Config
Log for #openttdcoop.stable on 15th May 2014:
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00:20:43  *** Brumi has quit IRC
01:18:50  <coopserver> *** Game paused (connecting clients)
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01:19:11  <coopserver> <Yugi_D> hello
01:19:18  <coopserver> <Anson> hallo
01:20:09  <coopserver> <Yugi_D> ur the first person iv seen here in days, i thought there was a nuclear holocaust
01:24:58  <coopserver> <Anson> happy was here a bit earlier
01:25:07  <coopserver> <Anson> and some new player
01:25:21  <coopserver> <Yugi_D> thats good
01:25:47  <coopserver> <Anson> but you are right ... i have irc running in the background on my phone, and the log always was almost empty ... for days
01:26:15  <coopserver> <Yugi_D> did u c my ingame post yeaterday?
01:26:27  <coopserver> <Yugi_D> *ysterday
01:28:21  <coopserver> <Anson> sorry, my memory is not as good as a log :-)
01:34:28  <coopserver> <Yugi_D> brb
01:41:39  <coopserver> <Yugi_D> backerino
01:49:46  <coopserver> <Anson> relogging ... brb
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01:53:25  <coopserver> <Anson> hallo, I'm back
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09:54:37  <happy> !players
09:54:37  <coopserver> happy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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15:53:14  <coopserver> <Anson> hallo ... i'm using linux now and am a n00b concerning installing packages in mint ... is there anyone to give me hints, or answer questions ?
15:56:04  <coopserver> <Anson> keywords: opening console ingame, ottd package installing to lots of directories, sharing cfg with windows ("/" vs "\"), etc
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17:41:39  <happy> hi  all
17:46:46  <coopserver> <Anson> hallo, happy
17:47:07  <happy> i  am try  to get  sume thin for  a game i play
17:48:13  <coopserver> <Anson> and i am trying to find what i already got :-)
17:48:59  <coopserver> <Anson> installed the ottd package and it seems to have spread across maybe 5 directories ...
17:51:06  <happy> i am trying  to get   general leang     on   command & conquer generals zero hour
17:51:40  <happy> i  mite  got it  but  not  shor  it will werk
18:03:33  *** AlphaSC has joined #openttdcoop.stable
18:03:47  <AlphaSC> hi
18:03:53  <AlphaSC> !date
18:03:53  <coopserver> Jan 10 2117
18:04:12  <coopserver> <Anson> hallo
18:05:04  <coopserver> <Anson> i just found the key to toggle console : AltGr + ^
18:06:55  <coopserver> <Anson> really strange ... what causes it to need AltGr ? is thta my keyboard, or the mapping in the OS, or does this version of ottd read the keyboard differently ?
18:12:53  <happy> nice
18:12:58  <happy> hi   AlphaSC
18:13:10  <happy> how       things
18:25:20  <happy> hey  anson     if  u whont   to play    command & conquer generals zero hour generals   i   no how to get  the Leang (BOSS  to  werk
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18:44:43  <coopserver> *** Mr. Bojangles has joined
18:44:43  <coopserver> *** Mr. Bojangles has started a new company #13
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18:45:11  <coopserver> <Mr. Bojangles> !name Mr. Bojangles
18:45:17  <coopserver> <Mr. Bojangles> !rules
18:45:17  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
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19:03:28  <coopserver> *** Mr. Bojangles has joined
19:03:28  <coopserver> *** Mr. Bojangles has started a new company #14
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19:11:18  *** Webster sets mode: +o Mark
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19:29:42  <coopserver> *** Mr. Bojangles has joined
19:29:42  <coopserver> *** Mr. Bojangles has started a new company #13
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19:40:56  <coopserver> *** happy tran sport has joined
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19:42:01  <coopserver> <happy tran sport> hey
19:42:04  <coopserver> <Mr. Bojangles> sup
19:42:32  <coopserver> <happy tran sport> welcume  to the  server
19:44:56  <coopserver> <Mr. Bojangles> thanks
19:45:03  <coopserver> <happy tran sport> np
19:45:08  <coopserver> <Mr. Bojangles> its hard, this late in the game
19:45:14  <coopserver> <happy tran sport> yep
19:45:34  <coopserver> <happy tran sport> is just  a wate  now  for a new  wn
19:45:37  <coopserver> <happy tran sport> won
19:45:51  <coopserver> <Mr. Bojangles> nah... i have hopes for my lil company to leave a mark
19:46:12  <coopserver> <happy tran sport> k
19:47:42  <coopserver> <Mr. Bojangles> why theres no pax buses?
19:48:00  <coopserver> *** Game paused (connecting clients)
19:48:01  <coopserver> <happy tran sport> ther  is
19:48:08  <coopserver> *** Yugi_D has joined
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19:48:13  <coopserver> <happy tran sport> hey  Yugi_D
19:48:18  <coopserver> <happy tran sport> how  things
19:48:20  <coopserver> <Yugi_D> hey happy
19:48:33  <coopserver> <Yugi_D> things r good, u?
19:48:43  <coopserver> <happy tran sport> Mr. Bojangles:   chek  my   bus    25
19:48:47  <coopserver> <happy tran sport> good thanks
19:49:24  <coopserver> <Mr. Bojangles> yea happy, but i can buy those nowadays
19:49:31  <coopserver> <Mr. Bojangles> only the silly named trains
19:49:40  <coopserver> <Mr. Bojangles> which i aint liking much, let me tell ya
19:49:42  <coopserver> *** happy tran sport has joined company #3
19:49:52  <coopserver> <happy tran sport> ar
19:49:54  <coopserver> <happy tran sport> i  see
19:50:06  <coopserver> <Mr. Bojangles> no biggie
19:50:11  <coopserver> <Mr. Bojangles> ill have to do with the trains
19:50:18  <coopserver> <happy tran sport> yep
19:51:13  <coopserver> <Mr. Bojangles> if someone is only carrying 30% out of something, is there a way to not be a bad player and still carry some of that huge leftover?
19:51:40  <coopserver> <happy tran sport> ar     is  the year   in the game  so  no bus   thats werd
19:52:03  <coopserver> *** happy tran sport has joined spectators
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19:55:01  <coopserver> <happy tran sport> on  your  key bord  x  can let  u se fro  trees  Mr. Bojangles
20:07:35  <coopserver> <Mr. Bojangles> happy, i didnt understand your last comment
20:12:44  <coopserver> <happy tran sport> on  your  key  bord   on your pc  or  latop    if u  doo  x   u can see fro   trees  Mr. Bojangles
20:12:58  <coopserver> <Mr. Bojangles> AH you mean "through"
20:13:28  <coopserver> <happy tran sport> yep
20:13:39  <coopserver> <Mr. Bojangles> yeah, thanks! (i actually disable them in the transparency options to see even clearer)
20:13:49  <coopserver> <happy tran sport> ar  k
20:14:47  <coopserver> <happy tran sport> ther  sume things  i can not  tip  rite  so
20:14:49  <coopserver> <Mr. Bojangles> i find the current running cost of ships to be silly
20:14:59  <coopserver> <happy tran sport> nop
20:15:20  <coopserver> <happy tran sport> we  dont  doo  ships  or plans  on  this server
20:15:45  <coopserver> <happy tran sport> we  doo  big  train net  werk on this server
20:15:46  <coopserver> <Mr. Bojangles> so how to get the stuff thats on the see?
20:17:21  <coopserver> <happy tran sport> u  dont
20:18:03  <coopserver> <happy tran sport> not  if  the   ship  load  bay   can get  it
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20:37:53  <coopserver> <Anson> hallo
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20:39:14  <coopserver> <happy tran sport> hey  Anson
20:39:32  <coopserver> <Anson> happy, at sign "temp MSH :D" the bridge should be doubled and/or the track between the split from the ML and the bridge made longer to allow trains to wait without blocking the ML
20:40:06  <coopserver> <happy tran sport> ar  k
20:40:27  <coopserver> <happy tran sport> i  did not doo  the  it so i fixs it
20:40:37  <coopserver> *** happy tran sport has joined company #3
20:41:34  <coopserver> <Anson> watch it for a few moments and you will see trains waiting at the bridge all the time, and quite often queue back to the ML or even back into the BBH01
20:43:40  <coopserver> *** happy tran sport has joined spectators
20:43:56  <coopserver> <Anson> looks better now ... also for the trains on the right track, if traffic there would get a bit busier ...
20:44:13  <coopserver> <happy tran sport> yep
20:44:36  <coopserver> *** happy tran sport has joined company #3
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20:44:57  <coopserver> *** Anson has joined company #3
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20:49:20  <coopserver> <Anson> suggestion for improving the capacity of the refitting tracks : add conditional orders to avoid empty steel and empty goods trains
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20:49:55  <coopserver> <Anson> * paper, not steel:-)
20:52:42  <coopserver> *** happy tran sport has joined company #9
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20:53:08  <coopserver> <Anson> 75% rating for paper mill causes every fourth paper train to be empty (on average), and another 75% for printing works causes every fourth full paper train to continue empty instead of with goods
20:55:32  <coopserver> <Anson> from 16 wood trains, only 12 continue with paper, and then even only 9 with goods ... while 7 go to goods drop empty, almost half the trains
20:56:46  <coopserver> <Anson> THAT is where you need the waypoints, to direct trains to a refitting depot and immediately return to the wood pickup
20:56:56  <happy> trure
20:57:04  <happy> true
20:58:21  <coopserver> *** Game paused (connecting clients)
20:58:28  <coopserver> *** Player has joined
20:58:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:58:28  <coopserver> *** Player has started a new company #14
20:58:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:58:28  <coopserver> *** Player has joined spectators
20:58:30  <coopserver> *** Player has left the game (wrong company in DoCommand)
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21:00:41  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:00:41  <coopserver> *** Player has started a new company #15
21:00:41  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:00:41  <coopserver> *** Player has joined spectators
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21:41:28  <coopserver> <Mr. Bojangles> happy, are you there?
21:41:35  <happy> yep
21:41:45  <coopserver> <Mr. Bojangles> got a question
21:41:56  <happy> go  for  it
21:42:07  <coopserver> <Mr. Bojangles> why if you (or we) dont want to use ships on this game
21:42:17  <coopserver> <Mr. Bojangles> have a map with so much water?
21:42:31  <coopserver> <Mr. Bojangles> wouldnt it make more sense to have a nice earthy map?
21:42:37  <coopserver> <Mr. Bojangles> with lots of land to build rails on?
21:43:10  <coopserver> *** Peter Crook has left the game (Leaving)
21:43:11  <happy> to  stop    2    players  on  the  same  place  on the  map
21:43:39  <coopserver> <Mr. Bojangles> you mean, each player should have an island?
21:43:44  <happy> tyep
21:43:48  <happy> yep
21:43:55  <happy> thats y
21:44:49  <happy> each player   has  a    island  and  ther  got to  stay ther
21:45:04  <coopserver> <Mr. Bojangles> but theres more players than islands
21:45:12  <happy> true
21:45:33  <happy> so  thats y  u    got to  get  ther  ferst
21:45:34  <coopserver> <Mr. Bojangles> i mean, i get the "no competition" rule
21:46:07  <coopserver> <Mr. Bojangles> but you can still have a beautiful thing going with several players coexisting peacefully in a big mass of land
21:46:12  <coopserver> <Mr. Bojangles> its actually kind of pretty
21:46:23  <coopserver> <Mr. Bojangles> see all the different building styles together
21:46:38  <happy> true
21:46:49  <happy> i  dont make  the maps
21:47:13  <happy> thats   jam 35  or  mark  or  v   dus the map
21:49:43  <happy> thats  y  if   the map   like this  u pick a   island   or  u arsk  to join  the company
21:50:03  <happy> and be a team  company
21:51:04  <coopserver> <Mr. Bojangles> didnt know you could be a team company
21:51:12  <coopserver> <happy tran sport> yep
21:51:16  <coopserver> <Mr. Bojangles> how do you ask though? if the guys aint here?
21:52:33  <coopserver> <happy tran sport> u  arsk  the  player   name can i join u  if ther say yes  then ther will  give u the password  if not then u keep  arsk the plays  on   the server
21:53:37  <coopserver> <happy tran sport> u  can see  all  the  players  on the server  at   client list
21:53:56  <coopserver> <Mr. Bojangles> i see
21:54:26  <coopserver> <Mr. Bojangles> but i dont remember how to use the old signal system anymore
21:54:32  <coopserver> <Mr. Bojangles> i use PBS all the time now
21:54:41  <coopserver> <Mr. Bojangles> i see a lot of people using the old system here
21:54:51  <coopserver> <happy tran sport> and if   u need help  to fixs   a train line  the arsk    and most players can help  u
21:54:58  <coopserver> <happy tran sport> yep
21:54:58  <coopserver> <Anson> you can also ask players whether you are allowed to build on their island, but that easily leads to problems
21:55:15  <coopserver> <happy tran sport> ar  yer true   Anson
21:55:25  <coopserver> <Anson> better to play together in one company (happy's company sometimes had up to 6+ players :-)
21:55:30  <coopserver> <Mr. Bojangles> oh boy... i've been doing this and that in diifferent islands
21:55:52  <coopserver> <Mr. Bojangles> none of this is written on the rules the server points out when you start...
21:56:06  <coopserver> <happy tran sport> yep  Anson  is  a  good  for  me  to  redo  my net werk
21:56:27  <coopserver> <Mr. Bojangles> it only said "No competition" which I didnt reckon meant no building on my island
21:57:31  <coopserver> <Anson> getting a feeling for what is best to do no competition takes a bit ...
21:57:41  <happy> trure
21:58:05  <coopserver> <Mr. Bojangles> ive played in several servers and this is the first time that "no competition" means not going anywhere near others
21:58:10  <coopserver> <Anson> eg building as far away from others as possible, leaving enough space so that others can double or triple their lines, etc
21:58:22  <happy> tep
21:58:26  <happy> yep
21:58:41  <coopserver> <Anson> sometimes, people have LLLLRRRR tracks, or even more
21:58:46  <coopserver> <Mr. Bojangles> yeah, but theres a difference between allowing space between each other and allowing entire islands hahaha
21:59:22  <coopserver> <Anson> on the public server, there is only a single company for all people, and mainlines have up to 8+ lanes in every direction :-)
21:59:30  <coopserver> <Mr. Bojangles> gotta go now
21:59:37  <happy> k
21:59:39  <happy> bb
21:59:42  <coopserver> <Mr. Bojangles> c ya
21:59:44  <happy> bb
21:59:48  <coopserver> *** Mr. Bojangles has left the game (Leaving)
22:00:10  <coopserver> <Anson> one game had a big hub with 8 incoing and 8 outgoing lanes in each of 4 directions ... the hub was something like 256x256 tiles :-)
22:00:30  <happy> true
22:01:25  <coopserver> <Anson> happy, i added a "refit back to wood" depot behind the paper pickup, and adjusted orders for the first of 5 woodtrain groups
22:01:44  <coopserver> <Anson> eg train 66
22:01:57  <happy> k
22:23:01  <coopserver> <Anson> i hope i got it right ... all paper trains should now have either 100% or 0%, reducing traffic at the paper drop (and thus also the goods pickup and goods drop) by 25%
22:24:02  <happy> k
22:24:06  <coopserver> <Anson> the same could now be done another time at the goods pickup, reducing the goods trains by 25% too
22:27:28  <coopserver> <Anson> the goods drop station looks a lot more empty already
22:47:25  <coopserver> <happy tran sport> be  back  later if u need me  i be on the irc
22:47:32  <coopserver> *** happy tran sport has left the game (Leaving)
22:48:12  <coopserver> <Anson> i added a refit depot after the goods drop
22:48:55  <coopserver> <Anson> that makes the goods drop a bit more complicated, maybe needs even a triple or quad refit depot there if traffic increases
22:49:22  <coopserver> <Anson> but no more refit depots and no more waypoints needed at all the wood pickups
23:23:48  <happy> k
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