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01:01:17 <coopserver> *** Sm0min has joined spectators 01:01:18 <coopserver> *** Game paused (number of players) 01:45:01 <coopserver> *** Sm0min has left the game (Leaving) 04:30:55 *** Hazzard_ has joined #openttdcoop.stable 04:37:39 *** Hazzard has quit IRC 04:37:51 *** Hazzard_ is now known as Hazzard 05:21:18 *** Djanxy has quit IRC 05:39:10 *** Hazzard has quit IRC 07:41:43 <coopserver> *** Game still paused (connecting clients, number of players) 07:41:50 <coopserver> *** Chlorbenzen has joined 07:41:51 <coopserver> *** Game still paused (number of players) 07:41:52 <coopserver> *** Game unpaused (number of players) 07:47:28 <coopserver> *** Game paused (connecting clients) 07:47:31 <coopserver> *** Muel has joined 07:47:32 <coopserver> *** Game unpaused (connecting clients) 07:47:38 <coopserver> <Muel> hi 07:49:10 <coopserver> *** Muel has left the game (Leaving) 07:49:59 <coopserver> *** Chlorbenzen has left the game (Leaving) 07:50:00 <coopserver> *** Game paused (number of players) 08:44:01 *** happy_ has joined #openttdcoop.stable 08:44:17 <coopserver> *** Game still paused (connecting clients, number of players) 08:44:24 <coopserver> *** happy tran sport has joined 08:44:25 <coopserver> *** Game still paused (number of players) 09:44:46 <coopserver> *** Game still paused (connecting clients, number of players) 09:44:52 <coopserver> *** iTKerry has joined 09:44:53 <coopserver> *** Game still paused (number of players) 09:47:34 <coopserver> *** iTKerry has left the game (Leaving) 11:33:33 *** sykop5am has joined #openttdcoop.stable 11:38:55 <sykop5am> !year 11:39:04 <sykop5am> !date 11:39:04 <coopserver> Sep 24 2087 11:39:40 <happy_> hi sykop5am> 11:54:19 <sykop5am> happy_: hi 11:54:32 <happy_> how things 12:53:21 <coopserver> *** Game still paused (connecting clients, number of players) 12:53:26 <coopserver> *** Sm0min has joined 12:53:27 <coopserver> *** Game still paused (number of players) 12:54:31 <coopserver> <happy tran sport> hey 12:54:37 <coopserver> <Sm0min> hello 12:54:45 <coopserver> <happy tran sport> how things going 12:55:18 <coopserver> <Sm0min> just checking if anything changed since i left yesterday :) 12:55:30 <coopserver> <happy tran sport> nop 12:55:38 <coopserver> <happy tran sport> still the same 12:55:51 <coopserver> <Sm0min> and not sure how i should comntinue, since i found out 801 is the max yeti number 12:56:13 <coopserver> <Sm0min> so i cant flood one building with resourses to produce the, 12:56:19 <coopserver> <Sm0min> them* 12:57:22 <V453000> 801? 12:57:33 <V453000> that sounds wrong 12:57:43 <happy_> hey v how things 12:57:45 <coopserver> <Sm0min> look at hella 12:57:54 <coopserver> *** Game still paused (connecting clients, number of players) 12:57:56 <coopserver> *** V453000 has joined 12:57:57 <coopserver> *** Game still paused (number of players) 12:57:58 <coopserver> <Sm0min> it have been at 801 production forever now 12:58:48 <coopserver> *** Sm0min has joined company #6 12:58:49 <coopserver> *** Game unpaused (number of players) 12:58:50 <coopserver> <V453000> strange 12:58:58 <coopserver> <Sm0min> there should be no cap? 12:59:01 <coopserver> <V453000> if you want to test it more, just deliver a lot of stuff all at the same time 12:59:04 <coopserver> <V453000> here should be no cap. 12:59:10 <coopserver> <V453000> or, 2295 per industry tile 12:59:16 <coopserver> <V453000> which should be like 9k 12:59:37 <coopserver> <Sm0min> i will save up a bunch of diliveries, to test 12:59:46 <coopserver> <V453000> btw why are you still using 1st gen wagons :P 13:00:01 <coopserver> <Sm0min> how can i upodate them? 13:00:08 <coopserver> <V453000> just set autoreplace on wagons 13:00:09 <coopserver> <Sm0min> without manually replacing all trains 13:00:17 <coopserver> <V453000> bottom left of autoreplace window is switch to wagons 13:00:42 <coopserver> <Sm0min> ahhhhh 13:00:45 <coopserver> <Sm0min> did not know that :P 13:00:50 <coopserver> <V453000> now you do :) 13:00:55 <coopserver> <Sm0min> yeah, thanks! 13:01:01 <coopserver> <V453000> it is quite important with NUTS 13:01:10 <coopserver> *** Game paused (connecting clients) 13:01:33 <coopserver> *** Speedy has joined 13:01:41 <coopserver> <happy tran sport> hey Speedy 13:01:45 <coopserver> <happy tran sport> how things 13:01:51 <coopserver> <Sm0min> it should be helpfull, yes :) 13:02:05 <coopserver> *** Speedy has left the game (processing map took too long) 13:02:06 <coopserver> *** Game unpaused (connecting clients) 13:02:23 <coopserver> <V453000> well the production did drop a bit last month 13:02:27 <coopserver> <V453000> so that is fine 13:02:50 <coopserver> <Sm0min> yeah, now lets see what happens when i deliver goods nonstop for a while 13:03:40 <coopserver> <V453000> it might actually be your station that is the bottleneck, didnt you have any jams there? 13:03:54 <coopserver> <Sm0min> not yet, no 13:04:05 <coopserver> <Sm0min> i know its close, but that shouldnt be the issue here 13:04:26 <coopserver> <V453000> lets see what it says 13:04:37 <coopserver> <Sm0min> 801 again 13:04:38 <coopserver> <V453000> well this is suspicious 13:05:04 <coopserver> <V453000> at the same time I am not sure if it should be much more than that at the current state 13:05:10 <coopserver> <V453000> would have to see the cargo amount higher 13:05:38 <coopserver> <Sm0min> i will try to bring a bit more goods there i a while 13:05:42 <coopserver> <V453000> regardless, if there is such a limit then at least it motivates you to use multiple 13:05:43 <coopserver> *** Sm0min has joined spectators 13:05:44 <coopserver> *** Game paused (number of players) 13:05:45 <coopserver> <V453000> sure 13:05:56 <coopserver> <V453000> try to get larger wagons, and stronger trains would not be a bad idea either 13:06:00 <coopserver> <Sm0min> have some other stuff to do before i start playing 13:06:15 <coopserver> <Sm0min> will do 13:06:25 <coopserver> <V453000> the current trains ~work with the current wagons but they wont manage to haul much more 13:06:30 <coopserver> <V453000> speed is not really important at all 13:07:10 <coopserver> <Sm0min> the trains i use should be pretty new btw, one of the best electric i think 13:07:41 <coopserver> <V453000> best in what way :) 13:07:47 <coopserver> <Sm0min> speed... 13:07:54 <coopserver> <Sm0min> maybe not power 13:08:02 <coopserver> <V453000> as I said, speed is unimportant 13:08:12 <coopserver> <V453000> and e.g. Strong class has an extra wagon 13:08:42 <coopserver> <V453000> fast class is rarely the best solution, only on really, really good networks where you are prepared for it 13:09:00 <coopserver> <Sm0min> i will have a look at it when i start playing. there are so many train options, and i know none of them :) 13:09:29 <coopserver> <Sm0min> but thanks for advice 13:09:37 <coopserver> <V453000> see nuts.openttdcoop.org 13:09:40 <coopserver> <V453000> everything explained there 13:10:24 <coopserver> <Sm0min> i see 13:13:16 <coopserver> <happy tran sport> hey v have u see my bbh i dun 13:17:40 <coopserver> *** Game still paused (connecting clients, number of players) 13:17:52 <coopserver> *** Speedy has joined 13:17:53 <coopserver> *** Game still paused (number of players) 13:18:16 <coopserver> <Speedy> Ya y 13:21:16 <coopserver> <happy tran sport> hi Speedy 13:21:21 <coopserver> <happy tran sport> how things 13:25:01 <coopserver> <V453000> not quite happy :P 13:25:18 <coopserver> <V453000> looks okay 13:25:31 <coopserver> <V453000> not much to improve 13:25:51 <coopserver> <happy tran sport> will forb my ferst try i think i dun k 13:26:03 <coopserver> <V453000> yes 13:26:09 <coopserver> <happy tran sport> jam help me to finsh it of 13:27:20 <coopserver> <happy tran sport> so wich bit need doing sign them and i doo it 13:27:52 <happy_> i bet u i can not doo it a gen 13:28:35 <coopserver> *** Speedy has joined company #8 13:28:35 <coopserver> *** Game unpaused (number of players) 13:35:20 <coopserver> <V453000> it is good for now 13:35:25 <coopserver> <V453000> when it jams, you know what is bad :) 13:35:34 <coopserver> <V453000> put there more trains and you see it 13:39:43 <happy_> i can see it if ade mor trains 13:39:59 <happy_> if i did that i have to ade a ml to it 13:40:11 <happy_> thst will be ver hard 13:46:36 <coopserver> *** Speedy has joined spectators 13:46:37 <coopserver> *** Game paused (number of players) 13:47:09 <V453000> no that will be ok :) the game is about expanding so go add more trains :) 13:51:24 <happy_> ade trains i can doo its up grad the ml is the hard part 13:51:31 <happy_> but yer i see now 13:51:50 <V453000> I know but that is the whole point of the game :) 13:52:02 <happy_> yep 13:52:04 <happy_> true 13:52:11 <V453000> if you can expand your network, you can build anything - and effectively 13:52:22 <happy_> k 13:52:36 <coopserver> *** happy tran sport has joined company #4 13:52:37 <coopserver> *** Game unpaused (number of players) 13:53:07 <coopserver> <Speedy> wb 13:53:17 <coopserver> <happy tran sport> thanks 13:53:37 <coopserver> *** Speedy has joined company #8 13:57:02 <coopserver> *** Sm0min has joined company #6 14:03:34 *** Djanxy has joined #openttdcoop.stable 14:15:36 <coopserver> <happy tran sport> heem 14:26:19 <coopserver> <happy tran sport> k now this going to be hard 14:31:32 <coopserver> <happy tran sport> v whonts the best way to join this up see my sign this and this 2 14:32:00 <coopserver> <happy tran sport> be back soon 14:32:07 <coopserver> *** happy tran sport has joined spectators 14:32:54 <coopserver> *** V453000 has left the game (Leaving) 14:35:59 *** ODM has joined #openttdcoop.stable 14:35:59 *** ChanServ sets mode: +o ODM 14:50:28 <coopserver> *** Game paused (connecting clients) 14:50:29 <coopserver> *** Game unpaused (connecting clients) 15:19:49 *** sykop5am has quit IRC 15:27:38 <coopserver> *** Speedy has joined spectators 15:32:19 <Sylf> Note to Jam35: In the future, do not use BK tunnels or any of the Canadian grfs. They've been taken off of bananas. 15:32:25 <Sylf> so dumb. 15:38:30 <coopserver> *** Sm0min has joined spectators 15:38:31 <coopserver> *** Game paused (number of players) 15:41:27 <Sylf> BK tunnels 1.0 is still there, but who knows when that'll change. 15:44:38 <happy_> hi Sylf 15:44:46 <happy_> how things 15:45:27 <Sylf> ok 16:18:07 <V453000> quite a bullshit yeah 16:18:35 <V453000> but 16:18:35 <V453000> all GRF development for OpenTTD has been terminated 16:18:39 <V453000> so Sylf stop coding :P 16:18:53 <V453000> we are not allowed to make a newgrf anymore 16:18:55 <V453000> world ended today 16:18:59 <Sylf> lmao 16:21:49 <V453000> btw how much are we able to harass towns with yeti? 16:22:06 <V453000> can do nothing / is there at least something? 16:22:19 <V453000> just making it depend on population makes bdmt useless I guess 16:22:31 <V453000> -> only option is to make BDMT part of the process like food is? 16:22:34 <coopserver> *** Speedy has left the game (Leaving) 16:23:15 <Sylf> There's nothing we can do. 16:23:24 <V453000> right 16:23:31 <Sylf> The only thing is replace the food/water requirements in those climates 16:23:33 <V453000> well then 16:23:38 <V453000> right 16:23:48 <V453000> well that isnt very helpful when the normal towns do it anyway 16:24:02 <V453000> I will just think of a way how worker yard should process BDMT 16:24:09 <Sylf> yeah 16:24:34 <Sylf> I'm trying to think of a sensible way to do the production boosting with VEHI 16:24:44 <V453000> :) 16:25:12 <Sylf> I might still consume 10% of stockpile, maybe something less 16:25:43 <V453000> well originally I was thinking vehicles would only improve effectiveness of workers 16:25:44 <Sylf> then give the industry 50%, or 100% or whatever boost compared to production with just YETI dudess 16:26:01 <Sylf> I just don't know exact number I'd use 16:26:21 <V453000> and how would industry with only vehicles without dudes behave? 16:26:21 <Sylf> I'm going to try different numbers and see what makes sense 16:26:25 <V453000> :) 16:26:31 <Sylf> VEHI will just sit in the stockpile 16:26:36 <V453000> oh :) 16:26:42 <V453000> I see now 16:26:44 <V453000> makes sense 16:27:00 <Sylf> I'm thinking of the same with BDMT too. 16:27:17 <Sylf> but maybe not 16:27:30 <Sylf> I had a code where BDMT without any food won't give any boost 16:27:30 <V453000> hm 16:27:50 <V453000> I guess that would keep the sense of having 5X 16:28:19 <Sylf> Maybe have towns consume less BDMT 16:28:42 <Sylf> so players will consider sending excess BDMT to 5X 16:29:02 <V453000> that is kind of what your mechanism does 16:29:12 <V453000> they have to make sure they have enough food anyway 16:29:20 <V453000> e.g. send 10% of BDMT trains to 5X to make sure 16:29:23 <V453000> and add food 16:29:32 <Sylf> right 16:30:00 <Sylf> but for today - cargo payment curve :) 16:30:21 <V453000> :) 16:30:33 <Sylf> will we have 5X animation sprites for initial 5X release? 16:30:54 <V453000> I am still trying to think of something like -BDMT allows the high production, amount of FOOD makes it happen 16:30:59 <V453000> probably not full animation 16:31:01 <Sylf> Either way, I'll start coding 5X soon too 16:31:07 <V453000> yeah 16:31:14 <V453000> I can give you sprites if you want 16:31:16 <V453000> and replace them later 16:31:25 <Sylf> nah. 16:31:31 <Sylf> We can add animation later 16:31:35 <V453000> ok :) 16:32:38 <Sylf> So, do we still want 4X production level depend on the town population? 16:33:37 <V453000> I guess not 16:33:47 <V453000> perhaps in a GS which would cooperate with YETI later? 16:34:15 <Sylf> one problem is grf can't detect GS presence 16:34:30 <V453000> oh :) hm 16:34:36 <Sylf> and GS can't modify grf behavior 16:34:45 <V453000> well then 16:35:00 <Sylf> so I can't automatically change the 4X production method only when both are present 16:35:01 <V453000> I would say no to town population then 16:35:05 <V453000> yeah 16:35:26 <V453000> what we could eventually consider is something like delivered mail increasing 4X production 16:35:43 <V453000> because it isnt just growing the town, it is growing the town and caring for it well 16:35:50 <V453000> /or pax 16:36:25 <Sylf> we can do that 16:36:39 <Sylf> and we can do any of this optional too 16:36:43 <V453000> exactly 16:36:59 <Sylf> 4x 3rd cargo - none, pax, mail 16:37:00 <V453000> yeah I would try something like this 16:37:36 <V453000> it is pretty close to the idea we wanted originally anyway 16:38:12 <V453000> if requiring X amount of food for any boost is still there, it isnt ever about growing towns to be huge and stopping to care about them 16:38:21 <V453000> which is about the only danger I see 16:38:30 *** Brumi has joined #openttdcoop.stable 16:38:39 <V453000> (if X increases with town population) 16:39:06 <Sylf> one idea I had was, 4X production dependent on both population and food avaialable 16:39:27 <Sylf> Need enough food to feed the population to get max production 16:39:42 <Sylf> same with BDMT 16:39:54 <V453000> yeah that is basically what I am saying 16:40:11 <Sylf> we can skip the BDMT part - just need to have some for the extra boost, so we have more use for 5X 16:40:43 <Sylf> We should code some of these and release and let players test things out 16:40:55 <V453000> yarr 16:41:12 <V453000> the 4X production mechanism will be quite wtf :D 16:41:18 <Sylf> yarrr 16:42:07 <V453000> I might be able to finish the 5X sometime this week 16:42:13 <V453000> then rendering for a day 16:42:29 <Sylf> https://paste.openttdcoop.org/p9jlxwpw1 some wtf 4X production I wrote a few days ago :) 16:42:46 <Sylf> it'll evolve from there 16:42:58 <V453000> this is exactly the holy shit I didnt want to deal with XD 16:43:02 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:04 <Sylf> :P 16:43:06 <V453000> my brain just melts 16:43:08 <V453000> immediately 16:43:10 <V453000> first sight 16:43:19 <coopserver> *** Jam35 has joined 16:43:20 <coopserver> *** Game still paused (number of players) 16:43:25 <Sylf> that's why I'm around 16:43:31 <V453000> (: which is great 16:53:28 <coopserver> *** Game still paused (connecting clients, number of players) 16:53:36 <coopserver> *** thepower12 has joined 16:53:37 <coopserver> *** Game still paused (number of players) 16:54:47 <coopserver> *** Game still paused (connecting clients, number of players) 16:54:56 <coopserver> <happy tran sport> hi jam 16:55:05 <coopserver> *** Kerbiter has joined 16:55:06 <coopserver> *** Game still paused (number of players) 16:55:07 <coopserver> *** Game unpaused (number of players) 16:55:09 <coopserver> <happy tran sport> hi thepower12 16:55:15 <coopserver> <happy tran sport> hi Kerbiter 16:56:26 <coopserver> <Kerbiter> Hi :) 16:56:53 <coopserver> <happy tran sport> how things Kerbiter 16:57:03 <coopserver> <Kerbiter> thanks, good 16:57:37 <coopserver> <Kerbiter> I'm now building new part of my line 16:57:55 <coopserver> <happy tran sport> i see 17:02:45 <V453000> anyway, good luck with mayhem, me iz off 17:03:03 <coopserver> <thepower12> hi 17:03:23 <coopserver> <thepower12> happy you got 1 3 Title station part at akranes 17:04:53 <coopserver> <happy tran sport> ar thanks 17:05:56 <coopserver> *** thepower12 has left the game (Leaving) 17:06:01 <coopserver> *** happy tran sport has joined company #4 17:06:44 <coopserver> *** happy tran sport has joined spectators 17:09:35 <coopserver> <happy tran sport> can sume won remov company 9 he is stiling from company 6 17:24:40 <Sylf> V453000, can you also draw the cargo icons we can use for waiting cargo in station windows? 17:25:04 <Sylf> I can reuse the ottd icons for stuff like wood, fruit 17:25:36 <planetmaker> :) 17:25:50 <Sylf> I shall open a new issue 17:35:13 <coopserver> *** Jam35 has joined company #9 17:36:49 <coopserver> *** Jam35 has joined spectators 17:37:23 <coopserver> *** Jam35 has joined company #9 17:43:02 <coopserver> *** Jam35 has joined spectators 17:52:06 *** Djanxy has quit IRC 17:56:23 *** Brumi has quit IRC 17:57:05 *** Djanxy has joined #openttdcoop.stable 18:02:25 *** Brumi has joined #openttdcoop.stable 18:04:41 <coopserver> *** Jam35 has left the game (Leaving) 18:09:49 <coopserver> *** Game paused (connecting clients) 18:10:03 <coopserver> *** Jack123610 has joined 18:10:04 <coopserver> *** Jack123610 has started a new company #2 18:10:05 <coopserver> *** Game unpaused (connecting clients) 18:10:33 <coopserver> <Kerbiter> Hey 18:10:38 <coopserver> <Jack123610> hi 18:11:01 <coopserver> <Jack123610> Yeti looks so awesome :P 18:11:07 <coopserver> <Kerbiter> Yeah 18:12:10 <coopserver> <Jack123610> This map looks almost finished, I may skip it 18:13:18 <coopserver> <Kerbiter> Why? There's some free place on islands 18:15:04 <coopserver> <Jack123610> x 18:15:34 <coopserver> <Jack123610> I can not handle zoomed out... 18:15:35 <coopserver> <Jack123610> too many trains I pretty much freeze 18:15:40 <coopserver> *** Jack123610 has left the game (general timeout) 18:15:57 <coopserver> *** Game paused (connecting clients) 18:16:10 <coopserver> *** Jack123610 has joined 18:16:11 <coopserver> *** Game unpaused (connecting clients) 18:16:19 <coopserver> <Jack123610> I can not zoom out 18:16:29 <coopserver> <Jack123610> way too many trains it pretty much freezes the computer 18:17:16 <coopserver> *** Game paused (connecting clients) 18:17:21 <coopserver> *** Berkel has joined 18:17:22 <coopserver> *** Game unpaused (connecting clients) 18:17:40 <coopserver> <Jack123610> Meh I might just do a solo game 18:17:52 <coopserver> *** Jack123610 has left the game (Leaving) 18:18:29 <coopserver> *** Kerbiter has left the game (general timeout) 18:21:24 <coopserver> *** Berkel has left the game (Leaving) 18:21:25 <coopserver> *** Game paused (number of players) 18:24:24 <coopserver> *** Game still paused (connecting clients, number of players) 18:24:37 <coopserver> *** Jobro has joined 18:24:38 <coopserver> *** Game still paused (number of players) 18:27:20 <coopserver> *** Jobro has left the game (Leaving) 18:33:34 <Jam35> making the industries invisible in transparency = lag gone 18:33:37 <Jam35> for me at least 18:35:33 <happy_> no lag on my latop as will jam 18:36:01 <Jam35> annoying when you try to lay track throught them 18:36:13 <Jam35> and not as pretty 18:36:15 <Jam35> but works 18:37:05 <planetmaker> he :P 18:37:09 <happy_> true 18:37:34 <happy_> but its ver hard to ade ml down when u got LLRR bbh dun 18:37:44 <happy_> hi planetmaker 18:37:52 <happy_> how things 18:44:44 <planetmaker> quite good. How're you? 18:44:53 <happy_> good thanks 19:14:22 <coopserver> *** Game still paused (connecting clients, number of players) 19:14:25 <coopserver> *** Mazth has joined 19:14:26 <coopserver> *** Game still paused (number of players) 19:18:18 <coopserver> *** Game still paused (connecting clients, number of players) 19:18:22 <coopserver> *** Muel has joined 19:18:23 <coopserver> *** Game still paused (number of players) 19:18:31 <coopserver> <Muel> hi 19:18:55 <coopserver> *** Mazth has left the game (Leaving) 19:20:59 <coopserver> *** Muel has left the game (Leaving) 19:53:33 *** Maraxus has joined #openttdcoop.stable 19:53:33 *** ChanServ sets mode: +o Maraxus 20:06:51 *** ODM has quit IRC 20:23:36 <coopserver> *** Game still paused (connecting clients, number of players) 20:23:42 <coopserver> *** Maraxus has joined 20:23:43 <coopserver> *** Game still paused (number of players) 20:24:26 <coopserver> *** Game still paused (connecting clients, number of players) 20:24:43 <coopserver> *** [FR]Syl59 has joined 20:24:44 <coopserver> *** Game still paused (number of players) 20:25:02 <coopserver> *** Maraxus has left the game (Leaving) 20:25:05 *** Maraxus has quit IRC 20:27:58 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:43:54 *** Brumi has quit IRC 21:27:59 <coopserver> *** happy tran sport has left the game (Leaving) 21:49:50 <coopserver> *** Game still paused (connecting clients, number of players) 21:49:56 <coopserver> *** Player has joined 21:49:57 <coopserver> *** Game still paused (number of players) 21:50:18 *** Djanxy has quit IRC 21:50:44 <coopserver> *** Player has left the game (Leaving) 21:58:30 *** Djanxy has joined #openttdcoop.stable 22:02:28 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:31 <coopserver> *** Mazth has joined 22:02:32 <coopserver> *** Game still paused (number of players) 22:02:33 <coopserver> *** Game unpaused (number of players) 22:04:15 <happy_> hi mazth 22:04:18 <coopserver> <Mazth> hi 22:04:26 <happy_> how things 22:04:36 <coopserver> <Mazth> okay 22:04:38 <coopserver> <Mazth> you? 22:05:04 <happy_> good 22:33:46 <coopserver> *** Game paused (connecting clients) 22:33:52 <coopserver> *** happy tran sport has joined 22:33:53 <coopserver> *** Game unpaused (connecting clients) 22:50:33 <coopserver> <happy tran sport> u mite need mor stel trins Mazth 22:50:56 <coopserver> <Mazth> yh indeed 22:51:04 <coopserver> <Mazth> gonna see how the network holds now 22:51:15 <coopserver> <happy tran sport> yep 22:51:19 <coopserver> <Mazth> and the steeldrop needs to smoothen 22:51:44 <coopserver> <Mazth> machine trains are slowing the line because of the overflow 22:51:48 <coopserver> <happy tran sport> i have try to ade a new ml to my but got stuk 22:51:56 <coopserver> <Mazth> =( 22:52:12 <coopserver> <happy tran sport> yer i see 22:52:14 <coopserver> <Mazth> u wanted to go LLLRRR? 22:52:22 <coopserver> <happy tran sport> yep 22:52:31 <coopserver> <Mazth> takes a lot of space :P 22:52:34 <coopserver> <Mazth> and planing 22:52:37 <coopserver> <happy tran sport> i can not ade eney mor trains 22:52:39 <coopserver> <happy tran sport> yep 22:54:45 <coopserver> <happy tran sport> i all most got won bit dun 22:55:01 <coopserver> <happy tran sport> but 22:55:39 <coopserver> <happy tran sport> need to mor this train line but no room 22:56:58 <coopserver> <happy tran sport> see my sign this and this 2 22:57:39 <coopserver> <Mazth> lol no room 22:57:43 <coopserver> <happy tran sport> yep 22:57:51 <coopserver> <happy tran sport> dame it 22:58:12 <coopserver> <Mazth> pfftt water TF also too expensive now 22:58:21 <coopserver> <happy tran sport> yep 22:59:30 <coopserver> *** happy tran sport has joined company #4 22:59:38 <coopserver> <happy tran sport> as will no room for this as will at my sign this 3 23:00:01 <coopserver> <happy tran sport> heem wate let me try sume thin at this 23:16:42 <coopserver> <happy tran sport> f my mouse has just die dame 23:17:00 <coopserver> <Mazth> take one with a cord :P 23:17:37 <coopserver> <Mazth> well let s see how it goes with extra steel trains 23:17:40 <coopserver> <happy tran sport> now i have to try and finsh whive the won on the latop 23:20:18 <coopserver> <Mazth> hehe machinery line also needs doubling now :P 23:21:35 <coopserver> <Mazth> well it is not very smooth but it seems to hold 23:22:16 <coopserver> <Mazth> but now I need more machinery trains and they will boost the steel chain again ^^ 23:24:29 <coopserver> <Mazth> oh well those will have to come another time 23:24:59 <coopserver> <Mazth> there is also started to be a backlog of yetis at the yetitransfer #2 because of the full machinery line 23:25:55 <coopserver> *** happy tran sport has joined spectators 23:25:58 <coopserver> <happy tran sport> f this 23:26:22 <coopserver> <happy tran sport> can not play whive oit my mouse 23:26:33 <coopserver> <Mazth> ermm yh 23:26:36 <coopserver> <happy tran sport> be back to mor 23:26:44 <coopserver> <Mazth> yh gonna sleep to 23:26:50 <coopserver> <Mazth> nightnight! 23:27:11 <coopserver> <happy tran sport> will i f in till i change the buttrey 23:27:34 <coopserver> <Mazth> ciao! 23:27:38 <coopserver> <happy tran sport> dame it sigmal gap 23:27:49 <coopserver> *** happy tran sport has joined company #4 23:28:01 <coopserver> *** happy tran sport has joined spectators 23:28:34 <coopserver> <Mazth> almost 300 trains not bad for single man on the welcome 23:28:52 <coopserver> <happy tran sport> will that overflow stop the train q 23:29:17 <coopserver> <Mazth> where? 23:29:27 <coopserver> <happy tran sport> my oil drop of 23:30:00 <coopserver> <happy tran sport> if i did not have it a word had a big train jam 23:30:33 <coopserver> <happy tran sport> whont is my train 95 doing like that 23:30:52 <coopserver> *** happy tran sport has joined company #4 23:31:07 <coopserver> <Mazth> lol deleted :P 23:31:20 <coopserver> *** happy tran sport has joined spectators 23:31:27 <coopserver> <happy tran sport> word not relpace 23:31:32 <coopserver> <happy tran sport> so f hem 23:31:37 <coopserver> <Mazth> hehe 23:32:03 <coopserver> <Mazth> ohoh overflow not working at the steel pickup 23:32:45 <coopserver> <Mazth> ok fixed 23:33:04 <coopserver> <happy tran sport> was not tl 3 23:33:08 <coopserver> <Mazth> lol rly need to learn to take more room for stuff 23:33:09 <coopserver> <happy tran sport> thats y 23:33:21 <coopserver> <Mazth> yh 23:34:16 <coopserver> <happy tran sport> will that my ferst harf LLLRRR dun up to the bbh 23:34:24 <coopserver> <Mazth> aargh to much to do :P 23:34:30 <coopserver> <Mazth> gonna go nao :P 23:34:33 <coopserver> <Mazth> byeeee! 23:34:36 <coopserver> <happy tran sport> bb 23:34:37 <coopserver> *** Mazth has left the game (Leaving) 23:34:38 <coopserver> *** Game paused (number of players) 23:35:11 <coopserver> <happy tran sport> gn Sm0min 23:35:20 <coopserver> <happy tran sport> see u to mor 23:35:25 <coopserver> *** happy tran sport has left the game (Leaving) 23:35:49 *** happy_ has left #openttdcoop.stable 23:41:57 <coopserver> *** Sm0min has joined company #6 23:41:58 <coopserver> *** Game unpaused (number of players)