Config
Log for #openttdcoop.stable on 28th March 2015:
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00:25:19  <coopserver> *** (hykw)a has left the game (Leaving)
01:06:16  <coopserver> *** Maxwell has joined
01:09:05  <coopserver> *** Maxwell has left the game (Leaving)
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01:24:08  <happpy> !date
01:24:08  <coopserver> May 15 2193
01:24:14  <happpy> !!players
01:24:24  <happpy> !players
01:24:24  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
01:50:35  *** GriffinOneTwo has joined #openttdcoop.stable
02:30:42  <happpy> !date
02:30:43  <coopserver> Apr 13 2198
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04:15:09  <coopserver> *** MAXtim has left the game (connection lost)
04:55:35  <coopserver> *** Player has joined
04:55:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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04:56:55  <coopserver> *** Player has joined company #10
04:56:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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04:57:17  <coopserver> <Player> !name Sanmilie
04:57:18  <coopserver> *** Player has changed his/her name to Sanmilie
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07:35:08  <coopserver> *** Game paused (number of players)
08:07:13  <coopserver> *** Maxwell has joined
08:07:24  <coopserver> <Maxwell> hello?
08:08:20  <coopserver> *** Maxwell has joined company #5
08:08:21  <coopserver> *** Game unpaused (number of players)
08:10:09  <V453000> hi there :)
08:10:17  <coopserver> <Maxwell> HEY!!
08:10:21  <coopserver> <Maxwell> what's up?
08:10:30  <coopserver> *** V453000 has joined
08:10:39  <V453000> not much, re-rendering everything, doing some other work at the same time :)
08:11:02  <coopserver> <Maxwell> you must have a powerful computer then
08:11:23  <coopserver> <V453000> well yes but removing some cores from rendering helps regardless :P
08:11:29  <coopserver> <V453000> max render just uses 100% of cpu, no matter what
08:11:41  <coopserver> <Maxwell> ahh
08:11:53  <coopserver> <Maxwell> I have an issue with RAWR
08:12:13  <coopserver> <V453000> what is it
08:12:15  <coopserver> <Maxwell> and this game actually
08:12:21  <coopserver> <V453000> and what is that: D
08:12:36  <coopserver> <Maxwell> I don't know how to make it a static newgrf so everything looks good
08:12:44  <coopserver> <V453000> define everything
08:12:59  <coopserver> <V453000> RAWR only overwrites land,road,rail
08:13:03  <coopserver> <Maxwell> can you help me out with that
08:13:06  <coopserver> <V453000> sure
08:13:12  <coopserver> <Maxwell> I don't know how to define everything
08:13:26  <coopserver> <V453000> what state are you at now?
08:13:28  <coopserver> <V453000> no rawr at all?
08:13:49  <coopserver> <Maxwell> it has been download through the game
08:13:52  <coopserver> <V453000> right
08:13:58  <coopserver> <V453000> then the steps are fairly simple
08:14:03  <coopserver> <Maxwell> ok
08:14:06  <coopserver> <V453000> did you try to follow the guide on the rawr wiki?
08:14:12  <coopserver> <V453000> https://dev.openttdcoop.org/projects/rawr/wiki
08:15:04  <coopserver> <Maxwell> can you resent the link
08:15:17  <coopserver> <V453000> https://dev.openttdcoop.org/projects/rawr/wiki
08:15:46  <coopserver> <Maxwell> hmm, irl isn't loaded up right
08:15:57  <coopserver> <Maxwell> irc
08:15:59  <coopserver> <V453000> wat
08:16:08  <V453000> yeah I cant see you in irc
08:16:12  <coopserver> <Maxwell> I
08:16:28  <coopserver> <V453000> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable
08:16:53  <V453000> you are in one of the channels now :D
08:16:57  *** Maxwell has joined #openttdcoop.stable
08:17:04  <Maxwell> hi
08:17:11  <coopserver> <Maxwell> there we go
08:17:14  <V453000> https://dev.openttdcoop.org/projects/rawr/wiki
08:17:17  <coopserver> <Maxwell> I had a # at the end
08:17:21  <coopserver> <V453000> :)
08:18:06  <Maxwell> openttd.cfg?
08:18:39  <V453000> in documents
08:18:52  <V453000> in the same folder as savegames/scenarios/... are
08:18:59  <Maxwell> in window right?
08:19:15  <Maxwell> ha, I am running ubuntu
08:19:48  <V453000> ... you searched for save folder yesterday already didnt you
08:19:59  <Maxwell> didn't find it
08:20:07  <V453000> https://wiki.openttd.org/Openttd.cfg
08:20:44  <Maxwell> okay, searching again
08:22:30  <Maxwell> didn't find it for some reason
08:22:52  <V453000> well then
08:22:54  <V453000> go to openttd
08:23:02  <V453000> select load/save game
08:23:06  <V453000> and that takes you to folder manager
08:23:13  <V453000> just go to parent folders until you know where you are
08:26:13  <coopserver> *** Anson has joined company #1
08:26:19  <Maxwell> so, the game says it is in my home, but my computer says it isn't
08:26:19  <coopserver> <Anson> hallo, good morning
08:26:23  <Maxwell> hi
08:26:42  <V453000> idk could it be a hidden folder or anything?
08:26:46  <V453000> because that sounds quite impossible
08:27:07  <Maxwell> it is saved in .openttd
08:27:20  <Maxwell> I see no .openttd
08:27:24  <Maxwell> I am so confused
08:27:37  <V453000> type /join #openttd
08:27:41  <V453000> and try to ask the devs :)
08:27:53  <Maxwell> type that where?
08:28:12  <Maxwell> nvm
08:28:18  <Maxwell> I am just got it
08:28:49  <coopserver> <Anson> on some OS, files and folders starting with a dot are hidden ... thus it's not impossible to have hidden folders :-)
08:29:26  <V453000> ha
08:32:48  <coopserver> *** Anson has joined spectators
08:36:21  <coopserver> *** Maxwell has left the game (Leaving)
08:36:22  <coopserver> *** Game paused (number of players)
08:40:57  <V453000> Maxwell: found the cfg? :)
08:42:21  <Maxwell> yep
08:43:25  <Maxwell> how do I make a newgrf static?
08:43:45  <V453000> you dont read the links I send you much eh
08:43:45  <V453000> https://dev.openttdcoop.org/projects/rawr/wiki
08:44:02  <Maxwell> I still have that open
08:44:13  <V453000> well then that is the things you need to do :P
08:44:21  <Maxwell> I am just confused
08:44:29  <Maxwell> but, I don't understand
08:44:31  <V453000> which step is unclear
08:44:51  <Maxwell> 5 and 6
08:45:03  <V453000> just open the cfg
08:45:21  <V453000> find [newgrf]
08:45:33  <Maxwell> ok
08:45:34  <V453000> if you did steps 1-4 correctly, rawr will be in that section
08:45:40  <Maxwell> I have 2 newgrf
08:45:48  <V453000> then just move that RAWR line to a new [newgrf-static] section
08:46:20  <Maxwell> the static is the issue
08:46:31  <Maxwell> is that an individual file?
08:47:23  <V453000> no it is a header in the cfg
08:47:26  <V453000> just like [newgrf]
08:47:32  <V453000> it might not exist there so just create it
08:47:40  <V453000> under the [newgrf] write [newgrf-static]
08:47:50  <V453000> and paste the line to that new section of cfg
08:47:56  <V453000> I see the guide could use some pictures
08:48:05  <Maxwell> yes
08:49:20  <V453000> well it is quite basic openttd knowledge :P
08:50:01  <Maxwell> basic to who
08:50:10  <V453000> good question :)
08:50:12  <Maxwell> and i don't know what I am doing with this
08:50:26  <V453000> ?
08:50:50  <Maxwell> I found .openttd in the home
08:51:10  <Maxwell> opening it I have 8 files
08:51:36  <Maxwell> ai, baseset, content_download, game, newgrf, save, secenario, screenshot
08:52:15  <V453000> have you opened openttd.cfg yet?
08:52:36  <Maxwell> yes
08:53:06  <Maxwell> ugh
08:53:11  <Maxwell> I am so stupid
08:53:24  <V453000> ok, everything you do is withing openttd.cfg
08:53:27  <V453000> most likely at the bottom of it
08:54:41  <Maxwell> ok
08:54:54  <Maxwell> so, under static, I placed 56420404|3581919585D872198B0C22729412A59B|rawr_absolute_world_replacement-0.0.1\rawr.grf = 0
08:55:13  <V453000> yes
08:55:38  <Maxwell> now, it isn't in the newgrf file
08:55:42  <V453000> good
08:55:48  <V453000> then save the cfg and start openttd
08:57:29  <Maxwell> nothing changed on the opening screen
08:58:08  <coopserver> *** Maxwell has joined
08:58:18  <V453000> that is suspicious already but ok
08:58:29  <Maxwell> or in the server
08:58:30  <coopserver> <V453000> is stuff new? :D
08:58:33  <coopserver> <V453000> okay
08:58:39  <coopserver> <V453000> check one more thing in your config file
08:58:49  <V453000> open it and find blitter
08:59:24  <coopserver> <Anson> !name "Anson (afk)"
08:59:25  <coopserver> *** Anson has changed his/her name to Anson (afk)
08:59:33  <Maxwell> in the openttd.cfg?
08:59:52  <V453000> yes, the config
09:00:22  <Maxwell> okay, found it
09:00:35  <V453000> what does it say
09:00:45  <Maxwell> blitter =
09:00:49  <Maxwell> nothing more
09:00:56  <V453000> good that is default
09:01:02  <V453000> sec
09:01:20  <V453000> try turning it into this blitter = "32bpp-optimized"
09:01:35  <V453000> also do one more check if in the [newgrf-static] section things are as they should be
09:01:46  <V453000> if yes then save config again and start openttd one more time
09:02:06  <coopserver> *** Maxwell has left the game (Leaving)
09:02:10  <coopserver> *** V453000 has left the game (Leaving)
09:02:23  <Maxwell> no
09:02:27  <V453000> what no
09:02:38  <Maxwell> the opening screen isn't different
09:02:49  <V453000> and the [newgrf-static] section contains RAWR?
09:03:01  <V453000> note: openttd re-saves config upon closing
09:03:07  <V453000> so if you saved cfg, then closed openttd, it overwrote
09:03:09  <Maxwell> 56420404|3581919585D872198B0C22729412A59B|rawr_absolute_world_replacement-0.0.1\rawr.grf = 0
09:03:47  <Maxwell> oh, in content_download is another newgrf
09:03:57  <Maxwell> and rawr is there
09:04:05  <V453000> in the folder? that shouldnt matter at all
09:04:12  <Maxwell> oh, okay
09:04:19  <coopserver> *** V453000 has joined
09:04:53  <V453000> idk what could be breaking
09:05:04  <V453000> did you try loading RAWR in a single game and check if it works properly?
09:05:44  <coopserver> *** V453000 has left the game (Leaving)
09:05:57  <Maxwell> it works
09:06:00  <V453000> the only thing I can think of would be incomplete download
09:06:02  <V453000> ok
09:06:03  <V453000> hm
09:06:20  <Maxwell> not sure why, but it is now
09:06:21  <V453000> then I got no clue, you could ask the more knowledgeable people about openttd mechanics in #openttd
09:06:36  <V453000> wait, is now = works as static?
09:06:42  <Maxwell> yeah
09:06:44  <coopserver> *** Maxwell has joined
09:06:51  <Maxwell> even in the server
09:07:18  <V453000> okay that is confusing :D but alright
09:07:44  <coopserver> *** V453000 has joined
09:08:17  <Maxwell> so, now, I just need every other new grf to have 32 bpp images  :p
09:08:54  <coopserver> <V453000> well sure, since we have total bridges here etc, that overwrites some things
09:09:10  <coopserver> <Maxwell> and nuts
09:09:17  <coopserver> <V453000> though, I dont think we will ever have "everything in 32bpp"
09:09:30  <coopserver> <Maxwell> we should
09:09:32  <coopserver> <V453000> it will always be normal that you play and some parts are pixellated
09:09:35  <coopserver> <Maxwell> anyway, than you
09:09:40  <coopserver> <V453000> yw
09:09:51  <coopserver> <Maxwell> sorry for my ignorance
09:09:52  <coopserver> <V453000> slugs are 32bpp/EZ, that is enough for now :P
09:09:58  <coopserver> <V453000> PURR Tracks will go soon too
09:10:08  <coopserver> <Maxwell> really?
09:10:17  <coopserver> <V453000> really what :D
09:10:26  <coopserver> <Maxwell> purr tranks in 32bpp
09:10:42  <coopserver> <V453000> yes it is fairly easy to create for me now that I got the infrastructure
09:10:46  <coopserver> <V453000> I will just finish some RAWR stuff first
09:12:48  <coopserver> <Maxwell> yay
09:12:54  <coopserver> <Maxwell> what rawr stuff?
09:13:04  <coopserver> <V453000> well the main new feature is bridges
09:13:23  <coopserver> <V453000> but there is a ton of fixes, complete rework of the under-the-hood creation of stuff, so it will be a lot more precise and fit better together
09:13:32  <coopserver> <V453000> atm some tracks dont quite fit in some angles they should etc
09:13:41  <coopserver> <Maxwell> ahh
09:13:53  <coopserver> <V453000> also probably a parameter for various farms
09:14:00  <coopserver> <V453000> - snail ones and boring ones
09:14:17  <coopserver> <Maxwell> I actually hate the snail ones
09:14:24  <coopserver> <V453000> why?
09:14:34  <coopserver> <Maxwell> why are there snail farms
09:14:41  <coopserver> <V453000> why not
09:14:57  <coopserver> <Maxwell> I want things to look better
09:14:59  <coopserver> <V453000> farms grow crops, snails eat it, easy
09:15:18  <coopserver> <V453000> well, want ... I want things to look awesome
09:15:20  <coopserver> <Maxwell> snail farms and slug trains upset me a bit
09:15:27  <coopserver> <V453000> snails can be a part of it :)
09:15:45  <coopserver> <Maxwell> could you make it so you can pick
09:15:55  <coopserver> <V453000> farms, yes
09:15:56  <coopserver> <V453000> trains, no
09:16:09  <coopserver> <Maxwell> why not the trains?
09:16:18  <coopserver> <Maxwell> guessing that is harder
09:16:21  <coopserver> <V453000> vehicle newgrf cant be static
09:16:28  <coopserver> <V453000> would force it for everyone on the server
09:16:33  <coopserver> <V453000> also I like the slugs
09:17:01  <coopserver> <Maxwell> why are some slugs backwards
09:17:12  <coopserver> <V453000> because they are confused  :)
09:17:20  <coopserver> <Maxwell> is that a bug?
09:17:23  <coopserver> <V453000> nope
09:17:38  <coopserver> <V453000> all of the colours and kinds have a chance to be going backwards
09:17:57  <coopserver> <Maxwell> I am too ocd about this
09:18:16  <coopserver> <V453000> quite boring approach tbh, but hey, that is why slugs in NUTS are only a special engine
09:18:21  <coopserver> <V453000> nobody forces you to use them
09:18:34  <coopserver> <Maxwell> I wish I could justbe okay with slugs
09:18:35  <coopserver> <V453000> in fact, other vehicles are probably a lot more efficient to use
09:19:02  <coopserver> <Maxwell> THERE IS A SLUG WITH A SMILE
09:19:04  <coopserver> <Maxwell> WHAT
09:19:07  <coopserver> <V453000> NUTS is crazy, but if you dont approve of the crazy, you can just use something else, always. All of the crazy vehicles are either ultra edge case, or just not necessary
09:19:08  <coopserver> <Maxwell> WHAT IS IT
09:19:10  <coopserver> <V453000> :)
09:19:35  <coopserver> <Maxwell> that is creapy man
09:19:43  <coopserver> <Maxwell> I am not sure what to think about this
09:19:50  <coopserver> <Maxwell> it is too happy
09:19:52  <coopserver> <V453000> whatever you want to :)
09:20:10  <coopserver> <V453000> just use chameleon trains for 2 tile trains and you will be ok
09:20:13  <coopserver> <V453000> no smiles
09:20:26  <coopserver> *** Maxwell has joined company #5
09:20:27  <coopserver> *** Game unpaused (number of players)
09:20:47  <coopserver> <V453000> their last engine is called Destroyer of Worlds
09:20:48  <coopserver> <Maxwell> which trains?
09:20:55  <coopserver> <V453000> upon autoreplace you will also need to replace wagons to chameleon wagons
09:21:49  <coopserver> <Maxwell> creaper face?
09:22:06  <coopserver> <V453000> just an icon
09:23:36  <coopserver> <Maxwell> so
09:23:48  <coopserver> *** V453000 has joined company #5
09:23:58  <coopserver> <Maxwell> the chameleon are the only ones to get a color boost
09:24:05  <coopserver> <V453000> no
09:25:36  <coopserver> <V453000> what do you mean what else?
09:26:12  <coopserver> <V453000> chameleons dont get any boost.
09:26:19  <coopserver> <V453000> MEOW class does
09:26:49  <coopserver> <V453000> that is a hybrid
09:27:03  <coopserver> <V453000> just read the calss
09:27:04  <coopserver> <V453000> class
09:27:07  <coopserver> <V453000> MEOW CHAMELEON
09:27:15  <coopserver> <V453000> means it is a hybrid of those two classes obviously
09:28:21  <coopserver> <V453000> there is some option somewhere
09:28:43  <coopserver> <V453000> just go to settings and filter for team
09:29:00  <coopserver> <Maxwell> yay
09:29:02  <coopserver> <Maxwell> thank you
09:29:03  <coopserver> <V453000> :)
09:29:08  <coopserver> <V453000> yw
09:29:33  <coopserver> <Maxwell> so only the meow class?
09:29:38  <coopserver> <V453000> yes.
09:29:43  <coopserver> <Maxwell> why?
09:29:55  <coopserver> <V453000> because it is a very wtf mechanic that nobody uses anyway
09:30:08  <coopserver> <Maxwell> I would use it
09:30:13  <coopserver> <V453000> then use meow trains :)
09:30:27  <coopserver> *** V453000 has joined spectators
09:31:01  <coopserver> <Maxwell> meow isn't that good though
09:31:28  <coopserver> <V453000> obviously the correct use of the bonuses at correct moments makes it better
09:31:29  <coopserver> *** Muel has joined
09:31:36  <coopserver> <V453000> it isnt better just flat out normal
09:31:45  <coopserver> <Muel> hi
09:31:47  <coopserver> <V453000> hi
09:36:05  <coopserver> <Maxwell> what does power do?
09:36:14  <coopserver> *** Muel has left the game (Leaving)
09:36:35  <coopserver> <V453000> trains reach max speed faster
09:37:19  <coopserver> <Maxwell> so, that is used at the exit of stations for example
09:37:33  <coopserver> <Maxwell> then red if it is flat
09:37:47  <coopserver> <V453000> kind of
09:37:58  <coopserver> <Maxwell> trying to understand this
09:38:09  <coopserver> <V453000> it is just toying with train stats
09:38:17  <coopserver> <V453000> where ever trains accelerate, you add acceleration
09:38:22  <coopserver> <V453000> where they dont need it anymore, you add speed
09:38:35  <coopserver> <V453000> the concept is interesting but in practice it is not very complex
09:43:39  <coopserver> <Maxwell> ahh
09:43:41  <coopserver> <Maxwell> okay
09:43:43  <coopserver> <Maxwell> brb
10:01:24  *** Jam35_ is now known as Jam35
10:05:13  <coopserver> *** V453000 has left the game (Leaving)
10:13:23  <coopserver> *** Maxwell has joined spectators
10:13:24  <coopserver> *** Game paused (number of players)
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11:04:28  <V453000> 666
11:50:47  <V453000> hm
11:50:59  <V453000> for some reason once I put actual tracks into PURR, it looks horrible if I make the middle colourful
11:51:04  <V453000> and is nicer if I colorize outside
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12:12:06  <happpy> !date
12:12:06  <coopserver> Sep 16 2226
12:12:10  <happpy> !players
12:12:11  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
12:12:28  <happpy> hi  all
12:13:34  <coopserver> *** happy  train sport has joined
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12:27:50  <coopserver> <Jam35> hi happy
12:30:14  <coopserver> *** Jam35 has left the game (Leaving)
12:57:19  <happpy> hi  jam
12:57:23  <happpy>   how  things
13:19:34  <Jam35> fine thanks
13:20:00  <Jam35> do people want a new map yet?
13:20:20  <V453000> I think it would be reasonable :)
13:20:31  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280315.sav
13:20:32  <coopserver> Starting download...
13:20:38  <coopserver> Savegame successfully downloaded
13:20:40  <Jam35> !rcon ls
13:20:41  <coopserver> 0) .. (Parent directory)
13:20:42  <coopserver> 1) JStable280315.sav
13:20:44  <coopserver> 2) JStable220315.sav
13:20:45  <coopserver> 3) JStable160315.sav
13:20:46  <coopserver> 4) JStable110315.sav
13:20:47  <coopserver> Jam35: You have 35 more messages. Type !less to view them
13:20:49  <Jam35> !rcon load 1
13:20:51  <coopserver> Starting new game
13:20:55  <coopserver> *** Anson (afk) has left the game (connection lost)
13:20:56  <coopserver> *** happy  train sport has left the game (connection lost)
13:20:57  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1)
13:20:58  <coopserver> *** Game paused (number of players)
13:20:59  <coopserver> *** Anson has joined
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13:21:07  <coopserver> *** Jam35 has joined
13:21:09  <Jam35> !setdef
13:21:09  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
13:21:11  <Jam35> !auto
13:21:18  <Jam35> !rcon reset_company 1
13:21:20  <coopserver> Company deleted.
13:25:21  <V453000> sofast
13:25:44  <Jam35> It was already prepared :)
13:25:50  <coopserver> *** V453000 has joined
13:25:58  <coopserver> <V453000> hell yeah new town names
13:26:13  <coopserver> <V453000> that isnt new sylfs town names?
13:26:26  <Jam35> er, what?
13:26:33  <Jam35> crazy names
13:26:35  <coopserver> <V453000> Sylf made town names with candy stuff
13:26:41  <Jam35> old I thought
13:26:43  <Jam35> hm
13:26:50  <Jam35> I don't have that
13:26:53  <Jam35> yet
13:27:07  <coopserver> <V453000> :)
13:27:09  <coopserver> <V453000> back to purr
13:27:10  <coopserver> *** V453000 has left the game (Leaving)
13:31:08  <coopserver> *** Jam35 has left the game (Leaving)
13:34:43  <coopserver> <happy  train sport> thanks  jam
13:34:49  <coopserver> <happy  train sport> loks ver nice
13:35:17  <Jam35> !pause
13:35:18  <coopserver> *** Game still paused (manual, number of players)
13:40:11  *** Djanxy has joined #openttdcoop.stable
13:42:01  <happpy> is  ther sume thin rone  jam whive  the map
13:44:20  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280315.sav
13:44:21  <coopserver> Starting download...
13:44:23  <coopserver> Savegame successfully downloaded
13:44:25  <Jam35> !rcon load 1
13:44:26  <coopserver> Starting new game
13:44:27  <coopserver> *** Anson has left the game (connection lost)
13:44:28  <coopserver> *** happy  train sport has left the game (connection lost)
13:44:29  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1)
13:44:30  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
13:44:31  <coopserver> *** Game paused (number of players)
13:44:32  <coopserver> *** Anson has joined
13:44:33  <coopserver> *** happy  train sport has joined
13:44:44  <Jam35> !contentupdate
13:44:44  <coopserver> Jam35: Performing content update
13:44:45  <coopserver> Content server connection established
13:45:44  <Jam35> !content
13:45:46  <coopserver> Downloading 38 file(s) (33045735 bytes)
13:45:57  <Jam35> !rcon load 1
13:45:58  <coopserver> Starting new game
13:45:59  <coopserver> *** Anson has left the game (connection lost)
13:46:00  <coopserver> *** happy  train sport has left the game (connection lost)
13:46:01  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1)
13:46:02  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
13:46:03  <coopserver> *** Game paused (number of players)
13:46:04  <coopserver> Content server connection closed
13:46:05  <coopserver> *** Anson has joined
13:46:06  <coopserver> *** happy  train sport has joined
13:46:38  <Jam35> !contentupdate
13:46:38  <coopserver> Jam35: Performing content update
13:46:39  <coopserver> Content server connection established
13:46:44  <Jam35> !content
13:46:46  <coopserver> Downloading 0 file(s) (0 bytes)
13:47:15  <Jam35> !rcon ls
13:47:17  <coopserver> 0) .. (Parent directory)
13:47:18  <coopserver> 1) JStable280315.sav
13:47:19  <coopserver> 2) JStable220315.sav
13:47:20  <coopserver> 3) JStable160315.sav
13:47:21  <coopserver> 4) JStable110315.sav
13:47:22  <coopserver> Jam35: You have 35 more messages. Type !less to view them
13:47:27  <Jam35> !rcon load 1
13:47:28  <coopserver> Starting new game
13:47:29  <coopserver> *** Anson has left the game (connection lost)
13:47:30  <coopserver> *** happy  train sport has left the game (connection lost)
13:47:31  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1)
13:47:32  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
13:47:33  <coopserver> *** Game paused (number of players)
13:47:34  <coopserver> *** Anson has joined
13:47:35  <coopserver> *** happy  train sport has joined
13:47:41  <coopserver> Content server connection closed
13:47:47  <coopserver> *** Jam35 has joined
13:47:54  <coopserver> *** Jam35 has left the game (Leaving)
13:49:11  <Jam35> !rescan
13:49:12  <coopserver> Jam35: Scanning content directories
13:49:57  <coopserver> *** happy  train sport has left the game (Leaving)
13:49:59  <coopserver> Jam35: Rescan completed
13:50:01  <coopserver> *** happy  train sport has joined
13:50:06  <Jam35> !rcon load 1
13:50:07  <coopserver> Starting new game
13:50:08  <coopserver> *** Anson has left the game (connection lost)
13:50:09  <coopserver> *** happy  train sport has left the game (connection lost)
13:50:10  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1)
13:50:11  <coopserver> *** Game paused (number of players)
13:50:28  <Jam35> !auto
13:50:28  <coopserver> *** Jam35 has joined
13:50:30  <Jam35> !setdef
13:50:30  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
13:50:36  <Jam35> !rcon reset_company 1
13:50:37  <coopserver> Company deleted.
13:50:55  <Jam35> Sylfnames
13:51:15  <coopserver> *** happy  train sport has joined
13:52:31  <coopserver> *** V453000 has joined
13:52:37  <coopserver> <V453000> yusss :D
13:52:41  <coopserver> <V453000> animal express lives
13:53:12  <coopserver> <Jam35> hm a few got doubled up
13:53:15  <coopserver> <V453000> yeah
13:54:26  <coopserver> <Jam35> I wonder if ---Beech is a typo
13:54:32  <coopserver> <Jam35> for Beach
13:54:56  <coopserver> <Jam35> Beech being a tree
13:55:00  <coopserver> <V453000> probably a crossover between meech and bitch
13:55:07  <coopserver> <Jam35> or that :)
13:55:53  <coopserver> *** happy  train sport has started a new company #1
13:55:54  <coopserver> *** Game unpaused (number of players)
13:57:28  <coopserver> <Jam35> unfortunately there is no town called 'happy end' this time sorry
13:58:05  <coopserver> <V453000> purr grove sounds awesome enough
13:59:28  <coopserver> <Jam35> was it too much effort to describe the sound of a slug? :)
13:59:35  <coopserver> <V453000> probably
14:00:01  <coopserver> <V453000> no slug york :(
14:01:14  <coopserver> <V453000> oh for fuck sakes
14:01:21  <coopserver> <V453000> I need to re-render road bridges for all climates
14:01:23  <coopserver> <V453000> fucking christ
14:01:40  <coopserver> <Jam35> ohno
14:01:54  <coopserver> <Jam35> you just did all again? :)
14:02:02  <coopserver> <V453000> nah
14:02:09  <coopserver> <V453000> the actual render isnt the problem , that is just computer time
14:02:14  <coopserver> <V453000> the problem is setting everything up
14:02:28  <coopserver> <V453000> I havent rendered anything for the last -time-, I just keep setting things up
14:02:37  <coopserver> <V453000> all the combinations and shit
14:03:23  <coopserver> <V453000> I might really make PURR first XD
14:03:27  <coopserver> <V453000> rawr needs so much work still
14:03:56  <coopserver> <Jam35> sounds fair
14:04:08  <coopserver> <V453000> I got the purr models done, just need to set render up and render it :)
14:04:10  <coopserver> <V453000> not a big deal
14:10:11  <Sylf> oh, I wrote it down Beech?
14:10:19  <Sylf> damn, I know it better.
14:10:45  <V453000> hi Sylf :)
14:11:00  <Sylf> yeah, there's no slug york
14:11:06  <V453000> ='
14:19:35  <coopserver> *** Dnz-Ali has joined
14:19:37  <coopserver> <Dnz-Ali> hi
14:19:54  <coopserver> <Jam35> hi
14:20:03  <coopserver> *** Dnz-Ali has left the game (Leaving)
14:21:58  <coopserver> *** jani129 has joined
14:29:37  <coopserver> *** (hykw)a has joined
14:29:57  <coopserver> <(hykw)a> crazy heightmap pattern
14:30:03  <coopserver> <happy  train sport> hi   jani129
14:30:08  <coopserver> <happy  train sport> hi (hykw)a
14:30:17  <coopserver> <(hykw)a> I want to see how you generate these heightmaps
14:30:31  <coopserver> <Jam35> paint.net
14:31:18  <coopserver> <(hykw)a> paint.net and some random function to generate these swirls?
14:31:22  <coopserver> <Jam35> draw stuff in greyscale then use random effects
14:31:32  <coopserver> <(hykw)a> hmmm
14:31:50  <V453000> ART. :D
14:32:25  <Jam35> black is water, white is highest
14:32:33  <Jam35> not much else to know
14:33:17  <coopserver> <(hykw)a> I guess I haven't tried paint.net much since its 1.0/2.0 days
14:34:13  <Jam35> I only just started using it recently
14:34:26  <Jam35> Only because it is free :)
14:34:45  <Jam35> probably limited to say photoshop but enough for this
14:35:08  <coopserver> <(hykw)a> photoshop is overpowered for mere mortals
14:35:37  <coopserver> <V453000> must render heightmaps
14:35:45  <coopserver> <(hykw)a> :P
14:36:16  <Jam35> I use the wand to mask off nice water when I have it then make the land effects
14:36:39  <Jam35> so it's really easy to make islands
14:36:46  <coopserver> <V453000> fuckers want super-secret-alpha RAWR with bridges?
14:36:57  <Jam35> no
14:37:02  <Jam35> I mean yes :)
14:37:02  <coopserver> <V453000> fuck :D
14:37:38  <coopserver> <V453000> k sec
14:37:43  <coopserver> <V453000> 367mb :)
14:41:22  <V453000> https://dev.openttdcoop.org/attachments/download/7235/RAWR_landscape.grf
14:41:24  <V453000> njoy
14:41:38  <V453000> there is tons of bugs but it isnt worse than 0.0.1 :P
14:41:42  <V453000> basically the same plus bridges
14:42:13  <coopserver> <Jam35> I guess we can force this to load like before?
14:42:22  <coopserver> <V453000> yes, the static newgrf
14:42:24  <coopserver> <V453000> just like before
14:42:27  <coopserver> <Jam35> It won't break current
14:42:30  <coopserver> <Jam35> ok
14:42:48  <coopserver> <V453000> I will probably have a bananas version in a couple weeks but yeah :)
14:43:21  <coopserver> *** Muel has joined
14:43:23  <coopserver> *** Jam35 has left the game (Leaving)
14:43:24  <coopserver> <Muel> hi
14:43:28  <coopserver> <happy  train sport> hi  muel
14:43:59  <coopserver> *** (hykw)a has left the game (Leaving)
14:44:21  <coopserver> *** Muel has left the game (Leaving)
14:45:21  <Jam35> looks nice :)
14:45:31  <coopserver> *** Jam35 has joined
14:45:53  <coopserver> <V453000> the bridge heads are quite fucked up but fixing it later :P
14:46:22  <coopserver> <Jam35> they look ok on happy's
14:46:31  <coopserver> <V453000> it varies
14:47:22  <coopserver> <Jam35> I guess PURR would include the signals?
14:47:27  <coopserver> <Jam35> they look odd
14:47:30  <coopserver> <V453000> eventually
14:47:44  <coopserver> *** Player has joined
14:48:22  <coopserver> <Jam35> the exact same style, rendered would be awesome :)
14:48:38  <coopserver> <Jam35> if you know what I mean
14:49:30  <coopserver> <V453000> you mean same signals as PURR /NUTS defines, but in 3D etc
14:50:04  <coopserver> <Jam35> yeah , the traditional style/size just not pixellated
14:50:20  <coopserver> <Jam35> same markings etc
14:50:21  <coopserver> <V453000> well, still eventually :P
14:50:24  <coopserver> <Jam35> sure
14:50:45  <coopserver> <happy  train sport> k   thats  all  the   stuf dun for  the  sweet  factory
14:53:11  <coopserver> *** Player has left the game (Leaving)
14:55:33  <coopserver> *** V453000 has left the game (Leaving)
14:57:30  <Sylf> by the way, the coder for meow went missing again?
15:02:14  <coopserver> *** jani129 has started a new company #2
15:03:25  <coopserver> <happy  train sport> fill  to  join  jam  if u dont whont to start a company
15:04:01  <V453000> for CATS, yes
15:04:09  <V453000> also YETI coder seems to be slacking :PP
15:06:02  <Jam35> I'm on PS happy
15:29:24  <coopserver> <happy  train sport> k jam
15:46:31  <coopserver> *** happy  train sport has left the game (Leaving)
15:47:52  *** happpy has left #openttdcoop.stable
16:08:27  <coopserver> *** (hykw)a has joined
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16:24:37  <coopserver> *** Player has joined
16:24:52  <coopserver> <Player> !name Sanmilie
16:24:53  <coopserver> *** Player has changed his/her name to Sanmilie
16:28:47  <coopserver> <Sanmilie> !rules
16:28:48  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
16:29:03  <coopserver> *** Sanmilie has left the game (Leaving)
17:35:58  <coopserver> *** Anson has joined
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18:18:33  <coopserver> *** Player has joined
18:18:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:18:34  <coopserver> *** Player has started a new company #3
18:18:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:18:36  <coopserver> *** Player has joined spectators
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19:23:12  *** Anson has quit IRC
19:23:19  *** Anson has joined #openttdcoop.stable
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20:02:53  <coopserver> *** Anson has joined company #1
20:04:00  <coopserver> <Anson> hallo
20:05:11  <coopserver> <Anson> jani, if you need some long distance connections, please leave enough space for others to build, eg to use double tracks
20:10:12  <Sylf> The better advice for this server is to asking to leave space for other players and build away from other players, not to leave space for other players in your area, or build longer bridges/tunnels over/under other players
20:11:41  <coopserver> <Anson> that's already in the rules !? :-) ... i just was asking only for the bare minimum requirements ...
20:11:53  <coopserver> <Anson> it also seems that jani is afk for hours ?
20:19:24  <V453000> rcon kick Anson
20:37:42  <Jam35> !rcon move 599 255
20:37:44  <coopserver> *** jani129 has joined spectators
20:38:02  <Jam35> maybe that will get his attention
20:38:54  <Jam35> building the width of the map on what I would call 5 islands is not cool
20:47:37  *** Stagurn has joined #openttdcoop.stable
20:57:18  <coopserver> *** jani129 has joined company #2
20:59:06  <coopserver> <Anson> hallo, jani ... please build away from others / let enough space for them to build
20:59:21  <coopserver> <jani129> uhm...
20:59:49  <coopserver> <jani129> I'm not obstructing currrently, I hope?
21:01:09  <coopserver> <Anson> in general, the map is large enough for many people, and building across many islands is not the best way to stay away from others
21:01:53  <coopserver> <Anson> current problem: we will soon extend the mainline from singletrack to doubletrack, and at two locations, there is not enough space
21:02:04  <coopserver> <Anson> see the signs ...
21:02:11  <coopserver> <jani129> ok I help there
22:08:59  <coopserver> *** Player has joined
22:14:53  <coopserver> *** Player has left the game (Leaving)
22:18:45  <coopserver> *** Muel has joined
22:18:47  <coopserver> <Muel> olq
22:18:53  <coopserver> <Muel> ola
22:19:03  <coopserver> <Anson> hallo
22:22:40  <coopserver> *** Muel has left the game (Leaving)
22:29:20  <coopserver> *** Varmontt has joined
22:29:21  <coopserver> *** Varmontt has started a new company #3
22:31:12  <coopserver> *** Varmontt has left the game (Leaving)
22:47:29  *** happpy has joined #openttdcoop.stable
22:47:52  <happpy> !date
22:47:52  <coopserver> Apr 11 1939
22:48:05  <happpy> !players
22:48:06  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
22:48:15  <happpy> hi all
22:57:20  *** happpy has quit IRC
23:17:49  <coopserver> *** Jam35 has left the game (Leaving)
23:18:00  <coopserver> <Anson> hallo, happy
23:34:56  <coopserver> <Anson> jani, we need a little more space at sign "need space"
23:37:39  <coopserver> *** jani129 has left the game (Leaving)
23:43:11  <coopserver> *** Jam35 has joined
23:47:43  <coopserver> *** Jam35 has joined company #2
23:48:41  <coopserver> <Anson> hallo, jam
23:48:56  <coopserver> <Anson> we need a little space at sign "ned space"
23:48:59  <coopserver> <Jam35> hi
23:49:47  <coopserver> <Anson> thanks
23:51:53  <coopserver> <Jam35> tempted to delete
23:56:10  <coopserver> <Anson> hehe, now we know again, why at some point in the future, maps were created with low bridge length and wide areas of water between islands ...
23:56:33  <coopserver> <Anson> ** delete future, insert past :-)
23:57:38  <coopserver> <Jam35> regulars here know the score
23:57:50  <coopserver> <Jam35> so I was less careful
23:58:16  <coopserver> <Jam35> the majority of people who play here are the usual guys
23:58:27  <coopserver> <Jam35> there's always one I guess :)
23:59:19  <coopserver> <Anson> and it's always nice to have new people ... else sometime the server would die

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