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Log for #openttdcoop.stable on 17th July 2012:
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00:11:13  <Speedy> it's PIayer, not PLayer
00:12:37  <Stablean> <Anson> any other comments about his name, instead of my typing error (releasing shift a moment too late) ?
00:16:10  <Speedy> it's a capital i, not l
00:16:49  <Speedy> piayer
00:19:52  <BiG_MeEcH> thats why he wasnt kicked
00:20:56  <Stablean> <Anson> who is (was) the red company ?
00:21:08  <Speedy> !companies
00:21:12  <Stablean> Speedy: Company 1 (Red): H.A.C.L.
00:21:12  <Stablean> Speedy: Company 2 (Light Blue): Jam35 Transport
00:21:12  <Stablean> Speedy: Company 3 (Pink): Chris Booth Transport
00:21:12  <Stablean> Speedy: Company 4 (Purple): PIayer Transport
00:21:12  <Stablean> Speedy: Company 5 (Cream): LoPo Transport
00:21:12  <Stablean> Speedy: Company 6 (Green): Phillip Transport
00:21:14  <Stablean> Speedy: Company 7 (Brown): Dnz-Ali Transport
00:21:14  <Stablean> Speedy: Company 8 (White): Dazz Transport
00:21:16  <Stablean> Speedy: Company 9 (Blue): Argentino Transport
00:21:16  <Stablean> Speedy: Company 10 (Dark Green): Townlink
00:21:18  <Stablean> Speedy: Company 11 (Yellow): wereter Transport
00:21:24  <Stablean> <Anson> seems that not only the player Hit has a favorite subject ...
00:22:22  <Stablean> <Anson> put down tracks with a special layout, and set two signy at it : "SWASTIKA!" and "Live long and prosper."
00:23:06  <Speedy> !players
00:23:08  <Stablean> Speedy: Client 1140 (White) is Anson, in company 8 (Dazz Transport)
00:23:08  <Stablean> Speedy: Client 1165 (Purple) is PIayer, in company 4 (PIayer Transport)
00:23:28  <Speedy> !rcon move 1165 255
00:23:28  <Stablean> Speedy: you are not allowed to use !rcon
00:25:40  <Stablean> *** Troy McClure joined the game
00:25:50  <Stablean> *** Anson has changed his/her name to Playér
00:26:27  <Stablean> <Playér> hallo, troy
00:26:30  <Stablean> <Troy McClure> hi Anson
00:26:36  <Stablean> <Playér> will we get more names like this soon ?
00:26:47  <Stablean> <Troy McClure> like what?
00:26:53  <Stablean> <Troy McClure> Player?
00:27:23  <Stablean> <Troy McClure> Player, please change your name
00:27:30  <Stablean> <Playér> yes ... PIayer, Playér, Playèr, Playêr, ....
00:27:44  <Stablean> <Troy McClure> hmm, why isn't Mazur's automessage and autokick working?
00:27:58  <Stablean> <Playér> it is a big i and not a small L
00:28:06  <Stablean> <Troy McClure> ah
00:28:24  <Stablean> <Troy McClure> PIayer, please change your name...
00:28:46  <Stablean> <Playér> i already had written to him, but he didn't answer and bigmeech told me about the i and the L ...
00:29:07  <Stablean> *** Playér has changed his/her name to Anson
00:29:12  <Stablean> <Troy McClure> hmm, annoying
00:29:18  <Stablean> <Troy McClure> I can't do anything about it though
00:29:24  <Speedy> I did
00:29:46  <Stablean> <Anson> a player already left ... he first had named himself "Hitler's cat" and then renamed to Hit when i asked him
00:30:00  <Stablean> <Troy McClure> ah, he was here yesterday I remember
00:30:27  <Stablean> <Anson> and another player (red company) has put tracks down and labeled them "SWASTIKA!" and "live long and prosper"
00:30:31  <Stablean> *** Speedy joined the game
00:30:33  <Stablean> <Troy McClure> can anyone check the ABR comments on the blog
00:30:43  <Stablean> <Troy McClure> I should have posted a comment there earlier
00:30:46  <Stablean> *** Speedy has left the game (processing map took too long)
00:30:46  <Stablean> *** Speedy has left the game (connection lost)
00:31:00  <Stablean> <Troy McClure> but when that didn't work right away, I reposted
00:31:14  <Stablean> <Troy McClure> then it said something in the lines of "you already did that"
00:31:24  <Stablean> <Troy McClure> and now it doesnt show up (to me) at all :(
00:31:35  <Stablean> <Troy McClure> hmm, that is annoying
00:31:56  <Speedy> Anson: you mean purple team?
00:31:57  <Stablean> <Troy McClure> I could joke and say that especially the Vulcan reference is insulting
00:32:03  <Stablean> <Troy McClure> but it's no laughing matter
00:32:13  <Stablean> <Anson> no, a label in RED
00:32:28  <Stablean> <Troy McClure> Don't think ROM would do that though...
00:32:38  <Stablean> <Anson> i didn't see who did it ... only found the tracks and label when i looked at the map
00:33:13  <Stablean> <Troy McClure> it's gone now?
00:33:31  <Stablean> <Troy McClure> Triforce logo is still there, though...
00:33:33  <Stablean> <Anson> the tracks and label are still there
00:34:55  <Stablean> <Troy McClure> that's a red swastika alright...
00:34:56  <Stablean> <Anson> i could remove those signs (as everybody can delete anybody's signs), but i left them because of the color (to show which company did that and wih what comments/possible intention)
00:36:23  <Stablean> <Troy McClure> well, query tool would also show that it's red
00:36:34  <Stablean> <Anson> i think it probably will be time for a new map anyway "soon" (during the day)
00:37:24  <Stablean> <Anson> that's the disadvantage of having companies without passwords, or unknown players doing coop
00:38:14  <Stablean> <Troy McClure> needs further inquiry
00:38:30  <Stablean> <Troy McClure> along with the triforce, this could just be some shady asian referencing
00:38:44  <Stablean> <Troy McClure> as the swastika is also an asian symbol...
00:40:06  <Stablean> <Anson> AFAIK, they took the asian symbol, reversed the normal orientation of the four ends and tilted it by 45 degrees ... but if there is no good reason, it should be avoided completely
00:40:16  <Stablean> <Troy McClure> I concur
00:40:26  <Stablean> <PIayer> are we talkiing about nazi symbols?
00:40:36  <Stablean> <Troy McClure> oh, look who's responding
00:40:43  <Stablean> <PIayer> yes hi
00:40:44  <Stablean> <Troy McClure> PIayer, please change your name
00:40:50  <Stablean> <PIayer> I did
00:40:52  <Stablean> <Troy McClure> and hi (don't mean to be rude or anything ;))
00:41:07  <Stablean> <PIayer> it was Player before
00:41:09  <Stablean> <Troy McClure> oh, you didn't see that I also made a I instead of a l
00:41:13  <Stablean> <Troy McClure> I did
00:41:15  <Stablean> <PIayer> now it is PIayer
00:41:25  <Stablean> <Troy McClure> so obviously, you're not noticing it, nor is anyone else
00:41:35  <Stablean> <Troy McClure> it's nice for one time
00:41:46  <Stablean> <Troy McClure> but please, change your name into something less ambigious
00:41:52  <Stablean> <Troy McClure> ambiguous*
00:42:04  <Stablean> <PIayer> Gimme a few minutes to come up with something
00:42:10  <Stablean> <Troy McClure> sure :)
00:42:32  <Stablean> <Troy McClure> perhaps your pet (if you have/had any)
00:43:02  <Stablean> *** Troy McClure has joined company #3
00:43:14  <Stablean> <Anson> also very annoying during a few of the last games that someone started giving historical facts at the proper years, like start of using railway for transports of jews, asking to put swastika on zeppelins and all other vehicles, etc
00:43:40  <Stablean> <Troy McClure> who did that?
00:43:58  <Stablean> <Troy McClure> that would be very annoying at the least
00:44:14  <Stablean> *** PIayer has changed his/her name to I
00:44:14  <Stablean> <Troy McClure> if they're saying stuff like
00:44:23  <Stablean> <Anson> don't remember ... it was not in a gloryfying way, but still annoying to have such references ingame
00:44:25  <Stablean> <Troy McClure> wow, it's this year now
00:44:31  <Stablean> <Troy McClure> or "hey, I was born then"
00:44:37  <Stablean> <Troy McClure> that's just plain annoying, but bearable
00:44:43  <Stablean> <Troy McClure> for real, I?
00:44:57  <Stablean> <I> I am not very creative
00:45:11  <Stablean> <I> *I is not very creative
00:45:21  <Stablean> <Troy McClure> just name yourself Troll I or something
00:45:40  <Stablean> <I> that would be too obvious
00:45:54  <Stablean> <Anson> btw: with "!name", you only can set one word as name ... on the mainscreen, a default name can be set which may have spaces etc
00:46:20  <Stablean> <I> that maybe a limitation of the command parser
00:46:38  <Stablean> <I> it only matches until the next whitespace
00:46:48  <Stablean> <Anson> yes, and no problem ... just meant that as a hint for selecting some name
00:47:23  <Stablean> <Anson> i recently saw some players who logged in and always needed a second attempt at starting a company, since they forgot to change the nick
00:47:57  <Stablean> <Anson> if it is set once in the main screen, you never have to do it again when joining
00:48:33  <Stablean> <Anson> top right corner of the multiplayer-join window ... easy to not find it :-)
00:48:39  <Stablean> <Troy McClure> yes, Troll I would be too obvious -_-
00:52:45  <Stablean> <Anson> question for the pros : is it possible to have sea level above 0 ?
00:52:57  <Stablean> <Troy McClure> don't think so
00:53:12  <Stablean> <Troy McClure> but you can enable rivers, which can form lakes above level 0
00:53:19  <Stablean> <Troy McClure> I think
00:53:27  <Stablean> <Troy McClure> at least I had it in one of my solo games
00:54:01  <Stablean> <Anson> in some other version of this game (TTD or even TT) it was possible to start a scenario with flatland and also give a height and a tile for it ... in ottd, it is only possible to give a height and the tile is always gras
00:54:27  <Stablean> <Troy McClure> nope, I think you can set the snowline somewhere
00:54:33  <Stablean> <Troy McClure> and default terrain type
00:54:55  <Stablean> <Troy McClure> (=subarctic, this terrain and (brrrrr) Toyland)
00:55:07  <Stablean> <Anson> when creating a map, there is a parameter "sea level", but hat level is not the heaight, but the amount (percent of the map used for water)
00:55:37  <Stablean> <Troy McClure> Yes
00:55:41  <Stablean> <Troy McClure> but that's like
00:55:48  <Stablean> <Troy McClure> creating an earth
00:55:58  <Stablean> <Troy McClure> and then filling it with water
00:56:06  <Stablean> *** Dom joined the game
00:56:08  <Stablean> <Dom> hello
00:56:10  <Stablean> <Troy McClure> hi
00:56:33  <Stablean> <Troy McClure> your SLH is still working DOM
00:56:35  <Stablean> <Anson> i had thought of creating a map with short bridges and long tunnels :-) ... eg for the euro tunnel, or a project to simulate the netherlands :-)
00:56:58  <Stablean> <Troy McClure> you can do those settings in the advanced settings menu
00:57:04  <Stablean> <Troy McClure> and people will hate you for it
00:57:07  <Stablean> <Troy McClure> :P
00:57:09  <Stablean> <Dom> yay for my slh :D
00:58:09  <Stablean> <Anson> there already were many maps with islands and bridge length 6 ... i hated it myself ... but long tunnels would be a nice variant to long bridges :-)
00:58:33  <Stablean> <Anson> problem is only that it would require sea level above 0, and that seems not to be possible in OTTD
00:58:51  <Stablean> <Troy McClure> I think last we had a map -I wasnt playing- where maximum gap was 2 and tunnel length was 64
00:59:13  <Stablean> <Troy McClure> so 2 free tiles under a bridge
00:59:29  <Stablean> <Anson> the simulation of big lakes by using rivers or canals would be only optical and only partial : no diagonal edges, and no "water fills areas"
01:00:04  <Stablean> <Troy McClure> I'm sorry, but I can't help you further with that
01:00:14  <Stablean> <Troy McClure> perhaps there's a nightly of that floating out there
01:00:28  <Stablean> <Troy McClure> but if it has, I'm quite sure it hasn't been used here
01:01:20  <Stablean> <Anson> another idea (but that would require more effort and time than i have now), thus only out of curiosity now: would it be possible to do something like NUtracks, but with roads ?
01:01:46  <Stablean> <Troy McClure> I don't think there's a version for that
01:01:56  <Stablean> <Troy McClure> nor would it be popular on the openttdcoop servers
01:02:10  <Stablean> <Troy McClure> if anywhere, it might be on one ofthe Luukland servers
01:02:25  <Stablean> <Troy McClure> they're much about all, realism and money
01:02:31  <Stablean> <Anson> speed limite 20 before 1850 because of sand roads, 50 in towns, 80, 100, 130 later, for streets, normal and fast routes, and without limit for real autobahn ? :-)
01:02:42  <Stablean> <Troy McClure> trains, ships, aircraft, RV's, whatever floats your boat ;)
01:03:57  <Stablean> <Troy McClure> Dom, I just noticed something
01:04:16  <Stablean> <Troy McClure> Dom?
01:05:38  <Stablean> <Anson> i have played only here ... when i started doing multiplayer, i was on several servers, but they were not really nice ... either very "competitive" (stealing, blocking, etc), or unfriendly (kicking any n00b with the name "Player" right after joining as spectator, and without comment), terraforming too much (flattening the world), etc
01:06:20  <Stablean> <Troy McClure> I've seen you build several times
01:06:38  <Stablean> <Troy McClure> and although I don't really like your building style, I do think this server is best for you
01:06:56  <Stablean> <Troy McClure> but if you want like real competition, without stealing
01:07:03  <Stablean> <Troy McClure> and growing cities and stuff
01:07:21  <Stablean> <Troy McClure> with all kinds of vehicles, you might want to look at what I mentioned earlier
01:07:37  <Stablean> <Anson> when it comes to towns and pax, i am the biggest n00b :-)
01:08:03  <Stablean> <Troy McClure> just saying ;)
01:09:01  <Stablean> <Anson> i started playing this type of game with TT, even found a few bugs and wrote an email to the outhor of TT ... and even got some snailmail as response with an update on floppy, which also had an editor (which wasn't available yet at that time) :-)
01:09:35  <Stablean> <Troy McClure> haha
01:09:38  <Stablean> <Troy McClure> nice story
01:09:56  <Stablean> <Troy McClure> but OTTD has progressed a lot since that time (20 years ago?)
01:10:11  <Stablean> <Troy McClure> but your current lines are...
01:10:13  <Stablean> <Troy McClure> well...
01:10:17  <Stablean> <Troy McClure> disappointing
01:10:43  <Stablean> <Anson> stopped and restarted playing several times, eg because of the trains always deadlocking in TT (with no oneway signals)
01:11:09  <Stablean> <Troy McClure> bunch of new signals since that time
01:11:35  <Stablean> <Troy McClure> bridges over diagonal rails now too :)
01:11:49  <Stablean> <Anson> if you look at this company: this is not mine :-) ... i gave some beginner a few hints and helped him make a working "network" from some parallel lines which had a single train each
01:12:20  <Stablean> <Anson> hehe, what i am missing is diagonal bridges over straight rails :-)
01:12:34  <Stablean> <Troy McClure> yes, but when rails over diagonal bridges came
01:12:42  <Stablean> <Troy McClure> that was a nice moment for me :)
01:13:24  <Stablean> <Anson> i can imagine ... also high bridges, etc
01:13:38  <Stablean> <Troy McClure> I don't make too much use of high bridges
01:13:45  <Stablean> <Troy McClure> quite sporadically actually
01:14:03  <Stablean> <Troy McClure> but I would also praise the coming of diagonal bridges, although I doubt if it is possible
01:14:22  <Stablean> <Anson> offline, i started using them a bit when i set game parameters to heavy weights (factor 10x) and steep slopes (10%)
01:14:37  <Stablean> <Troy McClure> yes, then they are prefereable
01:14:43  <Stablean> <Troy McClure> but you lose a lot of signal space then
01:14:53  <Stablean> *** Dom has left the game (general timeout)
01:14:53  <Stablean> *** Dom has left the game (connection lost)
01:15:03  <Stablean> <Troy McClure> in my gameplay that would require doubling almost everything
01:15:30  <Stablean> <Anson> better a bigger gap than having max speed 2 kph uphill, even when you use 1 strong engine for each wagon (tripleheaded trains for TL3 :-)
01:15:38  <Stablean> <Troy McClure> true
01:16:44  <Stablean> <Anson> just got some problem with a doubled bridge ... it worked at first, but after it was jammed once (for an autorepace or something), it never recovered by itself
01:17:14  <Stablean> <Troy McClure> most often has to do with bad acceleration, in comparison to speed
01:17:33  <Stablean> <Anson> the trains would always start alternating, but with those heavy trains, the acceleration was too bad and always would cause all trains to stop on the bridge
01:17:37  <Stablean> <Troy McClure> in that case: forget the rules of thumb, and do what works
01:17:59  <Stablean> <Troy McClure> equalize acceleration
01:18:18  <Stablean> <Anson> only solution i found: stop trains manually well in front of the bridges and restart them when the bridges were cleared ... then it went perfectly
01:18:24  <Stablean> <Troy McClure> meaning: if you have a train about twice the weight, put twice the power on it
01:18:50  <Stablean> <Anson> power is not important ... but TE
01:18:56  <Stablean> <Troy McClure> yes, untill you have a stop somewhere after the bridges again, going back to the bridges
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01:19:42  <Stablean> <Anson> that's my favorite in the game : puzzles :-) ... eg solving the problem of stuck bridges
01:20:02  <Stablean> <Anson> already had a few ideas, but not working very well yet ...
01:20:16  <Stablean> <Troy McClure> that's a very annoying problem, which can often be easily solved with more TE and power
01:20:40  <Stablean> <Troy McClure> or just keep the flow constant, with long enough prios after the bridges
01:21:18  <Stablean> <Anson> like applying some logic to check whether trains are stuck on the bridges (by testing whether two more trains are on some "entry track" to the bridges), and then forcing that stop of other trains in front of them
01:21:44  <Stablean> <Troy McClure> anyways, I'm off again
01:22:06  <Stablean> *** Troy McClure has left the game (leaving)
01:22:12  <Stablean> <Anson> sending 50-100 trains to depots for repacing causes every prio to fail that purpose, no matter how long it is
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01:22:43  <Stablean> <Anson> you need to use some "resolving" logic
01:25:09  <Stablean> *** Phillip joined the game
01:25:24  <Stablean> <Anson> hallo, phil
01:25:36  <Stablean> <Phillip> hai everybody
01:26:31  <Stablean> <Anson> just was admiring your long coal transports :-)
01:26:39  <Stablean> <Phillip> yeah
01:26:58  <Stablean> <Anson> but the bridges are too long and you have a big gap and queue there, at the southern edge of the map
01:26:59  <Stablean> <Phillip> I don't wanna tf that much
01:27:42  <Stablean> <Anson> doubling the long bridges .... quite some task
01:28:08  <Stablean> <Phillip> people on reguar servers tf their mls and they do not look good
01:29:04  <Stablean> <Anson> but even a second bridge could help a lot ... or a single small TFed spot which splits one bridge into two with a signal in between
01:29:06  <DomDom> ?
01:29:27  <Stablean> *** Dom joined the game
01:29:31  <Stablean> <Phillip> hi
01:29:38  <Stablean> <Dom> hey
01:29:45  <Stablean> *** Phillip has joined spectators
01:30:58  <Stablean> <Anson> ah, there is the solution :-) ... split the 22 tile bridge into two 10 tile double bridges ... :-)
01:31:16  <Stablean> <Dom> or into 5 tile bridges ;)
01:31:51  <Stablean> <Anson> phil (and me too) want to do as little TF as possible
01:32:05  <Stablean> <Anson> the long bridges are across water at the southern edge of the map
01:32:47  <Stablean> <Dom> make  each side 4 bridges :D
01:33:37  <Stablean> <Anson> each side ????
01:33:51  <Stablean> <Dom> yes why not
01:33:57  <Stablean> <Dom> you need €?
01:34:31  <Stablean> <Anson> look at the sign "bridge 22"
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01:35:21  <Stablean> <Anson> that would require 4 bridges to solve ... or maybe a little TF in the middle to get wx10 tiles instead of 22, and then double bridges would be good enough
01:35:34  <Stablean> <Anson> what did you mean by "on each side" ?
01:35:44  <Stablean> <Dom> 4 links 4 rechts :D
01:36:22  <Stablean> <Anson> LLLLRRRR ... would do, but too big
01:36:32  <Stablean> <Dom> :D
01:36:34  <Stablean> <I> TF is cheap
01:36:41  <Stablean> <Dom> this maps is going to be over tomorrow :D
01:36:45  <Stablean> <I> why not make land?
01:36:59  <Stablean> <Dom> use as little tf as possible I!
01:37:18  <Stablean> <I> just TF a couple of squares
01:37:40  <Stablean> <Anson> general info for I: on this server, usually, TF costrs are 32k for land and 5mio+ for water ... as well as 250mio+ for running ships and aircraft
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01:38:06  <Stablean> <I> yeah when there are island maps
01:38:12  <Stablean> <I> impossible to TF then
01:38:26  <Stablean> <Dom> nothing is impossible :D
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01:38:33  <Stablean> <Dom> you just need the € :D
01:38:40  <Stablean> *** Dom has joined company #3
01:39:00  <Stablean> <I> I once wasted 600 million pounds accidentally TFing a sea square
01:39:07  <Stablean> <Anson> yes, that was my suggestion : at the label "bridge 22" building a small island which splits the bridge in two, and then doing 2x10 doublebridge, instead of 1x22 quadbridge
01:39:09  <Stablean> <I> oh thank you
01:39:12  <Stablean> <I> you so kind
01:39:14  <Stablean> *** Dom has joined spectators
01:39:18  <Stablean> <Dom> i know :D
01:40:20  <Stablean> <Anson> hehe, that would be really nice : setting the sea level to any number 0-15 ... instead of the current "sea level always at 0"
01:41:18  <Stablean> <Anson> then we could also have "deep sea" ... which would allow for TF of coastlines relatively cheap, but doing TF in the middle of the ocean would costs billions
01:41:18  <Stablean> <I> but then you can make an area with a depression
01:41:28  <Stablean> <I> below sea level
01:41:54  <Stablean> <Anson> what is so bad about land below sea level ? ... look at the netherlands :-)
01:42:13  <Stablean> <I> trolls
01:42:24  <Stablean> <I> trolls will break the dykes
01:42:31  <Stablean> <Anson> it also would allow building tunnels under the sea ... eurotunnel between GB and F :-)
01:43:42  <Stablean> <Anson> AFAIK, that would only concern unused tiles (gras etc), but stations and tracks would survive flooding their surroundings
01:53:22  <Stablean> <Anson> just tested ... it used to work in some older version (not sure whether TT, TTD or an old version of OTTD), but in the current version, water will also flow over stations and tracks at sea level
01:54:20  <Stablean> <Anson> maybe it was changed since i saw some games last year where people didn't really TF water, but only used bombs to delete water and then started building
02:11:03  <Stablean> *** Dom has joined company #3
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02:15:17  <Stablean> <Anson> WB, phil
02:15:21  <Stablean> <Dom> n8
02:15:33  <Stablean> *** Dom has left the game (leaving)
02:15:49  <Stablean> <Anson> i did to my own bridge what i suggested earliert for yours : look at sign "split bridge 17" ...
02:15:53  <Stablean> <Phillip> Just looked in the chat logs, it would be cool to build eurotunnels.
02:17:29  <Stablean> <Anson> yes, would be nice ... but it would have to be with simulated sea (using rivers and canals) ... sea level in this version of OTTD is fixed at 0, and also built stations and tracks could be flooded (in contrast to some older version) and thus open many options for bad players to destroy a friendly game
02:18:04  <Stablean> <Phillip> Well with a barrier like at bridge 22, it might block the water from coming in.
02:20:22  <Stablean> <Anson> what do you mean with "barrier" ?
02:20:53  <Stablean> <Phillip> A piece of land raised so water can't come in.
02:21:45  <Stablean> <Anson> in old versions of TT, land was protected from being flooded when stations or rails were on it, if i remmeber it right
02:22:20  <Stablean> <Anson> i just tested it : a station at sea level is protected by a barrier, but when anybody lowers the barrier, the station and tracks are destroyed by the water
02:22:38  <Stablean> <Phillip> buy land there then
02:22:54  <Stablean> <Anson> thus you would need to build a barrier and then build some track or road on the barrier to protect it from destruction by trolls
02:23:16  <Stablean> <Phillip> yeah
02:24:03  <Stablean> <Anson> i think it might have been changed because last year, some people "area nuked" water and then built, avoiding to TF the land
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02:26:01  <Stablean> <Phillip> Did the track/road/station survive?
02:26:51  <Stablean> <Anson> only as long as the barrier worked
02:27:03  <Stablean> <Phillip> and not destroyed by trolls
02:27:13  <Stablean> <Anson> when the barrier was gone, sea spread everywhere, no matter what the tiles at height 0 were
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02:27:57  <Stablean> <Anson> in the old version i rememberd, only gras and other normal tiles would be flooded, and tracks/stations would survive
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02:28:48  <Stablean> <Anson> phil : remember to build 4 bridges ... two in each direction :-)
02:29:08  <Stablean> <Phillip> not much queues going south
02:29:10  <Stablean> <Anson> else the returning empty trains will queue in the reverse direction
02:30:00  <Stablean> <Anson> until now, they didn't queue at the bridges since you created gaps between trains by sending them west on the long bridges
02:30:34  <Stablean> <Anson> in easterm direction, empty trains would accelerate better and thus ober time all trains would queue only in western direction
02:41:08  <Stablean> <Anson> looks real nice now, where you already have doubled the bridges ... queues are gone ... but at least 3 more long bridges are waiting for you :-)
02:42:22  <Stablean> <Anson> do you plan to double the entire line, with balancers etc ?
02:42:32  <Stablean> <Phillip> maybe
02:42:55  <Stablean> <Anson> for the current traffic, i think that double bridges would be good enough
02:43:17  <Stablean> <Phillip> I might increase the ml trains from 100 to 125.
02:44:28  <Stablean> <Anson> capacity of the line was limited by the bridges, longest at 24 tiles ... with bridges up to 12 max, you should be able to roughly double the traffic, right ?
02:44:42  <Stablean> <Phillip> yeah
02:45:04  <Stablean> <Phillip> I could clome 100 more but that would mean slower loading times at the mines.
02:48:06  <Stablean> <Anson> i saw that you have three bridges of length 9 now and working on doubling them ... but there are still two bridge 17 ...
02:48:25  <Stablean> <Anson> why would loading times be bigger att he mines when you have more trains on the ML ?
02:49:04  <Stablean> <Phillip> Oh, I didn't see my mines yet when I came.
02:49:54  <Stablean> <Anson> did you already clone trains for the ML ?
02:50:00  <Stablean> <Phillip> no
02:50:10  <Stablean> <Phillip> not done upgrading the bridges
02:50:12  <Stablean> <Anson> i already see the cargo backlog drop at the coal transfer station
02:50:42  <Stablean> <Anson> used to be around 1900 coal waiting there when you started working on the bridges ... now only 700
02:51:08  <Stablean> <Phillip> of all the loading trains...
02:51:54  <Stablean> <Anson> it will take a while (at least a few full tours around the world) until values stabilize and don't have bursts in them
02:52:26  <Stablean> <Anson> maybe, there are already enough trains on the ML, and the low transport volume was only caused by the trains queueing at the bridges
02:54:24  <Stablean> <Anson> 2500 coal waiting now ... very few trains only
02:58:48  <Stablean> <Phillip> hmmm
02:59:10  <Stablean> <Phillip> I'm  not sure it that is a bridge 17.
02:59:12  <Stablean> <Anson> down to 1200 again ... it fluctuates since trains are coming in waves
02:59:34  <Stablean> <Phillip> becaue of when I clone the trains.
03:00:34  <Stablean> <Phillip> If I would stop 1 train really close to the pickup and make 1 long train queue, it would come in 1 big wave the next time the trains pick up.
03:00:44  <Stablean> <Phillip> When they go.
03:01:54  <Stablean> <Anson> trains had queued at the long bridges ... when you "released" them (changed the bridge), it took some time for them to come back to the pickup
03:02:25  <Stablean> <Phillip> Before this, the trains do take a long trip.
03:02:26  <Stablean> <Anson> thus you had "waves" and it needs some time until one can see how many trains are really needed or useful
03:02:55  <Stablean> <Anson> hehe, you are traveling more than halfway around the world with them :-)
03:03:04  <Stablean> <Phillip> If you were a driver.
03:03:18  <Stablean> <Phillip> Or should I do a around a world coal line.
03:05:06  <Stablean> <Phillip> Well I am adding trains in the future so there will be an upgrade on the last bridge 17 before the ultimate bridge 17.
03:05:56  <Stablean> <Anson> i think that your current line is (almost) good enough to transport all the coal
03:06:10  <Stablean> <Phillip> 200 trains on my ML?
03:06:24  <Stablean> <Anson> currently no need to double it or build a (double) track around the world
03:06:54  <Stablean> <Phillip> unless I had 400 trains yes.
03:10:20  <Stablean> <Phillip> OK it's time for: The Ultimate Bridge 17...
03:11:43  <Stablean> <Anson> i just checked your line too ... looks really nice now, with no queues, except for that ultimate
03:12:41  <Stablean> <Anson> I'm not a native english speaker, but isn't ultimate positive, like superior ? and it would only be the last bridge 17 instead ? :-)
03:13:39  <Stablean> <Phillip> superior train queue?
03:16:50  <Stablean> <Anson> hehe, got tired of building another few bridges ? :-)
03:17:04  <Stablean> <Phillip> I'm gonna make 1 big fat train queue.
03:17:10  <Stablean> <Phillip> yes
03:17:16  <Stablean> <Phillip> bridges all day.
03:17:19  <Stablean> <Phillip> or night
03:17:25  <Stablean> <Anson> bridge 15 ahead :-) :-(
03:19:12  <Stablean> <Phillip> see you tommorow here
03:19:20  <Stablean> <Phillip> according to local time
03:19:26  <Stablean> <Phillip> bye
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03:19:33  <Stablean> <Anson> what is your local time ?
03:19:39  <Stablean> <Anson> mine is 5am :-)
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08:23:53  <Stablean> <Diablo> .
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15:38:39  <Stablean> <Liuk Sk> hi
15:38:59  <V453000> hy
15:39:09  <Stablean> <Liuk Sk> hi V 453000
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16:15:38  <Stablean> <CYPHER> Cool.
16:15:42  <Stablean> <Phillip> ?
16:15:48  <Stablean> <CYPHER> Train crash.
16:15:54  <Stablean> <Phillip> Where?
16:16:04  <Stablean> <CYPHER> Near Itaberaba Farm
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18:42:02  <Stablean> <happy tran sport>  hi
18:42:16  <Stablean> <Supremacy> hi
18:43:38  <Stablean> <happy tran sport>   doo  u  no  u  ther  ar  no  grf
18:43:44  <Stablean> <Supremacy> yes
18:43:56  <Stablean> <Supremacy> too bad thou.. at last a decent map :D
18:44:28  <Anson> hallo, is it still the old map? which year is it?
18:44:33  <Stablean> <Supremacy> 1946
18:44:43  <Stablean> <Supremacy> just started
18:44:52  <Anson> thanks
18:45:07  <Stablean> <happy tran sport> but  ther  is no grf in  this  game
18:47:36  <Stablean> *** happy tran sport has started a new company (#3)
18:52:34  <Stablean> <Supremacy> .... breakdowns... out of here.. :(
18:52:45  <Stablean> <happy tran sport>   yep
18:53:16  *** ChanServ sets mode: +v Mazur
18:53:16  *** ChanServ sets mode: +v KenjiE20
18:53:43  <Stablean> <Supremacy> can't find no decent play...
18:54:30  <Stablean> <Supremacy> whats with the breakdowns anyway? about a year back no server had breakdowns. now suddenly everyone has them..
18:55:08  <Stablean> <happy tran sport>   be  cous  this  is  not  the  mape  we  play  on
18:55:46  <Stablean> <happy tran sport>  we   need  a  new  mape
18:56:04  <Stablean> <Supremacy> map is fine :D nice and flat :D
18:56:35  <Stablean> <happy tran sport>  no  we  play   whive  grf  in  the  mape
18:56:45  <Stablean> <Supremacy> that i know
18:57:03  <Stablean> <Supremacy> but still breakdowns... so many servers have them on :(
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18:58:08  <Stablean> *** happy tran sport has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
18:58:32  <Stablean> <happy tran sport>   hi  can  we  have  a  new  mape  thanks
18:58:34  <Anson> bad/no grfs, breakdowns,etc --> something went wrong, eg an automatic (unintended) server restart
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18:59:33  <Stablean> <happy tran sport> amson  can  we  have  a new mape
18:59:58  <Anson> does anybody know whether it happened at a specific year, or just a random crash?
19:00:13  <Stablean> <lolwut> erm, no grfs?
19:01:15  <Anson> happy: i am a user on my smartphone :-) and not an admin...
19:01:31  <Stablean> *** lolwut has left the game (leaving)
19:01:31  <Stablean> <happy tran sport>   ok sorre
19:01:43  <Stablean> <happy tran sport>   ok  sorrey
19:02:34  <Anson> all public chat is mirrored between the game and an irc channel
19:02:49  <Stablean> <happy tran sport>   ok
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19:06:01  <Stablean> <happy tran sport>  hi  john
19:06:15  <Stablean> <John Black> hi
19:06:26  <Stablean> <Wilson> hi
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19:19:08  <Stablean> <lolwut> huh
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19:40:37  <Stablean> <happy tran sport>  hi  andy
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20:05:40  <Stablean> <happy tran sport>   wb  amson
20:06:30  <Stablean> <Anson> happy, thanks ... but with two n please :-)
20:06:56  <Stablean> <happy tran sport>   yep
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20:16:09  <Stablean> *** Phillip has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
20:16:46  <Stablean> <Phillip> Because this map got no grfs. Again...
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20:17:13  <Stablean> <happy tran sport>   yep
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20:20:05  <Chris_Booth> what is wrong with a GRF free map?
20:20:54  <Stablean> <Phillip> random people joining and making ugly train lines
20:21:16  <Stablean> <Phillip> take a look at it.
20:21:24  <Stablean> <John Black> sry:(
20:21:30  <Stablean> <Union Revenge> :D:D
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20:25:19  <Stablean> <Chris Booth> I am loving LMS
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20:26:13  <Stablean> <Chris Booth> lol breakdowns!
20:27:08  <Stablean> <happy tran sport>  hi chris
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20:32:12  <Stablean> <Anson> i would like the challenge to organize a repair service for vehicles ... but only if it guarantees no breakdowns for a while
20:32:34  <Stablean> <Hitler's Pet Cat> me too
20:33:06  <Stablean> <Anson> when vehicles are repaired all the time and are never very old, and still get breakdowns at random times, even immediately after leaving a depot, it is no fun for me
20:34:21  <Stablean> <Phillip> Or when they come inside, it happens for my coal lines.
20:34:31  <Stablean> <Phillip> With breakdowns.
20:34:33  <Stablean> <Anson> cat, you really like that name ? I (and also some admins) don't
20:35:04  <Stablean> <Phillip> me too
20:35:35  <Stablean> <Anson> when i had played TTD with breakdowns, it was very annoying that it was not possible to avoid jams
20:36:53  <Stablean> <Anson> even building a double line won't help since train drivers were too stupid to use their last speed to roll off to some spare rails, and instead preferred to have complete breakdowns on crossings/switches and thus block everything
20:39:56  <Stablean> *** Phillip has joined spectators
20:40:01  <Stablean> <happy tran sport>  ok
20:40:16  <Stablean> *** Phillip has left the game (leaving)
20:40:32  <Stablean> *** happy tran sport has joined spectators
20:41:00  <Stablean> *** happy tran sport has joined company #3
20:41:29  <Stablean> *** happy tran sport has joined spectators
20:41:41  <Stablean> *** happy tran sport has joined company #3
20:43:01  <Stablean> *** happy tran sport has joined spectators
20:44:13  <Stablean> *** TechNoir joined the game
20:44:33  <Stablean> *** TechNoir has left the game (leaving)
20:44:55  <Stablean> *** King Peky joined the game
20:44:59  <Stablean> <King Peky> Hi all
20:45:01  <Stablean> <happy tran sport>  hi
20:45:56  <Stablean> *** happy tran sport has left the game (leaving)
20:46:11  <Stablean> *** JANF joined the game
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20:46:53  <Stablean> *** Anson has started a new company (#8)
20:47:33  <Stablean> *** JANF has left the game (leaving)
20:48:07  <Stablean> *** happy tran sport joined the game
20:55:04  <Stablean> *** happy tran sport has joined company #3
20:57:35  <Stablean> *** Underman joined the game
21:03:10  <Stablean> *** David has started a new company (#9)
21:03:11  <Stablean> *** David has left the game (leaving)
21:03:13  <Stablean> *** David joined the game
21:03:24  <Stablean> *** David joined the game
21:03:33  <Stablean> *** Player has started a new company (#10)
21:03:37  <Stablean> *** Player has joined spectators
21:03:43  <Stablean> *** Player has started a new company (#11)
21:03:45  <Stablean> *** David has joined company #2
21:03:47  <Stablean> <Wilson> yay, too many vehicles
21:05:23  <Stablean> *** Player has left the game (leaving)
21:10:01  <Stablean> *** Okinosh has left the game (leaving)
21:12:59  <Stablean> *** Underman has left the game (leaving)
21:14:16  <Stablean> *** Wilson has left the game (general timeout)
21:14:16  <Stablean> *** Wilson has left the game (connection lost)
21:14:57  <Stablean> *** Wilson joined the game
21:17:02  <Stablean> *** SIGITAS has started a new company (#9)
21:17:05  <Stablean> *** SIGITAS joined the game
21:17:24  <Stablean> *** SIGITAS has left the game (leaving)
21:24:42  <Stablean> *** Sleepyz joined the game
21:26:46  <Stablean> *** Sleepyz has left the game (leaving)
21:31:12  <Stablean> *** Hitler's Pet Cat has left the game (leaving)
21:31:26  <Stablean> *** I joined the game
21:31:54  <Stablean> <I> what is going on?
21:32:21  <Stablean> <happy tran sport> ?
21:32:43  <Stablean> <I> why is everyone making shitty networks>
21:33:09  <Stablean> <happy tran sport>   be  cous  this  is  not  the  mape  we  play  on
21:34:48  <Stablean> *** Wilson has left the game (leaving)
21:34:57  <Stablean> *** I has started a new company (#9)
21:36:49  <Stablean> <I> we need to have a newgrf with pornstar town names
21:37:03  <Stablean> <happy tran sport>   yep
21:37:43  <Stablean> <happy tran sport>   i  have  try  to    call  for  a  new  mape  but  nufing hapernd
21:37:51  <Stablean> <Anson> yesterday, i have seen some ... as replacement for statues
21:38:45  <Stablean> *** Troy McClure joined the game
21:38:52  <Stablean> <happy tran sport>  hi  troy
21:38:58  <Stablean> <Troy McClure> OMG
21:39:01  <Stablean> <Troy McClure> who made this?
21:39:07  <Stablean> <Troy McClure> breakdowns on?
21:39:25  <Stablean> <happy tran sport>  the  server  did  troy
21:39:31  <Stablean> <Union Revenge> wtf? Hersdorf..
21:39:33  <Stablean> <Troy McClure> oh my god
21:39:35  <Stablean> <Troy McClure> oh my god...
21:40:21  <Stablean> <Troy McClure> err...
21:40:23  <Stablean> <Troy McClure> I, you can't do that
21:40:48  <Stablean> <I> some people just want to see the world burn
21:41:11  <Anson> hehe, Troy, look at those nice grfs :-)
21:42:21  <Stablean> *** bfrank joined the game
21:42:27  <Stablean> *** lolwut joined the game
21:42:35  <Stablean> *** Player has started a new company (#10)
21:42:39  <Stablean> *** Player has joined spectators
21:42:39  <Stablean> *** Troy McClure has left the game (leaving)
21:42:43  <Stablean> *** bfrank has left the game (leaving)
21:43:15  <Stablean> *** happy tran sport has left the game (leaving)
21:44:06  <Stablean> *** Chris Booth joined the game
21:44:46  <Stablean> <I> breakdowns really ruin everything
21:45:00  <Stablean> <lolwut> what are breakdowns?
21:45:02  <Stablean> <Chris Booth> John Black ruins everything
21:45:08  <Stablean> <Player> How do I start playing?
21:45:15  <Stablean> <Player> Started to play today ;)
21:45:17  <Stablean> <Chris Booth> you dont
21:45:23  <Stablean> <John Black> ??
21:45:25  <Stablean> <Chris Booth> lol
21:45:27  <Stablean> <I> John black is epic man
21:45:30  <Stablean> <I> what you talking about?
21:45:40  <Stablean> <John Black> how?
21:45:54  <Stablean> <lolwut> ah, john black is the guy who builds one track per train
21:45:54  <Stablean> <I> By his playstyle
21:46:04  <Stablean> <I> I can estimate he has 2 platforms for every train
21:46:06  <Stablean> <I> now that is epic
21:46:36  <Stablean> <lolwut> john black i would advice you to rtfm first
21:46:59  <Stablean> <John Black> ok
21:47:02  <Stablean> <lolwut> also, build a small network in singleplayer
21:47:17  <Stablean> <lolwut> the wiki is really awesome
21:47:21  <Stablean> *** Chris Booth has left the game (leaving)
21:47:52  <Stablean> *** Dom joined the game
21:48:00  <Stablean> <Dom> hello
21:48:14  <Stablean> <I> Document Object Model
21:48:45  <Stablean> *** Player has left the game (leaving)
21:49:29  <Stablean> *** Player has started a new company (#10)
21:49:33  <Stablean> *** Player has joined spectators
21:49:38  <Stablean> <I> player rename yourself
21:49:56  <Stablean> <Player> Sorry
21:49:58  <Stablean> <I> do !name
21:50:02  <Stablean> <Dom> to rename write /name "yourname"
21:50:14  <Stablean> *** Player has changed his/her name to xInspirion
21:50:19  <Stablean> <I> wow
21:50:26  <Stablean> <I> cool name
21:50:36  <Stablean> <xInspirion> :D
21:50:44  <Stablean> <Dom> hf bb
21:50:46  <Stablean> *** Dom has left the game (leaving)
21:51:17  <Stablean> <xInspirion> Now how do I start building MY EPIC EMPIRE?!?!?!
21:51:31  <Stablean> <I> Get civilization V
21:51:35  <Stablean> <xInspirion> ...
21:51:41  <Stablean> <xInspirion> IN OPENTTD!!
21:51:51  <Stablean> <I> there are no empires in OTTD
21:51:57  <Stablean> <xInspirion> You suck
21:52:16  <Stablean> <I> "You" is not my name
21:52:39  <Stablean> <xInspirion> I'm not going in that trap
21:52:42  <Stablean> <xInspirion> Sorry
21:54:02  <Stablean> <John Black> wtf?
21:54:18  <Stablean> <xInspirion> How do I (xInspirion) start making money by transporting people and different types of materials and goods in a buisness simulator game called Open Transport Tycoon Deluxe?
21:54:28  <Stablean> <xInspirion> Good enough?
21:54:59  *** mfb- has joined #openttdcoop.stable
21:54:59  *** ChanServ sets mode: +o mfb-
21:55:56  <Stablean> <xInspirion> No one is going to answer me?
21:56:57  <Stablean> *** happy tran sport joined the game
21:57:00  <Stablean> <xInspirion> Nothing usefull there
21:57:10  <Stablean> <xInspirion> Please, somebody help me!
21:57:26  <Dom__> !wiki
21:57:32  <Stablean> <John Black> sry:(
21:57:38  <Stablean> <happy tran sport>  was rone
21:57:39  <Anson> you never played TT, TTD or OTTD offline before?
21:57:50  <Stablean> <xInspirion> Yes offline
21:57:52  <Dom__> !wiki quickstart
21:57:56  <Stablean> <xInspirion> But not online
21:58:06  <Stablean> <David> this server going off?
21:58:06  <Stablean> *** Player has started a new company (#10)
21:58:10  <Stablean> <I> no difference
21:58:10  <Stablean> *** Player has joined spectators
21:58:22  <Stablean> <xInspirion> But I cant build stuff and so on
21:58:46  <Stablean> <I> Make a new company
21:58:48  <Stablean> <xInspirion> Do I have to do something before I can start?
21:58:54  <Anson> do the same online. ... but obey the basic rules (no stealing, be friendly, etc)
21:59:04  <Stablean> <I> go to your face
21:59:10  <Stablean> <I> and make new company
21:59:10  <Stablean> *** Player has left the game (leaving)
21:59:30  <Stablean> <xInspirion> Face?
21:59:37  <Stablean> <I> The face
21:59:43  <Stablean> <xInspirion> ?
21:59:45  <Stablean> <I> inbetween the money and the graphs
21:59:48  <Stablean> <Anson> the face icon in the button bar on top of the screen
21:59:52  <Stablean> <xInspirion> tLol
22:00:00  <Stablean> *** xInspirion has started a new company (#11)
22:00:04  <Stablean> <xInspirion> YAY!!
22:00:43  <Stablean> *** I has left the game (general timeout)
22:00:43  <Stablean> *** I has left the game (connection lost)
22:01:01  <Stablean> *** happy tran sport has joined company #3
22:05:35  <Stablean> *** Player has started a new company (#9)
22:06:35  <Stablean> <Anson> please change the defaultname "Player" before you start a new company
22:07:00  <Stablean> *** I joined the game
22:07:16  <Stablean> *** John Black has left the game (leaving)
22:07:25  <Stablean> <Anson> name can be changed ingame, or a default name can be set in the main screen (top right corner of the multiplayer start window)
22:07:51  <Stablean> <David> who? :D
22:08:06  <Stablean> <David> border // player? :D
22:08:17  <Stablean> <Player> Sorry, first time online
22:08:23  <Stablean> *** lolwut has left the game (leaving)
22:08:47  <Stablean> *** Anson has changed his/her name to playa
22:08:57  <Stablean> *** playa has changed his/her name to Anson
22:09:01  <Stablean> *** Player has changed his/her name to Razgriz
22:09:03  <Stablean> <Razgriz> Test
22:09:06  <Stablean> <Razgriz> Oh okay, thanks
22:13:18  <Stablean> *** I has started a new company (#10)
22:14:18  <Stablean> <David> lol :D
22:14:30  <Chris_Booth> you all playing nicely?
22:14:50  <Stablean> <I> yaa
22:14:54  <Chris_Booth> good
22:15:06  *** Chris_Booth has quit IRC
22:15:12  <Stablean> <happy tran sport> wb  chris
22:15:50  <Stablean> <xInspirion> Gtg
22:16:00  <Stablean> *** xInspirion has left the game (leaving)
22:17:56  *** mfb- has left #openttdcoop.stable
22:18:25  <Stablean> *** John Black joined the game
22:18:34  <Stablean> *** Player has left the game (leaving)
22:21:58  <Stablean> <happy tran sport> ok  hoo  was  at  this cola  mine  ferst
22:22:18  <Stablean> <I> where?
22:22:36  <Stablean> <happy tran sport>   see  my  sign  say   this
22:22:40  <Stablean> <I> aah yes I see
22:22:46  <Stablean> <I> what about it?
22:22:57  <Stablean> <happy tran sport>  hoo  was  ther  ferst
22:22:59  <Stablean> <I> they agree to share I think
22:23:09  <Stablean> <Anson> cola is in toyland, here we have coal :-)
22:23:25  <Stablean> <David>  :D
22:24:55  <Stablean> <happy tran sport>  david    was  u  ther  ferst  at   your  cola  min
22:27:29  <Stablean> *** Player has left the game (leaving)
22:28:29  <Stablean> <happy tran sport>   in  the  rules  u  can  not  sher     or  stiling  stuf  if ther  is  a  player  is  ther  i  thinke
22:28:29  <Stablean> *** I has left the game (leaving)
22:28:40  <Stablean> *** I joined the game
22:31:04  <Stablean> <happy tran sport> ok  we  have  3   players  at  won  cola     mine
22:33:02  <Stablean> *** I has joined spectators
22:34:10  <Stablean> *** I has joined company #10
22:34:49  *** TWerkhoven[l] has quit IRC
22:38:11  <Stablean> <I> its so easy to make money in OTTD
22:38:17  <Stablean> <I> it needs to be harder
22:38:56  <Stablean> <happy tran sport>   it  will  bee  harder  when  we  have  a  new  mape
22:39:15  <Stablean> <I> Mean Absolute Percentage Error?
22:43:33  <Stablean> <Anson> this map "happened" after some server reset and probably was not intended ... normal games on this server use nice maps, lots of GRFs, and modified prices
22:43:53  <Stablean> <I> I like to do 1 length trains on this server
22:44:11  <Stablean> <Razgriz> Wasnt there a way to upgrade your trains all at once?
22:44:13  <Stablean> <Anson> watch out for buy and running costs, mostly on ships and aircraft which usually are around 250 millions ....
22:44:15  <Stablean> *** Player has started a new company (#12)
22:44:19  <Stablean> *** Player has joined spectators
22:44:31  <Stablean> <Anson> autoreplace
22:44:51  <Stablean> <Razgriz> Oh found it
22:44:57  <Stablean> <I> It's gettin hot in here
22:45:00  <Stablean> <Razgriz> Under trains tab :P
22:45:02  <Stablean> <Anson> look at the overview (of trains, ships, etc), and then click on the button att he bottom right "manage"
22:45:16  <Stablean> <Razgriz> Hadnt played in some time.
22:46:28  <Stablean> *** Union Revenge has left the game (leaving)
22:50:58  <Stablean> *** Player has left the game (leaving)
22:53:18  <BiG_MeEcH> !date
22:53:18  <Stablean> BiG_MeEcH: 30 Apr 1964
22:53:24  <BiG_MeEcH> !players
22:53:27  <Stablean> BiG_MeEcH: Client 1623 (Dark Blue) is happy tran sport, in company 3 (happy tran sport Transport)
22:53:27  <Stablean> BiG_MeEcH: Client 1643 (Grey) is I, in company 10 (Me)
22:53:27  <Stablean> BiG_MeEcH: Client 1637 (Cream) is John Black, in company 5 (John Black Transport)
22:53:27  <Stablean> BiG_MeEcH: Client 1629 (Pink) is Razgriz, in company 9 (Border Jumpers)
22:53:27  <Stablean> BiG_MeEcH: Client 1585 (White) is David, in company 2 (honza Transport)
22:53:29  <Stablean> BiG_MeEcH: Client 1544 (Purple) is Anson, in company 8 (Anson Transport)
22:55:17  <Stablean> *** david joined the game
22:56:45  <Stablean> *** david has left the game (leaving)
22:58:57  <Stablean> *** John Black has left the game (leaving)
23:14:26  <Stablean> *** Anson has joined spectators
23:16:25  <Stablean> *** ChiiFii joined the game
23:18:09  <Stablean> *** ChiiFii has left the game (leaving)
23:18:53  <Stablean> <happy tran sport>   i  gece  we  will  not  get  a  noo  mape  to   day
23:26:45  <Stablean> *** Player has left the game (leaving)
23:27:35  <Stablean> <happy tran sport>  ok good  night  all  have  fun
23:27:45  <Stablean> *** happy tran sport has joined spectators
23:28:02  <Stablean> *** happy tran sport has left the game (leaving)
23:43:10  <Stablean> *** alexbilbo joined the game
23:43:53  <Stablean> *** David has left the game (leaving)
23:44:22  <Stablean> *** alexbilbo has left the game (leaving)
23:50:23  <Stablean> *** Anson has joined company #8
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