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00:00:03 <coopserver> <JoeSchmoe> yeah 00:00:43 <coopserver> <JoeSchmoe> yeah I have a few 00:01:08 <coopserver> <JoeSchmoe> just pulling in all my trains and that way I can make new knowing alll are good 00:01:26 <coopserver> <happy tran sport> k 00:08:48 <coopserver> *** Game paused (connecting clients) 00:08:53 <coopserver> *** Cameron has joined 00:08:54 <coopserver> *** Game unpaused (connecting clients) 00:15:54 <coopserver> <JoeSchmoe> ok coal is back on track 00:16:18 <coopserver> <Cameron> god, this engine sounds like a demented kitten 00:27:01 <coopserver> <happy tran sport> trying wood a gen joe 00:27:09 <coopserver> <JoeSchmoe> yup 00:27:21 <coopserver> <happy tran sport> nice 00:28:31 <coopserver> <happy tran sport> u mite need to redo the coal drop 00:28:38 <coopserver> <JoeSchmoe> yeah 00:29:44 <coopserver> *** happy tran sport has joined spectators 00:38:17 <coopserver> <happy tran sport> joe need help to get the wood going 00:38:27 <coopserver> <JoeSchmoe> nah 00:38:35 <coopserver> <happy tran sport> ok 00:48:42 <coopserver> <happy tran sport> that wood pick up is to far joe 00:49:35 <coopserver> <JoeSchmoe> why do you say that 00:49:57 <coopserver> <JoeSchmoe> oh i see 00:50:21 <coopserver> <JoeSchmoe> ok station walk 00:50:46 <coopserver> <happy tran sport> ther u go 00:50:53 <coopserver> <JoeSchmoe> thanks 00:50:55 <coopserver> <happy tran sport> np 00:51:15 <coopserver> <JoeSchmoe> cleaning up my curves now that i can terraform 00:51:34 <coopserver> <happy tran sport> nice 01:09:36 <coopserver> *** Game paused (connecting clients) 01:09:41 <coopserver> *** Nicedude80 has joined 01:09:41 <coopserver> *** Nicedude80 has started a new company #8 01:09:42 <coopserver> *** Game unpaused (connecting clients) 01:10:19 <coopserver> <Nicedude80> !CV 01:10:23 <coopserver> <Nicedude80> !CV 01:10:27 <coopserver> <Nicedude80> !cv 01:10:35 <coopserver> <Nicedude80> There's no goal? 01:10:42 <coopserver> <happy tran sport> yep 01:10:43 <coopserver> <JoeSchmoe> nope 01:11:01 <coopserver> <Nicedude80> When does it restart? 01:11:50 <coopserver> <happy tran sport> in 4 or 5 days 01:12:01 <coopserver> <happy tran sport> i think 01:13:29 <coopserver> <Nicedude80> How do I know if I claimed a city or not? 01:13:42 <coopserver> <Nicedude80> Claimed it properly i mean 01:13:52 <coopserver> <JoeSchmoe> you don't claim cities 01:13:56 <coopserver> <JoeSchmoe> try !rules 01:13:57 <coopserver> <Nicedude80> oh 01:14:00 <coopserver> <Nicedude80> ok thx 01:14:03 <coopserver> <JoeSchmoe> !rules 01:14:03 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 01:14:04 <coopserver> <Nicedude80> !rules 01:14:04 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 01:16:00 <coopserver> <Nicedude80> Why is it that oilfileds are so rare, are they truned off? 01:16:04 <coopserver> <Nicedude80> turned* 01:16:14 <coopserver> <JoeSchmoe> no just seem to be rare 01:16:16 <coopserver> <JoeSchmoe> randomness 01:23:16 <coopserver> *** Nicedude80 has left the game (Leaving) 01:27:42 <coopserver> <happy tran sport> i wish i no how to doo bbh 01:28:05 <coopserver> <JoeSchmoe> they are complicated 01:28:19 <coopserver> <happy tran sport> yep thats troo 01:28:22 <coopserver> <happy tran sport> true 01:31:36 <coopserver> <happy tran sport> i made won bbh when dixon was playing but i had to stop playing for a lone time 01:32:13 <coopserver> <happy tran sport> so i for got now whont he tech me 01:32:38 <coopserver> <JoeSchmoe> just need to make sure all directions can go to all directions 01:32:50 <coopserver> <JoeSchmoe> and choose any lane 01:33:16 <coopserver> <happy tran sport> yer thats the bit i can not doo will 01:35:32 <coopserver> *** Game paused (connecting clients) 01:35:39 <coopserver> *** I.M.Legos has joined 01:35:40 <coopserver> *** Game unpaused (connecting clients) 01:35:51 <coopserver> <JoeSchmoe> hi legos 01:35:55 <coopserver> <I.M.Legos> Heyo! 01:36:01 <coopserver> <happy tran sport> hi 01:36:15 <coopserver> <I.M.Legos> So apperently the coal mine went down. 01:36:23 <coopserver> <I.M.Legos> Of corse. 01:36:57 <coopserver> *** I.M.Legos has started a new company #11 01:37:42 <coopserver> <happy tran sport> how things i .m 01:38:22 <coopserver> <I.M.Legos> What's the hotkey for auto signals alog the track? 01:38:35 <coopserver> *** Game paused (connecting clients) 01:38:40 <coopserver> <JoeSchmoe> place one 01:38:40 <coopserver> *** bon has joined 01:38:41 <coopserver> *** Game unpaused (connecting clients) 01:38:45 <coopserver> <JoeSchmoe> then ctrl drag it 01:38:46 <coopserver> <I.M.Legos> Alright. 01:38:46 <coopserver> <bon> hi 01:38:56 <coopserver> <happy tran sport> hi bon 01:38:57 <coopserver> <I.M.Legos> :D 01:39:03 <coopserver> <bon> ctrl...? 01:39:11 <coopserver> <JoeSchmoe> it will follow the curves until it gets to a junction 01:39:29 <coopserver> <happy tran sport> how ar u bon 01:39:43 <coopserver> <bon> doing ok..wondering what this is about now tho 01:40:10 <coopserver> <JoeSchmoe> if you just drag it will cross junctions but it doesn't work on curves 01:41:28 <coopserver> <I.M.Legos> It costs money to refit... 01:41:40 <coopserver> <happy tran sport> yep 01:41:44 <coopserver> <bon> <seriously is getting a bit too confused 01:41:44 <coopserver> <I.M.Legos> What changed that?! 01:42:15 <coopserver> <happy tran sport> uk tran set i .m 01:44:28 <coopserver> <I.M.Legos> Seems i'm back in the iron trade. 01:45:34 <coopserver> <I.M.Legos> ctrl station is useful it seems 01:45:49 <coopserver> <JoeSchmoe> what does it do? 01:46:01 <coopserver> <I.M.Legos> It allows you to connect nearby station 01:46:06 <coopserver> <JoeSchmoe> oh yeah 01:46:09 <coopserver> <I.M.Legos> Vinnie did it on his rail system 01:46:12 <coopserver> <bon> so is that what you two were talking about all the times? 01:46:22 <coopserver> <JoeSchmoe> I do it all the ime, just wasn't thinking 01:46:37 <coopserver> <I.M.Legos> press ` 01:46:41 <coopserver> <I.M.Legos> for a chat readout 01:47:09 <coopserver> <bon> still doesn't explain anything other than that 'station' finally got mentioned and it makes sense 01:47:27 <coopserver> <JoeSchmoe> prior we were talking about signals 02:00:14 <coopserver> *** JoeSchmoe has joined company #8 02:02:29 <coopserver> *** JoeSchmoe has joined company #10 02:04:31 <coopserver> <I.M.Legos> wut... 02:04:46 <coopserver> <JoeSchmoe> wut wut? 02:06:49 <coopserver> <I.M.Legos> I have a blue 0-6-0 pulling a passanger train... 02:06:54 <coopserver> <I.M.Legos> HMMMMMMM... 02:07:09 <coopserver> <bon> so? 02:07:14 <coopserver> <bon> it says 'passengers or freight' :P 02:07:40 <coopserver> <bon> and btw pannier would really be Duck 02:08:05 <coopserver> <bon> its the non-pannier tank that is Thomas ;) 02:08:20 <coopserver> <I.M.Legos> I'm ganna go look through them 02:08:21 <coopserver> <bon> and hmm yeah I guess you could consider the saddle one Percy ... and the tram Toby :p 02:08:38 <coopserver> <bon> 4-4-0 is somewhat close to Edward but not quite same type 02:08:42 <coopserver> <I.M.Legos> 0-6-0 tank engine... 02:08:59 <coopserver> <bon> the 0-6-0 Freight probably seem like donald/douglas afaik 02:08:59 <coopserver> <I.M.Legos> Hmmmmmm... 02:09:14 <coopserver> <bon> and I don't recall which one would be a similar match to gordon/henry atm 02:09:25 <coopserver> <bon> the diesel shunter can be that stinky Diesel tho 02:09:29 <coopserver> <bon> heh 02:09:38 <coopserver> <I.M.Legos> There no i has thomas 02:09:55 <coopserver> <bon> and btw it was only in the book not movie but the BR HST character did exist during a "london visit" 02:10:25 <coopserver> <bon> and again another book-only thing is there was one single route with electriication 02:10:39 <coopserver> <I.M.Legos> Also the normal steam engine in the first move (magic Railroad) is actualy a character from the past when the show was called 'shinning time' 02:10:40 <coopserver> <bon> can't recall details tho as it was only a background prop..don't think any locos were mentioned 02:11:17 <coopserver> <I.M.Legos> So that's a intersting fact. 02:11:37 <coopserver> <I.M.Legos> And i know it's the same show becuase it has a picture of thomas in the opening 02:11:57 <coopserver> <bon> one sec anyway... 02:12:39 <coopserver> <bon> oh yeah another thing that never made to the movie screen was the Autocoach 02:12:48 <coopserver> <bon> used by Duck at the very least 02:13:34 <coopserver> <bon> (for anyone not from uk..it was basically a standard coach refitted with some mechanics to semi-remotely control the tank steam locomotive from the coach's cab meaning engineer sat in front while fireman tendered to the rear located cab 02:13:45 <coopserver> <bon> you're better off looking up 'gwr autocoach' on wiki for more 02:14:16 <coopserver> <happy tran sport> joe chek tran 38 02:17:35 <coopserver> <bon> imlego btw heres something a bit different heh tinyurl.com/ironduke1 02:18:50 <coopserver> <I.M.Legos> ok... 02:19:14 <coopserver> *** Vinnie has left the game (general timeout) 02:19:18 <coopserver> <I.M.Legos> Oh no! 02:19:21 <coopserver> <bon> it shows how many characters they had that never made it to tv 02:19:30 <coopserver> <bon> not to mention a lot more diesels too 02:19:32 <coopserver> <I.M.Legos> Ah. 02:19:39 <coopserver> <bon> yeah 02:19:49 <coopserver> <bon> and mind you .. James was actually black for a short time in the books 02:20:03 <coopserver> <bon> but on the tv version they apparently want to cut cost in painting so left James red in first place 02:20:23 <coopserver> <bon> it was that one where thomas saw the breakdown train for the first time 02:20:43 <coopserver> <I.M.Legos> I have that on casset 02:20:49 <coopserver> <bon> :) 02:20:59 <coopserver> <I.M.Legos> It's also where thomas got annie and clarabel. 02:21:12 <coopserver> <bon> and did you know that aw reverdy got into a bit of trouble with languages once? 02:21:18 <coopserver> <bon> "as black as nigger" 02:21:25 <coopserver> <I.M.Legos> wut. 02:21:41 <coopserver> <bon> later it was changed to I think "as black as soot" but even then the early prints still had the original wording 02:21:55 <coopserver> <happy tran sport> ok gn all have fu 02:23:24 <coopserver> *** happy tran sport has left the game (Leaving) 02:23:36 <coopserver> <I.M.Legos> yeah black as soot. 02:24:27 <coopserver> <I.M.Legos> I'm barley alive. 02:25:21 <coopserver> <I.M.Legos> I think i'm going to die. 02:25:24 <coopserver> <bon> ah Whistles and Sneezes 02:25:30 <coopserver> <I.M.Legos> ? 02:25:43 <coopserver> <bon> stupid boys threw stones at the coaches damaging things ... crew couldn't find the boys so ... 02:26:03 <coopserver> <I.M.Legos> I have that episode too 02:26:09 <coopserver> <I.M.Legos> :3 02:26:10 <coopserver> <bon> on next run they made up a plan to overfire henry a bit ... and when they got to the bridge again the boys were there but this time.. henry SNEEZED .. blowing lot of soot over :) 02:26:18 <coopserver> <bon> heh :) 02:27:19 <coopserver> <bon> I also have one old 'christmas specials' tape as well..at least two epsoides to do with trees :) 02:27:37 <coopserver> <I.M.Legos> I think i have 2. 02:27:54 <coopserver> <I.M.Legos> considering the tapes have passed down 02:29:02 <coopserver> <I.M.Legos> wood industry would be better 02:29:10 <coopserver> <bon> the interesting thing tho is... 02:29:14 <coopserver> <I.M.Legos> wut. 02:29:26 <coopserver> <bon> the christmas special has a thicker beefier case than the usual flat paper ones for the other 02:29:36 <coopserver> <bon> it wouldn't fit into a normal vhs holder slot 02:29:49 <coopserver> <I.M.Legos> wut/ 02:30:49 <coopserver> <I.M.Legos> I give up with this setup. 02:31:00 <coopserver> *** I.M.Legos has joined spectators 02:31:10 <coopserver> *** I.M.Legos has joined company #11 02:31:28 <coopserver> *** I.M.Legos has joined spectators 02:32:12 <coopserver> *** I.M.Legos has joined company #11 02:33:06 <coopserver> *** I.M.Legos has joined spectators 02:35:07 <coopserver> *** I.M.Legos has started a new company #8 02:37:39 <coopserver> <bon> going now 02:37:48 <coopserver> *** bon has left the game (Leaving) 02:40:10 <happy_> i .m doing a new company 02:50:17 <coopserver> *** I.M.Legos has left the game (Leaving) 03:12:14 <happy_> bb all 03:12:16 *** happy_ has left #openttdcoop.stable 03:12:26 <coopserver> <JoeSchmoe> bb 03:24:46 <coopserver> *** JoeSchmoe has left the game (general timeout) 03:28:11 *** BoSS_MEECH has joined #openttdcoop.stable 03:28:15 <BoSS_MEECH> yo! :D 03:40:34 <Cameron> yo 03:49:47 <BoSS_MEECH> woo! 04:00:40 <coopserver> *** Game paused (connecting clients) 04:00:42 <coopserver> *** JoeSchmoe has joined 04:00:42 <coopserver> *** Game unpaused (connecting clients) 04:00:50 <Cameron> having fun yet... 04:11:07 <coopserver> *** Game paused (connecting clients) 04:11:41 <coopserver> *** Game unpaused (connecting clients) 04:12:57 <coopserver> *** Game paused (connecting clients) 04:13:30 <coopserver> *** Game unpaused (connecting clients) 04:13:49 <coopserver> *** Game paused (connecting clients) 04:14:29 <coopserver> *** Game unpaused (connecting clients) 04:18:06 <BoSS_MEECH> sure? :) 04:18:41 <coopserver> *** Cameron has left the game (general timeout) 04:37:40 *** Sylf has joined #openttdcoop.stable 04:37:40 *** ChanServ sets mode: +o Sylf 04:43:18 <BoSS_MEECH> hey :) 04:47:37 <coopserver> *** Game paused (connecting clients) 04:47:38 <coopserver> *** Berkel has joined 04:47:39 <coopserver> *** Game unpaused (connecting clients) 04:47:53 <coopserver> *** Berkel has joined company #5 04:48:16 <BoSS_MEECH> yo 05:01:34 <Cameron> yo 05:01:39 <Cameron> :) 05:01:45 <BoSS_MEECH> :D 05:01:58 <Cameron> bb, nap time >:) 05:02:08 <BoSS_MEECH> Seeya :D 05:02:11 <BoSS_MEECH> have a good one 05:02:14 <Cameron> hopefully school isn't a shit show again 05:02:21 <BoSS_MEECH> lol 05:02:23 <BoSS_MEECH> shit show? 05:02:48 <Cameron> how's a Dr. Phil therapy session after class sound 05:03:02 <Cameron> or wait for the slow kids so we can again 05:03:02 <BoSS_MEECH> interesting 05:03:08 <BoSS_MEECH> oh good 05:03:13 <BoSS_MEECH> stay home today? xD 05:03:29 <Cameron> I bailed that after Jam told me to 05:03:58 <BoSS_MEECH> lol 05:04:08 <BoSS_MEECH> if its bullshit why bothere going? 05:04:17 <BoSS_MEECH> they dont teach ottd so its roughly irrelevant 05:04:24 <Cameron> he also said that I should puke on the desk to make it out faster 05:04:34 <BoSS_MEECH> yup 05:04:38 <BoSS_MEECH> use stunt puke 05:04:42 <Cameron> :) 05:04:47 <BoSS_MEECH> :D 05:05:04 <Cameron> anyway 05:05:12 *** Cameron has quit IRC 05:05:30 <BoSS_MEECH> seeya :) 05:20:29 <coopserver> *** Berkel has left the game (Leaving) 05:22:51 <coopserver> *** Game paused (connecting clients) 05:22:56 <coopserver> *** Slicey has joined 05:22:57 <coopserver> *** Game unpaused (connecting clients) 05:23:05 <coopserver> <JoeSchmoe> sup sliceu 05:23:07 <coopserver> <Slicey> yo 05:24:51 <BoSS_MEECH> yoooooooooo 05:25:16 <coopserver> *** Slicey has left the game (Leaving) 05:25:18 <coopserver> *** Game paused (connecting clients) 05:25:31 <coopserver> *** Big Meech has joined 05:25:31 <coopserver> *** Game unpaused (connecting clients) 05:26:49 <coopserver> *** Big Meech has left the game (Leaving) 05:27:30 <coopserver> *** JoeSchmoe has left the game (Leaving) 05:27:30 <coopserver> *** Game paused (number of players) 06:24:45 *** Djanxy has joined #openttdcoop.stable 06:28:48 <BoSS_MEECH> heya :D 06:43:31 <Djanxy> yo 8055 06:44:35 <coopserver> *** Game still paused (connecting clients, number of players) 06:44:46 <coopserver> *** Speedy has joined 06:44:47 <coopserver> *** Game still paused (number of players) 06:45:59 <BoSS_MEECH> 8055 ready for duty :) 06:46:02 <BoSS_MEECH> Hey speedy! 06:46:21 <coopserver> <Speedy> hiya mEECH 06:46:52 <BoSS_MEECH> enjoy your big day? 06:46:53 <BoSS_MEECH> :) 06:47:15 <coopserver> <Speedy> it looks like room on this map after penguins 06:47:31 <BoSS_MEECH> the penguins pooped out this map 06:47:32 <coopserver> <Speedy> yea, I did 06:47:45 <BoSS_MEECH> great! :) 06:49:01 <coopserver> <Speedy> now it's independence day and always been free, from school, work, etc. 06:49:32 <BoSS_MEECH> :)? Where are you from again? 06:49:50 <coopserver> <Speedy> Iceman country 06:50:03 <BoSS_MEECH> Siberia? 06:50:23 <coopserver> <Speedy> :DD 06:50:37 <BoSS_MEECH> Happy independence day! 06:51:02 <BoSS_MEECH> oh, finland :D 06:51:08 <BoSS_MEECH> gimy :) 06:51:44 <coopserver> <Speedy> yea 06:52:36 <coopserver> <Speedy> and worlds fastest Heiki, as they used to say on commerical after he got McLaren deal =D 06:53:00 <BoSS_MEECH> No wonder your name is speedy then :) 06:53:13 <BoSS_MEECH> I only drive YuGo 06:56:08 <BoSS_MEECH> dropped my quad turbo inline 4 into my yugo and some drag radials, i keep up with heiki 07:03:38 <BoSS_MEECH> !name F45T_MeeCH 07:03:43 <BoSS_MEECH> grr xD 07:03:55 <coopserver> <Speedy> ? 07:04:01 <BoSS_MEECH> fast meech :) 07:05:59 <Speedy> ok :) 07:11:52 <BoSS_MEECH> too slow, not furious D: 07:13:14 <Djanxy> wanna see meech in fast and furious 15 07:13:30 <Djanxy> in pimped yugo 07:13:45 <BoSS_MEECH> lmao 07:14:00 <BoSS_MEECH> Chromed out with spinning dubs 07:14:08 <Djanxy> yar 07:16:16 <Djanxy> http://farm1.static.flickr.com/77/201979934_f929b39569.jpg?v=0 07:16:29 <BoSS_MEECH> lol 07:17:28 <BoSS_MEECH> http://www.thestrong.org/online-collections/images/Z007/Z00764/Z0076413.jpg 07:17:32 <BoSS_MEECH> ^ what i was thinking 07:17:36 <BoSS_MEECH> BLING BLING 07:18:01 <Djanxy> oh yeah 07:18:40 <Djanxy> http://thechive.files.wordpress.com/2010/03/car-pimped-1.jpg 07:18:42 <Djanxy> or that 07:18:55 <BoSS_MEECH> lol 07:19:04 <BoSS_MEECH> does it shed? 07:19:18 <Djanxy> shed? 07:20:07 <BoSS_MEECH> loses the fur? 07:20:13 <Djanxy> ah 07:20:13 <BoSS_MEECH> like what a dog does :) 07:20:24 <BoSS_MEECH> xD 07:20:29 <BoSS_MEECH> drops fur to go faster 07:20:46 <Djanxy> wonder if it grows new 07:20:57 <BoSS_MEECH> I think i saw a car with grass growing on it before 07:21:26 <BoSS_MEECH> my vehicle had a leak in the back and I had little clover or moss growing in the back, was kinda fucked up actually xD 07:21:40 <Djanxy> haha 07:21:48 <BoSS_MEECH> should convert it to a portable marijuana growing operaiton xD 07:22:36 <BoSS_MEECH> http://jalopnik.com/5949863/truck-with-meth-lab-written-on-it-actually-was-a-meth-lab 07:22:42 <Speedy> http://avaa.se/PkViYg 07:22:43 <Webster> Title: Hieno lada (at avaa.se) 07:23:31 <Djanxy> well who is gonna suspect it is actually a meth lab :D 07:23:40 <Djanxy> and cute Lada too :P 07:24:25 <Djanxy> is the pic fucked up or does that policeman look very short ? 07:25:14 <Speedy> seems he's a shortie 07:25:40 <Djanxy> cause ladas are not known for it's large cars :D 07:25:41 <BoSS_MEECH> weird camera angle 07:25:51 <BoSS_MEECH> anyhoo, thanks for the laughs i need to get to sleep 07:26:02 <BoSS_MEECH> have a good one you two! 07:26:02 <Djanxy> sleep tight ! 07:27:07 <coopserver> *** Game still paused (connecting clients, number of players) 07:27:10 <coopserver> *** Djanxy has joined 07:27:10 <coopserver> *** Game still paused (number of players) 07:30:10 <coopserver> *** Djanxy has left the game (Leaving) 07:47:40 <coopserver> <Speedy> hmm 07:52:05 <coopserver> *** Speedy has started a new company #11 07:52:06 <coopserver> *** Game unpaused (number of players) 09:05:43 <coopserver> *** Speedy has joined spectators 09:05:43 <coopserver> *** Game paused (number of players) 09:06:09 <coopserver> *** Speedy has left the game (Leaving) 09:44:01 *** Jam35 has joined #openttdcoop.stable 09:44:01 *** ChanServ sets mode: +o Jam35 10:55:30 <coopserver> *** Anson has joined company #1 10:55:31 <coopserver> *** Game unpaused (number of players) 11:07:03 <coopserver> *** Game paused (connecting clients) 11:07:06 <coopserver> *** Djanxy has joined 11:07:06 <coopserver> *** Game unpaused (connecting clients) 11:10:08 <coopserver> *** Djanxy has left the game (Leaving) 11:17:46 *** Djanxy has quit IRC 12:34:30 <coopserver> *** Game paused (connecting clients) 12:34:34 <coopserver> *** bon has joined 12:34:34 <coopserver> *** Game unpaused (connecting clients) 12:34:38 <coopserver> <bon> hi anson? :) 12:34:53 <coopserver> <Anson> hallo 12:34:58 <coopserver> <bon> how doing? 12:35:14 <coopserver> <Anson> knitting rails :-) 12:35:17 <coopserver> <bon> heh? :P 12:35:37 <coopserver> <Anson> see sign 12:35:43 <coopserver> <Anson> !knitting rails 12:35:43 <coopserver> <bon> one sec 12:36:32 <coopserver> <bon> umm which sign tho? 12:38:17 <coopserver> <bon> the 'knitting rail' one? 12:38:25 <coopserver> <Anson> yes 12:38:47 <coopserver> <bon> mmm heh ok have fun :) 12:39:33 <coopserver> <Anson> already finished three !knitted rails, and now the last spot ... 12:39:59 <coopserver> <Anson> a split 2 -> 2+1+1 :-) 12:40:18 <coopserver> <bon> :) 12:40:52 <coopserver> <bon> I may have to build some roads soon but we'll see 12:45:51 <coopserver> <Anson> we have some roads too :-) 12:46:28 <coopserver> <bon> heh I'll see if the slight extended trains can keep up..if not I'll add roads...otherwise will leave it alone 12:46:28 <coopserver> <bon> :) 12:47:39 <coopserver> <Anson> there are two iron ore mines, but they would need 2 more station spread to access both with the same station ... thus i added a carriage shuttle service :-) LOL 12:48:55 <coopserver> <bon> eh? :P 12:49:43 <coopserver> <Anson> too bad that stations don't have a "reset" button that clears the types of cargo that it accepts ... at the beginning, i once forgot to refit a vehicle after buyinbg it with an "iron" filter, and thus it tried to load coal ... now a coal mine appeared, and coal starts piling up at that station 12:50:10 <coopserver> <bon> humm....yeah :s 12:50:54 <coopserver> <Anson> would be really nice if selecting a filter in the buy menu would automatically refit trains to that selection when buying them 12:52:10 <coopserver> <bon> anyway ... 'Suntborough Market lower halt' tram station is exactly why I prefer tram over road as much as I can heh :P 12:52:33 <coopserver> <bon> trams only go where you specifically want them to go unlike trucks which wander whatever road they want to even if you didn't want them THERE 12:52:37 <coopserver> <bon> ^_^ 12:52:43 <coopserver> <bon> especially when next to rails ;) 12:52:53 <coopserver> <bon> heh 12:53:26 <coopserver> <Anson> use roadblocks :-) 12:56:20 <coopserver> <bon> too bad that I never got to spend much time on that tropical map...was having a bit of fun with a solely-tram ... but ehh maybe some one week it'll finally happen again 12:59:06 <coopserver> <bon> heh I see my performance rating is on a slow war with white's 13:00:05 <coopserver> <Anson> i didn't care about ours, but in 2050 we were leading the charts by 150 points 13:01:52 <coopserver> <bon> :p 13:02:05 <coopserver> <bon> I still sometimes find the charts a bit silly tho... 13:02:33 <coopserver> <bon> eg on one map i was like 1/2 the operating profit of other company *but* delivering like almost 3 times more cargo than the other company at same time 13:15:40 <coopserver> <Anson> profit depends on cargo type, amount and distance ... if you transport cargo three times the distance, you will get 2-3 times as much profit for the same amount of transported cargo 13:28:46 <coopserver> <bon> anyway going for now so have fun :) 13:28:56 <coopserver> *** bon has left the game (Leaving) 14:13:37 <coopserver> *** Game paused (connecting clients) 14:13:39 <coopserver> *** Vinnie has joined 14:13:39 <coopserver> *** Game unpaused (connecting clients) 14:13:45 <coopserver> <Vinnie> hey 14:13:50 <coopserver> <Anson> hallo 14:14:19 <coopserver> *** Vinnie has joined company #2 14:14:31 <coopserver> <Anson> i invented a new method of connecting several tracks and double tracks :-) 14:14:41 <coopserver> <Anson> called "knitting rails" :-) 14:15:29 <coopserver> <Vinnie> did you build it here? 14:16:06 <coopserver> <Anson> ?here ? where ? 14:16:24 <coopserver> <Vinnie> on this server? 14:16:47 <coopserver> <Anson> yes, just finished .... starting at sign "FARM AND STEEL DROP 14:17:41 <coopserver> <Anson> the merge to the double ML, next at the crossing (4 bridges over 3 rails), and then the SLH 14:17:45 <coopserver> <Vinnie> im sorry but that isn't new 14:18:00 <coopserver> <Anson> fopr me, it is :-) 14:18:17 <coopserver> <Vinnie> looks good tough 14:19:22 <coopserver> <Anson> currently, i am working (or rather giving up) on doing the last double rails around "planned: double track" 14:31:52 <coopserver> <Vinnie> well shit :( 14:32:02 <coopserver> <Vinnie> more station wlaking needed :( 14:34:21 <coopserver> *** Game paused (connecting clients) 14:34:22 <coopserver> *** Berkel has joined 14:34:22 <coopserver> *** Game unpaused (connecting clients) 14:48:34 <coopserver> <Berkel> rip 14:48:57 <coopserver> <Vinnie> rip 5 minutes of my time 14:49:46 <coopserver> <Vinnie> actually i am using PBS to the max right now :D 14:50:07 <coopserver> *** Game paused (connecting clients) 14:50:10 <coopserver> *** V453000 has joined 14:50:11 <coopserver> *** Game unpaused (connecting clients) 14:50:12 <coopserver> <V453000> assssssssssssss 14:50:24 <coopserver> <Vinnie> dfffffffffffffffff 14:53:15 <coopserver> *** V453000 has left the game (Leaving) 15:07:28 <coopserver> *** Game paused (connecting clients) 15:07:47 <coopserver> *** Speedy has joined 15:07:47 <coopserver> *** Game unpaused (connecting clients) 15:08:16 <coopserver> <Vinnie> dark helmet 15:10:42 <coopserver> *** Vinnie has joined spectators 15:20:16 <coopserver> <Anson> bon just had wondered why (on another map) he would have half the profit of another company although he transported three times as much cargo ... same just happens to myself 15:20:53 <coopserver> <Anson> i changed a factory destination, thus have too few trains now and deliver fewer cargo than before, but earn a lot more money 15:22:18 <coopserver> <Anson> what do you think of this idea : make OTTD eco friendly :-) ... cap the income per transport and thus encourage doing more than just a single station for a drop 15:26:12 <coopserver> <Anson> that would discourage the RL situation of transporting milk from all over germany and maybe even denmark or whereever to bavaria, fill tetra packs there, and then transport the same milk back, having transports of 1000+ km to the factory and 1000+ back, only for filling the tetra packs in one central factory 15:27:11 <coopserver> <Anson> in ottd, i just start doing the same : transport iron ore all over the network to the most distant steel mill and then transportt all across the network to a fact 15:27:44 <coopserver> <Berkel> perhaps we should put up a game with Cargo Dist! 15:27:46 <coopserver> <Anson> then transport the steel across the network to the most distant factory, and then again the goods to the most distant town 15:28:35 <coopserver> <Anson> cargo dist doesn't change much ... if there is only one steel mill and only one factory, and only one town drop, it would change nothing 15:29:41 <coopserver> <Anson> but when using cargo dist, refitting networks are much more difficult or impossible to set up nicely 15:30:11 <V453000> most people with brain between ears will ignore money very soon in the game anyway Anson, no need to make income caps for that 15:30:29 <V453000> also, cargodist is systematically entirely worthless in terms of "motivating players" so yeah 15:30:51 <coopserver> <Anson> we are on the welcome server here, not on prozone ... 15:31:14 <V453000> that doesnt change anything 15:31:46 <V453000> everybody is able to make a lot of money that they cant reasonably spend it 15:32:06 <coopserver> <Anson> and even when it is not about money, when did the public server use several drop stations, each near the resources, instead of making a giant network to transport everything to a single drop ? 15:32:58 <V453000> never since there is 0 interesting stuff on that? 15:33:40 <V453000> you can also make a million point to point lines to closest industries 15:33:48 <V453000> zero complexity, nothing to research 15:35:52 <coopserver> <Anson> it could be interesting to have networks with several drop stations, introducing the need to either create separate sub-networks, or maybe have overlapping sub-networks .... not every playstyle in ottd should be the same (to create a giant collector network and drop at one spot only) 15:35:54 <V453000> the "realistic" deliver-to-close-industry may be cute, but for a logic game around transportation, you should aim to make the most complicated and biggest network 15:36:52 <V453000> well you can a) drop many cargoes at many spots, having one drop for each, or even b) drop one cargo in multiple destinations through orders, or whatever else. But all of the options should include having 1 network to have the need for high throughput things 15:37:25 <V453000> openttd has no playstyles, only some players have brains and some dont 15:37:32 <coopserver> <Anson> would need some experiments ... such "capped networks" might end up being more complicated when you need more hubs 15:37:48 <V453000> not really 15:38:09 <V453000> either L_R hubs, or even ignoring hubs and making direct connections, or similar sub-networky-small-things 15:40:07 <coopserver> <Anson> eg stations ABCDEFG, where not all pickups BDF deliver to only A or only G, but BD deliver to G and DF can deliver to A, OR all three deliver to the center D ... 15:41:31 <coopserver> <Anson> and at least for the "no brainers" on the welcome server who plot lines diagonally through the whole map, it would be a limitation :-) 15:42:17 <V453000> you cant make everything idiotproof, better make it have potential for the rest :) 15:43:25 <coopserver> <Anson> why are TF costs so high ? why do canals recently cost so much too ? 15:43:36 <V453000> why not 15:43:54 <coopserver> <Berkel> to force players not to use water things ^^ 15:44:09 <V453000> gives requirement to build more carefully in early stages, water is just to make people stay on their islands 15:44:15 <coopserver> <Anson> yes ... why not ... and why not offer the option to have the capped prices for too long distances ? 15:44:32 <V453000> ah you meant distance price 15:44:42 <V453000> well, thats way too relative 15:44:52 <V453000> distance on 500 would be different than on 250 tile map 15:44:58 <V453000> could be relative too I assume but still 15:44:59 <coopserver> <Anson> and the cap could also discourage people from building extra long lines 15:46:26 <coopserver> <Anson> aren't the prices set in grf files ? wouldn't it be possible to have a parameter at which distance income would be capped and thus be adjustable on map creation ? 15:46:42 <V453000> nope 15:46:59 <V453000> newgrfs in general just change base numbers, but dont change the way they work 15:47:16 <V453000> anyway, heavenly beverage demands sacrifice 15:47:56 <coopserver> <Anson> what about firs or sum ? don't they define their own cargo with its own payment graphs ? 15:50:09 <coopserver> <Anson> thus it should be possible to cap income at least according to transportation time ... don't know whether it could also be changed acccording to distance 15:53:50 <coopserver> *** Speedy has left the game (connection lost) 15:54:46 <coopserver> *** Game paused (connecting clients) 15:55:00 <coopserver> *** Speedy has joined 15:55:00 <coopserver> *** Game unpaused (connecting clients) 15:57:11 <coopserver> *** Berkel has left the game (Leaving) 16:01:15 *** happy_ has joined #openttdcoop.stable 16:02:50 *** ODM has joined #openttdcoop.stable 16:02:50 *** ChanServ sets mode: +o ODM 16:11:20 <coopserver> <Vinnie> canals can be placed in water at normal costs and then demolished for normal cost aka 100k to terraform water 16:11:33 <coopserver> <Vinnie> it was anused earlier games and now its idiotproof 16:15:03 <coopserver> <Anson> vinnie: that question about canals was my answer to V's statement "you can't make everything idiotproof, better make it have potential for the rest" ... i wanted to say with that question that some things are still done to try making some aspects as idiotproof as posible 16:15:30 *** Djanxy has joined #openttdcoop.stable 16:16:06 <coopserver> <Anson> and similarly, i thought about whether (too) long lines could be avoided by changing cargo delivery costs 16:23:41 <coopserver> *** Game paused (connecting clients) 16:23:42 <coopserver> *** Berkel has joined 16:23:43 <coopserver> *** Game unpaused (connecting clients) 16:34:03 <coopserver> *** Berkel has left the game (Leaving) 16:35:11 <coopserver> *** Game paused (connecting clients) 16:35:26 <coopserver> *** C.O.D has joined 16:35:26 <coopserver> *** C.O.D has started a new company #8 16:35:27 <coopserver> *** Game unpaused (connecting clients) 16:35:48 <coopserver> *** C.O.D has left the game (Leaving) 16:37:19 *** Maraxus has joined #openttdcoop.stable 16:37:19 *** ChanServ sets mode: +o Maraxus 16:37:44 <coopserver> *** Game paused (connecting clients) 16:37:47 <coopserver> *** Maraxus has joined 16:37:47 <coopserver> *** Game unpaused (connecting clients) 16:39:31 *** Cameron has joined #openttdcoop.stable 16:39:49 <Cameron> hello? 16:40:11 <coopserver> <Speedy> yello 16:40:43 <Cameron> heya 16:40:52 <coopserver> *** Maraxus has left the game (Leaving) 16:57:14 <coopserver> *** Game paused (connecting clients) 16:57:17 <coopserver> *** thepower12n has joined 16:57:18 <coopserver> *** Game unpaused (connecting clients) 17:01:52 <coopserver> *** thepower12n has left the game (Leaving) 17:12:27 <happy_> hi all 17:13:16 <Cameron> hi Happy 17:13:35 <happy_> how things going 17:13:49 <coopserver> *** Game paused (connecting clients) 17:13:56 <coopserver> *** Campi has joined 17:13:56 <coopserver> *** Game unpaused (connecting clients) 17:14:02 <coopserver> *** Game paused (connecting clients) 17:14:06 <coopserver> *** happy tran sport has joined 17:14:06 <coopserver> *** Game unpaused (connecting clients) 17:14:16 <coopserver> *** Campi has started a new company #8 17:20:59 <coopserver> *** happy tran sport has left the game (Leaving) 17:21:12 <happy_> be back later 17:21:39 <coopserver> *** Speedy has joined spectators 17:22:27 <coopserver> *** Game paused (connecting clients) 17:22:38 <coopserver> *** Player has joined 17:22:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:39 <coopserver> *** Player has started a new company #12 17:22:39 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:40 <coopserver> *** Player has joined spectators 17:22:41 <coopserver> *** Game unpaused (connecting clients) 17:22:54 <coopserver> *** Player has started a new company #13 17:22:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:22:55 <coopserver> *** Player has joined spectators 17:23:27 <coopserver> *** Player has joined company #12 17:23:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:23:28 <coopserver> *** Player has joined spectators 17:24:40 <coopserver> <Player> !name tula 17:24:40 <coopserver> *** Player has changed his/her name to tula 17:24:48 <coopserver> *** tula has started a new company #12 17:26:25 <BoSS_MEECH> hi 17:29:57 <coopserver> *** Speedy has left the game (Leaving) 17:31:37 <coopserver> *** tula has left the game (Leaving) 17:36:49 <Mark> hi 17:46:41 *** BoSS_MEECH has quit IRC 17:50:02 <coopserver> *** Campi has left the game (Leaving) 18:12:08 *** BiG_M has joined #openttdcoop.stable 18:24:17 <Cameron> yo 18:30:24 <BiG_M> yoyo! :) 18:30:55 <Cameron> yo 18:31:04 <Cameron> back in this shit show class 18:32:58 *** Cameron has quit IRC 18:36:35 <BiG_M> lol 18:39:25 <coopserver> *** Game paused (connecting clients) 18:39:27 <coopserver> *** Berkel has joined 18:39:27 <coopserver> *** Game unpaused (connecting clients) 18:40:29 <BiG_M> heya 18:49:56 *** happy__ has joined #openttdcoop.stable 18:50:16 *** happy__ has joined #openttdcoop.stable 18:50:53 *** happy_ has quit IRC 18:54:06 <coopserver> *** Game paused (connecting clients) 18:54:09 <coopserver> *** solo has joined 18:54:09 <coopserver> *** Game unpaused (connecting clients) 18:54:14 <coopserver> <solo> votenewmap 18:54:15 <coopserver> <solo> xD 18:54:29 <coopserver> <solo> hello 18:54:32 <coopserver> <Berkel> hi 18:57:02 <BiG_M> hi Solo! 18:57:10 <coopserver> <solo> hello 18:57:32 <coopserver> <solo> anybody know when map is reset? 18:57:35 <coopserver> <solo> or is it to soon? 18:58:07 <BiG_M> !date 18:58:07 <coopserver> Mar 04 2092 18:58:23 <BiG_M> I would guess that the map will run aother 50 years 18:58:35 <BiG_M> Maybe new map later today or tomorrow 18:58:59 <coopserver> <solo> sounds bad 18:59:00 <coopserver> <solo> :) 18:59:24 <coopserver> *** Berkel has left the game (Leaving) 18:59:46 <coopserver> <solo> perhaps if anson agrees we are all happy people with a new map, i dont know :) 19:00:15 <BiG_M> ask !admin :) 19:00:26 <coopserver> <solo> isnt that for emergencies only? 19:00:59 <coopserver> <Anson> map saved ... I'll have dinner now and wait what happens ... 19:01:29 <BiG_M> I dont think it says anything about emergencies 19:01:52 <coopserver> <Anson> btw : only 2092 now ... 19:02:02 <coopserver> <solo> ye but low activity 19:02:03 <coopserver> <solo> or 19:02:20 <coopserver> <solo> well nvmd i dont know myself if i can play all evening 19:03:29 <coopserver> <solo> alright, hf 19:03:33 <coopserver> *** solo has left the game (Leaving) 19:04:20 <coopserver> *** Game paused (connecting clients) 19:04:24 <coopserver> *** Taede has joined 19:04:25 <coopserver> *** Game unpaused (connecting clients) 19:05:20 <BiG_M> hi Twerkoven :) 19:05:31 <coopserver> <Taede> evening 19:05:32 <BiG_M> +h 19:23:54 <coopserver> *** Game paused (connecting clients) 19:23:58 <coopserver> *** Muel has joined 19:23:59 <coopserver> *** Game unpaused (connecting clients) 19:24:17 <coopserver> <Muel> hi 19:25:12 <coopserver> *** Game paused (connecting clients) 19:25:14 <coopserver> *** legalnycyklista has joined 19:25:14 <coopserver> *** Game unpaused (connecting clients) 19:34:21 <coopserver> <Muel> i thing, when it is good train set 19:36:05 <coopserver> <Muel> Anson: ? 19:41:04 <coopserver> *** legalnycyklista has left the game (general timeout) 19:41:12 <coopserver> *** Muel has left the game (Leaving) 19:41:13 <coopserver> *** Game paused (connecting clients) 19:41:15 <coopserver> *** legalnycyklista has joined 19:41:16 <coopserver> *** Game unpaused (connecting clients) 19:45:33 <coopserver> *** Taede has left the game (Leaving) 19:46:34 <coopserver> *** Game paused (connecting clients) 19:46:40 <coopserver> *** Cameron has joined 19:46:41 <coopserver> *** Game unpaused (connecting clients) 19:55:28 *** happy__ has quit IRC 19:56:10 <coopserver> *** legalnycyklista has left the game (general timeout) 19:56:19 <coopserver> *** Game paused (connecting clients) 19:56:22 <coopserver> *** legalnycyklista has joined 19:56:22 <coopserver> *** Game unpaused (connecting clients) 20:02:59 <coopserver> *** Game paused (connecting clients) 20:03:02 <coopserver> *** JoeSchmoe has joined 20:03:02 <coopserver> *** Game unpaused (connecting clients) 20:03:26 <coopserver> <JoeSchmoe> hi all 20:13:44 <coopserver> *** Game paused (connecting clients) 20:13:51 <coopserver> *** Liuk Sk has joined 20:13:51 <coopserver> *** Game unpaused (connecting clients) 20:13:58 <coopserver> <Liuk Sk> hi 20:14:03 <coopserver> <JoeSchmoe> hi 20:16:28 <coopserver> *** legalnycyklista has left the game (general timeout) 20:20:32 <coopserver> *** Liuk Sk has left the game (Leaving) 20:21:42 *** Maraxus has quit IRC 20:23:06 *** BiG_M has quit IRC 20:26:12 <coopserver> *** Game paused (connecting clients) 20:26:18 <coopserver> *** Dobro has joined 20:26:19 <coopserver> *** Game unpaused (connecting clients) 20:26:51 <coopserver> <Dobro> hi all 20:28:33 <coopserver> *** Dobro has started a new company #12 20:45:51 <coopserver> *** Game paused (connecting clients) 20:45:55 <coopserver> *** Nicedude80 has joined 20:45:55 <coopserver> *** Nicedude80 has started a new company #13 20:45:56 <coopserver> *** Game unpaused (connecting clients) 20:46:45 <coopserver> <Nicedude80> Is it possible to delete your company? 20:47:32 <coopserver> <Nicedude80> ??? 20:47:51 <coopserver> *** Nicedude80 has left the game (Leaving) 20:47:58 <coopserver> <Dobro> my?) 20:48:25 <coopserver> *** Game paused (connecting clients) 20:48:29 <coopserver> *** legalnycyklista has joined 20:48:30 <coopserver> *** Game unpaused (connecting clients) 20:48:34 <coopserver> *** Game paused (connecting clients) 20:48:40 <coopserver> *** Nicedude has joined 20:48:40 <coopserver> *** Nicedude has started a new company #14 20:48:41 <coopserver> *** Game unpaused (connecting clients) 20:48:53 <coopserver> <Dobro> !resetme 20:48:57 <coopserver> *** Dobro has joined spectators 20:49:18 <coopserver> <Dobro> !deleteme 20:49:22 <coopserver> <Dobro> )) 20:49:54 <coopserver> <Nicedude> !cv 20:49:59 <coopserver> <Nicedude> !goal 20:49:59 <coopserver> <Dobro> why u want delete your company? 20:50:30 <coopserver> <Nicedude> I dont like the color scheme, and I dont feel liking clicking through all the different stuff a million times 20:51:34 <coopserver> <Nicedude> !deleteme 20:51:40 <coopserver> <Nicedude> !resetme 20:51:46 <coopserver> <Nicedude> Why doesnt that work 20:51:53 <coopserver> *** Nicedude has left the game (Leaving) 20:52:11 <coopserver> *** Game paused (connecting clients) 20:52:16 <coopserver> *** Nicedude80 has joined 20:52:17 <coopserver> *** Nicedude80 has started a new company #13 20:52:18 <coopserver> *** Game unpaused (connecting clients) 20:52:31 <coopserver> *** Dobro has joined company #12 20:54:07 <coopserver> *** Dobro has left the game (Leaving) 20:54:19 <coopserver> <Nicedude80> !online 20:55:28 <coopserver> <Nicedude80> When does this map reset? 20:55:34 <coopserver> <Nicedude80> Today? 20:56:09 <coopserver> <Nicedude80> Is anyone online?? 20:56:14 <coopserver> <Nicedude80> !help 20:56:22 <coopserver> <Nicedude80> Why do no commands work? 20:56:40 <coopserver> *** Nicedude80 has left the game (Leaving) 20:59:24 <coopserver> *** Game paused (connecting clients) 20:59:39 <coopserver> *** RTM has joined 20:59:40 <coopserver> *** Game unpaused (connecting clients) 21:00:22 <coopserver> <RTM> hi Anson 21:00:25 <coopserver> <RTM> hi Vinnie 21:00:29 <coopserver> <RTM> hi Cameron 21:00:37 <coopserver> <RTM> hi JoeSchmoe 21:00:39 <coopserver> <RTM> hi legalnycyklista 21:01:20 *** skyem123 has joined #openttdcoop.stable 21:02:41 *** ODM has quit IRC 21:04:34 *** Speedy has quit IRC 21:06:48 <coopserver> *** RTM has left the game (Leaving) 21:08:56 *** Speedy` has joined #openttdcoop.stable 21:09:16 *** Speedy` is now known as Speedy 21:14:41 <coopserver> <Vinnie> hey guys 21:14:54 <coopserver> <Vinnie> i missed the first player to ask for a map reset :( 21:15:14 <coopserver> *** Game paused (connecting clients) 21:15:16 <coopserver> *** Berkel has joined 21:15:16 <coopserver> *** Game unpaused (connecting clients) 21:18:42 <Taede> eager for a reset vinnie? 21:24:20 <coopserver> *** Game paused (connecting clients) 21:24:24 <coopserver> *** Player has joined 21:24:24 <coopserver> *** Game unpaused (connecting clients) 21:28:45 <coopserver> *** Game paused (connecting clients) 21:28:52 <coopserver> *** Player #1 has joined 21:28:52 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:28:53 <coopserver> *** Player #1 has started a new company #13 21:28:53 <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:28:54 <coopserver> *** Player #1 has joined spectators 21:28:55 <coopserver> *** Player #1 has left the game (wrong company in DoCommand) 21:28:55 <coopserver> *** Game unpaused (connecting clients) 21:31:29 <coopserver> *** Player has left the game (general timeout) 21:41:21 <coopserver> <Cameron> I am for a new map 21:41:27 <coopserver> <Berkel> #2 21:43:42 <coopserver> <Cameron> gunna redo my network 21:55:00 <coopserver> *** legalnycyklista has left the game (Leaving) 21:55:23 <coopserver> <Cameron> :D 21:55:33 <coopserver> *** Game paused (connecting clients) 21:55:37 <coopserver> *** bon has joined 21:55:37 <coopserver> *** Game unpaused (connecting clients) 21:55:43 <coopserver> <Cameron> wb 21:55:58 <coopserver> <bon> hi 21:57:02 <coopserver> <bon> how doing? 22:00:44 <coopserver> <bon> busy eh? 22:06:39 <coopserver> <Berkel> omg 22:06:43 <coopserver> <Berkel> sell the ship1! 22:06:45 <coopserver> <Cameron> :P 22:06:52 <coopserver> <Cameron> both are stopped 22:06:57 <coopserver> <Cameron> :) 22:09:08 <coopserver> <bon> heh 22:12:47 <coopserver> *** Berkel has left the game (Leaving) 22:13:15 <coopserver> <Cameron> and are now sold for scrap metal 22:14:53 <coopserver> <Cameron> lol 22:14:55 <coopserver> <bon> to cover the ship cost and beside I'm not even doing much at all here 22:14:56 <coopserver> <bon> :P 22:22:06 <coopserver> <bon> going now as usual..have fun ;) 22:22:14 <coopserver> <Cameron> k, bb 22:22:14 <coopserver> *** bon has left the game (Leaving) 22:36:59 *** Jam35 has quit IRC 22:42:20 <coopserver> *** Game paused (connecting clients) 22:42:22 <coopserver> *** Djanxy has joined 22:42:22 <coopserver> *** Game unpaused (connecting clients) 23:05:31 <coopserver> *** Djanxy has left the game (Leaving) 23:05:33 *** skyem123 has quit IRC 23:17:19 <coopserver> <Anson> hallo, Cameron, your graphs look funny ... some stalagmites :-) 23:22:03 *** happy__ has joined #openttdcoop.stable 23:22:25 <coopserver> <Anson> !name Anson (midnite dinner) 23:22:37 *** happy__ has joined #openttdcoop.stable 23:22:41 <coopserver> <Anson> !name "Anson (midnite dinner)" 23:22:42 <coopserver> *** Anson has changed his/her name to Anson (midnite dinner) 23:24:26 *** Vinnie has joined #openttdcoop.stable 23:24:33 <coopserver> *** Anson (midnite dinner) has joined spectators 23:28:45 <coopserver> <Anson (midnite dinner)> finally going to eat something ... and I'll see whether my reputation has increased a bit when i come back 23:29:25 <coopserver> <Anson (midnite dinner)> currently, all authorities (ok, only two, but those are all that currently matter) hate me :-( 23:32:17 *** skyem123 has joined #openttdcoop.stable 23:32:30 *** skyem123 is now known as skyem123||AFK 23:34:14 <coopserver> *** Game paused (connecting clients) 23:34:23 <coopserver> *** Slicey has joined 23:34:23 <coopserver> *** Game unpaused (connecting clients) 23:35:03 <coopserver> *** Slicey has left the game (general timeout) 23:54:34 *** skyem123||AFK has quit IRC