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00:35:29 *** Mark has quit IRC 00:39:52 <coopserver> <Anson> ok, let's see ... small modifications to the track and inserting more trains now .... 00:41:47 <coopserver> <Anson> current status : 10M cola, 845k cotton, 37k toffee, 59k sugar 00:42:22 <coopserver> <sim-al2> I think you need a 4 track mainline just for that Cotten 00:43:24 <coopserver> <Anson> that cotton is delivered to the reloader by TL3 trains on a single track and a few more on a second track 00:43:43 <coopserver> <Anson> then the long trains should be able to carry the same amount on a single track 00:44:21 <coopserver> <sim-al2> The question is whether that happen before the server resets 01:03:36 <coopserver> <Anson> btw : 3k or 4k produced candy are also waiting, and 1 or 2 k toys and drinks 01:03:49 <coopserver> <Anson> the toys and drinks already are gone now ... 01:06:04 <coopserver> <sim-al2> Well all of the cotton built up at the station because those forests were near max output for a while, and your feeder trains have in turn been just carrying everything to the reload station 01:06:10 <coopserver> <Anson> hehe, that is a good question ... but at least, it should decrease faster than it increases .... 01:06:30 <coopserver> <sim-al2> lol 01:07:16 <coopserver> <sim-al2> That's still an amazing amount of cargo. I guess that cargo that's transferred never disappears if it "can" be carried away? 01:08:01 <coopserver> <Anson> those stations are pure reloaders and get all cargo from transfer orders ... none from industries 01:08:15 <coopserver> <Anson> i think that transfered cargo doesn't decrease 01:08:25 <coopserver> <sim-al2> Ok 01:09:13 <coopserver> <Anson> btw : cotton already decreased from 844 to 833 01:10:44 <coopserver> <Anson> toffee from 37 to 26, sugar from 59 to 55 01:10:52 <coopserver> <sim-al2> Cool 01:11:21 <coopserver> <sim-al2> Still quite a few runs to go 01:11:22 <coopserver> <Anson> ypi know what evil mode is ? 01:11:31 <coopserver> <sim-al2> no... 01:11:52 <coopserver> <Anson> at one point, i had an old crossing between left and right rails which mostly ran in evil mode 01:12:08 <coopserver> <Anson> and that cuts throughput by half 01:12:22 <coopserver> <sim-al2> Evil X? 01:12:37 <coopserver> <Anson> evil mode : when you have a double bridge and everything is ok, trains pass quickly 01:13:03 <coopserver> <Anson> when one train stops, the next has to stop too since the first needs to accelerate first 01:13:15 <coopserver> <Anson> the third will stop because of the second, etc 01:13:31 <coopserver> <Anson> thus all trains will always stop on the double bridge 01:13:44 <coopserver> <Anson> the same can happen with simple X crossings too 01:14:28 <coopserver> <sim-al2> I had an evil mode going too. I stopped it by stopping a train back away from the doubled area until all of the trains got out 01:14:35 <coopserver> <Anson> instead of balancing trains, they ALL switch tracks and thus it behaves like a bottleneck with a single track only, and even worse, with stopping and accelerating too 01:14:45 <coopserver> <sim-al2> Yeah 01:15:38 <coopserver> <Anson> at double bridges, many people use presignals or path signals, to make trains wait in front of the bridge and not get stuck behind the "wrong" train 01:16:01 <coopserver> <Anson> the fix for evil mode is to do exactly the opposite : use block signals 01:16:45 <coopserver> <Anson> then trains will sooner or later stop in front of the bridge, waiting for the "wrong" track, but as soon as that is free, the evil mode is finished 01:18:02 <coopserver> <Anson> a paradox : causing a temporary jam to remove the evil mode which jams all trains permanently 01:18:46 <coopserver> <sim-al2> One which can't be fixed by complexity, but rather by simplicity 01:19:50 <coopserver> <Anson> and when there is no evil mode and trains can pass the bridges in time, there os also no reason to protect the double bridge by using presognals or pbs 01:20:15 <coopserver> <Anson> thus block signals are perfect :-) 01:20:21 <coopserver> <sim-al2> lol 01:22:00 <coopserver> <Anson> something else which makes no sense : many people use those presignals or PBS in front of splits ... 01:22:57 <coopserver> <Anson> except in special cases (eg when a bridge is right next to the split with no space between for a signal) block signals are perfect for splits 01:23:41 <coopserver> <sim-al2> I used to think that PBS would make the trains move through a little faster, but block signals work just as well so... 01:24:34 <coopserver> <Anson> LOL ... i added a few trains for the produced candy, and now it piles up even more than before 01:28:05 <coopserver> <Anson> toffee 20, cotton 826, sugar 55, cola 14 01:28:32 <coopserver> <sim-al2> It's the final countdown :) 01:30:44 <coopserver> <sim-al2> The game really needs signals in tunnels... 01:31:14 <coopserver> <Anson> tunnels can be made shorter, or sometimes split in two short tunnels 01:31:28 <coopserver> <Anson> what would be needed more : signals in stations :-) 01:32:01 <coopserver> <Anson> look at how long it takes for a TL12 to leave the station until the next can enter 01:32:10 <coopserver> <sim-al2> Yeah, but I find tunnels are only required where you have limited space anway 01:35:26 <coopserver> <Anson> what i built at first and was a blessing at that time, is now a curse .... forced depots 01:36:20 <coopserver> <Anson> at first, they saved space, allowed all trains to share a depot, etc ... but at that time, trains only came now and then, and there was enough spare time for the slow entering and leaving 01:37:14 <coopserver> <Anson> now i have "fixed" it by adding one such depot per cargo type, even adding shortcuts so that they are no longer forced depots 01:37:26 <coopserver> <sim-al2> Hm 01:37:29 <coopserver> <Anson> and for the cotton, i removed the option completely to enter the depot 01:38:18 <coopserver> <Anson> they now queue back to the ML sometimes, but only for a very short time ... with the depot, it would be much longer if one trains leaves it and another is stuck behind it 01:43:51 <coopserver> <Anson> i think i might try a similar system on nect map again ... 01:44:22 <coopserver> <Anson> but using TL1 and TL5 instead of TL3 and TL12 01:49:13 <coopserver> <Anson> cola 9, sugar 54, toffee 13, cotton 810 01:59:14 <coopserver> <Anson> your tracks look really crazy ... 14-16 parallel lines 02:01:45 <coopserver> <Anson> a dedicated toffee line :-) 02:02:44 <coopserver> <Anson> that's what i don't like about the standard industries : at first you can connect 10+ primaries to a single drop, and later even a dedicated line is not good enough to transport everything from one single primary 02:03:45 <coopserver> <Anson> should be more cargo in the beginning and less in the end 02:03:49 <coopserver> <sim-al2> Sorry went afk. Yes, I can't get rid of this stuff fast enough 02:04:22 <coopserver> <Anson> same for my cotton .-) 02:04:29 <coopserver> <Anson> btw . 796 now 02:04:44 <coopserver> <sim-al2> The dedicated line was orginally to fix a jam after the loading station, but then I did a better fix of the junctions there 02:05:14 <coopserver> <sim-al2> I kinda like it though. It's both scenic and functional 02:05:30 <coopserver> <sim-al2> "Only" 796... 02:05:55 <coopserver> <Anson> it started at 855+ 02:06:53 <coopserver> <Anson> ouch ... look at my cotton station with the three platforms 02:07:42 <coopserver> <Anson> it gets cotton from two cotton forests ... one of them produces 1000+, the other only 64 ... both were there right from the beginning 02:08:20 <coopserver> <sim-al2> The random probility factor attached to industries gets really weird sometimes 02:08:53 <coopserver> <sim-al2> Why should one drop to near zero while the other rises to maximum production? 02:09:32 <coopserver> <Anson> another was started only 100 years later, but produces 1300 now ... and has 2k on pile 02:10:38 <coopserver> <Anson> yet another is 50 years older and still produces only 136 02:13:43 <coopserver> <sim-al2> I think the industries are run by trolls :D 02:25:01 <coopserver> <Anson> or orcs ... 02:25:14 <coopserver> <Anson> trolls are funny and orcs are evil, right ? 02:25:51 <coopserver> <sim-al2> Guess it depends on the story, but orcs are more evil than trolls 02:27:19 <coopserver> <sim-al2> So looking at the whole map,the south-east corner where we are is almost perfectly served and covered with tracks 02:27:43 <coopserver> <sim-al2> The northeast corner is also well served but not as built up 02:28:31 <coopserver> <sim-al2> The middle and a decent area in the southwest corner is served well 02:28:49 <coopserver> <sim-al2> But no one ever built much in the northwest 02:29:47 <coopserver> <sim-al2> Somehow there's no towns up there either 02:34:33 <coopserver> <Anson> red is strange ... 02:35:30 <coopserver> <Anson> uses long trains and thus also long stations ... one of them could service two primaries, but instead there are two stations and parallkel tracks for 60+ tiles where 5+ trains ware waiting and sometimes blocking each other 02:35:52 <coopserver> <Cameron> well, it's short like 2 tiles 02:36:14 <coopserver> <Cameron> otherwise, I would've knock both out with one station 02:36:35 <coopserver> <Cameron> **5 tiles shit 02:36:42 <coopserver> <Cameron> short* 02:37:00 <coopserver> <Anson> yes, 5 tiles short is shit :-) 02:37:04 <coopserver> <Cameron> don't ask how that translaated over 02:37:09 <coopserver> <sim-al2> lol 02:37:40 <coopserver> <Anson> but i still would have dome one station only, and a feeder 02:38:45 <coopserver> <Cameron> feeder, takes too long for this type 02:38:53 <coopserver> <Cameron> well i could redo it 02:39:41 <coopserver> <Anson> the feeder doesn't have to be the same train type 02:40:06 <coopserver> <Cameron> alright, ill redo it 02:40:44 <coopserver> <Anson> it is only a short track, could almost be two stations without track between them, thus 2 platforms and short trains which load/unload fast 02:41:08 <coopserver> <Anson> almost 2200 ... i would guess that we soon get a new map 02:41:16 <coopserver> <Anson> and no use in changing a lot now 02:41:25 <coopserver> <Cameron> well, whatever 02:42:06 <coopserver> <Anson> i noticed that when i looked at the map, tab for vehicles ... 02:43:09 <coopserver> <Anson> the light blue company also has some nice queues .-) 02:43:18 <coopserver> <sim-al2> Yup 02:43:48 <coopserver> <sim-al2> And, Anson, your mainline is one continuous line :) 02:44:07 <coopserver> <sim-al2> Or nearly so 02:44:41 <coopserver> <Anson> caused by a double track hitting on a triple bridge over lots of water, and then ending in a single track ... 02:45:36 <coopserver> <Anson> i would have to increase width of my ML ... double the single, and triple the double 02:46:04 <coopserver> <Anson> but that is LOTS of work with all connections, and most of all i would have to redo the drop stations and pickup stations too 02:46:31 <coopserver> <Anson> at least 2 platforms for every cargo, thus 14 instead of 7 platforms next to each other 02:46:54 <coopserver> <sim-al2> It looks like he started but the new bridges aren't in a good place 02:46:57 <coopserver> <Anson> and i won't do that now in (almost) 2200 02:48:00 <coopserver> <sim-al2> Priorities really backfire when the line being joined is nearly already full 02:49:00 <coopserver> <Anson> the large X crossing also causes a signal gap 02:51:51 <BiG_MoNeY_G_HuStLeR> I love Qeues 02:52:04 <BiG_MoNeY_G_HuStLeR> i hope its all jammed 02:52:13 <coopserver> *** Game paused (connecting clients) 02:52:28 <coopserver> <Anson> it is only rush hour ... no real jams 02:52:35 <coopserver> *** BiG MeeCh has joined 02:52:36 <coopserver> *** Game unpaused (connecting clients) 02:52:36 <coopserver> <Cameron> :) 02:53:06 <coopserver> <Anson> except for that blue merge 2 -> triple bridge -> 1 02:53:23 <BiG_MoNeY_G_HuStLeR> best merge ever 02:54:14 <BiG_MoNeY_G_HuStLeR> triple bridge is max pimp 02:54:56 <coopserver> <Anson> hey, i got rid of all 55k toffee 02:55:04 <coopserver> <sim-al2> I remember V came around last night and complained about it then 02:55:11 <coopserver> <Anson> and 14M cola 02:55:21 <coopserver> <sim-al2> Only 752k cotton now 02:56:02 <coopserver> <Anson> there is still sugar piling, but constant at 52-55 k 02:56:25 <coopserver> <sim-al2> Hey Anson Fort Prendtown East could serve a second battery farm 02:57:55 <coopserver> <Anson> thanks ... now, it does 02:58:49 <coopserver> <Cameron> 268k toffee at reloader 1 03:00:22 <coopserver> <Anson> ok, added trains ... even when that might jam the mainline now 03:00:50 <coopserver> <Anson> lol ... 798k cotton 03:01:11 <coopserver> <sim-al2> Oh wow 03:01:22 <coopserver> <sim-al2> TWO depots with 700k+ cotton 03:01:23 <coopserver> <Anson> 745 at one reloader (down from 855) and 798 at the other 03:01:33 <coopserver> <sim-al2> xD 03:01:53 <coopserver> <sim-al2> I thought my 6k bubble pickup was bad 03:01:54 <coopserver> <Anson> I'm a cotton millionaire :-) 03:12:41 <coopserver> *** Cameron has joined spectators 03:29:20 <coopserver> *** Cameron has joined company #2 03:32:11 <coopserver> <BiG MeeCh> what happened to your profits Cameron? 03:32:27 <coopserver> <Anson> hehe, cameron, look at the graphs ... we both have the same problem : lower transported cargo than 5 years ago 03:32:59 <coopserver> *** BiG MeeCh has joined company #3 03:33:12 <coopserver> <sim-al2> Meanwhile over at Zio Matrix... 03:34:47 <coopserver> <sim-al2> Did you get a jam or something Cameron? 03:34:54 <coopserver> <Cameron> no 03:34:57 <coopserver> <Cameron> slow 03:35:03 <coopserver> <sim-al2> oh ok 03:35:23 <coopserver> <sim-al2> A single medium loco for those trains? 03:35:37 <coopserver> <Cameron> yup 03:36:24 <coopserver> <Cameron> #@$% 03:36:52 <coopserver> <sim-al2> Normally in one of these games a train that size would have 5 or 6 locos... 03:37:25 <coopserver> <sim-al2> But I like it 03:37:30 <coopserver> <Anson> but it doesn't look bad when the train once has accelerated 03:38:06 <coopserver> <Anson> probably best suited for long distance transports without hubs or curves 03:39:11 <coopserver> <sim-al2> Any merging will mess up such a system though 03:40:28 <coopserver> <Anson> one cotton, again -30k, and the other +5k 03:41:30 <coopserver> <sim-al2> Ok fast class may be pushing it *slightly* 03:41:37 <coopserver> <Cameron> lol 03:42:51 <coopserver> <Anson> what about strong ? ... 30% slower, but better acceleration and only needs to accelerate to a bit lower speeds until all trains are at the same max speed 03:43:29 <coopserver> <sim-al2> He had MEOW, which actually seemed very good 03:55:59 <coopserver> <sim-al2> Ok Cameron's running 3.77 hp/tonne 03:56:22 <coopserver> <sim-al2> I'm running 58.61 hp/tonne 03:57:26 <coopserver> <sim-al2> Anson's got 20 hp/tonne on one of his cotton trains 03:57:46 <coopserver> <Cameron> that's a good ratio for me, as long as I keep a 1.5 to 3 to one ratio, Im good 03:58:41 <coopserver> <sim-al2> In the US some coal drags run more power than you do Cameron 03:58:59 <coopserver> <sim-al2> xD 04:02:12 <coopserver> <Anson> one cotton down to 700 now, the other up to 812 04:07:11 <coopserver> <sim-al2> Somehow fizzy drinks can occupy 132,000 liters of space and yet only weigh 12 tonnes... 04:08:49 <coopserver> <sim-al2> Unless they're powdered, that seems...questionable 04:09:25 <coopserver> <Anson> alcohol is a bit lighter than water, and cola should be heavier (because of the sugar etc) ... but not by much and never by a factor of 11 04:09:57 <coopserver> <sim-al2> Even better this is supposed to be a combo of bubbles (CO2?) and cola 04:10:12 <coopserver> <sim-al2> Something's not right here 04:10:34 <coopserver> <Anson> looking at the wagons, the drinks seem to be canned, thus subtract half the volume for air ... but still not a factor of 11 04:11:24 <coopserver> <Anson> but i think no cargo pays attention on volume and weight 04:11:52 <coopserver> <Anson> similar to some adventure that i played and where you had to watch when making swords ... 04:12:30 <coopserver> <Anson> you would use up 12 iron bars and make a sword that weighed as much as 20+ ... 04:13:14 <coopserver> <Anson> thus your backpack got overloaded by 100% and you couldn't move any longer, not even 2 steaps across to the forge for smelting the sword back to iron bars 04:18:22 <coopserver> <sim-al2> lol 04:19:13 <coopserver> <sim-al2> I put my fizzy drinks in tankers because I like the look better, so maybe that's the problem 04:20:18 <coopserver> <sim-al2> Of course Toyland's base economy was already off so... 04:21:03 <coopserver> <sim-al2> New mainline Anson? 04:21:21 <coopserver> <Anson> i just tried how i could double the ML 04:21:43 <coopserver> <sim-al2> Need bridges moved? 04:21:56 <coopserver> <Anson> all the bridges at the steel canopy are double bridges, thus can be made 1-2 tiles longer ß 04:22:22 <coopserver> <Anson> "ß" = unshifted "?" :-) 04:27:43 <coopserver> <sim-al2> Good? 04:29:48 <coopserver> <Anson> i can't raise land for tunnel entrance 04:30:35 <coopserver> <Anson> only 1 bridge is too low 04:31:20 <coopserver> <Anson> no need to TF ... only one bridge 04:31:51 <coopserver> <Anson> done 04:31:55 <coopserver> <Anson> thanks ! 04:39:17 <coopserver> <Anson> LOL ... the graphs :-) 04:40:06 <coopserver> <Anson> are you done with steel canopy ? 04:40:08 <coopserver> <Cameron> lol 04:40:10 <coopserver> <sim-al2> Oh my... 04:41:10 <coopserver> <Anson> there should even be enough space to build a double bridge for the toffee line 04:41:11 <coopserver> <sim-al2> Looks like it 04:41:17 <coopserver> <BiG MeeCh> I like the profit chart 04:42:32 <coopserver> <Anson> do you see the red line at steel canopy ? ... my suggestion for the toffee double bridge 04:43:14 <coopserver> <BiG MeeCh> someone needs overflow or less trains 04:44:15 <coopserver> <Anson> there are three more bridges which need adjustment :-) 04:45:37 <coopserver> <Anson> meech : who ? ... i just am doubling my ML, and sim did a massive rebuild to help me get anough space 04:45:48 <coopserver> <BiG MeeCh> Sim needs some overflow 04:46:02 <coopserver> <sim-al2> I have some, just not enough 04:46:19 <coopserver> <sim-al2> what bridges? 04:46:40 <coopserver> <sim-al2> nvm 04:47:05 <coopserver> <Anson> 3 more bridges at sign "3 more bridges" :-) 04:49:19 <coopserver> <Cameron> omg 04:49:51 <coopserver> <sim-al2> What> 04:49:58 <coopserver> <Cameron> you two 04:50:08 <coopserver> <Cameron> \moar bridges 04:50:33 <coopserver> <Cameron> anyway, nighters 04:50:38 <coopserver> <sim-al2> Night 04:50:38 <coopserver> *** Cameron has joined spectators 04:51:56 <coopserver> <sim-al2> You're welcome :) 04:52:18 <coopserver> <sim-al2> Seems to be working again 04:56:31 <coopserver> <Anson> I'm still cleaning up ... trains that queues caused a deadlock 04:57:02 <coopserver> <sim-al2> Just wish bridge length was more than 10 04:57:12 <coopserver> <Anson> since there is no overflow at the food drop 04:58:30 *** tyteen4a03 has quit IRC 04:58:30 *** Ammler has quit IRC 04:58:30 *** V453000 has quit IRC 04:59:27 <coopserver> <Anson> it is 8 (plus 2 for bridgeheads) 04:59:46 <coopserver> <sim-al2> Oh even better 04:59:57 *** V453000 has joined #openttdcoop.stable 04:59:57 *** ChanServ sets mode: +o V453000 05:00:17 *** Ammler has joined #openttdcoop.stable 05:00:17 *** ChanServ sets mode: +o Ammler 05:33:57 <coopserver> <BiG MeeCh> shame most of that top island isnt used 05:36:31 <coopserver> <sim-al2> There's some industry up there but only three cities 05:37:26 <coopserver> <BiG MeeCh> makes me wanna build up there 05:37:52 <coopserver> <sim-al2> I was hoping a new player would build up there 05:38:04 <coopserver> <BiG MeeCh> !name NEW_PLAYER 05:38:05 <coopserver> *** BiG MeeCh has changed his/her name to NEW_PLAYER 05:38:08 <coopserver> <NEW_PLAYER> bam 05:38:08 <coopserver> <NEW_PLAYER> hi 05:38:11 <coopserver> <NEW_PLAYER> im new here 05:38:32 <coopserver> <NEW_PLAYER> oh neat train netwerkz 05:38:48 <coopserver> <NEW_PLAYER> i can has build two? 05:38:52 <coopserver> <NEW_PLAYER> oh neato 05:38:57 <coopserver> <Anson> would have been a better effect when we can't read the !name command in chat .-) 05:39:07 <coopserver> <sim-al2> lol 05:39:10 <coopserver> <NEW_PLAYER> whatevz 05:39:12 <coopserver> <NEW_PLAYER> I didnt try :P 05:39:19 <coopserver> <NEW_PLAYER> !name BiG_MEEcH 05:39:19 <coopserver> *** NEW_PLAYER has changed his/her name to BiG_MEEcH 05:40:06 <coopserver> *** Game paused (connecting clients) 05:40:09 <coopserver> *** a storm has joined 05:40:09 <coopserver> *** Game unpaused (connecting clients) 05:40:13 <coopserver> <BiG_MEEcH> hi 05:40:19 <coopserver> *** a storm has left the game (Leaving) 05:54:59 <coopserver> *** BiG_MEEcH has joined spectators 06:09:45 *** Djanxy has joined #openttdcoop.stable 06:17:36 <coopserver> *** BiG_MEEcH has joined company #3 06:21:34 <coopserver> <BiG_MEEcH> well i think i got most of the bottlneck fixed 06:21:39 <coopserver> <BiG_MEEcH> its still ugly though :) 06:39:12 <coopserver> *** Game paused (connecting clients) 06:39:17 <coopserver> *** Speedy has joined 06:39:17 <coopserver> *** Game unpaused (connecting clients) 06:39:27 <coopserver> <BiG_MEEcH> hey boss 06:39:49 <coopserver> <Speedy> hi Messi 06:39:54 <coopserver> <BiG_MEEcH> D: 06:40:02 <coopserver> <BiG_MEEcH> that's MeSSi :P 06:41:34 <coopserver> *** Speedy has joined company #8 06:54:12 <coopserver> <BiG_MEEcH> I want this map 100% covered in networks 06:54:24 <V453000> I want you 100% covered in something else 06:54:33 <coopserver> <BiG_MEEcH> Sorry I can't bathe in your shit 06:54:39 <V453000> FUCK 06:54:40 <coopserver> <BiG_MEEcH> Unless if you want to mail me your shit 06:54:49 <coopserver> <BiG_MEEcH> oh hi 06:54:50 <V453000> :D no you will get an invite to visit czech republic 06:54:53 <V453000> WITHOUT RETURN FLIGHT 06:55:00 <coopserver> <BiG_MEEcH> GOOD ABOUT TIME 06:55:22 <coopserver> <BiG_MEEcH> also hi 06:55:52 <V453000> no way 06:56:14 <coopserver> <BiG_MEEcH> yawei 06:56:34 <coopserver> *** Game paused (connecting clients) 06:56:37 <coopserver> *** V453000 has joined 06:56:38 <coopserver> *** Game unpaused (connecting clients) 06:57:09 <coopserver> <BiG_MEEcH> yoyo 06:57:13 <coopserver> <V453000> hel000 06:58:10 <coopserver> <V453000> you made a solid shit 06:58:16 <coopserver> <V453000> that means it isnt liquid, not that it is any good 06:58:25 <coopserver> <BiG_MEEcH> easier to eat 06:58:28 <coopserver> <V453000> :D 06:58:58 <coopserver> <sim-al2> Welcome banner died in the update 06:59:12 <coopserver> <V453000> doesnt matter :) 06:59:14 <coopserver> <BiG_MEEcH> there wasnt much of one 06:59:32 <coopserver> <V453000> I believe the hellooooo sign is original. 06:59:40 <coopserver> <BiG_MEEcH> needs more O 07:01:10 <coopserver> *** V453000 has left the game (Leaving) 07:02:21 <coopserver> <BiG_MEEcH> still funny that all the money in game can't raise 1 lava tile 07:02:33 <coopserver> <sim-al2> yep 07:02:41 <coopserver> <BiG_MEEcH> need more money 07:03:08 <V453000> :D 07:03:25 <V453000> I just loaded some random old basecosts thing :D 07:03:35 <coopserver> <BiG_MEEcH> yeah, its quite good 07:03:58 <coopserver> <BiG_MEEcH> also mars grf is good at keeping a lot of people out 07:06:48 <V453000> :D 07:07:02 <V453000> well it doesnt hurt terribly much once in a while 07:07:26 <coopserver> <BiG_MEEcH> i think its more interesting to see what regulars dont check in 07:07:55 <coopserver> <BiG_MEEcH> like, I wonder if happy can't see red or something... usually he'd be building no stop 07:13:21 <V453000> meh 07:19:52 <coopserver> *** BiG_MEEcH has joined spectators 07:20:01 <phatmatt> :D new lcd :D 07:20:20 <coopserver> <BiG_MEEcH> hellz yea! 07:20:22 <phatmatt> widescreen confuses me 07:20:41 <V453000> I actually just got widescreen on tall side :D 07:20:42 <BiG_MoNeY_G_HuStLeR> 16x9 = more OTTD pixels 07:20:54 <V453000> sooo 1080wide*1920tall 07:21:06 <V453000> awesome stuff for grafix and reading webz 07:21:19 <V453000> you can tell meech to fuck off 50 lines ago and you still see it 07:21:22 <BiG_MoNeY_G_HuStLeR> and for staring at snail pics 07:21:23 <phatmatt> yeah, portrait mode is good for 31337 codez too 07:21:25 <V453000> its perfect 07:21:29 <phatmatt> and spamming irc i guess 07:21:31 <V453000> yez 07:21:43 <phatmatt> i just stuck with 5:4 for so long 07:21:52 <V453000> you mean 4:3? :d 07:21:54 <phatmatt> until today it just said "nope" 07:21:57 <phatmatt> hmm 07:22:05 <V453000> :D 07:22:18 <phatmatt> nope 07:22:20 <phatmatt> i mean 5:4 07:22:24 <phatmatt> 1280x1024 07:23:22 <phatmatt> turning those monitors portrait doesn't do much; it's so close to 1:1 07:23:53 <phatmatt> but it lasted 10 years of basically 12 hours use a day, so it did well 07:24:21 <phatmatt> V453000: do you colour-calibrate your monitors? 07:24:37 <phatmatt> or is that more of a photography/print thing 07:25:35 <BiG_MoNeY_G_HuStLeR> usually geared more towards print 07:25:44 <BiG_MoNeY_G_HuStLeR> those color correcting monitors are expensive 07:27:05 <coopserver> *** BiG_MEEcH has left the game (general timeout) 07:27:14 <phatmatt> when i'm loaded i'm gonna get an absurdly hi-res monitor (as in, actual resolution; pixels per square inch) and use it to play openttd with its 3-pixel wide UI elements 07:27:17 <phatmatt> and play nethack 07:27:35 <phatmatt> and sneeze on it 07:27:59 <coopserver> <sim-al2> On my screen the buttons are narrower than my pinky 07:28:21 <V453000> phatmatt: I have the same two so they look the same, no need to do that then (since I do not do things for 1 printer) 07:28:38 <V453000> IMO calibrating is only good if you send it to 1 specific printer, so you know how it looks 07:28:39 <coopserver> <sim-al2> Reading anything on the screen after playing OpenTTD is very strange 07:28:44 <V453000> :D:D 07:29:01 <phatmatt> ah 07:30:15 <BiG_MoNeY_G_HuStLeR> get one that looks like Jeopardy 07:30:19 <BiG_MoNeY_G_HuStLeR> wall of fucking monitors 07:30:32 <BiG_MoNeY_G_HuStLeR> all playing ottd 07:30:59 <phatmatt> like one of those MMO multiboxes? 07:31:04 <phatmatt> *multiboxers 07:31:25 <phatmatt> http://www.joystiq.com/2008/10/12/one-wow-player-controls-36-characters-simultaneously/ 07:31:26 <Webster> Title: One WoW player controls 36 characters simultaneously | Joystiq (at www.joystiq.com) 07:31:35 <phatmatt> old news et 07:31:36 <phatmatt> c 07:31:47 <BiG_MoNeY_G_HuStLeR> http://upload.wikimedia.org/wikipedia/commons/6/60/Openttd_transport_tycoon-terabass.jpg 07:32:12 <phatmatt> yeah, and then you lose connection 07:32:25 <phatmatt> then you get to enjoy 15 minutes of placing windows bak 07:32:27 <phatmatt> back 07:32:43 <BiG_MoNeY_G_HuStLeR> lol 07:33:08 <BiG_MoNeY_G_HuStLeR> im sure at that point you have FioS direct connection to ottd server 07:33:56 <V453000> which doesnt change them from being fucking noobs :P 07:34:20 <V453000> top company 43 trains duh 07:34:39 <V453000> (:(:(: 07:36:06 <BiG_MoNeY_G_HuStLeR> the one window has nothing but planes opened up 07:40:23 <coopserver> <sim-al2> night 07:40:26 <coopserver> <Cameron> ok 07:40:34 <coopserver> *** sim-al2 has left the game (Leaving) 07:40:35 <coopserver> <Cameron> im back for bit 07:43:35 <BiG_MoNeY_G_HuStLeR> Bye 07:43:38 <BiG_MoNeY_G_HuStLeR> and wB 08:08:46 <coopserver> <Anson> hehe, only 600k cotton remains in piles .-) 08:08:57 <coopserver> <Anson> btw : hallo, speedy 08:25:27 <coopserver> <Speedy> uh oh helloh :p 08:26:06 <coopserver> *** Speedy has joined spectators 08:26:16 <coopserver> <Anson> I'm fighting cotton all the time ... currently have one station with 578 and one with 860 08:26:39 <coopserver> <Anson> two hours ago, it was 855 and 789 08:27:40 <coopserver> <Anson> any ideas how i can deliver all that cotton ? 08:37:24 <coopserver> *** Speedy has joined company #8 09:02:07 *** KenjiE20 has quit IRC 09:09:31 <coopserver> *** Game paused (connecting clients) 09:09:37 <coopserver> *** Yugi_D has joined 09:09:38 <coopserver> *** Game unpaused (connecting clients) 09:10:25 <coopserver> *** Yugi_D has left the game (Leaving) 09:18:41 <coopserver> *** Cameron has left the game (general timeout) 09:27:45 <coopserver> *** Game paused (connecting clients) 09:27:49 <coopserver> *** Damgam has joined 09:27:49 <coopserver> *** Game unpaused (connecting clients) 09:29:44 <coopserver> *** Damgam has left the game (Leaving) 09:34:34 <coopserver> *** Speedy has left the game (general timeout) 09:39:38 <coopserver> *** Game paused (connecting clients) 09:39:44 <coopserver> *** Speedy has joined 09:39:44 <coopserver> *** Game unpaused (connecting clients) 09:42:10 <coopserver> *** Speedy has joined company #8 10:17:31 <coopserver> *** Speedy has left the game (general timeout) 11:28:56 <coopserver> *** Anson has joined spectators 11:28:56 <coopserver> *** Game paused (number of players) 14:04:45 <coopserver> *** Anson has joined company #1 14:04:45 <coopserver> *** Game unpaused (number of players) 14:43:29 <coopserver> *** Anson has joined spectators 14:43:29 <coopserver> *** Game paused (number of players) 14:52:02 <Djanxy> !dl win64 14:52:02 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.4.0-beta2/openttd-1.4.0-beta2-windows-win64.zip 14:52:55 <coopserver> *** Game still paused (connecting clients, number of players) 14:52:57 <coopserver> *** Djanxy has joined 14:52:57 <coopserver> *** Game still paused (number of players) 14:54:17 <coopserver> *** Djanxy has started a new company #5 14:54:18 <coopserver> *** Game unpaused (number of players) 14:57:04 *** tyteen4a03 has joined #openttdcoop.stable 14:58:23 <coopserver> *** Djanxy has joined spectators 14:58:23 <coopserver> *** Game paused (number of players) 14:58:29 <coopserver> *** Djanxy has left the game (Leaving) 15:07:57 *** happy_ has joined #openttdcoop.stable 15:09:32 <happy_> hi all 15:55:36 <coopserver> *** Game still paused (connecting clients, number of players) 15:55:43 <coopserver> *** Speedy has joined 15:55:43 <coopserver> *** Game still paused (number of players) 16:00:47 <happy_> hi speedy 16:01:04 <coopserver> <Speedy> h i happy 16:13:18 <coopserver> *** Game still paused (connecting clients, number of players) 16:13:22 <coopserver> *** sim-al2 has joined 16:13:22 <coopserver> *** Game still paused (number of players) 16:13:22 <coopserver> *** Game unpaused (number of players) 16:13:44 <happy_> hi sim 16:13:49 <coopserver> <sim-al2> hi 16:17:12 <coopserver> <Speedy> 'ello 16:21:41 <coopserver> *** Speedy has joined company #8 16:24:44 *** Cameron has joined #openttdcoop.stable 16:25:02 <Cameron> !date 16:25:02 <coopserver> Dec 18 2237 16:25:41 <happy_> hi cameron 16:26:11 <Cameron> hi Happy 16:39:22 *** ODM has joined #openttdcoop.stable 16:39:22 *** ChanServ sets mode: +o ODM 17:01:57 <happy_> so how things going 17:04:39 <Cameron> good,well the usual anymore 17:12:43 *** Cameron has quit IRC 17:16:43 <coopserver> *** Game paused (connecting clients) 17:16:52 <coopserver> *** [FR]Syl59 has joined 17:16:52 <coopserver> *** Game unpaused (connecting clients) 17:18:32 <coopserver> <[FR]Syl59> Hey there :) 17:20:32 <happy_> hi syl59 17:26:43 <coopserver> *** [FR]Syl59 has left the game (general timeout) 17:27:03 <coopserver> *** Game paused (connecting clients) 17:27:09 <coopserver> *** [FR]Syl59 has joined 17:27:09 <coopserver> *** Game unpaused (connecting clients) 17:30:16 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:49:26 *** ODM has quit IRC 17:49:44 *** ODM has joined #openttdcoop.stable 17:49:44 *** ChanServ sets mode: +o ODM 17:50:05 *** Jam35 has joined #openttdcoop.stable 17:50:05 *** ChanServ sets mode: +o Jam35 18:05:52 <happy_> hi jam 18:20:31 <coopserver> *** Game paused (connecting clients) 18:20:34 <coopserver> *** Player has joined 18:20:34 <coopserver> *** Game unpaused (connecting clients) 18:21:21 <coopserver> *** Player has left the game (Leaving) 18:44:51 <coopserver> *** Speedy has joined spectators 18:45:17 <coopserver> *** Speedy has left the game (general timeout) 18:59:08 <coopserver> *** Game paused (connecting clients) 18:59:15 <coopserver> *** Player has joined 18:59:15 <coopserver> *** Game unpaused (connecting clients) 19:00:27 <coopserver> *** Player has left the game (Leaving) 19:09:26 *** BiG_MeEcH has joined #openttdcoop.stable 19:09:28 *** BiG_MoNeY_G_HuStLeR has quit IRC 19:10:44 <BiG_MeEcH> wooooooooooooooooooooo 19:13:13 <coopserver> *** Game paused (connecting clients) 19:13:32 <coopserver> *** BiG MeeCh has joined 19:13:32 <coopserver> *** Game unpaused (connecting clients) 19:14:48 <coopserver> <BiG MeeCh> wooooooooooooooooooooooooooooooo! 19:14:53 <coopserver> <sim-al2> You ok? 19:14:59 <coopserver> <BiG MeeCh> nope! 19:15:09 <coopserver> <sim-al2> ok good... wait what? 19:15:29 <coopserver> <BiG MeeCh> wooooooooooooooooooo! 19:16:23 <happy_> hi big meech 19:16:32 <coopserver> <BiG MeeCh> wooooooooooooooooooooooo! 19:17:14 <coopserver> *** BiG MeeCh has joined company #3 19:17:22 *** skyem123 has joined #openttdcoop.stable 19:17:52 <happy_> hi skyem123 19:22:14 <coopserver> *** BiG MeeCh has joined spectators 19:23:32 <skyem123> I fixed my computer 19:23:45 <skyem123> Updated the firmware 19:24:08 <skyem123> Next thing i know, It has booted into windows 19:24:24 <BiG_MeEcH> hmm 19:24:31 <skyem123> What? 19:24:36 <BiG_MeEcH> Install linux 19:24:53 * skyem123 has windows games 19:25:33 * BiG_MeEcH ignores commentary 19:25:38 <coopserver> <sim-al2> The good old Microsoft lock-in 19:25:43 <coopserver> *** Game paused (connecting clients) 19:25:44 <coopserver> *** Game unpaused (connecting clients) 19:25:48 <coopserver> *** Game paused (connecting clients) 19:25:50 <coopserver> *** tyteen4a03 has joined 19:25:51 <coopserver> *** tyteen4a03 has started a new company #5 19:25:52 <coopserver> *** Game unpaused (connecting clients) 19:26:13 <coopserver> <sim-al2> hi 19:27:19 <skyem123> I'm reinstalling drivers. Goodbye! 19:27:21 *** skyem123 has quit IRC 19:27:30 <coopserver> <sim-al2> bye 19:32:01 <BiG_MeEcH> Linux doesn't need reboot to install :P 19:33:49 <Taede> dualboot ftw 19:36:21 <coopserver> *** tyteen4a03 has left the game (Leaving) 19:44:38 *** ODM has quit IRC 19:45:38 <BiG_MeEcH> Yeah, dualboot sounds good 19:45:54 <BiG_MeEcH> high five! 19:47:23 * Taede high 5's 19:47:45 <Taede> though i have to say windows on the lappy hasn't seen much use (at all) since i put a linux dualboot on it 19:51:27 <BiG_MeEcH> I only run windows in a virtual box anymore 19:51:36 <BiG_MeEcH> i have a game or two that hates linux, have another computer for that 19:51:54 <BiG_MeEcH> Really don't know why everyone doesnt use it 19:52:05 <BiG_MeEcH> meh :) 19:52:36 <Taede> i replaced windows 8 with linux on the wife's lappy after she couldnt get used to it 19:52:43 <Taede> linux serves her fine 19:57:22 <coopserver> *** Game paused (connecting clients) 19:57:27 <coopserver> *** Cameron has joined 19:57:27 <coopserver> *** Game unpaused (connecting clients) 19:57:56 <coopserver> *** Cameron has joined company #2 20:11:48 <coopserver> *** sim-al2 has left the game (Leaving) 20:26:38 <coopserver> *** BiG MeeCh has left the game (general timeout) 20:58:27 *** GriffinOneTwo has joined #openttdcoop.stable 21:02:27 <coopserver> *** Game paused (connecting clients) 21:02:45 <coopserver> *** GriffinOneTwo has joined 21:02:45 <coopserver> *** Game unpaused (connecting clients) 21:04:43 <coopserver> *** Game paused (connecting clients) 21:04:46 <coopserver> *** tyteen4a03 has joined 21:04:46 <coopserver> *** tyteen4a03 has started a new company #5 21:04:47 <coopserver> *** Game unpaused (connecting clients) 21:05:31 <coopserver> *** GriffinOneTwo has started a new company #9 21:05:59 <coopserver> *** tyteen4a03 has left the game (Leaving) 21:22:25 <phatmatt> !date 21:22:25 <coopserver> Oct 27 2259 21:25:42 <happy_> hi all 21:25:49 <coopserver> <GriffinOneTwo> lo 21:30:12 <coopserver> *** GriffinOneTwo has joined spectators 21:33:15 <GriffinOneTwo> Agressive economy Toast 21:35:16 <coopserver> *** GriffinOneTwo has joined company #9 21:37:43 <coopserver> *** GriffinOneTwo has joined spectators 21:37:57 <coopserver> *** GriffinOneTwo has left the game (Leaving) 21:38:50 <coopserver> *** Game paused (connecting clients) 21:38:55 <coopserver> *** Speedy has joined 21:38:55 <coopserver> *** Game unpaused (connecting clients) 21:45:23 <coopserver> *** Speedy has joined company #8 21:54:51 <coopserver> *** Speedy has left the game (general timeout) 21:55:19 <coopserver> *** Game paused (connecting clients) 21:55:29 <coopserver> *** Speedy has joined 21:55:29 <coopserver> *** Game unpaused (connecting clients) 22:24:27 <coopserver> *** Anson has joined company #1 22:30:21 *** GriffinOneTwo has quit IRC 22:32:14 <coopserver> <Anson> hallo 22:33:47 *** KenjiE20 has joined #openttdcoop.stable 22:33:47 *** ChanServ sets mode: +o KenjiE20 23:00:17 <coopserver> <Cameron> dog tripped on the stairs 23:05:44 <coopserver> <Speedy> whops 23:10:43 <coopserver> *** Game paused (connecting clients) 23:10:47 <coopserver> *** sim-al2 has joined 23:10:47 <coopserver> *** Game unpaused (connecting clients) 23:17:41 <coopserver> *** sim-al2 has left the game (Leaving) 23:29:51 *** happy__ has joined #openttdcoop.stable 23:32:08 *** happy_ has quit IRC 23:34:25 *** Djanxy has quit IRC 23:36:24 *** Djanxy has joined #openttdcoop.stable 23:47:42 <coopserver> *** Game paused (connecting clients) 23:47:47 <coopserver> *** Slicey has joined 23:47:47 <coopserver> *** Game unpaused (connecting clients) 23:59:47 <coopserver> *** Slicey has left the game (connection lost)