Log for #openttdcoop.stable on 7th November 2013:
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00:05:42  <Stablean> <Anson> did you plan to do something on this map, or just wait for the next one ?
00:07:52  <Stablean> <Anson> i see quite some traffic at some spots, but no jams ...
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00:26:55  <Stablean> <happy tran  sport> i  am  going  to  bed  soon    so  i play   to   mor
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00:39:27  <Stablean> <Anson> i have added a few trains to pickup and deliver all waiting secondaries ... and now we got small jams ....
00:40:33  <Stablean> <happy tran  sport> yer   the   uver  harf  ml  needs  2  way  ml
00:40:39  <Stablean> <Anson> that's also a method to find where there are some problems, like gaps and CL
00:41:05  <Stablean> <Anson> all lines need lots of checks fiorst for gaps and CL
00:41:27  <Stablean> <happy tran  sport> i see
00:41:41  <Stablean> <Anson> i din't know who built those problems, but quite often a signal was removed to add a split at some place
00:42:05  <Stablean> <Anson> and that results in a signal spacing of 4 instead of 2, which in turn slows down the entire line
00:43:28  <Stablean> <Anson> when a signal is removed to add a split, 2 new signals can easily be put in front and behind that split, and we have a signal spacing of 1+2+1 instead of the old 2+2, and everything is well again ... but on the net, there are lots of 4 now
00:44:20  <Stablean> <Anson> at one spot, there is even a gap of 6, and that jams the whole line ... look at sign "gaaaaap" :-)
00:55:40  <Stablean> <happy tran  sport> gn  all
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01:12:42  <Stablean> *** Generalcamo has started a new company (#8)
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01:13:05  <Stablean> <Generalcamo> Ahh, another NUTS game
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01:36:58  <bon> hi
01:37:08  <Stablean> <Anson> hallo
01:38:15  <Stablean> <Anson> we were almost doubling some lines ... but now i am only shifting around lines, bending, etc ... and suddenly, traffic is much faster :-)
01:38:50  <bon> heh? :)
01:38:58  <bon> what year is it now anyway?
01:39:10  <Stablean> <Anson> 2013 ? :-)
01:39:16  <Stablean> <Anson> 7 nov :-9
01:39:36  <Stablean> <Anson> ingame ... march 2141
01:39:46  <bon> I was about to heckle
01:39:51  <bon> heh... 2141 hmm ok
01:39:55  <bon> :)
01:40:31  <bon> well we'll see how the timing works out tho..I have a quick apt in the early afternoon tomorrow anyway
01:41:03  <AnsonMobil> !date
01:41:03  <Stablean> AnsonMobil: 19 Apr 2141
01:41:12  <bon> oh..nice
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01:47:06  <bon> hi happy
01:47:45  <happy_> hi
01:49:21  <bon> how doing?
01:49:50  <happy_> good thanks
01:50:14  <happy_> hoe things   bon
01:51:54  <bon> doing ok...resting a bit finally..may just go to bed soon :)
01:52:24  <Stablean> <Anson> hallo, happy
01:52:52  <happy_> hi anson
01:53:12  <Stablean> <Anson> instead of doubling lines, i simply moved them a bit around :-)
01:53:39  <Stablean> <Anson> and suddenly, severe jams are gone ... mostly
01:54:13  <Stablean> <Anson> eg the spot where 3 lines merged to 1, and three tiles later split to three ... :-)
01:54:27  <happy_>  nice  job
01:54:41  <bon> murphy's law: two objects can't occupy the space of one
01:55:13  <bon> (seriously..that was the caption of a half-goofy rail photo... yard switcher half onto the ground with the opposite side rubbed hard into a different locomotive ... can you say ops?
01:55:30  <bon> like as if the two engineers didn't see each others till too late
01:55:44  <Stablean> <Anson> i know that picture :-)
01:56:06  <Stablean> <Anson> but it isn't murphy's law ... that would be "what can go wrong will go wrong
01:56:30  <Stablean> <Anson> what you said is a real physics law
01:57:30  <Stablean> <Anson> such accidents happen quite often while moving locos to different rails and then forgetting (or not properly doing) changes of switches
02:01:34  <happy_> dus eney  won no  y the pro server  is of line
02:01:36  <Stablean> *** Pear joined the game
02:02:17  <happy_>  hi pear
02:07:03  <Stablean> <Anson> maybe the pro was down together with webirc, welcome, etc lastmorning and wasn't restarted ? or maybe there is no activity ?
02:07:39  <happy_> yep
02:08:27  <Stablean> <Anson> want to have a look at the former bottleneck ?
02:09:23  <happy_> maybe no won play   on the server
02:10:37  <Stablean> *** Pear has left the game (leaving)
02:11:39  <Stablean> <Anson> lol ... "company 1 top of the list" is 6th now ... and gets massive jams because of missing overflows and too many waiting trains
02:12:51  <happy_> yer i think he was wating for the slug tran to cum  out
02:13:02  <bon> anson heh? yeah I always wondered what vinnie was thinking
02:13:16  <bon> anson btw I forgot where this one was but it was on an europe rail forum and it was a bit silly...
02:14:02  <bon> poor little 3-axle (or short 4-axle) shunter was literally right on its side off the rails .. meanwhile next to it was one of these mainline electrics (look like a modern box with the slanted cab ends) sitting by on the other track ...
02:14:38  <bon> and the photographer said the mechanic wrote up the little locomotive as "tilting fault"!  some silly humor he had as such small locomotives don't have tilting at all in first place :p
02:15:44  <Stablean> <Anson> hehe, the fault was that it has no tilt ... thus it was a "tilting fault" :-)
02:25:05  <bon> :P
02:25:36  <happy_>  ?
02:26:14  <bon> anson mind you there are some general mechanic stories with the early diesels in of my favorite one is toward the baldwins tho
02:26:58  <bon> "if its not leaking oil then we have a major problem!" ... like ehhh? I mean these baldwin blocks were supposed to leak a bit all the times and if they didn't then something's wrong which is the opposite of whats supposed to normally happen
02:27:28  <happy_> eney way  sleep time gn
02:34:30  <bon> I'm probably going soon too
02:35:38  <Stablean> <Anson> i once found two nice videos on youtube ... but how do i find them again now ?
02:35:59  <bon> no idea sorry
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02:38:34  <Stablean> <Anson> i wrote down the exact title, but when i search for it, i get 2 million hits and not what i searched for
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04:08:34  <Stablean> <Woodbutcher> hi
04:09:36  <Stablean> <Anson> hallo
04:13:36  <Stablean> <Anson> do you want to see some nice trains ?
04:13:56  <Stablean> <Woodbutcher> sure lets see
04:13:58  <Stablean> <Anson>
04:13:58  <Webster> Title: Crazy Train Almost Crash JAPAN, Length: 1m 1s, Views: 4127, Likes: 13
04:14:50  <Stablean> <Woodbutcher> ok that's gonna take a while to type in cause i can't cut & paste from here
04:14:57  <Stablean> <Anson> and another one :
04:14:57  <Webster> Title: Vegetable market on train track, Length: 44s, Views: 1669, Likes: 5
04:15:15  <Stablean> <Anson> read chat on irc ... web-irc or some other prog
04:15:33  <Stablean> <Woodbutcher> i'd have to install it
04:16:04  <Stablean> <Anson>,openttdcoop,openttdcoop.stable
04:16:42  <Stablean> <Anson> there is also a link on the wiki ..
04:20:30  <Stablean> <Anson> in case you didn't know : those IRC channels and this ingame chat are mirrored to each other
04:21:24  <Stablean> <Anson> just go to the wiki and click the link to start the web-irc client
04:21:54  <Stablean> <Woodbutcher> i did, but I don't see what was said before
04:22:53  <Stablean> <Anson> here it is again : and
04:22:53  <Webster> Title: Vegetable market on train track, Length: 44s, Views: 1674, Likes: 5
04:23:52  <Stablean> *** Saber joined the game
04:26:00  <Stablean> <Woodbutcher> these real life trains or something in openttd?
04:26:10  <Stablean> <Anson> RL
04:26:12  <Stablean> <Woodbutcher> ok
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04:27:02  <Stablean> <Woodbutcher> wow that's crazy close
04:27:26  <Stablean> <Woodbutcher> i wonder how many people are killed a year
04:27:29  <Stablean> <Anson> which one ? ... both !
04:27:44  <Stablean> <Woodbutcher> i saw the veg market one
04:28:20  <Stablean> <Anson> there are many copies of that one, and also mire links with info etc ...
04:28:34  <Stablean> <Anson> there are four trains per day which go over that market
04:29:40  <Stablean> <Anson> one of the other versions shows even more vegetables between the rails ... some people commented on that that the vegetables would be ready for eating since they already got oil on them :-)
04:30:02  <Stablean> <Woodbutcher> lol yeah
04:30:20  <Stablean> <Anson> did you also see the second ?
04:30:23  <Stablean> <Woodbutcher> yeah
04:30:39  <Stablean> <Anson> over here, that wouldn't/shouldn't be possible
04:30:41  <Stablean> <Woodbutcher> i hope they don't desgin new cars without testing that piece of track
04:30:52  <Stablean> <Woodbutcher> where's here?
04:31:23  <Stablean> <Anson> afaik, switches need some "safety distance", leading to unused rails, just in case they are not properly switched
04:33:05  <Stablean> <Anson> if the switch was not switched correctly, it only would drive on another unused rail ... but in japan, they seem to use every bit of available space :-)
04:33:16  <Stablean> <Anson> here = europe, germany
04:33:28  <Stablean> <Woodbutcher> well yeah cause they are limited in space
04:34:58  <Stablean> <Woodbutcher> hey joe you here?
04:35:16  <Stablean> <JoeSchmoe> yes
04:35:32  <Stablean> <Anson> that's also why they block level crossings some time in advance, eg when there is a station just in frontz of the level crossing and the train is supposed to stop: then they close the level crossing on approaching trains, just in case it can't stop in time, and people have to wait until the train is done at the station and continues
04:35:46  <Stablean> <Woodbutcher> do trains use your 2nd depots like near pretburg?
04:36:04  <Stablean> <Woodbutcher> oh anson I got a train clip for you if I can find it
04:36:38  <Stablean> <JoeSchmoe> I've seen some use the second depots
04:36:56  <Stablean> <JoeSchmoe> but the vast majority take the first
04:37:18  <Stablean> <Anson> those double depots don't make any sense ?!?
04:37:56  <Stablean> <JoeSchmoe> they were helping a touch when I had a different isue cause a major backup around there
04:38:32  <Stablean> <Anson> useful double depots are built opposite each other on different sides of the rail, so that a train can enter one while another train leaves the other
04:39:26  <Stablean> <Anson> example at sign "useful double depot"
04:39:40  <Stablean> <JoeSchmoe> I just added one
04:41:02  <Stablean> <Anson> to effectively use those double depots with refit orders or similar, they also need a waypoint just right in front of the pbs signal
04:41:28  <Stablean> <JoeSchmoe> why?
04:41:38  <Stablean> <Anson> without the waypoint, trains determine which is the nearest depot as soon as they reach the order and then go to that specific depot even when the other would be free
04:41:58  <Stablean> <JoeSchmoe> oh ok
04:42:08  <Stablean> <Anson> when you send them to the waypoint forst, they do the decision in the last moment, just before the pbs
04:42:59  <Stablean> <Woodbutcher> ok flash and openttd don't behave well together
04:43:29  <Stablean> <Anson> i have no problems with them
04:43:52  <Stablean> <Woodbutcher> i switch from full screen with a movie playing and flash crashes
04:44:08  <Stablean> <Anson> up to 3 versions of openttd and 5 browser windows with 40+ tabs of youtube videos :-)
04:44:34  <Stablean> <Anson> i never use fullscreen ... only maximize windows
04:44:48  <Stablean> <Woodbutcher> guess that's the problem then...
04:45:43  <Stablean> <Anson> it is always bad when you are doing something fullscreen and then some other program pops up a window/alert/message and the other program has to switch back and forth
04:46:37  <Stablean> <Anson> another problem that i always get with fullscreen programs : they switch screen resolution and open windows are shrunk, moved, or even moved offscreen
04:48:48  <Stablean> <Woodbutcher> ok check for Bangkok Railroad Crossing MADNESS!
04:49:14  <Stablean> <Anson> Joe, you can also use tunnels to get tracks closer together when using depots
04:49:20  <Stablean> <Woodbutcher>
04:49:20  <Webster> Title: Bangkok Railroad Crossing MADNESS!, Length: 1m 44s, Views: 145243, Likes: 109
04:49:36  <Stablean> <Woodbutcher> oh thanks Webster :)
04:52:00  <Stablean> <Woodbutcher> hmmm there was another video that was similar but the people were crossing like RIGHT in front of the train
04:52:06  <Stablean> <Woodbutcher> even going around the gates
04:53:01  <Stablean> <Woodbutcher> anyway have fun, gotta go
04:53:03  <Stablean> <Woodbutcher> cyas
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04:53:33  <Stablean> <Anson> most impressive were the different types of barriers ... one to be rolled on the street, and mostly the last one which had a part that stayed horizontal
04:55:51  <Stablean> <Anson> joe, how do you like the double depots now ?
04:56:07  <Stablean> <JoeSchmoe> seem to be working perfectly
04:56:57  <Stablean> <Anson> the nearer the WP to the double depot, the better ... making the decision as late as possible
04:57:15  <Stablean> <JoeSchmoe> thanks
04:57:29  <Stablean> <JoeSchmoe> I'm still learning about the pathfinder
04:58:15  <Stablean> <Anson> they did some incredible work with the PF ... works very well all the time ... almost :-)
04:59:19  <Stablean> <Anson> look at my trains 123 and 124 to see one problem with the PF
05:00:53  <Stablean> <JoeSchmoe> I'm guessing that there is some kind of penalty for turning around
05:01:57  <Stablean> <JoeSchmoe> try moving the one it is reading as the nearest farther away
05:01:59  <Stablean> <Anson> that was my guess too, but all those reverse 2way pbs signals should add a LOT of penalty
05:03:13  <Stablean> <Anson> the train always reverses in the station when it goes to a specific depot
05:03:39  <Stablean> <Anson> and it also turns around in the station when it finds absolutely no visible depots in the network
05:04:18  <Stablean> <Anson> i removed one rail at the second depot now to make it invisible ... and now the train reverses
05:06:10  <Stablean> <JoeSchmoe> try connecting your arrow to the out PBS line
05:06:40  <Stablean> <JoeSchmoe> then make that other line visables
05:06:54  <Stablean> <Anson> when i needed trains to go to the nearest depot in a similar case, i added some "goto station [far end]" order to make it turn around first, and then go to nearest depot
05:10:42  <Stablean> <Anson> i don't understand
05:11:26  <Stablean> <Anson> when i do it like you built it, there is a path for incoming trains through the station and then straight through the reverser into the depot
05:11:56  <Stablean> <JoeSchmoe> The cost of your closest depot includes a turnaround in depot penalty
05:11:58  <Stablean> <Anson> and that would annihilate the effect of the reverser : to make the depot invisible to the pathfinder
05:13:00  <Stablean> <Anson> the trick with the reverser is that the PF doesn't see the depot until the train has reversed
05:13:26  <Stablean> <Anson> thus the reverser may not be connected like you did
05:16:37  <Stablean> <Anson> for the "goto nearest depot", only the path *TO* that depot should be important, thus no turn around in depot or penalty
05:16:55  <Stablean> <JoeSchmoe> try connecting A to B
05:17:50  <Stablean> <JoeSchmoe> can you stop your other train too
05:18:08  <Stablean> <JoeSchmoe> make sure it isn't reserving the inner station
05:18:26  <Stablean> <JoeSchmoe> hmm
05:19:08  <Stablean> <JoeSchmoe> why does my train get stuck in the depot waiting for a free path?
05:19:48  <Stablean> <Anson> in the reverse direction, PBS are ignored
05:20:14  <Stablean> <JoeSchmoe> its the only train there
05:20:16  <Stablean> <Anson> thus the train wants a path from the depot through the station and the track back to the depot and collides with itself
05:21:10  <Stablean> <Anson> use one block signal anywhere to separate exit and entry
05:21:53  <Stablean> <JoeSchmoe> interesting that mine is reversing
05:21:59  <Stablean> <Anson> it SEEMS to work, but really doesn't :-)
05:22:34  <Stablean> <Anson> what your train actually does is : find nearest depot forward, then find path to it including reversing
05:23:13  <Stablean> <Anson> that only works when you connect the track to the depot and thus make it visible to the pathfinder for incoming trains too
05:23:43  <Stablean> <JoeSchmoe> So it only looks forward to find which is closest
05:24:10  <Stablean> <JoeSchmoe> once established, it looks forward and back to find the quickest way there
05:24:12  <Stablean> <Anson> it only looks forward to find ANY depot
05:24:54  <Stablean> <Anson> the reversing is only done on pathfinding to the specific depot, either by giving a specific depot on train 123, or by finding that depot on forward searching
05:27:32  <Stablean> <Anson> i see that youi have changed your station at Genfinghill Woods ...
05:27:58  <Stablean> <Anson> you now have 4 platforms, and trains are still queuing a bit ...
05:28:12  <Stablean> <Anson> and no sugar train is waiting at all
05:28:27  <Stablean> <JoeSchmoe> I got rid of the suger train
05:28:50  <Stablean> <JoeSchmoe> I'm surprised its still waiting
05:29:04  <Stablean> <Anson> what i said :-) ... with an additional sugar train, you would have even less platforms for cola
05:29:36  <Stablean> <Anson> what is waiting ? the sugar piles on the station ?
05:30:10  <Stablean> <JoeSchmoe> I'm hoping the sugar just goes away
05:30:24  <Stablean> <Anson> rating and production of the sugar mine drop, but you will get sugar on that station forever now
05:30:52  <Stablean> <JoeSchmoe> wont the factory close down
05:31:42  <Stablean> <Anson> there is a flag in the options whether cargo is always delivered or only after a train at least once demanded to load it ... but if it did so, the station will forever be flagged as "i want that cargo"
05:32:24  <Stablean> <Anson> it may close down, but first the rating needs to go down to almost zero, then the production needs to decrease to very low values
05:32:35  <Stablean> <Anson> and that can take almost forever
05:32:57  <Stablean> <JoeSchmoe> whats the penalty for just leaving it sit there?
05:33:27  <Stablean> <Anson> it will go a lot faster if no trains go to that station ... don't know whether that applies to any trains or only sugar trains
05:33:54  <Stablean> <Anson> i think that penalty is only the ugliness of seeing it sit there :-)
05:34:02  <Stablean> <JoeSchmoe> well am I getting hurt by ratings or anything like that
05:34:36  <Stablean> <Anson> i don't think so ... but you will get problems if you build another station fir sugar
05:34:50  <Stablean> <Anson> then the sugar will be split between both stations
05:35:10  <Stablean> <JoeSchmoe> yeah but the new station would get good ratings and get almost all of it
05:35:40  <Stablean> <Anson> a lot, yes ... but not all
05:36:02  <Stablean> <JoeSchmoe> well I suspect they will reset this game soon
05:36:13  <Stablean> <Anson> most of the time when similar happens, i saw ratings fluctuate around 10-20 %
05:36:15  <Stablean> <JoeSchmoe> and I'm looking for bed in a few mins
05:37:05  <Stablean> <Anson>
05:37:17  <Stablean> <JoeSchmoe> thx
05:37:51  <Stablean> <JoeSchmoe> well I'm out of here
05:38:29  <Stablean> *** JoeSchmoe has left the game (leaving)
05:38:37  <Stablean> <Anson> even with no service at all, production has 33% chance to increase
05:39:07  <Stablean> <Anson> thus (with very low probability) it could get to 2000 even when not serviced
07:18:26  <Stablean> *** Taede joined the game
07:18:43  <Stablean> <Anson> hallo
07:19:27  <Stablean> <Taede> ello
07:19:33  <Stablean> <Taede> just popping in for a peek
07:19:56  <Stablean> <Anson> i just tested the near/middle/far orders on stations
07:20:14  <Stablean> <Anson> really strange behavior :-)
07:22:43  <Taede> like what?
07:23:18  <Stablean> <Anson> look at a test loop that i built ... at sign !test
07:23:56  <Stablean> <Anson> o first tested what is considered "nearest depot" when that depot is behind the train
07:24:06  <Stablean> <Anson> then i tested the near/far/middle orders
07:27:48  <Taede> meh, need to go now
07:27:59  <Stablean> <Anson> CU
07:27:59  <Taede> ill take a better look this afternoonn if its still there
07:28:11  <Stablean> <Anson> you can save the game
07:28:17  <Stablean> <Anson> and look at it offline
07:28:28  <Stablean> <Anson> even better with the pause function :-)
07:31:06  <Stablean> *** Taede has left the game (leaving)
07:36:27  <Stablean> *** V453000 joined the game
07:36:30  <Stablean> <V453000> ho
07:36:44  <Stablean> <Anson> hallo, V ... just am done with testing :-)
07:37:06  <Stablean> <Anson> you know that behavior of stopping every few pixels in stations ?
07:37:16  <Stablean> <V453000> more or less
07:37:39  <Stablean> <Anson> i tested it ... you can see it at my signs for "train xxx"
07:38:05  <Stablean> <V453000> meh really
07:38:07  <Stablean> <V453000> I dont see any use
07:38:25  <Stablean> <Anson> far end stops at far end and then on this end , then repeat, but near end stops 4 times, then 1 time at opposite side, THEN reverses and repeats
07:38:32  <Stablean> <V453000> im not relying on the mechanism to change again, I just use waypoints
07:38:35  <Stablean> <V453000> done, clean and easy
07:39:05  <Stablean> <Anson> with waypoints, trains have to leave the station ... costs space and time
07:39:28  <Stablean> <Anson> with near/middle/far, i can load, check, unload, etc in the station
07:39:30  <Stablean> <V453000> well if you want them to go to a depot that kind of happens anyway?
07:39:48  <Stablean> <V453000> and 3 of near end/middle/far end is generally enough for every orders
07:39:58  <Stablean> <Anson> these are two separate tests
07:40:04  <Stablean> <V453000> no need to rely on the other things
07:40:06  <Stablean> <V453000> yes
07:40:21  <Stablean> <V453000> so, what use does your "testing" have?
07:40:23  <Stablean> <Anson> one test was for the nearest depot, the other is for near/middle/far orders
07:41:01  <Stablean> <Anson> which orders do you use ? always far end ?
07:41:19  <Stablean> <V453000> far end is idiotic
07:41:29  <Stablean> <Anson> why ?
07:41:32  <Stablean> <V453000> I use middle because I always have stations=TL but near end in other cases
07:41:46  <Stablean> <V453000> trains brake earlier -and for longer- with far end
07:42:12  <Stablean> <V453000> I think so at least
07:42:14  <Stablean> <Anson> since nobody explained braking to me, I'll test that next :-)
07:42:24  <Stablean> <V453000> fine
07:42:24  <Stablean> <V453000> have fun
07:42:26  <Stablean> *** V453000 has left the game (leaving)
07:42:50  <Stablean> <Anson> what i discovered until now : trains seem to brake for 2 tiles if the station is long enough
07:43:38  <Stablean> <Anson> thus braking to the far end might take a little longer, but the train will have left the entry area in front of the station earlier when the stations are 1 or 2 tiles longer
07:44:01  <V453000> the entry can be just free tiles without station tiles?
07:44:09  <V453000> to achieve that?
07:44:51  <Stablean> <Anson> that might be the better option ... unless people always forget to add brake space
07:45:06  <V453000> ?
07:45:35  <Stablean> <Anson> when i build "exact stations", i am always tempted to use brake space for changing station entries and whatever
07:46:45  <Stablean> <Anson> A space needed for trains to brake in front of a platform. A full TL braking space is an ideal case, but any other braking space can be useful too, and many times a full braking space isn’t required.
07:47:04  <Stablean> <Anson> that's all in the chapter on braking space
07:47:43  <V453000> which is about logically enough
07:48:04  <V453000> nobody gives a fuck if trains brake for 3, 3.24 or 3.36 tiles
07:48:13  <V453000> if it slows entrance, you add braking space
07:48:17  <V453000> <as much as needed>
07:48:20  <Stablean> <Anson> logical but not very helpful to be used in specific cases
07:48:23  <V453000> none might be needed, more might be needed
07:48:33  <V453000> it is entirely helpful
07:48:37  <V453000> how does full TL braking space not help?
07:48:56  <V453000> if you clearly see your station could use braking space, you add a tile or two and see?
07:49:39  <Stablean> <Anson> i have seen no stations yet with full TL braking space in any map, except maybe a buffered entrance with a waiting bay
07:50:34  <Stablean> <Anson> if it would be so easy to add braking space ... but most of the time, i start with the station, add an entrance area, and then can't add braking space later
07:51:41  <Stablean> <Anson> or if i have too much braking space, moving the station often moves it out of range of a mine (on the welcome server and offline, when station spread is not 64)
07:54:48  <Stablean> <Anson> about my first test for depots : is it a bug or a feature ? ... trains seem to search for a depot only forward, but if they found a depot (or are given a specific depot instead of "nearest") they will find a path to it even if that means to first reverse and then go to it
07:55:59  <Stablean> <Anson> result : if a train is in a station and shall go to a "nearest" depot, it won't go to a depot at the entrance of the station, except if there is absolutely no visible depot on the net
07:56:41  <Stablean> <Anson> but that proves that trains CAN look backwards for depots ... they only don't do it if there is a (maybe very distant) depot in front of them
07:58:05  <V453000> no time sorry (.
07:58:07  <V453000> later
07:58:24  <Stablean> <Anson> I'll be off now too ... CU
08:09:31  <Stablean> *** Anson has joined spectators
08:09:31  <Stablean> *** Game paused (number of players)
09:03:35  *** GriffinOneTwo has joined #openttdcoop.stable
09:04:38  <Stablean> *** Game still paused (number of players)
09:04:38  <Stablean> *** Game unpaused (number of players)
09:04:41  <Stablean> *** GriffinOneTwo joined the game
09:05:16  <Stablean> *** GriffinOneTwo has joined spectators
09:05:17  <Stablean> *** Game paused (number of players)
09:05:55  <Stablean> *** GriffinOneTwo has started a new company (#8)
09:05:55  <Stablean> *** Game unpaused (number of players)
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09:28:34  <Stablean> *** Game paused (number of players)
09:29:08  <Stablean> *** GriffinOneTwo has started a new company (#10)
09:29:08  <Stablean> *** Game unpaused (number of players)
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09:34:31  <Stablean> *** Game paused (number of players)
09:34:35  <Stablean> *** GriffinOneTwo has started a new company (#8)
09:34:35  <Stablean> *** Game unpaused (number of players)
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11:10:57  <Stablean> *** GriffinOneTwo #1 has started a new company (#10)
11:11:00  <Stablean> *** GriffinOneTwo #1 joined the game
11:15:36  <Stablean> *** GriffinOneTwo #1 has left the game (leaving)
11:15:52  <Stablean> *** GriffinOneTwo has joined spectators
11:15:52  <Stablean> *** Game paused (number of players)
11:16:04  <Stablean> *** GriffinOneTwo has joined company #10
11:16:04  <Stablean> *** Game unpaused (number of players)
11:16:38  <Stablean> *** GriffinOneTwo has joined spectators
11:16:38  <Stablean> *** Game paused (number of players)
11:16:49  <Stablean> *** GriffinOneTwo has joined company #8
11:16:49  <Stablean> *** Game unpaused (number of players)
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11:55:47  <Stablean> *** Game paused (number of players)
12:22:42  <Stablean> *** Game still paused (number of players)
12:23:54  <Stablean> *** Player has left the game (leaving)
12:24:58  <Stablean> *** Game still paused (number of players)
12:26:30  <Stablean> *** Player has started a new company (#8)
12:26:30  <Stablean> *** Game unpaused (number of players)
12:26:48  <Stablean> *** Player has left the game (general timeout)
12:26:49  <Stablean> *** Player has left the game (connection lost)
12:26:49  <Stablean> *** Game paused (number of players)
12:29:06  <Stablean> *** Game still paused (number of players)
12:29:08  <Stablean> *** Ars joined the game
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12:32:31  <Stablean> *** Game still paused (number of players)
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12:33:07  <Stablean> *** RTM has joined company #8
12:33:07  <Stablean> *** Game unpaused (number of players)
12:33:29  <Stablean> *** RTM has left the game (general timeout)
12:33:29  <Stablean> *** RTM has left the game (connection lost)
12:33:29  <Stablean> *** Game paused (number of players)
12:33:55  <Stablean> *** Game still paused (number of players)
12:33:58  <Stablean> *** RTM joined the game
12:34:54  <Stablean> *** RTM has left the game (leaving)
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12:54:19  <Stablean> *** Player has started a new company (#10)
12:54:23  <Stablean> *** Game still paused (number of players)
12:54:23  <Stablean> *** Game unpaused (number of players)
12:54:23  <Stablean> *** Player has joined spectators
12:54:23  <Stablean> *** Game paused (number of players)
12:55:03  <Stablean> *** Player has left the game (leaving)
12:57:01  <Stablean> *** GriffinOneTwo has left the game (leaving)
12:57:44  *** happy_ has joined #openttdcoop.stable
12:58:12  <Stablean> *** Game still paused (number of players)
12:58:14  <Stablean> *** happy tran {} sport joined the game
13:01:15  *** GriffinOneTwo has quit IRC
13:56:02  <Stablean> *** Game still paused (number of players)
13:56:03  <Stablean> *** Djanxy joined the game
13:56:10  <Stablean> <happy tran  sport> wb   djanxy
14:08:42  <Stablean> <Djanxy> hi happy - got disturbed for a moment there ;)
14:42:09  <Stablean> *** Game still paused (number of players)
14:42:12  <Stablean> *** Muel joined the game
14:42:13  <Stablean> <Muel> hi
14:42:27  <Stablean> <happy tran  sport> hi
14:46:35  <Stablean> *** Muel has left the game (leaving)
15:00:38  <Stablean> *** Game still paused (number of players)
15:00:39  <Stablean> *** SoleOfSoetoro joined the game
15:02:04  <Stablean> *** Game still paused (number of players)
15:02:07  <Stablean> *** Woodbutcher joined the game
15:02:15  <Stablean> <happy tran  sport> hi  wood
15:02:26  <Stablean> <Woodbutcher> hi happy, how are you?
15:02:32  <Stablean> <happy tran  sport> good
15:02:38  <Stablean> <happy tran  sport> thanks
15:02:44  <Stablean> <happy tran  sport> how  things  wood
15:02:51  <Stablean> <Woodbutcher> good thanks for asking
15:02:57  <Stablean> <Woodbutcher> how's the network?
15:03:39  <Stablean> <happy tran  sport> the  same   was  is  yestday
15:03:49  <Stablean> *** SoleOfSoetoro has joined company #11
15:03:49  <Stablean> *** Game unpaused (number of players)
15:06:54  <Stablean> *** SoleOfSoetoro has left the game (leaving)
15:06:54  <Stablean> *** Game paused (number of players)
15:08:24  <Stablean> *** Djanxy has joined company #6
15:08:24  <Stablean> *** Game unpaused (number of players)
15:11:03  <Stablean> <happy tran  sport> what    to  be  teem  in  the  nexs  game
15:11:13  <Stablean> <happy tran  sport> wood
15:11:19  <Stablean> <Woodbutcher> sure
15:11:45  <Stablean> <Woodbutcher> whats with the signs about the trains?
15:12:07  <Stablean> <happy tran  sport> not  shor
15:19:39  *** Mark has joined #openttdcoop.stable
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15:28:18  <Stablean> <Woodbutcher> gotta go, cyas
15:28:21  <Stablean> <happy tran  sport> bb
15:28:28  <Stablean> *** Woodbutcher has left the game (leaving)
15:29:02  <Stablean> *** happy tran {} sport has joined company #2
15:32:47  <Stablean> *** CGW joined the game
15:35:41  <Stablean> *** Slicey joined the game
15:37:21  <Stablean> *** CGW has left the game (leaving)
15:41:42  <Stablean> *** happy tran {} sport has joined spectators
15:42:26  <Stablean> *** Slicey has left the game (leaving)
15:46:02  <Stablean> *** Djanxy has joined spectators
15:46:02  <Stablean> *** Game paused (number of players)
16:01:44  *** Mark has quit IRC
16:05:27  *** Mark has joined #openttdcoop.stable
16:13:24  <Stablean> *** Game still paused (number of players)
16:13:25  <Stablean> *** bon joined the game
16:13:29  <Stablean> <bon> hi
16:13:36  <Stablean> <happy tran  sport> hi
16:13:50  <Stablean> <bon> how doing?
16:13:56  <Stablean> <happy tran  sport> good
16:14:24  <Stablean> <happy tran  sport> how  things  bon
16:14:58  <Stablean> <bon> doing ok..just working on this n that things (especially re computer hw) for a while
16:15:12  <Stablean> <bon> hoping for a more interesting map but mm well yeah not going say anything just yet :)
16:15:40  <Stablean> *** Game still paused (number of players)
16:15:41  <Stablean> *** Mark joined the game
16:15:56  <Stablean> <Mark> hi
16:15:58  <Stablean> <happy tran  sport> hi
16:16:01  <Stablean> <Mark> did we want a new game yet?
16:16:35  <Stablean> <happy tran  sport> yes  if  u got a map
16:16:45  <Stablean> <Mark> i'll make one
16:16:52  <Stablean> *** Mark has left the game (leaving)
16:17:24  <Stablean> <happy tran  sport> redey
16:17:58  <Stablean> <bon> heh I was thinking it would probably finally reset tomorrow but I guess now works just as well
16:19:18  <happy_> whont  tran  set   mark
16:20:20  <Stablean> <bon> probably has to be nuts/ukrs/some-usa-set/dbsetxl ... I can't think of anything else with a full vehicle list on banana atm
16:20:58  <Stablean> <bon> japanset is kinda more for cities than for freights .. and anything else doesn't have a lot in the buy list for a long game duration
16:21:01  <Stablean> <bon> but thats my own thought
16:21:23  <happy_> thats  tro
16:34:06  <Stablean> <bon> mark's probably busy with an editor anyway ^_^
16:34:42  <Mark> !getsave
16:34:42  <Stablean> Mark: you must be channel op to use !getsave
16:34:43  <Webster> Title: Dropbox - wsg_start.sav (at
16:34:45  <Mark> @op
16:34:56  <Mark> @op
16:34:56  *** Webster sets mode: +o Mark
16:35:01  <Mark> !getsave
16:35:03  <Webster> Title: Dropbox - wsg_start.sav (at
16:35:05  <Mark> i hope it works this time
16:35:06  <Stablean> Mark: OK :-)
16:35:09  <Mark> !rcon ls
16:35:09  <Stablean> Mark: 0) .. (Parent directory)
16:35:09  <Stablean> Mark: 1) archive/ (Directory)
16:35:09  <Stablean> Mark: 2) autosave/ (Directory)
16:35:09  <Stablean> Mark: 3) uploads/ (Directory)
16:35:09  <Stablean> Mark: 4) restart.sav
16:35:11  <Stablean> Mark: you have 37 more messages
16:35:12  <Mark> !rcon cd 3
16:35:13  <Mark> !rcon ls
16:35:13  <Stablean> Mark: 0) .. (Parent directory)
16:35:13  <Stablean> Mark: 1) archive/ (Directory)
16:35:13  <Stablean> Mark: 2) wsg_start.sav
16:35:15  <Stablean> Mark: 3) StableNUTS93.sav
16:35:15  <Stablean> Mark: 4) StableNUTS92.sav
16:35:16  <Mark> !rcon load 2
16:35:17  <Stablean> Mark: you have 228 more messages
16:35:27  <Stablean> *** Game paused (number of players)
16:35:35  <Stablean> *** happy tran {} sport joined the game
16:35:39  <Stablean> *** Game still paused (number of players)
16:35:41  <Stablean> *** Mark joined the game
16:35:41  <Stablean> *** Anson joined the game
16:35:51  <Mark> !rcon reset_company 1
16:35:51  <Stablean> Mark: Company deleted.
16:36:25  <Stablean> <Mark> there you go
16:36:32  <Stablean> <Mark> hope everything works
16:37:26  <Stablean> *** Mark has started a new company (#1)
16:37:26  <Stablean> *** Game unpaused (number of players)
16:38:12  <Stablean> *** bon joined the game
16:38:39  <Stablean> <Mark> think this is a more interesting map bon
16:39:17  <Stablean> <bon> mmm yeah..a bit more island-y .. and not so much trees (real tree not toyish ones)
16:39:32  <Stablean> <Mark> trees?
16:39:39  <Stablean> <Mark> who cares about trees :D
16:39:41  <Stablean> <Mark>
16:39:44  <Stablean> <Mark> just use invisible trees
16:39:46  <Stablean> <bon> well mark..a lot of people don't like the toy climate one so :)
16:39:54  <Stablean> <bon> I thinkthats why benny never joined
16:40:36  <Stablean> <bon> anyway...scouting
16:42:06  <Stablean> <happy tran  sport> nice  won  mark  nice  map
16:42:21  <Stablean> <Mark> thanks :)
16:42:52  <Stablean> *** bon has started a new company (#2)
16:43:24  <Stablean> <happy tran  sport> ok  mite   have to go whive   short trans
16:43:26  <Stablean> *** happy tran {} sport has started a new company (#3)
16:43:30  <Stablean> <Mark> :)
16:43:40  <Stablean> <bon> yeah I think the hills here finally would make better use of the STRONG and SUPERSTRONG classes finally
16:43:42  <Stablean> <Mark> tf isnt crazy expensive but still 16x
16:44:06  <Stablean> <Mark> short strong trains would be best
16:44:11  <Stablean> *** CGW joined the game
16:44:34  <Stablean> <Mark> this is the arctic basic industries btw
16:44:36  <Stablean> <Mark> not full firs
16:44:42  <Stablean> <bon> thats ok
16:44:44  <Stablean> <Mark> forgot about that
16:44:50  <Stablean> <Mark> id actually like full firs :P
16:44:53  <Stablean> <bon> or did you mix that up?
16:44:57  <Stablean> <Mark> yeah
16:44:59  <Stablean> <bon> can reset if you want...
16:45:01  <Stablean> <Mark> i will
16:45:03  <Stablean> <bon> I was always wondering why there were only oils and some farms
16:45:10  <Stablean> *** Mark has left the game (leaving)
16:45:14  <Stablean> <bon> forgot that firs has different "sections"
16:45:26  <Stablean> *** bon has joined spectators
16:45:54  <Stablean> <bon> yeah looking at it could be a bit hard for someone with only this small subgroup
16:46:08  <Stablean> <bon> I'm surprised theres still lot of fishings in arctic :P
16:46:15  <Stablean> <bon> water has to be iced over in real l ife heh
16:47:14  <Mark> !getsave
16:47:15  <Webster> Title: Dropbox - wsg_start.sav (at
16:47:20  <Stablean> Mark: OK :-)
16:47:23  <Mark> !rcon load 2
16:47:41  <Stablean> *** Game paused (number of players)
16:47:48  <Stablean> *** Anson joined the game
16:47:49  <Stablean> *** Game still paused (number of players)
16:47:50  <Stablean> *** happy tran {} sport joined the game
16:47:52  <Stablean> *** Mark joined the game
16:47:53  <Stablean> <Mark> crap
16:47:55  <Mark> !rcon ls
16:47:55  <Stablean> Mark: 0) .. (Parent directory)
16:47:55  <Stablean> Mark: 1) archive/ (Directory)
16:47:55  <Stablean> Mark: 2) wsg_start.sav
16:47:55  <Stablean> Mark: 3) StableNUTS93.sav
16:47:55  <Stablean> Mark: 4) StableNUTS92.sav
16:47:57  <Stablean> Mark: you have 228 more messages
16:48:03  <Mark> shouldnt have used the same name :P
16:48:12  <Stablean> *** happy tran {} sport has started a new company (#2)
16:48:15  <Stablean> *** bon joined the game
16:48:23  <Mark> !getsave
16:48:24  <Webster> Title: Dropbox - wsg_start2.sav (at
16:48:26  <Stablean> Mark: OK :-)
16:48:27  <Mark> !rcon load 2
16:48:28  <Stablean> Mark: say "<Webster> Title: Dropbox - wsg_start2.sav (at"
16:48:28  <Stablean> Mark: ‎[All] Stablean: <Webster> Title: Dropbox - wsg_start2.sav (at
16:48:28  <Stablean> Mark: ‎[All] bon: used the wrong kind of labels for the server welcome msg
16:48:30  <Stablean> *** Game paused (number of players)
16:48:36  <Stablean> *** Game still paused (number of players)
16:48:37  <Stablean> *** Mark joined the game
16:48:39  <Stablean> *** happy tran {} sport joined the game
16:48:39  <Stablean> *** Anson joined the game
16:48:44  <Stablean> *** Mark has left the game (leaving)
16:48:53  <Mark> !rcon load 2
16:48:56  <Stablean> *** Game paused (number of players)
16:49:02  <Stablean> *** Game still paused (number of players)
16:49:02  <Stablean> *** happy tran {} sport joined the game
16:49:04  <Stablean> *** Anson joined the game
16:49:26  <happy_> sume   thin   rone   mark
16:49:28  <Stablean> *** Game still paused (number of players)
16:49:31  <Stablean> *** bon joined the game
16:49:31  <Stablean> *** Mark joined the game
16:49:35  <Stablean> <Mark> omg
16:49:39  <Mark> !rcon ls
16:49:39  <Stablean> Mark: 0) .. (Parent directory)
16:49:39  <Stablean> Mark: 1) archive/ (Directory)
16:49:39  <Stablean> Mark: 2) wsg_start2.sav
16:49:39  <Stablean> Mark: 3) wsg_start.sav
16:49:39  <Stablean> Mark: 4) StableNUTS93.sav
16:49:41  <Stablean> Mark: you have 229 more messages
16:49:49  <Stablean> <bon> labels still off eh?
16:50:37  <Stablean> *** Game still paused (number of players)
16:50:39  <Stablean> <bon> oh yeah and firs still on "winter" too
16:50:40  <Stablean> *** CGW joined the game
16:51:10  <Mark> !getsave
16:51:11  <Webster> Title: Dropbox - wsg_start3.sav (at
16:51:13  <Stablean> Mark: OK :-)
16:51:14  <Mark> !rcon ls
16:51:14  <Stablean> Mark: 0) .. (Parent directory)
16:51:15  <Stablean> Mark: 1) archive/ (Directory)
16:51:15  <Stablean> Mark: 2) wsg_start3.sav
16:51:15  <Stablean> Mark: 3) wsg_start2.sav
16:51:15  <Stablean> Mark: 4) wsg_start.sav
16:51:15  <Stablean> Mark: you have 230 more messages
16:51:17  <Mark> !rcon load 2
16:51:19  <Stablean> *** Game paused (number of players)
16:51:26  <Stablean> *** CGW joined the game
16:51:28  <Stablean> *** happy tran {} sport joined the game
16:51:28  <Stablean> *** Anson joined the game
16:51:41  <Stablean> *** Game still paused (number of players)
16:51:42  <Stablean> *** bon joined the game
16:51:56  <Stablean> *** Game still paused (number of players)
16:51:58  <Stablean> *** Mark joined the game
16:52:03  <Mark> !rcon reset_company 1
16:52:04  <Stablean> Mark: Company deleted.
16:52:06  <Stablean> <bon> looks like you finally got the industry part down
16:52:09  <Mark> :P
16:52:15  <Mark> you can change the labels if you like
16:52:20  <Mark> ill be off to dinner
16:52:20  <Mark> enjoy
16:52:23  <Stablean> <bon> nah I'l leave it alone
16:55:10  <Stablean> *** CGW has started a new company (#1)
16:55:10  <Stablean> *** Game unpaused (number of players)
16:57:22  <Stablean> <happy tran  sport> he  he  i am not  ver  good  on   hill  maps
16:57:32  <Stablean> <bon> theres still some flatter areas too :)
16:58:26  <Stablean> *** bon has started a new company (#2)
16:59:22  <Stablean> <bon> sorry brb for a moment
17:01:36  <Stablean> <bon> ok here we  go
17:03:32  <Stablean> *** Djanxy has left the game (leaving)
17:03:39  <Stablean> *** Djanxy joined the game
17:03:42  <Stablean> <bon> hi hi? :)
17:03:44  <Stablean> <Djanxy> hi
17:03:48  <Stablean> <happy tran  sport> hi
17:03:55  <Stablean> <Djanxy> saw you got some canadian town names :D
17:04:01  <Stablean> <bon> Albert eh?
17:04:10  <Stablean> <Djanxy> wrong end of canada i guess ;)
17:04:15  <Stablean> *** Taede joined the game
17:04:16  <Stablean> <bon> ha
17:05:45  <Taede> ello
17:05:49  <Stablean> <happy tran  sport> hi
17:10:40  <Stablean> <Taede> ooh, new map
17:10:55  <Stablean> <bon> aye..may be a bit fun but will wait a few years to decide that
17:11:30  <Stablean> *** CGW has joined spectators
17:11:32  <Stablean> *** CGW has started a new company (#3)
17:16:39  <Stablean> <happy tran  sport> i  mite  not  play  this won
17:17:13  <Stablean> <bon> ah...ok...well you could drop by to talk a bit at times tho?
17:17:51  <Stablean> <happy tran  sport> ther  is to  meney  hills  for  me
17:18:17  <Stablean> <bon> actually..
17:18:49  <Stablean> <bon> check near Bosseau... many ore mines
17:18:51  <Stablean> <bon>
17:19:06  <Stablean> <bon>  but mm its ok .. I'm sure next map could be more tropical or temperate for you tho..right?
17:19:20  <Stablean> <happy tran  sport> yep
17:20:59  <Stablean> <bon> brb to eat
17:21:03  <Stablean> <happy tran  sport> ok
17:22:42  <Stablean> *** Liuk Sk joined the game
17:22:44  <Stablean> <Liuk Sk> hi
17:23:06  <Stablean> <happy tran  sport> hi
17:23:50  <Stablean> *** Pear has started a new company (#1)
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17:36:13  <Stablean> <bon> back for a bit
17:36:17  <Stablean> <happy tran  sport> wb
17:36:32  <Stablean> <bon> ty
17:44:51  <Stablean> <happy tran  sport> heem i mite  try  sume  thin
17:45:30  <Stablean> *** happy tran {} sport has started a new company (#4)
17:51:59  <Stablean> <bon> ok I really have to go for back in like 2-3 hours :-s
17:52:05  <Stablean> <bon> spent almost all of my money heh but mm worth it :)
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17:53:36  <Stablean> *** Mark has started a new company (#5)
17:53:54  <Stablean> <Pear> brown aren't you in my territory?
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17:56:53  <Stablean> <happy tran  sport> hi  jam
17:58:12  <Stablean> <Jam35> hi
17:58:18  <Stablean> <Mark> yo
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18:08:56  <Stablean> <happy tran  sport> how  things
18:08:58  <Stablean> *** kaanco has started a new company (#6)
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18:09:04  <Stablean> <happy tran  sport> jam
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19:16:53  <Stablean> <happy tran  sport> hi  big meech
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19:58:19  <Stablean> <bon> hi
19:58:22  <Stablean> <The_Wizard_Gherkin> hi
19:58:24  <Stablean> <happy tran  sport> hi
19:58:34  <Stablean> <bon> heh I see you got some trains rolling :)
19:58:54  <Stablean> <happy tran  sport> yep
19:59:08  <Stablean> <bon> anyway now to catch up a bit :)
19:59:14  <Stablean> <happy tran  sport> but  i am  going  to  doo much
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20:14:06  <Stablean> <bon> heh don't you hate it when a production industry you want use is squeezed on a narrow land "link"
20:14:16  <Stablean> <bon> doesn't leave lot of space for the station :)
20:14:51  <BiG_MEECH> I do hate that
20:14:54  <Stablean> <bon> at least I can just bypass it for something further away in this case thankfully
20:14:56  <BiG_MEECH> but what I hate more is...
20:15:10  <Stablean> <happy tran  sport> how  things  big meech
20:16:01  <Stablean> <bon> anyway time to plot another route...and hopefully not go broke on this one :)
20:32:26  <Stablean> *** norbert79 joined the game
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20:33:32  <Stablean> <bon> well only took half of my cash and I still could add more side things to it soon..not bad
20:33:48  <Stablean> <bon> hope my operating profit finally goes up soon so I'll have the money to redo it a bit better later on :)
20:34:09  <Stablean> *** Player has started a new company (#6)
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20:40:08  <Stablean> <bon> Bone Town? silly name heh
20:40:44  <Stablean> *** Player has started a new company (#6)
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20:49:01  <Stablean> <bon> wb pear
20:59:15  <Stablean> *** happy tran {} sport has joined spectators
20:59:27  <Stablean> <happy tran  sport> bb all
20:59:29  <Stablean> <bon> ok
20:59:35  <Stablean> <happy tran  sport> have fun
21:01:49  <Stablean> <happy tran  sport> see  u all  in the  nexs  map
21:02:16  <Stablean> *** happy tran  sport has left the game (leaving)
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21:27:56  <Stablean> <bon> anyway need to go out for a bit especially to buy some food :-s
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21:57:10  <Stablean> *** skyem123 joined the game
21:57:41  <Stablean> <skyem123> hmm
21:57:48  <Stablean> <skyem123> what is the size of this map?
21:58:42  *** skyem123 has joined #openttdcoop.stable
21:58:52  <Mark> 1024*512
21:59:20  <Mark> just query the southernmost tile
22:04:20  <Stablean> *** skyem123 has started a new company (#6)
22:08:57  <Stablean> <Mark> skyem123: you should do much longer runs
22:09:03  <Stablean> <Mark> short runs make no money
22:09:07  <skyem123> this is the start
22:09:27  <Stablean> <Mark> just start off with a 100 tile track at least
22:09:57  <skyem123> unfortunately i have to go
22:17:23  <skyem123> oh dear
22:22:45  <skyem123> i hope my towns grow
22:25:27  <skyem123> is the straight track the dividing line?
22:25:57  *** Chris_Booth has quit IRC
22:28:54  <happy_> hi how  things  going
22:29:00  <skyem123> Hello!
22:29:20  <Stablean> *** Boris joined the game
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22:33:34  <Stablean> <Mark> CGW: get a different town please
22:33:56  <Stablean> <CGW> ok
22:34:14  <Stablean> <Mark> thanks
22:35:54  <happy_> how  is  your  net  werk   going   mark
22:36:06  <Stablean> <Mark> yeah good
22:36:28  <Stablean> <skyem123> I think my company will survive.
22:36:50  <Stablean> <Mark> it will
22:36:54  <Stablean> <Mark> it'll go slowly though
22:37:40  <Stablean> *** happy tran {} sport joined the game
22:38:02  <BiG_MEECH> WOOOOOOO!~
22:41:29  <Stablean> <skyem123> Well, goodbye!
22:41:35  <Stablean> *** skyem123 has left the game (leaving)
22:41:56  <skyem123> bye!
22:41:59  *** skyem123 has left #openttdcoop.stable
22:42:02  <Stablean> <happy tran  sport> bb
22:46:01  <Stablean> <happy tran  sport> heem
22:46:23  <Stablean> <happy tran  sport> y  the  trans  will  not  go   to  this
22:51:41  <Stablean> *** bon joined the game
22:51:49  <Stablean> <bon> ehh crazy afternoon...anyway a few minutes here before I go eat!
22:52:23  <Stablean> <bon> hi mark? :)
22:56:58  <Stablean> <bon> lol....found a harbour right inside a tiny lak...almost useless there :)
22:58:28  <Stablean> *** Anson has joined company #4
22:58:48  <Stablean> <bon> hi anson
23:00:08  <Stablean> *** CGW has left the game (general timeout)
23:00:08  <Stablean> *** CGW has left the game (connection lost)
23:00:23  <Mark> hi bon
23:00:46  <Stablean> <bon> ehhh why does the machine shop have to be so far away.... >_<
23:01:04  <Stablean> <Mark> fund one
23:01:22  <Stablean> <bon> if I can figure out a probable spot...thats what I was pretty much thinking about considering
23:01:41  <Stablean> <bon> at least that would give my refinery something to do with its output soon :)
23:01:55  <Stablean> *** CGW joined the game
23:02:07  <Stablean> <bon> that and clean up my network a bit now that I have the fund to not worry about anymore
23:02:09  <Stablean> <Mark> im off
23:02:11  <Stablean> <bon> ok goodnight mark :)
23:02:13  <Stablean> <Mark> :)
23:02:17  <Stablean> <Mark> goodnight
23:02:25  <Stablean> *** Mark has left the game (leaving)
23:02:37  <Stablean> <bon> oh and mark...quick question if you still on irc...
23:02:44  <Mark> yes
23:02:52  <Stablean> <bon> whats with the empty line near my papermill anyway?
23:03:02  <Stablean> <bon> if you don't recall thats can wait for tomorrow
23:03:07  <Mark> dunno
23:03:14  <Mark> not in game anymore :P
23:03:20  <Stablean> <bon> :P tomorrow then I guess
23:03:26  <Mark> tomorrow it is
23:03:30  <Stablean> <bon> heh :)
23:03:32  <Mark> night
23:03:35  <Stablean> <bon> <is about to go eat!
23:10:29  <Stablean> <bon> ok...going to eat now then to work whenever I come back :)
23:10:35  <Stablean> *** bon has left the game (leaving)
23:22:24  <Stablean> <Anson> do you have "all settings" selected at the top of that window ???
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23:32:16  <Stablean> <Anson> you cahnged autorenew > minmoney to 0, didn't you ?
23:34:17  <Stablean> *** Niko joined the game
23:36:28  <Stablean> *** Niko has started a new company (#8)
23:37:07  <Stablean> *** JoeSchmoe has started a new company (#9)
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23:40:45  <Stablean> <Anson> that subsection should be one line below the subsection "autorenew"
23:41:01  <Stablean> *** bon joined the game
23:41:41  <Stablean> <bon> hi niko..was curious where you went to anyway
23:41:51  <Stablean> <Niko> hi
23:41:51  <Stablean> <bon> and hi joe :p
23:46:24  <Stablean> *** Speedy joined the game
23:46:51  <Stablean> <bon> hi speedy
23:48:06  <Stablean> <Speedy> hi  bon
23:48:10  <Stablean> <bon> how doing?
23:49:24  <Stablean> <Speedy> tired, but new map and had to come and check it out
23:49:30  <Stablean> <bon> heh ok
23:49:48  <Stablean> <bon> me just got back from eating a few minutes ago..still trying to figure out how to start an actual network now
23:49:58  <Stablean> <bon> can't decide which locomotives to be using now/soon :-s
23:51:16  <Stablean> *** Slicey joined the game
23:51:39  <Stablean> <bon> basically it comes down to either rails/monorails with fair loading time or...going to ships with their low speed but high capacity
23:51:45  <Stablean> <bon> decisions :P
23:52:48  <Stablean> <Speedy> nice industries btw
23:53:03  <Stablean> <bon> thanks
23:53:09  <Stablean> <Niko> they are
23:53:12  <Stablean> <bon> *ponders*
23:54:46  <Stablean> <bon> meh going make a quick test...
23:56:00  <Stablean> <bon> ehhh ... seem to do grand on long slope..guess I'm going wet then
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