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Log for #openttdcoop.stable on 1st July 2011:
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01:02:05  <Stablean> <Anson> and one more time back from AFK :-)
01:02:15  <Stablean> <Troy McClure> geez
01:02:17  <Stablean> <Troy McClure> finally
01:02:36  <Stablean> <Troy McClure> next time when you go afk,spectate
01:02:39  <Stablean> <Troy McClure> dont stay in comp
01:03:01  <Stablean> <Anson> sorry, i was called away in RL "for only a minute" ...
01:24:50  <Stablean> <Troy McClure> @@(roulette)
01:24:51  <Webster> Stablean: *click*
01:24:58  <Stablean> <Troy McClure> @@(roulette)
01:24:59  <Webster> Stablean: *click*
01:25:04  <Stablean> <Troy McClure> @@(roulette)
01:25:04  <Webster> Stablean: *click*
01:25:12  <Stablean> <Troy McClure> @@(roulette)
01:25:12  <Webster> Stablean: *click*
01:25:17  <Stablean> <Troy McClure> @@(roulette)
01:25:17  *** Stablean was kicked by Webster (BANG!)
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01:25:17  *** ChanServ sets mode: +v Stablean
01:25:18  * Webster reloads and spins the chambers.
01:25:58  <Stablean> <Troy McClure> @@(eightball)
01:25:58  <Webster> Stablean: No clue.
01:26:05  <Stablean> <Troy McClure> me neither
01:38:43  <Sylf> Troy, you wanted a kb?  I could've gladly give you one.
01:38:50  <Stablean> <Troy McClure> kb?
01:38:54  <Stablean> <Troy McClure> kickban
01:38:56  <Stablean> <Troy McClure> no
01:39:05  <Sylf> oh wait.... lmao, it's stablean who got kicked
01:39:25  <Stablean> <Troy McClure> huh
01:39:31  <Stablean> <Troy McClure> if i do that stablean get's kicked?
01:39:38  <Sylf> 20:25 <+Stablean> <Troy McClure> @@(roulette)
01:39:38  *** Sylf was kicked by Webster (BANG!)
01:39:39  * Webster reloads and spins the chambers.
01:39:46  <Stablean> <Troy McClure> ooh shit
01:39:48  <Stablean> <Troy McClure> im sorry
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01:40:01  <Sylf> and of course I get kicked out as a side product :p
01:40:18  <Sylf> all in the land of irc
01:40:50  <Stablean> <Troy McClure> bb
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02:05:46  <Stablean> <dh2k3> hmm
02:16:58  <Stablean> <dh2k3> oh Anson
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05:31:41  <Stablean> <dh2k3> wow
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06:46:18  <Stablean> <V453000> lo
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07:16:52  <Stablean> <Player> There we go.
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13:44:42  <Stablean> <Troy McClure> oh, hi Chris
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13:47:56  <Stablean> <V453000> hello
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15:08:46  <Stablean> <dh2k3> morning
15:46:41  <Stablean> <Anson> evening :-)
15:47:11  <Stablean> <dh2k3> ah jams gotta love them
15:47:25  <Stablean> <Anson> 17:45 now ... have to hurry for buying something before shops close (one of them at 18:00) ... :-(
15:47:36  <Stablean> <dh2k3> and I have to eat breakfast :)
15:47:58  <Stablean> <Anson> how do you like the extension of my steel mill station, to at least reduce jams a bit ... splitting each platform :-)
15:48:40  <Stablean> <Anson> but that was in the morning when mines had increased production from 200 to 400 ... now they are at 800 and at least one 1000+
15:49:07  <Stablean> <Anson> just testing dairy increases ... will see when i return later
15:49:10  <Stablean> <Anson> CU
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15:50:33  <Stablean> <Anson> for testing that and to reduce the jam, i divert most coal now to the other drop ... but i think there still is enough coal delivered to the steel mill
15:56:36  <Stablean> <dh2k3> mine is the jams at the steel mill picking up the metal
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16:24:31  <Stablean> <dh2k3> come on 100k
16:25:07  <Stablean> <dh2k3> now I need more money :D
16:38:17  <Stablean> <dh2k3> bah jams
16:48:48  <Stablean> <dh2k3> jams
16:53:55  <Stablean> *** Chris Booth joined the game
16:53:58  <Stablean> <Chris Booth> hi all
16:54:14  <Stablean> *** dh2k3 has changed his/her name to all
16:54:18  <Stablean> <all> says hi :P
16:54:21  <Stablean> <Chris Booth> lol
16:54:26  <Stablean> *** all has changed his/her name to dh2k3
16:54:41  <Stablean> <Chris Booth> dh2k3 please don't use yellow
16:56:02  <Stablean> <dh2k3> bah jams
16:56:34  <Stablean> <Chris Booth> that you don't need to have
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16:57:46  <Stablean> <dh2k3> I only added 20ish more trains
16:58:55  <Stablean> <dh2k3> it jams in like 3 places
16:59:18  <Stablean> <Chris Booth> its so badly built
16:59:42  <Stablean> <dh2k3> still learning
17:02:16  <Stablean> <dh2k3> great another jam
17:02:34  <Stablean> <dh2k3> easily fixable
17:02:45  <Stablean> <Chris Booth> build signals every 2 tiles
17:02:52  <Stablean> <Chris Booth> you will get less jams that way
17:03:16  <Stablean> <dh2k3> need bigger stations as well
17:03:45  <Stablean> <Chris Booth> thats not realy your issue
17:03:51  <Stablean> <Chris Booth> heavy weak trains
17:03:59  <Stablean> <Chris Booth> large signal gaps
17:04:06  <Stablean> <Chris Booth> with flat junctions is your issue
17:04:20  <Stablean> <dh2k3> but flat is good no?
17:04:40  <Stablean> <Chris Booth> I mean flat as in no bridges or tunnels
17:04:48  <Stablean> <Chris Booth> with crossing lines
17:04:50  <Stablean> <Chris Booth> that is bad
17:05:12  <Stablean> <Chris Booth> you need 3 or maybe 4 locos per trains at your length and speed of trains
17:11:01  <Stablean> <Chris Booth> I got rid of a nasty hill
17:11:15  <Stablean> <dh2k3> was trying to do the same
17:11:23  <Stablean> <Chris Booth> so trains can keep the speed a bit more
17:12:08  <Stablean> *** Chris Booth has joined company #2
17:12:18  <Stablean> <dh2k3> still jams though
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17:13:02  <Stablean> <Chris Booth> well you need to double you bridges and increase train power
17:13:25  <Stablean> <dh2k3> not sure if I can build tgv's or not on these trains
17:13:43  <Stablean> <Chris Booth> why TGVs?
17:13:49  <Stablean> <dh2k3> nost power
17:13:53  <Stablean> <dh2k3> most*
17:14:04  <Stablean> <Chris Booth> just add more locos to your current trains
17:15:24  <Stablean> <Chris Booth> and maybe make corners longer
17:16:10  <Stablean> <dh2k3> now it's a jam jam
17:16:12  <Stablean> <Chris Booth> check train 37
17:16:30  <Stablean> <Chris Booth> add an extra loco to your trains like that
17:16:36  <Stablean> <Chris Booth> and I will work on the junctions
17:16:52  <Stablean> <Chris Booth> or you can crash trains
17:17:35  <Stablean> <dh2k3> I didn't crash the trains though
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17:17:49  <Stablean> <dh2k3> faulty signalling :)
17:17:51  <Stablean> <Chris Booth> you must have
17:17:57  <Stablean> <Chris Booth> no
17:18:03  <Stablean> <Chris Booth> signals where not fualty
17:18:09  <Stablean> <Chris Booth> I just built a prior
17:22:04  <Stablean> *** Chris Booth has joined spectators
17:22:12  <Stablean> <Chris Booth> that will help the jams
17:22:28  <Stablean> <Chris Booth> but until you add a 2nd or 3rd loco to your trains you have no choice but to look at the jams
17:22:34  <Stablean> <Chris Booth> or make your trains shorter
17:22:44  <Stablean> <dh2k3> Anson your trains crashed
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18:19:24  <Stablean> <dh2k3> need to figure out this jam issue
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18:56:43  <Stablean> <Anson> I'm back
18:57:02  <Stablean> <Anson> just reading up old chat in the console :-)
18:58:25  <Stablean> <Anson> about signal spacing : i just wanted you to tell this .. jam near metal pickup since there was space for 2.5 long trains and the last always blocked the crossing in front of the station
18:59:11  <Stablean> <Anson> in general, spacing 2 is nice, but in some cases like that, you need to adjust a signal so that trains either stop in the station or enter the rail completely
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18:59:45  <Stablean> <Anson> it also can help to put a path signal att he station exit so that trains only leave the station when they can completely leave the crossing in front of it
19:02:19  <Stablean> <Anson> earlier while i was afk, you told me that my trains crashed ... which trains ? where ?
19:02:53  <Stablean> <Anson> in or near the steel mill drop station ?
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19:09:36  <Stablean> <dh2k3> yup 2 trains crashed of yours a the steel mill
19:11:21  <Stablean> <Anson> ARGS
19:11:23  <Stablean> <dh2k3> and again
19:15:17  <Stablean> <Anson> but when used too carelessly, they are death traps :-(
19:16:30  <Stablean> <Anson> from the backside, a train can reserve a path from another pbs through the simple pbs, and another train can be released from the other side into the same block
19:17:16  <Stablean> <dh2k3> need to reconfigure this track again
19:17:16  <Stablean> <Anson> it requires bad timing and the combination of a pbs from one side, a normal signal from the other, and a standard pbs (not oneway) in the middle ... then trains will "meet" ...
19:18:36  <Stablean> <Anson> the simple PBS signals are very useful when you have a terminus and want to speed up throughput : trains can already reverse in the station and wait at that signal ... but don't try to mix that up with normal signals from the backside :-(
19:21:11  <Stablean> <dh2k3> my issue is trains jamming from double to single track
19:25:24  <Stablean> <dh2k3> I mean look at the metal factory I make 336/truck to transport manufacturing supplies for food
19:25:50  <Stablean> <dh2k3> while picking up goods as well
19:26:20  <Stablean> <dh2k3> each metal train is between 90-110k/trip
19:26:52  <Stablean> <dh2k3> assuming they don't jam
19:28:40  <Stablean> <Anson> sorry, was just fixing my crashed trains first ... easiest method to replace them is to simply select a depot and ctrl-click the crashed train to make a new copy of it, with all orders intact :-)
19:29:18  <Stablean> <Anson> but the orders on those trains were a bit complicated / chaotic : 4 different sets of orders on 8 trains (2 each), and all of them shared :-)
19:29:20  <Stablean> <dh2k3> I already knew that trick
19:29:59  <Stablean> <Anson> 2 trains would only execute the 1 and 2 order and then order 3 would be a conditional "always go to 1"
19:30:13  <Stablean> <dh2k3> that I saw was new
19:30:16  <Stablean> <Anson> the next 2 trains would execute 4 and 5, and then "always go to 4"
19:30:54  <Stablean> <Anson> thus i can handle all those trains together ... they all do the same, thus easy to group them with "add all shared trains", etc
19:31:37  <Stablean> <Anson> but the orders have to be set up while the train is stopped : only stopped trains can be skipped to the proper order, else the conditionals are executed, and i never could get to order 4+
19:32:51  <Stablean> <Anson> it is not recommended for normal trains, but i did it for the supply trains : few trains (at first one, later a second) only, and thus a single group or searching for them would be more work :-)
19:33:43  <Stablean> <Anson> I'm looking at the steel pickup now ... a really bad crossing for heavy long trains, and in addition, you alkso put a depot in the middle :-)
19:35:54  <Stablean> <Anson> first note : i just watched your train #91 ... it has top speed 210, but it took the train all the way from the crossing to the station to accelerate to 161
19:36:52  <Stablean> <Anson> thus a train with top speed 161 would be equally good at this place ... but maybe there are cheaper locos or locos with more power when you include those "slow" 160 kph trains in your search
19:38:26  <Stablean> <Anson> in addition to normal acceleration problems, your trains at that spot (marked !accel) have another problem : uphill acceleration
19:39:08  <Stablean> <Anson> with the current acceleration model, trains with speed can climb hills moderately well, but when they stop and have to start accelerating from 0, they have problems
19:40:00  <Stablean> <Anson> that crossing at !accel has a (small) uphill :-(
19:41:20  <Stablean> <Anson> in the other direction, you have a bridge which stopes most trains, and when they accelerate, they start with two tiles uphill, which makes a weak acceleration even worse
19:46:02  <Stablean> <dh2k3> might be leaving soon to see Transformers 3
19:46:13  <Stablean> <dh2k3> which was filmed not too far from me :D
19:47:27  <Stablean> <Anson> you might get another problem at the pickup station : you use it also to drop coal ... thus pickup trains might block the station and coal drop trains queue up behind them ... or do you only have 2 pickup trains for three platforms ?
19:48:25  <Stablean> <dh2k3> I have like 5 trains there
19:48:35  <Stablean> <Anson> if that happens, there is a fourth platform where coal is delivered, and that would sooner or later fre the station again, but maybe in the meantime, there would be a noticable jam ...
19:49:21  <Stablean> <dh2k3> I might redo that section as well
19:49:51  <Stablean> <dh2k3> in about 3.5hrs or so :P
19:50:02  <Stablean> <dh2k3> bbl off to see Transformers 3 :D
19:50:08  <Stablean> *** dh2k3 has left the game (leaving)
22:00:30  <Sylf> hey all
22:00:33  <Sylf> how's the game coming?
22:06:20  *** TheODM has quit IRC
22:09:57  <Stablean> *** Sylf joined the game
22:12:16  <Stablean> <Sylf> this map sure didn't get very busy
22:12:52  <Stablean> <Sylf> I wish I could play
22:13:02  <Stablean> <Sylf> oh well, I'll set another new map soon
22:13:04  <Stablean> *** Sylf has left the game (leaving)
22:36:47  <Stablean> *** Sylf joined the game
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22:39:22  <Stablean> <Chris Booth> Anson: are you alway here?
22:39:44  <Stablean> <Sylf> ....guess not?
22:40:26  <Stablean> <Chris Booth> lol yes I guess not
22:40:44  <Stablean> <Chris Booth> just running the game pointlessly like he always does
22:40:50  <Stablean> <Chris Booth> please kick him sylf
22:40:52  <Stablean> <Sylf> -.-
22:41:08  <Sylf> !players
22:41:11  <Stablean> Sylf: Client 165 (Purple) is Anson, in company 1 (Anson Transport)
22:41:11  <Stablean> Sylf: Client 181 is Sylf, a spectator
22:41:11  <Stablean> Sylf: Client 183 is Chris Booth, a spectator
22:41:36  <Stablean> *** Chris Booth has left the game (leaving)
22:41:38  <Sylf> !rcon kick 165
22:41:38  <Stablean> Sylf: players
22:41:38  <Stablean> Sylf: server_info
22:41:38  <Stablean> Sylf: clients
22:41:38  <Stablean> Sylf: echo doneclientcount
22:41:38  <Stablean> Sylf: #:1(Purple) Company Name: 'Anson Transport'  Year Founded: 1924  Money: 55692977  Loan: 0  Value: 56282138  (T:59, R:43, P:0, S:0) protected
22:41:39  <Stablean> Sylf: you have 13 more messages
22:41:39  <Stablean> *** Game paused (number of players)
22:51:48  <Sylf> !rcon ls
22:51:48  <Stablean> Sylf: 0) .. (Parent directory)
22:51:48  <Stablean> Sylf: 1) archive/ (Directory)
22:51:48  <Stablean> Sylf: 2) StableToyS01.sav
22:51:48  <Stablean> Sylf: 3) StableTempS02c.sav
22:51:48  <Stablean> Sylf: 4) StableTempS02b.sav
22:51:49  <Stablean> Sylf: you have 25 more messages
22:51:52  <Sylf> !rcon load 2
22:51:56  <Stablean> *** Game paused (number of players)
22:51:58  <Sylf> !setdef
22:51:58  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
22:52:00  <Stablean> *** Sylf joined the game
22:52:02  <Sylf> !auto
22:52:02  <Stablean> *** Sylf has enabled autopause mode.
22:52:16  <Stablean> *** Sylf has left the game (leaving)
22:55:32  <Sylf> !rcon ls
22:55:33  <Stablean> Sylf: 0) .. (Parent directory)
22:55:33  <Stablean> Sylf: 1) archive/ (Directory)
22:55:33  <Stablean> Sylf: 2) StableToyS01a.sav
22:55:33  <Stablean> Sylf: 3) StableToyS01.sav
22:55:33  <Stablean> Sylf: 4) StableTempS02c.sav
22:55:33  <Stablean> Sylf: you have 26 more messages
22:55:36  <Sylf> !rcon load 2
22:55:38  <Stablean> *** Game still paused (manual, number of players)
22:55:55  <Sylf> !setdef
22:55:55  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
22:55:57  <Sylf> !auto
22:55:57  <Stablean> *** Sylf has enabled autopause mode.
22:55:57  <Stablean> *** Game still paused (number of players)
22:56:00  <Stablean> *** Sylf joined the game
22:56:01  <Sylf> !rcon reset_company 1
22:56:01  <Stablean> Sylf: Company deleted.
22:58:59  <Stablean> *** Sylf has started a new company (#1)
22:58:59  <Stablean> *** Game unpaused (number of players)
23:07:29  <Stablean> *** Sylf has left the game (leaving)
23:07:29  <Stablean> *** Game paused (number of players)
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