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00:06:59 <coopserver> <happy train sport> eney tf i can help 00:08:12 <coopserver> *** Sylf has started a new company #4 00:29:36 <coopserver> <happy train sport> Sylf: whont a food plant 00:29:42 <coopserver> <Sylf> no 00:29:45 <coopserver> <happy train sport> k 00:30:13 <coopserver> *** Sylf has left the game (Leaving) 01:02:09 <coopserver> <happy train sport> Kernigh: chek out my food pick up 01:05:11 <coopserver> <Kernigh> You have many food trains but not much food. Looks like you need to connect more farms/plantations. 01:05:33 <coopserver> <happy train sport> true 01:06:00 <coopserver> <happy train sport> but in till i get LLRR dun then i ade mor 01:08:59 <coopserver> *** happy train sport has joined spectators 01:09:12 <coopserver> <happy train sport> eney way good night 01:09:44 <coopserver> <Kernigh> My night is here, too. I'll stop playing soon. 01:09:52 <coopserver> <happy train sport> k 01:09:59 <coopserver> <happy train sport> have a good night 01:10:02 <coopserver> <happy train sport> gn 01:10:06 <coopserver> *** happy train sport has left the game (Leaving) 01:11:13 *** happy_ has left #openttdcoop.stable 01:20:39 <coopserver> <Kernigh> Slunnbury Worker Yard is waiting to process 2,280 tonnes of Building Materials, but never processes them? 01:34:46 <coopserver> *** Kernigh has joined spectators 01:34:46 <coopserver> *** Game paused (number of players) 01:44:54 <Sylf> Kenigh, read the website 01:45:01 <Sylf> the url's at the welcome board 01:45:19 <Sylf> TL;DR - you need food 01:51:32 <coopserver> *** Game still paused (connecting clients, number of players) 01:51:36 <coopserver> *** Sylf has joined 01:51:37 <coopserver> *** Game still paused (number of players) 01:51:43 <coopserver> *** Sylf has joined company #4 01:51:44 <coopserver> *** Game unpaused (number of players) 02:00:34 <coopserver> *** Kernigh has joined company #3 02:00:42 <coopserver> *** Kernigh has left the game (Leaving) 02:01:51 *** Kernigh has quit IRC 02:06:02 <coopserver> *** Game paused (connecting clients) 02:06:09 <coopserver> *** Yugi_D has joined 02:06:10 <coopserver> *** Game unpaused (connecting clients) 02:06:45 <coopserver> *** Yugi_D has left the game (Leaving) 03:40:34 <coopserver> *** Sylf has left the game (Leaving) 03:40:35 <coopserver> *** Game paused (number of players) 05:06:12 <coopserver> *** Game still paused (connecting clients, number of players) 05:06:15 <coopserver> *** V453000 has joined 05:06:16 <coopserver> *** Game still paused (number of players) 05:06:35 <coopserver> *** V453000 has joined company #1 05:06:36 <coopserver> *** Game unpaused (number of players) 05:20:23 <coopserver> *** V453000 has left the game (Leaving) 05:20:24 <coopserver> *** Game paused (number of players) 05:41:14 *** Hazzard has quit IRC 07:51:13 <V453000> Sylf: Jam35_ THE FUCK IS THIS SUPPOSED TO MEAN D: "games may run sluggishly" 07:51:15 <V453000> does it mean FAST? 07:51:17 <V453000> or SLIM? 10:36:11 *** Brumi has joined #openttdcoop.stable 11:27:41 *** happy_ has joined #openttdcoop.stable 11:31:56 <happy_> !players 11:31:57 <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation 11:32:15 <happy_> !date 11:32:15 <coopserver> Aug 12 2035 12:30:34 <coopserver> *** Game still paused (connecting clients, number of players) 12:30:38 <coopserver> *** Mazth has joined 12:30:39 <coopserver> *** Game still paused (number of players) 12:31:05 <happy_> hi mazth 12:31:25 <happy_> how things 12:34:47 <V453000> yO 12:34:59 <coopserver> <Mazth> yo lo 12:36:16 <happy_> ho v 12:36:44 <happy_> how things v 12:37:11 <V453000> grate 12:37:29 <V453000> re-rendering all industries :) mostly with at least small improvements/bonuses 12:38:42 <coopserver> <Mazth> bonus visuals? 12:38:52 <V453000> yay 12:38:58 <coopserver> <Mazth> cool 12:39:54 <planetmaker> cooler shadows? :D 12:40:03 <V453000> I wouldnt say cooler :P 12:40:07 <happy_> mazth chek my food pick i no i.need mor farms so food is mor farster 12:40:10 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_3BB_UNDERLAY.png 12:40:29 *** Mazth has joined #openttdcoop.stable 12:40:44 <V453000> right :D 12:40:45 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_3BB_UNDERLAY.png 12:41:15 <Mazth> that reflection :P 12:41:30 <V453000> USERS suggested 12:41:32 <V453000> must be done 12:41:46 <Mazth> ikr 12:41:58 <coopserver> *** Mazth has started a new company #6 12:41:59 <coopserver> *** Game unpaused (number of players) 12:42:37 <coopserver> <Mazth> well the pickup is big enough at least :P 12:42:54 <coopserver> <Mazth> you should add the other industries 12:42:59 <happy_> yer 12:43:11 <happy_> i will 12:43:38 <happy_> when i get the LLRR dun 12:44:13 <Mazth> Sylf what is the relation between townpop and yeti prod? 12:45:20 <coopserver> *** Mazth has joined spectators 12:45:21 <coopserver> *** Game paused (number of players) 12:46:13 <happy_> i ade most ov the yeti up so heem have to fund mor to get nor farm going 12:47:14 <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide 12:47:29 <V453000> yeti igloos are cheap happy 12:47:30 <V453000> just fund new 12:47:46 <happy_> yep 12:47:55 <happy_> true 13:13:18 <Mazth> ok found the prod mechanics in the pnml files :S 13:13:45 <Mazth> that is way too far for the average user :P 13:14:23 <Mazth> there is a relation between townsize and yeti prod but it is not clear what this relation pertains in de user guide 13:15:11 <V453000> Mazth: it is written in the playguyde page? 13:15:15 <V453000> pfff 13:15:26 <V453000> there is relation, grow town, you get more :D what more do you need to know 13:15:42 <V453000> knowing the ratios wont make you grow it more or less :p 13:16:38 <Mazth> but that is not the way it works apparently :P 13:17:19 *** Brumi has quit IRC 13:17:26 <V453000> it is 13:17:31 <V453000> once you deliver food, it is 13:17:39 <V453000> if you dont, maybe a little bit but not much 13:17:54 <Mazth> if food and bdmt is supplied in enough amounts you can get up to the townpop in yetis 13:18:43 <V453000> +- 13:18:48 <V453000> probably not whole townpop 13:19:01 <V453000> if normal is 20%, boost should be 40% 13:19:22 <V453000> if you deliver max of food, you can get up to 20% i think, if you add BDMT to it, you can get 40% 13:19:29 <V453000> at least that is how I understand it so far 13:22:36 <Mazth> ah ok 13:23:13 <Mazth> what I make of the guide now i that towngrowth is automatic increase in yetis 13:23:23 <Mazth> not too clear that it is conditional 13:23:52 <coopserver> *** Game still paused (connecting clients, number of players) 13:24:00 <coopserver> *** Lisbon has joined 13:24:01 <coopserver> *** Lisbon has started a new company #7 13:24:02 <coopserver> *** Game still paused (number of players) 13:24:03 <coopserver> *** Game unpaused (number of players) 13:24:54 <V453000> well yes 13:24:57 <V453000> but Without doing anything the Yard will produce between 80 and 140 YETI dudes per month. says it quite clearly 13:25:18 <Mazth> these mechanics are quite nice though, rly forces players to make use of the whole chain 13:25:31 <coopserver> <Lisbon> the url for the playguide 404s for me 13:25:34 <V453000> yeah, a LOT better than before 13:25:52 <V453000> then go to dev.openttdcoop.org/projects/yeti 13:25:57 <V453000> and you can see it from there 13:25:58 <Mazth> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide 13:26:13 <coopserver> <Lisbon> yeah i forgot the i in wiki lol 13:26:16 <coopserver> <Lisbon> thank you 13:26:25 <V453000> :) 13:26:38 <V453000> feel free to join IRC so you can click on links and talk to people even when not in game 13:26:45 <Mazth> not doing anything is too vague 13:26:56 <coopserver> <Lisbon> i'm getting a big kerbal space program vibe from this yeti thing 13:27:14 <Mazth> hehe 13:27:30 <Mazth> that most certainly counts as a compliment V 13:27:33 <V453000> kerbal space program? :D 13:29:21 <Mazth> jebediah yeti ;) 13:29:22 <V453000> what does that mean? 13:29:52 <coopserver> <Lisbon> jebediah's the name of one of the default kerbals in kerbal space program 13:30:05 <V453000> me has no clue :D 13:30:16 <coopserver> <Lisbon> probably the most famous because he has the "badass" flag, meaning he's always smiling and laughing no matter what, even if he's plummeting to his doom 13:31:07 <Mazth> =) 13:32:37 <Mazth> I don t think V knows that kerbal space program is 13:33:20 <V453000> no. :) 13:33:53 <Mazth> it is a spaceship builder simulator 13:33:59 <V453000> right 13:34:06 <Mazth> you make nasarockts etc and explore the galaxy 13:34:55 <V453000> fuck this ... COMPLIMENT ACCEPTED! :D 13:34:58 <V453000> is that enough? 13:35:00 <V453000> :P 13:35:10 <coopserver> <Lisbon> sure 13:35:17 <Mazth> make use of gravity catapults of planets, fuelefficiency, aerodynamics, on planet exporations all in the name of science! 13:35:44 <coopserver> <Lisbon> https://kerbalspaceprogram.com/images/media/wallpapers/kerbals/kerbals_1920x1080.jpg 13:35:47 <coopserver> <Lisbon> there 13:36:21 <V453000> seen that somewhere already yeah 13:42:46 <V453000> !dl win64 13:42:46 <coopserver> V453000: http://binaries.openttd.org/releases/1.4.4-RC1/openttd-1.4.4-RC1-windows-win64.zip 13:45:10 <coopserver> *** Game paused (connecting clients) 13:45:14 <coopserver> *** V453000 has joined 13:45:15 <coopserver> *** Game unpaused (connecting clients) 13:45:16 <coopserver> <V453000> hell 13:45:17 <coopserver> <V453000> o 13:51:08 <coopserver> *** V453000 has left the game (Leaving) 13:59:43 *** happy_ has quit IRC 14:14:40 <coopserver> *** Lisbon has left the game (general timeout) 14:14:41 <coopserver> *** Game paused (number of players) 14:43:27 <coopserver> *** Mazth has joined company #2 14:43:28 <coopserver> *** Game unpaused (number of players) 15:27:41 <coopserver> *** Game paused (connecting clients) 15:28:04 <coopserver> *** Lisbon has joined 15:28:13 <coopserver> *** Lisbon has left the game (Leaving) 15:28:14 <coopserver> *** Game unpaused (connecting clients) 15:28:20 <coopserver> *** Game paused (connecting clients) 15:28:28 <coopserver> *** Lisbon has joined 15:28:29 <coopserver> *** Game unpaused (connecting clients) 15:32:38 <coopserver> <Mazth> @@calc(500*.2 15:32:38 <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 15:32:57 <coopserver> <Lisbon> you wot 15:33:16 <coopserver> <Mazth> @@calc(500**0.2) 15:33:16 <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 15:33:43 <coopserver> <Mazth> hmmm 15:33:58 <coopserver> <Mazth> @@calc(500*0.2) 15:33:58 <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 15:34:20 <coopserver> <Mazth> @@what am I doing wrong webster? 15:35:16 <coopserver> <Mazth> you can ask Webster (the bot in IRC) things 15:36:48 <coopserver> <Mazth> @@(calc 500*.2) 15:36:48 <Webster> coopserver: 100 15:36:59 <coopserver> <Mazth> lol I knew that 15:37:54 <coopserver> <Mazth> @@(calc 2825*.2) 15:37:54 <Webster> coopserver: 565 15:43:56 <coopserver> <Lisbon> "vehicle can't go to that station" 15:43:58 <coopserver> <Lisbon> uh, why 15:45:18 <coopserver> <Lisbon> i am so confused 15:45:45 <coopserver> <Lisbon> its telling me it can't go to either of the stations at chedinghead when it clearly can 15:46:29 <coopserver> <Lisbon> oh but the new truck can 15:46:30 <coopserver> <Lisbon> because 15:46:31 <coopserver> <Lisbon> i dont know 15:46:43 <coopserver> <Mazth> sec 15:47:18 <coopserver> <Lisbon> oh thats why 15:47:28 <coopserver> <Lisbon> it was too much truck and not enough station 15:55:00 <coopserver> <Mazth> sorry roommate needed me 15:55:19 <coopserver> <Mazth> add more signals? 15:55:27 <coopserver> <Lisbon> lol 15:55:46 <coopserver> <Mazth> seems to be working? 15:55:58 <coopserver> <Lisbon> yeah it was a problem with the truck and i figured it out myself 15:56:06 <coopserver> <Mazth> did you not make a tram? 15:56:13 <coopserver> <Lisbon> im not used to trucks needing more than one station 15:56:21 <coopserver> <Mazth> ah ok 16:00:14 <coopserver> *** Lisbon has left the game (Leaving) 16:22:47 <coopserver> <Mazth> @@(calc 1136*.2) 16:22:47 <Webster> coopserver: 227.2 16:30:38 <coopserver> *** Game paused (connecting clients) 16:31:05 <coopserver> *** RTM has joined 16:31:06 <coopserver> *** Game unpaused (connecting clients) 16:31:14 <coopserver> <Mazth> hii RTM 16:31:20 <coopserver> <Mazth> long time no see 16:31:37 <coopserver> <RTM> hi Mazth 16:34:21 *** Jam35_ is now known as Jam35 16:37:09 <coopserver> *** RTM has left the game (Leaving) 17:08:25 *** happy_ has joined #openttdcoop.stable 17:08:32 <happy_> hi 17:09:04 <coopserver> <Mazth> hiii 17:09:07 <happy_> ! players 17:09:07 <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 17:09:21 <coopserver> <Mazth> I did some up[grades 17:09:32 <coopserver> <Mazth> and added pigcowZ! 17:09:32 <happy_> how things 17:09:42 <coopserver> <Mazth> very yeti 17:09:47 <happy_> nice 17:10:02 <happy_> nice 17:12:15 <happy_> so the food trains shord be farster 17:12:36 <coopserver> <Mazth> yh only 4 waiting now 17:12:56 <happy_> ver nice 17:13:10 <happy_> i bee on soon 17:13:19 <coopserver> <Mazth> lol 2k crates food waiting at one yeti 17:13:38 <happy_> thats good 17:13:53 <coopserver> <Mazth> it cannot produce more because of the small town :P 17:14:08 <happy_> heem k 17:14:32 <happy_> have to gro the town a bit then 17:15:43 <coopserver> <Mazth> on it :P 17:15:54 <happy_> k 17:21:14 <coopserver> *** Game paused (connecting clients) 17:21:28 <coopserver> *** happy train sport has joined 17:21:29 <coopserver> *** Game unpaused (connecting clients) 17:21:35 <coopserver> <Mazth> welcome 17:21:39 <coopserver> <happy train sport> thanks 17:21:44 <coopserver> *** happy train sport has joined company #2 17:22:00 <coopserver> <Mazth> @@(calc 1627*.2) 17:22:00 <Webster> coopserver: 325.4 17:22:47 <coopserver> <happy train sport> grate job# 17:23:07 <coopserver> <Mazth> ^^ I optimized some parts 17:23:21 <coopserver> <Mazth> the LLRR still needs to be done well though 17:23:39 <coopserver> <happy train sport> i am on it 17:25:11 <coopserver> <Mazth> the one yeti yard is getting disproportionally amounts of food...or we have to make the town very large to have it consumed 17:25:27 <coopserver> <Mazth> it is because it is so close I think 17:25:32 <coopserver> <Mazth> to the foodplant 17:25:55 <coopserver> <Mazth> I ll do the mix front the plantation 17:27:26 <coopserver> <happy train sport> yer i see k i finsh of the LLRR of my diner is dun 17:27:30 <coopserver> *** happy train sport has joined spectators 17:35:57 <coopserver> *** Game paused (connecting clients) 17:36:01 <coopserver> *** V453000 has joined 17:36:02 <coopserver> *** Game unpaused (connecting clients) 17:36:05 <coopserver> <V453000> YH 17:36:09 <coopserver> <Mazth> hiii 17:36:16 <coopserver> <V453000> wat up 17:36:26 <coopserver> <Mazth> oh just messing with the yeti's :P 17:36:32 <coopserver> <Mazth> fixing happys mess :P 17:36:39 <coopserver> <Mazth> and expanding on it 17:36:44 <coopserver> <Mazth> moehahaha 17:37:02 <coopserver> <V453000> all industries will be re-rendered in 0.1.0 :) 17:37:10 <coopserver> <Mazth> all?! 17:37:15 <coopserver> <V453000> all 17:38:18 <coopserver> <Mazth> did u add a lot of things? or mostly foundations? 17:38:32 <coopserver> <V453000> foundations? 17:38:52 <coopserver> <Mazth> it looked like u added a block on the underside of the sprite 17:38:59 <coopserver> <Mazth> or has that always been there? 17:40:22 <coopserver> <V453000> that is actually just ground 17:40:28 <coopserver> <V453000> the sprites have been moved around a bit 17:40:33 <coopserver> <Mazth> ah okay 17:40:41 <coopserver> <V453000> in the current re-rendering i am fixing the sprite bottom, so they can be moved back precisely 17:41:02 <coopserver> <V453000> cause currently the edge is a bit weird / missing something on sub-pixel level 17:41:32 <coopserver> <V453000> aaand at the same time I have a lot of improvements :) 17:41:47 <coopserver> <V453000> grass looking better, some details like extra details on grain farm 17:41:56 <coopserver> <V453000> yetis on igloos :) 17:42:10 <coopserver> <Mazth> we gget to see yetis?! 17:42:12 <coopserver> <Mazth> woohoo 17:42:21 <coopserver> <V453000> yes :) not animated yet but yes 17:42:32 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_4X_f0000.png 17:43:03 <Mazth> hahaha, they look so happy 17:43:11 <coopserver> <V453000> they iz 17:43:16 <coopserver> <V453000> cant wait to work for food 17:43:26 <coopserver> <Mazth> they r very yeti 17:43:28 <coopserver> <Mazth> :P 17:44:04 <coopserver> <V453000> :) 17:50:34 <coopserver> *** V453000 has joined company #1 17:50:49 <coopserver> <V453000> time to yeti 17:51:01 <coopserver> <Mazth> get your yeti on 17:51:13 <coopserver> <V453000> no more yetying around 18:08:18 <Sylf> wuut wut 18:08:24 <coopserver> <V453000> wuuuuuuuuuuuuut 18:08:31 <Sylf> YETI, mate! 18:08:32 <coopserver> <V453000> wat up Sylf 18:08:40 <Sylf> yeti chipper 18:08:54 <coopserver> <V453000> I re-rendered all of the shit, and will fix the bottom edge to make it precise 18:08:56 <Sylf> how be my yetis? 18:08:58 <coopserver> <V453000> so we can make the offset fit 18:09:02 <coopserver> <V453000> yetis are great 18:09:13 <coopserver> <V453000> I cant seem to get enough production yet though 18:09:21 <coopserver> <V453000> which is fine 18:09:27 <coopserver> <V453000> not connecting big network 18:16:22 <coopserver> <Mazth> getting some 300-400 yetis max atm with food only 18:17:02 *** happy_ has quit IRC 18:18:29 <coopserver> *** Game paused (connecting clients) 18:18:34 <coopserver> *** Sylf has joined 18:18:35 <coopserver> *** Game unpaused (connecting clients) 18:18:52 <coopserver> <Sylf> wazzuuuuuuuup 18:18:59 <coopserver> <Mazth> yoooo 18:19:00 <coopserver> <V453000> YO 18:19:40 <coopserver> <Sylf> woo 18:19:51 <coopserver> <Sylf> my yard's giving me 666 dudes per month 18:19:53 <coopserver> <Sylf> EXCELLENT 18:20:08 <coopserver> <Mazth> moehahahaha 18:22:44 <coopserver> <V453000> :) 18:23:00 <coopserver> <V453000> I am spreading my shit all over the place and seemingly not getting much XD 18:24:00 <coopserver> <Sylf> the balance feels way off 18:24:19 <coopserver> <Sylf> not easy to boost stuff by spreading food to many yards 18:29:01 <coopserver> *** Sylf has joined company #4 18:29:03 <coopserver> *** Game paused (connecting clients) 18:29:06 <coopserver> *** valis has joined 18:29:07 <coopserver> *** Game unpaused (connecting clients) 18:29:12 <coopserver> <valis> hi 18:29:19 <coopserver> <Sylf> ih 18:29:22 <coopserver> <Mazth> hii 18:29:58 <coopserver> <V453000> hy 18:30:21 <coopserver> <V453000> yeah Sylf, that would require some non-linear efficiency though I guess 18:31:56 <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Previews 18:31:57 <V453000> x4 18:31:57 <coopserver> <Sylf> maybe lower the requirement at lower production level 18:31:58 <V453000> updated 18:34:13 <coopserver> <Mazth> TRALALALALAL 18:51:34 <coopserver> <valis> +++++++ 18:51:39 <coopserver> <Mazth> ------- 18:52:40 <coopserver> <valis> sorry it was a cat :) 18:53:06 <coopserver> <Mazth> faceroll cat :P 18:54:07 <coopserver> <Mazth> slugs slugs everywhere! 18:54:52 <coopserver> *** happy train sport has joined company #2 18:55:18 <coopserver> <Mazth> wb 18:55:27 <coopserver> <happy train sport> thanks 18:55:37 <coopserver> <valis> even by those slimy slugs suited the new track 18:59:04 <coopserver> <Mazth> I made two groups forthe yeti's...one for to the pigz and one to the plantation 19:06:09 <coopserver> *** Game paused (connecting clients) 19:06:21 <coopserver> *** Liuk Sk has joined 19:06:22 <coopserver> *** Game unpaused (connecting clients) 19:06:31 <coopserver> <Liuk Sk> hi 19:06:35 <coopserver> <happy train sport> hi 19:06:36 <coopserver> <valis> hi 19:08:51 <coopserver> <happy train sport> how things Liuk Sk 19:09:42 <coopserver> <Sylf> I don't speak a word of Czech, valis 19:09:47 <coopserver> <Sylf> but ok 19:11:52 <coopserver> <V453000> he was talking to Liuk Sk XD 19:11:56 <coopserver> <V453000> cz/sk mafia 19:13:25 <coopserver> <Liuk Sk> Mazth: train 61 :) 19:14:08 <coopserver> <happy train sport> thanks 19:14:12 <coopserver> <happy train sport> fixs it 19:14:13 <coopserver> <Liuk Sk> np 19:14:26 <coopserver> <happy train sport> fill free to john 19:14:40 <coopserver> <valis> sylf: sorry I wrote elsewhere :) 19:15:30 <coopserver> <V453000> PUUUUUUUUUUUUUUUUUUUUUUSHING :) 19:15:54 <coopserver> <Liuk Sk> happy train sport: Thanks for the invitation but some other time 19:16:00 <coopserver> <happy train sport> k np 19:17:50 <coopserver> <Mazth> what happened to train 61? 19:17:52 <coopserver> *** Game paused (connecting clients) 19:18:08 <coopserver> <Mazth> was it lost? 19:18:10 <coopserver> <happy train sport> got stuk 19:18:12 <coopserver> *** Jam35 has joined 19:18:13 <coopserver> *** Game unpaused (connecting clients) 19:18:28 <coopserver> <Mazth> yh I don t know if my station desiign is lost train proof :S 19:19:04 <coopserver> <Sylf> lost trains try to avoid stations 19:19:26 <coopserver> <Sylf> so, overflows without escapes are naturally not lost train proof 19:20:11 <coopserver> <Mazth> I see 19:20:42 <coopserver> <V453000> done :) pushed 19:21:36 <coopserver> <Sylf> aye 19:21:59 <coopserver> <Sylf> oh, you updated the code too 19:22:02 <coopserver> <V453000> the top part of the tiles isnt fixed but at least bottom 19:22:17 <coopserver> <V453000> I dont think I touched tha code 19:22:19 <coopserver> <Mazth> ohhh lets push it 19:22:35 <coopserver> <happy train sport> hi Jam35 19:22:40 <coopserver> <happy train sport> how things 19:22:44 <coopserver> <Mazth> yh it happens when you build 19:23:02 <Sylf> http://dev.openttdcoop.org/projects/yeti/repository/revisions/206b01177602/diff/src/industry_1A_stone_quarry.pnml 19:23:07 <Sylf> one of the diffs from your push 19:23:29 <Sylf> oh, it's from the merge 19:23:35 *** happy_ has joined #openttdcoop.stable 19:23:54 <Sylf> anyway. 0.1.0 soon, then. 19:23:57 <coopserver> <V453000> I am quite sure :) 19:23:58 <coopserver> <V453000> yeah 19:24:11 <coopserver> <V453000> I will just re-render 3-B, has some issues in the shadow 19:24:17 <coopserver> <Jam35> hello happpy train 19:24:28 <coopserver> <happy train sport> hi 19:27:38 <coopserver> *** Sylf has left the game (Leaving) 19:28:41 <coopserver> *** Jam35 has left the game (Leaving) 19:43:41 *** Kernigh has joined #openttdcoop.stable 19:47:49 <coopserver> *** V453000 has left the game (Leaving) 19:47:55 <coopserver> *** Liuk Sk has left the game (Leaving) 19:48:52 <coopserver> *** valis has left the game (Leaving) 19:58:23 <coopserver> <Mazth> funded ^^ 20:07:04 <coopserver> <Mazth> we should add grain for max efficiency =) 20:09:50 <coopserver> <Mazth> to keep it synced 20:09:56 <coopserver> <Mazth> hmm 20:09:57 <coopserver> <Mazth> nvm 20:10:00 <coopserver> <happy train sport> ar isee 20:10:01 <coopserver> <Mazth> it is the pickup 20:10:05 <coopserver> <Mazth> so not needed 20:10:13 <coopserver> <Mazth> or well it might :P 20:17:39 <coopserver> <Mazth> hmm dunno what is wrong with design...train still got stuck 20:27:10 <coopserver> <Mazth> hehe nice one 20:30:54 <coopserver> <happy train sport> the new yeti ar reday 20:36:23 <coopserver> <Mazth> omg the grain farm when away 20:36:31 <coopserver> <Mazth> went* 20:37:35 <coopserver> <Mazth> ok got one near 20:38:09 <coopserver> <Mazth> lol so BM station walk :P 20:39:15 <coopserver> <happy train sport> nice 20:41:51 *** Jam35 is now known as Jam35_ 20:45:42 <coopserver> <happy train sport> k food train ar all dun for the new yeti 20:45:54 <coopserver> <Mazth> nice 20:46:13 <coopserver> <Mazth> aargh these stations are not working correctly 20:46:46 <coopserver> <Mazth> I need a better design 20:52:39 <coopserver> <Mazth> lol we broke it ^^ 20:52:52 <coopserver> <happy train sport> wher 20:53:11 <coopserver> <Mazth> slh 01 20:53:46 <coopserver> <Mazth> it is kinda the mlh :P 20:53:51 <coopserver> <Mazth> mlh 01 20:53:59 <coopserver> <happy train sport> yer 20:54:18 <coopserver> <Mazth> the join is slowing things down @temp 20:54:49 <coopserver> <Mazth> and my staton design is killing me 20:54:59 <coopserver> <Mazth> it is so buggy :P 20:56:24 <coopserver> *** Game paused (connecting clients) 20:56:46 <coopserver> *** Lisbon has joined 20:56:47 <coopserver> *** Game unpaused (connecting clients) 20:58:43 <coopserver> <happy train sport> hi Lisbon 20:59:02 <coopserver> <Lisbon> hi 21:00:40 <coopserver> <Mazth> ok this might hold 21:03:58 <coopserver> <Mazth> lol design still borked 21:06:45 <coopserver> <happy train sport> f 21:13:40 <coopserver> <Mazth> happy gtg! 21:13:42 <coopserver> <Mazth> nightnight 21:13:45 <coopserver> <Mazth> cya! 21:13:46 <coopserver> <happy train sport> k 21:13:47 <coopserver> <happy train sport> bb 21:13:54 <coopserver> <Mazth> gl with the network ^^ 21:13:55 <coopserver> <happy train sport> and thanks 21:14:01 <coopserver> <happy train sport> thanks 21:14:19 <coopserver> *** Mazth has joined spectators 21:14:57 <coopserver> *** Mazth has left the game (Leaving) 21:16:24 <coopserver> <happy train sport> how things 21:17:35 <coopserver> *** happy train sport has joined spectators 21:43:10 *** Mazth has quit IRC 21:46:44 <coopserver> *** Lisbon has left the game (Leaving) 21:46:45 <coopserver> *** Game paused (number of players) 23:21:44 *** tycoondemon has joined #openttdcoop.stable 23:26:45 *** tycoondemon2 has quit IRC