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00:20:43 *** Brumi has quit IRC 01:18:50 <coopserver> *** Game paused (connecting clients) 01:19:01 <coopserver> *** Yugi_D has joined 01:19:01 <coopserver> *** Game unpaused (connecting clients) 01:19:11 <coopserver> <Yugi_D> hello 01:19:18 <coopserver> <Anson> hallo 01:20:09 <coopserver> <Yugi_D> ur the first person iv seen here in days, i thought there was a nuclear holocaust 01:24:58 <coopserver> <Anson> happy was here a bit earlier 01:25:07 <coopserver> <Anson> and some new player 01:25:21 <coopserver> <Yugi_D> thats good 01:25:47 <coopserver> <Anson> but you are right ... i have irc running in the background on my phone, and the log always was almost empty ... for days 01:26:15 <coopserver> <Yugi_D> did u c my ingame post yeaterday? 01:26:27 <coopserver> <Yugi_D> *ysterday 01:28:21 <coopserver> <Anson> sorry, my memory is not as good as a log :-) 01:34:28 <coopserver> <Yugi_D> brb 01:41:39 <coopserver> <Yugi_D> backerino 01:49:46 <coopserver> <Anson> relogging ... brb 01:49:56 <coopserver> *** Anson has left the game (Leaving) 01:52:04 <coopserver> *** Yugi_D has left the game (Leaving) 01:52:04 <coopserver> *** Game paused (number of players) 01:52:30 <coopserver> *** Game still paused (connecting clients, number of players) 01:52:32 <coopserver> *** Anson has joined 01:52:32 <coopserver> *** Game still paused (number of players) 01:53:25 <coopserver> <Anson> hallo, I'm back 04:03:11 <coopserver> *** Game still paused (connecting clients, number of players) 04:03:20 <coopserver> *** Yugi_D has joined 04:03:20 <coopserver> *** Game still paused (number of players) 04:06:28 <coopserver> *** Yugi_D has left the game (Leaving) 05:35:59 *** Djanxy has joined #openttdcoop.stable 07:59:51 <coopserver> *** Game still paused (connecting clients, number of players) 08:00:00 <coopserver> *** Yugi_D has joined 08:00:00 <coopserver> *** Game still paused (number of players) 08:02:56 <coopserver> *** Yugi_D has left the game (Leaving) 09:54:01 *** happy has joined #openttdcoop.stable 09:54:37 <happy> !players 09:54:37 <coopserver> happy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 10:00:31 <coopserver> *** Game still paused (connecting clients, number of players) 10:00:36 <coopserver> *** happy tran sport has joined 10:00:36 <coopserver> *** Game still paused (number of players) 10:00:45 <coopserver> *** happy tran sport has joined company #3 10:00:45 <coopserver> *** Game unpaused (number of players) 10:37:50 *** Brumi has joined #openttdcoop.stable 11:12:01 *** Djanxy has quit IRC 11:33:45 *** Brumi has quit IRC 12:19:03 <coopserver> *** happy tran sport has left the game (Leaving) 12:19:03 <coopserver> *** Game paused (number of players) 12:42:54 <coopserver> *** Game still paused (connecting clients, number of players) 12:42:59 <coopserver> *** ars has joined 12:42:59 <coopserver> *** Game still paused (number of players) 12:42:59 <coopserver> *** Game unpaused (number of players) 12:46:06 <coopserver> *** ars has left the game (Leaving) 12:46:06 <coopserver> *** Game paused (number of players) 13:57:05 *** Brumi has joined #openttdcoop.stable 14:54:31 *** Brumi has quit IRC 14:54:42 *** Brumi has joined #openttdcoop.stable 15:18:32 *** ODM has joined #openttdcoop.stable 15:18:33 *** ChanServ sets mode: +o ODM 15:53:14 <coopserver> <Anson> hallo ... i'm using linux now and am a n00b concerning installing packages in mint ... is there anyone to give me hints, or answer questions ? 15:56:04 <coopserver> <Anson> keywords: opening console ingame, ottd package installing to lots of directories, sharing cfg with windows ("/" vs "\"), etc 16:43:49 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:53 <coopserver> *** FreeSK has joined 16:43:53 <coopserver> *** Game still paused (number of players) 16:43:53 <coopserver> *** Game unpaused (number of players) 17:30:27 <coopserver> *** FreeSK has left the game (Leaving) 17:30:28 <coopserver> *** Game paused (number of players) 17:41:39 <happy> hi all 17:46:46 <coopserver> <Anson> hallo, happy 17:47:07 <happy> i am try to get sume thin for a game i play 17:48:13 <coopserver> <Anson> and i am trying to find what i already got :-) 17:48:59 <coopserver> <Anson> installed the ottd package and it seems to have spread across maybe 5 directories ... 17:51:06 <happy> i am trying to get general leang on command & conquer generals zero hour 17:51:40 <happy> i mite got it but not shor it will werk 18:03:33 *** AlphaSC has joined #openttdcoop.stable 18:03:47 <AlphaSC> hi 18:03:53 <AlphaSC> !date 18:03:53 <coopserver> Jan 10 2117 18:04:12 <coopserver> <Anson> hallo 18:05:04 <coopserver> <Anson> i just found the key to toggle console : AltGr + ^ 18:06:55 <coopserver> <Anson> really strange ... what causes it to need AltGr ? is thta my keyboard, or the mapping in the OS, or does this version of ottd read the keyboard differently ? 18:12:53 <happy> nice 18:12:58 <happy> hi AlphaSC 18:13:10 <happy> how things 18:25:20 <happy> hey anson if u whont to play command & conquer generals zero hour generals i no how to get the Leang (BOSS to werk 18:36:33 *** AlphaSC has quit IRC 18:38:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:38:27 <coopserver> *** [FR]Syl59 has joined 18:38:27 <coopserver> *** Game still paused (number of players) 18:44:40 <coopserver> *** Game still paused (connecting clients, number of players) 18:44:41 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:44:43 <coopserver> *** Mr. Bojangles has joined 18:44:43 <coopserver> *** Mr. Bojangles has started a new company #13 18:44:43 <coopserver> *** Game still paused (number of players) 18:44:43 <coopserver> *** Game unpaused (number of players) 18:45:11 <coopserver> <Mr. Bojangles> !name Mr. Bojangles 18:45:17 <coopserver> <Mr. Bojangles> !rules 18:45:17 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 18:50:25 <coopserver> *** Mr. Bojangles has left the game (Leaving) 18:50:25 <coopserver> *** Game paused (number of players) 18:50:46 <coopserver> *** Game still paused (connecting clients, number of players) 18:50:49 <coopserver> *** Mr. Bojangles has joined 18:50:49 <coopserver> *** Game still paused (number of players) 18:50:49 <coopserver> *** Game unpaused (number of players) 19:03:19 <coopserver> *** Mr. Bojangles has left the game (Leaving) 19:03:19 <coopserver> *** Game paused (number of players) 19:03:25 <coopserver> *** Game still paused (connecting clients, number of players) 19:03:28 <coopserver> *** Mr. Bojangles has joined 19:03:28 <coopserver> *** Mr. Bojangles has started a new company #14 19:03:28 <coopserver> *** Game still paused (number of players) 19:03:28 <coopserver> *** Game unpaused (number of players) 19:11:17 *** Mark has joined #openttdcoop.stable 19:11:17 <coopserver> *** Mr. Bojangles has left the game (Leaving) 19:11:17 <coopserver> *** Game paused (number of players) 19:11:18 *** Webster sets mode: +o Mark 19:12:19 *** Djanxy has joined #openttdcoop.stable 19:29:07 <coopserver> *** Game still paused (connecting clients, number of players) 19:29:10 <coopserver> *** Mr. Bojangles has joined 19:29:11 <coopserver> *** Game still paused (number of players) 19:29:11 <coopserver> *** Game unpaused (number of players) 19:29:32 <coopserver> *** Mr. Bojangles has left the game (Leaving) 19:29:32 <coopserver> *** Game paused (number of players) 19:29:39 <coopserver> *** Game still paused (connecting clients, number of players) 19:29:42 <coopserver> *** Mr. Bojangles has joined 19:29:42 <coopserver> *** Mr. Bojangles has started a new company #13 19:29:42 <coopserver> *** Game still paused (number of players) 19:29:42 <coopserver> *** Game unpaused (number of players) 19:40:53 <coopserver> *** Game paused (connecting clients) 19:40:56 <coopserver> *** happy tran sport has joined 19:40:57 <coopserver> *** Game unpaused (connecting clients) 19:42:01 <coopserver> <happy tran sport> hey 19:42:04 <coopserver> <Mr. Bojangles> sup 19:42:32 <coopserver> <happy tran sport> welcume to the server 19:44:56 <coopserver> <Mr. Bojangles> thanks 19:45:03 <coopserver> <happy tran sport> np 19:45:08 <coopserver> <Mr. Bojangles> its hard, this late in the game 19:45:14 <coopserver> <happy tran sport> yep 19:45:34 <coopserver> <happy tran sport> is just a wate now for a new wn 19:45:37 <coopserver> <happy tran sport> won 19:45:51 <coopserver> <Mr. Bojangles> nah... i have hopes for my lil company to leave a mark 19:46:12 <coopserver> <happy tran sport> k 19:47:42 <coopserver> <Mr. Bojangles> why theres no pax buses? 19:48:00 <coopserver> *** Game paused (connecting clients) 19:48:01 <coopserver> <happy tran sport> ther is 19:48:08 <coopserver> *** Yugi_D has joined 19:48:08 <coopserver> *** Game unpaused (connecting clients) 19:48:13 <coopserver> <happy tran sport> hey Yugi_D 19:48:18 <coopserver> <happy tran sport> how things 19:48:20 <coopserver> <Yugi_D> hey happy 19:48:33 <coopserver> <Yugi_D> things r good, u? 19:48:43 <coopserver> <happy tran sport> Mr. Bojangles: chek my bus 25 19:48:47 <coopserver> <happy tran sport> good thanks 19:49:24 <coopserver> <Mr. Bojangles> yea happy, but i can buy those nowadays 19:49:31 <coopserver> <Mr. Bojangles> only the silly named trains 19:49:40 <coopserver> <Mr. Bojangles> which i aint liking much, let me tell ya 19:49:42 <coopserver> *** happy tran sport has joined company #3 19:49:52 <coopserver> <happy tran sport> ar 19:49:54 <coopserver> <happy tran sport> i see 19:50:06 <coopserver> <Mr. Bojangles> no biggie 19:50:11 <coopserver> <Mr. Bojangles> ill have to do with the trains 19:50:18 <coopserver> <happy tran sport> yep 19:51:13 <coopserver> <Mr. Bojangles> if someone is only carrying 30% out of something, is there a way to not be a bad player and still carry some of that huge leftover? 19:51:40 <coopserver> <happy tran sport> ar is the year in the game so no bus thats werd 19:52:03 <coopserver> *** happy tran sport has joined spectators 19:53:48 <coopserver> *** Yugi_D has left the game (Leaving) 19:55:01 <coopserver> <happy tran sport> on your key bord x can let u se fro trees Mr. Bojangles 20:07:35 <coopserver> <Mr. Bojangles> happy, i didnt understand your last comment 20:12:44 <coopserver> <happy tran sport> on your key bord on your pc or latop if u doo x u can see fro trees Mr. Bojangles 20:12:58 <coopserver> <Mr. Bojangles> AH you mean "through" 20:13:28 <coopserver> <happy tran sport> yep 20:13:39 <coopserver> <Mr. Bojangles> yeah, thanks! (i actually disable them in the transparency options to see even clearer) 20:13:49 <coopserver> <happy tran sport> ar k 20:14:47 <coopserver> <happy tran sport> ther sume things i can not tip rite so 20:14:49 <coopserver> <Mr. Bojangles> i find the current running cost of ships to be silly 20:14:59 <coopserver> <happy tran sport> nop 20:15:20 <coopserver> <happy tran sport> we dont doo ships or plans on this server 20:15:45 <coopserver> <happy tran sport> we doo big train net werk on this server 20:15:46 <coopserver> <Mr. Bojangles> so how to get the stuff thats on the see? 20:17:21 <coopserver> <happy tran sport> u dont 20:18:03 <coopserver> <happy tran sport> not if the ship load bay can get it 20:32:24 *** ODM has quit IRC 20:37:53 <coopserver> <Anson> hallo 20:38:50 *** tycoondemon2 has quit IRC 20:39:14 <coopserver> <happy tran sport> hey Anson 20:39:32 <coopserver> <Anson> happy, at sign "temp MSH :D" the bridge should be doubled and/or the track between the split from the ML and the bridge made longer to allow trains to wait without blocking the ML 20:40:06 <coopserver> <happy tran sport> ar k 20:40:27 <coopserver> <happy tran sport> i did not doo the it so i fixs it 20:40:37 <coopserver> *** happy tran sport has joined company #3 20:41:34 <coopserver> <Anson> watch it for a few moments and you will see trains waiting at the bridge all the time, and quite often queue back to the ML or even back into the BBH01 20:43:40 <coopserver> *** happy tran sport has joined spectators 20:43:56 <coopserver> <Anson> looks better now ... also for the trains on the right track, if traffic there would get a bit busier ... 20:44:13 <coopserver> <happy tran sport> yep 20:44:36 <coopserver> *** happy tran sport has joined company #3 20:44:50 <coopserver> *** happy tran sport has joined spectators 20:44:57 <coopserver> *** Anson has joined company #3 20:45:21 <coopserver> *** happy tran sport has joined company #9 20:45:30 <coopserver> *** happy tran sport has joined spectators 20:45:56 <coopserver> *** happy tran sport has joined company #9 20:46:25 <coopserver> *** happy tran sport has joined spectators 20:49:20 <coopserver> <Anson> suggestion for improving the capacity of the refitting tracks : add conditional orders to avoid empty steel and empty goods trains 20:49:24 *** Djanxy has quit IRC 20:49:55 <coopserver> <Anson> * paper, not steel:-) 20:52:42 <coopserver> *** happy tran sport has joined company #9 20:52:53 <coopserver> *** happy tran sport has joined spectators 20:53:08 <coopserver> <Anson> 75% rating for paper mill causes every fourth paper train to be empty (on average), and another 75% for printing works causes every fourth full paper train to continue empty instead of with goods 20:55:32 <coopserver> <Anson> from 16 wood trains, only 12 continue with paper, and then even only 9 with goods ... while 7 go to goods drop empty, almost half the trains 20:56:46 <coopserver> <Anson> THAT is where you need the waypoints, to direct trains to a refitting depot and immediately return to the wood pickup 20:56:56 <happy> trure 20:57:04 <happy> true 20:58:21 <coopserver> *** Game paused (connecting clients) 20:58:28 <coopserver> *** Player has joined 20:58:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:58:28 <coopserver> *** Player has started a new company #14 20:58:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:58:28 <coopserver> *** Player has joined spectators 20:58:30 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:58:30 <coopserver> *** Game unpaused (connecting clients) 21:00:36 <coopserver> *** Game paused (connecting clients) 21:00:41 <coopserver> *** Player has joined 21:00:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:00:41 <coopserver> *** Player has started a new company #15 21:00:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:00:41 <coopserver> *** Player has joined spectators 21:00:42 <coopserver> *** Player has left the game (wrong company in DoCommand) 21:00:42 <coopserver> *** Game unpaused (connecting clients) 21:17:23 *** dyrim has quit IRC 21:29:17 *** dyrim has joined #openttdcoop.stable 21:40:53 <coopserver> *** Game paused (connecting clients) 21:40:56 <coopserver> *** Peter Crook has joined 21:40:57 <coopserver> *** Game unpaused (connecting clients) 21:41:28 <coopserver> <Mr. Bojangles> happy, are you there? 21:41:35 <happy> yep 21:41:45 <coopserver> <Mr. Bojangles> got a question 21:41:56 <happy> go for it 21:42:07 <coopserver> <Mr. Bojangles> why if you (or we) dont want to use ships on this game 21:42:17 <coopserver> <Mr. Bojangles> have a map with so much water? 21:42:31 <coopserver> <Mr. Bojangles> wouldnt it make more sense to have a nice earthy map? 21:42:37 <coopserver> <Mr. Bojangles> with lots of land to build rails on? 21:43:10 <coopserver> *** Peter Crook has left the game (Leaving) 21:43:11 <happy> to stop 2 players on the same place on the map 21:43:39 <coopserver> <Mr. Bojangles> you mean, each player should have an island? 21:43:44 <happy> tyep 21:43:48 <happy> yep 21:43:55 <happy> thats y 21:44:49 <happy> each player has a island and ther got to stay ther 21:45:04 <coopserver> <Mr. Bojangles> but theres more players than islands 21:45:12 <happy> true 21:45:33 <happy> so thats y u got to get ther ferst 21:45:34 <coopserver> <Mr. Bojangles> i mean, i get the "no competition" rule 21:46:07 <coopserver> <Mr. Bojangles> but you can still have a beautiful thing going with several players coexisting peacefully in a big mass of land 21:46:12 <coopserver> <Mr. Bojangles> its actually kind of pretty 21:46:23 <coopserver> <Mr. Bojangles> see all the different building styles together 21:46:38 <happy> true 21:46:49 <happy> i dont make the maps 21:47:13 <happy> thats jam 35 or mark or v dus the map 21:49:43 <happy> thats y if the map like this u pick a island or u arsk to join the company 21:50:03 <happy> and be a team company 21:51:04 <coopserver> <Mr. Bojangles> didnt know you could be a team company 21:51:12 <coopserver> <happy tran sport> yep 21:51:16 <coopserver> <Mr. Bojangles> how do you ask though? if the guys aint here? 21:52:33 <coopserver> <happy tran sport> u arsk the player name can i join u if ther say yes then ther will give u the password if not then u keep arsk the plays on the server 21:53:37 <coopserver> <happy tran sport> u can see all the players on the server at client list 21:53:56 <coopserver> <Mr. Bojangles> i see 21:54:26 <coopserver> <Mr. Bojangles> but i dont remember how to use the old signal system anymore 21:54:32 <coopserver> <Mr. Bojangles> i use PBS all the time now 21:54:41 <coopserver> <Mr. Bojangles> i see a lot of people using the old system here 21:54:51 <coopserver> <happy tran sport> and if u need help to fixs a train line the arsk and most players can help u 21:54:58 <coopserver> <happy tran sport> yep 21:54:58 <coopserver> <Anson> you can also ask players whether you are allowed to build on their island, but that easily leads to problems 21:55:15 <coopserver> <happy tran sport> ar yer true Anson 21:55:25 <coopserver> <Anson> better to play together in one company (happy's company sometimes had up to 6+ players :-) 21:55:30 <coopserver> <Mr. Bojangles> oh boy... i've been doing this and that in diifferent islands 21:55:52 <coopserver> <Mr. Bojangles> none of this is written on the rules the server points out when you start... 21:56:06 <coopserver> <happy tran sport> yep Anson is a good for me to redo my net werk 21:56:27 <coopserver> <Mr. Bojangles> it only said "No competition" which I didnt reckon meant no building on my island 21:57:31 <coopserver> <Anson> getting a feeling for what is best to do no competition takes a bit ... 21:57:41 <happy> trure 21:58:05 <coopserver> <Mr. Bojangles> ive played in several servers and this is the first time that "no competition" means not going anywhere near others 21:58:10 <coopserver> <Anson> eg building as far away from others as possible, leaving enough space so that others can double or triple their lines, etc 21:58:22 <happy> tep 21:58:26 <happy> yep 21:58:41 <coopserver> <Anson> sometimes, people have LLLLRRRR tracks, or even more 21:58:46 <coopserver> <Mr. Bojangles> yeah, but theres a difference between allowing space between each other and allowing entire islands hahaha 21:59:22 <coopserver> <Anson> on the public server, there is only a single company for all people, and mainlines have up to 8+ lanes in every direction :-) 21:59:30 <coopserver> <Mr. Bojangles> gotta go now 21:59:37 <happy> k 21:59:39 <happy> bb 21:59:42 <coopserver> <Mr. Bojangles> c ya 21:59:44 <happy> bb 21:59:48 <coopserver> *** Mr. Bojangles has left the game (Leaving) 22:00:10 <coopserver> <Anson> one game had a big hub with 8 incoing and 8 outgoing lanes in each of 4 directions ... the hub was something like 256x256 tiles :-) 22:00:30 <happy> true 22:01:25 <coopserver> <Anson> happy, i added a "refit back to wood" depot behind the paper pickup, and adjusted orders for the first of 5 woodtrain groups 22:01:44 <coopserver> <Anson> eg train 66 22:01:57 <happy> k 22:23:01 <coopserver> <Anson> i hope i got it right ... all paper trains should now have either 100% or 0%, reducing traffic at the paper drop (and thus also the goods pickup and goods drop) by 25% 22:24:02 <happy> k 22:24:06 <coopserver> <Anson> the same could now be done another time at the goods pickup, reducing the goods trains by 25% too 22:27:28 <coopserver> <Anson> the goods drop station looks a lot more empty already 22:47:25 <coopserver> <happy tran sport> be back later if u need me i be on the irc 22:47:32 <coopserver> *** happy tran sport has left the game (Leaving) 22:48:12 <coopserver> <Anson> i added a refit depot after the goods drop 22:48:55 <coopserver> <Anson> that makes the goods drop a bit more complicated, maybe needs even a triple or quad refit depot there if traffic increases 22:49:22 <coopserver> <Anson> but no more refit depots and no more waypoints needed at all the wood pickups 23:23:48 <happy> k 23:58:33 *** Brumi has quit IRC