Log for #openttdcoop.stable on 22nd May 2014:
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00:48:15  <coopserver> *** Game still paused (connecting clients, number of players)
00:48:19  <coopserver> *** Mr. Bojangles has joined
00:48:20  <coopserver> *** Game still paused (number of players)
00:48:20  <coopserver> *** Game unpaused (number of players)
00:55:27  <coopserver> *** Mr. Bojangles has left the game (Leaving)
00:55:27  <coopserver> *** Game paused (number of players)
03:03:10  *** Mark has quit IRC
03:07:45  <Sylf> !date
03:07:46  <coopserver> Nov 28 2187
03:17:39  <coopserver> *** Game still paused (connecting clients, number of players)
03:17:49  <coopserver> *** Sylf has joined
03:17:49  <coopserver> *** Game still paused (number of players)
03:25:19  <coopserver> *** Game still paused (connecting clients, number of players)
03:25:22  <coopserver> *** IIIRazor has joined
03:25:22  <coopserver> *** Game still paused (number of players)
03:25:22  <coopserver> *** Game unpaused (number of players)
03:28:11  <coopserver> *** IIIRazor has left the game (Leaving)
03:28:11  <coopserver> *** Game paused (number of players)
03:28:19  <coopserver> *** Sylf has left the game (Leaving)
03:50:20  <Sylf> !contentupdate
03:50:21  <coopserver> Sylf: Performing content update
03:50:22  <coopserver> Content server connection established
03:51:02  <Sylf> !content
03:51:04  <coopserver> Downloading 23 file(s) (18880178 bytes)
03:51:35  <coopserver> Content server connection closed
03:57:45  <Sylf> !rescan
03:57:45  <coopserver> Sylf: Scanning content directories
03:58:12  <coopserver> Sylf: Rescan completed
03:59:38  *** Sylf changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.1-RC2 | Admin channel (ask for op) | run !setdef after loading a new game | | For hints on creating maps, read"
03:59:54  <Sylf> !rcon pwd
03:59:55  <coopserver> /home/openttd/svn-stable/server/save/
04:00:12  <Sylf> !rcon cd uploads
04:00:17  <Sylf> !rcon pwd
04:00:18  <coopserver> /home/openttd/svn-stable/server/save/uploads/
04:00:26  <Sylf> !rcon load 1
04:00:28  <coopserver> Starting new game
04:00:30  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
04:00:30  <coopserver> *** Game still paused (manual, number of players)
04:00:31  <Sylf> !date
04:00:32  <coopserver> Jan 01 1910
04:00:38  <Sylf> !setdef
04:00:38  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
04:00:48  <Sylf> !rcon reset_company 1
04:00:49  <coopserver> Company deleted.
04:00:50  <Sylf> !auto
04:00:51  <coopserver> *** Game still paused (number of players)
04:01:08  <coopserver> *** Game still paused (connecting clients, number of players)
04:01:12  <coopserver> *** Sylf has joined
04:01:13  <coopserver> *** Game still paused (number of players)
04:01:39  <coopserver> *** Sylf has left the game (Leaving)
04:10:31  <coopserver> *** Game still paused (connecting clients, number of players)
04:10:34  <coopserver> *** Mr. Bojangles has joined
04:29:13  *** tycoondemon has quit IRC
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05:10:27  <V453000> Taede: teh game does not transmit chat to IRC
05:10:33  <V453000> IRC -> game works
05:21:39  *** Djanxy has joined #openttdcoop.stable
05:48:07  *** tycoondemon has quit IRC
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06:02:00  <planetmaker> !apconnect
06:02:00  <coopserver> Already connected!!
09:13:00  *** Taede has quit IRC
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09:16:35  *** ChanServ sets mode: +o Taede
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10:34:18  *** ChanServ sets mode: +o Taede
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15:07:42  *** ChanServ sets mode: +o ODM
15:18:36  <Taede> !ding
15:18:43  <Taede> still borked then?
15:19:49  <coopserver> Disconnected from #openttdcoop - Welcome Server (
15:19:49  <coopserver> Connecting...
15:19:54  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
15:20:08  <Taede> !players
15:20:08  <coopserver> Taede: Client 191 (White) is Mr. Bojangles, in company 1 (Bojangles!)
15:20:57  <Taede> Mr. Bojangles?
15:21:02  <Taede> !ding
15:21:03  <coopserver> Dong! reply took 0:00:00.022699
15:24:51  *** Maraxus has joined #openttdcoop.stable
15:24:51  *** ChanServ sets mode: +o Maraxus
15:25:40  <coopserver> *** Game paused (connecting clients)
15:25:44  <coopserver> *** Maraxus has joined
15:25:44  <coopserver> *** Game unpaused (connecting clients)
16:30:45  <Jam35> !date
16:30:45  <coopserver> Jan 26 1948
17:10:11  <V453000> JAM666
17:10:34  <Jam35> V4.5
17:11:15  <Jam35> game to IRC broked
17:12:00  <V453000> meknows
17:12:03  <V453000> mecantdoshit
17:12:04  <V453000> boutit
17:12:26  <Jam35> wasn't asking :)
17:12:32  <Jam35> just general observation
17:24:48  <Taede> again?
17:24:51  <Taede> crap
17:24:57  <Taede> !reload Soap
17:24:57  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:24:57  <coopserver> Connecting...
17:25:00  <coopserver> Taede: The operation succeeded.
17:25:02  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:25:04  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:25:04  <coopserver> Attempting to reconnect...
17:25:06  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:25:08  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:25:08  <coopserver> Attempting to reconnect...
17:25:10  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:25:10  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:25:12  <Taede> !shutdown
17:25:12  <coopserver> Attempting to reconnect...
17:25:12  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:25:14  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:25:14  <coopserver> Attempting to reconnect...
17:25:16  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:25:16  <coopserver> Successfully saved game as autosavesoap.sav
17:25:18  <coopserver> Server Shutting down
17:25:18  <coopserver> Disconnected from #openttdcoop - Welcome Server (
17:25:31  *** coopserver has quit IRC
17:25:44  <Taede> sorry bout that
17:26:21  *** coopserver has joined #openttdcoop.stable
17:26:21  *** ChanServ sets mode: +o coopserver
17:26:54  <Taede> !start
17:27:00  <coopserver> Server is starting...
17:27:14  <Taede> !apconnect
17:27:14  <coopserver> Connecting...
17:27:14  <coopserver> Connection failed
17:28:24  <Taede> !toggledebug
17:28:24  <coopserver> Not connected!!
17:28:27  <Taede> !apconnect
17:28:27  <coopserver> Connecting...
17:28:28  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.4.1-RC2)
17:28:30  <Taede> !toggledebug
17:28:30  <coopserver> Taede: Debug logging for stable is now: ON
17:29:12  <coopserver> *** Game still paused (connecting clients, number of players)
17:29:14  <coopserver> *** Mr. Bojangles has joined
17:29:14  <coopserver> *** Game still paused (number of players)
17:29:14  <coopserver> *** Game unpaused (number of players)
17:29:17  <coopserver> <Mr. Bojangles> what hapened
17:29:46  <coopserver> *** Game paused (connecting clients)
17:29:49  <coopserver> *** Taede has joined
17:29:49  <coopserver> *** Game unpaused (connecting clients)
17:29:54  <coopserver> <Mr. Bojangles> hey taede
17:29:57  <coopserver> <Mr. Bojangles> what just happened?
17:30:03  <coopserver> <Taede> ello
17:30:26  <coopserver> <Taede> sorry, managed to kill server whilst trying to fix coopserver ( the irc bridge)
17:30:49  <coopserver> <Mr. Bojangles> oh ok... i dont really know much about coop. whats the irc bridge?
17:31:10  <Taede> this
17:31:23  <coopserver> <Mr. Bojangles> and what does it mean?
17:31:32  <coopserver> <Mr. Bojangles> you chat outside ottd?
17:31:50  <Taede> we can yes
17:31:59  <Taede> makes it easier to administer the server
17:32:01  <coopserver> *** Game paused (connecting clients)
17:32:06  <coopserver> *** Niko has joined
17:32:06  <coopserver> *** Game unpaused (connecting clients)
17:32:14  <Taede> dont need to connect to the game to see if everything is allright and such
17:32:26  <coopserver> <Mr. Bojangles> i see
17:32:40  <coopserver> <Niko> the coop web page?
17:35:07  <coopserver> <Mr. Bojangles> sup niko
17:35:41  <coopserver> <Niko> I often check it on my mobile
17:35:57  <coopserver> <Mr. Bojangles> what do you check from your phone?
17:36:07  <coopserver> <Niko> how game is going
17:36:12  <coopserver> <Mr. Bojangles> how do you do that?
17:36:43  <coopserver> <Niko> I have bookmarked the openttdcoop page
17:37:03  <coopserver> <Mr. Bojangles> but how can you check the game from the openttdcoop page?
17:37:08  <coopserver> <Niko> and see income, company performance, etc
17:37:55  <coopserver> <Niko> if they fall significantly there is a problem (trains jammed)
17:39:30  <coopserver> <Mr. Bojangles> yeah but how
17:39:57  <coopserver> <Mr. Bojangles> oh i see now
17:39:59  <coopserver> <Mr. Bojangles> hehe
17:40:01  <coopserver> <Mr. Bojangles> i love this
17:40:04  <coopserver> <Niko> yes
17:40:04  <coopserver> <Mr. Bojangles> bookmarked
17:41:24  <V453000> why dont you just join the actual game instead :D
17:41:39  <coopserver> <Niko> I mean when on the move
17:41:39  <coopserver> <Mr. Bojangles> well, im almost always playing these days...
17:41:40  <V453000> @whoami
17:41:40  <Webster> V453000: V453000
17:41:42  <V453000> @op
17:41:43  *** Webster sets mode: +o V453000
17:41:44  <coopserver> <Mr. Bojangles> but sometimes im on the move
17:41:45  <coopserver> <Mr. Bojangles> yea
17:41:53  <coopserver> <Mr. Bojangles> some of us get quite attached to this
17:41:58  <V453000> I mean the real coop server not welcome server
17:42:01  <coopserver> <Mr. Bojangles> dont worry niko
17:42:04  <coopserver> <Mr. Bojangles> i get you
17:42:11  <coopserver> <Mr. Bojangles> what???
17:42:18  <coopserver> <Mr. Bojangles> whats the "real" coop server?
17:42:22  <coopserver> <Mr. Bojangles> how do i get in?
17:42:45  <coopserver> <Mr. Bojangles> oh thats the one with just the one company!
17:42:49  <V453000>  the public server
17:42:49  <coopserver> <Mr. Bojangles> id like to
17:42:49  <V453000> yes
17:42:58  <coopserver> <Mr. Bojangles> but you guys play with the old signal system
17:42:59  <V453000> just join the IRC and it is easy to guide you then
17:43:06  <V453000> old signal system is correct
17:43:10  <coopserver> <Mr. Bojangles> which i tried and succeded in forgetting once they brought PBS
17:44:17  <V453000> bad for you
17:44:20  <coopserver> <Niko> and hi V
17:44:22  <V453000> hi
17:45:02  <V453000> the way how block signals work is key, and it is necessary to learn them in order to proceed to learn to play the game better
17:46:18  <coopserver> <Mr. Bojangles> i disagree
17:46:28  <coopserver> <Mr. Bojangles> probably out of ignorance
17:46:37  <coopserver> <Mr. Bojangles> but ive been playin since 1994
17:46:48  <V453000> playing for a long time doesnt make anybody a good player
17:46:49  <coopserver> <Mr. Bojangles> i was quite happy when they brought the block signal system
17:46:59  <coopserver> <Mr. Bojangles> and used it extensively
17:47:12  <coopserver> <Mr. Bojangles> but it makes for big headaches
17:47:21  <coopserver> <Mr. Bojangles> the pbs is quite straightforward
17:47:31  <coopserver> <Mr. Bojangles> and i cant see any downsides to using it
17:47:51  <V453000> note: block signals is all signals except PBS, not just pre-signals
17:49:04  <V453000> PBS: Dumb and lazy solution, often optimal in SOME spots (like stations). However, it is _key_ to use block signals as much as possible, as they lead you more to separating tracks and expanding things. With PBS the player tends to just put everything into a tiny area, put PBS everywhere around, and let it solve itself - which works miserably compared to proper constructions.
17:49:48  <V453000> and BLOCK signals (not pre-signals), the basic signals do not really make any headaches
17:49:54  <V453000> train in the block yes/no
17:50:04  <V453000> adding presignals to the mix is just a big bonus
17:52:04  <coopserver> <Mr. Bojangles> now... seriously... could you point out 1 real advantage of block signals over pbs
17:52:13  <coopserver> <Mr. Bojangles> the construction thing is subjective
17:52:32  <coopserver> <Mr. Bojangles> if i make my junctioncs proper, using pbs doesnt make a difference
17:53:00  <coopserver> <Mr. Bojangles> but then for minor junctions, or stations, its a simple way to get trains moving faster
17:53:01  <V453000> major difference in pathfinding deciding
17:53:35  <coopserver> <Mr. Bojangles> but thats where if you have things done proper, the trains will always go the right way
17:53:51  <coopserver> <Mr. Bojangles> and i hate ro-ro stations, most days
17:54:05  <coopserver> <Mr. Bojangles> i think they make for realistic stations, granted, and they are pretty to look at
17:54:09  <V453000> in "proper" junction PBS will have no advantage over block signals because tracks are laid out and separated correctly, but PBS has downside there about the firstred penalty being nonexistent
17:54:57  <coopserver> <Mr. Bojangles> hmm... whats that first red thing? i dont know it
17:56:05  <Jam35> what about selfishly consuming excessive CPU on the server? ;)
17:56:13  <Jam35> which PBS does
17:56:20  <coopserver> <Mr. Bojangles> oh i didnt know that
17:56:58  <V453000> well that effect isnt as major
17:57:09  <V453000> first red thing is a signal looking at another signal and deciding where to go
17:57:23  <V453000> trains look at a block signal and if it is red, they get a big penalty not to go there
17:57:27  <V453000> which PBS doesnt have
17:57:48  <V453000> this causes massive difference in Many stations, and any spots of choice
17:58:16  <Jam35> it looks quite noob to have pointless PBS on straight tracks
17:58:20  <Jam35> imo
17:58:23  <Jam35> I hasten to add
17:58:41  <coopserver> <Mr. Bojangles> haha! true... but i just dont have to choose from different signals when building
17:58:46  <V453000> and yeah it makes you look like an idiot because block signals are the ones perfectly fit for straight tracks where nothing else is necessary
17:58:49  <coopserver> <Mr. Bojangles> keep pbs default and no signal gui
17:59:12  <V453000> build a proper network pls :)
17:59:27  <coopserver> <Mr. Bojangles> (:
17:59:48  <coopserver> <Mr. Bojangles> aight.... i try, but your island mode makes me separate things, i have networks for different indsutries
17:59:59  <coopserver> <Mr. Bojangles> so my tracks are indeed shared by different cargos
18:00:02  <coopserver> <Mr. Bojangles> i do that right
18:00:05  <Jam35> signal gui?
18:00:10  <Jam35> use a,s
18:00:13  <coopserver> <Mr. Bojangles> i just dont bother picking whatsignal to put where
18:00:18  <Jam35> ctrl click signal
18:00:19  <coopserver> <Mr. Bojangles> whats a,s?
18:00:22  <Jam35> keys
18:00:36  <coopserver> <Mr. Bojangles> ah! yeah, but it's same thing, you gotta be picking your signals here and there
18:00:40  <coopserver> <Mr. Bojangles> boring, imo
18:00:50  <Jam35> lazy in mine :)
18:00:57  <coopserver> <Mr. Bojangles> i like the part about laying tracks, buying trains, setting routes,
18:01:07  <coopserver> <Mr. Bojangles> i just dont like the signals that much
18:01:28  <Jam35> laying tracks requires them
18:01:54  <coopserver> <Mr. Bojangles> yeah, i guess you can see them as one thing, but i separate them
18:02:08  <V453000> if you want to be a good player, it is absolutely necessary to learn signals, if not, well enjoy the game :)
18:02:16  <coopserver> <Mr. Bojangles> laying tracks = /// signaling = boring
18:02:32  <coopserver> <Mr. Bojangles> yet thats where i get lost
18:02:58  <coopserver> <Mr. Bojangles> why learning signals is so important, i have managed to build heavy loaded big networks very efficiently
18:03:03  <coopserver> <Mr. Bojangles> without using anything but pbs
18:03:17  <coopserver> <Mr. Bojangles> last game, i was top of the list in money/ratings/cargo moved
18:03:38  <coopserver> <Mr. Bojangles> i wasnt wasting much and didnt need to have a bunch of separate lines either
18:04:04  <coopserver> <Mr. Bojangles> so, is it only for the beauty of a track well signalled? or is it really something else?
18:04:56  <Jam35> we like large networks generally, flowing traffic, no jams, many trains etc
18:05:21  <coopserver> <Niko> and eyecandy building
18:05:21  <Jam35> to make all that happen means 'proper' signalling
18:05:47  <V453000> ever had 1000+ trains?
18:05:54  <V453000> on 512x512 max
18:06:08  <coopserver> <Mr. Bojangles> not really...
18:12:04  <coopserver> *** Mr. Bojangles has left the game (Leaving)
18:32:30  <coopserver> *** Game paused (connecting clients)
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19:18:56  <coopserver> *** Taede has left the game (general timeout)
19:21:20  <coopserver> *** Game paused (connecting clients)
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19:23:52  <coopserver> <Niko> people are shouting in the street after an ice hockey game :D
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19:50:33  <coopserver> *** Game paused (connecting clients)
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19:50:40  <coopserver> <Niko> hi again
19:50:54  <coopserver> <Mr. Bojangles> sup
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19:53:18  <coopserver> *** Mr. Bojangles has left the game (Leaving)
20:09:59  <coopserver> *** Game paused (connecting clients)
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20:10:01  <coopserver> *** Game unpaused (connecting clients)
20:15:31  <coopserver> <Mr. Bojangles> so niko, do you build with pbs or block signals?
20:15:40  <coopserver> <Mr. Bojangles> do you use path signals?
20:15:45  <coopserver> <Niko> I use both
20:16:15  <coopserver> <Niko> straight lines with block signals and junctions with pbs
20:16:24  <coopserver> <Mr. Bojangles> these guys didnt honestly convince me... but im trying block signals again
20:16:36  <coopserver> <Mr. Bojangles> and i forgot how to properly use the presignals at a roro
20:16:51  <coopserver> <Mr. Bojangles> could you take a look at my ashnethy east station?
20:16:54  <coopserver> <Niko> have you read the wiki about signals
20:16:57  <coopserver> <Niko> sure
20:17:04  <coopserver> <Mr. Bojangles> i have, but they go on and on
20:17:10  <coopserver> <Mr. Bojangles> i grew impatient
20:17:59  <coopserver> <Mr. Bojangles> at ashnethy, i had one of the yellow entry signals at the entrance, then i put regular block signals and then after the station i have the vertical gray one (exit signal i guess)
20:18:01  <coopserver> <Mr. Bojangles> is that right?
20:18:08  <coopserver> <Niko> now I am at Asnethy
20:18:14  <coopserver> <Niko> no
20:18:20  <coopserver> <Mr. Bojangles> ashnethy east, the wood dump
20:18:23  <coopserver> <Niko> I'll show you
20:18:28  <coopserver> <Mr. Bojangles> Morelli1983
20:18:34  <coopserver> <Mr. Bojangles> thats my pw
20:18:49  <coopserver> <Mr. Bojangles> oh cool
20:18:52  <coopserver> *** Niko has joined company #1
20:19:48  <coopserver> <Mr. Bojangles> that it?
20:19:56  <coopserver> <Niko> there
20:20:03  <coopserver> *** Niko has joined company #6
20:20:03  <coopserver> <Mr. Bojangles> now, what is that accomplishing?
20:20:21  <coopserver> <Mr. Bojangles> what do the vertical yellow mean?
20:20:32  <coopserver> <Niko> before the divide you put an entry signal
20:20:45  <coopserver> <Niko> and after that an exit signal
20:21:04  <coopserver> <Mr. Bojangles> so, the horizontal yellow is the exit?
20:22:46  <coopserver> <Niko> horizoltal is entry and vertical is exit
20:23:07  <coopserver> <Mr. Bojangles> ok
20:23:10  <coopserver> <Mr. Bojangles> thanks a lot
20:23:11  <coopserver> <Niko> sorry, exit should be white
20:23:34  <coopserver> *** Niko has joined company #1
20:23:40  <coopserver> <Mr. Bojangles> you mean like that?
20:24:36  <coopserver> <Niko> "exit" means the exit from a junction
20:25:15  <coopserver> *** Niko has joined company #6
20:25:46  <coopserver> <Mr. Bojangles> thanks
20:26:02  <coopserver> <Niko>
20:26:24  <coopserver> <Niko> I think you now know how they work
20:28:31  <coopserver> <Mr. Bojangles> cool beans
20:28:43  <coopserver> <Mr. Bojangles> i used to do these stuff, back in 2000
20:29:46  <coopserver> <Niko> I played the first t.tycoon with my 486 computer but signalling wasnt good back then
20:29:51  <coopserver> <Mr. Bojangles> hehe
20:29:53  <coopserver> <Mr. Bojangles> me too
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20:32:53  <coopserver> <Mr. Bojangles> other than the perceived beauty of it
20:33:04  <coopserver> <Mr. Bojangles> i dont get whats so good about not simply using pbs for everything
20:35:11  <coopserver> <Mr. Bojangles> brb
20:41:31  <coopserver> <Niko> I was getting some food
20:41:38  <coopserver> <Mr. Bojangles> food is good
20:41:44  <coopserver> <Mr. Bojangles> where do you play from? im in miami
20:41:58  <coopserver> <Niko> Finland, Scandinavia
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20:43:59  <coopserver> <Mr. Bojangles> oh niko, thats cold bro
20:44:15  <coopserver> <Niko> during the winter yes
20:44:38  <coopserver> <Mr. Bojangles> i dont know the meaning of that word... i was born in cuba and now i live in miami
20:44:43  <coopserver> <Niko> weather here is similar to Canada
20:45:07  <coopserver> <Niko> think about freezer
20:46:19  <coopserver> <Niko> some 0 (zero) degrees fahrenheit
20:59:42  <coopserver> <Mr. Bojangles> i kno i kno
20:59:50  <coopserver> <Mr. Bojangles> got me a couple of friends living in sweden
20:59:56  <coopserver> <Mr. Bojangles> and a few more in canada
21:00:03  <coopserver> <Mr. Bojangles> fcking cold, thats what it is
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21:55:34  <AlphaSC> !dl
21:55:34  <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:55:35  <coopserver> AlphaSC:
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