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00:25:19 <coopserver> *** (hykw)a has left the game (Leaving) 01:06:16 <coopserver> *** Maxwell has joined 01:09:05 <coopserver> *** Maxwell has left the game (Leaving) 01:23:56 *** happpy has joined #openttdcoop.stable 01:24:08 <happpy> !date 01:24:08 <coopserver> May 15 2193 01:24:14 <happpy> !!players 01:24:24 <happpy> !players 01:24:24 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 01:50:35 *** GriffinOneTwo has joined #openttdcoop.stable 02:30:42 <happpy> !date 02:30:43 <coopserver> Apr 13 2198 02:54:13 *** happpy has quit IRC 04:12:01 <coopserver> *** MAXtim has joined 04:15:09 <coopserver> *** MAXtim has left the game (connection lost) 04:55:35 <coopserver> *** Player has joined 04:55:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:55:37 <coopserver> *** Player has joined spectators 04:56:55 <coopserver> *** Player has joined company #10 04:56:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:56:57 <coopserver> *** Player has joined spectators 04:57:17 <coopserver> <Player> !name Sanmilie 04:57:18 <coopserver> *** Player has changed his/her name to Sanmilie 04:57:22 <coopserver> *** Sanmilie has joined company #10 05:14:35 *** Djanxy has quit IRC 05:27:25 <coopserver> *** Sanmilie has left the game (Leaving) 06:38:25 *** GriffinOneTwo has quit IRC 07:35:07 <coopserver> *** Anson has joined spectators 07:35:08 <coopserver> *** Game paused (number of players) 08:07:13 <coopserver> *** Maxwell has joined 08:07:24 <coopserver> <Maxwell> hello? 08:08:20 <coopserver> *** Maxwell has joined company #5 08:08:21 <coopserver> *** Game unpaused (number of players) 08:10:09 <V453000> hi there :) 08:10:17 <coopserver> <Maxwell> HEY!! 08:10:21 <coopserver> <Maxwell> what's up? 08:10:30 <coopserver> *** V453000 has joined 08:10:39 <V453000> not much, re-rendering everything, doing some other work at the same time :) 08:11:02 <coopserver> <Maxwell> you must have a powerful computer then 08:11:23 <coopserver> <V453000> well yes but removing some cores from rendering helps regardless :P 08:11:29 <coopserver> <V453000> max render just uses 100% of cpu, no matter what 08:11:41 <coopserver> <Maxwell> ahh 08:11:53 <coopserver> <Maxwell> I have an issue with RAWR 08:12:13 <coopserver> <V453000> what is it 08:12:15 <coopserver> <Maxwell> and this game actually 08:12:21 <coopserver> <V453000> and what is that: D 08:12:36 <coopserver> <Maxwell> I don't know how to make it a static newgrf so everything looks good 08:12:44 <coopserver> <V453000> define everything 08:12:59 <coopserver> <V453000> RAWR only overwrites land,road,rail 08:13:03 <coopserver> <Maxwell> can you help me out with that 08:13:06 <coopserver> <V453000> sure 08:13:12 <coopserver> <Maxwell> I don't know how to define everything 08:13:26 <coopserver> <V453000> what state are you at now? 08:13:28 <coopserver> <V453000> no rawr at all? 08:13:49 <coopserver> <Maxwell> it has been download through the game 08:13:52 <coopserver> <V453000> right 08:13:58 <coopserver> <V453000> then the steps are fairly simple 08:14:03 <coopserver> <Maxwell> ok 08:14:06 <coopserver> <V453000> did you try to follow the guide on the rawr wiki? 08:14:12 <coopserver> <V453000> https://dev.openttdcoop.org/projects/rawr/wiki 08:15:04 <coopserver> <Maxwell> can you resent the link 08:15:17 <coopserver> <V453000> https://dev.openttdcoop.org/projects/rawr/wiki 08:15:46 <coopserver> <Maxwell> hmm, irl isn't loaded up right 08:15:57 <coopserver> <Maxwell> irc 08:15:59 <coopserver> <V453000> wat 08:16:08 <V453000> yeah I cant see you in irc 08:16:12 <coopserver> <Maxwell> I 08:16:28 <coopserver> <V453000> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 08:16:53 <V453000> you are in one of the channels now :D 08:16:57 *** Maxwell has joined #openttdcoop.stable 08:17:04 <Maxwell> hi 08:17:11 <coopserver> <Maxwell> there we go 08:17:14 <V453000> https://dev.openttdcoop.org/projects/rawr/wiki 08:17:17 <coopserver> <Maxwell> I had a # at the end 08:17:21 <coopserver> <V453000> :) 08:18:06 <Maxwell> openttd.cfg? 08:18:39 <V453000> in documents 08:18:52 <V453000> in the same folder as savegames/scenarios/... are 08:18:59 <Maxwell> in window right? 08:19:15 <Maxwell> ha, I am running ubuntu 08:19:48 <V453000> ... you searched for save folder yesterday already didnt you 08:19:59 <Maxwell> didn't find it 08:20:07 <V453000> https://wiki.openttd.org/Openttd.cfg 08:20:44 <Maxwell> okay, searching again 08:22:30 <Maxwell> didn't find it for some reason 08:22:52 <V453000> well then 08:22:54 <V453000> go to openttd 08:23:02 <V453000> select load/save game 08:23:06 <V453000> and that takes you to folder manager 08:23:13 <V453000> just go to parent folders until you know where you are 08:26:13 <coopserver> *** Anson has joined company #1 08:26:19 <Maxwell> so, the game says it is in my home, but my computer says it isn't 08:26:19 <coopserver> <Anson> hallo, good morning 08:26:23 <Maxwell> hi 08:26:42 <V453000> idk could it be a hidden folder or anything? 08:26:46 <V453000> because that sounds quite impossible 08:27:07 <Maxwell> it is saved in .openttd 08:27:20 <Maxwell> I see no .openttd 08:27:24 <Maxwell> I am so confused 08:27:37 <V453000> type /join #openttd 08:27:41 <V453000> and try to ask the devs :) 08:27:53 <Maxwell> type that where? 08:28:12 <Maxwell> nvm 08:28:18 <Maxwell> I am just got it 08:28:49 <coopserver> <Anson> on some OS, files and folders starting with a dot are hidden ... thus it's not impossible to have hidden folders :-) 08:29:26 <V453000> ha 08:32:48 <coopserver> *** Anson has joined spectators 08:36:21 <coopserver> *** Maxwell has left the game (Leaving) 08:36:22 <coopserver> *** Game paused (number of players) 08:40:57 <V453000> Maxwell: found the cfg? :) 08:42:21 <Maxwell> yep 08:43:25 <Maxwell> how do I make a newgrf static? 08:43:45 <V453000> you dont read the links I send you much eh 08:43:45 <V453000> https://dev.openttdcoop.org/projects/rawr/wiki 08:44:02 <Maxwell> I still have that open 08:44:13 <V453000> well then that is the things you need to do :P 08:44:21 <Maxwell> I am just confused 08:44:29 <Maxwell> but, I don't understand 08:44:31 <V453000> which step is unclear 08:44:51 <Maxwell> 5 and 6 08:45:03 <V453000> just open the cfg 08:45:21 <V453000> find [newgrf] 08:45:33 <Maxwell> ok 08:45:34 <V453000> if you did steps 1-4 correctly, rawr will be in that section 08:45:40 <Maxwell> I have 2 newgrf 08:45:48 <V453000> then just move that RAWR line to a new [newgrf-static] section 08:46:20 <Maxwell> the static is the issue 08:46:31 <Maxwell> is that an individual file? 08:47:23 <V453000> no it is a header in the cfg 08:47:26 <V453000> just like [newgrf] 08:47:32 <V453000> it might not exist there so just create it 08:47:40 <V453000> under the [newgrf] write [newgrf-static] 08:47:50 <V453000> and paste the line to that new section of cfg 08:47:56 <V453000> I see the guide could use some pictures 08:48:05 <Maxwell> yes 08:49:20 <V453000> well it is quite basic openttd knowledge :P 08:50:01 <Maxwell> basic to who 08:50:10 <V453000> good question :) 08:50:12 <Maxwell> and i don't know what I am doing with this 08:50:26 <V453000> ? 08:50:50 <Maxwell> I found .openttd in the home 08:51:10 <Maxwell> opening it I have 8 files 08:51:36 <Maxwell> ai, baseset, content_download, game, newgrf, save, secenario, screenshot 08:52:15 <V453000> have you opened openttd.cfg yet? 08:52:36 <Maxwell> yes 08:53:06 <Maxwell> ugh 08:53:11 <Maxwell> I am so stupid 08:53:24 <V453000> ok, everything you do is withing openttd.cfg 08:53:27 <V453000> most likely at the bottom of it 08:54:41 <Maxwell> ok 08:54:54 <Maxwell> so, under static, I placed 56420404|3581919585D872198B0C22729412A59B|rawr_absolute_world_replacement-0.0.1\rawr.grf = 0 08:55:13 <V453000> yes 08:55:38 <Maxwell> now, it isn't in the newgrf file 08:55:42 <V453000> good 08:55:48 <V453000> then save the cfg and start openttd 08:57:29 <Maxwell> nothing changed on the opening screen 08:58:08 <coopserver> *** Maxwell has joined 08:58:18 <V453000> that is suspicious already but ok 08:58:29 <Maxwell> or in the server 08:58:30 <coopserver> <V453000> is stuff new? :D 08:58:33 <coopserver> <V453000> okay 08:58:39 <coopserver> <V453000> check one more thing in your config file 08:58:49 <V453000> open it and find blitter 08:59:24 <coopserver> <Anson> !name "Anson (afk)" 08:59:25 <coopserver> *** Anson has changed his/her name to Anson (afk) 08:59:33 <Maxwell> in the openttd.cfg? 08:59:52 <V453000> yes, the config 09:00:22 <Maxwell> okay, found it 09:00:35 <V453000> what does it say 09:00:45 <Maxwell> blitter = 09:00:49 <Maxwell> nothing more 09:00:56 <V453000> good that is default 09:01:02 <V453000> sec 09:01:20 <V453000> try turning it into this blitter = "32bpp-optimized" 09:01:35 <V453000> also do one more check if in the [newgrf-static] section things are as they should be 09:01:46 <V453000> if yes then save config again and start openttd one more time 09:02:06 <coopserver> *** Maxwell has left the game (Leaving) 09:02:10 <coopserver> *** V453000 has left the game (Leaving) 09:02:23 <Maxwell> no 09:02:27 <V453000> what no 09:02:38 <Maxwell> the opening screen isn't different 09:02:49 <V453000> and the [newgrf-static] section contains RAWR? 09:03:01 <V453000> note: openttd re-saves config upon closing 09:03:07 <V453000> so if you saved cfg, then closed openttd, it overwrote 09:03:09 <Maxwell> 56420404|3581919585D872198B0C22729412A59B|rawr_absolute_world_replacement-0.0.1\rawr.grf = 0 09:03:47 <Maxwell> oh, in content_download is another newgrf 09:03:57 <Maxwell> and rawr is there 09:04:05 <V453000> in the folder? that shouldnt matter at all 09:04:12 <Maxwell> oh, okay 09:04:19 <coopserver> *** V453000 has joined 09:04:53 <V453000> idk what could be breaking 09:05:04 <V453000> did you try loading RAWR in a single game and check if it works properly? 09:05:44 <coopserver> *** V453000 has left the game (Leaving) 09:05:57 <Maxwell> it works 09:06:00 <V453000> the only thing I can think of would be incomplete download 09:06:02 <V453000> ok 09:06:03 <V453000> hm 09:06:20 <Maxwell> not sure why, but it is now 09:06:21 <V453000> then I got no clue, you could ask the more knowledgeable people about openttd mechanics in #openttd 09:06:36 <V453000> wait, is now = works as static? 09:06:42 <Maxwell> yeah 09:06:44 <coopserver> *** Maxwell has joined 09:06:51 <Maxwell> even in the server 09:07:18 <V453000> okay that is confusing :D but alright 09:07:44 <coopserver> *** V453000 has joined 09:08:17 <Maxwell> so, now, I just need every other new grf to have 32 bpp images :p 09:08:54 <coopserver> <V453000> well sure, since we have total bridges here etc, that overwrites some things 09:09:10 <coopserver> <Maxwell> and nuts 09:09:17 <coopserver> <V453000> though, I dont think we will ever have "everything in 32bpp" 09:09:30 <coopserver> <Maxwell> we should 09:09:32 <coopserver> <V453000> it will always be normal that you play and some parts are pixellated 09:09:35 <coopserver> <Maxwell> anyway, than you 09:09:40 <coopserver> <V453000> yw 09:09:51 <coopserver> <Maxwell> sorry for my ignorance 09:09:52 <coopserver> <V453000> slugs are 32bpp/EZ, that is enough for now :P 09:09:58 <coopserver> <V453000> PURR Tracks will go soon too 09:10:08 <coopserver> <Maxwell> really? 09:10:17 <coopserver> <V453000> really what :D 09:10:26 <coopserver> <Maxwell> purr tranks in 32bpp 09:10:42 <coopserver> <V453000> yes it is fairly easy to create for me now that I got the infrastructure 09:10:46 <coopserver> <V453000> I will just finish some RAWR stuff first 09:12:48 <coopserver> <Maxwell> yay 09:12:54 <coopserver> <Maxwell> what rawr stuff? 09:13:04 <coopserver> <V453000> well the main new feature is bridges 09:13:23 <coopserver> <V453000> but there is a ton of fixes, complete rework of the under-the-hood creation of stuff, so it will be a lot more precise and fit better together 09:13:32 <coopserver> <V453000> atm some tracks dont quite fit in some angles they should etc 09:13:41 <coopserver> <Maxwell> ahh 09:13:53 <coopserver> <V453000> also probably a parameter for various farms 09:14:00 <coopserver> <V453000> - snail ones and boring ones 09:14:17 <coopserver> <Maxwell> I actually hate the snail ones 09:14:24 <coopserver> <V453000> why? 09:14:34 <coopserver> <Maxwell> why are there snail farms 09:14:41 <coopserver> <V453000> why not 09:14:57 <coopserver> <Maxwell> I want things to look better 09:14:59 <coopserver> <V453000> farms grow crops, snails eat it, easy 09:15:18 <coopserver> <V453000> well, want ... I want things to look awesome 09:15:20 <coopserver> <Maxwell> snail farms and slug trains upset me a bit 09:15:27 <coopserver> <V453000> snails can be a part of it :) 09:15:45 <coopserver> <Maxwell> could you make it so you can pick 09:15:55 <coopserver> <V453000> farms, yes 09:15:56 <coopserver> <V453000> trains, no 09:16:09 <coopserver> <Maxwell> why not the trains? 09:16:18 <coopserver> <Maxwell> guessing that is harder 09:16:21 <coopserver> <V453000> vehicle newgrf cant be static 09:16:28 <coopserver> <V453000> would force it for everyone on the server 09:16:33 <coopserver> <V453000> also I like the slugs 09:17:01 <coopserver> <Maxwell> why are some slugs backwards 09:17:12 <coopserver> <V453000> because they are confused :) 09:17:20 <coopserver> <Maxwell> is that a bug? 09:17:23 <coopserver> <V453000> nope 09:17:38 <coopserver> <V453000> all of the colours and kinds have a chance to be going backwards 09:17:57 <coopserver> <Maxwell> I am too ocd about this 09:18:16 <coopserver> <V453000> quite boring approach tbh, but hey, that is why slugs in NUTS are only a special engine 09:18:21 <coopserver> <V453000> nobody forces you to use them 09:18:34 <coopserver> <Maxwell> I wish I could justbe okay with slugs 09:18:35 <coopserver> <V453000> in fact, other vehicles are probably a lot more efficient to use 09:19:02 <coopserver> <Maxwell> THERE IS A SLUG WITH A SMILE 09:19:04 <coopserver> <Maxwell> WHAT 09:19:07 <coopserver> <V453000> NUTS is crazy, but if you dont approve of the crazy, you can just use something else, always. All of the crazy vehicles are either ultra edge case, or just not necessary 09:19:08 <coopserver> <Maxwell> WHAT IS IT 09:19:10 <coopserver> <V453000> :) 09:19:35 <coopserver> <Maxwell> that is creapy man 09:19:43 <coopserver> <Maxwell> I am not sure what to think about this 09:19:50 <coopserver> <Maxwell> it is too happy 09:19:52 <coopserver> <V453000> whatever you want to :) 09:20:10 <coopserver> <V453000> just use chameleon trains for 2 tile trains and you will be ok 09:20:13 <coopserver> <V453000> no smiles 09:20:26 <coopserver> *** Maxwell has joined company #5 09:20:27 <coopserver> *** Game unpaused (number of players) 09:20:47 <coopserver> <V453000> their last engine is called Destroyer of Worlds 09:20:48 <coopserver> <Maxwell> which trains? 09:20:55 <coopserver> <V453000> upon autoreplace you will also need to replace wagons to chameleon wagons 09:21:49 <coopserver> <Maxwell> creaper face? 09:22:06 <coopserver> <V453000> just an icon 09:23:36 <coopserver> <Maxwell> so 09:23:48 <coopserver> *** V453000 has joined company #5 09:23:58 <coopserver> <Maxwell> the chameleon are the only ones to get a color boost 09:24:05 <coopserver> <V453000> no 09:25:36 <coopserver> <V453000> what do you mean what else? 09:26:12 <coopserver> <V453000> chameleons dont get any boost. 09:26:19 <coopserver> <V453000> MEOW class does 09:26:49 <coopserver> <V453000> that is a hybrid 09:27:03 <coopserver> <V453000> just read the calss 09:27:04 <coopserver> <V453000> class 09:27:07 <coopserver> <V453000> MEOW CHAMELEON 09:27:15 <coopserver> <V453000> means it is a hybrid of those two classes obviously 09:28:21 <coopserver> <V453000> there is some option somewhere 09:28:43 <coopserver> <V453000> just go to settings and filter for team 09:29:00 <coopserver> <Maxwell> yay 09:29:02 <coopserver> <Maxwell> thank you 09:29:03 <coopserver> <V453000> :) 09:29:08 <coopserver> <V453000> yw 09:29:33 <coopserver> <Maxwell> so only the meow class? 09:29:38 <coopserver> <V453000> yes. 09:29:43 <coopserver> <Maxwell> why? 09:29:55 <coopserver> <V453000> because it is a very wtf mechanic that nobody uses anyway 09:30:08 <coopserver> <Maxwell> I would use it 09:30:13 <coopserver> <V453000> then use meow trains :) 09:30:27 <coopserver> *** V453000 has joined spectators 09:31:01 <coopserver> <Maxwell> meow isn't that good though 09:31:28 <coopserver> <V453000> obviously the correct use of the bonuses at correct moments makes it better 09:31:29 <coopserver> *** Muel has joined 09:31:36 <coopserver> <V453000> it isnt better just flat out normal 09:31:45 <coopserver> <Muel> hi 09:31:47 <coopserver> <V453000> hi 09:36:05 <coopserver> <Maxwell> what does power do? 09:36:14 <coopserver> *** Muel has left the game (Leaving) 09:36:35 <coopserver> <V453000> trains reach max speed faster 09:37:19 <coopserver> <Maxwell> so, that is used at the exit of stations for example 09:37:33 <coopserver> <Maxwell> then red if it is flat 09:37:47 <coopserver> <V453000> kind of 09:37:58 <coopserver> <Maxwell> trying to understand this 09:38:09 <coopserver> <V453000> it is just toying with train stats 09:38:17 <coopserver> <V453000> where ever trains accelerate, you add acceleration 09:38:22 <coopserver> <V453000> where they dont need it anymore, you add speed 09:38:35 <coopserver> <V453000> the concept is interesting but in practice it is not very complex 09:43:39 <coopserver> <Maxwell> ahh 09:43:41 <coopserver> <Maxwell> okay 09:43:43 <coopserver> <Maxwell> brb 10:01:24 *** Jam35_ is now known as Jam35 10:05:13 <coopserver> *** V453000 has left the game (Leaving) 10:13:23 <coopserver> *** Maxwell has joined spectators 10:13:24 <coopserver> *** Game paused (number of players) 10:13:33 <coopserver> *** Maxwell has left the game (Leaving) 10:13:55 *** Maxwell has quit IRC 11:02:29 <coopserver> *** Jam35 has joined 11:04:28 <V453000> 666 11:50:47 <V453000> hm 11:50:59 <V453000> for some reason once I put actual tracks into PURR, it looks horrible if I make the middle colourful 11:51:04 <V453000> and is nicer if I colorize outside 12:02:12 *** Djanxy has joined #openttdcoop.stable 12:12:00 *** happpy has joined #openttdcoop.stable 12:12:06 <happpy> !date 12:12:06 <coopserver> Sep 16 2226 12:12:10 <happpy> !players 12:12:11 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 12:12:28 <happpy> hi all 12:13:34 <coopserver> *** happy train sport has joined 12:21:15 *** Djanxy has quit IRC 12:27:50 <coopserver> <Jam35> hi happy 12:30:14 <coopserver> *** Jam35 has left the game (Leaving) 12:57:19 <happpy> hi jam 12:57:23 <happpy> how things 13:19:34 <Jam35> fine thanks 13:20:00 <Jam35> do people want a new map yet? 13:20:20 <V453000> I think it would be reasonable :) 13:20:31 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280315.sav 13:20:32 <coopserver> Starting download... 13:20:38 <coopserver> Savegame successfully downloaded 13:20:40 <Jam35> !rcon ls 13:20:41 <coopserver> 0) .. (Parent directory) 13:20:42 <coopserver> 1) JStable280315.sav 13:20:44 <coopserver> 2) JStable220315.sav 13:20:45 <coopserver> 3) JStable160315.sav 13:20:46 <coopserver> 4) JStable110315.sav 13:20:47 <coopserver> Jam35: You have 35 more messages. Type !less to view them 13:20:49 <Jam35> !rcon load 1 13:20:51 <coopserver> Starting new game 13:20:55 <coopserver> *** Anson (afk) has left the game (connection lost) 13:20:56 <coopserver> *** happy train sport has left the game (connection lost) 13:20:57 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1) 13:20:58 <coopserver> *** Game paused (number of players) 13:20:59 <coopserver> *** Anson has joined 13:21:02 <coopserver> *** happy train sport has joined 13:21:07 <coopserver> *** Jam35 has joined 13:21:09 <Jam35> !setdef 13:21:09 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 13:21:11 <Jam35> !auto 13:21:18 <Jam35> !rcon reset_company 1 13:21:20 <coopserver> Company deleted. 13:25:21 <V453000> sofast 13:25:44 <Jam35> It was already prepared :) 13:25:50 <coopserver> *** V453000 has joined 13:25:58 <coopserver> <V453000> hell yeah new town names 13:26:13 <coopserver> <V453000> that isnt new sylfs town names? 13:26:26 <Jam35> er, what? 13:26:33 <Jam35> crazy names 13:26:35 <coopserver> <V453000> Sylf made town names with candy stuff 13:26:41 <Jam35> old I thought 13:26:43 <Jam35> hm 13:26:50 <Jam35> I don't have that 13:26:53 <Jam35> yet 13:27:07 <coopserver> <V453000> :) 13:27:09 <coopserver> <V453000> back to purr 13:27:10 <coopserver> *** V453000 has left the game (Leaving) 13:31:08 <coopserver> *** Jam35 has left the game (Leaving) 13:34:43 <coopserver> <happy train sport> thanks jam 13:34:49 <coopserver> <happy train sport> loks ver nice 13:35:17 <Jam35> !pause 13:35:18 <coopserver> *** Game still paused (manual, number of players) 13:40:11 *** Djanxy has joined #openttdcoop.stable 13:42:01 <happpy> is ther sume thin rone jam whive the map 13:44:20 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280315.sav 13:44:21 <coopserver> Starting download... 13:44:23 <coopserver> Savegame successfully downloaded 13:44:25 <Jam35> !rcon load 1 13:44:26 <coopserver> Starting new game 13:44:27 <coopserver> *** Anson has left the game (connection lost) 13:44:28 <coopserver> *** happy train sport has left the game (connection lost) 13:44:29 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1) 13:44:30 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 13:44:31 <coopserver> *** Game paused (number of players) 13:44:32 <coopserver> *** Anson has joined 13:44:33 <coopserver> *** happy train sport has joined 13:44:44 <Jam35> !contentupdate 13:44:44 <coopserver> Jam35: Performing content update 13:44:45 <coopserver> Content server connection established 13:45:44 <Jam35> !content 13:45:46 <coopserver> Downloading 38 file(s) (33045735 bytes) 13:45:57 <Jam35> !rcon load 1 13:45:58 <coopserver> Starting new game 13:45:59 <coopserver> *** Anson has left the game (connection lost) 13:46:00 <coopserver> *** happy train sport has left the game (connection lost) 13:46:01 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1) 13:46:02 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 13:46:03 <coopserver> *** Game paused (number of players) 13:46:04 <coopserver> Content server connection closed 13:46:05 <coopserver> *** Anson has joined 13:46:06 <coopserver> *** happy train sport has joined 13:46:38 <Jam35> !contentupdate 13:46:38 <coopserver> Jam35: Performing content update 13:46:39 <coopserver> Content server connection established 13:46:44 <Jam35> !content 13:46:46 <coopserver> Downloading 0 file(s) (0 bytes) 13:47:15 <Jam35> !rcon ls 13:47:17 <coopserver> 0) .. (Parent directory) 13:47:18 <coopserver> 1) JStable280315.sav 13:47:19 <coopserver> 2) JStable220315.sav 13:47:20 <coopserver> 3) JStable160315.sav 13:47:21 <coopserver> 4) JStable110315.sav 13:47:22 <coopserver> Jam35: You have 35 more messages. Type !less to view them 13:47:27 <Jam35> !rcon load 1 13:47:28 <coopserver> Starting new game 13:47:29 <coopserver> *** Anson has left the game (connection lost) 13:47:30 <coopserver> *** happy train sport has left the game (connection lost) 13:47:31 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1) 13:47:32 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 13:47:33 <coopserver> *** Game paused (number of players) 13:47:34 <coopserver> *** Anson has joined 13:47:35 <coopserver> *** happy train sport has joined 13:47:41 <coopserver> Content server connection closed 13:47:47 <coopserver> *** Jam35 has joined 13:47:54 <coopserver> *** Jam35 has left the game (Leaving) 13:49:11 <Jam35> !rescan 13:49:12 <coopserver> Jam35: Scanning content directories 13:49:57 <coopserver> *** happy train sport has left the game (Leaving) 13:49:59 <coopserver> Jam35: Rescan completed 13:50:01 <coopserver> *** happy train sport has joined 13:50:06 <Jam35> !rcon load 1 13:50:07 <coopserver> Starting new game 13:50:08 <coopserver> *** Anson has left the game (connection lost) 13:50:09 <coopserver> *** happy train sport has left the game (connection lost) 13:50:10 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0-RC1) 13:50:11 <coopserver> *** Game paused (number of players) 13:50:28 <Jam35> !auto 13:50:28 <coopserver> *** Jam35 has joined 13:50:30 <Jam35> !setdef 13:50:30 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 13:50:36 <Jam35> !rcon reset_company 1 13:50:37 <coopserver> Company deleted. 13:50:55 <Jam35> Sylfnames 13:51:15 <coopserver> *** happy train sport has joined 13:52:31 <coopserver> *** V453000 has joined 13:52:37 <coopserver> <V453000> yusss :D 13:52:41 <coopserver> <V453000> animal express lives 13:53:12 <coopserver> <Jam35> hm a few got doubled up 13:53:15 <coopserver> <V453000> yeah 13:54:26 <coopserver> <Jam35> I wonder if ---Beech is a typo 13:54:32 <coopserver> <Jam35> for Beach 13:54:56 <coopserver> <Jam35> Beech being a tree 13:55:00 <coopserver> <V453000> probably a crossover between meech and bitch 13:55:07 <coopserver> <Jam35> or that :) 13:55:53 <coopserver> *** happy train sport has started a new company #1 13:55:54 <coopserver> *** Game unpaused (number of players) 13:57:28 <coopserver> <Jam35> unfortunately there is no town called 'happy end' this time sorry 13:58:05 <coopserver> <V453000> purr grove sounds awesome enough 13:59:28 <coopserver> <Jam35> was it too much effort to describe the sound of a slug? :) 13:59:35 <coopserver> <V453000> probably 14:00:01 <coopserver> <V453000> no slug york :( 14:01:14 <coopserver> <V453000> oh for fuck sakes 14:01:21 <coopserver> <V453000> I need to re-render road bridges for all climates 14:01:23 <coopserver> <V453000> fucking christ 14:01:40 <coopserver> <Jam35> ohno 14:01:54 <coopserver> <Jam35> you just did all again? :) 14:02:02 <coopserver> <V453000> nah 14:02:09 <coopserver> <V453000> the actual render isnt the problem , that is just computer time 14:02:14 <coopserver> <V453000> the problem is setting everything up 14:02:28 <coopserver> <V453000> I havent rendered anything for the last -time-, I just keep setting things up 14:02:37 <coopserver> <V453000> all the combinations and shit 14:03:23 <coopserver> <V453000> I might really make PURR first XD 14:03:27 <coopserver> <V453000> rawr needs so much work still 14:03:56 <coopserver> <Jam35> sounds fair 14:04:08 <coopserver> <V453000> I got the purr models done, just need to set render up and render it :) 14:04:10 <coopserver> <V453000> not a big deal 14:10:11 <Sylf> oh, I wrote it down Beech? 14:10:19 <Sylf> damn, I know it better. 14:10:45 <V453000> hi Sylf :) 14:11:00 <Sylf> yeah, there's no slug york 14:11:06 <V453000> =' 14:19:35 <coopserver> *** Dnz-Ali has joined 14:19:37 <coopserver> <Dnz-Ali> hi 14:19:54 <coopserver> <Jam35> hi 14:20:03 <coopserver> *** Dnz-Ali has left the game (Leaving) 14:21:58 <coopserver> *** jani129 has joined 14:29:37 <coopserver> *** (hykw)a has joined 14:29:57 <coopserver> <(hykw)a> crazy heightmap pattern 14:30:03 <coopserver> <happy train sport> hi jani129 14:30:08 <coopserver> <happy train sport> hi (hykw)a 14:30:17 <coopserver> <(hykw)a> I want to see how you generate these heightmaps 14:30:31 <coopserver> <Jam35> paint.net 14:31:18 <coopserver> <(hykw)a> paint.net and some random function to generate these swirls? 14:31:22 <coopserver> <Jam35> draw stuff in greyscale then use random effects 14:31:32 <coopserver> <(hykw)a> hmmm 14:31:50 <V453000> ART. :D 14:32:25 <Jam35> black is water, white is highest 14:32:33 <Jam35> not much else to know 14:33:17 <coopserver> <(hykw)a> I guess I haven't tried paint.net much since its 1.0/2.0 days 14:34:13 <Jam35> I only just started using it recently 14:34:26 <Jam35> Only because it is free :) 14:34:45 <Jam35> probably limited to say photoshop but enough for this 14:35:08 <coopserver> <(hykw)a> photoshop is overpowered for mere mortals 14:35:37 <coopserver> <V453000> must render heightmaps 14:35:45 <coopserver> <(hykw)a> :P 14:36:16 <Jam35> I use the wand to mask off nice water when I have it then make the land effects 14:36:39 <Jam35> so it's really easy to make islands 14:36:46 <coopserver> <V453000> fuckers want super-secret-alpha RAWR with bridges? 14:36:57 <Jam35> no 14:37:02 <Jam35> I mean yes :) 14:37:02 <coopserver> <V453000> fuck :D 14:37:38 <coopserver> <V453000> k sec 14:37:43 <coopserver> <V453000> 367mb :) 14:41:22 <V453000> https://dev.openttdcoop.org/attachments/download/7235/RAWR_landscape.grf 14:41:24 <V453000> njoy 14:41:38 <V453000> there is tons of bugs but it isnt worse than 0.0.1 :P 14:41:42 <V453000> basically the same plus bridges 14:42:13 <coopserver> <Jam35> I guess we can force this to load like before? 14:42:22 <coopserver> <V453000> yes, the static newgrf 14:42:24 <coopserver> <V453000> just like before 14:42:27 <coopserver> <Jam35> It won't break current 14:42:30 <coopserver> <Jam35> ok 14:42:48 <coopserver> <V453000> I will probably have a bananas version in a couple weeks but yeah :) 14:43:21 <coopserver> *** Muel has joined 14:43:23 <coopserver> *** Jam35 has left the game (Leaving) 14:43:24 <coopserver> <Muel> hi 14:43:28 <coopserver> <happy train sport> hi muel 14:43:59 <coopserver> *** (hykw)a has left the game (Leaving) 14:44:21 <coopserver> *** Muel has left the game (Leaving) 14:45:21 <Jam35> looks nice :) 14:45:31 <coopserver> *** Jam35 has joined 14:45:53 <coopserver> <V453000> the bridge heads are quite fucked up but fixing it later :P 14:46:22 <coopserver> <Jam35> they look ok on happy's 14:46:31 <coopserver> <V453000> it varies 14:47:22 <coopserver> <Jam35> I guess PURR would include the signals? 14:47:27 <coopserver> <Jam35> they look odd 14:47:30 <coopserver> <V453000> eventually 14:47:44 <coopserver> *** Player has joined 14:48:22 <coopserver> <Jam35> the exact same style, rendered would be awesome :) 14:48:38 <coopserver> <Jam35> if you know what I mean 14:49:30 <coopserver> <V453000> you mean same signals as PURR /NUTS defines, but in 3D etc 14:50:04 <coopserver> <Jam35> yeah , the traditional style/size just not pixellated 14:50:20 <coopserver> <Jam35> same markings etc 14:50:21 <coopserver> <V453000> well, still eventually :P 14:50:24 <coopserver> <Jam35> sure 14:50:45 <coopserver> <happy train sport> k thats all the stuf dun for the sweet factory 14:53:11 <coopserver> *** Player has left the game (Leaving) 14:55:33 <coopserver> *** V453000 has left the game (Leaving) 14:57:30 <Sylf> by the way, the coder for meow went missing again? 15:02:14 <coopserver> *** jani129 has started a new company #2 15:03:25 <coopserver> <happy train sport> fill to join jam if u dont whont to start a company 15:04:01 <V453000> for CATS, yes 15:04:09 <V453000> also YETI coder seems to be slacking :PP 15:06:02 <Jam35> I'm on PS happy 15:29:24 <coopserver> <happy train sport> k jam 15:46:31 <coopserver> *** happy train sport has left the game (Leaving) 15:47:52 *** happpy has left #openttdcoop.stable 16:08:27 <coopserver> *** (hykw)a has joined 16:20:23 <coopserver> *** (hykw)a has left the game (Leaving) 16:24:37 <coopserver> *** Player has joined 16:24:52 <coopserver> <Player> !name Sanmilie 16:24:53 <coopserver> *** Player has changed his/her name to Sanmilie 16:28:47 <coopserver> <Sanmilie> !rules 16:28:48 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 16:29:03 <coopserver> *** Sanmilie has left the game (Leaving) 17:35:58 <coopserver> *** Anson has joined 17:50:50 <coopserver> *** Player has joined 17:53:31 <coopserver> *** Player has left the game (Leaving) 18:18:33 <coopserver> *** Player has joined 18:18:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:18:34 <coopserver> *** Player has started a new company #3 18:18:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:18:36 <coopserver> *** Player has joined spectators 18:18:55 <coopserver> *** Player has left the game (Leaving) 18:56:24 <coopserver> *** Player has joined 19:02:21 <coopserver> *** Player has left the game (Leaving) 19:10:29 <coopserver> *** lcd047 has joined 19:11:19 <coopserver> *** lcd047 has left the game (Leaving) 19:23:12 *** Anson has quit IRC 19:23:19 *** Anson has joined #openttdcoop.stable 19:32:41 <coopserver> *** Dnz-Ali has joined 19:32:52 *** Stagurn has quit IRC 19:34:16 <coopserver> *** Dnz-Ali has left the game (Leaving) 19:39:16 <coopserver> *** Yugi_Ubuntu has joined 19:40:32 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 19:47:11 <coopserver> *** Sanmilie has joined 19:53:58 <coopserver> *** Sanmilie has left the game (Leaving) 20:02:53 <coopserver> *** Anson has joined company #1 20:04:00 <coopserver> <Anson> hallo 20:05:11 <coopserver> <Anson> jani, if you need some long distance connections, please leave enough space for others to build, eg to use double tracks 20:10:12 <Sylf> The better advice for this server is to asking to leave space for other players and build away from other players, not to leave space for other players in your area, or build longer bridges/tunnels over/under other players 20:11:41 <coopserver> <Anson> that's already in the rules !? :-) ... i just was asking only for the bare minimum requirements ... 20:11:53 <coopserver> <Anson> it also seems that jani is afk for hours ? 20:19:24 <V453000> rcon kick Anson 20:37:42 <Jam35> !rcon move 599 255 20:37:44 <coopserver> *** jani129 has joined spectators 20:38:02 <Jam35> maybe that will get his attention 20:38:54 <Jam35> building the width of the map on what I would call 5 islands is not cool 20:47:37 *** Stagurn has joined #openttdcoop.stable 20:57:18 <coopserver> *** jani129 has joined company #2 20:59:06 <coopserver> <Anson> hallo, jani ... please build away from others / let enough space for them to build 20:59:21 <coopserver> <jani129> uhm... 20:59:49 <coopserver> <jani129> I'm not obstructing currrently, I hope? 21:01:09 <coopserver> <Anson> in general, the map is large enough for many people, and building across many islands is not the best way to stay away from others 21:01:53 <coopserver> <Anson> current problem: we will soon extend the mainline from singletrack to doubletrack, and at two locations, there is not enough space 21:02:04 <coopserver> <Anson> see the signs ... 21:02:11 <coopserver> <jani129> ok I help there 22:08:59 <coopserver> *** Player has joined 22:14:53 <coopserver> *** Player has left the game (Leaving) 22:18:45 <coopserver> *** Muel has joined 22:18:47 <coopserver> <Muel> olq 22:18:53 <coopserver> <Muel> ola 22:19:03 <coopserver> <Anson> hallo 22:22:40 <coopserver> *** Muel has left the game (Leaving) 22:29:20 <coopserver> *** Varmontt has joined 22:29:21 <coopserver> *** Varmontt has started a new company #3 22:31:12 <coopserver> *** Varmontt has left the game (Leaving) 22:47:29 *** happpy has joined #openttdcoop.stable 22:47:52 <happpy> !date 22:47:52 <coopserver> Apr 11 1939 22:48:05 <happpy> !players 22:48:06 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 22:48:15 <happpy> hi all 22:57:20 *** happpy has quit IRC 23:17:49 <coopserver> *** Jam35 has left the game (Leaving) 23:18:00 <coopserver> <Anson> hallo, happy 23:34:56 <coopserver> <Anson> jani, we need a little more space at sign "need space" 23:37:39 <coopserver> *** jani129 has left the game (Leaving) 23:43:11 <coopserver> *** Jam35 has joined 23:47:43 <coopserver> *** Jam35 has joined company #2 23:48:41 <coopserver> <Anson> hallo, jam 23:48:56 <coopserver> <Anson> we need a little space at sign "ned space" 23:48:59 <coopserver> <Jam35> hi 23:49:47 <coopserver> <Anson> thanks 23:51:53 <coopserver> <Jam35> tempted to delete 23:56:10 <coopserver> <Anson> hehe, now we know again, why at some point in the future, maps were created with low bridge length and wide areas of water between islands ... 23:56:33 <coopserver> <Anson> ** delete future, insert past :-) 23:57:38 <coopserver> <Jam35> regulars here know the score 23:57:50 <coopserver> <Jam35> so I was less careful 23:58:16 <coopserver> <Jam35> the majority of people who play here are the usual guys 23:58:27 <coopserver> <Jam35> there's always one I guess :) 23:59:19 <coopserver> <Anson> and it's always nice to have new people ... else sometime the server would die