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00:05:42 <Stablean> <Anson> did you plan to do something on this map, or just wait for the next one ? 00:07:52 <Stablean> <Anson> i see quite some traffic at some spots, but no jams ... 00:09:40 <Stablean> *** Game still paused (number of players) 00:09:40 <Stablean> *** Game unpaused (number of players) 00:09:40 <Stablean> *** JoeSchmoe joined the game 00:13:52 <Stablean> *** Anson has joined company #2 00:24:58 <Stablean> *** Pear joined the game 00:26:55 <Stablean> <happy tran sport> i am going to bed soon so i play to mor 00:27:26 <Stablean> *** Pear has left the game (leaving) 00:39:27 <Stablean> <Anson> i have added a few trains to pickup and deliver all waiting secondaries ... and now we got small jams .... 00:40:33 <Stablean> <happy tran sport> yer the uver harf ml needs 2 way ml 00:40:39 <Stablean> <Anson> that's also a method to find where there are some problems, like gaps and CL 00:41:05 <Stablean> <Anson> all lines need lots of checks fiorst for gaps and CL 00:41:27 <Stablean> <happy tran sport> i see 00:41:41 <Stablean> <Anson> i din't know who built those problems, but quite often a signal was removed to add a split at some place 00:42:05 <Stablean> <Anson> and that results in a signal spacing of 4 instead of 2, which in turn slows down the entire line 00:43:28 <Stablean> <Anson> when a signal is removed to add a split, 2 new signals can easily be put in front and behind that split, and we have a signal spacing of 1+2+1 instead of the old 2+2, and everything is well again ... but on the net, there are lots of 4 now 00:44:20 <Stablean> <Anson> at one spot, there is even a gap of 6, and that jams the whole line ... look at sign "gaaaaap" :-) 00:55:40 <Stablean> <happy tran sport> gn all 00:55:47 <Stablean> *** happy tran sport has left the game (leaving) 01:03:49 *** happy_ has quit IRC 01:12:42 <Stablean> *** Generalcamo has started a new company (#8) 01:12:45 <Stablean> *** Generalcamo joined the game 01:13:05 <Stablean> <Generalcamo> Ahh, another NUTS game 01:14:49 <Stablean> *** Generalcamo has left the game (leaving) 01:29:20 <Stablean> *** JoeSchmoe has left the game (general timeout) 01:29:20 <Stablean> *** JoeSchmoe has left the game (connection lost) 01:29:42 <Stablean> *** JoeSchmoe joined the game 01:36:54 *** bon has joined #openttdcoop.stable 01:36:58 <bon> hi 01:37:08 <Stablean> <Anson> hallo 01:38:15 <Stablean> <Anson> we were almost doubling some lines ... but now i am only shifting around lines, bending, etc ... and suddenly, traffic is much faster :-) 01:38:50 <bon> heh? :) 01:38:58 <bon> what year is it now anyway? 01:39:10 <Stablean> <Anson> 2013 ? :-) 01:39:16 <Stablean> <Anson> 7 nov :-9 01:39:36 <Stablean> <Anson> ingame ... march 2141 01:39:46 <bon> I was about to heckle 01:39:51 <bon> heh... 2141 hmm ok 01:39:55 <bon> :) 01:40:31 <bon> well we'll see how the timing works out tho..I have a quick apt in the early afternoon tomorrow anyway 01:41:03 <AnsonMobil> !date 01:41:03 <Stablean> AnsonMobil: 19 Apr 2141 01:41:12 <bon> oh..nice 01:42:30 *** happy_ has joined #openttdcoop.stable 01:47:06 <bon> hi happy 01:47:45 <happy_> hi 01:49:21 <bon> how doing? 01:49:50 <happy_> good thanks 01:50:14 <happy_> hoe things bon 01:51:54 <bon> doing ok...resting a bit finally..may just go to bed soon :) 01:52:24 <Stablean> <Anson> hallo, happy 01:52:52 <happy_> hi anson 01:53:12 <Stablean> <Anson> instead of doubling lines, i simply moved them a bit around :-) 01:53:39 <Stablean> <Anson> and suddenly, severe jams are gone ... mostly 01:54:13 <Stablean> <Anson> eg the spot where 3 lines merged to 1, and three tiles later split to three ... :-) 01:54:27 <happy_> nice job 01:54:41 <bon> murphy's law: two objects can't occupy the space of one 01:55:13 <bon> (seriously..that was the caption of a half-goofy rail photo... yard switcher half onto the ground with the opposite side rubbed hard into a different locomotive ... can you say ops? 01:55:30 <bon> like as if the two engineers didn't see each others till too late 01:55:44 <Stablean> <Anson> i know that picture :-) 01:56:06 <Stablean> <Anson> but it isn't murphy's law ... that would be "what can go wrong will go wrong 01:56:30 <Stablean> <Anson> what you said is a real physics law 01:57:30 <Stablean> <Anson> such accidents happen quite often while moving locos to different rails and then forgetting (or not properly doing) changes of switches 02:01:34 <happy_> dus eney won no y the pro server is of line 02:01:36 <Stablean> *** Pear joined the game 02:02:17 <happy_> hi pear 02:07:03 <Stablean> <Anson> maybe the pro was down together with webirc, welcome, etc lastmorning and wasn't restarted ? or maybe there is no activity ? 02:07:39 <happy_> yep 02:08:27 <Stablean> <Anson> want to have a look at the former bottleneck ? 02:09:23 <happy_> maybe no won play on the server 02:10:37 <Stablean> *** Pear has left the game (leaving) 02:11:39 <Stablean> <Anson> lol ... "company 1 top of the list" is 6th now ... and gets massive jams because of missing overflows and too many waiting trains 02:12:51 <happy_> yer i think he was wating for the slug tran to cum out 02:13:02 <bon> anson heh? yeah I always wondered what vinnie was thinking 02:13:16 <bon> anson btw I forgot where this one was but it was on an europe rail forum and it was a bit silly... 02:14:02 <bon> poor little 3-axle (or short 4-axle) shunter was literally right on its side off the rails .. meanwhile next to it was one of these mainline electrics (look like a modern box with the slanted cab ends) sitting by on the other track ... 02:14:38 <bon> and the photographer said the mechanic wrote up the little locomotive as "tilting fault"! some silly humor he had as such small locomotives don't have tilting at all in first place :p 02:15:44 <Stablean> <Anson> hehe, the fault was that it has no tilt ... thus it was a "tilting fault" :-) 02:25:05 <bon> :P 02:25:36 <happy_> ? 02:26:14 <bon> anson mind you there are some general mechanic stories with the early diesels in usa...one of my favorite one is toward the baldwins tho 02:26:58 <bon> "if its not leaking oil then we have a major problem!" ... like ehhh? I mean these baldwin blocks were supposed to leak a bit all the times and if they didn't then something's wrong which is the opposite of whats supposed to normally happen 02:27:28 <happy_> eney way sleep time gn 02:34:30 <bon> I'm probably going soon too 02:35:38 <Stablean> <Anson> i once found two nice videos on youtube ... but how do i find them again now ? 02:35:59 <bon> no idea sorry 02:38:30 <Stablean> *** Player has left the game (leaving) 02:38:34 <Stablean> <Anson> i wrote down the exact title, but when i search for it, i get 2 million hits and not what i searched for 02:46:34 *** bon has left #openttdcoop.stable 02:51:51 *** happy_ has quit IRC 03:01:58 <Stablean> *** CocainBrain joined the game 03:09:26 <Stablean> *** CocainBrain has left the game (general timeout) 03:09:26 <Stablean> *** CocainBrain has left the game (connection lost) 03:11:21 <Stablean> *** Yugi_D joined the game 03:25:51 *** Djanxy has quit IRC 03:47:46 <Stablean> *** Player has left the game (leaving) 04:07:49 <Stablean> *** Yugi_D has left the game (leaving) 04:08:18 <Stablean> *** Woodbutcher joined the game 04:08:34 <Stablean> <Woodbutcher> hi 04:09:36 <Stablean> <Anson> hallo 04:13:36 <Stablean> <Anson> do you want to see some nice trains ? 04:13:56 <Stablean> <Woodbutcher> sure lets see 04:13:58 <Stablean> <Anson> http://www.youtube.com/watch?v=GjPAU4dOEQM 04:13:58 <Webster> Title: Crazy Train Almost Crash JAPAN, Length: 1m 1s, Views: 4127, Likes: 13 04:14:50 <Stablean> <Woodbutcher> ok that's gonna take a while to type in cause i can't cut & paste from here 04:14:57 <Stablean> <Anson> and another one : http://www.youtube.com/watch?v=MZsR5COuPK4 04:14:57 <Webster> Title: Vegetable market on train track, Length: 44s, Views: 1669, Likes: 5 04:15:15 <Stablean> <Anson> read chat on irc ... web-irc or some other prog 04:15:33 <Stablean> <Woodbutcher> i'd have to install it 04:16:04 <Stablean> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 04:16:42 <Stablean> <Anson> there is also a link on the wiki .. 04:20:30 <Stablean> <Anson> in case you didn't know : those IRC channels and this ingame chat are mirrored to each other 04:21:24 <Stablean> <Anson> just go to the wiki and click the link to start the web-irc client 04:21:54 <Stablean> <Woodbutcher> i did, but I don't see what was said before 04:22:53 <Stablean> <Anson> here it is again : http://www.youtube.com/watch?v=MZsR5COuPK4 and http://www.youtube.com/watch?v=GjPAU4dOEQM 04:22:53 <Webster> Title: Vegetable market on train track, Length: 44s, Views: 1674, Likes: 5 04:23:52 <Stablean> *** Saber joined the game 04:26:00 <Stablean> <Woodbutcher> these real life trains or something in openttd? 04:26:10 <Stablean> <Anson> RL 04:26:12 <Stablean> <Woodbutcher> ok 04:26:22 <Stablean> *** Saber has left the game (leaving) 04:27:02 <Stablean> <Woodbutcher> wow that's crazy close 04:27:26 <Stablean> <Woodbutcher> i wonder how many people are killed a year 04:27:29 <Stablean> <Anson> which one ? ... both ! 04:27:44 <Stablean> <Woodbutcher> i saw the veg market one 04:28:20 <Stablean> <Anson> there are many copies of that one, and also mire links with info etc ... 04:28:34 <Stablean> <Anson> there are four trains per day which go over that market 04:29:40 <Stablean> <Anson> one of the other versions shows even more vegetables between the rails ... some people commented on that that the vegetables would be ready for eating since they already got oil on them :-) 04:30:02 <Stablean> <Woodbutcher> lol yeah 04:30:20 <Stablean> <Anson> did you also see the second ? 04:30:23 <Stablean> <Woodbutcher> yeah 04:30:39 <Stablean> <Anson> over here, that wouldn't/shouldn't be possible 04:30:41 <Stablean> <Woodbutcher> i hope they don't desgin new cars without testing that piece of track 04:30:52 <Stablean> <Woodbutcher> where's here? 04:31:23 <Stablean> <Anson> afaik, switches need some "safety distance", leading to unused rails, just in case they are not properly switched 04:33:05 <Stablean> <Anson> if the switch was not switched correctly, it only would drive on another unused rail ... but in japan, they seem to use every bit of available space :-) 04:33:16 <Stablean> <Anson> here = europe, germany 04:33:28 <Stablean> <Woodbutcher> well yeah cause they are limited in space 04:34:58 <Stablean> <Woodbutcher> hey joe you here? 04:35:16 <Stablean> <JoeSchmoe> yes 04:35:32 <Stablean> <Anson> that's also why they block level crossings some time in advance, eg when there is a station just in frontz of the level crossing and the train is supposed to stop: then they close the level crossing on approaching trains, just in case it can't stop in time, and people have to wait until the train is done at the station and continues 04:35:46 <Stablean> <Woodbutcher> do trains use your 2nd depots like near pretburg? 04:36:04 <Stablean> <Woodbutcher> oh anson I got a train clip for you if I can find it 04:36:38 <Stablean> <JoeSchmoe> I've seen some use the second depots 04:36:56 <Stablean> <JoeSchmoe> but the vast majority take the first 04:37:18 <Stablean> <Anson> those double depots don't make any sense ?!? 04:37:56 <Stablean> <JoeSchmoe> they were helping a touch when I had a different isue cause a major backup around there 04:38:32 <Stablean> <Anson> useful double depots are built opposite each other on different sides of the rail, so that a train can enter one while another train leaves the other 04:39:26 <Stablean> <Anson> example at sign "useful double depot" 04:39:40 <Stablean> <JoeSchmoe> I just added one 04:41:02 <Stablean> <Anson> to effectively use those double depots with refit orders or similar, they also need a waypoint just right in front of the pbs signal 04:41:28 <Stablean> <JoeSchmoe> why? 04:41:38 <Stablean> <Anson> without the waypoint, trains determine which is the nearest depot as soon as they reach the order and then go to that specific depot even when the other would be free 04:41:58 <Stablean> <JoeSchmoe> oh ok 04:42:08 <Stablean> <Anson> when you send them to the waypoint forst, they do the decision in the last moment, just before the pbs 04:42:59 <Stablean> <Woodbutcher> ok flash and openttd don't behave well together 04:43:29 <Stablean> <Anson> i have no problems with them 04:43:52 <Stablean> <Woodbutcher> i switch from full screen with a movie playing and flash crashes 04:44:08 <Stablean> <Anson> up to 3 versions of openttd and 5 browser windows with 40+ tabs of youtube videos :-) 04:44:34 <Stablean> <Anson> i never use fullscreen ... only maximize windows 04:44:48 <Stablean> <Woodbutcher> guess that's the problem then... 04:45:43 <Stablean> <Anson> it is always bad when you are doing something fullscreen and then some other program pops up a window/alert/message and the other program has to switch back and forth 04:46:37 <Stablean> <Anson> another problem that i always get with fullscreen programs : they switch screen resolution and open windows are shrunk, moved, or even moved offscreen 04:48:48 <Stablean> <Woodbutcher> ok check for Bangkok Railroad Crossing MADNESS! 04:49:14 <Stablean> <Anson> Joe, you can also use tunnels to get tracks closer together when using depots 04:49:20 <Stablean> <Woodbutcher> http://www.youtube.com/watch?v=7HScTfb235Q 04:49:20 <Webster> Title: Bangkok Railroad Crossing MADNESS!, Length: 1m 44s, Views: 145243, Likes: 109 04:49:36 <Stablean> <Woodbutcher> oh thanks Webster :) 04:52:00 <Stablean> <Woodbutcher> hmmm there was another video that was similar but the people were crossing like RIGHT in front of the train 04:52:06 <Stablean> <Woodbutcher> even going around the gates 04:53:01 <Stablean> <Woodbutcher> anyway have fun, gotta go 04:53:03 <Stablean> <Woodbutcher> cyas 04:53:17 <Stablean> *** Woodbutcher has left the game (leaving) 04:53:33 <Stablean> <Anson> most impressive were the different types of barriers ... one to be rolled on the street, and mostly the last one which had a part that stayed horizontal 04:55:51 <Stablean> <Anson> joe, how do you like the double depots now ? 04:56:07 <Stablean> <JoeSchmoe> seem to be working perfectly 04:56:57 <Stablean> <Anson> the nearer the WP to the double depot, the better ... making the decision as late as possible 04:57:15 <Stablean> <JoeSchmoe> thanks 04:57:29 <Stablean> <JoeSchmoe> I'm still learning about the pathfinder 04:58:15 <Stablean> <Anson> they did some incredible work with the PF ... works very well all the time ... almost :-) 04:59:19 <Stablean> <Anson> look at my trains 123 and 124 to see one problem with the PF 05:00:53 <Stablean> <JoeSchmoe> I'm guessing that there is some kind of penalty for turning around 05:01:57 <Stablean> <JoeSchmoe> try moving the one it is reading as the nearest farther away 05:01:59 <Stablean> <Anson> that was my guess too, but all those reverse 2way pbs signals should add a LOT of penalty 05:03:13 <Stablean> <Anson> the train always reverses in the station when it goes to a specific depot 05:03:39 <Stablean> <Anson> and it also turns around in the station when it finds absolutely no visible depots in the network 05:04:18 <Stablean> <Anson> i removed one rail at the second depot now to make it invisible ... and now the train reverses 05:06:10 <Stablean> <JoeSchmoe> try connecting your arrow to the out PBS line 05:06:40 <Stablean> <JoeSchmoe> then make that other line visables 05:06:54 <Stablean> <Anson> when i needed trains to go to the nearest depot in a similar case, i added some "goto station [far end]" order to make it turn around first, and then go to nearest depot 05:10:42 <Stablean> <Anson> i don't understand 05:11:26 <Stablean> <Anson> when i do it like you built it, there is a path for incoming trains through the station and then straight through the reverser into the depot 05:11:56 <Stablean> <JoeSchmoe> The cost of your closest depot includes a turnaround in depot penalty 05:11:58 <Stablean> <Anson> and that would annihilate the effect of the reverser : to make the depot invisible to the pathfinder 05:13:00 <Stablean> <Anson> the trick with the reverser is that the PF doesn't see the depot until the train has reversed 05:13:26 <Stablean> <Anson> thus the reverser may not be connected like you did 05:16:37 <Stablean> <Anson> for the "goto nearest depot", only the path *TO* that depot should be important, thus no turn around in depot or penalty 05:16:55 <Stablean> <JoeSchmoe> try connecting A to B 05:17:50 <Stablean> <JoeSchmoe> can you stop your other train too 05:18:08 <Stablean> <JoeSchmoe> make sure it isn't reserving the inner station 05:18:26 <Stablean> <JoeSchmoe> hmm 05:19:08 <Stablean> <JoeSchmoe> why does my train get stuck in the depot waiting for a free path? 05:19:48 <Stablean> <Anson> in the reverse direction, PBS are ignored 05:20:14 <Stablean> <JoeSchmoe> its the only train there 05:20:16 <Stablean> <Anson> thus the train wants a path from the depot through the station and the track back to the depot and collides with itself 05:21:10 <Stablean> <Anson> use one block signal anywhere to separate exit and entry 05:21:53 <Stablean> <JoeSchmoe> interesting that mine is reversing 05:21:59 <Stablean> <Anson> it SEEMS to work, but really doesn't :-) 05:22:34 <Stablean> <Anson> what your train actually does is : find nearest depot forward, then find path to it including reversing 05:23:13 <Stablean> <Anson> that only works when you connect the track to the depot and thus make it visible to the pathfinder for incoming trains too 05:23:43 <Stablean> <JoeSchmoe> So it only looks forward to find which is closest 05:24:10 <Stablean> <JoeSchmoe> once established, it looks forward and back to find the quickest way there 05:24:12 <Stablean> <Anson> it only looks forward to find ANY depot 05:24:54 <Stablean> <Anson> the reversing is only done on pathfinding to the specific depot, either by giving a specific depot on train 123, or by finding that depot on forward searching 05:27:32 <Stablean> <Anson> i see that youi have changed your station at Genfinghill Woods ... 05:27:58 <Stablean> <Anson> you now have 4 platforms, and trains are still queuing a bit ... 05:28:12 <Stablean> <Anson> and no sugar train is waiting at all 05:28:27 <Stablean> <JoeSchmoe> I got rid of the suger train 05:28:50 <Stablean> <JoeSchmoe> I'm surprised its still waiting 05:29:04 <Stablean> <Anson> what i said :-) ... with an additional sugar train, you would have even less platforms for cola 05:29:36 <Stablean> <Anson> what is waiting ? the sugar piles on the station ? 05:30:10 <Stablean> <JoeSchmoe> I'm hoping the sugar just goes away 05:30:24 <Stablean> <Anson> rating and production of the sugar mine drop, but you will get sugar on that station forever now 05:30:52 <Stablean> <JoeSchmoe> wont the factory close down 05:31:42 <Stablean> <Anson> there is a flag in the options whether cargo is always delivered or only after a train at least once demanded to load it ... but if it did so, the station will forever be flagged as "i want that cargo" 05:32:24 <Stablean> <Anson> it may close down, but first the rating needs to go down to almost zero, then the production needs to decrease to very low values 05:32:35 <Stablean> <Anson> and that can take almost forever 05:32:57 <Stablean> <JoeSchmoe> whats the penalty for just leaving it sit there? 05:33:27 <Stablean> <Anson> it will go a lot faster if no trains go to that station ... don't know whether that applies to any trains or only sugar trains 05:33:54 <Stablean> <Anson> i think that penalty is only the ugliness of seeing it sit there :-) 05:34:02 <Stablean> <JoeSchmoe> well am I getting hurt by ratings or anything like that 05:34:36 <Stablean> <Anson> i don't think so ... but you will get problems if you build another station fir sugar 05:34:50 <Stablean> <Anson> then the sugar will be split between both stations 05:35:10 <Stablean> <JoeSchmoe> yeah but the new station would get good ratings and get almost all of it 05:35:40 <Stablean> <Anson> a lot, yes ... but not all 05:36:02 <Stablean> <JoeSchmoe> well I suspect they will reset this game soon 05:36:13 <Stablean> <Anson> most of the time when similar happens, i saw ratings fluctuate around 10-20 % 05:36:15 <Stablean> <JoeSchmoe> and I'm looking for bed in a few mins 05:37:05 <Stablean> <Anson> http://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules 05:37:17 <Stablean> <JoeSchmoe> thx 05:37:51 <Stablean> <JoeSchmoe> well I'm out of here 05:38:29 <Stablean> *** JoeSchmoe has left the game (leaving) 05:38:37 <Stablean> <Anson> even with no service at all, production has 33% chance to increase 05:39:07 <Stablean> <Anson> thus (with very low probability) it could get to 2000 even when not serviced 07:18:26 <Stablean> *** Taede joined the game 07:18:43 <Stablean> <Anson> hallo 07:19:27 <Stablean> <Taede> ello 07:19:33 <Stablean> <Taede> just popping in for a peek 07:19:56 <Stablean> <Anson> i just tested the near/middle/far orders on stations 07:20:14 <Stablean> <Anson> really strange behavior :-) 07:22:43 <Taede> like what? 07:23:18 <Stablean> <Anson> look at a test loop that i built ... at sign !test 07:23:56 <Stablean> <Anson> o first tested what is considered "nearest depot" when that depot is behind the train 07:24:06 <Stablean> <Anson> then i tested the near/far/middle orders 07:27:48 <Taede> meh, need to go now 07:27:59 <Stablean> <Anson> CU 07:27:59 <Taede> ill take a better look this afternoonn if its still there 07:28:11 <Stablean> <Anson> you can save the game 07:28:17 <Stablean> <Anson> and look at it offline 07:28:28 <Stablean> <Anson> even better with the pause function :-) 07:31:06 <Stablean> *** Taede has left the game (leaving) 07:36:27 <Stablean> *** V453000 joined the game 07:36:30 <Stablean> <V453000> ho 07:36:44 <Stablean> <Anson> hallo, V ... just am done with testing :-) 07:37:06 <Stablean> <Anson> you know that behavior of stopping every few pixels in stations ? 07:37:16 <Stablean> <V453000> more or less 07:37:39 <Stablean> <Anson> i tested it ... you can see it at my signs for "train xxx" 07:38:05 <Stablean> <V453000> meh really 07:38:07 <Stablean> <V453000> I dont see any use 07:38:25 <Stablean> <Anson> far end stops at far end and then on this end , then repeat, but near end stops 4 times, then 1 time at opposite side, THEN reverses and repeats 07:38:32 <Stablean> <V453000> im not relying on the mechanism to change again, I just use waypoints 07:38:35 <Stablean> <V453000> done, clean and easy 07:39:05 <Stablean> <Anson> with waypoints, trains have to leave the station ... costs space and time 07:39:28 <Stablean> <Anson> with near/middle/far, i can load, check, unload, etc in the station 07:39:30 <Stablean> <V453000> well if you want them to go to a depot that kind of happens anyway? 07:39:48 <Stablean> <V453000> and 3 of near end/middle/far end is generally enough for every orders 07:39:58 <Stablean> <Anson> these are two separate tests 07:40:04 <Stablean> <V453000> no need to rely on the other things 07:40:06 <Stablean> <V453000> yes 07:40:21 <Stablean> <V453000> so, what use does your "testing" have? 07:40:23 <Stablean> <Anson> one test was for the nearest depot, the other is for near/middle/far orders 07:41:01 <Stablean> <Anson> which orders do you use ? always far end ? 07:41:19 <Stablean> <V453000> far end is idiotic 07:41:29 <Stablean> <Anson> why ? 07:41:32 <Stablean> <V453000> I use middle because I always have stations=TL but near end in other cases 07:41:46 <Stablean> <V453000> trains brake earlier -and for longer- with far end 07:42:12 <Stablean> <V453000> I think so at least 07:42:14 <Stablean> <Anson> since nobody explained braking to me, I'll test that next :-) 07:42:24 <Stablean> <V453000> fine 07:42:24 <Stablean> <V453000> have fun 07:42:26 <Stablean> *** V453000 has left the game (leaving) 07:42:50 <Stablean> <Anson> what i discovered until now : trains seem to brake for 2 tiles if the station is long enough 07:43:38 <Stablean> <Anson> thus braking to the far end might take a little longer, but the train will have left the entry area in front of the station earlier when the stations are 1 or 2 tiles longer 07:44:01 <V453000> the entry can be just free tiles without station tiles? 07:44:09 <V453000> to achieve that? 07:44:51 <Stablean> <Anson> that might be the better option ... unless people always forget to add brake space 07:45:06 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR07_braking_04.png ? 07:45:35 <Stablean> <Anson> when i build "exact stations", i am always tempted to use brake space for changing station entries and whatever 07:46:45 <Stablean> <Anson> A space needed for trains to brake in front of a platform. A full TL braking space is an ideal case, but any other braking space can be useful too, and many times a full braking space isn’t required. 07:47:04 <Stablean> <Anson> that's all in the chapter on braking space 07:47:43 <V453000> which is about logically enough 07:48:04 <V453000> nobody gives a fuck if trains brake for 3, 3.24 or 3.36 tiles 07:48:13 <V453000> if it slows entrance, you add braking space 07:48:17 <V453000> <as much as needed> 07:48:20 <Stablean> <Anson> logical but not very helpful to be used in specific cases 07:48:23 <V453000> none might be needed, more might be needed 07:48:33 <V453000> it is entirely helpful 07:48:37 <V453000> how does full TL braking space not help? 07:48:56 <V453000> if you clearly see your station could use braking space, you add a tile or two and see? 07:49:39 <Stablean> <Anson> i have seen no stations yet with full TL braking space in any map, except maybe a buffered entrance with a waiting bay 07:50:34 <Stablean> <Anson> if it would be so easy to add braking space ... but most of the time, i start with the station, add an entrance area, and then can't add braking space later 07:51:41 <Stablean> <Anson> or if i have too much braking space, moving the station often moves it out of range of a mine (on the welcome server and offline, when station spread is not 64) 07:54:48 <Stablean> <Anson> about my first test for depots : is it a bug or a feature ? ... trains seem to search for a depot only forward, but if they found a depot (or are given a specific depot instead of "nearest") they will find a path to it even if that means to first reverse and then go to it 07:55:59 <Stablean> <Anson> result : if a train is in a station and shall go to a "nearest" depot, it won't go to a depot at the entrance of the station, except if there is absolutely no visible depot on the net 07:56:41 <Stablean> <Anson> but that proves that trains CAN look backwards for depots ... they only don't do it if there is a (maybe very distant) depot in front of them 07:58:05 <V453000> no time sorry (. 07:58:07 <V453000> later 07:58:24 <Stablean> <Anson> I'll be off now too ... CU 08:09:31 <Stablean> *** Anson has joined spectators 08:09:31 <Stablean> *** Game paused (number of players) 09:03:35 *** GriffinOneTwo has joined #openttdcoop.stable 09:04:38 <Stablean> *** Game still paused (number of players) 09:04:38 <Stablean> *** Game unpaused (number of players) 09:04:41 <Stablean> *** GriffinOneTwo joined the game 09:05:16 <Stablean> *** GriffinOneTwo has joined spectators 09:05:17 <Stablean> *** Game paused (number of players) 09:05:55 <Stablean> *** GriffinOneTwo has started a new company (#8) 09:05:55 <Stablean> *** Game unpaused (number of players) 09:28:34 <Stablean> *** GriffinOneTwo has joined spectators 09:28:34 <Stablean> *** Game paused (number of players) 09:29:08 <Stablean> *** GriffinOneTwo has started a new company (#10) 09:29:08 <Stablean> *** Game unpaused (number of players) 09:34:31 <Stablean> *** GriffinOneTwo has joined spectators 09:34:31 <Stablean> *** Game paused (number of players) 09:34:35 <Stablean> *** GriffinOneTwo has started a new company (#8) 09:34:35 <Stablean> *** Game unpaused (number of players) 09:47:25 <Stablean> *** Player has joined spectators 09:58:10 <Stablean> *** Player has left the game (leaving) 10:39:55 *** Mark has quit IRC 10:40:37 *** Mark has joined #openttdcoop.stable 11:10:57 <Stablean> *** GriffinOneTwo #1 has started a new company (#10) 11:11:00 <Stablean> *** GriffinOneTwo #1 joined the game 11:15:36 <Stablean> *** GriffinOneTwo #1 has left the game (leaving) 11:15:52 <Stablean> *** GriffinOneTwo has joined spectators 11:15:52 <Stablean> *** Game paused (number of players) 11:16:04 <Stablean> *** GriffinOneTwo has joined company #10 11:16:04 <Stablean> *** Game unpaused (number of players) 11:16:38 <Stablean> *** GriffinOneTwo has joined spectators 11:16:38 <Stablean> *** Game paused (number of players) 11:16:49 <Stablean> *** GriffinOneTwo has joined company #8 11:16:49 <Stablean> *** Game unpaused (number of players) 11:26:40 *** Mark has quit IRC 11:55:47 <Stablean> *** GriffinOneTwo has joined spectators 11:55:47 <Stablean> *** Game paused (number of players) 12:22:42 <Stablean> *** Game still paused (number of players) 12:23:54 <Stablean> *** Player has left the game (leaving) 12:24:58 <Stablean> *** Game still paused (number of players) 12:26:30 <Stablean> *** Player has started a new company (#8) 12:26:30 <Stablean> *** Game unpaused (number of players) 12:26:48 <Stablean> *** Player has left the game (general timeout) 12:26:49 <Stablean> *** Player has left the game (connection lost) 12:26:49 <Stablean> *** Game paused (number of players) 12:29:06 <Stablean> *** Game still paused (number of players) 12:29:08 <Stablean> *** Ars joined the game 12:30:26 <Stablean> *** Ars has left the game (leaving) 12:32:31 <Stablean> *** Game still paused (number of players) 12:32:32 <Stablean> *** RTM joined the game 12:33:07 <Stablean> *** RTM has joined company #8 12:33:07 <Stablean> *** Game unpaused (number of players) 12:33:29 <Stablean> *** RTM has left the game (general timeout) 12:33:29 <Stablean> *** RTM has left the game (connection lost) 12:33:29 <Stablean> *** Game paused (number of players) 12:33:55 <Stablean> *** Game still paused (number of players) 12:33:58 <Stablean> *** RTM joined the game 12:34:54 <Stablean> *** RTM has left the game (leaving) 12:45:01 *** Djanxy has joined #openttdcoop.stable 12:54:19 <Stablean> *** Player has started a new company (#10) 12:54:23 <Stablean> *** Game still paused (number of players) 12:54:23 <Stablean> *** Game unpaused (number of players) 12:54:23 <Stablean> *** Player has joined spectators 12:54:23 <Stablean> *** Game paused (number of players) 12:55:03 <Stablean> *** Player has left the game (leaving) 12:57:01 <Stablean> *** GriffinOneTwo has left the game (leaving) 12:57:44 *** happy_ has joined #openttdcoop.stable 12:58:12 <Stablean> *** Game still paused (number of players) 12:58:14 <Stablean> *** happy tran {} sport joined the game 13:01:15 *** GriffinOneTwo has quit IRC 13:56:02 <Stablean> *** Game still paused (number of players) 13:56:03 <Stablean> *** Djanxy joined the game 13:56:10 <Stablean> <happy tran sport> wb djanxy 14:08:42 <Stablean> <Djanxy> hi happy - got disturbed for a moment there ;) 14:42:09 <Stablean> *** Game still paused (number of players) 14:42:12 <Stablean> *** Muel joined the game 14:42:13 <Stablean> <Muel> hi 14:42:27 <Stablean> <happy tran sport> hi 14:46:35 <Stablean> *** Muel has left the game (leaving) 15:00:38 <Stablean> *** Game still paused (number of players) 15:00:39 <Stablean> *** SoleOfSoetoro joined the game 15:02:04 <Stablean> *** Game still paused (number of players) 15:02:07 <Stablean> *** Woodbutcher joined the game 15:02:15 <Stablean> <happy tran sport> hi wood 15:02:26 <Stablean> <Woodbutcher> hi happy, how are you? 15:02:32 <Stablean> <happy tran sport> good 15:02:38 <Stablean> <happy tran sport> thanks 15:02:44 <Stablean> <happy tran sport> how things wood 15:02:51 <Stablean> <Woodbutcher> good thanks for asking 15:02:57 <Stablean> <Woodbutcher> how's the network? 15:03:39 <Stablean> <happy tran sport> the same was is yestday 15:03:49 <Stablean> *** SoleOfSoetoro has joined company #11 15:03:49 <Stablean> *** Game unpaused (number of players) 15:06:54 <Stablean> *** SoleOfSoetoro has left the game (leaving) 15:06:54 <Stablean> *** Game paused (number of players) 15:08:24 <Stablean> *** Djanxy has joined company #6 15:08:24 <Stablean> *** Game unpaused (number of players) 15:11:03 <Stablean> <happy tran sport> what to be teem in the nexs game 15:11:13 <Stablean> <happy tran sport> wood 15:11:19 <Stablean> <Woodbutcher> sure 15:11:45 <Stablean> <Woodbutcher> whats with the signs about the trains? 15:12:07 <Stablean> <happy tran sport> not shor 15:19:39 *** Mark has joined #openttdcoop.stable 15:25:00 *** Mark has quit IRC 15:25:42 *** Mark has joined #openttdcoop.stable 15:28:18 <Stablean> <Woodbutcher> gotta go, cyas 15:28:21 <Stablean> <happy tran sport> bb 15:28:28 <Stablean> *** Woodbutcher has left the game (leaving) 15:29:02 <Stablean> *** happy tran {} sport has joined company #2 15:32:47 <Stablean> *** CGW joined the game 15:35:41 <Stablean> *** Slicey joined the game 15:37:21 <Stablean> *** CGW has left the game (leaving) 15:41:42 <Stablean> *** happy tran {} sport has joined spectators 15:42:26 <Stablean> *** Slicey has left the game (leaving) 15:46:02 <Stablean> *** Djanxy has joined spectators 15:46:02 <Stablean> *** Game paused (number of players) 16:01:44 *** Mark has quit IRC 16:05:27 *** Mark has joined #openttdcoop.stable 16:13:24 <Stablean> *** Game still paused (number of players) 16:13:25 <Stablean> *** bon joined the game 16:13:29 <Stablean> <bon> hi 16:13:36 <Stablean> <happy tran sport> hi 16:13:50 <Stablean> <bon> how doing? 16:13:56 <Stablean> <happy tran sport> good 16:14:24 <Stablean> <happy tran sport> how things bon 16:14:58 <Stablean> <bon> doing ok..just working on this n that things (especially re computer hw) for a while 16:15:12 <Stablean> <bon> hoping for a more interesting map but mm well yeah not going say anything just yet :) 16:15:40 <Stablean> *** Game still paused (number of players) 16:15:41 <Stablean> *** Mark joined the game 16:15:56 <Stablean> <Mark> hi 16:15:58 <Stablean> <happy tran sport> hi 16:16:01 <Stablean> <Mark> did we want a new game yet? 16:16:35 <Stablean> <happy tran sport> yes if u got a map 16:16:45 <Stablean> <Mark> i'll make one 16:16:52 <Stablean> *** Mark has left the game (leaving) 16:17:24 <Stablean> <happy tran sport> redey 16:17:58 <Stablean> <bon> heh I was thinking it would probably finally reset tomorrow but I guess now works just as well 16:19:18 <happy_> whont tran set mark 16:20:20 <Stablean> <bon> happy...well..it probably has to be nuts/ukrs/some-usa-set/dbsetxl ... I can't think of anything else with a full vehicle list on banana atm 16:20:58 <Stablean> <bon> japanset is kinda more for cities than for freights .. and anything else doesn't have a lot in the buy list for a long game duration 16:21:01 <Stablean> <bon> but thats my own thought 16:21:23 <happy_> thats tro 16:34:06 <Stablean> <bon> mark's probably busy with an editor anyway ^_^ 16:34:42 <Mark> !getsave https://www.dropbox.com/s/b8afcno108fxors/wsg_start.sav 16:34:42 <Stablean> Mark: you must be channel op to use !getsave 16:34:43 <Webster> Title: Dropbox - wsg_start.sav (at www.dropbox.com) 16:34:45 <Mark> @op 16:34:56 <Mark> @op 16:34:56 *** Webster sets mode: +o Mark 16:35:01 <Mark> !getsave https://www.dropbox.com/s/b8afcno108fxors/wsg_start.sav 16:35:03 <Webster> Title: Dropbox - wsg_start.sav (at www.dropbox.com) 16:35:05 <Mark> i hope it works this time 16:35:06 <Stablean> Mark: OK :-) 16:35:09 <Mark> !rcon ls 16:35:09 <Stablean> Mark: 0) .. (Parent directory) 16:35:09 <Stablean> Mark: 1) archive/ (Directory) 16:35:09 <Stablean> Mark: 2) autosave/ (Directory) 16:35:09 <Stablean> Mark: 3) uploads/ (Directory) 16:35:09 <Stablean> Mark: 4) restart.sav 16:35:11 <Stablean> Mark: you have 37 more messages 16:35:12 <Mark> !rcon cd 3 16:35:13 <Mark> !rcon ls 16:35:13 <Stablean> Mark: 0) .. (Parent directory) 16:35:13 <Stablean> Mark: 1) archive/ (Directory) 16:35:13 <Stablean> Mark: 2) wsg_start.sav 16:35:15 <Stablean> Mark: 3) StableNUTS93.sav 16:35:15 <Stablean> Mark: 4) StableNUTS92.sav 16:35:16 <Mark> !rcon load 2 16:35:17 <Stablean> Mark: you have 228 more messages 16:35:27 <Stablean> *** Game paused (number of players) 16:35:35 <Stablean> *** happy tran {} sport joined the game 16:35:39 <Stablean> *** Game still paused (number of players) 16:35:41 <Stablean> *** Mark joined the game 16:35:41 <Stablean> *** Anson joined the game 16:35:51 <Mark> !rcon reset_company 1 16:35:51 <Stablean> Mark: Company deleted. 16:36:25 <Stablean> <Mark> there you go 16:36:32 <Stablean> <Mark> hope everything works 16:37:26 <Stablean> *** Mark has started a new company (#1) 16:37:26 <Stablean> *** Game unpaused (number of players) 16:38:12 <Stablean> *** bon joined the game 16:38:39 <Stablean> <Mark> think this is a more interesting map bon 16:39:17 <Stablean> <bon> mmm yeah..a bit more island-y .. and not so much trees (real tree not toyish ones) 16:39:32 <Stablean> <Mark> trees? 16:39:39 <Stablean> <Mark> who cares about trees :D 16:39:41 <Stablean> <Mark> 16:39:44 <Stablean> <Mark> just use invisible trees 16:39:46 <Stablean> <bon> well mark..a lot of people don't like the toy climate one so :) 16:39:54 <Stablean> <bon> I thinkthats why benny never joined 16:40:36 <Stablean> <bon> anyway...scouting 16:42:06 <Stablean> <happy tran sport> nice won mark nice map 16:42:21 <Stablean> <Mark> thanks :) 16:42:52 <Stablean> *** bon has started a new company (#2) 16:43:24 <Stablean> <happy tran sport> ok mite have to go whive short trans 16:43:26 <Stablean> *** happy tran {} sport has started a new company (#3) 16:43:30 <Stablean> <Mark> :) 16:43:40 <Stablean> <bon> yeah I think the hills here finally would make better use of the STRONG and SUPERSTRONG classes finally 16:43:42 <Stablean> <Mark> tf isnt crazy expensive but still 16x 16:44:06 <Stablean> <Mark> short strong trains would be best 16:44:11 <Stablean> *** CGW joined the game 16:44:34 <Stablean> <Mark> this is the arctic basic industries btw 16:44:36 <Stablean> <Mark> not full firs 16:44:42 <Stablean> <bon> thats ok 16:44:44 <Stablean> <Mark> forgot about that 16:44:50 <Stablean> <Mark> id actually like full firs :P 16:44:53 <Stablean> <bon> or did you mix that up? 16:44:57 <Stablean> <Mark> yeah 16:44:59 <Stablean> <bon> ok...you can reset if you want... 16:45:01 <Stablean> <Mark> i will 16:45:03 <Stablean> <bon> I was always wondering why there were only oils and some farms 16:45:10 <Stablean> *** Mark has left the game (leaving) 16:45:14 <Stablean> <bon> forgot that firs has different "sections" 16:45:26 <Stablean> *** bon has joined spectators 16:45:54 <Stablean> <bon> yeah looking at it again...it could be a bit hard for someone with only this small subgroup 16:46:08 <Stablean> <bon> I'm surprised theres still lot of fishings in arctic :P 16:46:15 <Stablean> <bon> water has to be iced over in real l ife heh 16:47:14 <Mark> !getsave https://www.dropbox.com/s/b8afcno108fxors/wsg_start.sav 16:47:15 <Webster> Title: Dropbox - wsg_start.sav (at www.dropbox.com) 16:47:20 <Stablean> Mark: OK :-) 16:47:23 <Mark> !rcon load 2 16:47:41 <Stablean> *** Game paused (number of players) 16:47:48 <Stablean> *** Anson joined the game 16:47:49 <Stablean> *** Game still paused (number of players) 16:47:50 <Stablean> *** happy tran {} sport joined the game 16:47:52 <Stablean> *** Mark joined the game 16:47:53 <Stablean> <Mark> crap 16:47:55 <Mark> !rcon ls 16:47:55 <Stablean> Mark: 0) .. (Parent directory) 16:47:55 <Stablean> Mark: 1) archive/ (Directory) 16:47:55 <Stablean> Mark: 2) wsg_start.sav 16:47:55 <Stablean> Mark: 3) StableNUTS93.sav 16:47:55 <Stablean> Mark: 4) StableNUTS92.sav 16:47:57 <Stablean> Mark: you have 228 more messages 16:48:03 <Mark> shouldnt have used the same name :P 16:48:12 <Stablean> *** happy tran {} sport has started a new company (#2) 16:48:15 <Stablean> *** bon joined the game 16:48:23 <Mark> !getsave https://www.dropbox.com/s/aso0tbacw77jrwq/wsg_start2.sav 16:48:24 <Webster> Title: Dropbox - wsg_start2.sav (at www.dropbox.com) 16:48:26 <Stablean> Mark: OK :-) 16:48:27 <Mark> !rcon load 2 16:48:28 <Stablean> Mark: say "<Webster> Title: Dropbox - wsg_start2.sav (at www.dropbox.com)" 16:48:28 <Stablean> Mark: [All] Stablean: <Webster> Title: Dropbox - wsg_start2.sav (at www.dropbox.com) 16:48:28 <Stablean> Mark: [All] bon: mark....ehh...you used the wrong kind of labels for the server welcome msg 16:48:30 <Stablean> *** Game paused (number of players) 16:48:36 <Stablean> *** Game still paused (number of players) 16:48:37 <Stablean> *** Mark joined the game 16:48:39 <Stablean> *** happy tran {} sport joined the game 16:48:39 <Stablean> *** Anson joined the game 16:48:44 <Stablean> *** Mark has left the game (leaving) 16:48:53 <Mark> !rcon load 2 16:48:56 <Stablean> *** Game paused (number of players) 16:49:02 <Stablean> *** Game still paused (number of players) 16:49:02 <Stablean> *** happy tran {} sport joined the game 16:49:04 <Stablean> *** Anson joined the game 16:49:26 <happy_> sume thin rone mark 16:49:28 <Stablean> *** Game still paused (number of players) 16:49:31 <Stablean> *** bon joined the game 16:49:31 <Stablean> *** Mark joined the game 16:49:35 <Stablean> <Mark> omg 16:49:39 <Mark> !rcon ls 16:49:39 <Stablean> Mark: 0) .. (Parent directory) 16:49:39 <Stablean> Mark: 1) archive/ (Directory) 16:49:39 <Stablean> Mark: 2) wsg_start2.sav 16:49:39 <Stablean> Mark: 3) wsg_start.sav 16:49:39 <Stablean> Mark: 4) StableNUTS93.sav 16:49:41 <Stablean> Mark: you have 229 more messages 16:49:49 <Stablean> <bon> labels still off eh? 16:50:37 <Stablean> *** Game still paused (number of players) 16:50:39 <Stablean> <bon> oh yeah and firs still on "winter" too 16:50:40 <Stablean> *** CGW joined the game 16:51:10 <Mark> !getsave https://www.dropbox.com/s/yiwakztav2havhw/wsg_start3.sav 16:51:11 <Webster> Title: Dropbox - wsg_start3.sav (at www.dropbox.com) 16:51:13 <Stablean> Mark: OK :-) 16:51:14 <Mark> !rcon ls 16:51:14 <Stablean> Mark: 0) .. (Parent directory) 16:51:15 <Stablean> Mark: 1) archive/ (Directory) 16:51:15 <Stablean> Mark: 2) wsg_start3.sav 16:51:15 <Stablean> Mark: 3) wsg_start2.sav 16:51:15 <Stablean> Mark: 4) wsg_start.sav 16:51:15 <Stablean> Mark: you have 230 more messages 16:51:17 <Mark> !rcon load 2 16:51:19 <Stablean> *** Game paused (number of players) 16:51:26 <Stablean> *** CGW joined the game 16:51:28 <Stablean> *** happy tran {} sport joined the game 16:51:28 <Stablean> *** Anson joined the game 16:51:41 <Stablean> *** Game still paused (number of players) 16:51:42 <Stablean> *** bon joined the game 16:51:56 <Stablean> *** Game still paused (number of players) 16:51:58 <Stablean> *** Mark joined the game 16:52:03 <Mark> !rcon reset_company 1 16:52:04 <Stablean> Mark: Company deleted. 16:52:06 <Stablean> <bon> looks like you finally got the industry part down 16:52:09 <Mark> :P 16:52:15 <Mark> you can change the labels if you like 16:52:20 <Mark> ill be off to dinner 16:52:20 <Mark> enjoy 16:52:23 <Stablean> <bon> nah I'l leave it alone 16:55:10 <Stablean> *** CGW has started a new company (#1) 16:55:10 <Stablean> *** Game unpaused (number of players) 16:57:22 <Stablean> <happy tran sport> he he i am not ver good on hill maps 16:57:32 <Stablean> <bon> theres still some flatter areas too :) 16:58:26 <Stablean> *** bon has started a new company (#2) 16:59:22 <Stablean> <bon> sorry brb for a moment 17:01:36 <Stablean> <bon> ok here we go 17:03:32 <Stablean> *** Djanxy has left the game (leaving) 17:03:39 <Stablean> *** Djanxy joined the game 17:03:42 <Stablean> <bon> hi hi? :) 17:03:44 <Stablean> <Djanxy> hi 17:03:48 <Stablean> <happy tran sport> hi 17:03:55 <Stablean> <Djanxy> saw you got some canadian town names :D 17:04:01 <Stablean> <bon> Albert eh? 17:04:10 <Stablean> <Djanxy> wrong end of canada i guess ;) 17:04:15 <Stablean> *** Taede joined the game 17:04:16 <Stablean> <bon> ha 17:05:45 <Taede> ello 17:05:49 <Stablean> <happy tran sport> hi 17:10:40 <Stablean> <Taede> ooh, new map 17:10:55 <Stablean> <bon> aye..may be a bit fun but will wait a few years to decide that 17:11:30 <Stablean> *** CGW has joined spectators 17:11:32 <Stablean> *** CGW has started a new company (#3) 17:16:39 <Stablean> <happy tran sport> i mite not play this won 17:17:13 <Stablean> <bon> ah...ok...well you could drop by to talk a bit at times tho? 17:17:51 <Stablean> <happy tran sport> ther is to meney hills for me 17:18:17 <Stablean> <bon> actually.. 17:18:49 <Stablean> <bon> check near Bosseau... many ore mines 17:18:51 <Stablean> <bon> 17:19:06 <Stablean> <bon> but mm its ok .. I'm sure next map could be more tropical or temperate for you tho..right? 17:19:20 <Stablean> <happy tran sport> yep 17:20:59 <Stablean> <bon> brb to eat 17:21:03 <Stablean> <happy tran sport> ok 17:22:42 <Stablean> *** Liuk Sk joined the game 17:22:44 <Stablean> <Liuk Sk> hi 17:23:06 <Stablean> <happy tran sport> hi 17:23:50 <Stablean> *** Pear has started a new company (#1) 17:23:53 <Stablean> *** Pear joined the game 17:23:56 <Stablean> *** Liuk Sk has left the game (leaving) 17:36:13 <Stablean> <bon> back for a bit 17:36:17 <Stablean> <happy tran sport> wb 17:36:32 <Stablean> <bon> ty 17:44:51 <Stablean> <happy tran sport> heem i mite try sume thin 17:45:30 <Stablean> *** happy tran {} sport has started a new company (#4) 17:51:59 <Stablean> <bon> ok I really have to go for now...be back in like 2-3 hours :-s 17:52:05 <Stablean> <bon> spent almost all of my money heh but mm worth it :) 17:52:20 <Stablean> *** bon has left the game (leaving) 17:53:35 *** Jam35 has joined #openttdcoop.stable 17:53:35 *** ChanServ sets mode: +o Jam35 17:53:36 <Stablean> *** Mark has started a new company (#5) 17:53:54 <Stablean> <Pear> brown aren't you in my territory? 17:56:36 <Stablean> *** Jam35 joined the game 17:56:53 <Stablean> <happy tran sport> hi jam 17:58:12 <Stablean> <Jam35> hi 17:58:18 <Stablean> <Mark> yo 18:06:45 *** Jam35 has quit IRC 18:08:56 <Stablean> <happy tran sport> how things 18:08:58 <Stablean> *** kaanco has started a new company (#6) 18:09:01 <Stablean> *** kaanco joined the game 18:09:04 <Stablean> <happy tran sport> jam 18:09:36 <Stablean> *** aeg joined the game 18:09:46 *** Jam35 has joined #openttdcoop.stable 18:09:46 *** ChanServ sets mode: +o Jam35 18:12:04 <Stablean> *** aeg has started a new company (#7) 18:12:29 <Stablean> *** kaanco has left the game (leaving) 18:17:05 <Stablean> *** SoleOfSoetoro joined the game 18:17:13 <Stablean> *** SoleOfSoetoro has left the game (leaving) 18:32:02 <Stablean> *** Yugi_D joined the game 18:32:18 <Stablean> *** Yugi_D has left the game (leaving) 18:36:40 <Stablean> *** Pear has left the game (leaving) 18:53:01 <Stablean> *** aeg has left the game (leaving) 18:53:18 *** BiG_MEECH has joined #openttdcoop.stable 18:53:37 <BiG_MEECH> WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 19:16:53 <Stablean> <happy tran sport> hi big meech 19:29:15 <Stablean> *** Djanxy has left the game (leaving) 19:42:11 <Stablean> *** DeGhost joined the game 19:43:12 <Stablean> *** DeGhost has started a new company (#6) 19:43:58 <Stablean> *** DeGhost has left the game (leaving) 19:55:21 <Stablean> *** Djanxy joined the game 19:57:59 <Stablean> *** The_Wizard_Gherkin joined the game 19:58:03 <Stablean> *** bon joined the game 19:58:19 <Stablean> <bon> hi 19:58:22 <Stablean> <The_Wizard_Gherkin> hi 19:58:24 <Stablean> <happy tran sport> hi 19:58:34 <Stablean> <bon> heh I see you got some trains rolling :) 19:58:54 <Stablean> <happy tran sport> yep 19:59:08 <Stablean> <bon> anyway now to catch up a bit :) 19:59:14 <Stablean> <happy tran sport> but i am going to doo much 19:59:36 <Stablean> *** The_Wizard_Gherkin has left the game (leaving) 20:03:14 *** Maraxus has joined #openttdcoop.stable 20:03:14 *** ChanServ sets mode: +o Maraxus 20:10:14 <BiG_MEECH> WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 20:14:06 <Stablean> <bon> heh don't you hate it when a production industry you want use is squeezed on a narrow land "link" 20:14:16 <Stablean> <bon> doesn't leave lot of space for the station :) 20:14:51 <BiG_MEECH> I do hate that 20:14:54 <Stablean> <bon> at least I can just bypass it for something further away in this case thankfully 20:14:56 <BiG_MEECH> but what I hate more is... 20:15:10 <Stablean> <happy tran sport> how things big meech 20:16:01 <Stablean> <bon> anyway time to plot another route...and hopefully not go broke on this one :) 20:32:26 <Stablean> *** norbert79 joined the game 20:33:10 <Stablean> *** norbert79 has left the game (leaving) 20:33:32 <Stablean> <bon> well only took half of my cash and I still could add more side things to it soon..not bad 20:33:48 <Stablean> <bon> hope my operating profit finally goes up soon so I'll have the money to redo it a bit better later on :) 20:34:09 <Stablean> *** Player has started a new company (#6) 20:34:13 <Stablean> *** Player has joined spectators 20:34:38 <Stablean> *** Player has left the game (leaving) 20:35:05 <Stablean> *** Player has started a new company (#8) 20:35:09 <Stablean> *** Player has joined spectators 20:36:45 <Stablean> *** Player has left the game (leaving) 20:40:08 <Stablean> <bon> Bone Town? silly name heh 20:40:44 <Stablean> *** Player has started a new company (#6) 20:40:48 <Stablean> *** Player has joined spectators 20:40:56 <Stablean> *** Player has left the game (leaving) 20:44:10 <Stablean> *** Player has started a new company (#6) 20:44:14 <Stablean> *** Player has joined spectators 20:44:20 <Stablean> *** Player has left the game (leaving) 20:45:57 <Stablean> *** Djanxy has left the game (leaving) 20:47:51 <Stablean> *** Taede has left the game (leaving) 20:48:57 <Stablean> *** Pear joined the game 20:49:01 <Stablean> <bon> wb pear 20:59:15 <Stablean> *** happy tran {} sport has joined spectators 20:59:27 <Stablean> <happy tran sport> bb all 20:59:29 <Stablean> <bon> ok 20:59:35 <Stablean> <happy tran sport> have fun 21:01:49 <Stablean> <happy tran sport> see u all in the nexs map 21:02:16 <Stablean> *** happy tran sport has left the game (leaving) 21:13:14 <Stablean> *** Player has left the game (leaving) 21:20:40 <Stablean> *** Pear has left the game (leaving) 21:25:23 *** Chris_Booth has joined #openttdcoop.stable 21:27:56 <Stablean> <bon> anyway need to go out for a bit especially to buy some food :-s 21:28:20 <Stablean> *** bon has left the game (leaving) 21:30:44 *** Maraxus has quit IRC 21:31:23 *** Brot6 has joined #openttdcoop.stable 21:57:10 <Stablean> *** skyem123 joined the game 21:57:41 <Stablean> <skyem123> hmm 21:57:48 <Stablean> <skyem123> what is the size of this map? 21:58:42 *** skyem123 has joined #openttdcoop.stable 21:58:52 <Mark> 1024*512 21:59:20 <Mark> just query the southernmost tile 22:04:20 <Stablean> *** skyem123 has started a new company (#6) 22:08:57 <Stablean> <Mark> skyem123: you should do much longer runs 22:09:03 <Stablean> <Mark> short runs make no money 22:09:07 <skyem123> this is the start 22:09:27 <Stablean> <Mark> just start off with a 100 tile track at least 22:09:57 <skyem123> unfortunately i have to go 22:17:23 <skyem123> oh dear 22:22:45 <skyem123> i hope my towns grow 22:25:27 <skyem123> is the straight track the dividing line? 22:25:57 *** Chris_Booth has quit IRC 22:28:54 <happy_> hi how things going 22:29:00 <skyem123> Hello! 22:29:20 <Stablean> *** Boris joined the game 22:33:15 *** Jam35 has quit IRC 22:33:24 <Stablean> *** Jam35 has left the game (leaving) 22:33:29 <Stablean> *** Boris has left the game (leaving) 22:33:34 <Stablean> <Mark> CGW: get a different town please 22:33:56 <Stablean> <CGW> ok 22:34:14 <Stablean> <Mark> thanks 22:35:54 <happy_> how is your net werk going mark 22:36:06 <Stablean> <Mark> yeah good 22:36:28 <Stablean> <skyem123> I think my company will survive. 22:36:50 <Stablean> <Mark> it will 22:36:54 <Stablean> <Mark> it'll go slowly though 22:37:40 <Stablean> *** happy tran {} sport joined the game 22:38:02 <BiG_MEECH> WOOOOOOO!~ 22:41:29 <Stablean> <skyem123> Well, goodbye! 22:41:35 <Stablean> *** skyem123 has left the game (leaving) 22:41:56 <skyem123> bye! 22:41:59 *** skyem123 has left #openttdcoop.stable 22:42:02 <Stablean> <happy tran sport> bb 22:46:01 <Stablean> <happy tran sport> heem 22:46:23 <Stablean> <happy tran sport> y the trans will not go to this 22:51:41 <Stablean> *** bon joined the game 22:51:49 <Stablean> <bon> ehh crazy afternoon...anyway a few minutes here before I go eat! 22:52:23 <Stablean> <bon> hi mark? :) 22:56:58 <Stablean> <bon> lol....found a harbour right inside a tiny lak...almost useless there :) 22:58:28 <Stablean> *** Anson has joined company #4 22:58:48 <Stablean> <bon> hi anson 23:00:08 <Stablean> *** CGW has left the game (general timeout) 23:00:08 <Stablean> *** CGW has left the game (connection lost) 23:00:23 <Mark> hi bon 23:00:46 <Stablean> <bon> ehhh why does the machine shop have to be so far away.... >_< 23:01:04 <Stablean> <Mark> fund one 23:01:22 <Stablean> <bon> if I can figure out a probable spot...thats what I was pretty much thinking about considering 23:01:41 <Stablean> <bon> at least that would give my refinery something to do with its output soon :) 23:01:55 <Stablean> *** CGW joined the game 23:02:07 <Stablean> <bon> that and clean up my network a bit now that I have the fund to not worry about anymore 23:02:09 <Stablean> <Mark> im off 23:02:11 <Stablean> <bon> ok goodnight mark :) 23:02:13 <Stablean> <Mark> :) 23:02:17 <Stablean> <Mark> goodnight 23:02:25 <Stablean> *** Mark has left the game (leaving) 23:02:37 <Stablean> <bon> oh and mark...quick question if you still on irc... 23:02:44 <Mark> yes 23:02:52 <Stablean> <bon> whats with the empty line near my papermill anyway? 23:03:02 <Stablean> <bon> if you don't recall thats ok...it can wait for tomorrow 23:03:07 <Mark> dunno 23:03:14 <Mark> not in game anymore :P 23:03:20 <Stablean> <bon> :P tomorrow then I guess 23:03:26 <Mark> tomorrow it is 23:03:30 <Stablean> <bon> heh :) 23:03:32 <Mark> night 23:03:35 <Stablean> <bon> <is about to go eat! 23:10:29 <Stablean> <bon> ok...going to eat now then to work whenever I come back :) 23:10:35 <Stablean> *** bon has left the game (leaving) 23:22:24 <Stablean> <Anson> do you have "all settings" selected at the top of that window ??? 23:22:51 *** BiG_MEECH has quit IRC 23:32:16 <Stablean> <Anson> you cahnged autorenew > minmoney to 0, didn't you ? 23:34:17 <Stablean> *** Niko joined the game 23:36:28 <Stablean> *** Niko has started a new company (#8) 23:37:07 <Stablean> *** JoeSchmoe has started a new company (#9) 23:37:09 <Stablean> *** JoeSchmoe joined the game 23:40:45 <Stablean> <Anson> that subsection should be one line below the subsection "autorenew" 23:41:01 <Stablean> *** bon joined the game 23:41:41 <Stablean> <bon> hi niko..was curious where you went to anyway 23:41:51 <Stablean> <Niko> hi 23:41:51 <Stablean> <bon> and hi joe :p 23:46:24 <Stablean> *** Speedy joined the game 23:46:51 <Stablean> <bon> hi speedy 23:48:06 <Stablean> <Speedy> hi bon 23:48:10 <Stablean> <bon> how doing? 23:49:24 <Stablean> <Speedy> tired, but new map and had to come and check it out 23:49:30 <Stablean> <bon> heh ok 23:49:48 <Stablean> <bon> me just got back from eating a few minutes ago..still trying to figure out how to start an actual network now 23:49:58 <Stablean> <bon> can't decide which locomotives to be using now/soon :-s 23:51:16 <Stablean> *** Slicey joined the game 23:51:39 <Stablean> <bon> basically it comes down to either rails/monorails with fair loading time or...going to ships with their low speed but high capacity 23:51:45 <Stablean> <bon> decisions :P 23:52:48 <Stablean> <Speedy> nice industries btw 23:53:03 <Stablean> <bon> thanks 23:53:09 <Stablean> <Niko> they are 23:53:12 <Stablean> <bon> *ponders* 23:54:46 <Stablean> <bon> meh going make a quick test... 23:56:00 <Stablean> <bon> ehhh ... seem to do grand on long slope..guess I'm going wet then 23:56:38 <Stablean> *** Slicey has left the game (leaving) 23:57:26 <Stablean> *** Speedy has left the game (general timeout) 23:57:27 <Stablean> *** Speedy has left the game (connection lost)