Log for #openttdcoop.stable on 22nd July 2014:
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02:03:43  <coopserver> <I.M.Legos> Hey blue, i probly should have wrote the pass...
02:04:24  <coopserver> <I.M.Legos> Btw the trains are grouped and the machinery is being transported to the same place as the workers
02:04:48  <coopserver> <I.M.Legos> ALso, check train 28
02:05:28  <coopserver> <I.M.Legos> Blue?
02:05:55  <coopserver> <I.M.Legos> Blue?
02:06:46  <coopserver> <I.M.Legos> Bluefabrik?
02:11:20  <coopserver> <I.M.Legos> Blue?
02:11:23  <coopserver> <Bluefabrik> sup
02:11:31  <coopserver> <I.M.Legos> I kinda forgot the pass...
02:11:33  <coopserver> <Bluefabrik> ive been tuning things
02:11:36  <coopserver> <Bluefabrik> hahahaha
02:11:37  <coopserver> <Bluefabrik> morelli1
02:11:43  <coopserver> <I.M.Legos> Alright brb
02:11:47  <coopserver> <Bluefabrik> kk
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02:12:54  <coopserver> <Bluefabrik> sup
02:13:07  <coopserver> <I.M.Legos> Notin
02:13:10  <coopserver> <Bluefabrik> ive been trying to raise all the service rates over 83%
02:13:12  <coopserver> <I.M.Legos> Just got bored
02:13:17  <coopserver> <I.M.Legos> Oh.
02:13:28  <coopserver> <I.M.Legos> Btw, train 28 is stuck.
02:13:29  <coopserver> <Bluefabrik> yea... until new map there isnt going to be much to do...
02:14:44  <coopserver> <I.M.Legos> We have exactly 40 trains.
02:14:50  <coopserver> <Bluefabrik> (:
02:16:03  <coopserver> <I.M.Legos> Btw, the machinery is currently routed to the same place as the workers at the farm
02:16:19  <coopserver> <Bluefabrik> yeah... lets reroute to the oil rig
02:16:26  <coopserver> <Bluefabrik> we got an imbalance there
02:16:37  <coopserver> <Bluefabrik> is that a word?
02:16:45  <coopserver> <Bluefabrik> im not a native speaker
02:16:45  <coopserver> <I.M.Legos> Well, that's easy
02:16:52  <coopserver> <Bluefabrik> oh shit
02:16:54  <coopserver> <Bluefabrik> no
02:16:55  <coopserver> <Bluefabrik> we cant
02:16:57  <coopserver> <I.M.Legos> We can reroute it to hufeild
02:17:01  <coopserver> <Bluefabrik> that would not be profitable
02:17:06  <coopserver> <I.M.Legos> oh.
02:17:13  <coopserver> <Bluefabrik> no, lets reroute more workers to the oil rig
02:17:22  <coopserver> <I.M.Legos> There's some up north
02:17:39  <coopserver> <Bluefabrik> no, lets just do half of the workers from where we deliv food
02:17:49  <coopserver> <Bluefabrik> we got eight trains there
02:17:51  <coopserver> <I.M.Legos> Hadworth?
02:17:54  <coopserver> <Bluefabrik> yeah
02:18:00  <coopserver> <Bluefabrik> lets do half of it to the rig
02:18:14  <coopserver> <I.M.Legos> Would be nice if we could create mini groups.
02:18:18  <coopserver> <Bluefabrik> yea...
02:18:30  <coopserver> <Bluefabrik> wait i'll do it
02:18:43  <coopserver> <I.M.Legos> Like have a parent group of 'Workers' then have mini groups of where they are from
02:19:23  <coopserver> <I.M.Legos> brb
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02:20:49  <coopserver> <I.M.Legos> I'm back, with the right graphics set for this
02:20:54  <coopserver> <Bluefabrik> (:
02:21:00  <coopserver> <Bluefabrik> so i added more workers to the rig
02:21:11  <coopserver> <I.M.Legos> Alright
02:21:16  <coopserver> <Bluefabrik> which should increase oil production and that in turn refined and machinery for the farm
02:21:28  <coopserver> <I.M.Legos> We could team up a bit more often.
02:21:31  <coopserver> <Bluefabrik> if we balance things right, we should be getting more food to up the worker production
02:21:33  <coopserver> <Bluefabrik> yeah
02:21:43  <coopserver> <Bluefabrik> i like coop
02:21:48  <coopserver> <I.M.Legos> Yeah.
02:21:58  <coopserver> <I.M.Legos> Also, you can't use garland rails without me
02:22:05  <coopserver> <Bluefabrik> hahahahahahahha
02:22:06  <coopserver> <I.M.Legos> They are copyrighted by me.
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02:22:35  <coopserver> <I.M.Legos> We have a backup at the farm...
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09:15:40  <coopserver> <Speedy> ?idle
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09:16:54  <coopserver> <V453000> yoyo
09:16:58  <coopserver> <Speedy> yoyoyoyo
09:17:08  <coopserver> <V453000> how yeti are you
09:17:40  <coopserver> <Speedy> not there YETi
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12:09:20  <coopserver> <[FR]Syl59> o|
12:09:46  <V453000> hyhy
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12:12:32  <coopserver> <V453000> watup
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12:24:08  <coopserver> <[FR]Syl59> SNRW Problem
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12:28:51  <coopserver> <[FR]Syl59> and you, wassup ? :)
12:29:00  <coopserver> <V453000> very yeti up
12:29:07  <coopserver> <V453000> more animations will be done soon :)
12:29:29  <coopserver> <V453000> and the best thing: while keeping the grf size low
12:34:54  <coopserver> <[FR]Syl59> V, This time I need your help
12:35:46  <coopserver> <V453000> seriously, quit "asking to ask"
12:35:56  <coopserver> <V453000> just ask and see what comes out of it
12:36:06  <coopserver> <V453000> you dont need to ask me if you can ask a question or whatever
12:36:10  <coopserver> <[FR]Syl59> Ok, xD So I've done a SNRW (waypoiint form) for my machinery
12:36:31  <coopserver> <[FR]Syl59> And my trains don't stop going in the logic line
12:36:45  <coopserver> <[FR]Syl59> And ... I don't see where my mistake is :D
12:37:21  <coopserver> <[FR]Syl59> (SNRW is in green PURR, begining at Gunungstone-on-sea West)
12:38:02  <coopserver> <V453000> try to use one rail colour
12:38:08  <coopserver> <V453000> they can cause conflicts
12:38:42  <coopserver> <V453000> (2way eol can break on 2 different track types)
12:39:26  <coopserver> <[FR]Syl59> lET4S TRY THAT
12:39:32  <coopserver> <[FR]Syl59> oops
12:39:35  <coopserver> <[FR]Syl59> Let's try that *
12:39:43  <coopserver> <[FR]Syl59> same
12:39:55  <coopserver> <V453000> what is the problem point?
12:40:05  <coopserver> <[FR]Syl59> look at train 141
12:40:11  <coopserver> <[FR]Syl59> he is in the logic line
12:40:30  <coopserver> <[FR]Syl59> (train 155 too)
12:40:38  <coopserver> <[FR]Syl59> so as 151
12:41:27  <coopserver> <V453000> the pathfinder trap could be too far
12:41:49  <coopserver> <[FR]Syl59> Oh ...
12:41:54  <coopserver> <V453000> also there is no "arrow" at Retfield Annexe or anywhere near there
12:41:58  <coopserver> <V453000> which means eol Could break
12:42:08  <coopserver> <[FR]Syl59> what arrow do you mean ?
12:42:10  <coopserver> <V453000> adding it behind the station is a sure bet
12:42:25  <coopserver> <V453000> the track shape I added there
12:43:12  <coopserver> <V453000> try now
12:44:09  <coopserver> <[FR]Syl59> What's the meaniung of the arrow ?
12:44:40  <coopserver> <V453000> the 2way eol needs to have a split behind it to make sure it works
12:44:46  <coopserver> <V453000> making the tiny arrow is a split on its own
12:44:48  <coopserver> <V453000> kind of a hack
12:45:03  <coopserver> <[FR]Syl59> Understood
12:45:25  <coopserver> <V453000> e.g. track without the arrow is a Total Dead End - and not even eol can send trains there. In some rotations it works, but to make it reliably work you have to add the arrow
12:45:56  <coopserver> <[FR]Syl59> Interesting
12:46:14  <coopserver> <V453000> it is explained in public server game 213 by signs
12:48:06  <coopserver> <[FR]Syl59> Does long bridges have a incidence on eol ?
12:49:01  <coopserver> <V453000> no
12:49:14  <coopserver> <[FR]Syl59> So i've got another problem :p
12:49:22  <coopserver> <[FR]Syl59> see "here"
12:49:23  <coopserver> <V453000> but the distance of the 2way signal from the split can have an influence
12:49:48  <coopserver> <V453000> you mean that they dont take that path?
12:49:57  <coopserver> <[FR]Syl59> Exactly
12:55:29  <coopserver> <[FR]Syl59> Solved :D
12:59:29  <coopserver> <V453000> what helped? :)
12:59:36  <coopserver> <[FR]Syl59> a arrow :)
12:59:48  <coopserver> <[FR]Syl59> I just need a reverser on the overflow
13:00:18  <coopserver> <[FR]Syl59> I think the trains "saw" the WP when they are in the overflow
13:00:32  <coopserver> <[FR]Syl59> and thought "Hey, it's better to go here"
13:00:51  <coopserver> <[FR]Syl59> but now, because of the reverser, they don't see the WP on the overflow
13:00:55  <coopserver> <[FR]Syl59> Am I correct ? :)
13:07:57  <coopserver> <V453000> quite yeah
13:08:12  <coopserver> <V453000> sorry for delay, doing yeti business :P
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14:12:04  <coopserver> <Bluefabrik> hi
14:14:46  <V453000> omg the blue factory
14:14:47  <V453000> heyoo
14:14:53  <coopserver> <Bluefabrik> sup sup sup
14:15:04  <coopserver> <Bluefabrik> waitin on the new map... this one got nothing more for me
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14:15:16  <coopserver> <V453000> how come?
14:15:19  <coopserver> <Bluefabrik> luving the machine factory animated
14:15:31  <coopserver> <Bluefabrik> got late to this party and got me only a small island...
14:15:38  <coopserver> <Bluefabrik> where nothing new ever grows
14:15:43  <coopserver> <V453000> I can give you my company if you want, I wont play :)
14:15:50  <coopserver> <V453000> btw you can FUND industries for your self :P
14:15:51  <coopserver> <V453000> if you need more
14:16:12  <coopserver> <Bluefabrik> check me out in the southeast corner....
14:16:18  <coopserver> <V453000> I am looking there
14:16:18  <coopserver> <Bluefabrik> there's no space
14:16:31  <coopserver> <V453000> want my company? :)
14:16:36  <coopserver> <Bluefabrik> yea... legos convinced me on the garland thing
14:16:44  <coopserver> <Bluefabrik> sure i wont break anything just add...
14:16:46  <coopserver> <Bluefabrik> pw?
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14:16:58  <V453000> !players
14:16:58  <coopserver> V453000: Client 918 (Purple) is Cameron, in company 7 (Cameron Transport)
14:16:59  <coopserver> V453000: Spectators: Client 960 (Bluefabrik), Client 962 (V453000)
14:17:11  <V453000> !rcon move 960 8
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14:17:13  <V453000> set any pw you want
14:17:23  <coopserver> <Bluefabrik> v45xxx
14:17:25  <coopserver> <Bluefabrik> thats gonna be it
14:17:32  <coopserver> <V453000> I dont care which I dont need it :D
14:17:41  <coopserver> <Bluefabrik> cool thanks
14:17:44  <coopserver> <V453000> yw
14:17:50  <coopserver> <V453000> feel free to autoreplace the trains to something else if you want
14:18:01  <coopserver> <V453000> "trains" :)
14:18:16  <coopserver> <Bluefabrik> oh its all ships!
14:18:22  <coopserver> <Bluefabrik> yeah.... me no like ships
14:18:29  <coopserver> <Bluefabrik> scared of drowing and all
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14:18:54  <coopserver> <Bluefabrik> hahaha
14:18:57  <coopserver> <Bluefabrik> i see
14:19:48  <coopserver> <V453000> animal express incoming
14:19:50  <coopserver> <Bluefabrik> (:
14:20:24  <coopserver> <Bluefabrik> i'm gonna try to improve your network, without altering
14:20:34  <coopserver> <V453000> do whatever you like :)
14:20:48  <coopserver> <V453000> ha slugz
14:22:26  <coopserver> <V453000> btw I have made major progress in the technical side of sprite preparing for yeti, so I should be able to animate all other things now, with not much file size increase
14:22:54  <coopserver> <V453000> sooo machinery factory wont be alone since next version :)
14:24:50  <coopserver> <Bluefabrik> well i like the machinery factory
14:25:10  <coopserver> <Bluefabrik> how about the ducklings?
14:25:10  <coopserver> <V453000> uranium mine, oil well, construction yard, and steel mill are next :)
14:25:23  <coopserver> <V453000> ducklings take a long time to redraw
14:25:26  <coopserver> <V453000> not anytime soon
14:25:40  <coopserver> <Bluefabrik> cant u just reuse some boxy car sprite?
14:25:48  <coopserver> <Bluefabrik> id rather the workers be packed goods than ducklings
14:25:50  <coopserver> <V453000> which car sprite :D
14:25:53  <coopserver> <Bluefabrik> its demeaning to the work force
14:25:54  <coopserver> <V453000> I dont have any car sprite
14:25:59  <coopserver> <Bluefabrik> car as in wagon
14:26:01  <coopserver> <Bluefabrik> sorry
14:26:14  <coopserver> <Bluefabrik> yeah i mean they to look like a container... or a box
14:26:15  <coopserver> <V453000> pff
14:26:30  <coopserver> <V453000> workers being container makes less sense than a duck t ome
14:26:32  <coopserver> <Bluefabrik> nvm... i just dont like yellow things thats all
14:26:36  <coopserver> <V453000> they will look like yetis after all
14:26:49  <coopserver> <Bluefabrik> i seem to be alone in disliking the ducklings
14:26:51  <coopserver> <V453000> and I am pretty sure yetis look like ducks
14:26:52  <coopserver> <Bluefabrik> so they must be fine
14:26:58  <coopserver> <Bluefabrik> hahahahaha
14:27:04  <coopserver> <Bluefabrik> dont tell that to their faces
14:27:07  <coopserver> <V453000> :d
14:27:07  <coopserver> <Bluefabrik> for your own good
14:27:33  <coopserver> <V453000> well, regardless, I might try to change it, but it will not be right now :)
14:28:42  <coopserver> <V453000> getting animations to work in reasonable file size is now job n1, then making the industries WORK properly - bonuses when you deliver multiple supplies etc
14:28:52  <coopserver> <V453000> only after that can come nuts edits and cargo redrawing
14:28:58  <coopserver> <Bluefabrik> kk
14:28:59  <coopserver> <V453000> which ... isnt That far away after all :P
14:29:03  <coopserver> <Bluefabrik> (:
14:29:16  <coopserver> <Bluefabrik> do u know why the oil station dont work?
14:29:26  <coopserver> <V453000> what do you mean?
14:29:29  <coopserver> <Bluefabrik> i mean, if u try building an oil station, it comes out all flat
14:29:39  <coopserver> <V453000> ah
14:29:53  <coopserver> <V453000> that is something broken in ISR, idk exactly what and I can never remember which version works
14:30:20  <coopserver> <Bluefabrik> hahaha
14:30:32  <coopserver> <Bluefabrik> yeah, sometimes the map is created using a version that works
14:31:00  <coopserver> <V453000> Sylf probably remembers which one works, Jam35 might too
14:35:08  <coopserver> <Bluefabrik> yo v45, u still there?
14:36:06  <coopserver> <Bluefabrik> ive been trying to wrap my head around the logic behind the junction at label:here
14:36:51  <coopserver> <V453000> just a choice
14:36:58  <coopserver> <Bluefabrik> but whats  it for?
14:37:06  <coopserver> <Bluefabrik> yeah that green thing, whats it for?
14:37:15  <coopserver> <V453000> waiting bays?
14:37:34  <coopserver> <V453000> trains choose between line 1 and line 2
14:37:44  <coopserver> <V453000> 1 blue, 2 yellow
14:37:46  <coopserver> <V453000> red are waiting bays
14:38:08  <coopserver> <V453000> its like this
14:38:14  <coopserver> <V453000> just curved to make it fit in that area
14:38:28  <coopserver> <Bluefabrik> hmmm i think i  get it
14:38:37  <coopserver> <V453000> trains need to have a safe waiting spot at the red areas
14:38:45  <coopserver> <V453000> in order to make sure it doesnt block
14:38:58  <coopserver> <V453000> and trains can choose a free track if it is free
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14:44:54  <coopserver> <Bluefabrik> brb
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17:25:43  <coopserver> <Dnz-Ali> hi
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17:44:02  <coopserver> <Bluefabrik> sup syl
17:44:10  <coopserver> <[FR]Syl59> yep but how
17:45:01  <coopserver> <Bluefabrik> its a hussle
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19:20:13  <coopserver> <chester> read my lips doesnt replace to spectrum of eternity, only locos manually sent to depot are replaced
19:23:44  <coopserver> <chester> spectrum of eternity to i choose noise also
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20:12:36  <coopserver> <Niko> !name Speedy-
20:12:36  <coopserver> *** Niko has changed his/her name to Speedy-
20:12:51  <coopserver> <Cameron> lol
20:12:59  <coopserver> *** Speedy- has joined company #11
20:13:04  <coopserver> <Speedy-> sup James
20:13:13  <coopserver> <Cameron> ?
20:14:03  <coopserver> <Speedy-> nvm
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21:53:08  *** ChanServ sets mode: +o Maraxus
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