Config
Log for #openttdcoop.stable on 21st March 2014:
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00:05:20  <coopserver> *** Anson has joined company #10
00:05:27  <coopserver> <Anson> hallo
00:05:33  <coopserver> <black> hi
00:06:10  <coopserver> <Anson> when i left, everything was (barely) fine ... but now i sem to have a "little" queue :-)
00:06:26  <coopserver> <Alpha> :D
00:06:32  <coopserver> <Alpha> i had that 2 days ago
00:06:40  <coopserver> <Alpha> and even my idusties where gone
00:06:49  <coopserver> <Alpha> my both main industries...
00:06:49  <coopserver> <black> lol
00:07:03  <coopserver> <Anson> but how to improve without tearing everything down and rebuilding the factory area completely ?
00:07:27  <coopserver> <Anson> i don't have a deadlock ... only a very large queue
00:07:37  <coopserver> <Alpha> ^
00:08:07  <coopserver> <Anson> industries are gone after you have deadlocks for a while
00:08:43  <coopserver> <Anson> my network is only not efficient enough for the increased traffic and production of the last 50 years
00:08:52  <coopserver> <Alpha> :D
00:09:05  <coopserver> <Alpha> well that happens in coop :D
00:09:19  <coopserver> *** Game paused (connecting clients)
00:09:28  <coopserver> *** Yugi_D has joined
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00:09:51  <coopserver> <happy  tran sport> hi  Anson  u  need  to    make  that drop  of biger
00:09:59  <coopserver> <Alpha> wtf
00:10:14  <coopserver> *** Yugi_D has started a new company #13
00:10:20  <coopserver> *** Yugi_D has joined spectators
00:10:42  <coopserver> <happy  tran sport> whonts  up Alpha
00:10:52  <coopserver> <Alpha> idk man :D
00:10:53  <coopserver> <happy  tran sport> hi  Yugi_D
00:11:01  <coopserver> <happy  tran sport> k
00:11:03  <coopserver> <Yugi_D> hi happy
00:11:21  <coopserver> <happy  tran sport> how things  Yugi_D
00:11:47  <coopserver> <Anson> i have several tight curves ... first I'll try the effect of using different trains, even when that will not be good enough by far
00:11:47  <coopserver> <Yugi_D> good
00:12:52  <coopserver> *** happy  tran sport has joined company #1
00:14:05  <coopserver> *** V453000 has started a new company #13
00:14:15  <coopserver> <happy  tran sport> hi v
00:14:19  <coopserver> <V453000> hihi
00:14:35  <coopserver> <happy  tran sport> how  things
00:14:40  <coopserver> *** happy  tran sport has joined spectators
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00:19:21  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:19:21  <coopserver> *** Player has started a new company #14
00:19:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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00:20:12  <coopserver> *** Player has started a new company #15
00:20:13  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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00:21:03  <coopserver> *** Player has started a new company #14
00:21:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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00:21:45  <coopserver> <Player> !name <THS>
00:21:45  <coopserver> *** Player has changed his/her name to <THS>
00:22:07  <coopserver> *** <THS> has started a new company #15
00:23:25  *** Vinnie_nl has joined #openttdcoop.stable
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00:25:28  <coopserver> <happy  tran sport> hi <THS>
00:26:52  <coopserver> <Anson> why do my trains not autoreplace when they refit in a depot ?
00:27:25  <coopserver> <Anson> are those two functions exclusive? trains either refit or autoreplace in depots ?
00:27:41  <coopserver> <V453000> definitely not
00:28:12  <coopserver> <Anson> LOL ... had selected the wrong group in the train list
00:28:24  <coopserver> <Anson> only one group instead of all :-(
00:31:44  <coopserver> <V453000> btw Anson you will like new nuts, I covered one of the things you bitch about all the time
00:33:16  <coopserver> <Anson> i don't ask what it is ... you won't tell anyway before release !?
00:33:28  <coopserver> <V453000> well the logs would tell you anyway
00:38:32  <coopserver> <Anson> what happened to pink ? 4 years ago delivered cargo (and profit) suddenly dropped a lot ...
00:39:21  <coopserver> <V453000> no idea
00:40:29  <coopserver> <Anson> i only see some small queue, but nothing that big ...
00:47:33  <coopserver> <V453000> Anson did you report the depot "bug" ?
00:48:45  <coopserver> <Anson> was too busy in RL, and then wanted to test it again with the newer version (the beta5) first ... and now we already got yet another newer version
00:48:59  <coopserver> <Anson> but i found another problem in the meantime
00:49:16  <coopserver> <Anson> look at my signs which describe it ...
00:49:35  <coopserver> <Anson> can you please click a few times to verify it ?
00:50:12  <coopserver> <V453000> ?
00:50:49  <coopserver> <Anson> i put up signs ... just look for "!! is this a bug or my mouse"
00:51:00  <coopserver> <V453000> I was just asking about that :|
00:51:08  <coopserver> <V453000> what else did you mean
00:51:45  <coopserver> <Anson> almost all my signs are around that location, describing it
00:51:59  <coopserver> <V453000> yes and I asked if you already reported that bug
00:52:13  <coopserver> <Anson> i think that depots on slopes have a strange footprint for clicking on them
00:52:50  <coopserver> <Anson> oh, i thought you meant the other old with depots and different railtypes
00:53:05  <coopserver> <V453000> that had nothing to do with depots but 2way eol
00:53:20  <coopserver> <Anson> this one: not yet ... just discovered the problem shortly before i went afk
00:53:47  <coopserver> <V453000> well just note t hat until you report the bugs, your "research" is completely worthless
01:00:11  <coopserver> *** <THS> has left the game (Leaving)
01:07:26  <coopserver> <Anson> my cargo and profit graphs look nice ... first autoreplacing to new trains without any visible drop in production, then slow increase in transported cargo even with less capacity per wagon and slower trains
01:09:03  <coopserver> <Anson> but reduced loading times and better curve speed almost could solve my problem with the small drop station
01:10:19  <coopserver> <Alpha> damn it
01:10:32  <coopserver> <Alpha> i cant stop spamming the copy train button :D
01:11:11  <coopserver> *** happy  tran sport has joined company #1
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01:12:58  <coopserver> <happy  tran sport> gn  all
01:13:07  <coopserver> <Alpha> gn8 sir
01:13:09  <coopserver> *** happy  tran sport has left the game (Leaving)
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01:16:02  <coopserver> *** V453000 has left the game (Leaving)
01:18:11  <coopserver> <Anson> alpha, if you like many small fast trains, try TL1 chami :-)
01:18:20  <coopserver> <Alpha> rofl
01:18:26  <coopserver> <Alpha> tl1 is to short
01:18:35  <coopserver> <Alpha> haha
01:18:44  <coopserver> <Alpha> but u right, sounds fun
01:19:05  <coopserver> <Alpha> hm, legit idea
01:20:03  <coopserver> <Anson> TL 0.5 chami has speed 357 and 14 capacity :-)
01:21:21  <V453000> it is a bad idea regardless :P
01:23:03  <coopserver> <Anson> i think there are few better trains if he likes to spam the clone button :-)
01:23:51  <V453000> actually railstrong and probably also ships would be more suitable
01:24:01  <V453000> more acceleration, more density, more trains
01:25:40  <coopserver> <Anson> ships with capacity might be a solution, but railstrong with TL1 have no capacity for cargo, don't they ?
01:25:52  <V453000> 1 wagon?
01:25:56  <V453000> 35?
01:26:13  <coopserver> <Anson> oh, strong ... i automatically thought superstrong ...
01:27:40  <coopserver> <Anson> feature suggestion : require building graveyards corresponding to the size of deaths ...
01:28:12  <V453000> ...
01:29:08  <coopserver> <Anson> that would justify a second island for alpha : one for trains and the other for the graveyard
01:52:34  <coopserver> <black> gn
01:52:37  <coopserver> <Alpha> gn8
01:52:45  <coopserver> *** black has left the game (Leaving)
02:00:19  <coopserver> <Alpha> Anson
02:00:25  <coopserver> <Alpha> u there?
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03:02:16  <coopserver> *** Game paused (connecting clients)
03:02:20  <coopserver> *** Cameron has joined
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03:03:29  <coopserver> *** Cameron has started a new company #13
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04:37:12  <coopserver> <BiG MeeCh> HELLO
04:37:18  <coopserver> <BiG MeeCh> HOW ARE YOU
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06:30:49  <BiG_MEEEEEEECH> YOOOOOOOOOOO
06:59:58  <coopserver> *** Anson has joined spectators
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07:55:55  <coopserver> *** Anson has joined company #10
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10:33:54  <Mark> morning
10:34:07  <coopserver> <Anson> moin all
10:46:28  <coopserver> *** black has joined spectators
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11:53:53  <coopserver> <Alpha> hey
11:54:08  *** Alpha is now known as Guest4011
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12:19:09  <coopserver> <black> hi
12:19:15  <coopserver> <Alpha> hi black
12:19:31  <coopserver> <black> any rumors of new map coming?  :)
12:20:14  <coopserver> *** Alpha has left the game (Leaving)
12:25:22  <Mark> black: have you got a map we can play?
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12:25:46  <coopserver> <black> no
12:26:07  <coopserver> <Mark> wtf
12:26:11  <coopserver> <Mark> no random leveling please
12:26:15  <coopserver> <Mark> not even on your own island
12:26:21  <coopserver> <black> oh
12:26:29  <coopserver> <black> i wanteg to make me some lake here
12:26:40  <coopserver> <black> wanted*
12:26:51  <coopserver> <black> is it forbiden?
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12:40:14  <coopserver> <Mark> Anson: ready for a new map?
12:42:44  <coopserver> <black> Mark it is forbiden to terraform my own island?
12:43:10  <coopserver> <black> !rules
12:43:10  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
12:43:53  <Mark> Keep the terraform to a minimum
12:44:42  <coopserver> *** Mark has left the game (general timeout)
12:44:49  <coopserver> <Anson> ML doubled, capacity reached, no further plans now
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12:53:47  <[1]Mark> @op
12:53:47  *** Webster sets mode: +o [1]Mark
12:53:49  <[1]Mark> !getsave
12:53:50  <coopserver> [1]Mark: (getsave [Server ID or channel] <Http Url of savegame>) -- Downloads a savegame file over HTTP and saves it in the saves dir of the [specified] server
12:54:01  *** Mark is now known as Guest4013
12:54:02  *** [1]Mark is now known as Mark
12:54:06  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/wsg_2103.sav
12:54:06  <coopserver> Starting download...
12:54:12  <coopserver> Savegame successfully downloaded
12:54:16  <Mark> !rcon ls
12:54:17  <coopserver> 0) .. (Parent directory)
12:54:18  <coopserver> 1) autosave/ (Directory)
12:54:19  <coopserver> 2) uploads/ (Directory)
12:54:20  <coopserver> 3) desync_start3.sav
12:54:21  <coopserver> 4) post_desync.sav
12:54:21  <Mark> !rcon cd 2
12:54:22  <coopserver> 5) desync_start2.sav
12:54:23  <Mark> !rcon ls
12:54:23  <coopserver> 6) desync_start.sav
12:54:24  <coopserver> 0) .. (Parent directory)
12:54:25  <coopserver> 1) wsg_2103.sav
12:54:26  <coopserver> 2) StableNUTS102_edit.sav
12:54:27  <coopserver> 3) JStable170314.sav
12:54:28  <coopserver> 4) JStable090314.sav
12:54:28  <Mark> !rcon load 1
12:54:29  <coopserver> Starting new game
12:54:29  <coopserver> Mark: You have 42 more messages. Type !less to view them
12:54:31  <coopserver> *** Cameron has left the game (connection lost)
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12:54:31  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-RC1)
12:54:33  <coopserver> *** Game paused (number of players)
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12:54:38  <Mark> !companies
12:54:39  <coopserver> Mark: Company '1' (Pink): Tindington Transport, Founded in 1920, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:54:43  <coopserver> <Alpha> wait
12:54:44  <Mark> !rcon reset_company 1
12:54:45  <coopserver> Company deleted.
12:54:48  <coopserver> <Alpha> newm ap?
12:54:51  <Mark> yes
12:55:01  <coopserver> *** Game still paused (connecting clients, number of players)
12:55:05  <coopserver> <Alpha> but this map is terror
12:55:12  <coopserver> *** Mark has joined
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12:55:17  <coopserver> <black> wow nice one :D
12:55:28  <coopserver> <Mark> knock yourselves out
12:55:41  <coopserver> *** Alpha has left the game (Leaving)
12:55:46  <coopserver> <Mark> same settings as last map so everything should owkr
12:55:49  <coopserver> *** Game still paused (connecting clients, number of players)
12:55:53  <coopserver> *** Mark has started a new company #1
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12:56:47  <coopserver> <Alpha> can we try another map?
12:56:53  <coopserver> <Mark> why
12:56:53  <coopserver> <Alpha> look at the industies
12:56:59  <coopserver> <Mark> yes?
12:57:00  <coopserver> <Alpha> all clumbed up
12:57:11  <coopserver> <Alpha> like 6 steel plants
12:57:18  <coopserver> <Alpha> right next to each other
12:57:21  <coopserver> <Mark> they'll disappear
12:57:23  <coopserver> <black> this seems to be to adwanced map, not for welcom eserver :)
12:57:25  <coopserver> <Anson> 6 usable islands
12:57:54  <coopserver> <Mark> we're playing this map
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12:58:05  <coopserver> <Mark> if you want a better one, make it yourself next time :)
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12:59:02  <coopserver> <happy  tran sport> hi
12:59:05  <coopserver> <Mark> hi happy
12:59:08  <coopserver> <black> hi
12:59:15  <coopserver> *** Alpha has started a new company #2
12:59:33  <coopserver> <happy  tran sport> will it looks  k
12:59:49  <coopserver> <Mark> i admit its not easy
12:59:54  <coopserver> <Mark> will be fun with a short tl though
13:00:03  <coopserver> <happy  tran sport> yep
13:03:16  <coopserver> <happy  tran sport> heem  not shor wher to go
13:03:49  <coopserver> *** happy  tran sport has started a new company #3
13:06:58  <coopserver> <Anson> problem is not how the map looks, but what happens when more than 6 players join ...
13:07:07  <coopserver> <Alpha> y
13:07:19  <coopserver> <Mark> then what?
13:07:27  <coopserver> <Alpha> winner takes it all :D
13:07:38  <coopserver> <Mark> islands are easily large enough to hold 2 companies
13:07:45  <coopserver> <Mark> we never used to have seperate islands per company
13:07:49  <coopserver> <Mark> just get started already
13:19:39  <coopserver> <Alpha> uff
13:21:57  <coopserver> *** Anson has joined company #3
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13:34:53  <coopserver> *** black has started a new company #4
13:40:33  <coopserver> <Alpha> happy
13:40:36  <coopserver> <Alpha> why u so good
13:40:45  <coopserver> <Alpha> u build so fucking fast
13:41:22  <coopserver> <happy  tran sport> i have  a lot ov   players  tech  me
13:41:46  <coopserver> <Alpha> u started after me and make double money :D
13:42:04  <coopserver> <happy  tran sport> wood  gives  u  mor muney
13:42:08  <coopserver> <Alpha> your early game is insane, good job
13:42:22  <coopserver> <Alpha> i start wood just now
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13:42:47  *** Webster sets mode: +o Mark
13:43:10  <coopserver> *** Game paused (connecting clients)
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13:43:56  <coopserver> <happy  tran sport> u dont get much muney  from  farms
13:43:59  <coopserver> <happy  tran sport> Alpha:
13:44:14  <coopserver> <happy  tran sport> thats y i doo wood  or oil
13:44:22  <coopserver> <Alpha> ok
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13:56:16  <coopserver> <Vinnie> its me, Mario
13:56:20  <coopserver> <Alpha> hi vinnie
13:56:20  <coopserver> <Mark> :)
13:56:29  <coopserver> <Vinnie> hi
13:56:50  <coopserver> <happy  tran sport> hi  Vinnie
13:56:54  <coopserver> <black> hi
14:00:27  <coopserver> <Alpha> they way i build makes me sick :D
14:00:59  <coopserver> <Alpha> is this map pretty hard to build on early game or is it just me?
14:01:59  <coopserver> <Vinnie> looks good for a beginning
14:02:07  <coopserver> <Vinnie> once money flows you can improve
14:02:20  <coopserver> <Alpha> i gonna delete it all
14:02:30  <coopserver> <happy  tran sport> fill  free to join  if u whont  Vinnie
14:02:35  <coopserver> <Alpha> so many 0.5 curves
14:03:02  <coopserver> <Mark> just leave them as long as they dont hurt
14:03:10  <coopserver> <Mark> when you get money you can terraform
14:03:23  <coopserver> <Mark> doesnt matter much with these slow trains
14:03:48  <coopserver> <Alpha> i try avoid it, but to be effective in terms of speed u re kinda forced to terraform alot
14:03:56  <coopserver> <Mark> yeah
14:03:56  <coopserver> <Alpha> especially on these high maps
14:03:59  <coopserver> <Mark> do that later on
14:04:02  <coopserver> <Mark> indeed
14:05:55  <coopserver> <Mark> my crappy network needs expanding already
14:06:22  <coopserver> <Alpha> u always start one-way-nw right?
14:06:32  <V453000> !dl win64
14:06:32  <coopserver> V453000: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-windows-win64.zip
14:06:39  <coopserver> <Mark> single track you mean?
14:06:43  <coopserver> <Alpha> y
14:06:46  <coopserver> <Mark> yeah
14:06:51  <coopserver> <Mark> dont like starting off double
14:07:07  <coopserver> <Alpha> i do double all time ^
14:07:38  <coopserver> <Mark> well in that sense it is double...
14:07:41  <coopserver> <Mark> we call this LR
14:07:49  <coopserver> <Mark> double would be LL RR
14:07:58  <coopserver> <Mark> Left/Right
14:08:03  <coopserver> <Alpha> im LR
14:08:04  <coopserver> *** Game paused (connecting clients)
14:08:05  <coopserver> <Anson> double means LLRR ... double in each direction
14:08:10  <coopserver> *** V453000 has joined
14:08:10  <coopserver> *** Game unpaused (connecting clients)
14:08:12  <coopserver> <V453000> yoyo
14:08:14  <coopserver> <Mark> oh fuck
14:08:15  <coopserver> <Mark> yoyo
14:08:20  <coopserver> <Alpha> hi v45
14:08:25  <coopserver> <Mark> wanna play v?
14:08:29  <coopserver> <V453000> am at work
14:08:35  <coopserver> <V453000> female counterpart in the evening
14:08:39  <coopserver> <V453000> and nuts in the rest of the time
14:08:41  <coopserver> <Mark> and youre actually working for a change
14:08:42  <coopserver> <V453000> so no :P
14:15:27  <coopserver> *** V453000 has left the game (Leaving)
14:22:00  <coopserver> <Alpha> w00t
14:22:05  <coopserver> <happy  tran sport> heem,  Mark  is over  flow  tern  on
14:22:17  <coopserver> <Mark> what?
14:22:17  <V453000> !setdef
14:22:17  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
14:22:21  <V453000> 2way eol
14:22:25  <coopserver> <Anson> please !setdef
14:22:27  <coopserver> <Mark> should be
14:22:30  <coopserver> <happy  tran sport> k
14:22:30  <V453000> idk why happy cant learn to call the setting the correct way
14:22:47  <coopserver> <Mark> :D
14:23:38  <coopserver> <happy  tran sport> ther  we go
14:26:21  <coopserver> *** black has joined spectators
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14:28:29  <coopserver> *** Game paused (connecting clients)
14:29:21  <coopserver> <Alpha> ?
14:29:26  <coopserver> <happy  tran sport> sume  time  i can  but not all the time i say it rite
14:29:31  <coopserver> <happy  tran sport> v
14:29:37  <coopserver> *** Game unpaused (connecting clients)
14:29:44  <coopserver> *** Game paused (connecting clients)
14:29:50  <coopserver> <Alpha> wtf?
14:29:50  <V453000> :)
14:30:00  <coopserver> <Alpha> who is that :D
14:30:00  <coopserver> *** Mark has joined
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14:30:49  <coopserver> <Alpha> :D
14:30:53  <coopserver> <Alpha> BAM
14:48:40  <coopserver> <Anson> alpha, hurry up and crash some ... or don't you want the record for this map too ? :-)
14:48:47  <coopserver> <Mark> :D
14:48:56  <coopserver> <Alpha> i had last map
14:48:56  <coopserver> <Mark> i was hoping no one saw that
14:49:05  <coopserver> <Alpha> iu crashed like 40 + trains
14:49:22  <coopserver> <Alpha> so far, i just crashed 2 trains
14:49:27  <coopserver> <Alpha> like u 2 ;)
14:49:28  <coopserver> <Mark> i crash trains all the time
14:49:31  <coopserver> <Anson> i have crashes set to be shown in the newspaper :-)
14:52:52  <coopserver> <Alpha> happy
14:53:09  <coopserver> <Alpha> do u mind if i serve tendinghattan with goods?
14:53:45  <coopserver> <happy  tran sport> doo a sign
14:54:14  <coopserver> <Alpha> see
14:54:24  <coopserver> <happy  tran sport> yep  go for it
14:54:41  <coopserver> <Alpha> thx bro
14:54:44  <coopserver> <happy  tran sport> np
14:55:08  <coopserver> <Anson> but leave enough space for us to increase the size of the oil drop and add a goods pickup at the oil
14:55:27  <coopserver> <Alpha> i build at edge of map as u can see
14:55:31  <coopserver> <Alpha> should be fine
14:55:38  <coopserver> <Alpha> if u need more spavce later on
14:55:47  <coopserver> <Alpha> just let me know and i delete
14:56:10  <coopserver> <happy  tran sport> k  i  think we shord be k  ther not  a lot ov oil  so u ar k
14:56:15  <coopserver> <Anson> the rails are no problem ... it's only about the flat area in front of the town
14:57:19  <coopserver> <Alpha> thx :D
14:57:35  <coopserver> <Alpha> better like this?
14:58:09  <coopserver> <Anson> should be ok ... and funding another factory should be possible too ... not too costly on this map
14:59:21  <coopserver> <Anson> alpha: on this server, 90 degree corners are usually off
14:59:33  <coopserver> <Alpha> oh
14:59:34  <coopserver> <Alpha> lol
14:59:45  <coopserver> <Alpha> thx mate
14:59:47  <coopserver> <Alpha> didnt see
15:00:29  <coopserver> <Anson> place one or two truckstups right in town to make sure that you can deliver goods
15:02:35  <coopserver> <Anson> station spread is 12 ... if you place the truckstops while holding CTRL, they can be added to the railstation and thus better ensure that you can deliver the goods
15:05:48  <coopserver> <Mark> cheaters
15:05:53  <coopserver> <Alpha> ?
15:05:59  <coopserver> <Alpha> happend?
15:06:00  <coopserver> *** Game paused (connecting clients)
15:06:04  <coopserver> *** Muel has joined
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15:06:13  <coopserver> <Mark> station walking
15:06:13  <coopserver> <Mark> just kidding though
15:06:21  <coopserver> <Muel> hou
15:06:26  <coopserver> <Mark> hai
15:06:57  <coopserver> <Alpha> hey!
15:07:08  <coopserver> <Anson> just for info : teleporting is forbidden, station walking is not well liked, but accessing a towndrop by doing it should be ok
15:07:33  <coopserver> <Alpha> teleporting
15:07:39  <coopserver> <Alpha> i dont know what u talking
15:07:44  <coopserver> <Mark> ill show you
15:07:46  <coopserver> <Mark> hang on a minute
15:07:50  <coopserver> <Alpha> if u compare the land
15:07:52  <coopserver> <Mark> i love teleports
15:08:08  <coopserver> <Alpha> u could arguee it is my anyways :D
15:08:32  <coopserver> <Anson> i call it teleporting if you put up a series of stations with station walk, where they don't drive more than one tile but do everything by (mis)using the station spread
15:09:16  <Guest4011> i dont get it sry
15:09:16  <coopserver> <Mark> look !here
15:10:01  <coopserver> <Anson> or in a game where station spread is 16 and bridges are 8 (to make people not connect islands), to connect two islands with a widespread station ... that is teleporting :-)
15:10:10  <coopserver> <Alpha> do i use this?
15:10:38  <coopserver> <Alpha> it isnt forbidden, is it?
15:10:40  <coopserver> <Anson> no ... it was some talk, caused by mark saying "cheater"
15:10:50  <coopserver> <Mark> no its not forbidden
15:10:56  <coopserver> <Alpha> was saying
15:10:59  <coopserver> <Alpha> cuz in progames
15:11:00  <coopserver> <Mark> you should be able tell whats reasonable and what isnt
15:11:04  <coopserver> <Alpha> i see that alot :D
15:11:04  <coopserver> <Mark> look !here
15:11:08  <coopserver> <Anson> only misusing it to the extremes shouldn't be done
15:11:11  <coopserver> <Mark> Fundhall
15:11:12  <coopserver> <Alpha> i saw
15:11:31  <coopserver> <Mark> with high station spread you can actually make loads of money that way
15:11:42  <coopserver> <Mark> profit is based on distance between station signs, not the actualy stations
15:12:11  <coopserver> <Alpha> hm i never used that
15:12:38  <coopserver> <happy  tran sport> be  back  in 5 mints
15:13:01  <coopserver> <Anson> i think the method at !here is forbidden ... but extending the range of a station by a few tiles or accessing a town for a goods drop is ok
15:13:07  <coopserver> *** Muel has left the game (Leaving)
15:15:18  <coopserver> <Anson> i think on the PS, station spread is often a large value, like 64
15:15:52  <coopserver> <Anson> that's done to allow stations with 32 or 64 platforms, but not to do 64 tile station walking/teleporting
15:16:16  <coopserver> <Alpha> bever swa anyno using it
15:16:29  <coopserver> <Alpha> never saw anyone*
15:16:35  <coopserver> <Anson> ?
15:17:07  <coopserver> <Anson> what didn't you see ?
15:17:16  <coopserver> <Anson> such big stations ?
15:17:17  <coopserver> <Alpha> i NEVER saw
15:17:25  <coopserver> <Alpha> anyone using ths method u descibed
15:19:16  <coopserver> <Anson> if you play often, you will sometimes see players like that ... or players who flatten half the map or build flat land in the ocean ... that's the reason why we now have those high TF costs in many games, and most of all the high water TF
15:20:06  <coopserver> <Alpha> high costs
15:20:11  <coopserver> <Alpha> i figured :D
15:20:40  <coopserver> <Mark> terraforming is 64 times more expensive than default
15:20:49  <coopserver> <Mark> water tf is like 64000 times more expensive
15:20:51  <coopserver> <Anson> water TF on this map is around 2000 DM per tile
15:21:05  <coopserver> <Alpha> if u wanna terraform in water
15:21:09  <coopserver> *** Vinnie has left the game (general timeout)
15:21:12  <coopserver> <Alpha> it cost almost 7 billion
15:21:29  <coopserver> <Anson> 2000 million DM :-)
15:21:47  <coopserver> <Alpha> even 8 bio
15:22:17  <coopserver> <Anson> raising one dot is touching 4 tiles ... thus 4 x 2000 million = 8 million
15:22:31  <coopserver> <Alpha> i ve a question
15:22:40  <coopserver> <Alpha> why dont we make a normal map
15:22:47  <coopserver> <Alpha> and all play the same company
15:22:52  <coopserver> <Mark> :D
15:22:56  <coopserver> <Anson> that is done on the PS
15:22:59  <coopserver> <Alpha> and start at different places on the map
15:23:05  <coopserver> <Alpha> and than join the network
15:23:24  <coopserver> <Alpha> than lets play on ps?
15:23:53  <coopserver> <Anson> you can go there and have a look
15:24:07  <coopserver> <Anson> I'll go to the kitchen and eat something instead :-)
15:29:06  <coopserver> <Alpha> this game mark
15:29:13  <coopserver> <Alpha> u play better than the other
15:29:23  <coopserver> <Alpha> networkwise
15:29:36  <coopserver> <Mark> i know how to play ;)
15:29:42  <coopserver> <Mark> just depends on whether i like the game or not
15:29:44  <coopserver> <Alpha> now is see :D
15:30:55  <coopserver> <Alpha> its nice to see these high hill hubs
15:31:02  <coopserver> <Alpha> so difficult to build
15:43:31  <coopserver> <Anson> but on this server, there can easily pass 50 years while you are afk, and thus i prefer overflows at all stations, and that makes it also easier to build the depots (only one instead of two)
15:43:55  <coopserver> <Alpha> lag
15:46:35  <coopserver> <Mark> and then i was out of money
15:46:40  <coopserver> <Alpha> :D
15:46:45  <coopserver> <Alpha> terraforming op
15:46:54  <coopserver> <Mark> yea
15:47:19  <coopserver> <Mark> spent loads on rebuilding
15:47:43  <coopserver> <Anson> mark, you can pay back your loan to save on interest
15:47:54  <coopserver> <Mark> i just took a loan to finish my rebuilding :P
15:48:01  <coopserver> <Mark> interest is only like 10k a year anyway
15:49:27  <coopserver> <Anson> i think it is 2% -> 40k DM
15:49:50  <coopserver> <Mark> 10k pounds ;)
15:49:57  <coopserver> <Anson> not much, but it adds up ....
15:50:48  <coopserver> <Anson> 10k pounds ? that would be 5k kg, or 5 tons !?
15:50:52  <coopserver> <Anson> :-)
15:51:27  <coopserver> <Alpha> someone got money? :D
15:51:56  <coopserver> <Anson> btw : for those high numbers (eg TF water), people should rather say 8000 millions instead of 8 billions
15:52:14  <coopserver> <Anson> since in some countries, 8 billions are 8000000 millions
15:52:47  <coopserver> <Mark> anyone got a million to borrow? :D
15:53:11  <coopserver> <happy  tran sport> yep Mark
15:53:40  <coopserver> <Mark> cheers that should do
15:53:54  <coopserver> <happy  tran sport> np
15:54:36  <coopserver> <Alpha> damn its brutal
15:54:41  <coopserver> <Alpha> is missclicked
15:54:51  <coopserver> <Alpha> and 6 million where gone
15:54:55  <coopserver> <Alpha> :D
15:55:01  <coopserver> <Alpha> i miss the undo button
15:56:07  <coopserver> <happy  tran sport> Mark:   u dont have  to pay me  back  i  need to  redo my net werk
15:56:21  <coopserver> *** Mark has left the game (general timeout)
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15:58:49  <coopserver> <Mark> thanks happy :)
15:58:51  <coopserver> <Alpha> gg
15:58:55  <coopserver> <Alpha> 4 trains
15:58:57  <coopserver> <happy  tran sport> np
15:59:24  <coopserver> <happy  tran sport> i need help to doo the same  as u  redo my net werk
16:00:01  <coopserver> <Alpha> mark u ve 2 tl?
16:00:06  <coopserver> <Mark> yeah
16:00:09  <coopserver> <Alpha> :D
16:00:17  <coopserver> <Mark> its awesome to work with in this terrain
16:00:25  <coopserver> <Alpha> i see
16:00:55  <coopserver> <Alpha> but u got jam
16:01:01  <coopserver> <Alpha> u need overflow?
16:01:12  <coopserver> <Alpha> at wheat pickup?
16:01:28  <coopserver> <Mark> perhaps
16:01:37  <coopserver> <Mark> just longer buffer
16:01:48  <coopserver> <Alpha> or less trains
16:01:52  <coopserver> <Alpha> or overflow ^
16:01:59  <coopserver> <Alpha> build overflow plz :)
16:02:06  <coopserver> <Alpha> i wanna learn smth :)
16:02:35  <coopserver> <black> yes please, i would learn it also :)
16:02:41  <coopserver> <Anson> mark, you know that you have stopped train 14 ?
16:02:50  <coopserver> <Mark> thanks :)
16:02:59  <coopserver> <Mark> call v for a course on overflows
16:03:12  <coopserver> <Alpha> he is busy today, isnt he?
16:03:24  <coopserver> <Mark> yep
16:03:29  <coopserver> <Alpha> i ve two problems
16:03:48  <coopserver> <Alpha> see the situation and how to adapt my overflow
16:03:58  <coopserver> <Alpha> and how the sigaling works
16:04:08  <Mark> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
16:04:21  <Mark> read that
16:04:21  <Mark> it has a part 2 and 3 too
16:04:36  <coopserver> *** Mark has left the game (general timeout)
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16:05:16  <coopserver> <Anson> and when you have a question about something on your network, best place a sign there, like !here or !there, or !problem
16:11:52  <coopserver> <Mark> oi
16:11:56  <coopserver> <Mark> see !overflow
16:11:57  <coopserver> <Mark> ;)
16:13:51  <coopserver> <Anson> i have such a !simple overflow too :-)
16:14:06  <coopserver> <Mark> works fine at moderate traffic
16:15:10  <coopserver> <Alpha> !overflow
16:16:43  *** ODM has quit IRC
16:17:48  <coopserver> <Anson> i often also use !another overflow
16:18:10  <coopserver> <Alpha> !another overflow
16:18:11  <coopserver> <Mark> works too
16:18:14  <coopserver> <Alpha> how
16:18:21  <coopserver> <Alpha> can i jump to these signs?
16:18:25  <coopserver> <Mark> problem is they mess up autoreplacing
16:18:27  <coopserver> <Alpha> is there a command?
16:18:32  <coopserver> <Mark> go to the sign list
16:18:40  <coopserver> <Mark> in the dropdown menu under the map icon
16:18:55  <coopserver> <Anson> without that order the depot is visible and causes problems
16:19:25  <coopserver> <Anson> with that order, trains never go to random depots, but only when they execute that order
16:19:52  <coopserver> <Anson> thus i always ad a "maintain at nearest depot" after loading
16:20:22  <coopserver> <Anson> trains thus will go to the depot next to "their" station only
16:22:14  <coopserver> <happy  tran sport> dus  troy  still  play  have not see hem for a lone time
16:24:36  <coopserver> <Alpha> mark
16:24:44  <coopserver> <Alpha> i guess u ve a signal error
16:25:03  <coopserver> <Alpha> i made sign wrong
16:25:04  <coopserver> <Anson> i will mark the two worst gaps with !!!!!gap
16:25:30  <coopserver> *** Mark has left the game (general timeout)
16:25:38  <coopserver> <Alpha> rage quit :D
16:26:37  *** [1]Mark has joined #openttdcoop.stable
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16:27:54  <coopserver> <Mark> mah
16:28:04  <coopserver> <Mark> yeah that signals wrong
16:28:19  <coopserver> <Mark> thanks
16:29:00  <coopserver> <Alpha> np
16:30:47  <coopserver> *** Mark has left the game (general timeout)
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16:32:05  <coopserver> *** Game paused (connecting clients)
16:32:14  <coopserver> <happy  tran sport> yes  at food plant has gon  now i can doo a  slh
16:32:47  *** Mark has quit IRC
16:32:49  *** [3]Mark is now known as Mark
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16:33:05  <coopserver> <Mark> goddamn crap connection
16:33:18  <coopserver> <Alpha> y
16:34:41  *** [1]Mark has quit IRC
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16:41:47  <coopserver> <Alpha> yesssssssssssssssss
16:41:54  <coopserver> <Alpha> or not
16:41:55  <coopserver> <Alpha> #:D
16:42:17  <BiG_MEEEEEEECH> yooooooooooo
16:42:49  <coopserver> <Mark> yo meechzor
16:42:49  <coopserver> <Mark> yo meechzor
16:42:59  <coopserver> <Mark> ...
16:43:02  <BiG_MEEEEEEECH> yo markkzor
16:43:02  <BiG_MEEEEEEECH> yo markkzor
16:43:04  <coopserver> *** Game paused (connecting clients)
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16:43:30  <coopserver> *** Mark has left the game (connection lost)
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16:45:12  <BiG_MEEEEEEECH> =\
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16:49:14  <coopserver> <Alpha> fuck yeah
16:49:26  <coopserver> <Alpha> got my first working overflow :D
16:49:53  <coopserver> *** Game paused (connecting clients)
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16:50:15  <coopserver> <Mark> sorry about all the reconnecting :P
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16:54:05  *** Webster sets mode: +o Mark
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16:55:00  <coopserver> <Mark> better now hopefully
16:59:02  *** [2]Mark has quit IRC
17:02:11  <coopserver> *** Game paused (connecting clients)
17:02:14  <coopserver> *** V453000 has joined
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17:02:16  <coopserver> <V453000> moo
17:02:18  <coopserver> *** Mark has left the game (general timeout)
17:02:32  <coopserver> <Alpha> v45
17:02:38  <coopserver> <Alpha> can u take an eye?
17:02:46  <coopserver> <V453000> or two
17:02:55  <coopserver> <Alpha> i ve a question
17:02:56  *** [1]Mark has joined #openttdcoop.stable
17:03:01  <coopserver> <Alpha> got my first working overflow
17:03:10  <coopserver> <Alpha> i make some sign to explain situation
17:03:48  <coopserver> <V453000> entry signal = place where train is meant to stop
17:03:56  <coopserver> <V453000> is train meant to stop at 1)?
17:04:16  <coopserver> *** Game paused (connecting clients)
17:04:18  <coopserver> *** Hijmani has joined
17:04:18  <coopserver> *** Hijmani has started a new company #5
17:04:18  <coopserver> *** Game unpaused (connecting clients)
17:05:18  <coopserver> <V453000> answer is yes
17:05:26  <coopserver> *** V453000 has started a new company #6
17:06:48  <coopserver> <V453000> see?
17:06:53  <coopserver> <V453000> you can chain it like that
17:07:03  <coopserver> <Alpha> ok
17:07:49  <coopserver> <Alpha> but what is fail than? my 2nd entry signal on depot track?
17:08:06  *** [2]Mark has joined #openttdcoop.stable
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17:10:24  <coopserver> <Anson> you need to build a chain of combo signals like V showed
17:11:03  <coopserver> <Alpha> like this
17:11:39  <coopserver> <Anson> opposite direction, similar to prios
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17:12:17  <coopserver> <Alpha> on depot track
17:12:34  <coopserver> <Alpha> i need to hold him at my first entry signal
17:14:47  <coopserver> <Alpha> oh wait
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17:21:15  <coopserver> <Alpha> y
17:21:21  <happy> mark  u  need a over flow on your food  pick up
17:21:42  <coopserver> <happy  tran sport> and ggodds  pick up
17:22:21  <coopserver> *** happy  tran sport has joined company #1
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17:23:54  <coopserver> <Alpha> can u delete the tracks
17:24:20  <coopserver> <Alpha> y i know
17:25:58  <coopserver> *** Game paused (connecting clients)
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17:26:12  <coopserver> <happy  tran sport> hi jam
17:26:17  <coopserver> *** Jam35 has joined spectators
17:26:19  <coopserver> <Jam35> hi
17:26:38  <coopserver> <happy  tran sport> how  things
17:27:12  <coopserver> <Jam35> goodish
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17:31:53  <coopserver> <Alpha> y
17:32:01  <coopserver> <Alpha> but i need try and understand
17:32:20  <coopserver> <Alpha> me not helped if u say do so and so
17:32:46  <coopserver> <Alpha> better tell, what signal makes what
17:33:02  <coopserver> <Alpha> and i will try to fit it for my situation
17:33:06  <coopserver> <Anson> very difficult to get that by try&error
17:33:12  <coopserver> <Alpha> well
17:33:26  <coopserver> <Alpha> i can look up a progame
17:33:33  <coopserver> <Alpha> and copy one specific
17:33:37  <coopserver> <Alpha> and it will work
17:33:44  <coopserver> <Alpha> but i dont like that :D
17:33:46  <coopserver> <Anson> best is to follow the information flow from one end to the other ...
17:34:31  <coopserver> <Anson> from the spot where the train shall stop, through a long prio, through the reverser, and finally to the exit signals that lead to the platforms
17:37:18  <coopserver> <Anson> you can think of that information flow as "first entry signal will only get green if no train in front of it, and none at first part of prio and none on second part of prio and none in reverser and none waiting in front of platforms
17:38:02  <coopserver> <Alpha> y
17:38:05  <coopserver> <Alpha> i try :D
17:39:16  <coopserver> <V453000> you simply need to create one chain
17:39:18  <coopserver> <V453000> with one end
17:39:29  <coopserver> <Alpha> y, sounds easy
17:39:33  <coopserver> <V453000> it is
17:39:39  <coopserver> <Alpha> but i need to learn
17:39:43  <V453000> !players
17:39:43  <coopserver> V453000: Client 120 (Light Blue) is Anson, in company 3 (happy  tran sport Transport)
17:39:44  <coopserver> <Alpha> how all works
17:39:44  <coopserver> V453000: Client 124 (Pink) is Alpha, in company 2 (Alpha Transport)
17:39:45  <coopserver> V453000: Client 126 (Light Blue) is happy  tran sport, in company 3 (happy  tran sport Transport)
17:39:46  <coopserver> V453000: Client 169 (Green) is V453000, in company 6 (V453000 Transport)
17:39:47  <coopserver> V453000: Client 174 (Light Blue) is Jam35, in company 3 (happy  tran sport Transport)
17:39:52  <coopserver> <V453000> try to connect it and see how it works
17:39:55  <coopserver> <Alpha> i play for like 2 weeks now...
17:40:02  <V453000> try !rcon move 169 2
17:40:08  <V453000> !rcon move 169 2
17:40:08  <V453000> asdf
17:40:08  <coopserver> *** V453000 has joined company #2
17:42:17  <coopserver> <Alpha> ok
17:42:21  <coopserver> <Alpha> that works
17:42:23  <coopserver> <V453000> looks fine doesnt it :)
17:42:26  <coopserver> <Alpha> now i can think ahead
17:43:00  <coopserver> <Anson> Alpha, at Z, i would prefer it like you did it at first ... thus avoiding any chance that the train enters the logic track instead of the reverser
17:43:08  <coopserver> <V453000> fuck off with details Anson
17:43:14  <coopserver> <V453000> system first
17:44:14  <coopserver> <V453000> now why trains leave overflow :)
17:45:34  <coopserver> <V453000> wtf is even 9
17:46:25  <coopserver> <Anson> the prio from 2 to 4 was ok ... but then connect the reverser to 4 and not to 2
17:46:39  <coopserver> <V453000> he will figure it out
17:46:40  <coopserver> <V453000> let him think
17:48:35  <coopserver> <V453000> try to remove the 2way combo
17:48:38  <coopserver> <V453000> and do it without it
17:48:50  <coopserver> <V453000> that might help you
17:48:58  <coopserver> <Anson> i connected the reverser to the wron end of the prio too, when i did it the first 20 times :-)
17:49:23  <coopserver> <Alpha> but its workingn now
17:49:33  <coopserver> <Alpha> like i wanted it
17:49:38  <coopserver> <V453000> train waits for reverser to be empty
17:49:41  <coopserver> <V453000> not for platform to be empty
17:49:44  <coopserver> <Anson> it is not working correctly ... trains do a round trip ...
17:49:47  <coopserver> <V453000> ah it is
17:49:58  <coopserver> <V453000> yeah it is kind of working
17:49:59  <coopserver> <V453000> but
17:50:02  <coopserver> <V453000> see this
17:50:08  <coopserver> <Alpha> they do no round trip anymore
17:50:12  <coopserver> <V453000> aye
17:50:16  <coopserver> <V453000> that is good
17:50:28  <coopserver> <V453000> the priority isnt active
17:50:36  <coopserver> <V453000> signals facing opposite direction
17:51:08  <coopserver> <Alpha> then they make round trip
17:51:22  <coopserver> <V453000> no
17:51:22  <coopserver> <Anson> because you are not yet done with the rest
17:51:27  <coopserver> <V453000> it works like the prio isnt there
17:51:38  <coopserver> <V453000> now it is connected
17:51:40  <coopserver> <V453000> ah yeah
17:51:53  <coopserver> <V453000> that is why I suggest to rmeove the 2way
17:52:24  <coopserver> <V453000> so it might be better visible
17:52:38  <coopserver> <V453000> this is our chain
17:52:41  <coopserver> <Anson> just build the prio first ... then connect the FAR end to the reverser
17:52:42  <coopserver> <V453000> lets connect it to places
17:53:26  <coopserver> <V453000> now we have X and Y
17:53:29  <coopserver> <V453000> two possible outputs
17:53:32  <coopserver> <V453000> while we want only one
17:53:52  <coopserver> <V453000> so this way you chain them together
17:53:56  <coopserver> <V453000> to only have one final result
17:54:12  <coopserver> <V453000> and the blocks going towards it are just "if train is in this block"
17:54:18  <coopserver> <Alpha> ok make how it was before
17:54:24  <coopserver> <Alpha> i need to see it again
17:54:28  <coopserver> <Alpha> without z
17:54:36  <coopserver> <Alpha> nnonoononnononono
17:54:37  <coopserver> <Alpha> :D
17:54:40  <coopserver> <V453000> easy
17:54:49  <coopserver> <V453000> what you had was this
17:55:10  <coopserver> <V453000> need only one of them
17:55:20  <coopserver> <V453000> so you put Y behind X
17:55:28  <coopserver> <V453000> see?
17:55:33  <coopserver> <V453000> one long chain
17:56:07  <coopserver> <Alpha> ok
17:56:14  <coopserver> <Alpha> my fail was
17:56:20  <coopserver> <Alpha> the combo
17:56:24  <coopserver> <Anson> exactly what my numbers said, from 1 at the one end where the train stops, to the 9 at the platforms
17:56:25  <coopserver> <V453000> that you had 2 ends
17:56:28  <coopserver> <Alpha> showed in different directions
17:56:37  <coopserver> <V453000> numbers are worthless without slow explanation Anson
17:56:39  <coopserver> <Alpha> one down 2 up
17:56:41  <coopserver> <V453000> aye
17:56:45  <coopserver> <Alpha> and that way
17:56:50  <coopserver> <Alpha> my pro didnt work
17:56:54  <coopserver> <V453000> because if the combo was green, it interrupted the other half of the chain
17:56:55  <coopserver> <V453000> yeah
17:57:14  <coopserver> <Alpha> cuz they worked for either prio the inc trains or to block the entry for depot track
17:57:18  <coopserver> <V453000> exactly
17:57:28  <coopserver> <V453000> and you require all conditions, not just one of them
17:57:32  <coopserver> <Alpha> damn, guess i got somehow now
17:57:37  <coopserver> <V453000> :)
17:57:46  <coopserver> <Alpha> need to build more
17:57:49  <coopserver> <Alpha> to get used to it
17:57:49  <coopserver> <V453000> surely
17:58:23  <coopserver> <Alpha> ok so sometimes it helps to go at other side of the track to make things easier
17:58:29  <coopserver> <V453000> yeah
17:58:34  <coopserver> <V453000> you could bridge it too
17:58:52  <coopserver> <Anson> bets method (how i do it) is to start thinking at one end, either the platforms/exit signals, or at the spot where the train stops / entry signal .... and then follow the information flow to the other end
17:58:55  <coopserver> <V453000> logic fits where it fits
17:59:46  <coopserver> <Anson> or without bridge, just where the red track is ....
17:59:57  <coopserver> <V453000> we just had it that way ...
18:00:26  <coopserver> <V453000> anyway, I will let you do your bidding, feel free to ask for help if you need :)
18:00:29  <coopserver> *** V453000 has joined spectators
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18:01:39  <coopserver> <Anson> AFK ... cu L(R
18:01:48  <Guest4011> yeah sure. thanks guys
18:01:49  <coopserver> <happy  tran sport> k
18:01:56  <coopserver> <Anson> bad caps lock :-(
18:02:05  <coopserver> <Anson> AFK ... CU l8r
18:07:28  <coopserver> *** Game paused (connecting clients)
18:07:31  <coopserver> *** Vinnie has joined
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18:07:44  <coopserver> <happy  tran sport> wb  Vinnie
18:07:49  <coopserver> <Alpha> hi vinnie!
18:07:50  <coopserver> <Vinnie> thanks
18:08:31  <coopserver> <Vinnie> mrak messed up :D
18:08:37  <coopserver> <Vinnie> train 111
18:08:38  <coopserver> <Alpha> y
18:09:12  <coopserver> <happy  tran sport> mark  needs a over  flow  at the goods  pick
18:09:35  <coopserver> <Vinnie> no the PBS needs to be a block signal
18:09:53  <coopserver> <Alpha> or another infront of it
18:10:03  <coopserver> <Alpha> at the merger
18:10:05  <coopserver> <Alpha> right?
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18:10:49  <VInnie_NL> !rcon move 176 1
18:10:50  <coopserver> *** Vinnie has joined company #1
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18:12:56  <coopserver> *** Vinnie has joined spectators
18:13:22  <coopserver> <Muel> hi
18:13:25  <coopserver> <Vinnie> hey
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18:17:41  <coopserver> <Jam35> why is there 10 trains at Honfingford Woods?
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18:49:30  <coopserver> <[FR]Syl59> Hey tehere
18:49:33  <coopserver> <[FR]Syl59> there*
18:49:47  <coopserver> <Jam35> hi
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19:05:41  <coopserver> *** Game paused (connecting clients)
19:05:44  <coopserver> *** Niko has joined
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19:07:37  <coopserver> *** Niko has started a new company #6
19:07:59  <coopserver> <Niko> hi
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19:25:28  <coopserver> <happy  tran sport> hi all
19:25:31  <coopserver> <Berkel> hi
19:25:31  <coopserver> <Niko> hi
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20:00:40  *** Webster sets mode: +o Mark
20:03:10  <coopserver> <happy  tran sport> Niko:   won ov your    oil well has gon
20:03:20  <coopserver> <Niko> ok thanks happy
20:03:25  <coopserver> <happy  tran sport> np
20:19:42  <coopserver> *** Game paused (connecting clients)
20:19:48  <coopserver> *** Alpha has joined
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20:20:57  <coopserver> <happy  tran sport> wb Alpha
20:21:05  <coopserver> <Alpha> hi friends
20:21:15  <coopserver> <happy  tran sport> hi
20:25:17  <coopserver> *** Game paused (connecting clients)
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20:25:28  <coopserver> <happy  tran sport> wb  Berkel
20:25:50  <coopserver> <Berkel> thx :)
20:31:01  <coopserver> *** Game paused (connecting clients)
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20:31:36  <coopserver> <black> hello
20:31:39  <coopserver> <happy  tran sport> hi
20:31:41  <coopserver> <Alpha> hi
20:32:00  <coopserver> <black> Alpha whats going on , you are loosing tracks :)
20:32:04  <coopserver> <Alpha> y
20:32:08  <coopserver> <Alpha> i reexpand
20:36:17  <coopserver> <happy  tran sport> so  can i have  that bit u had Alpha
20:36:23  <coopserver> <Alpha> dudew
20:36:26  <coopserver> <Alpha> idc
20:36:32  <coopserver> <happy  tran sport> k
20:36:32  <coopserver> <Alpha> i play on other island now
20:36:38  <coopserver> <happy  tran sport> k
20:38:40  <coopserver> *** Berkel has left the game (Leaving)
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20:57:58  <coopserver> <happy  tran sport> Alpha:
20:58:38  <Taede> !dl lin64
20:58:38  <coopserver> Taede: http://binaries.openttd.org/releases/1.4.0-RC1/openttd-1.4.0-RC1-linux-generic-amd64.tar.xz
20:59:00  <coopserver> <happy  tran sport> see my sign say this
20:59:05  <coopserver> <happy  tran sport> Alpha:
20:59:17  <coopserver> <Alpha> hm?
20:59:28  <coopserver> <Alpha> y
20:59:31  <coopserver> <Alpha> whats up
20:59:43  <coopserver> <Alpha> sone sry
21:00:06  <coopserver> <happy  tran sport> np  u  lef a bit ov the tran line ther
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21:02:56  <coopserver> *** Yugi_D has joined
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21:03:39  <coopserver> <Yugi_D> hello
21:03:41  <coopserver> <Niko> hi
21:03:45  <coopserver> <Taede> heya
21:03:48  <coopserver> <Alpha> sup son
21:03:59  <coopserver> <happy  tran sport> hi
21:04:30  <coopserver> *** Yugi_D has started a new company #7
21:13:24  <coopserver> <Vinnie> TL1 epic
21:13:54  <coopserver> <happy  tran sport> wb Vinnie
21:27:34  <coopserver> <happy  tran sport> he he  nice  trans  Alpha
21:27:45  <coopserver> <Alpha> :D
21:27:47  <coopserver> <Alpha> its hard
21:27:52  <coopserver> <Alpha> already jam
21:28:04  <coopserver> <Alpha> #cuz i spammed them like a mad man
21:28:10  <coopserver> <happy  tran sport> over  flow
21:28:39  <coopserver> <Alpha> doesnt matter so much atm
21:28:49  <coopserver> <Alpha> need more trains first :D
21:29:12  <coopserver> <happy  tran sport> so mor   trans u get biger tran q
21:29:36  <coopserver> <Alpha> i know, im not stupid :P
21:30:00  <coopserver> *** Niko has left the game (Leaving)
21:30:31  <happy> i no  u not  stupi  just saying     thats  whont sume won tel me
21:30:54  <coopserver> *** Yugi_D has left the game (Leaving)
21:33:56  <coopserver> <happy  tran sport> nice  drop of for thr  farm  Alpha
21:34:15  <coopserver> <Alpha> i try around
21:34:24  <coopserver> <Alpha> i never played so short trains :D
21:34:30  <coopserver> <Alpha> always super long or the 3 tl
21:34:42  <coopserver> <Alpha> they look so funny
21:34:50  <coopserver> <happy  tran sport> yer  true
21:35:47  <coopserver> <happy  tran sport> i  doo  won game  short  trans and nexs  game i doo  longer  trans  like  tl 7
21:36:15  <coopserver> <Alpha> yeah, always nice to change things up
21:36:18  <coopserver> <Alpha> i got bored
21:36:57  <coopserver> <happy  tran sport> if  we get  lots  ov  wood     i doo  tl7  so u get lots ov   muney
21:37:09  <coopserver> <Alpha> fuck this money :D
21:37:45  <coopserver> <Alpha> in this game, money is second part, i feel like
21:37:53  <coopserver> <Alpha> u dont really have to care about money
21:37:59  <coopserver> <happy  tran sport> true
21:38:00  <coopserver> <Alpha> always more than enough
21:46:19  <coopserver> <Alpha> nice slh happy
21:46:23  <coopserver> <Alpha> lokks pro
21:46:27  <coopserver> <Alpha> looks*
21:47:06  <coopserver> <happy  tran sport> thanks  jam is the won  to  say  that to not me
21:47:22  <coopserver> <Alpha> oh ok
21:47:34  <coopserver> <Alpha> but name happy on it
21:47:43  <coopserver> <Alpha> so i thought it was you
21:48:03  <coopserver> <happy  tran sport> i  can not  doo  slh  so    i  arsk jam   to help  me
21:48:16  <coopserver> <happy  tran sport> but  i did try  to doo won
21:48:18  <coopserver> <Alpha> u can do it
21:48:20  <coopserver> <Jam35> I think Anson made unique signs
21:48:26  <coopserver> <Jam35> hence the name
21:48:32  <coopserver> <Alpha> just try it
21:48:39  <coopserver> <Alpha> and it will work
21:48:46  <coopserver> <Alpha> and with time it looks better and beter
21:49:02  <coopserver> <happy  tran sport> yer  i will  get  it rite won  day
21:49:42  <coopserver> <happy  tran sport> heem k  now  got to  redo  the  oil  drop  of
21:50:24  <coopserver> *** Game paused (connecting clients)
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21:50:33  <coopserver> <Alpha> wb berk
21:50:37  <coopserver> <Berkel> thx :)
21:52:23  <coopserver> <Jam35> not guilty
21:52:37  <coopserver> *** Berkel has left the game (Leaving)
21:55:20  <coopserver> <happy  tran sport> lol  dame  u town   k 2  can play  that game
21:57:28  <coopserver> *** Jam35 has joined spectators
21:58:27  <coopserver> <happy  tran sport> that will  tech  u town  i win u    did not
22:01:21  <coopserver> <Jam35> ha, now build pick station: town wins :)
22:01:55  <coopserver> <happy  tran sport> dame  u ar  rite
22:02:29  <coopserver> <happy  tran sport> thanks for  your help  so  far
22:02:32  <coopserver> <happy  tran sport> jam
22:03:15  <coopserver> <Jam35> yw
22:03:36  <coopserver> <Alpha> yeah jam awesome work :D
22:03:40  <coopserver> <Alpha> looks pretty nice
22:03:42  <coopserver> <Jam35> no
22:03:46  <coopserver> <happy  tran sport> yep
22:03:54  <coopserver> <Alpha> it does
22:04:26  <coopserver> <Jam35> sub-optimal everywhere
22:04:37  <coopserver> <Alpha> atleast no JAM :D
22:05:05  <coopserver> <Jam35> well the temp merge at wood isn;t helping
22:05:15  <coopserver> <Jam35> there is occasional jams
22:05:27  <coopserver> <happy  tran sport> will  true  but going  havr to redo  the  wood  bit  ov the  drop of
22:05:34  <coopserver> <Alpha> make sign
22:05:40  <coopserver> <Jam35> !!!!!!
22:05:43  <coopserver> <Jam35> already signed
22:05:51  <coopserver> <Alpha> oh see
22:05:53  <coopserver> <Alpha> y
22:06:01  <coopserver> <Alpha> evil X
22:06:13  <coopserver> *** Jam35 has joined company #3
22:06:19  <coopserver> <Alpha> just bridge it?
22:10:04  <coopserver> <happy  tran sport> nned a  biger  wood  drop of
22:12:18  <coopserver> *** Game paused (connecting clients)
22:12:22  <coopserver> *** Cameron has joined
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22:12:50  <coopserver> *** Cameron has started a new company #8
22:15:30  <coopserver> <black> Happy and Jam, there is jam on oil pickup ^^
22:15:45  <coopserver> <black> sign JAMMM!
22:17:06  <coopserver> <happy  tran sport> thanks  i have  a look
22:17:26  <coopserver> *** Game paused (connecting clients)
22:17:31  <coopserver> *** Hijmani has joined
22:17:31  <coopserver> *** Hijmani has started a new company #9
22:17:31  <coopserver> *** Game unpaused (connecting clients)
22:21:00  <coopserver> *** Hijmani has left the game (general timeout)
22:21:24  <coopserver> <happy  tran sport> thanks  black    i  fixs  that  now
22:21:30  <coopserver> <black> np
22:22:31  <coopserver> <happy  tran sport> hi  Cameron
22:25:34  <coopserver> <Taede> ouch
22:25:50  <coopserver> <Alpha> :DE
22:25:54  <coopserver> <Alpha> BAM !!!
22:31:39  <coopserver> <Jam35> how did the wood drop get livestock there?
22:31:50  <phatmatt> !date
22:31:50  <coopserver> Mar 28 1962
22:32:00  <coopserver> <happy  tran sport> dont no
22:32:18  <coopserver> <happy  tran sport> have  no  farm  trans  on the net werk
22:32:24  <coopserver> <Jam35> I didn't refit a livestock truck to wood earlier
22:32:33  <coopserver> <happy  tran sport> ar
22:32:38  <coopserver> <Jam35> but the station was not in range of the farm
22:32:42  <coopserver> <Jam35> now it is
22:32:54  <coopserver> <Jam35> so livestock appears even though truck is removed?
22:32:58  <coopserver> <Jam35> bug
22:33:18  <coopserver> <happy  tran sport> i see
22:34:09  <coopserver> <Jam35> or wrong behaviour imo
22:34:45  <coopserver> <happy  tran sport> that  farm will die
22:34:57  <coopserver> <Jam35> the cows may not
22:35:07  <coopserver> <Jam35> slow decay
22:35:15  <coopserver> <happy  tran sport> true
22:35:18  <coopserver> <Jam35> but I don;t always see it oddly
22:35:31  <coopserver> *** Cameron has left the game (general timeout)
22:35:37  <coopserver> <Jam35> cargo can just sit there eternally
22:36:33  <coopserver> *** Game paused (connecting clients)
22:36:36  <coopserver> *** Niko has joined
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22:38:37  <coopserver> <happy  tran sport> heem    we  got 2 wood   trans in the  goods  pick  up
22:39:30  <coopserver> <happy  tran sport> ther  fixs  now
22:45:28  <coopserver> *** Game paused (connecting clients)
22:45:32  <coopserver> *** Cameron has joined
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22:45:44  <coopserver> *** Jam35 has left the game (Leaving)
22:45:47  <Jam35> cya
22:45:52  <coopserver> <Alpha> bb
22:45:53  <coopserver> <Cameron> bye
22:45:54  <coopserver> <happy  tran sport> bb jam
22:45:55  <coopserver> <black> bb
22:46:13  <coopserver> <happy  tran sport> wb  Cameron
22:46:25  <coopserver> <Cameron> ty
22:46:37  <coopserver> <happy  tran sport> how  things  Cameron
22:56:17  <coopserver> *** Cameron has left the game (Leaving)
23:01:26  <coopserver> *** black has joined spectators
23:04:48  <coopserver> *** Game paused (connecting clients)
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23:09:26  <coopserver> *** Game paused (connecting clients)
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23:28:51  <coopserver> *** Taede has left the game (Leaving)
23:29:37  <coopserver> *** Game paused (connecting clients)
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23:31:01  <coopserver> <happy  tran sport> hi  Edik
23:31:17  <coopserver> <Edik> hello
23:50:11  <coopserver> *** Vinnie has left the game (general timeout)
23:50:59  <coopserver> <happy  tran sport> nice food  pock  up  and drop of  Alpha
23:51:58  <coopserver> <Alpha> thx friend
23:52:01  <coopserver> <happy  tran sport> np
23:54:59  *** VInnie_NL has quit IRC

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