Log for #openttdcoop.stable on 10th January 2014:
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00:35:29  *** Mark has quit IRC
00:39:52  <coopserver> <Anson> ok, let's see ... small modifications to the track and inserting more trains now ....
00:41:47  <coopserver> <Anson> current status : 10M cola, 845k cotton, 37k toffee, 59k sugar
00:42:22  <coopserver> <sim-al2> I think you need a 4 track mainline just for that Cotten
00:43:24  <coopserver> <Anson> that cotton is delivered to the reloader by TL3 trains on a single track and a few more on a second track
00:43:43  <coopserver> <Anson> then the long trains should be able to carry the same amount on a single track
00:44:21  <coopserver> <sim-al2> The question is whether that happen before the server resets
01:03:36  <coopserver> <Anson> btw : 3k or 4k produced candy are also waiting, and 1 or 2 k toys and drinks
01:03:49  <coopserver> <Anson> the toys and drinks already are gone now ...
01:06:04  <coopserver> <sim-al2> Well all of the cotton built up at the station because those forests were near max output for a while, and your feeder trains have in turn been just carrying everything to the reload station
01:06:10  <coopserver> <Anson> hehe, that is a good question ... but at least, it should decrease faster than it increases ....
01:06:30  <coopserver> <sim-al2> lol
01:07:16  <coopserver> <sim-al2> That's still an amazing amount of cargo. I guess that cargo that's transferred never disappears if it "can" be carried away?
01:08:01  <coopserver> <Anson> those stations are pure reloaders and get all cargo from transfer orders ... none from industries
01:08:15  <coopserver> <Anson> i think that transfered cargo doesn't decrease
01:08:25  <coopserver> <sim-al2> Ok
01:09:13  <coopserver> <Anson> btw : cotton already decreased from 844 to 833
01:10:44  <coopserver> <Anson> toffee from 37 to 26, sugar from 59 to 55
01:10:52  <coopserver> <sim-al2> Cool
01:11:21  <coopserver> <sim-al2> Still quite a few runs to go
01:11:22  <coopserver> <Anson> ypi know what evil mode is ?
01:11:31  <coopserver> <sim-al2> no...
01:11:52  <coopserver> <Anson> at one point, i had an old crossing between left and right rails which mostly ran in evil mode
01:12:08  <coopserver> <Anson> and that cuts throughput by half
01:12:22  <coopserver> <sim-al2> Evil X?
01:12:37  <coopserver> <Anson> evil mode : when you have a double bridge and everything is ok, trains pass quickly
01:13:03  <coopserver> <Anson> when one train stops, the next has to stop too since the first needs to accelerate first
01:13:15  <coopserver> <Anson> the third will stop because of the second, etc
01:13:31  <coopserver> <Anson> thus all trains will always stop on the double bridge
01:13:44  <coopserver> <Anson> the same can happen with simple X crossings too
01:14:28  <coopserver> <sim-al2> I had an evil mode going too. I stopped it by stopping a train back away from the doubled area until all of the trains got out
01:14:35  <coopserver> <Anson> instead of balancing trains, they ALL switch tracks and thus it behaves like a bottleneck with a single track only, and even worse, with stopping and accelerating too
01:14:45  <coopserver> <sim-al2> Yeah
01:15:38  <coopserver> <Anson> at double bridges, many people use presignals or path signals, to make trains wait in front of the bridge and not get stuck behind the "wrong" train
01:16:01  <coopserver> <Anson> the fix for evil mode is to do exactly the opposite : use block signals
01:16:45  <coopserver> <Anson> then trains will sooner or later stop in front of the bridge, waiting for the "wrong" track, but as soon as that is free, the evil mode is finished
01:18:02  <coopserver> <Anson> a paradox : causing a temporary jam to remove the evil mode which jams all trains permanently
01:18:46  <coopserver> <sim-al2> One which can't be fixed by complexity, but rather by simplicity
01:19:50  <coopserver> <Anson> and when there is no evil mode and trains can pass the bridges in time, there os also no reason to protect the double bridge by using presognals or pbs
01:20:15  <coopserver> <Anson> thus block signals are perfect :-)
01:20:21  <coopserver> <sim-al2> lol
01:22:00  <coopserver> <Anson> something else which makes no sense : many people use those presignals or PBS in front of splits ...
01:22:57  <coopserver> <Anson> except in special cases (eg when a bridge is right next to the split with no space between for a signal) block signals are perfect for splits
01:23:41  <coopserver> <sim-al2> I used to think that PBS would make the trains move through a little faster, but block signals work just as well so...
01:24:34  <coopserver> <Anson> LOL ... i added a few trains for the produced candy, and now it piles up even more than before
01:28:05  <coopserver> <Anson> toffee 20, cotton 826, sugar 55, cola 14
01:28:32  <coopserver> <sim-al2> It's the final countdown :)
01:30:44  <coopserver> <sim-al2> The game really needs signals in tunnels...
01:31:14  <coopserver> <Anson> tunnels can be made shorter, or sometimes split in two short tunnels
01:31:28  <coopserver> <Anson> what would be needed more : signals in stations :-)
01:32:01  <coopserver> <Anson> look at how long it takes for a TL12 to leave the station until the next can enter
01:32:10  <coopserver> <sim-al2> Yeah, but I find tunnels are only required where you have limited space anway
01:35:26  <coopserver> <Anson> what i built at first and was a blessing at that time, is now a curse .... forced depots
01:36:20  <coopserver> <Anson> at first, they saved space, allowed all trains to share a depot, etc ... but at that time, trains only came now and then, and there was enough spare time for the slow entering and leaving
01:37:14  <coopserver> <Anson> now i have "fixed" it by adding one such depot per cargo type, even adding shortcuts so that they are no longer forced depots
01:37:26  <coopserver> <sim-al2> Hm
01:37:29  <coopserver> <Anson> and for the cotton, i removed the option completely to enter the depot
01:38:18  <coopserver> <Anson> they now queue back to the ML sometimes, but only for a very short time ... with the depot, it would be much longer if one trains leaves it and another is stuck behind it
01:43:51  <coopserver> <Anson> i think i might try a similar system on nect map again ...
01:44:22  <coopserver> <Anson> but using TL1 and TL5 instead of TL3 and TL12
01:49:13  <coopserver> <Anson> cola 9, sugar 54, toffee 13, cotton 810
01:59:14  <coopserver> <Anson> your tracks look really crazy ... 14-16 parallel lines
02:01:45  <coopserver> <Anson> a dedicated toffee line :-)
02:02:44  <coopserver> <Anson> that's what i don't like about the standard industries : at first you can connect 10+ primaries to a single drop, and later even a dedicated line is not good enough to transport everything from one single primary
02:03:45  <coopserver> <Anson> should be more cargo in the beginning and less in the end
02:03:49  <coopserver> <sim-al2> Sorry went afk. Yes, I can't get rid of this stuff fast enough
02:04:22  <coopserver> <Anson> same for my cotton .-)
02:04:29  <coopserver> <Anson> btw . 796 now
02:04:44  <coopserver> <sim-al2> The dedicated line was orginally to fix a jam after the loading station, but then I did a better fix of the junctions there
02:05:14  <coopserver> <sim-al2> I kinda like it though. It's both scenic and functional
02:05:30  <coopserver> <sim-al2> "Only" 796...
02:05:55  <coopserver> <Anson> it started at 855+
02:06:53  <coopserver> <Anson> ouch ... look at my cotton station with the three platforms
02:07:42  <coopserver> <Anson> it gets cotton from two cotton forests ... one of them produces 1000+, the other only 64 ... both were there right from the beginning
02:08:20  <coopserver> <sim-al2> The random probility factor attached to industries gets really weird sometimes
02:08:53  <coopserver> <sim-al2> Why should one drop to near zero while the other rises to maximum production?
02:09:32  <coopserver> <Anson> another was started only 100 years later, but produces 1300 now ... and has 2k on pile
02:10:38  <coopserver> <Anson> yet another is 50 years older and still produces only 136
02:13:43  <coopserver> <sim-al2> I think the industries are run by trolls :D
02:25:01  <coopserver> <Anson> or orcs ...
02:25:14  <coopserver> <Anson> trolls are funny and orcs are evil, right ?
02:25:51  <coopserver> <sim-al2> Guess it depends on the story, but orcs are more evil than trolls
02:27:19  <coopserver> <sim-al2> So looking at the whole map,the south-east corner where we are is almost perfectly served and covered with tracks
02:27:43  <coopserver> <sim-al2> The northeast corner is also well served but not as built up
02:28:31  <coopserver> <sim-al2> The middle and a decent area in the southwest corner is served well
02:28:49  <coopserver> <sim-al2> But no one ever built much in the northwest
02:29:47  <coopserver> <sim-al2> Somehow there's no towns up there either
02:34:33  <coopserver> <Anson> red is strange ...
02:35:30  <coopserver> <Anson> uses long trains and thus also long stations ... one of them could service two primaries, but instead there are two stations and parallkel tracks for 60+ tiles where 5+ trains ware waiting and sometimes blocking each other
02:35:52  <coopserver> <Cameron> well, it's short like 2 tiles
02:36:14  <coopserver> <Cameron> otherwise, I would've knock both out with one station
02:36:35  <coopserver> <Cameron> **5 tiles shit
02:36:42  <coopserver> <Cameron> short*
02:37:00  <coopserver> <Anson> yes, 5 tiles short is shit :-)
02:37:04  <coopserver> <Cameron> don't ask how that translaated over
02:37:09  <coopserver> <sim-al2> lol
02:37:40  <coopserver> <Anson> but i still would have dome one station only, and a feeder
02:38:45  <coopserver> <Cameron> feeder, takes too long for this type
02:38:53  <coopserver> <Cameron> well i could redo it
02:39:41  <coopserver> <Anson> the feeder doesn't have to be the same train type
02:40:06  <coopserver> <Cameron> alright, ill redo it
02:40:44  <coopserver> <Anson> it is only a short track, could almost be two stations without track between them, thus 2 platforms and short trains which load/unload fast
02:41:08  <coopserver> <Anson> almost 2200 ... i would guess that we soon get a new map
02:41:16  <coopserver> <Anson> and no use in changing a lot now
02:41:25  <coopserver> <Cameron> well, whatever
02:42:06  <coopserver> <Anson> i noticed that when i looked at the map, tab for vehicles ...
02:43:09  <coopserver> <Anson> the light blue company also has some nice queues .-)
02:43:18  <coopserver> <sim-al2> Yup
02:43:48  <coopserver> <sim-al2> And, Anson, your mainline is one continuous line  :)
02:44:07  <coopserver> <sim-al2> Or nearly so
02:44:41  <coopserver> <Anson> caused by a double track hitting on a triple bridge over lots of water, and then ending in a single track ...
02:45:36  <coopserver> <Anson> i would have to increase width of my ML ... double the single, and triple the double
02:46:04  <coopserver> <Anson> but that is LOTS of work with all connections, and most of all i would have to redo the drop stations and pickup stations too
02:46:31  <coopserver> <Anson> at least 2 platforms for every cargo, thus 14 instead of 7 platforms next to each other
02:46:54  <coopserver> <sim-al2> It looks like he started but the new bridges aren't in a good place
02:46:57  <coopserver> <Anson> and i won't do that now in (almost) 2200
02:48:00  <coopserver> <sim-al2> Priorities really backfire when the line being joined is nearly already full
02:49:00  <coopserver> <Anson> the large X crossing also causes a signal gap
02:51:51  <BiG_MoNeY_G_HuStLeR> I love Qeues
02:52:04  <BiG_MoNeY_G_HuStLeR> i hope its all jammed
02:52:13  <coopserver> *** Game paused (connecting clients)
02:52:28  <coopserver> <Anson> it is only rush hour ... no real jams
02:52:35  <coopserver> *** BiG MeeCh has joined
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02:52:36  <coopserver> <Cameron> :)
02:53:06  <coopserver> <Anson> except for that blue merge 2 -> triple bridge -> 1
02:53:23  <BiG_MoNeY_G_HuStLeR> best merge ever
02:54:14  <BiG_MoNeY_G_HuStLeR> triple bridge is max pimp
02:54:56  <coopserver> <Anson> hey, i got rid of all 55k toffee
02:55:04  <coopserver> <sim-al2> I remember V came around last night and complained about it then
02:55:11  <coopserver> <Anson> and 14M cola
02:55:21  <coopserver> <sim-al2> Only 752k cotton now
02:56:02  <coopserver> <Anson> there is still sugar piling, but constant at 52-55 k
02:56:25  <coopserver> <sim-al2> Hey Anson Fort Prendtown East could serve a second battery farm
02:57:55  <coopserver> <Anson> thanks ... now, it does
02:58:49  <coopserver> <Cameron> 268k toffee at reloader 1
03:00:22  <coopserver> <Anson> ok, added trains ... even when that might jam the mainline now
03:00:50  <coopserver> <Anson> lol ... 798k cotton
03:01:11  <coopserver> <sim-al2> Oh wow
03:01:22  <coopserver> <sim-al2> TWO depots with 700k+ cotton
03:01:23  <coopserver> <Anson> 745 at one reloader (down from 855) and 798 at the other
03:01:33  <coopserver> <sim-al2> xD
03:01:53  <coopserver> <sim-al2> I thought my 6k bubble pickup was bad
03:01:54  <coopserver> <Anson> I'm a cotton millionaire :-)
03:12:41  <coopserver> *** Cameron has joined spectators
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03:32:11  <coopserver> <BiG MeeCh> what happened to your profits Cameron?
03:32:27  <coopserver> <Anson> hehe, cameron, look at the graphs ... we both have the same problem : lower transported cargo than 5 years ago
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03:33:12  <coopserver> <sim-al2> Meanwhile over at Zio Matrix...
03:34:47  <coopserver> <sim-al2> Did you get a jam or something Cameron?
03:34:54  <coopserver> <Cameron> no
03:34:57  <coopserver> <Cameron> slow
03:35:03  <coopserver> <sim-al2> oh ok
03:35:23  <coopserver> <sim-al2> A single medium loco for those trains?
03:35:37  <coopserver> <Cameron> yup
03:36:24  <coopserver> <Cameron> #@$%
03:36:52  <coopserver> <sim-al2> Normally in one of these games a train that size would have 5 or 6 locos...
03:37:25  <coopserver> <sim-al2> But I like it
03:37:30  <coopserver> <Anson> but it doesn't look bad when the train once has accelerated
03:38:06  <coopserver> <Anson> probably best suited for long distance transports without hubs or curves
03:39:11  <coopserver> <sim-al2> Any merging will mess up such a system though
03:40:28  <coopserver> <Anson> one cotton, again -30k, and the other +5k
03:41:30  <coopserver> <sim-al2> Ok fast class may be pushing it *slightly*
03:41:37  <coopserver> <Cameron> lol
03:42:51  <coopserver> <Anson> what about strong ? ... 30% slower, but better acceleration and only needs to accelerate to a bit lower speeds until all trains are at the same max speed
03:43:29  <coopserver> <sim-al2> He had MEOW, which actually seemed very good
03:55:59  <coopserver> <sim-al2> Ok Cameron's running 3.77 hp/tonne
03:56:22  <coopserver> <sim-al2> I'm running 58.61 hp/tonne
03:57:26  <coopserver> <sim-al2> Anson's got 20 hp/tonne on one of his cotton trains
03:57:46  <coopserver> <Cameron> that's a good ratio for me, as long as I keep a 1.5 to 3 to one ratio, Im good
03:58:41  <coopserver> <sim-al2> In the US some coal drags run more power than you do Cameron
03:58:59  <coopserver> <sim-al2> xD
04:02:12  <coopserver> <Anson> one cotton down to 700 now, the other up to 812
04:07:11  <coopserver> <sim-al2> Somehow fizzy drinks can occupy 132,000 liters of space and yet only weigh 12 tonnes...
04:08:49  <coopserver> <sim-al2> Unless they're powdered, that seems...questionable
04:09:25  <coopserver> <Anson> alcohol is a bit lighter than water, and cola should be heavier (because of the sugar etc) ... but not by much and never by a factor of 11
04:09:57  <coopserver> <sim-al2> Even better this is supposed to be a combo of bubbles (CO2?) and cola
04:10:12  <coopserver> <sim-al2> Something's not right here
04:10:34  <coopserver> <Anson> looking at the wagons, the drinks seem to be canned, thus subtract half the volume for air ... but still not a factor of 11
04:11:24  <coopserver> <Anson> but i think no cargo pays attention on volume and weight
04:11:52  <coopserver> <Anson> similar to some adventure that i played and where you had to watch when making swords ...
04:12:30  <coopserver> <Anson> you would use up 12 iron bars and make a sword that weighed as much as 20+ ...
04:13:14  <coopserver> <Anson> thus your backpack got overloaded by 100% and you couldn't move any longer, not even 2 steaps across to the forge for smelting the sword back to iron bars
04:18:22  <coopserver> <sim-al2> lol
04:19:13  <coopserver> <sim-al2> I put my fizzy drinks in tankers because I like the look better, so maybe that's the problem
04:20:18  <coopserver> <sim-al2> Of course Toyland's base economy was already off so...
04:21:03  <coopserver> <sim-al2> New mainline Anson?
04:21:21  <coopserver> <Anson> i just tried how i could double the ML
04:21:43  <coopserver> <sim-al2> Need bridges moved?
04:21:56  <coopserver> <Anson> all the bridges at the steel canopy are double bridges, thus can be made 1-2 tiles longer ß
04:22:22  <coopserver> <Anson> "ß" = unshifted "?" :-)
04:27:43  <coopserver> <sim-al2> Good?
04:29:48  <coopserver> <Anson> i can't raise land for tunnel entrance
04:30:35  <coopserver> <Anson> only 1 bridge is too low
04:31:20  <coopserver> <Anson> no need to TF ... only one bridge
04:31:51  <coopserver> <Anson> done
04:31:55  <coopserver> <Anson> thanks !
04:39:17  <coopserver> <Anson> LOL ... the graphs :-)
04:40:06  <coopserver> <Anson> are you done with steel canopy ?
04:40:08  <coopserver> <Cameron> lol
04:40:10  <coopserver> <sim-al2> Oh my...
04:41:10  <coopserver> <Anson> there should even be enough space to build a double bridge for the toffee line
04:41:11  <coopserver> <sim-al2> Looks like it
04:41:17  <coopserver> <BiG MeeCh> I like the profit chart
04:42:32  <coopserver> <Anson> do you see the red line at steel canopy ? ... my suggestion for the toffee double bridge
04:43:14  <coopserver> <BiG MeeCh> someone needs overflow or less trains
04:44:15  <coopserver> <Anson> there are three more bridges which need adjustment :-)
04:45:37  <coopserver> <Anson> meech : who ? ... i just am doubling my ML, and sim did a massive rebuild to help me get anough space
04:45:48  <coopserver> <BiG MeeCh> Sim needs some overflow
04:46:02  <coopserver> <sim-al2> I have some, just not enough
04:46:19  <coopserver> <sim-al2> what bridges?
04:46:40  <coopserver> <sim-al2> nvm
04:47:05  <coopserver> <Anson> 3 more bridges at sign "3 more bridges" :-)
04:49:19  <coopserver> <Cameron> omg
04:49:51  <coopserver> <sim-al2> What>
04:49:58  <coopserver> <Cameron> you two
04:50:08  <coopserver> <Cameron> \moar bridges
04:50:33  <coopserver> <Cameron> anyway, nighters
04:50:38  <coopserver> <sim-al2> Night
04:50:38  <coopserver> *** Cameron has joined spectators
04:51:56  <coopserver> <sim-al2> You're welcome :)
04:52:18  <coopserver> <sim-al2> Seems to be working again
04:56:31  <coopserver> <Anson> I'm still cleaning up ... trains that queues caused a deadlock
04:57:02  <coopserver> <sim-al2> Just wish bridge length was more than 10
04:57:12  <coopserver> <Anson> since there is no overflow at the food drop
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04:59:27  <coopserver> <Anson> it is 8 (plus 2 for bridgeheads)
04:59:46  <coopserver> <sim-al2> Oh even better
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05:33:57  <coopserver> <BiG MeeCh> shame most of that top island isnt used
05:36:31  <coopserver> <sim-al2> There's some industry up there but only three cities
05:37:26  <coopserver> <BiG MeeCh> makes me wanna build up there
05:37:52  <coopserver> <sim-al2> I was hoping a new player would build up there
05:38:04  <coopserver> <BiG MeeCh> !name NEW_PLAYER
05:38:05  <coopserver> *** BiG MeeCh has changed his/her name to NEW_PLAYER
05:38:08  <coopserver> <NEW_PLAYER> bam
05:38:08  <coopserver> <NEW_PLAYER> hi
05:38:11  <coopserver> <NEW_PLAYER> im new here
05:38:32  <coopserver> <NEW_PLAYER> oh neat train netwerkz
05:38:48  <coopserver> <NEW_PLAYER> i can has build two?
05:38:52  <coopserver> <NEW_PLAYER> oh neato
05:38:57  <coopserver> <Anson> would have been a better effect when we can't read the !name command in chat .-)
05:39:07  <coopserver> <sim-al2> lol
05:39:10  <coopserver> <NEW_PLAYER> whatevz
05:39:12  <coopserver> <NEW_PLAYER> I didnt try :P
05:39:19  <coopserver> <NEW_PLAYER> !name BiG_MEEcH
05:39:19  <coopserver> *** NEW_PLAYER has changed his/her name to BiG_MEEcH
05:40:06  <coopserver> *** Game paused (connecting clients)
05:40:09  <coopserver> *** a storm has joined
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05:40:13  <coopserver> <BiG_MEEcH> hi
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06:21:34  <coopserver> <BiG_MEEcH> well i think i got most of the bottlneck fixed
06:21:39  <coopserver> <BiG_MEEcH> its still ugly though :)
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06:39:27  <coopserver> <BiG_MEEcH> hey boss
06:39:49  <coopserver> <Speedy> hi Messi
06:39:54  <coopserver> <BiG_MEEcH> D:
06:40:02  <coopserver> <BiG_MEEcH> that's MeSSi :P
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06:54:12  <coopserver> <BiG_MEEcH> I want this map 100% covered in networks
06:54:24  <V453000> I want you 100% covered in something else
06:54:33  <coopserver> <BiG_MEEcH> Sorry I can't bathe in your shit
06:54:39  <V453000> FUCK
06:54:40  <coopserver> <BiG_MEEcH> Unless if you want to mail me your shit
06:54:49  <coopserver> <BiG_MEEcH> oh hi
06:54:50  <V453000> :D no you will get an invite to visit czech republic
06:54:53  <V453000> WITHOUT RETURN FLIGHT
06:55:00  <coopserver> <BiG_MEEcH> GOOD ABOUT TIME
06:55:22  <coopserver> <BiG_MEEcH> also hi
06:55:52  <V453000> no way
06:56:14  <coopserver> <BiG_MEEcH> yawei
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06:57:09  <coopserver> <BiG_MEEcH> yoyo
06:57:13  <coopserver> <V453000> hel000
06:58:10  <coopserver> <V453000> you made a solid shit
06:58:16  <coopserver> <V453000> that means it isnt liquid, not that it is any good
06:58:25  <coopserver> <BiG_MEEcH> easier to eat
06:58:28  <coopserver> <V453000> :D
06:58:58  <coopserver> <sim-al2> Welcome banner died in the update
06:59:12  <coopserver> <V453000> doesnt matter :)
06:59:14  <coopserver> <BiG_MEEcH> there wasnt much of one
06:59:32  <coopserver> <V453000> I believe the hellooooo sign is original.
06:59:40  <coopserver> <BiG_MEEcH> needs more O
07:01:10  <coopserver> *** V453000 has left the game (Leaving)
07:02:21  <coopserver> <BiG_MEEcH> still funny that all the money in game can't raise 1 lava tile
07:02:33  <coopserver> <sim-al2> yep
07:02:41  <coopserver> <BiG_MEEcH> need more money
07:03:08  <V453000> :D
07:03:25  <V453000> I just loaded some random old basecosts thing :D
07:03:35  <coopserver> <BiG_MEEcH> yeah, its quite good
07:03:58  <coopserver> <BiG_MEEcH> also mars grf is good at keeping a lot of people out
07:06:48  <V453000> :D
07:07:02  <V453000> well it doesnt hurt terribly much once in a while
07:07:26  <coopserver> <BiG_MEEcH> i think its more interesting to see what regulars dont check in
07:07:55  <coopserver> <BiG_MEEcH> like, I wonder if happy can't see red or something... usually he'd be building no stop
07:13:21  <V453000> meh
07:19:52  <coopserver> *** BiG_MEEcH has joined spectators
07:20:01  <phatmatt> :D new lcd :D
07:20:20  <coopserver> <BiG_MEEcH> hellz yea!
07:20:22  <phatmatt> widescreen confuses me
07:20:41  <V453000> I actually just got widescreen on tall side :D
07:20:42  <BiG_MoNeY_G_HuStLeR> 16x9 = more OTTD pixels
07:20:54  <V453000> sooo 1080wide*1920tall
07:21:06  <V453000> awesome stuff for grafix and reading webz
07:21:19  <V453000> you can tell meech to fuck off 50 lines ago and you still see it
07:21:22  <BiG_MoNeY_G_HuStLeR> and for staring at snail pics
07:21:23  <phatmatt> yeah, portrait mode is good for 31337 codez too
07:21:25  <V453000> its perfect
07:21:29  <phatmatt> and spamming irc i guess
07:21:31  <V453000> yez
07:21:43  <phatmatt> i just stuck with 5:4 for so long
07:21:52  <V453000> you mean 4:3? :d
07:21:54  <phatmatt> until today it just said "nope"
07:21:57  <phatmatt> hmm
07:22:05  <V453000> :D
07:22:18  <phatmatt> nope
07:22:20  <phatmatt> i mean 5:4
07:22:24  <phatmatt> 1280x1024
07:23:22  <phatmatt> turning those monitors portrait doesn't do much; it's so close to 1:1
07:23:53  <phatmatt> but it lasted 10 years of basically 12 hours use a day, so it did well
07:24:21  <phatmatt> V453000: do you colour-calibrate your monitors?
07:24:37  <phatmatt> or is that more of a photography/print thing
07:25:35  <BiG_MoNeY_G_HuStLeR> usually geared more towards print
07:25:44  <BiG_MoNeY_G_HuStLeR> those color correcting monitors are expensive
07:27:05  <coopserver> *** BiG_MEEcH has left the game (general timeout)
07:27:14  <phatmatt> when i'm loaded i'm gonna get an absurdly hi-res monitor (as in, actual resolution; pixels per square inch) and use it to play openttd with its 3-pixel wide UI elements
07:27:17  <phatmatt> and play nethack
07:27:35  <phatmatt> and sneeze on it
07:27:59  <coopserver> <sim-al2> On my screen the buttons are narrower than my pinky
07:28:21  <V453000> phatmatt: I have the same two so they look the same, no need to do that then (since I do not do things for 1 printer)
07:28:38  <V453000> IMO calibrating is only good if you send it to 1 specific printer, so you know how it looks
07:28:39  <coopserver> <sim-al2> Reading anything on the screen after playing OpenTTD is very strange
07:28:44  <V453000> :D:D
07:29:01  <phatmatt> ah
07:30:15  <BiG_MoNeY_G_HuStLeR> get one that looks like Jeopardy
07:30:19  <BiG_MoNeY_G_HuStLeR> wall of fucking monitors
07:30:32  <BiG_MoNeY_G_HuStLeR> all playing ottd
07:30:59  <phatmatt> like one of those MMO multiboxes?
07:31:04  <phatmatt> *multiboxers
07:31:25  <phatmatt>
07:31:26  <Webster> Title: One WoW player controls 36 characters simultaneously | Joystiq (at
07:31:35  <phatmatt> old news et
07:31:36  <phatmatt> c
07:31:47  <BiG_MoNeY_G_HuStLeR>
07:32:12  <phatmatt> yeah, and then you lose connection
07:32:25  <phatmatt> then you get to enjoy 15 minutes of placing windows bak
07:32:27  <phatmatt> back
07:32:43  <BiG_MoNeY_G_HuStLeR> lol
07:33:08  <BiG_MoNeY_G_HuStLeR> im sure at that point you have FioS direct connection to ottd server
07:33:56  <V453000> which doesnt change them from being fucking noobs :P
07:34:20  <V453000> top company 43 trains duh
07:34:39  <V453000> (:(:(:
07:36:06  <BiG_MoNeY_G_HuStLeR> the one window has nothing but planes opened up
07:40:23  <coopserver> <sim-al2> night
07:40:26  <coopserver> <Cameron> ok
07:40:34  <coopserver> *** sim-al2 has left the game (Leaving)
07:40:35  <coopserver> <Cameron> im back for bit
07:43:35  <BiG_MoNeY_G_HuStLeR> Bye
07:43:38  <BiG_MoNeY_G_HuStLeR> and wB
08:08:46  <coopserver> <Anson> hehe, only 600k cotton remains in piles .-)
08:08:57  <coopserver> <Anson> btw : hallo, speedy
08:25:27  <coopserver> <Speedy> uh oh helloh :p
08:26:06  <coopserver> *** Speedy has joined spectators
08:26:16  <coopserver> <Anson> I'm fighting cotton all the time ... currently have one station with 578 and one with 860
08:26:39  <coopserver> <Anson> two hours ago, it was 855 and 789
08:27:40  <coopserver> <Anson> any ideas how i can deliver all that cotton ?
08:37:24  <coopserver> *** Speedy has joined company #8
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14:52:02  <Djanxy> !dl win64
14:52:02  <coopserver> Djanxy:
14:52:55  <coopserver> *** Game still paused (connecting clients, number of players)
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15:07:57  *** happy_ has joined #openttdcoop.stable
15:09:32  <happy_> hi all
15:55:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:00:47  <happy_> hi speedy
16:01:04  <coopserver> <Speedy> h i  happy
16:13:18  <coopserver> *** Game still paused (connecting clients, number of players)
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16:13:44  <happy_> hi  sim
16:13:49  <coopserver> <sim-al2> hi
16:17:12  <coopserver> <Speedy> 'ello
16:21:41  <coopserver> *** Speedy has joined company #8
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16:25:02  <Cameron> !date
16:25:02  <coopserver> Dec 18 2237
16:25:41  <happy_> hi cameron
16:26:11  <Cameron> hi Happy
16:39:22  *** ODM has joined #openttdcoop.stable
16:39:22  *** ChanServ sets mode: +o ODM
17:01:57  <happy_> so how  things going
17:04:39  <Cameron> good,well the usual anymore
17:12:43  *** Cameron has quit IRC
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17:18:32  <coopserver> <[FR]Syl59> Hey there :)
17:20:32  <happy_> hi  syl59
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18:05:52  <happy_> hi jam
18:20:31  <coopserver> *** Game paused (connecting clients)
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19:10:44  <BiG_MeEcH> wooooooooooooooooooooo
19:13:13  <coopserver> *** Game paused (connecting clients)
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19:14:48  <coopserver> <BiG MeeCh> wooooooooooooooooooooooooooooooo!
19:14:53  <coopserver> <sim-al2> You ok?
19:14:59  <coopserver> <BiG MeeCh> nope!
19:15:09  <coopserver> <sim-al2> ok good... wait what?
19:15:29  <coopserver> <BiG MeeCh> wooooooooooooooooooo!
19:16:23  <happy_> hi big meech
19:16:32  <coopserver> <BiG MeeCh> wooooooooooooooooooooooo!
19:17:14  <coopserver> *** BiG MeeCh has joined company #3
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19:17:52  <happy_> hi skyem123
19:22:14  <coopserver> *** BiG MeeCh has joined spectators
19:23:32  <skyem123> I fixed my computer
19:23:45  <skyem123> Updated the firmware
19:24:08  <skyem123> Next thing i know, It has booted into windows
19:24:24  <BiG_MeEcH> hmm
19:24:31  <skyem123> What?
19:24:36  <BiG_MeEcH> Install linux
19:24:53  * skyem123 has windows games
19:25:33  * BiG_MeEcH ignores commentary
19:25:38  <coopserver> <sim-al2> The good old Microsoft lock-in
19:25:43  <coopserver> *** Game paused (connecting clients)
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19:25:52  <coopserver> *** Game unpaused (connecting clients)
19:26:13  <coopserver> <sim-al2> hi
19:27:19  <skyem123> I'm reinstalling drivers. Goodbye!
19:27:21  *** skyem123 has quit IRC
19:27:30  <coopserver> <sim-al2> bye
19:32:01  <BiG_MeEcH> Linux doesn't need reboot to install :P
19:33:49  <Taede> dualboot ftw
19:36:21  <coopserver> *** tyteen4a03 has left the game (Leaving)
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19:45:38  <BiG_MeEcH> Yeah, dualboot sounds good
19:45:54  <BiG_MeEcH> high five!
19:47:23  * Taede high 5's
19:47:45  <Taede> though i have to say windows on the lappy hasn't seen much use (at all) since i put a linux dualboot on it
19:51:27  <BiG_MeEcH> I only run windows in a virtual box anymore
19:51:36  <BiG_MeEcH> i have a game or two that hates linux, have another computer for that
19:51:54  <BiG_MeEcH> Really don't know why everyone doesnt use it
19:52:05  <BiG_MeEcH> meh :)
19:52:36  <Taede> i replaced windows 8 with linux on the wife's lappy after she couldnt get used to it
19:52:43  <Taede> linux serves her fine
19:57:22  <coopserver> *** Game paused (connecting clients)
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21:22:25  <phatmatt> !date
21:22:25  <coopserver> Oct 27 2259
21:25:42  <happy_> hi all
21:25:49  <coopserver> <GriffinOneTwo> lo
21:30:12  <coopserver> *** GriffinOneTwo has joined spectators
21:33:15  <GriffinOneTwo> Agressive economy Toast
21:35:16  <coopserver> *** GriffinOneTwo has joined company #9
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22:32:14  <coopserver> <Anson> hallo
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23:00:17  <coopserver> <Cameron> dog tripped on the stairs
23:05:44  <coopserver> <Speedy> whops
23:10:43  <coopserver> *** Game paused (connecting clients)
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