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00:03:33 <coopserver> *** Game paused (connecting clients) 00:03:38 <coopserver> *** Anson has joined 00:03:38 <coopserver> *** Game unpaused (connecting clients) 00:10:25 <BiGgEr_MeEcHiEsT> !date 00:10:25 <coopserver> Aug 11 1957 00:10:44 <BiGgEr_MeEcHiEsT> Did anyone get a savegame of the last game? 00:10:49 <coopserver> *** Game paused (connecting clients) 00:10:59 <coopserver> <MrD2DG> Nooope 00:11:13 <BiGgEr_MeEcHiEsT> LIES! 00:11:22 <coopserver> *** Game unpaused (connecting clients) 00:11:41 <BiGgEr_MeEcHiEsT> DON"T LIE TO ME D2DG I got your Number, it's a 2! 00:11:52 <coopserver> <MrD2DG> xD 00:11:59 <coopserver> <Anson> savegame ... only from 2233 00:12:01 <coopserver> *** Game paused (connecting clients) 00:12:19 <BiGgEr_MeEcHiEsT> can you dropbox the savegame somewhere Anson? 00:12:29 <coopserver> *** BiG MeeCh has joined 00:12:29 <coopserver> *** Game unpaused (connecting clients) 00:12:38 <coopserver> *** Game paused (connecting clients) 00:12:43 <coopserver> *** Player has joined 00:12:43 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:12:44 <coopserver> *** Player has started a new company #10 00:12:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:12:44 <coopserver> *** Game unpaused (connecting clients) 00:12:45 <coopserver> *** Player has joined spectators 00:13:42 <coopserver> <Player> !rules 00:13:42 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 00:16:33 <coopserver> *** Player has left the game (Leaving) 00:20:03 <coopserver> <happy tran sport> hi big meech 00:22:13 *** Jam35 has quit IRC 00:33:23 <coopserver> <MrD2DG> Work tomoz, bed time for me 00:33:26 <coopserver> <MrD2DG> GN 00:33:48 <coopserver> *** MrD2DG has left the game (Leaving) 00:35:02 *** MrD2DG has quit IRC 00:35:27 <coopserver> <skyem123> I need to go now 00:36:19 <skyem123> Bye! 00:36:33 <coopserver> *** skyem123 has left the game (Leaving) 00:37:06 *** skyem123 has quit IRC 00:42:21 <coopserver> <phatmatt> their home planet must need them 00:53:16 <coopserver> *** Game paused (connecting clients) 00:53:21 <coopserver> *** sim-al2 has joined 00:53:21 <coopserver> *** Game unpaused (connecting clients) 00:54:27 <coopserver> *** phatmatt has left the game (general timeout) 01:01:00 <coopserver> 'tyteen4a03' reported an error and is closing its connection (desync error) 01:01:00 <coopserver> *** tyteen4a03 has left the game (desync error) 01:01:00 <coopserver> 'Anson' reported an error and is closing its connection (desync error) 01:01:01 <coopserver> *** Anson has left the game (desync error) 01:01:01 <coopserver> 'happy tran sport' reported an error and is closing its connection (desync error) 01:01:01 <coopserver> *** happy tran sport has left the game (desync error) 01:01:01 <coopserver> *** Game paused (number of players) 01:01:03 <coopserver> 'BiG MeeCh' reported an error and is closing its connection (desync error) 01:01:03 <coopserver> *** BiG MeeCh has left the game (desync error) 01:01:14 <coopserver> *** Game still paused (connecting clients, number of players) 01:01:22 <coopserver> *** tyteen4a03 has joined 01:01:23 <coopserver> *** Game still paused (number of players) 01:01:23 <coopserver> *** Game unpaused (number of players) 01:01:44 <coopserver> <sim-al2> Weird, I didn't get disconnected 01:02:04 <coopserver> *** Game paused (connecting clients) 01:02:10 <coopserver> *** happy tran sport has joined 01:02:10 <coopserver> *** Game unpaused (connecting clients) 01:02:18 <coopserver> <sim-al2> You have a standoff with train 26 tyteen 01:02:35 <coopserver> <tyteen4a03> not again... thanks for the reminder 01:02:49 <coopserver> <tyteen4a03> I don't see the signalling error... 01:02:52 <coopserver> <sim-al2> Try a path signal there 01:03:18 <coopserver> <tyteen4a03> thanks\ 01:03:22 <coopserver> <sim-al2> np 01:04:03 <coopserver> <tyteen4a03> I am getting the feeling I need to start establishing real hubs soon... :P 01:04:30 <coopserver> <sim-al2> Probably a good idea 01:05:02 <coopserver> <tyteen4a03> not that I actually know how to fix this mess 01:05:21 <coopserver> *** sim-al2 has started a new company #10 01:06:40 <coopserver> *** Game paused (connecting clients) 01:06:56 <coopserver> *** phatmatt has joined 01:06:56 <coopserver> *** Game unpaused (connecting clients) 01:11:30 <tyteen4a03> sim-al2: hm? 01:11:40 <tyteen4a03> can't figure out how to PM, sorry 01:12:09 <coopserver> <sim-al2> Just need to build a line by it, and if you were planning anything I don;t want to block 01:12:11 <tyteen4a03> skyem123: mind removing !this 01:12:28 <coopserver> <tyteen4a03> I'm actually not sure where that is, moment 01:13:30 <coopserver> <tyteen4a03> oh er yes, I was planning to use the 2 farms 01:13:55 <coopserver> <sim-al2> Uh ok am I blocking now? 01:14:03 <coopserver> <tyteen4a03> dont think so 01:14:06 <coopserver> <sim-al2> Ok 01:20:16 <coopserver> *** phatmatt has left the game (general timeout) 01:25:42 <coopserver> *** Game paused (connecting clients) 01:25:50 <coopserver> *** GriffinOneTwo has joined 01:25:51 <coopserver> *** Game unpaused (connecting clients) 01:45:25 <coopserver> *** Game paused (connecting clients) 01:45:30 <coopserver> *** Koto has joined 01:45:30 <coopserver> *** Game unpaused (connecting clients) 01:45:36 <coopserver> *** Koto has joined company #7 01:47:56 <coopserver> *** Game paused (connecting clients) 01:48:13 <coopserver> *** phatmatt has joined 01:48:14 <coopserver> *** Game unpaused (connecting clients) 01:54:33 <coopserver> *** happy tran sport has joined spectators 01:54:37 <coopserver> <happy tran sport> gn all 01:54:42 <coopserver> <sim-al2> night 01:54:50 <coopserver> <happy tran sport> have fun 01:55:23 <coopserver> *** happy tran sport has left the game (Leaving) 01:55:45 *** happy_ has quit IRC 02:00:55 <coopserver> *** phatmatt has left the game (general timeout) 02:08:15 <coopserver> *** Game paused (connecting clients) 02:08:20 <coopserver> *** JoeSchmoe has joined 02:08:20 <coopserver> *** Game unpaused (connecting clients) 02:10:35 <coopserver> *** Game paused (connecting clients) 02:10:39 <coopserver> *** Benny has joined 02:10:40 <coopserver> *** Game unpaused (connecting clients) 02:11:05 <coopserver> *** Benny has joined company #4 02:22:47 <coopserver> <tyteen4a03> can somebody that's rich fund a bank at tronfield? 02:22:53 <coopserver> <tyteen4a03> for some reason the old ban k disappeared 02:24:00 <coopserver> <Benny> DONE 02:24:02 <coopserver> <Benny> whoops 02:24:05 <coopserver> <Benny> done * 02:24:06 <coopserver> <tyteen4a03> thanks very much :) 02:56:34 <coopserver> *** Game paused (connecting clients) 02:56:42 <coopserver> *** Yugi_D has joined 02:56:43 <coopserver> *** Game unpaused (connecting clients) 02:57:00 <tyteen4a03> whoever left me a !standoff note: I'd rather be notified :) 02:57:01 <coopserver> *** Yugi_D has left the game (Leaving) 02:57:10 <tyteen4a03> didn't realize until now 03:17:35 <coopserver> *** JoeSchmoe has left the game (Leaving) 03:25:33 <coopserver> *** Game paused (connecting clients) 03:25:36 <coopserver> *** Player has joined 03:25:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:25:36 <coopserver> *** Player has started a new company #11 03:25:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:25:37 <coopserver> *** Player has joined spectators 03:25:38 <coopserver> *** Game unpaused (connecting clients) 03:25:52 <coopserver> *** Player has started a new company #12 03:25:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:25:55 <coopserver> *** Player has joined spectators 03:26:16 <coopserver> <Player> !name Richie 03:26:17 <coopserver> *** Player has changed his/her name to Richie 03:26:22 <coopserver> *** Richie has started a new company #13 04:01:43 *** AnsonWeb has joined #openttdcoop.stable 04:02:07 * AnsonWeb slaps BiGgEr_MeEcHiEsT around a bit with a large fishbot 04:02:45 *** qwebirc33855 has joined #openttdcoop.stable 04:02:55 *** sim-al2 has joined #openttdcoop.stable 04:03:12 <sim-al2> A fishbot? 04:03:28 *** GriffinOneTwo has joined #openttdcoop.stable 04:04:33 <coopserver> <GriffinOneTwo> How do you replace engines, and copy the orders of the old engine? I thought I remembered seeing a share orders if they were in th same depot or something? (es I know about copy ordes when duplicating trains) 04:04:52 <coopserver> <tyteen4a03> Train list, All Trains, Manage List, Replace Trains 04:05:23 <coopserver> <GriffinOneTwo> replace with a different engine, not the same 04:05:29 <coopserver> <tyteen4a03> that is how you do it 04:05:39 <coopserver> <GriffinOneTwo> ok, thnx, looking 04:07:13 <coopserver> <tyteen4a03> richie, airports are not allowed in this game, please remove 04:08:00 <coopserver> <sim-al2> !rules 04:08:00 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 04:12:09 <coopserver> <sim-al2> I don't see anything in the rules stating that planes are banned, only that they are *supposed* to be hard to come/maintain 04:12:25 <coopserver> <sim-al2> There's a limit of 10 per company anyway 04:12:32 <tyteen4a03> somebody told me it's not allowed in this game 04:12:43 <tyteen4a03> maybe Taede will be able to explain 04:12:48 <GriffinOneTwo> !rules 04:12:48 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 04:13:05 <GriffinOneTwo> there is another set somewhere 04:13:41 <GriffinOneTwo> in those rules a link to <http://wiki.openttd.org/Multiplayer_Rules> 04:15:22 <GriffinOneTwo> <http://wiki.openttdcoop.org/Quickstart/Stable> says "Anyone can use planes to transport stuff across the map, it requires no more intelligence than a rock needs to stay in place. Boats, similarly, require little effort in planning, normally. On this server they are either hard to come by or impossible to maintain." 04:15:49 <coopserver> <sim-al2> So someone forgot to change the Base Cost mod parameters... 04:15:58 <GriffinOneTwo> likely 04:16:11 <GriffinOneTwo> usualy the maint drains all the money from the company 04:23:05 <coopserver> *** Game paused (connecting clients) 04:23:06 <coopserver> *** Anson has joined 04:23:06 <coopserver> *** Game unpaused (connecting clients) 04:23:16 <coopserver> <sim-al2> hi 04:24:11 <coopserver> <Anson> hallo 04:24:21 <coopserver> <Anson> is meech somewhere ? 04:24:41 <coopserver> <Benny> he probably is _somewhere_ 04:32:01 <BiGgEr_MeEcHiEsT> yup 04:32:02 <BiGgEr_MeEcHiEsT> Hi 04:32:46 <coopserver> *** Anson has joined company #8 04:33:15 <BiGgEr_MeEcHiEsT> I got the link, just need to figure out why my browser sucks, thanks. 04:34:38 *** BiG_MeEcH has joined #openttdcoop.stable 04:36:26 <BiG_MeEcH> seems to be downloading :) 04:36:35 <BiG_MeEcH> I had a lot of fun on that last map tbh 04:38:04 <BiG_MeEcH> thanks! 04:40:05 <coopserver> *** Game paused (connecting clients) 04:40:27 <coopserver> *** BiG MeeCh has joined 04:40:28 <coopserver> *** Game unpaused (connecting clients) 04:40:36 <coopserver> *** Koto has joined spectators 04:41:16 *** BiGgEr_MeEcHiEsT has quit IRC 04:42:16 <coopserver> <Anson> when i upload a new file to that folder, will you be able to se it ? or is the link only for a webpage that has the old state of the folder and its files ß 04:42:28 <BiG_MeEcH> I got all 3 save files 04:42:31 <BiG_MeEcH> I think I'm good. 04:43:01 <coopserver> *** Koto has joined company #7 04:45:12 <BiG_MeEcH> shame that most of the map is already used 04:46:04 <coopserver> *** Koto has left the game (Leaving) 04:46:07 <coopserver> <Anson> do you see 4 saves now ? 04:46:33 <coopserver> <BiG MeeCh> well no, I closed it 04:47:29 <coopserver> <BiG MeeCh> I see the 4th one 04:47:48 *** AnsonWeb has quit IRC 04:48:20 <coopserver> <Anson> nice ... I'll keep that folder for future use, either savegames or whatever related to ottd 04:48:31 <coopserver> <BiG MeeCh> okie doke 04:51:11 <coopserver> *** BiG MeeCh has joined company #4 04:54:01 <coopserver> <BiG MeeCh> tyteen4a04, you really need to leave more space for other players 04:59:37 <coopserver> <Benny> how do you team chat o_O 04:59:45 <coopserver> <BiG MeeCh> control T 04:59:55 <coopserver> <sim-al2> control enter 04:59:59 <coopserver> <Benny> thanks 05:00:24 <coopserver> <BiG MeeCh> you could tell them all of our secret devious plots in the open 05:00:26 <coopserver> <BiG MeeCh> its more evil that way 05:00:30 <coopserver> <Benny> lol 05:00:39 <coopserver> <sim-al2> you can PM too 05:01:15 <coopserver> *** GriffinOneTwo has left the game (Leaving) 05:01:31 <coopserver> <sim-al2> Client List (face icon), and click the name of the person 05:05:00 <coopserver> <BiG MeeCh> I think some of the hubs need a little tweaking 05:05:39 <coopserver> <Benny> then fix them :> 05:05:44 <coopserver> <BiG MeeCh> D= 05:06:02 <coopserver> <BiG MeeCh> secret plan is announced! 05:06:16 <coopserver> <Benny> we've been exposed! 05:06:30 <coopserver> <BiG MeeCh> hide or kill them all? 05:06:40 <coopserver> <BiG MeeCh> I like the Kill idea 05:06:55 <coopserver> <Benny> hahahaha 05:06:56 <coopserver> <sim-al2> *Launches cruise missile* 05:06:59 <coopserver> <Benny> oh wait 05:07:00 <coopserver> <Benny> i mean 05:07:03 <coopserver> <Benny> MWAHAHAHAHA 05:17:51 <coopserver> *** Richie has left the game (Leaving) 05:22:53 <coopserver> <BiG MeeCh> tyteen are you there? 05:23:31 <coopserver> <Benny> tyteen4a03 05:23:43 <coopserver> <tyteen4a03> ? 05:23:57 <coopserver> <BiG MeeCh> can you see ' worst possible spot ever ' and remove your mess? 05:24:25 <coopserver> <BiG MeeCh> you can rebuild over in some other location? :) 05:25:27 <coopserver> <BiG MeeCh> no, dont crash trains, just remove the bridges and lines I asked you to 05:25:41 <coopserver> <tyteen4a03> things take time :) 05:25:50 <coopserver> <BiG MeeCh> lol 05:26:11 <coopserver> <tyteen4a03> oh right, I was planning to do something with it... 05:26:22 <coopserver> <BiG MeeCh> Well I have a good spot you could move it to 05:26:30 <coopserver> <tyteen4a03> hmm? 05:26:32 <coopserver> <BiG MeeCh> at ' this area ' 05:27:20 <coopserver> <BiG MeeCh> yea, any way you can leave me 1 extra tile on each side? 05:27:51 <coopserver> <BiG MeeCh> so i can do that later 05:27:52 <coopserver> <BiG MeeCh> yeah 05:27:58 <coopserver> <BiG MeeCh> better, thanks 05:28:02 <coopserver> <tyteen4a03> np 05:32:20 <coopserver> <Anson> @@(clcalc rail 3) 05:32:21 <Webster> coopserver: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 05:32:52 <coopserver> <Anson> @@(clcalc rail 4) 05:32:52 <Webster> coopserver: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 05:36:34 <coopserver> <sim-al2> Ouch 05:40:43 <coopserver> <BiG MeeCh> ty there's clearly no room there 05:40:50 <coopserver> *** Game paused (connecting clients) 05:40:52 <coopserver> <BiG MeeCh> cant you find another factory? 05:41:04 <coopserver> *** phatmatt has joined 05:41:05 <coopserver> *** Game unpaused (connecting clients) 05:41:08 <coopserver> <BiG MeeCh> yo 05:41:09 <coopserver> <tyteen4a03> I don't see one anywhere else 05:41:15 <coopserver> <BiG MeeCh> you can fund one 05:41:24 <coopserver> <tyteen4a03> no money 05:41:36 <coopserver> <BiG MeeCh> how about i give you money tomake your factory? 05:41:52 <coopserver> <tyteen4a03> hm ok 05:41:57 <coopserver> <phatmatt> what a sugar daddy 05:42:00 <coopserver> <BiG MeeCh> LMAO 05:42:05 <coopserver> <Benny> haha 05:42:07 <coopserver> <tyteen4a03> oh I fall this way ;) 05:42:38 <coopserver> <BiG MeeCh> use it for your factory, no excuses 05:43:04 <coopserver> <BiG MeeCh> LMAO 05:43:21 <coopserver> <BiG MeeCh> bam 05:46:32 * BiG_MeEcH Slaps Phatmatt 05:46:41 <coopserver> <BiG MeeCh> hi 05:50:03 <coopserver> <BiG MeeCh> why do we have a pax route? 05:50:13 <coopserver> <Benny> *shrug* 05:50:29 <coopserver> <BiG MeeCh> its way the hell out of the way 05:50:41 <coopserver> <Benny> we also have another separated network in the south 05:51:02 <coopserver> <BiG MeeCh> oh, yeah 05:51:06 <coopserver> <BiG MeeCh> thats a great spot for all of that 05:52:59 <coopserver> <BiG MeeCh> sometimes I wonder what planet Happy is from 05:53:10 <coopserver> <Benny> we all wonder 05:53:27 <coopserver> <BiG MeeCh> really? I Thought i was the only won... xD 05:53:37 <coopserver> *** Game paused (connecting clients) 05:53:42 <coopserver> *** Player has joined 05:53:42 <coopserver> *** Game unpaused (connecting clients) 05:54:59 <coopserver> <BiG MeeCh> like take this for example 05:55:04 <coopserver> <BiG MeeCh> Trundingbury Mines 05:55:20 <coopserver> <BiG MeeCh> it hauls maybe 5 0tiles away 05:55:28 <coopserver> <BiG MeeCh> and it fucks with MrD2Dg's shit 05:55:31 <coopserver> <Benny> i built that ;) 05:55:36 <coopserver> <BiG MeeCh> Oh xD 05:55:38 <coopserver> <BiG MeeCh> Well 05:55:41 <coopserver> <Benny> that's the proper way of building 05:55:45 <coopserver> <sim-al2> lol 05:56:17 <coopserver> <BiG MeeCh> im not sure even if i would have connected it 05:56:26 <coopserver> <Benny> you should come to coop sometime 05:56:32 <coopserver> <Benny> the PS i mean 05:56:42 <coopserver> <BiG MeeCh> Yeah well I'm too much of a noob to get the password 05:56:48 <coopserver> <BiG MeeCh> anyways... 05:56:56 <coopserver> <BiG MeeCh> what are we gonna do about this south network that shouldnt be there to begin with 05:57:19 <coopserver> <Benny> we could remove it 05:57:23 <coopserver> <Benny> or connect it to the main network 05:57:29 <coopserver> <BiG MeeCh> I like that 2nd idea 05:57:39 <coopserver> <BiG MeeCh> but we would have to get a steel plant 05:57:58 <coopserver> <Benny> there is one right there o_O 05:58:16 <coopserver> <BiG MeeCh> O_o 05:58:25 <coopserver> <BiG MeeCh> I dont know if i like that spot 05:58:28 <coopserver> <BiG MeeCh> seems bad 05:58:30 <coopserver> <Benny> wat 05:58:37 <coopserver> <Benny> its the perfect spot for a drop 05:58:42 <coopserver> <Benny> corner of the map 05:58:44 <coopserver> <BiG MeeCh> you already have coal being dropped on that line 05:58:53 <coopserver> <BiG MeeCh> how much traffic do you need 05:59:04 <coopserver> <Benny> more 05:59:08 <coopserver> <Benny> :D 05:59:09 <coopserver> <BiG MeeCh> GOOD 05:59:16 <coopserver> <BiG MeeCh> I AGREE 05:59:21 <coopserver> <BiG MeeCh> AND AGREE AGAIN 05:59:29 <coopserver> <BiG MeeCh> FUCK SHIT UP I SAY 06:01:28 <coopserver> <BiG MeeCh> lol 06:01:36 <coopserver> <BiG MeeCh> I just realize that that network has 3 drops 06:01:46 <coopserver> <BiG MeeCh> I think I like the factory the most 06:03:22 <coopserver> <Anson> reading back on IRC ... an hour ago, benny asked about team chat ... one more method to chat : click and hold a client name in the client list. that allows private chat and team chat, and also allows donating money 06:04:42 <coopserver> *** Player has left the game (Leaving) 06:05:37 <coopserver> *** Game paused (connecting clients) 06:05:40 <coopserver> *** jordanmkasla2009 has joined 06:05:41 <coopserver> *** Game unpaused (connecting clients) 06:06:45 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:07:18 <coopserver> *** Game paused (connecting clients) 06:07:26 <BiG_MeEcH> HANG ON IM CUMING 06:07:36 <coopserver> *** BiG MeeCh has joined 06:07:36 <coopserver> *** Game unpaused (connecting clients) 06:07:36 <BiG_MeEcH> AHHHHHHHHHHHHHHHHHHHH 06:07:44 <BiG_MeEcH> I CAM 06:07:54 <coopserver> <Benny> that's... fantastic 06:08:07 <coopserver> <BiG MeeCh> happy is cuming sometimes, i wanna fit in 06:08:30 <coopserver> *** BiG MeeCh has joined company #4 06:09:16 <coopserver> <BiG MeeCh> I fail at all I do 06:09:35 <coopserver> <Benny> wut 06:09:40 <coopserver> <Anson> just read the quickstart 06:09:57 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:10:22 <BiG_MeEcH> !help 06:10:22 <coopserver> BiG_MeEcH: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 06:10:35 <BiG_MeEcH> !quickstart 06:10:55 <BiG_MeEcH> sum won link me? 06:11:04 <BiG_MeEcH> !commands 06:11:04 <coopserver> BiG_MeEcH: add, alert, announce, apconnect, apdisconnect, apply, apropos, author, auto, ban add, ban list, ban remove, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, changename, channel, channels, cmd, commands, companies, config, content, contentupdate, contributors, cpu, cycle, date, default, defaultcapability, 06:11:05 <coopserver> BiG_MeEcH: defaultplugin, dehalfop, deop, devoice, ding, disable, dl, download, echo, enable, export, flush, getsave, ghost, grf, halfop, help, hostmask, hostmask add, hostmask list, hostmask remove, identify, ignore, ignore add, ignore list, ignore remove, info, invite, ip, ircquote, join, kban, key, kick, last, less, limit, list, load, lobotomy add, lobotomy list, lobotomy remove, lock, log, mode, 06:11:06 <coopserver> BiG_MeEcH: moderate, more, net, nick, nicks, op, part, password, pause, ping, playercount, players, plugin, quit, rcon, register, reload, remove, rename, rescan, restart, revision, rules, save, search, server, set password, set secure, setdef, shuffle, shutdown, source, start, stats, status, success, tell, threads, transfer, unban, unidentify, unload, unlock, unmoderate, unpause, unregister, unrename, 06:11:07 <coopserver> BiG_MeEcH: update, upkeep, uptime, username, version, voice, and whoami 06:11:19 <coopserver> <Anson> meech, for things concerning the PS, you need to read it on the PS channel :-) 06:11:35 <BiG_MeEcH> man, its time for beer 06:11:43 <coopserver> <Benny> beer? 06:11:45 <coopserver> <Benny> its 7am 06:11:47 <BiG_MeEcH> Yeah 06:11:52 <BiG_MeEcH> Its 1am here 06:11:53 <coopserver> <Benny> lol 06:11:55 <coopserver> <Benny> oh 06:11:56 <BiG_MeEcH> Gonna drink till I pass out 06:12:05 <BiG_MeEcH> 7am is a good time to start drinking 06:12:07 <coopserver> <tyteen4a03> sounds like a plan 06:12:10 <BiG_MeEcH> See, I quit drinking every night 06:12:14 <coopserver> <Anson> already 7am here :-) 06:14:06 <BiG_MeEcH> I also drink a lot while driving and before driving, usually after driving also 06:14:19 <coopserver> <sim-al2> Oh great 06:14:33 <BiG_MeEcH> Yeah 06:14:39 <BiG_MeEcH> I'm a good driver 06:15:01 <coopserver> <Benny> i also drink and drive... 06:15:06 <coopserver> <Benny> ...girls crazy 06:15:07 <coopserver> <Benny> ;) 06:15:17 <BiG_MeEcH> Oh SNAP 06:15:29 <BiG_MeEcH> I think Happy gets all ov the bitches 06:21:07 <coopserver> *** jordanmkasla2009 has left the game (Leaving) 06:23:36 <coopserver> *** Benny has left the game (Leaving) 06:29:25 <coopserver> *** Game paused (connecting clients) 06:29:30 <coopserver> *** jordanmkasla2009 has joined 06:29:30 <coopserver> *** Game unpaused (connecting clients) 06:31:13 <coopserver> *** jordanmkasla2009 has left the game (Leaving) 06:37:10 *** BiG_MeEcH has quit IRC 07:21:09 <coopserver> <sim-al2> :( 07:51:20 <coopserver> *** Game paused (connecting clients) 07:51:22 <coopserver> *** Berkel has joined 07:51:23 <coopserver> *** Game unpaused (connecting clients) 07:55:03 <coopserver> *** Berkel has started a new company #11 08:43:02 <coopserver> *** Game paused (connecting clients) 08:43:05 <coopserver> *** Vinnie has joined 08:43:05 <coopserver> *** Game unpaused (connecting clients) 08:44:40 <Taede> @quickstart 08:44:41 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:48:19 <coopserver> <Vinnie> wow some people 08:48:37 <Taede> some ppl couldn't find it earlier on 08:48:57 <coopserver> <Vinnie> liars 08:49:03 <coopserver> <Vinnie> they didnt look 08:49:15 <Taede> they did, just in the wrong place 08:49:47 <coopserver> <Vinnie> add bug report, fix user intelligence 08:50:21 <coopserver> <Vinnie> this map looks so messy :D 08:50:27 <Taede> after i debrick my router, fix my qnap's vm setup and have irssi up again 08:51:13 <coopserver> <Anson> another suggestion for improvement .... 08:51:24 <coopserver> <Anson> !gap 3 10 08:51:24 <coopserver> <Vinnie> either you are not properly pressing the keys on your keyboard or you speak a different kind of english then me 08:51:43 <coopserver> <Anson> @@(gap 3 10) 08:51:43 <Webster> coopserver: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 08:51:56 <coopserver> <Vinnie> 3 tile trains up to 9 need 2 08:52:01 <Taede> i can translate it to dutch for you, but a lot of those words are the same anyway 08:52:02 <coopserver> <Vinnie> 14 need 3 08:52:19 <coopserver> <Anson> didn't we have a function !gap which calculated the required number of bridges for a given gap ? 08:52:32 <coopserver> <Vinnie> yes 08:52:33 <coopserver> <sim-al2> @@gap(3 10) 08:52:33 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:52:58 <coopserver> <Vinnie> !gap 3 08:53:02 <coopserver> <Vinnie> sorry 08:53:18 <coopserver> <Vinnie> @@(gap 3) 08:53:18 <Webster> coopserver: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 08:53:37 <coopserver> <Vinnie> they question marks are new but can be ignored 08:54:19 <coopserver> <Anson> the values don't look bad, but rather useless when people want to bridge a gap ... they don't want to make a gap that fits a given number of bridges .-) 08:55:19 <coopserver> <Vinnie> you do realise that that is just an reminder of what usually works not always the same 08:55:26 <coopserver> <Vinnie> alot depends on other variabels 08:56:51 <coopserver> <Vinnie> btw this server is doing planes again? 08:57:02 <Taede> !companies 08:57:02 <coopserver> Taede: Company '1' (Pink): JoeSchmoe Transport, Founded in 1920, Vehicles owned: 86 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:03 <coopserver> Taede: Company '2' (White): D2DG'S SUPER AMAZING PAX CO., Founded in 1920, Vehicles owned: 68 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:04 <coopserver> Taede: Company '3' (Blue): G O Transport, Founded in 1920, Vehicles owned: 18 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:05 <coopserver> Taede: Company '4' (Dark Blue): happy tran sport Transport, Founded in 1920, Vehicles owned: 159 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:06 <coopserver> Taede: Company '5' (Red): skyem123 Transport, Founded in 1922, Vehicles owned: 17 Trains, 9 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:07 <coopserver> <sim-al2> Base cost mod isn't set to swat them so... 08:57:07 <coopserver> Taede: Company '6' (Orange): tyteen4a03 Transport, Founded in 1928, Vehicles owned: 92 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:08 <coopserver> Taede: Company '7' (Green): Koto Transport, Founded in 1929, Vehicles owned: 133 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:09 <coopserver> Taede: Company '8' (Mauve): Anson Transport, Founded in 1931, Vehicles owned: 34 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:10 <coopserver> <Anson> i only want to have an estimate ... can be one more or less, but when i am not used to long bridges, i would have no idea how many bridges are needed with TL12 and 30 gap 08:57:10 <coopserver> Taede: Company '9' (Brown): Cameron Transport, Founded in 1954, Vehicles owned: 2 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:11 <coopserver> Taede: Company '10' (Yellow): sim-al2 Transport, Founded in 1961, Vehicles owned: 70 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:12 <coopserver> Taede: Company '11' (Purple): Lost Fruits Inc., Founded in 1991, Vehicles owned: 9 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 08:57:13 <coopserver> Taede: Company '13' (Cream): Dago Transport, Founded in 1971, Vehicles owned: 0 Trains, 0 Roadvehicles, 1 Ships and 2 Aeroplanes 08:57:18 <Taede> it would appear so 08:57:29 <Taede> !rcon set max_airplanes 0 08:57:30 <coopserver> 'max_airplanes' is an unknown setting. 08:58:46 <coopserver> <Vinnie> maybe thats the old tunnel command 08:58:46 <Taede> !rcon set max_airplane 0 08:58:47 <coopserver> 'max_airplane' is an unknown setting. 08:58:51 <coopserver> <Vinnie> @@tunnel 08:58:53 <Webster> coopserver: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:59:07 <coopserver> *** tyteen4a03 has left the game (connection lost) 08:59:12 <Taede> !rcon set max_planes 0 08:59:13 <coopserver> 'max_planes' is an unknown setting. 08:59:17 <coopserver> <Vinnie> @@(tunnel 12 4) 08:59:18 <Webster> coopserver: For Trainlength of 12: 19 - 32 needs 3, 33 - 46 needs 4, 47 - 60 needs 5. 08:59:36 <coopserver> <Vinnie> you need 3 bridges for TL12 and 30 gap 08:59:55 <Taede> !rcon set max_aircraft 0 09:00:05 <Taede> !rcon set max_aircraft 09:00:06 <coopserver> Current value for 'max_aircraft' is: '0' (min: 0, max: 5000) 09:00:21 <Taede> ok, no new planes shall be built this game 09:08:58 *** Jam35 has joined #openttdcoop.stable 09:08:58 *** ChanServ sets mode: +o Jam35 09:09:59 <coopserver> <Anson> what about ships ? almost the same parameters as planes (normal cost and max 5 allowed) 09:11:23 <Taede> !rcon set max_ships 0 09:11:27 <Taede> !rcon set max_ships 09:11:28 <coopserver> Current value for 'max_ships' is: '0' (min: 0, max: 5000) 09:14:07 <coopserver> <Berkel> hmm, why is there iron ore shown at a coal mine station? (brown stones instead of black ones)?? 09:14:15 <coopserver> <Berkel> is this a graphic bug? 09:14:22 <Taede> thats a known issue with isr i believe 09:14:35 <Taede> isr/1.4.0 09:14:46 <coopserver> <sim-al2> I believe that it started with 1.4.0 beta 1 09:14:56 <coopserver> <Berkel> hmm, can remember in former versions it was ok (black at coal mines) 09:15:02 <coopserver> <Berkel> ok 09:20:50 <coopserver> *** Game paused (connecting clients) 09:20:54 <coopserver> *** Cameron has joined 09:20:55 <coopserver> *** Game unpaused (connecting clients) 09:23:15 <coopserver> *** phatmatt has left the game (general timeout) 09:25:03 <coopserver> *** Cameron has joined company #9 09:29:42 <coopserver> *** Cameron has left the game (Leaving) 09:37:25 <coopserver> *** Berkel has joined spectators 09:37:32 <coopserver> *** Berkel has left the game (Leaving) 09:48:53 <coopserver> <sim-al2> Y2K oh no! 09:49:16 <coopserver> <sim-al2> Night all 09:49:35 <coopserver> *** sim-al2 has left the game (Leaving) 09:54:13 *** sim-al2 has quit IRC 09:55:34 <coopserver> *** Game paused (connecting clients) 09:55:46 <coopserver> *** Jam35 has joined 09:55:47 <coopserver> *** Game unpaused (connecting clients) 10:01:53 *** ODM has joined #openttdcoop.stable 10:01:53 *** ChanServ sets mode: +o ODM 10:02:53 <coopserver> *** Game paused (connecting clients) 10:02:54 <coopserver> *** JJens has joined 10:02:54 <coopserver> *** Game unpaused (connecting clients) 10:03:32 <coopserver> *** JJens has left the game (Leaving) 10:14:44 *** ODM has quit IRC 10:15:51 <coopserver> <Anson> tyteen has a deadlock .... 10:19:11 <coopserver> <Anson> no chance to fix it (by adding resources etc) ... needs a partial rebuild since it's the old level crossings again with trains on opposite sides of 2way signals ... 10:20:14 <coopserver> <Anson> won't go bankrupt since he has two networks and the other still works, buta few primaries already seem to be dead 10:50:13 *** ODM has joined #openttdcoop.stable 10:50:13 *** ChanServ sets mode: +o ODM 10:59:43 <coopserver> *** Game paused (connecting clients) 10:59:51 <coopserver> *** [FR]Syl59 has joined 10:59:52 <coopserver> *** Game unpaused (connecting clients) 10:59:56 <coopserver> <[FR]Syl59> hi :) 11:00:01 <coopserver> <Anson> hallo 11:00:20 <coopserver> <[FR]Syl59> Wie geht's ? :) 11:00:28 <coopserver> <Anson> nice jam @tyteen :-) 11:06:03 <coopserver> *** [FR]Syl59 has left the game (Leaving) 11:19:23 *** skyem123 has joined #openttdcoop.stable 11:19:46 <coopserver> *** Game paused (connecting clients) 11:19:54 <coopserver> *** skyem123 has joined 11:19:54 <coopserver> *** Game unpaused (connecting clients) 11:24:52 <coopserver> <Anson> hallo, sky 11:25:02 <coopserver> <Anson> i see you added one rail piece :-) 11:28:10 <coopserver> <Anson> btw : everybody can edit and/or delete any signs ... only difference between your own and others is that you can delete your own with a shortcut : CTRL-CLICK 11:28:30 <skyem123> ok 11:42:26 <coopserver> *** Game paused (connecting clients) 11:42:29 <coopserver> *** Berkel has joined 11:42:29 <coopserver> *** Game unpaused (connecting clients) 12:01:36 *** Taede has quit IRC 12:12:22 <coopserver> <Berkel> Ok, so what do you want @ red? Cuz of your "??" sign? :) 12:12:46 <skyem123> Just wondering why you are building there. 12:13:01 <coopserver> <Berkel> ahh, ok :D 12:23:27 <coopserver> *** Berkel has joined spectators 12:23:33 <coopserver> *** Berkel has left the game (Leaving) 12:52:24 <coopserver> *** Game paused (connecting clients) 12:52:39 <coopserver> *** GriffinOneTwo has joined 12:52:40 <coopserver> *** Game unpaused (connecting clients) 13:04:11 <coopserver> *** skyem123 has left the game (Leaving) 13:06:16 *** ODM has quit IRC 13:10:43 <coopserver> <GriffinOneTwo> Anston, could you tell me if I correctly implemented a overflow reverser at sign: !Is this reverser amde correct ? 13:11:11 <coopserver> <GriffinOneTwo> err sorry Anson 13:11:38 <skyem123> Goodbye! 13:11:47 <coopserver> <GriffinOneTwo> L8TR ~ 13:16:09 <coopserver> <Anson> hehe, you need to type my name correctly to sound the alarm :-) 13:16:26 <coopserver> <GriffinOneTwo> yea, I got that 13:17:18 <coopserver> <Anson> what is the sign ? i see none starting with "!is" or "is" 13:17:35 <coopserver> <GriffinOneTwo> sorry changed it, ! it appears bad reverser 13:17:49 <coopserver> <Anson> giot it 13:18:48 <coopserver> <Anson> i see one reverser and two depots 13:19:12 <coopserver> <GriffinOneTwo> does the 2nd depo cause the issue? 13:19:28 <coopserver> <Anson> when you have several 2way for 3+ platforms, the depot or the reverser needs to be on the opposite side of the entry rail 13:20:09 <coopserver> <Anson> else trains will 1. not pass the red signals correctly, and 2. leave the station instead of going to the depot 13:20:27 <coopserver> <Anson> but it looks ok .... let it run 13:20:51 <coopserver> <Anson> stop 13:21:47 <coopserver> <Anson> the trains should see the red 2way at the second platform, continue, see the red at 3rd, continue, see red at 4th, and enter that depot, IF they can't leave the station 13:22:22 <coopserver> <Anson> but they shouldn't get stuck like they did at first 13:23:01 <coopserver> <GriffinOneTwo> would that be better? 13:24:22 <coopserver> <GriffinOneTwo> damm 13:24:52 <coopserver> <Anson> as it is now, trains will check platforms and then leave since depot is a penalty 13:25:02 <coopserver> <Anson> they may not get a chance to leave 13:25:16 <coopserver> <Anson> thus attach the exit rails at sign "here" 13:25:26 <coopserver> <GriffinOneTwo> hm,, I'll try 13:27:03 <coopserver> <Anson> i am speaking of the exit track, not entry/exit signals 13:27:44 <coopserver> <Anson> yes 13:29:10 <coopserver> <GriffinOneTwo> it should work like a overflow now too? 13:29:15 <coopserver> <Anson> no reverser neeeded, but since it is a visible depot now, all trains need service orders to not go here for service 13:30:12 <coopserver> <Anson> now it is an overflow, but with visible depot 13:30:32 <coopserver> <GriffinOneTwo> I'm not worried about the depot, should I be? 13:30:53 <coopserver> <Anson> when trains are autoreplaced, they go to any visible depot 13:31:11 <coopserver> <Anson> thus trains from anywhere might go here and then be stuck or lost 13:31:12 <coopserver> <GriffinOneTwo> (Shrug) so a slight traffic jam for a few min? 13:31:58 <coopserver> <GriffinOneTwo> yea it works 13:32:15 <coopserver> <GriffinOneTwo> almost, it leavs empty 13:32:56 <coopserver> <Anson> i dion't know your net ... but when they have no path from this depot to the destination where they wanted to go before autoreplacing, they are lost and ignore some red signals, thus possibly getting stuck and causing deadlocks 13:33:42 <coopserver> <GriffinOneTwo> so, what can I do to to get them to wait for a station, instead of leving empty on overflow? 13:33:59 <coopserver> <Anson> you can ctrl-click trains on platforms to stop them for testing 13:34:12 <coopserver> <GriffinOneTwo> well, overflow test in a sec 13:35:01 <coopserver> <GriffinOneTwo> see 13:35:07 <coopserver> <GriffinOneTwo> it left empty? 13:36:08 <coopserver> <Anson> maybe it was because of the 2way path signals 13:36:20 <coopserver> <Anson> now with block it should be better 13:36:21 <coopserver> <GriffinOneTwo> I'm testing that 13:36:59 <coopserver> <Anson> looks good to me 13:37:18 <coopserver> <GriffinOneTwo> I guess so, thanks for your support 13:37:34 <coopserver> <Anson> why do you have so many 2way path signals anyway ??? 13:37:50 <coopserver> *** Game paused (connecting clients) 13:37:55 <coopserver> *** efess has joined 13:37:55 <coopserver> *** Game unpaused (connecting clients) 13:37:58 <coopserver> <GriffinOneTwo> I reverse them after a join, to brevent a block 13:38:18 <coopserver> <Anson> crappy logic :-) 13:38:42 <coopserver> <GriffinOneTwo> should I just use one ways, and don't do backwards 2 ways? 13:38:46 <coopserver> <Anson> you need to have enough space behind a join ... just put NO signals there :-) 13:39:29 <coopserver> <GriffinOneTwo> usually what happes is I do the crtl signal fill the rail, then just reverse the last few for a train length, instead of removing 13:39:45 <coopserver> <Anson> 2way path signals from the backside are treated almost as if there would be no signal 13:39:59 <coopserver> <GriffinOneTwo> yea, intent 13:40:40 <coopserver> <Anson> almost ! .... they interrupt the "flow of signal information", eg when you put them between entry and exit signals 13:41:24 <coopserver> <Anson> also, when you reverse a train to clear a jam, they can go through those signals and crash 13:42:14 <coopserver> <Anson> on normal straight tracks, just put normal block signals with spacing 2 13:42:19 <coopserver> <GriffinOneTwo> I noticed 13:42:46 <coopserver> <GriffinOneTwo> so, twhen is it a good idea to use path signals? 13:42:57 <coopserver> <GriffinOneTwo> on a two way shared track? 13:43:14 <coopserver> <efess> when you have trains entering a section with crossing "x"s 13:43:21 <coopserver> <Anson> the shorter the spacing, the faster the network, BUT since the longest gap determines throughput for the entire track, and since every track has splits and joins with gap 2, spacing 1 makes no sense 13:44:30 <coopserver> <efess> ie DBE -Main statino 13:44:48 <coopserver> <GriffinOneTwo> I'm watching 13:45:10 <coopserver> <efess> trains can share that block, as long as there's a clear path 13:45:18 <coopserver> <efess> ordinary signals this would not be possible 13:45:30 <coopserver> <Anson> now, both platforms of that station can be used for both directions 13:45:32 <coopserver> <GriffinOneTwo> hmm, someone else told me not to do that once 13:45:51 <coopserver> *** Vinnie has left the game (connection lost) 13:46:13 <coopserver> <Anson> you need to be careful ... it works here since the entering tracks have 1way path signals 13:46:15 <coopserver> <GriffinOneTwo> thats what I usuallty do at stations 13:46:30 <coopserver> <Anson> when the entering tracks would have block signals, it could crash 13:47:03 <coopserver> <GriffinOneTwo> hmm 13:47:15 <coopserver> <GriffinOneTwo> thnx for the education 13:48:18 <coopserver> <GriffinOneTwo> any reason to not always use 2 way path facing platform at all platforms? 13:48:48 <coopserver> <efess> no reason 13:49:03 <coopserver> <efess> unless you have trains coming from other side of platform 13:49:19 <coopserver> <efess> the platform acts as a path signal itself 13:50:43 <coopserver> <Anson> always when using both block signals and 2way path signals, it can get very complicated and sometimes crash 13:50:53 <coopserver> <Anson> thus it is safest to almost never use them 13:51:09 <GriffinOneTwo> I knew a depot had a built in entry sig, I didn't know the stations had a built in signal. I tried some once at a similar station without a path in front, and it would not use all the platforms, and instead waited till a trainleft 13:51:25 <coopserver> <efess> anson, I've never seen a train crash by itself when using two way path signals 13:51:30 <coopserver> <Anson> they really are not needed most of the time, except on single tracks that are used in both directions and similar 13:52:20 <coopserver> <Anson> i don't know it from memory, but there are some layouts of stations with path and block signals which always crash 13:52:45 <coopserver> <GriffinOneTwo> so, I have to use 2 way exit, instead of path at stations, when doing overflow reverser depot? 13:52:49 <coopserver> <efess> maybe I've just never seen it 13:53:30 <coopserver> <efess> anytime a train crashes for me, it's been because of construction or ignore signal command 13:53:49 <coopserver> <efess> correct 13:54:10 <coopserver> <efess> because of the two way eol rule 13:55:08 <coopserver> <Anson> when you have a station with a 2way block on one side and a 2way path on the other of a platform, sooner or later trains WILL crash 13:56:10 <coopserver> <Anson> the resoning goes something like : the path allows trains to enter the platform through the backside 13:56:54 <coopserver> <Anson> but while the train is not yet at the platform, a train from the other side can pass the 2way block since it has a "safe" waiting point at the path signal 13:56:55 <coopserver> <efess> I'll try it, I don't like using two way stations unless ro-ro 13:57:02 <coopserver> <Anson> and then they crash on the platform 13:57:18 <coopserver> <efess> testing it.. 13:58:04 <coopserver> <Anson> on the last map, i had a compact feeder unload station with 6 platforms for 3 cargoes .-) 13:58:09 <coopserver> <GriffinOneTwo> See sign, ! Another OverFlow Try, it appears correct? 14:00:18 <coopserver> <Anson> from one side, many trains could access all platforms 14:00:29 <coopserver> <Anson> from the other they went only to two platforms 14:01:09 <coopserver> <GriffinOneTwo> I've done that too, seemed ok, with two way path facing platforms on both sides? 14:01:27 <coopserver> <Anson> and having the reverse signals gave another advantage : it was a penalty, so that trains prefered the platforms without the path signals and only used them when the others were used 14:02:06 <GriffinOneTwo> hmm 14:02:19 <coopserver> <Anson> yes, when all platforms have no signals or 2way path signals, it should give no crash, but block and path at a platform is a crash 14:06:44 <coopserver> <GriffinOneTwo> sign ! Jam at overflow reverser try 14:07:40 <coopserver> <GriffinOneTwo> had another train go partway, hmm 14:12:37 <coopserver> <GriffinOneTwo> ok, anyone want to analyse why they are bypassing overflow reverer when stations full at sign: !something wrong, they bypass ? 14:13:38 <coopserver> <GriffinOneTwo> great now they started behaving 14:14:40 <coopserver> <GriffinOneTwo> and they thye bypass agian, hmm 14:16:24 <coopserver> <Anson> when trains can select between reverser/depot or a free exit, they go to the exit and leave the station 14:16:54 <coopserver> <Anson> you have to build it so that there is no path from the entry to the exit rails of the station 14:17:07 <coopserver> <GriffinOneTwo> ok, like that then? 14:17:34 <coopserver> <Anson> eg by putting entry and exit rails next to each other, resulting in a forbidden 90 degree turn between them 14:17:59 <coopserver> <Anson> like that, but that also eliminated the exit for trains from platform 1 14:18:21 <coopserver> <Anson> but those trains still can leave slowly by going to the depot first, then leaving from there 14:18:33 <coopserver> <GriffinOneTwo> any big deal to make them go through depot to exit? 14:18:50 <coopserver> <GriffinOneTwo> just throughput reduced? 14:19:11 <coopserver> <Anson> what is pax train 5 doing ? waiting at a 7th platform of the same station ? 14:19:20 <coopserver> <GriffinOneTwo> ya 14:19:42 <coopserver> <Anson> putting the exit track right where that platforms is .... 14:19:58 <coopserver> <Anson> that would give 90 degree turn between entry and exit tracks 14:20:09 <coopserver> <GriffinOneTwo> yea, if I remove platfor that 5 was at, all stations delete though? 14:22:00 <coopserver> <GriffinOneTwo> they bypass then? 14:22:10 <coopserver> <Anson> remove a single tile of the platform by opening the station menu, then "R" for removing single tiles 14:22:26 <coopserver> <GriffinOneTwo> oh 14:22:51 <coopserver> <Anson> stop the trains first 14:23:41 <coopserver> <Anson> may i join ? 14:23:52 <coopserver> <GriffinOneTwo> sure 14:23:54 <coopserver> <GriffinOneTwo> sec 14:24:23 <coopserver> *** Anson has joined company #3 14:25:01 <coopserver> <Anson> done 14:25:21 <coopserver> <GriffinOneTwo> what about the leftover 3 tiles of platform? 14:25:42 <coopserver> <Anson> you can delete them, connect otherwise, whatever 14:26:00 <coopserver> <Anson> since they are not connected, they are ignored now 14:26:12 <coopserver> <GriffinOneTwo> umm, selected platform, thenit R, nothing? 14:26:46 <coopserver> <GriffinOneTwo> just click on station to get station menu, then hit R ? 14:26:48 <coopserver> <Anson> just like removing signals without removing the track, you can remove station tiles 14:26:56 <coopserver> <GriffinOneTwo> oh 14:28:17 <coopserver> <GriffinOneTwo> thnx, getting more education thatn I anticipated 14:28:33 <coopserver> <Anson> you still drive on rail and not erail ? 14:28:52 <coopserver> <GriffinOneTwo> I started with rail, never changed it 14:29:43 <coopserver> <Anson> shall i convert ? 14:29:47 <coopserver> <GriffinOneTwo> can you start with erail at 1920? 14:30:03 <coopserver> <GriffinOneTwo> sure, if you tell me how to convert easily too 14:30:12 <coopserver> <Anson> probably yes, but a bit more expensive 14:30:26 <coopserver> <GriffinOneTwo> reason to not do purr, other than cost? 14:30:37 <coopserver> <Anson> done :-) 14:30:39 <coopserver> <GriffinOneTwo> purr is always universal rail? 14:31:03 <coopserver> <Anson> purr is the abbreviation for "purr universal rainbow rail" 14:31:24 <coopserver> <Anson> thus always universal rail :-) 14:31:27 <coopserver> <GriffinOneTwo> so, how do you replace all rail? 14:32:10 <coopserver> <Anson> the rightmost icon in the rail construction bar ... with the yellow Uturn arrow 14:32:31 <coopserver> <Anson> you select that icon and then click the tiles you want to change 14:32:34 <coopserver> <GriffinOneTwo> oh yea, I forgot about that, i did see it before 14:33:12 <coopserver> <GriffinOneTwo> are maint costs higher with bteer rail, or just purchas cost? 14:33:16 <coopserver> <Anson> and to convert everything, just click and hold mouse at one corner, then SHIFT-ARROW to scroll to opposite corner 14:33:32 <coopserver> <Anson> best to do that zoomed out so that you scroll very fast 14:33:44 <coopserver> <GriffinOneTwo> ok, like plating trees 14:34:11 <coopserver> <Anson> planting trees on the entire world is not possible 14:34:31 <GriffinOneTwo> why is that? 14:34:55 <coopserver> <Anson> i think there is a setting which allows max 4096 tiles to be cleared/planed with one click, and then you have to wait 2.5 game days 14:35:06 <coopserver> <GriffinOneTwo> ahh 14:35:21 <coopserver> <Anson> same for terraforming etc 14:35:44 <coopserver> <Anson> those settings are not in advanced options, but only via console or editing the config file 14:36:37 <coopserver> <Anson> the parameters give a maximum amount of tiles to handle per tick (fraction of a day) 14:36:48 <coopserver> <GriffinOneTwo> ok, I already forgot to how to autoreplace all trains again (its only been like 8 hrs); train list, all trains sleected, not seeing replace on menu? 14:37:01 <coopserver> <Anson> and also a recovery rate how many tiles you get back per tick 14:37:39 <coopserver> <Anson> opentrain menu, then bottom right: button "manage list" 14:38:00 <coopserver> *** Game paused (connecting clients) 14:38:02 <coopserver> *** Berkel has joined 14:38:02 <coopserver> *** Game unpaused (connecting clients) 14:38:06 <GriffinOneTwo> dang, didn't think I saw it there, must be too tired 14:40:53 <coopserver> *** Berkel has left the game (Leaving) 14:40:58 <coopserver> *** efess has left the game (Leaving) 14:41:30 <coopserver> <Anson> 1 tile brake space in front of stations is nice ... it allows the next train to follow sooner while the first train just passed the 2way signal and still is slowing down 14:41:50 <coopserver> <GriffinOneTwo> getting somewhere now, (having exit and combo signal icons confused in my mind for years didn't help) 14:42:47 <coopserver> <Anson> if you toggle through all signals, they are block, entry, exit, combo, 2way path, 1way path 14:42:52 <coopserver> *** Game paused (connecting clients) 14:42:54 <coopserver> *** sim-al2 has joined 14:42:55 <coopserver> *** Game unpaused (connecting clients) 14:43:08 <coopserver> <Anson> and the icons are easy to remember if you once fund the system : 14:43:21 <coopserver> <GriffinOneTwo> so, instead of signal right up against station, a extra tile between station and reverse path? 14:43:28 <coopserver> <Anson> yellow is entry, vertical is exit, thus vertical yellow is combo 14:44:15 <coopserver> <Anson> sign "like here now" 14:44:55 <coopserver> <GriffinOneTwo> yea, thats what I thought you meant 14:45:02 <coopserver> <Anson> trains slow down while they enter a station ... thus it takes a bit, and with brake space, they already have left the signal when they slow down 14:45:50 <coopserver> <Anson> and thus the next train may follow them earlier, while they have not yet stopped completely 14:45:59 <coopserver> <GriffinOneTwo> IC 14:46:35 <coopserver> <Anson> and for the same reason, there should be no space between the entering track and the signal 14:48:37 <coopserver> *** Game paused (connecting clients) 14:48:45 <coopserver> *** [FR]Syl59 has joined 14:48:46 <coopserver> *** Game unpaused (connecting clients) 14:49:41 <coopserver> *** Game paused (connecting clients) 14:49:44 <coopserver> *** JJens has joined 14:49:45 <coopserver> *** JJens has started a new company #12 14:49:45 <coopserver> *** Game unpaused (connecting clients) 14:50:11 <coopserver> <GriffinOneTwo> Can you look at sing: ! Is thsi X singaled right? 14:52:10 <coopserver> <GriffinOneTwo> Dang sim, you have some major jam 14:52:23 <coopserver> <sim-al2> Engine replacment... 14:52:42 <coopserver> <GriffinOneTwo> you see !! deadlock sign? 14:53:13 <coopserver> <sim-al2> That's not me: I'm yellow, as opposed to Orange 14:53:20 <coopserver> <GriffinOneTwo> oh, sorry 14:53:35 <coopserver> <sim-al2> OpenTTD yellow is far too orange 14:54:36 <coopserver> <Anson> i am just looking at trains and orders ... why train 1 waits and waits and waits and ..... 14:55:22 <coopserver> <GriffinOneTwo> yea, eairler, I noticed that with so many pax waiting there, yet trains load slow? 14:56:03 <coopserver> <Anson> lol ... CARGODIST 14:56:27 <coopserver> <[FR]Syl59> ... What's that ? 14:56:28 <coopserver> <Anson> the train goes to a specific destination and thus automatically only loads pax for that destination 14:56:37 <coopserver> <[FR]Syl59> Oh ok 14:56:51 <coopserver> <Anson> lots of pax for other destinations are waiting, but for THAT destination, there are not enough 14:57:16 <coopserver> <GriffinOneTwo> err, it will only load what is equal at destination? 14:57:31 <coopserver> <Anson> when cargodist is enabled, you should not use transfer orders ... they will be ignored or treated badly 14:57:48 <coopserver> <Anson> but trains automatically load and unload and transfer as needed 14:57:51 <coopserver> *** [FR]Syl59 has left the game (Leaving) 14:57:53 <coopserver> <GriffinOneTwo> umm, Pax Mail 1 isn't using xfer? 14:58:36 <coopserver> <GriffinOneTwo> it just has a full load at the place there are lots of pax waiting? 14:58:38 <coopserver> <Anson> open the station window 14:58:52 <coopserver> <Anson> that now has additional options 14:59:00 <coopserver> <GriffinOneTwo> ok 14:59:01 <coopserver> <GriffinOneTwo> oh 14:59:03 <coopserver> <Anson> to show waiting or planned cargo 14:59:34 <coopserver> <GriffinOneTwo> never saw that, what shoul dit be set to? 14:59:37 <coopserver> <Anson> and to show it as a tree, with source-destination-via, or via-source-destination, etc etc 14:59:59 <coopserver> <Anson> click the + sign to the right of a line to see the details 15:00:23 <coopserver> <Anson> 4500 pax waiting, and 2600 of them want to go to Chontbridge Heights 15:01:06 <coopserver> <GriffinOneTwo> so they are pax qued and have to be picked up in order? 15:02:01 <coopserver> <GriffinOneTwo> I did set the trains to NOT non-stop, and have veried per train which station they full load at 15:02:23 <coopserver> <GriffinOneTwo> ok, how to fix the issue? 15:02:44 <coopserver> <Anson> sorry, no, just the other way round ... 2600 were FROM chontbridge and thus don't want to go back 15:03:02 <coopserver> <GriffinOneTwo> but the pax have to load in order or something? 15:03:29 <coopserver> <Anson> sorting by dest-via-source, i now see that there are none who want to go where train 1 wants to go 15:03:46 <coopserver> <Anson> thus they all wait for another train 15:03:56 <coopserver> <GriffinOneTwo> but other trains should be soaking that up? 15:04:39 <coopserver> <GriffinOneTwo> just not enough trains for those dests? 15:05:02 <coopserver> <Anson> what is the best view ? maybe via-dest-source .... now i can see that 2300 want to go to Prinnbridge, 1300 to Trenborough Bay and 790 to Tredinghead ... 15:05:21 <coopserver> <Anson> thus you would ned to have more trains that go to those towns 15:06:43 <coopserver> <Anson> there is also a graphic overlay for the main screen and for the minimap which show connections and which connections are not used or well used 15:07:29 <coopserver> <Anson> new third option when you click and hold mouse on the map icon 15:09:11 <coopserver> <GriffinOneTwo> oh, never noticed that 15:09:24 <coopserver> <GriffinOneTwo> not that I can read it on a laptop screen 15:09:47 <coopserver> <Anson> in the nightlies, there was cargodist for a long time, but on trunk, it is new with this beta 15:11:45 <coopserver> <Anson> look at the station now ... i added trains 22,23,24 to that route for Prinnbridge 15:12:04 <coopserver> <GriffinOneTwo> I added 2 also, 5 , lol 15:12:31 <coopserver> <Anson> with cargodist it might also be good to not use full load orders, but only send them back and forth between towns 15:12:46 <coopserver> <GriffinOneTwo> I just changed that 15:12:52 <coopserver> <GriffinOneTwo> so to not jam one eng 15:12:54 <coopserver> <GriffinOneTwo> err end 15:13:02 <coopserver> *** JJens has left the game (Leaving) 15:14:46 <coopserver> <Anson> another hint : those overflow depots are usefull for low traffic, 100-1000 cargo on 3 platforms 15:14:47 <coopserver> <GriffinOneTwo> I guss we better add for the other two stations too 15:15:18 <coopserver> <GriffinOneTwo> yea, I built a lot of platforms, cause I could not get overflow to cooperate 15:15:22 <coopserver> <Anson> with more platforms, entering and leaving the station takes so long that the first trains already have loaded/unloaded and leave, not using the last platforms at all 15:16:16 <coopserver> <Anson> but you have to adjust a lot to cargodist with pax and mail ... for other cargo, almost nothing has changed, at least not when you have one big drop only 15:16:45 <coopserver> <Anson> and thus cargodist can be enabled separately in the advanced options for pax, mail, valuables, and other cargo 15:16:57 <coopserver> <Anson> on this map, pax is on, others are normal 15:17:43 <coopserver> <Anson> you see, pax for Prinnbridge are almost gone now 15:17:58 <coopserver> <GriffinOneTwo> yea, it went fast 15:19:00 <coopserver> <GriffinOneTwo> is there a way to upgrade wagons, like engines (I imagine so, but am missing it on trains list 15:19:05 <coopserver> <Anson> 1200 pax are 6 trains ... adding 3 trains makes 2 rounds for each and theya are gone 15:19:47 <coopserver> <GriffinOneTwo> I see it 15:20:25 <coopserver> <Anson> you can now change orders ... Prinnbridge wants to go to Chontbridge, and Saningwell to Tredinghead and Trenborough Bay 15:20:52 <GriffinOneTwo> IC 15:21:00 <coopserver> <Anson> to change orders for a train, click GOTO and then CTRL-CLICK another train to share that train's orders 15:21:29 <coopserver> <Anson> to be able to do that quickly, it is good to sort trains in groups in the train list 15:21:53 <coopserver> <Anson> a standard is to give each town a 3letter abbreviation and list all pax trains with those letters 15:22:38 <coopserver> <GriffinOneTwo> I usually abreviate the station names to 2 or 3 letters (depending on thier name) 15:23:00 <coopserver> <GriffinOneTwo> but usually only name trains for cargo type, and haven't tried groups yet 15:23:56 <coopserver> <Anson> look at the train list and the two station names 15:33:18 <coopserver> <Anson> with cargodist, you need to get some system in your station names, in your trains, etc ... 15:34:05 <coopserver> <GriffinOneTwo> I usually don't do a lot of pax, just cargo,for some reason this time I decided to start with lots of PAx 15:34:39 <coopserver> <Anson> and having lots of different routes, one each for A-B-C, A-B-D, A-C-D, B-C-D, and maybe even another for D-B-A, etc ... very difficult to handle 15:35:08 <coopserver> <sim-al2> @@tunnel 12 15:35:09 <Webster> coopserver: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:35:23 <coopserver> <sim-al2> @@(tunnel 12) 15:35:23 <coopserver> *** Game paused (connecting clients) 15:35:23 <Webster> coopserver: For Trainlength of 12: <= 18 needs 2, 19 - 32 needs 3, 33 - 46 needs 4. 15:35:26 <coopserver> *** happy tran sport has joined 15:35:27 <coopserver> *** Game unpaused (connecting clients) 15:37:17 <coopserver> <GriffinOneTwo> I do 15:37:36 <coopserver> <happy tran sport> hi all 15:39:01 <coopserver> *** happy tran sport has joined company #4 15:46:04 <coopserver> <Anson> with all those 2way path signals, you can even send trains from the station back to the depots, and all that can give quite a few problems 15:46:34 <coopserver> <Anson> if trains are supposed to go only in one direction, use 1way signals 15:47:02 <coopserver> <Anson> and after joins, there is no need to use path signals 15:49:57 <coopserver> <GriffinOneTwo> looks like that is good to jam? or not due to them being path? 15:50:07 <coopserver> <GriffinOneTwo> k 15:51:35 <coopserver> <GriffinOneTwo> waiting bay is too short though, needs 4 tiles 15:53:40 <coopserver> <GriffinOneTwo> Well, this is certainly turning out to be an educational map 15:54:31 <coopserver> <GriffinOneTwo> where do you check to see if cargo dist is set in advanced? 15:54:52 <coopserver> <GriffinOneTwo> the cargo distrib sysmetric? 15:54:58 <coopserver> <GriffinOneTwo> for pax 15:55:39 <coopserver> <sim-al2> Advanced Options/ Cargo Distributiom 15:56:48 <coopserver> <GriffinOneTwo> I did read it, it didn't seem sysmetric though, I'll have to look again, but we had lots that came from A to B, but didn't want to go back to A 15:58:21 <coopserver> <GriffinOneTwo> IC 15:59:22 <coopserver> <Anson> with such multiple destinations, it is a bit difficult to analyze what cargodist will do 16:00:50 <coopserver> <GriffinOneTwo> and turn off nonstop? 16:00:59 <coopserver> <GriffinOneTwo> grr 16:01:46 <coopserver> <GriffinOneTwo> with such pax rail systems, would it be better to not set full load, and have all trains go through all stations (no bypass), and turn off non-stop? 16:03:59 <coopserver> <GriffinOneTwo> without non-stop, if there is a bypass, they always seem to bypass 16:06:03 <coopserver> <GriffinOneTwo> like real worl, everything goes to union stations, and people switch to trains on diff tracks there? (would that be using transfer at the union stations?) 16:07:33 <coopserver> <GriffinOneTwo> so, if you want them to go to every station, use non-stop, and just put gotos to every station? 16:09:10 <coopserver> <GriffinOneTwo> so, I could have all trains 2 point with SaningWell Woods, and each other town, and it would auto transfer at SaningWell Woods? 16:09:11 <coopserver> <Anson> probably yes .... i think cargodist will ignore implicit destinations, and thus only have pax for the last station if you write an order for that last station and hope that the train will stop at each station in between 16:10:31 <V453000> oh jesus fuck how did I manage to leave that setting there 16:10:32 <V453000> :d 16:10:48 <coopserver> <GriffinOneTwo> well, it is educational 16:12:38 <coopserver> <GriffinOneTwo> you said that in team 16:12:58 <coopserver> <Anson> V, people still can chose whether they want to do cargodist for a pax network, or a normal cargo network 16:13:30 <coopserver> <sim-al2> Yes, cargodist seems perfect for pass, but it's not on for cargo 16:13:55 <coopserver> <Anson> and maybe, people will find some interesting networks for pax, and how to best organize everything ... 16:13:55 <coopserver> <GriffinOneTwo> perfect, if you mean needs micro managing 16:14:04 <coopserver> <sim-al2> "perfect" 16:14:27 <coopserver> <sim-al2> Just seems cool, maybe not perfect, but I like how it acts 16:14:57 <coopserver> <GriffinOneTwo> It took me 2hrs to try and understand it 16:17:36 <coopserver> <GriffinOneTwo> hmm? I'm working or changing to blocks at stations, instead of 2 way path 16:18:54 <coopserver> <GriffinOneTwo> if you see some that need to be fixed, by all means feel free to fix them 16:19:08 <coopserver> *** happy tran sport has joined spectators 16:19:18 <coopserver> <happy tran sport> bb all 16:19:26 <coopserver> <GriffinOneTwo> forward ones? 16:19:37 <coopserver> *** happy tran sport has left the game (Leaving) 16:21:21 <V453000> it is utterly retarded for both cargo and pax and will not happen from me again, sorry, changed the setting already 16:23:16 <coopserver> <GriffinOneTwo> looking 16:23:38 <coopserver> <GriffinOneTwo> umm, no diff? 16:24:04 <coopserver> <GriffinOneTwo> it level, no signals, or branches, ... 16:25:16 <coopserver> <GriffinOneTwo> I understand backwards path give neg score, and you can use them to make trains perfer a path 16:25:47 <coopserver> <GriffinOneTwo> without station as a dest, it will bypass 16:25:54 <coopserver> <GriffinOneTwo> left 16:26:48 <coopserver> <GriffinOneTwo> that looked harder than it should to place the signals, why not ctrl drag? 16:27:12 <coopserver> <Anson> now i reverse them one aftzer the other 16:27:51 <coopserver> <GriffinOneTwo> it will only bypass if station is full 16:28:53 <coopserver> <GriffinOneTwo> tation length affect track values? 16:29:07 <coopserver> <GriffinOneTwo> err station 16:29:40 <coopserver> <GriffinOneTwo> IC 16:30:01 <coopserver> <GriffinOneTwo> is there a wway to extend stations? 16:30:09 <coopserver> <GriffinOneTwo> err their length? 16:32:38 <coopserver> <Anson> selected 4 instead of 5 16:33:42 <coopserver> <GriffinOneTwo> not much in this case I guess 16:34:27 <coopserver> <GriffinOneTwo> not much unless farther climb? 16:35:08 <coopserver> <GriffinOneTwo> go ahead 16:38:06 <coopserver> *** Game paused (connecting clients) 16:38:08 <coopserver> <GriffinOneTwo> does cruve speect affect path selection, or just number of curves? 16:38:16 <coopserver> *** Koto has joined 16:38:16 <coopserver> *** Game unpaused (connecting clients) 16:38:46 <coopserver> *** Koto has joined company #7 16:41:46 <coopserver> <GriffinOneTwo> more splits is prefered? 16:47:16 <coopserver> <GriffinOneTwo> makes sense 16:47:53 <coopserver> *** Game paused (connecting clients) 16:47:57 <coopserver> *** tyteen4a03 has joined 16:47:57 <coopserver> *** Game unpaused (connecting clients) 16:47:58 <coopserver> <GriffinOneTwo> there isn't a easy way to replace all two way path on a line with one way is there? 16:49:17 <coopserver> <Anson> you can select signals, then "T" to remove them, and then CTRL-DRAG to remove all ip to the next split/join 16:50:44 <coopserver> <GriffinOneTwo> err that didn't work? 16:51:12 <coopserver> <GriffinOneTwo> I tried that 16:51:16 <coopserver> *** Game paused (connecting clients) 16:51:21 <coopserver> *** Benny has joined 16:51:21 <coopserver> *** Game unpaused (connecting clients) 16:51:44 <coopserver> <GriffinOneTwo> got it 16:52:11 <coopserver> <GriffinOneTwo> BBL 16:52:12 <coopserver> *** Benny has joined company #4 16:53:50 <coopserver> <GriffinOneTwo> I've GTG for awhile, thnx for all your time educating me 16:56:13 <coopserver> *** Anson has joined spectators 17:23:10 <coopserver> *** Koto has left the game (Leaving) 17:37:36 *** taede has joined #openttdcoop.stable 18:02:34 <coopserver> *** Benny has left the game (Leaving) 18:04:54 <coopserver> *** Anson has joined company #8 18:09:43 <coopserver> *** Game paused (connecting clients) 18:09:58 <coopserver> *** RTM has joined 18:09:59 <coopserver> *** Game unpaused (connecting clients) 18:10:25 <coopserver> *** RTM has left the game (general timeout) 18:13:14 <coopserver> *** Game paused (connecting clients) 18:13:19 <coopserver> *** [FR]Syl59 has joined 18:13:19 <coopserver> *** Game unpaused (connecting clients) 18:20:42 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:21:09 <coopserver> *** Game paused (connecting clients) 18:21:14 <coopserver> *** skyem123 has joined 18:21:15 <coopserver> *** Game unpaused (connecting clients) 18:22:26 <coopserver> *** Jam35 has left the game (general timeout) 18:27:35 <coopserver> *** Game paused (connecting clients) 18:27:42 <coopserver> *** Player has joined 18:27:42 <coopserver> *** Game unpaused (connecting clients) 18:31:19 <coopserver> *** Player has left the game (Leaving) 18:40:49 <coopserver> *** Game paused (connecting clients) 18:41:08 <coopserver> *** Phrossi has joined 18:41:09 <coopserver> *** Game unpaused (connecting clients) 18:41:42 <coopserver> *** Phrossi has left the game (general timeout) 18:42:06 <coopserver> *** Game paused (connecting clients) 18:42:25 <coopserver> *** Phrossi has joined 18:42:26 <coopserver> *** Game unpaused (connecting clients) 18:44:00 <coopserver> <Phrossi> huge lag 18:45:06 <skyem123> Flindingville is just the noise of train horns 18:45:31 <coopserver> <Phrossi> soo many lag that the game is unplayable 18:45:55 <coopserver> <Phrossi> O_O 18:46:32 <coopserver> *** Phrossi has left the game (general timeout) 18:47:25 <coopserver> <Anson> i don't see any lag problems here, but yesterday and today, i had several short stops (without red alert box), and then everything moved at high speed for 1-2 seconds until it was in sync again 19:04:12 <coopserver> *** Game paused (connecting clients) 19:04:17 <coopserver> *** Player has joined 19:04:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:04:17 <coopserver> *** Player has started a new company #14 19:04:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:04:18 <coopserver> *** Game unpaused (connecting clients) 19:04:19 <coopserver> *** Player has joined spectators 19:04:57 <coopserver> *** Player has started a new company #15 19:04:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:04:57 <coopserver> *** Player has joined spectators 19:05:06 <coopserver> *** Player has joined company #15 19:05:06 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:05:06 <coopserver> *** Player has joined spectators 19:05:27 <coopserver> <Player> !name Jancix 19:05:28 <coopserver> *** Player has changed his/her name to Jancix 19:05:35 <coopserver> *** Jancix has joined company #14 19:12:27 <coopserver> *** Jancix has left the game (Leaving) 19:18:49 <coopserver> *** Game paused (connecting clients) 19:18:54 <coopserver> *** efess has joined 19:18:54 <coopserver> *** Game unpaused (connecting clients) 19:21:20 <coopserver> *** Game paused (connecting clients) 19:21:21 <coopserver> *** Player has joined 19:21:21 <coopserver> *** Game unpaused (connecting clients) 19:25:26 <coopserver> *** Player has left the game (Leaving) 19:38:55 <coopserver> *** Game paused (connecting clients) 19:38:57 <coopserver> *** Game unpaused (connecting clients) 19:39:04 <coopserver> *** Game paused (connecting clients) 19:39:13 <coopserver> *** Liuk Sk has joined 19:39:13 <coopserver> *** Game unpaused (connecting clients) 19:39:17 <coopserver> <Liuk Sk> hi 19:39:20 <coopserver> <tyteen4a03> hi 19:40:42 <coopserver> *** efess has left the game (Leaving) 19:46:13 <coopserver> *** skyem123 has left the game (Leaving) 19:46:23 <coopserver> *** Liuk Sk has left the game (Leaving) 19:51:35 <coopserver> *** Game paused (connecting clients) 19:51:40 <coopserver> *** Niko has joined 19:51:40 <coopserver> *** Game unpaused (connecting clients) 19:51:58 <coopserver> <Niko> hi 19:52:08 <coopserver> <GriffinOneTwo> the graphics lag has reached almost unuseable levels 19:52:33 <coopserver> *** Niko has left the game (general timeout) 20:01:27 <coopserver> *** GriffinOneTwo has left the game (Leaving) 20:01:38 *** GriffinOneTwo has quit IRC 20:09:51 <coopserver> *** Game paused (connecting clients) 20:10:01 <coopserver> *** Cameron has joined 20:10:02 <coopserver> *** Game unpaused (connecting clients) 20:11:14 <coopserver> *** Game paused (connecting clients) 20:11:17 <coopserver> *** Honiara has joined 20:11:18 <coopserver> *** Game unpaused (connecting clients) 20:14:30 <coopserver> *** Honiara has left the game (Leaving) 20:14:46 <coopserver> *** Cameron has joined company #9 20:23:59 <coopserver> *** Game paused (connecting clients) 20:24:03 <coopserver> *** skyem123 has joined 20:24:03 <coopserver> *** Game unpaused (connecting clients) 20:26:46 <coopserver> *** skyem123 has left the game (Leaving) 20:47:20 <coopserver> *** tyteen4a03 has left the game (Leaving) 21:10:55 <coopserver> *** Game paused (connecting clients) 21:11:03 <coopserver> *** SimplexFireAlarm has joined 21:11:04 <coopserver> *** Game unpaused (connecting clients) 21:13:08 <coopserver> *** SimplexFireAlarm has left the game (Leaving) 21:13:09 *** skyem123 has quit IRC 21:23:29 <coopserver> *** sim-al2 has left the game (Leaving) 21:38:28 <coopserver> *** Game paused (connecting clients) 21:38:32 <coopserver> *** Spayd has joined 21:38:32 <coopserver> *** Game unpaused (connecting clients) 21:38:40 <coopserver> *** Spayd has started a new company #15 22:01:21 <coopserver> *** Game paused (connecting clients) 22:01:25 <coopserver> *** Martinos CZ has joined 22:01:25 <coopserver> *** Game unpaused (connecting clients) 22:06:26 <coopserver> *** Martinos CZ has left the game (Leaving) 22:06:28 <coopserver> *** Cameron has left the game (Leaving) 22:12:12 <coopserver> *** Spayd has joined spectators 22:14:10 *** taede has quit IRC 22:16:34 *** Jam35 has quit IRC 22:22:45 <coopserver> *** Spayd has left the game (Leaving) 22:26:26 <coopserver> *** Game paused (connecting clients) 22:26:31 <coopserver> *** V453000 has joined 22:26:31 <coopserver> *** Game unpaused (connecting clients) 22:26:43 <coopserver> <V453000> hy 22:27:14 <coopserver> *** Game paused (connecting clients) 22:27:19 <coopserver> *** happy tran sport has joined 22:27:19 <coopserver> *** Game unpaused (connecting clients) 22:28:00 <coopserver> *** V453000 has left the game (Leaving) 22:28:54 <coopserver> <happy tran sport> Anson: u got a tran q at your food plant 22:29:34 <coopserver> *** happy tran sport has joined company #8 22:30:01 <coopserver> *** happy tran sport has joined spectators 22:30:15 <coopserver> *** happy tran sport has joined company #4 22:31:00 <coopserver> *** happy tran sport has joined company #8 22:31:28 <coopserver> *** happy tran sport has joined spectators 22:31:44 <coopserver> *** happy tran sport has joined company #8 22:32:15 <coopserver> *** happy tran sport has joined spectators 22:33:19 <coopserver> *** happy tran sport has joined company #8 22:34:45 <coopserver> *** happy tran sport has joined spectators 22:35:58 <coopserver> *** happy tran sport has joined company #8 22:38:13 <coopserver> *** happy tran sport has joined spectators 22:49:45 *** happy_ has joined #openttdcoop.stable 22:50:07 *** happy_ has joined #openttdcoop.stable 22:54:52 <coopserver> *** Game paused (connecting clients) 22:55:06 <coopserver> *** phatmatt has joined 22:55:06 <coopserver> *** Game unpaused (connecting clients) 22:55:41 <coopserver> <happy tran sport> hi phatmatt 22:55:47 <coopserver> <phatmatt> hey 22:56:08 <coopserver> <happy tran sport> whonts up 22:56:23 <coopserver> <phatmatt> just woke up, just checking how the map is going :) 22:56:45 <coopserver> <happy tran sport> good for me 22:58:32 <coopserver> *** happy tran sport has joined company #4 23:00:58 <coopserver> *** phatmatt has left the game (Leaving) 23:04:49 <coopserver> *** happy tran sport has joined spectators 23:05:30 <coopserver> *** happy tran sport has joined company #4 23:10:32 <coopserver> *** happy tran sport has joined spectators 23:22:43 <coopserver> *** Game paused (connecting clients) 23:22:49 <coopserver> *** Koto has joined 23:22:49 <coopserver> *** Game unpaused (connecting clients) 23:24:06 <coopserver> *** Koto has joined company #7 23:25:24 <coopserver> *** Game paused (connecting clients) 23:25:29 <coopserver> *** JoeSchmoe has joined 23:25:29 <coopserver> *** Game unpaused (connecting clients) 23:31:46 <coopserver> *** Koto has left the game (Leaving) 23:38:27 <coopserver> *** JoeSchmoe has left the game (Leaving)