Config
Log for #openttdcoop.stable on 4th February 2014:
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00:17:32  *** Djanxy has quit IRC
01:45:18  <coopserver> *** Game paused (connecting clients)
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03:15:07  <BiGGgGgG_MEECH> !players
03:15:08  <coopserver> BiGGgGgG_MEECH: There are currently 1 players and 0 spectators, making a total of 1 clients connected
03:15:15  <BiGGgGgG_MEECH> cronux still in game? :)
03:15:32  <coopserver> *** Game paused (connecting clients)
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03:21:57  <coopserver> <cronux> hey meech
03:22:17  <coopserver> <BiG MeeCh> yo
03:22:39  <coopserver> <cronux> I decided to move my drop station
03:22:48  <coopserver> <cronux> give it more platforms ;)
03:23:29  <coopserver> <BiG MeeCh> you should be hauling your goods
03:23:44  <coopserver> <cronux> Will be :-)
03:23:55  <coopserver> <cronux> That is todays plan of attack
03:24:00  <coopserver> <BiG MeeCh> good
03:24:52  <coopserver> <BiG MeeCh> i left you some notes
03:25:47  <coopserver> <BiG MeeCh> i think you need to go with double engines
03:25:51  <coopserver> <BiG MeeCh> or slugs
03:26:29  <coopserver> <cronux> I think double head will fix some issues, but I think the main issue is the merger
03:26:44  <coopserver> <BiG MeeCh> the merger sucks because the engines are slow to accellerate
03:26:49  <coopserver> <cronux> I have 4 lanes merging into 2
03:27:24  <coopserver> <BiG MeeCh> or as i said more lanes
03:28:07  <coopserver> <cronux> my steel pickup exit is badly designed, needs rework
03:28:22  <coopserver> <cronux> that would fix a few issues, then I will look into double header trains
03:28:45  <coopserver> <BiG MeeCh> where is steel pick?
03:28:54  <coopserver> <cronux> Think I might go double header, then I can recreate trains with goods pickup orders
03:28:56  <coopserver> <BiG MeeCh> oh
03:29:14  <coopserver> <BiG MeeCh> i see it
03:29:17  <coopserver> <BiG MeeCh> no need for sign
03:29:30  <coopserver> <cronux> I never got around to rebuilding it
03:29:34  <coopserver> <BiG MeeCh> i think the exit is bad because of the lack of accelleration
03:29:40  <coopserver> <cronux> remember... quick and dirty
03:29:52  <coopserver> <BiG MeeCh> looks like theyre taking 20 or more tiles to get to speed
03:30:29  <coopserver> <BiG MeeCh> and that crossover you made is complete garbage tbh
03:30:30  <coopserver> <cronux> plan is to redesign exit, go double header and pickup goods
03:30:52  <coopserver> <cronux> oh I know it is
03:31:11  <coopserver> <cronux> been annoying me since I smashed it together late at night
03:31:25  <coopserver> <BiG MeeCh> so fix it :)
03:31:50  <coopserver> <cronux> thats the plan... eventually
03:51:07  <coopserver> <BiG MeeCh> no need to do fancy shit at that exit
03:51:40  <coopserver> <cronux> simple exit hey
03:51:47  <coopserver> <BiG MeeCh> yeah
03:51:56  <coopserver> <cronux> hrm
03:53:11  <coopserver> <cronux> simple enough? haha
03:57:45  <coopserver> <BiG MeeCh> yeah i guess
04:28:43  <coopserver> *** Game paused (connecting clients)
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04:29:01  <coopserver> <BiG MeeCh> yo
04:29:03  <coopserver> <Sylf> yo
04:29:18  <coopserver> <Sylf> how's my awesome map doing?
04:29:55  <coopserver> <BiG MeeCh> good
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04:32:15  <coopserver> <Sylf> ugh.  Japanese doesn't display right with the default font
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04:37:29  <coopserver> <Sylf> oh fudge
04:42:05  <coopserver> <BiG MeeCh> you're jammed sylf
04:42:08  <coopserver> <BiG MeeCh> flondbourough woods
04:42:14  <coopserver> <Sylf> no
04:42:17  <coopserver> <Sylf> it's everywhere
04:42:25  <coopserver> <BiG MeeCh> too long?
04:42:33  <coopserver> <Sylf> yeah
04:42:36  <coopserver> <BiG MeeCh> forgot car removaL?
04:42:37  <coopserver> <Sylf> stupid mistake
04:42:37  <coopserver> <BiG MeeCh> :(
04:42:44  <coopserver> <BiG MeeCh> need assistance?
04:43:25  <coopserver> <BiG MeeCh> easies solution would be to extend station tiles
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05:24:39  <coopserver> *** BiG MeeCh has started a new company #10
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05:25:02  <coopserver> <BiG MeeCh> good to see your slugs happy again
05:25:13  <coopserver> <Sylf> yay
05:25:34  <coopserver> <BiG MeeCh> :D
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06:57:55  <V453000> happy slugs are the main shit
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10:43:09  <coopserver> <cronux> gday happy
10:43:15  <coopserver> <happy tran  sport> hi
10:48:12  <coopserver> <happy tran  sport> how  things  going
10:50:14  <coopserver> <cronux> `
10:50:18  <coopserver> <cronux> not bad...
10:50:45  <coopserver> <cronux> trying to plan network changes in my head then implement them :-)
10:50:56  <coopserver> <happy tran  sport> nice
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10:57:06  <coopserver> *** [FR]Syl59 has joined
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10:57:23  <coopserver> <happy tran  sport> hi  [FR]Syl59
10:58:03  <coopserver> <[FR]Syl59> Hi happy :) how are you ?
10:58:11  <coopserver> <happy tran  sport> good  thanks
10:58:23  <coopserver> <happy tran  sport> how  ar you
10:58:29  <coopserver> <[FR]Syl59> good too :)
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11:22:02  <coopserver> *** happy tran  sport has started a new company #10
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13:10:29  <coopserver> <happy tran  sport> wb [FR]Syl59
13:10:39  <coopserver> *** Game paused (connecting clients)
13:10:39  <coopserver> <[FR]Syl59>  thx happy :)
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13:10:57  <coopserver> <happy tran  sport> hi  V453000
13:11:09  <coopserver> <V453000> hello
13:11:21  <coopserver> <happy tran  sport> how  things
13:11:41  <coopserver> <V453000> alright
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13:12:00  <V453000> making station newgrf
13:12:24  <coopserver> <happy tran  sport> nice
13:13:04  <coopserver> <[FR]Syl59> My Ping is horrible ... have to leave :(
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14:19:22  <coopserver> <happy tran  sport> hi  RTM
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14:24:54  <coopserver> <happy tran  sport> wb cronux
14:24:57  <coopserver> <cronux> ty
14:25:47  <coopserver> <cronux> do you know how to build flip flops?
14:25:59  <coopserver> *** cronux has joined company #4
14:26:16  <coopserver> <happy tran  sport> heem  nop  i dont  sorry
14:26:59  <coopserver> <cronux> hrm
14:27:10  <coopserver> <cronux> I have one at !flip flop
14:27:18  <V453000> just clone it from the junctionary in case
14:27:34  <coopserver> <cronux> V, that is where I got one from
14:28:04  <V453000> eazy then
14:28:05  <coopserver> <cronux> it works, but the signals go red/red
14:28:09  <V453000> is also in @@abr02
14:28:10  <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
14:28:51  <coopserver> <cronux> as soon as train enters, it goes  red/green green/red then red/red
14:29:53  <V453000> well then it isnt working :P
14:30:40  <coopserver> <cronux> im bashing my head against the wall
14:31:14  <coopserver> <cronux> I have been re-reading the junctionary and abr
14:31:32  <V453000> !pause
14:31:33  <coopserver> *** Game paused (manual)
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14:32:28  <V453000> could easily be just slow (:
14:32:43  <V453000> !auto
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14:33:31  <coopserver> <V453000> try to clone the old design from the ABR
14:33:45  <coopserver> <V453000> that is a bit more systematic
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14:35:51  <V453000> cant stay, work pc sux
14:36:28  <V453000> http://wiki.openttdcoop.org/images/1/10/SPLITS_06_flipflop.png main difference is that this flipflop is having the detection after the signals
14:36:53  <V453000> so the train goes through the choice and then it has the WHOLE LENGTH OF 1x TL for activation of the gate
14:37:18  <V453000> in your case, it switches just when the train enters the  choice block
14:37:34  <V453000> which is wrong - especially as it will switch to red at the place where it is trying to go most likely
14:53:53  <V453000> did that help?
14:58:13  <coopserver> <cronux> reading up on them :-)
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16:31:48  <coopserver> <Player> pausa_,???
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17:06:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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17:07:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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17:56:29  <happy_> hi
17:56:29  <coopserver> *** Muel has left the game (connection lost)
17:57:04  <coopserver> <Berkel> hi. should be time for a new map :D
17:58:05  <happy_> will have u got a map  if so then up load it
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19:44:58  <happy_> hi big meech
19:45:04  <coopserver> <BiG MeeCh> o/
19:45:22  <happy_> how thinhs
19:45:33  <coopserver> <BiG MeeCh> good, wondered where you were!
19:46:27  <happy_> yer i have not play in a week i.was on  holeday
19:46:41  <coopserver> <BiG MeeCh> i thoght so
19:47:30  <happy_> nice net werk
19:48:09  <coopserver> *** Game paused (connecting clients)
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19:48:18  <coopserver> <V453000> meech cant you build anything SHITTIER?
19:48:22  <coopserver> <BiG MeeCh> happy how can you see my network if you are not in game?
19:48:33  <coopserver> <BiG MeeCh> at least V453000 can comment, he is in game
19:48:38  <coopserver> <V453000> GG
19:48:48  <coopserver> <BiG MeeCh> and hi
19:48:54  <coopserver> <V453000> nohi
19:48:56  <coopserver> <V453000> only shittier
19:49:00  <coopserver> <BiG MeeCh> reverse-hi
19:49:02  <happy_> i see your net werk  to day
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19:50:39  <happy_> i chek the map in the moring and i chek your net werk out and looks good
19:51:35  <coopserver> <V453000> meech the trains dont get bonus stats when stopped
19:51:53  <coopserver> <BiG MeeCh> good
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19:56:49  <BiGGgGgG_MEECH> my connectio n is so bad right now i cant even really build
19:57:01  <BiGGgGgG_MEECH> so there
19:57:05  <BiGGgGgG_MEECH> bam
19:58:11  <coopserver> <V453000> :d
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20:27:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:27:07  <coopserver> *** Player has started a new company #11
20:27:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:27:08  <coopserver> *** Game still paused (number of players)
20:27:09  <coopserver> *** Game unpaused (number of players)
20:27:10  <coopserver> *** Player has joined spectators
20:27:11  <coopserver> *** Game paused (number of players)
20:28:11  <coopserver> *** Player has joined company #11
20:28:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:28:11  <coopserver> *** Game unpaused (number of players)
20:28:11  <coopserver> *** Player has joined spectators
20:28:12  <coopserver> *** Game paused (number of players)
20:28:13  <coopserver> *** Player has joined company #11
20:28:13  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:28:15  <coopserver> *** Game unpaused (number of players)
20:28:15  <coopserver> *** Player has joined spectators
20:28:17  <coopserver> *** Game paused (number of players)
20:28:17  <coopserver> *** Player has joined company #11
20:28:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:28:19  <coopserver> *** Game unpaused (number of players)
20:28:21  <coopserver> *** Player has joined spectators
20:28:21  <coopserver> *** Game paused (number of players)
20:28:24  <coopserver> *** Player has started a new company #12
20:28:24  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:28:25  <coopserver> *** Game unpaused (number of players)
20:28:25  <coopserver> *** Player has joined spectators
20:28:27  <coopserver> *** Game paused (number of players)
20:28:56  <coopserver> *** Player has left the game (Leaving)
20:29:21  <coopserver> *** Game still paused (connecting clients, number of players)
20:29:28  <coopserver> *** Player has joined
20:29:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:29:28  <coopserver> *** Game still paused (number of players)
20:29:28  <coopserver> *** Game unpaused (number of players)
20:29:29  <coopserver> *** Player has joined spectators
20:29:30  <coopserver> *** Game paused (number of players)
20:29:38  <coopserver> *** Game still paused (connecting clients, number of players)
20:29:49  <coopserver> *** [FR]Syl59 has joined
20:29:50  <coopserver> *** Game still paused (number of players)
20:30:19  <coopserver> *** Player has left the game (Leaving)
20:30:22  <coopserver> *** [FR]Syl59 has left the game (Leaving)
20:34:58  *** tycoondemon has quit IRC
20:38:18  *** tycoondemon has joined #openttdcoop.stable
20:38:20  *** ODM has quit IRC
20:39:32  <BiGGgGgG_MEECH> LMFAO @ player
20:43:29  <coopserver> *** Game still paused (connecting clients, number of players)
20:43:56  <coopserver> *** BiG MeeCh has joined
20:43:57  <coopserver> *** Game still paused (number of players)
20:44:11  <coopserver> *** BiG MeeCh has joined company #2
20:44:11  <coopserver> *** Game unpaused (number of players)
20:50:47  <happy_> wb
21:01:55  <BiGGgGgG_MEECH> thanks!
21:19:32  <coopserver> *** Game paused (connecting clients)
21:19:37  <coopserver> *** happy tran  sport has joined
21:19:38  <coopserver> *** Game unpaused (connecting clients)
21:25:47  <coopserver> <BiG MeeCh> lo
21:27:44  <happy_> hi
21:32:28  <V453000> meech so evul
21:34:58  <coopserver> *** Game paused (connecting clients)
21:35:04  <coopserver> *** Muel has joined
21:35:04  <coopserver> *** Game unpaused (connecting clients)
21:35:34  <coopserver> *** Muel has left the game (general timeout)
21:35:53  <coopserver> <BiG MeeCh> I iz evol?
21:36:43  <coopserver> *** Game paused (connecting clients)
21:36:44  <coopserver> <BiG MeeCh> V453000 you did not see my president';s name
21:36:47  <coopserver> *** Muel has joined
21:36:47  <coopserver> *** Game unpaused (connecting clients)
21:36:50  <coopserver> <BiG MeeCh> hi Muel
21:37:02  <coopserver> <Muel> hi
21:37:20  <coopserver> *** Muel has left the game (general timeout)
21:37:24  <coopserver> <BiG MeeCh> :D
21:37:30  <coopserver> <BiG MeeCh> i think its about time for a new map
21:49:36  <coopserver> *** BiG MeeCh has left the game (Leaving)
21:49:36  <coopserver> *** Game paused (number of players)
22:32:55  *** happy_ has quit IRC
23:03:19  *** Djanxy has joined #openttdcoop.stable
23:49:26  <BiGGgGgG_MEECH> yo DJ!

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