean> *** Siphoned Anomaly joined the game 07:26:32 <Stablean> *** Anson has joined spectators 07:30:37 <Stablean> *** Siphoned Anomaly has left the game (leaving) 07:48:18 <Stablean> *** doonz has left the game (leaving) 07:48:18 <Stablean> *** Game paused (number of players) 08:01:16 *** DayDreamer has joined #openttdcoop.stable 10:47:38 <Stablean> *** Chris Booth joined the game 10:50:42 <Stablean> *** Chris Booth has joined company #2 10:50:42 <Stablean> *** Game unpaused (number of players) 10:58:31 <Stablean> *** Chris Booth has left the game (leaving) 10:58:31 <Stablean> *** Game paused (number of players) 11:12:35 *** Intexon has joined #openttdcoop.stable 11:16:33 <Stablean> *** BennyCZ joined the game 11:34:44 <Stablean> *** BennyCZ has left the game (leaving) 11:47:01 <Stablean> *** Game unpaused (number of players) 11:47:04 <Stablean> *** Troy McClure joined the game 11:56:32 <Stablean> *** Troy McClure has left the game (leaving) 11:56:32 <Stablean> *** Game paused (number of players) 12:15:06 *** Intexon has quit IRC 12:18:27 <Stablean> *** BennyCZ joined the game 12:19:00 <Stablean> *** BennyCZ has left the game (leaving) 12:25:07 <Stablean> *** Sylf joined the game 12:32:43 <Stablean> *** Sylf has left the game (leaving) 13:24:05 <Stablean> *** AdamJ joined the game 13:24:26 <Stablean> *** Anson has joined company #1 13:24:26 <Stablean> *** Game unpaused (number of players) 13:25:29 <Stablean> *** AdamJ has left the game (leaving) 13:29:45 *** Mazur has quit IRC 13:29:49 <Stablean> *** Anson has joined spectators 13:29:49 <Stablean> *** Game paused (number of players) 13:33:25 <Stablean> *** Anson has left the game (connection lost) 13:39:56 <Stablean> *** Chris Booth joined the game 13:44:12 <Stablean> *** Game unpaused (number of players) 13:44:14 <Stablean> *** Troy McClure joined the game 13:44:42 <Stablean> <Troy McClure> oh, hi Chris 13:47:12 <Stablean> *** Troy McClure has joined company #3 13:47:22 <Stablean> *** Troy McClure has joined company #2 13:47:56 <Stablean> <V453000> hello 13:47:57 <Stablean> *** V453000 joined the game 13:48:02 <Stablean> *** Troy McClure has left the game (leaving) 13:48:02 <Stablean> *** Game paused (number of players) 13:52:02 <Stablean> *** V453000 has left the game (leaving) 14:03:27 <Stablean> *** Chris Booth has left the game (leaving) 14:24:56 <Stablean> *** Game unpaused (number of players) 14:24:58 <Stablean> *** Anson joined the game 14:25:18 <Stablean> *** Anson has left the game (leaving) 14:25:18 <Stablean> *** Game paused (number of players) 14:34:45 <Stablean> *** Game unpaused (number of players) 14:34:46 <Stablean> *** Anson joined the game 14:45:43 <Stablean> *** Timmaexx joined the game 14:46:20 <Stablean> *** Timmaexx has left the game (leaving) 14:54:18 <Stablean> *** dh2k3 joined the game 14:56:12 *** Mazur has joined #openttdcoop.stable 14:56:12 *** ChanServ sets mode: +o Mazur 15:08:46 <Stablean> <dh2k3> morning 15:46:41 <Stablean> <Anson> evening :-) 15:47:11 <Stablean> <dh2k3> ah jams gotta love them 15:47:25 <Stablean> <Anson> 17:45 now ... have to hurry for buying something before shops close (one of them at 18:00) ... :-( 15:47:36 <Stablean> <dh2k3> and I have to eat breakfast :) 15:47:58 <Stablean> <Anson> how do you like the extension of my steel mill station, to at least reduce jams a bit ... splitting each platform :-) 15:48:40 <Stablean> <Anson> but that was in the morning when mines had increased production from 200 to 400 ... now they are at 800 and at least one 1000+ 15:49:07 <Stablean> <Anson> just testing dairy increases ... will see when i return later 15:49:10 <Stablean> <Anson> CU 15:49:16 <Stablean> *** Anson has joined spectators 15:50:33 <Stablean> <Anson> for testing that and to reduce the jam, i divert most coal now to the other drop ... but i think there still is enough coal delivered to the steel mill 15:56:36 <Stablean> <dh2k3> mine is the jams at the steel mill picking up the metal 15:59:42 <Stablean> *** dh2k3 has left the game (connection lost) 15:59:44 <Stablean> *** Game paused (number of players) 16:00:20 <Stablean> *** Game unpaused (number of players) 16:00:23 <Stablean> *** dh2k3 joined the game 16:24:31 <Stablean> <dh2k3> come on 100k 16:25:07 <Stablean> <dh2k3> now I need more money :D 16:38:17 <Stablean> <dh2k3> bah jams 16:48:48 <Stablean> <dh2k3> jams 16:53:55 <Stablean> *** Chris Booth joined the game 16:53:58 <Stablean> <Chris Booth> hi all 16:54:14 <Stablean> *** dh2k3 has changed his/her name to all 16:54:18 <Stablean> <all> says hi :P 16:54:21 <Stablean> <Chris Booth> lol 16:54:26 <Stablean> *** all has changed his/her name to dh2k3 16:54:41 <Stablean> <Chris Booth> dh2k3 please don't use yellow 16:56:02 <Stablean> <dh2k3> bah jams 16:56:34 <Stablean> <Chris Booth> that you don't need to have 16:56:39 <Stablean> *** Chris Booth has joined company #3 16:57:46 <Stablean> <dh2k3> I only added 20ish more trains 16:58:55 <Stablean> <dh2k3> it jams in like 3 places 16:59:18 <Stablean> <Chris Booth> its so badly built 16:59:42 <Stablean> <dh2k3> still learning 17:02:16 <Stablean> <dh2k3> great another jam 17:02:34 <Stablean> <dh2k3> easily fixable 17:02:45 <Stablean> <Chris Booth> build signals every 2 tiles 17:02:52 <Stablean> <Chris Booth> you will get less jams that way 17:03:16 <Stablean> <dh2k3> need bigger stations as well 17:03:45 <Stablean> <Chris Booth> thats not realy your issue 17:03:51 <Stablean> <Chris Booth> heavy weak trains 17:03:59 <Stablean> <Chris Booth> large signal gaps 17:04:06 <Stablean> <Chris Booth> with flat junctions is your issue 17:04:20 <Stablean> <dh2k3> but flat is good no? 17:04:40 <Stablean> <Chris Booth> I mean flat as in no bridges or tunnels 17:04:48 <Stablean> <Chris Booth> with crossing lines 17:04:50 <Stablean> <Chris Booth> that is bad 17:05:12 <Stablean> <Chris Booth> you need 3 or maybe 4 locos per trains at your length and speed of trains 17:11:01 <Stablean> <Chris Booth> I got rid of a nasty hill 17:11:15 <Stablean> <dh2k3> was trying to do the same 17:11:23 <Stablean> <Chris Booth> so trains can keep the speed a bit more 17:12:08 <Stablean> *** Chris Booth has joined company #2 17:12:18 <Stablean> <dh2k3> still jams though 17:12:20 <Stablean> *** Chris Booth has joined company #3 17:13:02 <Stablean> <Chris Booth> well you need to double you bridges and increase train power 17:13:25 <Stablean> <dh2k3> not sure if I can build tgv's or not on these trains 17:13:43 <Stablean> <Chris Booth> why TGVs? 17:13:49 <Stablean> <dh2k3> nost power 17:13:53 <Stablean> <dh2k3> most* 17:14:04 <Stablean> <Chris Booth> just add more locos to your current trains 17:15:24 <Stablean> <Chris Booth> and maybe make corners longer 17:16:10 <Stablean> <dh2k3> now it's a jam jam 17:16:12 <Stablean> <Chris Booth> check train 37 17:16:30 <Stablean> <Chris Booth> add an extra loco to your trains like that 17:16:36 <Stablean> <Chris Booth> and I will work on the junctions 17:16:52 <Stablean> <Chris Booth> or you can crash trains 17:17:35 <Stablean> <dh2k3> I didn't crash the trains though 17:17:36 *** ODM has joined #openttdcoop.stable 17:17:36 *** ChanServ sets mode: +o ODM 17:17:49 <Stablean> <dh2k3> faulty signalling :) 17:17:51 <Stablean> <Chris Booth> you must have 17:17:57 <Stablean> <Chris Booth> no 17:18:03 <Stablean> <Chris Booth> signals where not fualty 17:18:09 <Stablean> <Chris Booth> I just built a prior 17:22:04 <Stablean> *** Chris Booth has joined spectators 17:22:12 <Stablean> <Chris Booth> that will help the jams 17:22:28 <Stablean> <Chris Booth> but until you add a 2nd or 3rd loco to your trains you have no choice but to look at the jams 17:22:34 <Stablean> <Chris Booth> or make your trains shorter 17:22:44 <Stablean> <dh2k3> Anson your trains crashed 17:25:38 <Stablean> *** Chris Booth has left the game (leaving) 17:31:21 <Stablean> *** AdamJ joined the game 17:32:28 <Stablean> *** AdamJ has left the game (leaving) 18:18:30 <Stablean> *** Anson has joined company #1 18:19:24 <Stablean> <dh2k3> need to figure out this jam issue 18:23:18 <Stablean> *** Cosate joined the game 18:24:24 <Stablean> *** Cosate has left the game (leaving) 18:56:43 <Stablean> <Anson> I'm back 18:57:02 <Stablean> <Anson> just reading up old chat in the console :-) 18:58:25 <Stablean> <Anson> about signal spacing : i just wanted you to tell this .. jam near metal pickup since there was space for 2.5 long trains and the last always blocked the crossing in front of the station 18:59:11 <Stablean> <Anson> in general, spacing 2 is nice, but in some cases like that, you need to adjust a signal so that trains either stop in the station or enter the rail completely 18:59:41 *** DayDreamer has quit IRC 18:59:45 <Stablean> <Anson> it also can help to put a path signal att he station exit so that trains only leave the station when they can completely leave the crossing in front of it 19:02:19 <Stablean> <Anson> earlier while i was afk, you told me that my trains crashed ... which trains ? where ? 19:02:53 <Stablean> <Anson> in or near the steel mill drop station ? 19:04:18 *** DayDreamer has joined #openttdcoop.stable 19:08:13 *** TheODM has joined #openttdcoop.stable 19:08:20 *** ODM has quit IRC 19:09:36 <Stablean> <dh2k3> yup 2 trains crashed of yours a the steel mill 19:11:21 <Stablean> <Anson> ARGS 19:11:23 <Stablean> <dh2k3> and again 19:15:17 <Stablean> <Anson> but when used too carelessly, they are death traps :-( 19:16:30 <Stablean> <Anson> from the backside, a train can reserve a path from another pbs through the simple pbs, and another train can be released from the other side into the same block 19:17:16 <Stablean> <dh2k3> need to reconfigure this track again 19:17:16 <Stablean> <Anson> it requires bad timing and the combination of a pbs from one side, a normal signal from the other, and a standard pbs (not oneway) in the middle ... then trains will "meet" ... 19:18:36 <Stablean> <Anson> the simple PBS signals are very useful when you have a terminus and want to speed up throughput : trains can already reverse in the station and wait at that signal ... but don't try to mix that up with normal signals from the backside :-( 19:21:11 <Stablean> <dh2k3> my issue is trains jamming from double to single track 19:25:24 <Stablean> <dh2k3> I mean look at the metal factory I make 336/truck to transport manufacturing supplies for food 19:25:50 <Stablean> <dh2k3> while picking up goods as well 19:26:20 <Stablean> <dh2k3> each metal train is between 90-110k/trip 19:26:52 <Stablean> <dh2k3> assuming they don't jam 19:28:40 <Stablean> <Anson> sorry, was just fixing my crashed trains first ... easiest method to replace them is to simply select a depot and ctrl-click the crashed train to make a new copy of it, with all orders intact :-) 19:29:18 <Stablean> <Anson> but the orders on those trains were a bit complicated / chaotic : 4 different sets of orders on 8 trains (2 each), and all of them shared :-) 19:29:20 <Stablean> <dh2k3> I already knew that trick 19:29:59 <Stablean> <Anson> 2 trains would only execute the 1 and 2 order and then order 3 would be a conditional "always go to 1" 19:30:13 <Stablean> <dh2k3> that I saw was new 19:30:16 <Stablean> <Anson> the next 2 trains would execute 4 and 5, and then "always go to 4" 19:30:54 <Stablean> <Anson> thus i can handle all those trains together ... they all do the same, thus easy to group them with "add all shared trains", etc 19:31:37 <Stablean> <Anson> but the orders have to be set up while the train is stopped : only stopped trains can be skipped to the proper order, else the conditionals are executed, and i never could get to order 4+ 19:32:51 <Stablean> <Anson> it is not recommended for normal trains, but i did it for the supply trains : few trains (at first one, later a second) only, and thus a single group or searching for them would be more work :-) 19:33:43 <Stablean> <Anson> I'm looking at the steel pickup now ... a really bad crossing for heavy long trains, and in addition, you alkso put a depot in the middle :-) 19:35:54 <Stablean> <Anson> first note : i just watched your train #91 ... it has top speed 210, but it took the train all the way from the crossing to the station to accelerate to 161 19:36:52 <Stablean> <Anson> thus a train with top speed 161 would be equally good at this place ... but maybe there are cheaper locos or locos with more power when you include those "slow" 160 kph trains in your search 19:38:26 <Stablean> <Anson> in addition to normal acceleration problems, your trains at that spot (marked !accel) have another problem : uphill acceleration 19:39:08 <Stablean> <Anson> with the current acceleration model, trains with speed can climb hills moderately well, but when they stop and have to start accelerating from 0, they have problems 19:40:00 <Stablean> <Anson> that crossing at !accel has a (small) uphill :-( 19:41:20 <Stablean> <Anson> in the other direction, you have a bridge which stopes most trains, and when they accelerate, they start with two tiles uphill, which makes a weak acceleration even worse 19:46:02 <Stablean> <dh2k3> might be leaving soon to see Transformers 3 19:46:13 <Stablean> <dh2k3> which was filmed not too far from me :D 19:47:27 <Stablean> <Anson> you might get another problem at the pickup station : you use it also to drop coal ... thus pickup trains might block the station and coal drop trains queue up behind them ... or do you only have 2 pickup trains for three platforms ? 19:48:25 <Stablean> <dh2k3> I have like 5 trains there 19:48:35 <Stablean> <Anson> if that happens, there is a fourth platform where coal is delivered, and that would sooner or later fre the station again, but maybe in the meantime, there would be a noticable jam ... 19:49:21 <Stablean> <dh2k3> I might redo that section as well 19:49:51 <Stablean> <dh2k3> in about 3.5hrs or so :P 19:50:02 <Stablean> <dh2k3> bbl off to see Transformers 3 :D 19:50:08 <Stablean> *** dh2k3 has left the game (leaving) 22:00:30 <Sylf> hey all 22:00:33 <Sylf> how's the game coming? 22:06:20 *** TheODM has quit IRC 22:09:57 <Stablean> *** Sylf joined the game 22:12:16 <Stablean> <Sylf> this map sure didn't get very busy 22:12:52 <Stablean> <Sylf> I wish I could play 22:13:02 <Stablean> <Sylf> oh well, I'll set another new map soon 22:13:04 <Stablean> *** Sylf has left the game (leaving) 22:36:47 <Stablean> *** Sylf joined the game 22:39:14 <Stablean> *** Chris Booth joined the game 22:39:22 <Stablean> <Chris Booth> Anson: are you alway here? 22:39:44 <Stablean> <Sylf> ....guess not? 22:40:26 <Stablean> <Chris Booth> lol yes I guess not 22:40:44 <Stablean> <Chris Booth> just running the game pointlessly like he always does 22:40:50 <Stablean> <Chris Booth> please kick him sylf 22:40:52 <Stablean> <Sylf> -.- 22:41:08 <Sylf> !players 22:41:11 <Stablean> Sylf: Client 165 (Purple) is Anson, in company 1 (Anson Transport) 22:41:11 <Stablean> Sylf: Client 181 is Sylf, a spectator 22:41:11 <Stablean> Sylf: Client 183 is Chris Booth, a spectator 22:41:36 <Stablean> *** Chris Booth has left the game (leaving) 22:41:38 <Sylf> !rcon kick 165 22:41:38 <Stablean> Sylf: players 22:41:38 <Stablean> Sylf: server_info 22:41:38 <Stablean> Sylf: clients 22:41:38 <Stablean> Sylf: echo doneclientcount 22:41:38 <Stablean> Sylf: #:1(Purple) Company Name: 'Anson Transport' Year Founded: 1924 Money: 55692977 Loan: 0 Value: 56282138 (T:59, R:43, P:0, S:0) protected 22:41:39 <Stablean> Sylf: you have 13 more messages 22:41:39 <Stablean> *** Game paused (number of players) 22:51:48 <Sylf> !rcon ls 22:51:48 <Stablean> Sylf: 0) .. (Parent directory) 22:51:48 <Stablean> Sylf: 1) archive/ (Directory) 22:51:48 <Stablean> Sylf: 2) StableToyS01.sav 22:51:48 <Stablean> Sylf: 3) StableTempS02c.sav 22:51:48 <Stablean> Sylf: 4) StableTempS02b.sav 22:51:49 <Stablean> Sylf: you have 25 more messages 22:51:52 <Sylf> !rcon load 2 22:51:56 <Stablean> *** Game paused (number of players) 22:51:58 <Sylf> !setdef 22:51:58 <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 22:52:00 <Stablean> *** Sylf joined the game 22:52:02 <Sylf> !auto 22:52:02 <Stablean> *** Sylf has enabled autopause mode. 22:52:16 <Stablean> *** Sylf has left the game (leaving) 22:55:32 <Sylf> !rcon ls 22:55:33 <Stablean> Sylf: 0) .. (Parent directory) 22:55:33 <Stablean> Sylf: 1) archive/ (Directory) 22:55:33 <Stablean> Sylf: 2) StableToyS01a.sav 22:55:33 <Stablean> Sylf: 3) StableToyS01.sav 22:55:33 <Stablean> Sylf: 4) StableTempS02c.sav 22:55:33 <Stablean> Sylf: you have 26 more messages 22:55:36 <Sylf> !rcon load 2 22:55:38 <Stablean> *** Game still paused (manual, number of players) 22:55:55 <Sylf> !setdef 22:55:55 <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 22:55:57 <Sylf> !auto 22:55:57 <Stablean> *** Sylf has enabled autopause mode. 22:55:57 <Stablean> *** Game still paused (number of players) 22:56:00 <Stablean> *** Sylf joined the game 22:56:01 <Sylf> !rcon reset_company 1 22:56:01 <Stablean> Sylf: Company deleted. 22:58:59 <Stablean> *** Sylf has started a new company (#1) 22:58:59 <Stablean> *** Game unpaused (number of players) 23:07:29 <Stablean> *** Sylf has left the game (leaving) 23:07:29 <Stablean> *** Game paused (number of players) 23:47:05 *** DayDreamer has quit IRC