Log for #openttdcoop.stable on 1st April 2015:
Times are UTC Toggle Colours
00:42:52  <coopserver> *** irolldice has joined
00:43:20  <coopserver> *** irolldice has joined company #3
00:43:21  <coopserver> *** Game unpaused (number of players)
00:52:44  <coopserver> <Anson (afk)> hallo, irolldice
00:57:45  <coopserver> <Anson (afk)> !name Anson
00:57:46  <coopserver> *** Anson (afk) has changed his/her name to Anson
00:58:12  <coopserver> *** Anson has joined company #1
01:28:14  <coopserver> <irolldice> omg i can't take the lag
01:28:19  <coopserver> <irolldice> who hosts this?
01:28:21  <coopserver> <irolldice> just curious
01:28:38  <coopserver> <Anson> hallo
01:28:49  <coopserver> <irolldice> hallo
01:28:50  <coopserver> <Anson> do you have general lag or some strange lag ?
01:29:09  <coopserver> <irolldice> just trains jumping
01:29:23  <coopserver> <Anson> my lag is strange ... startes at 800+ trains total in the game, and is 30 seconds normal speed, and 30 seconds almost frozen
01:29:33  <coopserver> <irolldice> yeah something like that for me too
01:29:44  <coopserver> <irolldice> except it's like 2 seconds normal, 2 seconds freeze
01:30:39  <coopserver> <Anson> a year ago, i had lag only with 2000+ trains, and it was more "general" (everything slowing down a bit, but not 30 normal and 30 frozen)
01:30:50  <coopserver> <irolldice> it's not your computer
01:30:57  <coopserver> <irolldice> it's the server
01:31:02  <coopserver> <irolldice> or the server's network
01:31:07  <coopserver> <irolldice> one way or the other
01:31:24  <coopserver> <irolldice> i could load this same map up no problem in single player
01:31:27  <coopserver> <Anson> the same also happens on offline games, thus it's not the server
01:31:34  <coopserver> <irolldice> it doesn't for me
01:31:41  <coopserver> <irolldice> i can have thousands of trains no problem
01:31:56  <coopserver> <Anson> in singleplayer, the game runs a bit more slowly, and thus you don't notice the lag
01:32:23  <coopserver> <irolldice> what do you mean it runs slower
01:32:29  <coopserver> <Anson> but in multiplayer, the local game rund normal until it starts to lag and then skips some frames ... thus the jumping trains
01:33:21  <coopserver> <irolldice> it's not my computer
01:33:23  <coopserver> <irolldice> i am certain
01:33:25  <coopserver> <Anson> in multiplayer, the server dictates the speed, but in singleplayer, everything can just slow down a bit
01:33:42  <coopserver> <irolldice> what specs is your computer
01:34:15  <coopserver> <Anson> quadcore, 3.6 GHz, 8 GB ram, SSD instead of harddisk
01:34:24  <coopserver> <irolldice> yea, just about hte same for me
01:35:18  <coopserver> <Anson> during last year, they changed a few things in the game, eg using 32bpp graphics by default
01:36:14  <coopserver> <Anson> you can edit the cfg and force the game to use only 8bpp or less animations ... that helps a bit, but not for long
01:36:19  <coopserver> <irolldice> so it's a rendering issue or what
01:36:44  <coopserver> <irolldice> i really don't feel like it's my computer
01:37:01  <coopserver> <irolldice> i could have this game running on my left monitor and be playing diablo 3 on my right monitor
01:37:07  <coopserver> <irolldice> and it'll still be the same amount of lag
01:37:14  <coopserver> <Anson> ah, you added more platforms at the drop ... works nicely now
01:37:37  <coopserver> <irolldice> indeed, that was on my todo list
01:38:02  <coopserver> <irolldice> i also have a server that i've ran this on before
01:38:09  <coopserver> <irolldice> and i have had no lag issues with 1000+ trains
01:38:26  <coopserver> <Anson> next should be to replace single bridges with double bridges ... you already have most doubled, but not next to Meow Falls Valley
01:39:49  <coopserver> <Anson> you should join IRC ... there is a channel linked to ingame chat
01:40:16  <coopserver> <Anson> easier to read up what people said, and you are also able to click links etc
01:40:44  <Anson>,openttdcoop,openttdcoop.stable
01:41:27  *** irolldice has joined #openttdcoop.stable
01:41:36  <coopserver> <Anson> you find info about IRC in the wiki
01:41:45  <irolldice> i knew about it already
01:41:50  <irolldice> i've been on this server for years
01:42:08  <coopserver> <irolldice> just not lately
01:43:03  <coopserver> <Anson> you asked about the server ... and
01:44:21  <coopserver> <irolldice> i meant for specs
01:44:44  <coopserver> <Anson> hehe, and when you remove one bottleneck, the next one becomes visible ... now at the resource drop Meow Falls Woods
01:44:55  <coopserver> <irolldice> yea
01:45:15  <coopserver> <irolldice> i'm kind of over this map
01:45:19  <coopserver> <irolldice> ready for hte next
01:45:39  <coopserver> *** Cornelius has joined
01:45:49  <coopserver> <Anson> it's always a battle against increasing production, and sooner or later you no longer can win, when production gets to 2000+
01:46:34  <coopserver> <Anson> that's the advantage of firs and yeti ... they require more different connections, and less "pure mass"
01:48:14  <coopserver> *** Cornelius has left the game (Leaving)
01:49:51  <coopserver> <irolldice> the major problem is my merge right before the drop
01:52:58  <coopserver> <Anson> your mainline has gone into evil mode at some place ...
01:53:33  <coopserver> <Anson> you know what evil mode is ?
01:53:39  <coopserver> <irolldice> yes
01:55:16  <coopserver> <Anson> except when space requires PBS, i mostly use block signals at double bridges and tunnels, and evil mode always resolves by itself
01:55:45  <coopserver> <irolldice> it's not because of the split
01:55:50  <coopserver> <irolldice> it's because of hte merge after
01:57:20  <coopserver> <Anson> with block signals at the start of the doubled track, sooner or later a train will go to the "wrong" track and thus jam for some moments, but that gives time for the merge to empty and thus terminate the evil mode
01:57:58  <coopserver> <irolldice> nah, watch
01:58:02  <coopserver> <irolldice> i jsut cleared it up
01:58:47  <coopserver> <irolldice> wtf
02:01:08  <coopserver> <irolldice> alright i was wrong
02:02:08  <coopserver> <Anson> do you want to double the entire track ?
02:02:15  <coopserver> <irolldice> too much work
02:02:18  <coopserver> <irolldice> do you want to?
02:02:20  <coopserver> <irolldice> lol
02:02:27  <coopserver> <Anson> no :-)
02:02:31  <coopserver> <irolldice> me either
02:02:42  <coopserver> <irolldice> i usually don't like doing that later in hte game
02:02:56  <coopserver> <irolldice> i usually build a single line then get pissed that i didn't leave enough room for merges/splits later on
02:02:57  <coopserver> <Anson> but then you could do two separate double tunnels, instead ofone  loooong :-)
02:03:05  <coopserver> <irolldice> and that's when i say i'm bored and ready for hte next map
02:03:22  <coopserver> <irolldice> and i promise myself that i'll leave enough room for 2 mainlines next game, but i never do
02:03:31  <coopserver> <irolldice> and i get pisssed and say i'm ready for hte next game
02:03:33  <coopserver> <irolldice> and hte cycle repeats
02:04:46  <coopserver> <Anson> your "grid-layout" also makes it difficult to plan big lines or to change lines from single to triple
02:04:57  <coopserver> <irolldice> i know =\
02:05:50  <coopserver> <Anson> best to have one single/double/triple line to a secondary, and keep everything else separate from it
02:07:08  <coopserver> <Anson> something like the small distance transport from Meow Falls Valley could be done with a separate 8unconnected track
02:08:00  <coopserver> <Anson> btw : that pickup also needs more platforms ... 1200 waiting now, in growing
02:09:46  <coopserver> <irolldice> meow falls would be better off as a terminsus
02:09:55  <coopserver> <irolldice> it would hav e been more expandable
02:09:57  <coopserver> <irolldice> easier
02:14:01  <coopserver> <irolldice> fuck i give up
02:14:20  <coopserver> <irolldice> just too annoying to fix this shit with the choppines
02:15:05  <coopserver> <irolldice> load us up a new map anson
02:15:06  <coopserver> <irolldice> :D
02:15:42  <coopserver> <Anson> why do you do the entry to toy pickup all across the other lines ?
02:15:48  <coopserver> <irolldice> i'm not sure
02:16:26  <coopserver> <Anson> i can at most make a new map, not load it ... not a member
02:16:34  <coopserver> <Anson> or admin
02:18:26  <coopserver> <Anson> i still should have some old maps, but since you can't change grfs after creating the map, it's difficult/impossible to use the old maps now
02:22:50  <coopserver> <irolldice> nah
02:22:53  <coopserver> <irolldice> no reverser
02:22:55  <coopserver> <irolldice> true loop
02:23:25  <coopserver> <irolldice> nothing else i'm going to do with the space anyways
02:24:38  <coopserver> <irolldice> shit is it too long
02:25:10  <coopserver> <Anson> just do a small circle
02:27:03  <coopserver> <irolldice> huh?
02:27:28  <coopserver> <Anson> if you move the track behind the reverser, you can add a bay before the reverser
02:27:56  <coopserver> <irolldice> i don't follow
02:28:11  <coopserver> <Anson> or make the entry to the reverser shorter ... but 1 tile for TL2 is bad
02:28:31  <coopserver> <irolldice> like this>
02:28:47  <coopserver> <Anson> even shortzer :-)
02:29:01  <coopserver> <Anson> to reduce the time that trains need to enter the reverser
02:29:22  <coopserver> <Anson> or in the opposite direction to make the entry longer, so that one train can wait there
02:29:40  <coopserver> <irolldice> i don't understand what you mean
02:30:03  <coopserver> <Anson> put down the signals between track and reverser, and you'll see
02:30:35  <coopserver> <Anson> now you have 1 signal and two more halftiles -> medium long entry
02:31:09  <coopserver> <Anson> you can make it shorter (only a signal), or make it longer (2 signals plus 2 tiles for TL2)
02:31:12  <coopserver> <irolldice> we're doing this
02:31:16  <coopserver> <irolldice> no reverser
02:32:32  <coopserver> <Anson> that looks good too, but makes the depot visible ... thus you would need to adapt my method of giving service orders to trains, so that not all trains go to random depots when you autoreplace
02:33:15  <coopserver> <irolldice> fuck true
02:33:50  <coopserver> <Anson> i have experimented and found the logic, when trains go and don't go to service :-)
02:34:20  <coopserver> <Anson> on this server, breakdowns are always off and thus maintenance is off too
02:35:00  <coopserver> *** Yugi_Ubuntu has joined
02:35:13  <coopserver> <Anson> but when a train is asked to autoreplace, maintenance mode is enabled again, UNLESS the train has an explicit "goto depot" or "maintain at depot" order
02:36:05  <coopserver> <Anson> thus i add service orders on all my trains, and they will only go to a depot when asked to by that order, even when autoreplacing
02:36:13  <coopserver> *** Yugi_Ubuntu has left the game (Leaving)
02:38:32  <coopserver> <Anson> that order also causes trains to go to a depot only at a specific point in the order list, eg after their "home station" (mostly the pickup), and thus they don't all go to the same depot and cause almost no jams when autoreplacing
02:41:00  <coopserver> <Anson> i think that you don't need to run the test through the reverser since it is only very short and has enough waiting space in front of it ... just connect the end of the prio to the double exit sinlas
02:41:07  <coopserver> <Anson> * signals
02:41:45  <coopserver> <irolldice> like such?
02:41:57  <coopserver> <Anson> yes, that was my idea
02:49:24  <coopserver> *** (hykw)a has joined
02:49:52  <coopserver> <Anson> i see no more jams ... maybe you can add more toy trains now (1500 cago waiting)
02:51:10  <coopserver> <Anson> the tunnel after Meow Falls Valley is also no longer needed, thus no more gap there ... and maybe a few more platforms to transport the 900+ platic that is waiting
02:53:48  <coopserver> <Anson> slugs are strong ... prio at the merge of resource trains is too long
02:55:53  <coopserver> *** (hykw)a has left the game (Leaving)
02:56:21  <coopserver> <Anson> ah, that has removed the queue at the merge, as well as theslowdown after the valley pickup ... plastic is already decresing the waiting piles ... down from 900+ to 500-
02:57:26  <coopserver> <Anson> still could use a 3rd platform
02:59:32  <coopserver> <Anson> you have added a second depot to make it faster (in the overflow) ... that needs a PBS in front of the split, and maybe even a waypoint
03:13:30  <coopserver> <Anson> seems you have hidden your depots very well ... a few toy trains didn't have to go to an overflow yet and thus didn't find a depot for autoreplacing
03:15:03  <coopserver> <Anson> that's why i use visible depots and service orders on my trains
03:17:09  <coopserver> <Anson> trains 25/26/27/37/51 and more
03:21:18  <coopserver> *** Sanmilie has joined
03:25:33  <coopserver> *** Sanmilie has left the game (Leaving)
03:26:03  <coopserver> <Anson> when you add a waypoint in the reverser and add two orders to the toy trains, they should be able to autoireplace ... see my train 262 as an example
03:28:54  <irolldice> how's that
03:29:24  <coopserver> <Anson> the current "maintain" order doesn't help, since the depots are all invisible
03:30:03  <coopserver> <Anson> order 3 (jump if no maintenance) keeps the train doing the normal routine
03:30:45  <coopserver> <Anson> order 4 (goto WP) causes it to enter the overflow after it has unloaded and returns to the pickup
03:31:06  <coopserver> <Anson> and there, it should find a depot to autoreplace
03:32:36  <coopserver> <irolldice> got it
03:39:09  <coopserver> <Anson> an alternative would be to add a reverser after the roro drop station, followed by an (then invisible) depot ... and of course the reverser would need to be a doble reverser to keep up with the traffic
03:43:45  <coopserver> <Anson> look near Grand Chirps Woods for my template
03:44:30  <coopserver> <Anson> i avoid such constructions by using the visible depots and service orders (a single additional order 3: maintain at nearest depot)
03:46:06  <coopserver> <Anson> btw : you habve signal gaps behind that drop station ... 1 tile plus a halftile on the diagonal
03:48:32  <coopserver> <irolldice> where??
03:48:45  <coopserver> <Anson> signs "gap"
03:50:31  <coopserver> <Anson> you see the construction to have hidden depots for autoreplace after the drop ?
03:51:01  <coopserver> <Anson> ugly, but works ... i still prefer the simple additional service order :-)
03:54:05  <coopserver> <Anson> that depot causes minimal jam for a short time while autoreplacing
03:54:44  <coopserver> <Anson> the biggest disadvantage : ALL trains need a service order when at least one single depot is visible
03:55:19  <coopserver> <Anson> but that should be no problem, when similar is done for all pickup stations too
03:56:52  <coopserver> <Anson> could also be done for drop stations, but i prefer to do it on pickup stations since i build simpoverflows (with visible depots) there anyway, and having service at different pickups causes less jam than doing all service at one drop
03:59:26  <coopserver> <Anson> the order 3 (service at nearest depot) is still missing, to avoid trains going to random depots and/or going to that depot BEFORE unloading (which would cause an additional roundtrip)
04:04:57  <coopserver> <Anson> and now you are back at the start with all the changes .... trains deliver more and faster, but production goit better too : enough toy trains in the overflow, but not enough platforms to load them
04:12:09  <coopserver> <Anson> another general hint : brake space in front of stations ... then the next train can start entering the next platform earlier, before the last train has entered its platform completely and stopped
04:12:30  <coopserver> <irolldice> mmm
04:12:33  <coopserver> <irolldice> good one
04:13:05  <coopserver> <Anson> at Meow Falls Valley, you can see the effect : all arriving trains stop at the PBS
04:15:18  <coopserver> <Anson> although maybe not necessary when everything else is perfect, i like having one waiting bay in front of each platform, just to have an additional buffer when something else is not perfect and slows down
04:22:27  <coopserver> <Anson> the overflow at toy pickup isn't working properly : one signal is missing
04:23:25  <coopserver> <Anson> there should be a signal under the bridge, or else the injected train ignores the prio and starts when one waiting bay at the station is empty
04:24:27  <coopserver> <Anson> it should be an entry signal, so that trains wait until a bay or the overflow is empty
04:28:42  <irolldice> asasas
04:28:43  <irolldice> it is
04:30:09  <coopserver> <irolldice> i like this better
04:30:15  <coopserver> <Anson> couldn't see it, i have disabled the zoomfactors to save on graphics buffer storage for that resolution
04:32:08  <coopserver> <Anson> when you have no reverser, normal block signals may work too, but usually the entry and twoway exit are needed to let trains wait while another train is in the reverser ... or else the arriving train queues randomly, including at the reverser and the platforms can empty before the reverser and that next train have cleared the area
04:33:11  <coopserver> <Anson> if you go for the nice look, you can remove that bridge, and use a twoway combo instead :-)
04:41:22  <coopserver> <Anson> if you want to speed the entry up a little bit, you can add block signals under the tail of the waiting slugs (at "X")
04:44:35  <coopserver> *** Anson has joined spectators
04:49:42  <coopserver> <irolldice> anson are you still there
04:50:14  <coopserver> <Anson> preparing TV to watch a movie and sleep for an hour :-)
04:50:47  <coopserver> <irolldice> sleep only for an hour?
04:51:34  <coopserver> <Anson> maybe two ... already slept tonight, earlier
04:53:21  <coopserver> <Anson> why did you ask ? some problem ?
04:53:30  <coopserver> <irolldice> i don't remember what i was going to ask now
04:53:31  <V453000> great people go to sleep and I am at work again :D
04:54:05  <V453000> although my time at work is probably more healthy than your time sleeping XD
04:54:54  <coopserver> <irolldice> what do you do
04:54:58  <coopserver> <irolldice> oh that's what it was
04:55:03  <coopserver> <irolldice> the lag is gone now for me
04:55:04  <coopserver> <Anson> hehe, V, and we are even in the same timezone :-)
04:55:07  <coopserver> <irolldice> is it for you?
04:56:44  <coopserver> <Anson> no, still there, and still the strange one (some time no lag at all, then 30 sec almost frozen)
04:56:54  <coopserver> <irolldice> weird
04:56:58  <coopserver> <irolldice> mine is gone completely now
04:57:07  <coopserver> <irolldice> whichmakes me think it's the server and not my computer
04:57:13  <coopserver> <irolldice> it always clears up at night for me
04:57:19  <coopserver> <irolldice> and nothing is different for me
04:57:29  <coopserver> <Anson> and also strange : no connection error messages "no packet for xx seconds" like it would be normal for network problems
04:57:49  <coopserver> <irolldice> i haven't gotten one of those in months
04:57:59  <coopserver> <irolldice> i used to see those all the time in 1.3 i think
04:58:05  <coopserver> <irolldice> but those have gone away completely for me
04:58:07  <coopserver> <Anson> the only pattern that i could see is that it starts around 800 trains total
04:58:59  <coopserver> <Anson> MOVING trains ... i tried it offline, and when i stopped trains, lag went away when i dropped below 600-80moving trains
04:59:15  <coopserver> <irolldice> hmm
04:59:26  <coopserver> <irolldice> i've had well over 1k trains offline with no issue
04:59:34  <coopserver> <irolldice> and my issue only happens on this server during hte day time
04:59:50  <coopserver> <irolldice> not issues at night (my night) like right now
04:59:55  <coopserver> <irolldice> i'm back to totally clear
04:59:59  <coopserver> <irolldice> everything is smooth
05:00:03  <coopserver> <Anson> a year ago when version 1.4.1 was current version, i had no problems with up to 2000+ either
05:04:14  <coopserver> <Anson> almost looks as if the lag appears monthly, starting a few days before autosave and resuming shortly after autosave
05:04:40  <coopserver> <Anson> but it was the same even when i switched from monthly to bigger intervals or even to off
05:06:38  <V453000> if the game gets slower it might as well be server slowing down
05:06:45  <V453000> if it is just a spike, local :)
05:06:46  <V453000> or both (:
05:07:03  <coopserver> <Anson> ah ... just NOW, it is independent of autosave ...
05:07:59  <coopserver> <Anson> it is really strange ,,, 30-60 seconds very smoothly, then 20 seconds almost frozen, then smoothly again
05:08:03  <coopserver> <irolldice> my autosave is off
05:08:09  <coopserver> <Anson> and it also happened in offline games
05:08:10  <coopserver> <irolldice> i wanna say it's the server
05:08:12  <coopserver> <irolldice> who hosts this??
05:11:42  <V453000> the server is stronk dont worry :)
05:11:57  <V453000> but there could be some debug or other things running at some times
05:12:17  <V453000> it happens sometimes Anson yeah
05:12:40  <V453000> in PZG2013, it looks like go-almost stop-go-almost stop ... as the synchronized trains make choices at the same time XD
05:12:47  <V453000> was a qute test
05:12:56  <irolldice> i'm curious what specs you got
05:12:59  <irolldice> do you hot it V?
05:13:01  <irolldice> host*
05:14:31  <coopserver> <Anson> when i ran PSZG2013 last year, everything was a bit slow but smooth
05:15:05  <coopserver> <Anson> now i seem to get the problems when more than 800 trains are moving (stopped trains don't count, can be 1500 without problems)
05:15:43  <V453000> no I dont host it irolldice but I have a pretty stronk i7 for rendering :)
05:15:52  <V453000> ¨hm :)
05:16:18  <coopserver> <Anson> i just watched my cpu usage ... 2 cores around 10%, 1 at 30-40%, and one at 50-60%, and when the game slows down/freezes, that core goest up to 80-100%
05:17:38  <coopserver> <Anson> seems that something is using that core, and ottd has not enough cpu left to run
05:19:01  <coopserver> <Anson> but the only process that uses more than 4% cpu total is ottd ... uses around20-25% (that would be one full core ?) and when it slows down ottd uses 25-28%, more than one core ???
05:24:33  <coopserver> <Anson> just looked at the resource monitor, and it shows something strange : CPU usage as before, but in addition it shows also the CPU frequency
05:25:19  <coopserver> <Anson> CPU frequency is almost always at 100%, and during the time when ottd slows down to a freeze, frenquency drops to 50% !!!
05:26:12  <coopserver> <Anson> thus something reduces the cpu frequency, and that effectively would double the required cpu time, which is impossible when already at 90% on a single core and not using other cores ....
05:27:17  <coopserver> <Anson> could that be the cause ? reduced frequency causing the lag ?
05:28:11  <coopserver> <Anson> now the big question : what can cause the cpu frequency to drop from 100% to 50% ?
05:30:13  <coopserver> <Anson> heat problems ? cpu heating up at 100% frequency and ottd runs smoothly, then cutting frequency to cool down and ottd gets not enough cpu time to compensate and handle more than 800 trains ?
05:31:47  <coopserver> <Anson> the cpu fan recently gave strange noises, but after tapping on it, it ran smoothly again
05:33:26  <coopserver> <Anson> where/how can i see and check cpu temperature (except in the bios, but while running ottd) ?
06:04:38  <coopserver> <Anson> HALLO ... anybody still listening my talk to myself while guessing at the reason for lag ?
06:06:27  <coopserver> <Anson> i just downloaded a utility to show CPU temperature and frequency ...
06:07:08  <coopserver> <Anson> temp goes up from 75° to 82°, then frequency drops to 50%, followed by temperature going back to 75, and repeat
06:07:43  <coopserver> <Anson> and of course, with only 50% speed, OTTD can't handle more than 800 trains and lags terribly
06:09:53  <coopserver> <Anson> the fan is rotating, but what is the reson for temp 75-82-75-82 ? maybe a bad heat sink, dirt on the heatsink, bad thermal connection (eg from vibrating fan), etc ... have to check
06:23:58  <coopserver> <Anson> don't know whether it's the cause, but the heatsink is quite dirty, and between fan and sink the dirt might even be quite compact and block the air .... have to ghet a screwdriver and clean it up .... CU l8r
06:24:41  <coopserver> *** Anson has left the game (Leaving)
06:34:36  *** Anson has quit IRC
06:36:08  <coopserver> *** Muel has joined
06:36:12  <coopserver> <Muel> hi
06:37:43  <coopserver> *** Muel has left the game (Leaving)
06:47:40  *** Anson has joined #openttdcoop.stable
06:47:43  <coopserver> *** Player has joined
06:49:29  *** Anson has quit IRC
06:49:37  *** Anson has joined #openttdcoop.stable
06:52:38  <Anson> how do i power off my computer FAST ??? ... selecting shutdown cases the computer to install the latest updates first, which can take half an hour or an hour until i can work on it :-(
07:00:24  <irolldice> unplug it
07:02:13  <Anson> just unplug, or push reset for a few seconds? ... and the next powerup takes a long time to do diskcheck etc, maybe even losing some files ? ... no thanks
07:02:18  <coopserver> *** Player has left the game (Leaving)
07:17:31  *** Sylf has quit IRC
07:17:31  *** tycoondemon has quit IRC
07:17:31  *** coopserver has quit IRC
07:17:50  *** Hazzard has quit IRC
07:17:50  *** irolldice has quit IRC
07:17:50  *** SmatZ- has quit IRC
07:17:50  *** tyteen4a03 has quit IRC
07:17:50  *** tneo has quit IRC
07:17:50  *** Taede has quit IRC
07:18:30  *** Hazzard has joined #openttdcoop.stable
07:18:30  *** SmatZ- has joined #openttdcoop.stable
07:18:30  *** tyteen4a03 has joined #openttdcoop.stable
07:18:30  *** tneo has joined #openttdcoop.stable
07:18:30  *** Taede has joined #openttdcoop.stable
07:18:30  *** sets mode: +oovo Hazzard tneo tneo Taede
07:18:30  *** sets mode: +v Taede
07:18:35  *** Sylf has joined #openttdcoop.stable
07:18:35  *** tycoondemon has joined #openttdcoop.stable
07:18:35  *** coopserver has joined #openttdcoop.stable
07:18:35  *** sets mode: +ov Sylf Sylf
07:18:48  *** ChanServ sets mode: +v Hazzard
07:30:38  *** Speedy has quit IRC
07:39:56  <Anson> comp partially cleaned, booting up now and watching the temperature ...
07:43:44  *** irolldice has joined #openttdcoop.stable
07:43:54  <coopserver> <irolldice> good luck
07:45:49  <coopserver> *** Anson has joined
07:47:38  <Anson> thanks ... no lag yet, but temperature is still only below 60
07:49:53  <coopserver> *** Anson has left the game (general timeout)
07:54:52  <Anson> crap ... comp suddenly restarted ... then restarted again ....locked down ram bars again and trying again ....
07:57:28  <coopserver> *** Anson has joined
08:07:02  <Anson> two temp sensors show constant 49/50 and 60/61 all the time, not rising and nowhere near 75 or 82 ... and NO MORE LAG ... at least until now :-)
08:07:23  <irolldice> t
08:07:26  <coopserver> <irolldice> awesome
08:07:36  <coopserver> <irolldice> i guess that might make sense why my lag goes away at night too
08:07:38  <coopserver> <irolldice> when it cools down
08:07:41  <coopserver> <irolldice> hmmmmmmmmmm
08:11:34  <Anson> trains slow down when the rails are dirty :-) LOL
08:19:56  <Anson> now 50 and 62, but far from 80+, thus no frequency reduction and no lag ... let's see how it works out until evening
08:21:31  <Anson> open the comp case and look at the cpu heat sink and the cpu fan ... or get a utility first to check the values for temp, freq, and fan
08:22:00  <Anson> i got a program HWMonitor, but there are others too
08:26:28  <irolldice> i have temp gauges already
08:29:41  <Anson> what do they say about your cpu ?
08:29:53  <irolldice> currently running 83C
08:30:01  <irolldice> playing league on the other window though
08:30:55  <Anson> then it might be the same problem i had ... for me it went up from 75 to 82, then reduced frequency to cool down to 75 again and had lag during that time
08:31:18  <irolldice> what CPU do you have
08:31:48  *** Speedy` has joined #openttdcoop.stable
08:32:05  <V453000> harcroreNASACPU90001
08:32:06  *** Speedy` is now known as Speedy
08:32:11  <Anson> AMD FX-4100 Quadcore 3.60 GHz
08:32:15  <V453000> considerably over 9000
08:32:56  <irolldice> weird
08:33:01  <irolldice> it should be able to handle that heat no problem
08:33:09  <irolldice> 80 isn't hot
08:33:25  <irolldice> should easily be able to take that up to 100
08:33:30  <irolldice> might be some of your windows settings
08:33:32  <irolldice> or bios settings
08:35:20  <Anson> running almost for an hour now, and still shows only 53 for the first value and even 35 only for the second sensor reading
08:37:36  <irolldice> well good luck with it
08:37:37  <irolldice> i'm off to bed
08:37:38  <irolldice> see ya
08:37:42  <coopserver> *** irolldice has left the game (Leaving)
08:37:43  <coopserver> *** Game paused (number of players)
08:41:47  <Anson> how can the cpu temperature drop below room temperature ??? just showed 16C, now 14, 13, ....
08:45:41  *** irolldice has quit IRC
08:46:59  <coopserver> *** Anson has joined company #1
08:47:00  <coopserver> *** Game unpaused (number of players)
08:47:45  <coopserver> *** Anson has joined spectators
08:47:46  <coopserver> *** Game paused (number of players)
08:56:38  *** Anson has quit IRC
08:56:55  *** Anson has joined #openttdcoop.stable
09:06:37  <Anson> just googled AMD temperature sensor and found help on some monitoring utility ... it explains this :
09:06:43  <Anson> "The value for the CPU temperature of the (digital) on-chip sensor does not equal any real physical temperature but is measured on an AMD spezific scale. This was done to be able to provide more accurate values when the temperature is close to the thermal design limit of the processor and is used to throttle the CPU to prevent damage by overheating. Therefore reliable measurements for CPU idle states is not possible."
09:10:10  <Anson> that's why the temp goes down below room temp :-) ... the better value from the other sensor (in the socket?) was 82 when the throttling started, and is now 60 when busy and 38 when idle
09:11:44  <Anson> and when the CPU can go to 100 before throttling, the socket probably is a bit "cooler", maybe those 82 ... (btw: everything in celsius)
09:15:54  <Anson> 38 C = 100 F .... 60 C = 139 F .... btw: harddisks are 32 C (90 F) and graphics 36 C (95 F) while OTTD is idle
09:38:02  <coopserver> *** Player has joined
09:38:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:38:04  <coopserver> *** Player has started a new company #6
09:38:05  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:38:06  <coopserver> *** Player has joined spectators
09:38:07  <coopserver> *** Player has left the game (wrong company in DoCommand)
09:38:34  <coopserver> *** Player has joined
09:38:35  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:38:36  <coopserver> *** Player has joined spectators
09:38:54  <coopserver> <Anson> !name "Anson (afk)"
09:38:55  <coopserver> *** Anson has changed his/her name to Anson (afk)
09:39:06  <coopserver> *** Player has left the game (Leaving)
10:51:07  *** happpy has joined #openttdcoop.stable
10:51:15  <happpy> !date
10:51:16  <coopserver> Sep 19 2166
10:51:20  <happpy> !players
10:51:20  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
10:51:38  <happpy> hi
10:54:04  <coopserver> *** happy  train sport has joined
11:53:50  *** tycoondemon has quit IRC
11:53:50  *** coopserver has quit IRC
11:53:50  *** Sylf has quit IRC
11:53:50  *** Speedy has quit IRC
11:53:50  *** Hazzard has quit IRC
11:53:50  *** SmatZ- has quit IRC
11:53:50  *** Anson has quit IRC
11:53:50  *** tneo has quit IRC
11:53:50  *** tyteen4a03 has quit IRC
11:53:50  *** Taede has quit IRC
11:55:57  *** Anson has joined #openttdcoop.stable
11:55:57  *** tyteen4a03 has joined #openttdcoop.stable
11:55:57  *** tneo has joined #openttdcoop.stable
11:55:57  *** Taede has joined #openttdcoop.stable
11:55:57  *** sets mode: +ovov tneo tneo Taede Taede
11:56:33  *** Sylf has joined #openttdcoop.stable
11:56:33  *** tycoondemon has joined #openttdcoop.stable
11:56:33  *** coopserver has joined #openttdcoop.stable
11:56:33  *** sets mode: +ov Sylf Sylf
11:57:01  <coopserver> *** Muel has joined
11:57:04  *** SmatZ- has joined #openttdcoop.stable
11:57:08  <coopserver> <Muel> hi
11:58:22  *** Speedy has joined #openttdcoop.stable
11:58:22  *** Hazzard has joined #openttdcoop.stable
11:58:22  *** sets mode: +ov Hazzard Hazzard
12:16:39  <coopserver> <happy  train sport> hi  Muel
12:16:43  <coopserver> <happy  train sport> how  things
12:16:46  <coopserver> <Muel> hi happy  train sport how things
12:16:48  <coopserver> <Muel> dood
12:16:52  <coopserver> <Muel> good
12:16:53  <happpy> grate
12:39:10  <coopserver> *** borgy has joined
12:40:45  <coopserver> <happy  train sport> hi   borgy
12:41:23  <coopserver> <happy  train sport> and   welcome  to  the server
12:42:15  <coopserver> *** borgy has left the game (Leaving)
12:42:34  <coopserver> *** borgy has joined
12:42:50  <coopserver> *** borgy has left the game (Leaving)
13:37:15  <coopserver> *** Muel has left the game (general timeout)
13:47:13  <coopserver> *** Player has joined
13:47:14  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:47:15  <coopserver> *** Player has joined spectators
13:48:05  <coopserver> *** Player has left the game (Leaving)
13:48:19  <coopserver> *** Player has joined
13:48:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:48:21  <coopserver> *** Player has joined spectators
13:48:40  <coopserver> *** Player has left the game (Leaving)
14:07:37  <coopserver> *** Muel has joined
14:19:59  <coopserver> *** Muel has left the game (Leaving)
15:04:30  <coopserver> *** Player has joined
15:04:31  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:04:32  <coopserver> *** Player has joined spectators
15:04:39  <coopserver> *** Player has left the game (Leaving)
15:06:23  <coopserver> *** Player has joined
15:06:24  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:06:25  <coopserver> *** Player has joined spectators
15:06:32  <coopserver> *** Player has left the game (Leaving)
15:09:45  <coopserver> *** irolldice has joined
15:09:46  <coopserver> *** Game unpaused (number of players)
15:12:35  <coopserver> *** plonka has joined
15:12:51  <coopserver> <plonka> hey all
15:13:07  <coopserver> <happy  train sport> hi  all
15:13:23  <coopserver> <plonka> weee
15:13:27  <coopserver> <happy  train sport> how  things  going
15:13:41  <coopserver> <plonka> amazing... 5 guys was awesome :D
15:14:37  <coopserver> <plonka> hey happy
15:14:43  <coopserver> <happy  train sport> hi
15:14:55  <coopserver> <plonka> i would connect te other 3 stations to that new sideline we built
15:15:13  <coopserver> <happy  train sport> yer  go for  it
15:18:34  <coopserver> *** happy  train sport has joined company #1
15:37:42  <coopserver> <plonka> yeah
15:38:31  <coopserver> <happy  train sport> a  bit slow  on this  train   line at my sign this
15:38:50  <coopserver> <plonka> thats because
15:39:04  <coopserver> <plonka> for some reason some certains will on use that line
15:39:16  <coopserver> <plonka> when coming from the new sideline direct
15:39:24  <coopserver> <plonka> we should investigate
15:39:26  <coopserver> <happy  train sport> heem k
15:39:34  <coopserver> <happy  train sport> yep
16:07:33  <coopserver> *** RTM has joined
16:07:42  <coopserver> <happy  train sport> hi RTM
16:07:44  <coopserver> <RTM> hi Anson (afk)
16:07:49  <coopserver> <RTM> hi happy  train sport
16:07:56  <coopserver> <RTM> hi irolldice
16:08:01  <coopserver> <RTM> hi plonka
16:08:03  <coopserver> <happy  train sport> how  things  RTM
16:08:04  <coopserver> <irolldice> howdy
16:08:05  <coopserver> <RTM> :_
16:08:10  <coopserver> <RTM> :)
16:11:11  <coopserver> *** RTM has left the game (Leaving)
16:18:49  <coopserver> <plonka> yep nearly 500 trains on our little network
16:18:57  <coopserver> <happy  train sport> yep
16:37:18  <coopserver> *** Player has joined
16:37:26  *** Jam35_ is now known as Jam35
16:39:09  <coopserver> *** Player has left the game (general timeout)
16:40:19  <coopserver> *** Jam35 has joined
16:44:11  <coopserver> <plonka> hello jam
16:44:16  <coopserver> *** irolldice has left the game (Leaving)
16:44:30  <coopserver> <Jam35> hi
16:44:54  <coopserver> <Jam35> how is the net?
16:45:21  <coopserver> <Jam35> looks pretty fluid
16:46:23  <coopserver> <plonka> yeah no jams a t all
16:46:36  *** irolldice has joined #openttdcoop.stable
16:47:06  <coopserver> <plonka> umm
16:47:22  <coopserver> <plonka> something has happens
16:47:32  <coopserver> <plonka> as sweet production has fallen
16:47:39  <coopserver> <plonka> causing a jam
16:48:18  <coopserver> <Jam35> overflow is broken
16:48:44  <coopserver> <plonka> fix it plz :P
16:48:52  <coopserver> <Jam35> looking...
16:49:23  <coopserver> <Jam35> that is right
16:49:25  <coopserver> <Jam35> exit
16:50:00  <coopserver> <Jam35> they just ignore the 2 way
16:50:11  <coopserver> *** Jam35 has joined company #1
16:57:44  <coopserver> <Jam35> that just gave trains approaching depot prio
16:57:49  <coopserver> <Jam35> over ones leaving
16:58:06  <coopserver> <plonka> ok
16:58:07  <coopserver> <Jam35> should be less slow
16:59:10  <coopserver> <Jam35> trains ignored that red 2 way exit from before
16:59:19  <coopserver> <Jam35> because there was a train in the reverser
16:59:29  <coopserver> <Jam35> so the combo was red too
16:59:35  <coopserver> <Jam35> i.e too slow
16:59:47  <coopserver> <Jam35> that makes no sense
16:59:49  <coopserver> <Jam35> :)
16:59:53  <coopserver> <plonka> heh
17:00:06  <coopserver> <Jam35> then they would stop at entry
17:00:18  <coopserver> <Jam35> somehow it got like that
17:00:40  <coopserver> <Jam35> idk seems working now :)
17:00:48  <coopserver> <plonka> yep, spot on
17:01:29  <coopserver> <Jam35> this block signal saved the day
17:01:45  <coopserver> <plonka> it's an hero :D
17:04:00  <coopserver> <happy  train sport> heem   i  think i leve  bbh  out
17:05:57  <coopserver> <plonka> brb
17:06:01  <coopserver> <happy  train sport> k
17:42:03  *** Sylf has quit IRC
17:53:36  <coopserver> *** Johny has joined
17:58:42  <coopserver> <happy  train sport> hi  Johny
17:58:55  <coopserver> <happy  train sport> welcome  to  the server
17:59:48  <coopserver> <Johny> hi, thanks .. just looking around .... nice job guys :)
18:00:01  <coopserver> <happy  train sport> np
18:00:55  <coopserver> <happy  train sport> thanks   doo  !rules  to  see  them
18:02:08  <coopserver> *** Johny has left the game (Leaving)
18:10:59  <coopserver> *** happy  train sport has joined spectators
18:20:23  *** irolldice has quit IRC
18:28:36  <coopserver> *** irolldice has joined
18:34:09  <coopserver> <irolldice> someone can help me with my overflow?
18:39:04  <coopserver> <Jam35> 'sup :)
18:39:30  <coopserver> <Jam35> which?
18:39:44  <coopserver> <irolldice> meow falls
18:39:47  <coopserver> <irolldice> transfer
18:40:03  <coopserver> <Jam35> what do you want to achieve?
18:40:15  <coopserver> <irolldice> just an overflow dept
18:41:00  <coopserver> *** Jam35 has joined company #3
18:41:16  <coopserver> <Jam35> oh :)
18:41:20  <coopserver> <irolldice> what i don't want, is to inject if there's a train on the line
18:41:25  <coopserver> <irolldice> i forgot how to do that
18:41:29  <coopserver> <Jam35> well
18:41:45  <coopserver> <irolldice> like all the way back to there
18:41:53  <coopserver> <irolldice> that's how far back i want to check
18:42:54  <coopserver> <Jam35> that
18:43:02  <coopserver> <irolldice> interesting
18:43:05  <coopserver> <irolldice> thank you
18:43:07  <coopserver> <Jam35> np
18:43:09  <coopserver> <Jam35> so
18:43:12  <coopserver> <irolldice> i have a bigger puzzle
18:43:14  <coopserver> <irolldice> if you want
18:43:26  <coopserver> <irolldice> i have an idea of putting overflows on both sides
18:43:27  <coopserver> <Jam35> hmmm? :)
18:43:32  <coopserver> <irolldice> that lead to the same depot
18:44:16  <coopserver> <irolldice> like a balancer
18:45:44  *** Maraxus has joined #openttdcoop.stable
18:45:44  *** ChanServ sets mode: +o Maraxus
18:46:01  <coopserver> <Jam35> what? :D
18:46:04  <coopserver> <irolldice> wow
18:46:07  <coopserver> <irolldice> nice spot for a business
18:46:08  <coopserver> <irolldice> loool
18:47:35  <coopserver> <Jam35> that works but it could be nicer
18:47:52  <coopserver> <Jam35> so it could allow overflown train to access all platforms
18:48:02  <coopserver> <irolldice> right
18:48:07  <coopserver> <irolldice> right now it only serves the top 4
18:48:12  <coopserver> <Jam35> yeah
18:48:50  <coopserver> <irolldice> wow i like this
18:49:00  <coopserver> <irolldice> it works pretty well
18:49:16  <coopserver> <Jam35> I made that gap to split trains better
18:49:19  <coopserver> *** Maraxus has joined
18:49:45  <coopserver> <Jam35> cos if one is on the bridge, next overflows
18:49:51  <coopserver> <Jam35> not ideal
18:50:32  <coopserver> <Jam35> hopefully now it will only overflow when it is actually full
18:53:15  <coopserver> <irolldice> how about this
18:54:08  <coopserver> <Jam35> it just stores one fewer train
18:54:14  <coopserver> *** Maraxus has left the game (Leaving)
18:54:19  <coopserver> <Jam35> before the bridge was a buffer too
18:54:35  <coopserver> <irolldice> i don't think the bridge woul dever be full
18:54:43  <coopserver> <irolldice> i don't think it's possible
18:55:12  <coopserver> <Jam35> then you don't need overflow :)
18:56:01  <coopserver> <Jam35> see that train went to overflow
18:56:06  <coopserver> <Jam35> because train was on bridge
18:56:09  <coopserver> <irolldice> i missed it
18:56:26  <coopserver> *** Player has joined
18:56:36  <coopserver> <Player> !name Taggerts
18:56:37  <coopserver> *** Player has changed his/her name to Taggerts
18:56:42  <coopserver> *** Taggerts has joined company #4
18:56:48  <coopserver> <Anson (afk)> hallo
18:56:54  <coopserver> <Anson (afk)> !name Anson
18:56:55  <coopserver> *** Anson (afk) has changed his/her name to Anson
18:56:56  <coopserver> <Taggerts> hi guys
18:57:01  <coopserver> <Jam35> hi
18:57:04  <coopserver> <Anson> i have REPAIRED my lag :-)
18:57:31  <coopserver> <Anson> no problem in handling more than 800 trains noiw :-)
18:57:54  <coopserver> <Taggerts> thats rly great
18:58:02  <coopserver> <irolldice> jam we're failing
18:58:04  <coopserver> <Taggerts> im having problems with 150 (
18:58:13  <coopserver> <irolldice> what happened
18:58:16  <coopserver> <irolldice> what'd you just change
18:58:29  <coopserver> <Jam35> nothin
18:58:38  <coopserver> <Jam35> made some red track was all
18:58:47  <coopserver> <irolldice> trains were moving forward into the red combo
18:58:51  <coopserver> <irolldice> instead of turning right
18:59:01  <coopserver> <Anson> i found the reason when i looked at the cpu usage with another utility: when lag started, cpu usage went up from 60% to 100%, and cpu frequency went down from 100% to 50%
18:59:19  <coopserver> <Jam35> weird track combination
18:59:30  <coopserver> <Taggerts> power managment feature?
19:00:20  <coopserver> <Anson> then got another utility and found that the cpu temperature went up from 75 to 82, then it was throttled to cool down (freq reduced to 50%, and cpu usage to 100% to compensate, but at 120% cpu usage (LOL) the comp no longer could handle more than 800 trains
19:01:03  <coopserver> <Anson> thus it was a circle : temp from 75 to 82 with no lag, throttle down with lag, and resume without lag when temp was 75 again
19:01:31  <coopserver> <Taggerts> u need to check CPU cooler
19:01:44  <coopserver> <Anson> and the cause of all this : a thick layer of dust between cpu fan and cpu heat sink
19:01:59  <coopserver> <Jam35> seems to do the job
19:02:07  <coopserver> <Jam35> a few minor flaws but meh
19:02:20  <coopserver> <Jam35> nothing is jamming or nasty
19:02:23  <coopserver> <irolldice> true
19:02:34  <coopserver> <irolldice> any easy optimizations to the output?
19:02:35  <coopserver> <Anson> cleaned the heat sink, and now lag is gone ... cpu temp only shows around 60 now, instead of 75-82
19:02:38  <coopserver> *** Jam35 has joined spectators
19:03:17  <coopserver> <plonka> nice one anson :)
19:03:21  <coopserver> <Jam35> what output?
19:03:36  <coopserver> <irolldice> for the same station
19:03:45  <coopserver> <Jam35> more lines
19:04:23  <coopserver> <Jam35> I can't see anything can be done without choices
19:04:36  <coopserver> <Jam35> trains have no options
19:04:46  <coopserver> <irolldice> what do you mean
19:04:48  <coopserver> <Jam35> are forced to merge on to one line
19:04:54  <coopserver> <irolldice> oh
19:05:01  <coopserver> <Jam35> however you build it, that still happenms
19:08:56  <coopserver> <Jam35> should I help with that?
19:09:14  <coopserver> <irolldice> if you'd like
19:09:18  <coopserver> <irolldice> i gotta take off soon
19:09:23  <coopserver> *** Jam35 has joined company #3
19:11:53  <coopserver> <irolldice> we're pretty limited on room for the drop off
19:12:28  <coopserver> <irolldice> no trains come from that line
19:12:32  <coopserver> <irolldice> to that pickup
19:12:52  <coopserver> <Jam35> they can :)
19:13:26  <coopserver> <irolldice> they can now*
19:14:14  <coopserver> <irolldice> i gotta head to work
19:14:16  <coopserver> <irolldice> will be back on later
19:14:18  <coopserver> <irolldice> :D
19:14:20  <coopserver> <irolldice> cheers
19:14:23  <coopserver> <Jam35> what??! :)
19:14:24  <coopserver> *** irolldice has left the game (Leaving)
19:16:02  <coopserver> <Anson> jam, you got a queue :-) ... the end of that line is not connected !
19:16:16  <coopserver> <Anson> hehe, now it is :-)
19:20:20  <coopserver> <happy  train sport> hi  all
19:20:30  <coopserver> *** happy  train sport has joined company #1
19:20:51  <coopserver> <Anson> jam, i think you need 5 platforms for a fully used lane, thus up to 10 platforms for a double line ... you now have 6 platforms only
19:21:40  <coopserver> <Taggerts> 2 lines in and only 1 line out
19:22:22  <coopserver> <Anson> yes, and both effects each cause a bottleneck by themself
19:23:32  <coopserver> <Anson> the doble line starting at Bowwow Springs Woods is no real double line, but only one for resources and one for the empty trains
19:31:02  <coopserver> <Anson> nice work (besides the two HAX :-)
19:32:30  <coopserver> <Jam35> hm :)
19:32:42  <coopserver> <happy  train sport> whonts   up
19:32:52  <coopserver> <Taggerts> now its time to rebuild station Jam XD
19:34:07  <coopserver> *** Jam35 has joined spectators
19:34:18  <coopserver> <Jam35> I suggested to help
19:34:29  <coopserver> <Jam35> not build the whole damn thing! :P
19:34:35  <coopserver> <Taggerts> =)
19:35:53  <coopserver> <happy  train sport> i  think this  is my big  net werk i had  i think
19:38:50  <coopserver> *** Anson has joined company #1
19:39:13  <coopserver> <Jam35> youve had bigger when lots of players have helped
19:39:27  <coopserver> <Jam35> 4 lines each way at least too
19:39:44  <coopserver> <happy  train sport> ver  true
19:42:25  <coopserver> <happy  train sport> to make  the  bbh 01  that plonka  has dun   looks  like a pro   player  to me
19:42:50  <coopserver> <Jam35> yeah looks awesome
19:42:57  <coopserver> <Jam35> jam at north tho :P
19:43:05  <coopserver> <Jam35> not so much
19:43:30  <coopserver> <Jam35> you're building i see
19:43:45  <coopserver> <happy  train sport> i  dont think i can doo  a bbh   like    that
19:44:22  <coopserver> <happy  train sport> yer  Anson  is doing sume  thin
19:46:33  <coopserver> <Jam35> it is hard to get your head around the number of lines that merge and crossings you need
19:46:50  <coopserver> <happy  train sport> yer true
19:47:47  <coopserver> <happy  train sport> i  think i   can doo  LR    slh    but not  like  that  bbh
19:47:58  <coopserver> <Jam35> you will still find the best players connecting the wrong direction track and things like that :)
19:48:15  <coopserver> <happy  train sport> yer
19:49:36  <coopserver> <happy  train sport> i  think  i  need   sume won  to  tech  me  LLRR  bbh  ferst  then go up  from  ther
19:50:56  <coopserver> <happy  train sport> Anson:   that  slh  02  need redoing  to a pro  slh
19:52:28  <coopserver> <Anson> i just added the choice at SLH02 that was missing when i built it as LR version in the beginning :-)
19:52:55  <coopserver> <happy  train sport> heem     word  it  be beter to  make  the  slh /02  and 03  as won big  bbh
19:52:56  <coopserver> <Anson> can remove the "no choice" from the signs at SLH02 now :-)
19:53:36  <coopserver> <Anson> someone added a track which i marked "???????????" ... what was the purpose ?
19:53:56  <coopserver> <happy  train sport> thats a  temp
19:54:05  <coopserver> <happy  train sport> in till  its all redun
19:55:20  <coopserver> <Anson> LOL ... it is a bridge :-) ... didn't se that when i had made bridges transparent :-)
19:55:39  <coopserver> <happy  train sport> whont u  think  jam  rejoin   the  station  to  a nuver   slh  or  redo  the slh  02
19:56:23  <coopserver> <Anson> we have 2187 now ... enough time to do a complete rebuild and almost start obver from scratch ?
19:56:51  <coopserver> <happy  train sport> yer  but just  the slh 02
20:01:57  <coopserver> <Jam35> it's easier to fix what you have imo
20:02:02  <coopserver> *** Anson has left the game (general timeout)
20:02:20  <coopserver> <Jam35> it's not too bad
20:02:47  <coopserver> <happy  train sport> was  not  shor  to  move  the station to  a   nuver  slh or  redo slh 02
20:04:22  <coopserver> <Jam35> SLH 04 is more in need of work than 02
20:04:47  *** Anson_ has joined #openttdcoop.stable
20:05:10  <coopserver> <happy  train sport> yer  tr
20:05:15  <coopserver> <happy  train sport> true
20:05:18  <coopserver> <Jam35> slh02 has 2 stations connected
20:05:27  <coopserver> <Jam35> that is all
20:05:28  <Anson_> crap ... need to check comp again ... maybe ram banks need to be fastened again ...
20:06:02  <coopserver> <happy  train sport> yer wich i   mite  sand  them to a uver slh
20:08:15  <coopserver> <happy  train sport> wich bit  ov the slh 04  u see need doing  jam
20:09:14  <coopserver> <Jam35> the north to east could be better
20:09:19  <coopserver> <Jam35> and less confusing
20:09:36  <coopserver> <happy  train sport> heem k
20:09:40  <coopserver> <happy  train sport> i see]
20:09:43  <coopserver> <happy  train sport> now
20:09:51  <coopserver> <Jam35> with better merge/ choice
20:10:20  <coopserver> <happy  train sport> k
20:12:56  <coopserver> <happy  train sport> whont  the f   dont no y  train  461    was doing on the net werk
20:17:17  *** Anson has quit IRC
20:21:18  <Anson_> crap ... screen went black ... some time later the cursor came back, but still on a black screen .... power down, power up, and still only a black screen, no idea whther the comp starts up invisibly
20:22:01  <happpy> heem  thats  werd
20:22:41  <coopserver> *** Ř136Ǎ19Ŭ72 has joined
20:23:12  <coopserver> <happy  train sport> hi Ř136Ǎ19Ŭ72
20:23:25  <coopserver> <happy  train sport> welcome  to    the server
20:25:34  <happpy> mite  be   blue   screen   ov def  or  its  sume  thin like  that  anson
20:30:13  <coopserver> *** Ř136Ǎ19Ŭ72 has left the game (Leaving)
20:45:09  <coopserver> *** Yoshinion has joined
20:45:29  <coopserver> <happy  train sport> hi Yoshinion
20:45:32  <coopserver> <Yoshinion> Hi!
20:45:40  <coopserver> <happy  train sport> welome  to  the serve
20:46:15  <happpy> doo  !rules  to see  them
20:46:20  <coopserver> <Yoshinion> !rules
20:46:21  <coopserver> Server rules can be found here:
20:47:05  <coopserver> <happy  train sport> and u no  thats not your  company  to  play o n butif u loking  then its  k
20:49:25  <coopserver> <happy  train sport> Yoshinion:   stay  on  your  bit  ov  the map
20:57:12  *** Maxwell has joined #openttdcoop.stable
20:59:30  <happpy> hi  Maxwell
20:59:36  <Maxwell> hello
20:59:49  <happpy> how  things
21:00:06  <Maxwell> horrible
21:00:09  <Maxwell> you?
21:00:38  <coopserver> *** Player has joined
21:00:54  <happpy> good  thanks
21:02:08  <coopserver> *** Yoshinion has left the game (Leaving)
21:02:58  <coopserver> <happy  train sport> Taggerts:    doo u whont me to  remov  company stuf from   your  place  on the map  or  its  k
21:03:09  <coopserver> <Taggerts> y pls
21:03:20  <coopserver> *** happy  train sport has joined company #5
21:04:01  <coopserver> *** Player has left the game (Leaving)
21:05:38  <coopserver> <happy  train sport> all  dun
21:05:42  <coopserver> *** happy  train sport has joined spectators
21:05:54  <coopserver> <Taggerts> thanks happy
21:05:57  <coopserver> <happy  train sport> np
21:16:14  <coopserver> *** Maxwell has joined
21:17:55  <coopserver> <happy  train sport> welome  Maxwell
21:17:59  <coopserver> <Maxwell> hello
21:18:46  <coopserver> <Maxwell> how do you people build such big intersetions
21:19:50  <coopserver> <happy  train sport> player  tech  stuf
21:20:04  <coopserver> <happy  train sport> been playing  for  2  years
21:20:22  <coopserver> <happy  train sport> but we help    players  out
21:31:09  <coopserver> <happy  train sport> ther  still  room  to  player  on  Maxwell
21:32:26  <coopserver> <plonka> practice maxwell
21:32:34  *** happpy has quit IRC
21:32:48  <coopserver> <plonka> i've been playing on and off since original tt release
21:33:09  <coopserver> <happy  train sport> woo    ver  nice
21:33:21  <coopserver> <Maxwell> Oh, I am writing a paper
21:33:33  <coopserver> <Maxwell> I will play later
21:33:34  *** happpy has joined #openttdcoop.stable
21:33:37  <coopserver> *** Player has joined
21:34:00  <coopserver> <plonka> though you were going to say a paper about ottd lol
21:34:08  <coopserver> <Maxwell> lol, I wish
21:34:10  <coopserver> *** Player has left the game (processing map took too long)
21:34:43  <coopserver> *** Player has joined
21:35:16  <coopserver> *** Player has left the game (processing map took too long)
21:36:36  <coopserver> <happy  train sport> plonka:   i dun a  sign  on  slh  02   whont u   think
21:37:26  <coopserver> <plonka> umm
21:38:35  <coopserver> <plonka> i think in an ideal world connect stations to another hub
21:38:46  <coopserver> <plonka> in reality probably redo the hub
21:39:09  <coopserver> <happy  train sport> k
21:39:26  <coopserver> <happy  train sport> we  can  doo  that   when u ready
21:39:44  <coopserver> <plonka> i can help now till i get tired
21:39:52  <coopserver> <plonka> then im off to bed
21:39:56  <happpy> k
21:41:12  <coopserver> <plonka> uggg
21:44:39  <coopserver> *** Taggerts has left the game (general timeout)
21:46:23  <coopserver> <plonka> happy
21:46:30  *** Maraxus has quit IRC
21:46:38  <coopserver> <plonka> doh you're in spectators
21:46:49  <coopserver> <plonka> so you missed my team chat
21:50:09  <coopserver> *** happy  train sport has joined company #1
21:58:22  <coopserver> *** Jam35 has left the game (Leaving)
21:59:11  *** Jam35 is now known as Jam35_
22:08:53  <coopserver> <happy  train sport> f
22:08:58  <coopserver> <happy  train sport> rone  won
22:09:13  <coopserver> <plonka> what?
22:09:18  <coopserver> <happy  train sport> trao
22:09:20  <coopserver> <happy  train sport> train
22:09:24  <coopserver> <happy  train sport> carsh
22:09:36  <coopserver> <Maxwell> where?
22:09:38  <coopserver> <plonka> ok :O
22:09:52  <coopserver> <happy  train sport> sign  this  Maxwell
22:10:15  <coopserver> <Maxwell> ohh
22:10:18  <coopserver> <Maxwell> wow
22:10:34  <coopserver> <Maxwell> that is causing the traffic jam
22:10:51  <coopserver> <happy  train sport> yer  plonka  is  redoing  the slh  02
22:14:46  <coopserver> <happy  train sport> k   thats  it  it plonka  can not  get them going  now
22:15:08  <coopserver> <Maxwell> hmm
22:15:10  <coopserver> <Maxwell> where?
22:15:52  <coopserver> <Maxwell> what does SBH stand for?
22:21:36  <happpy> traffic  juchernMaxwell
22:21:44  <coopserver> *** Maxwell has started a new company #6
22:21:48  <happpy> traffic  juchern Maxwell
22:22:15  <coopserver> <happy  train sport> soory  if  i tip it  rone  Maxwell
22:23:31  <coopserver> <plonka> im struggling to fit a right turn in off sideline
22:23:47  <coopserver> <happy  train sport> k
22:24:11  <coopserver> <plonka> ok got an idea
22:24:17  <coopserver> <plonka> it wont be pretty though
22:27:14  <coopserver> <happy  train sport> it dont mater  plonka   we can redo it  when the  trains  ar going a gen
22:43:47  <coopserver> <plonka> there signal
22:43:53  <coopserver> <plonka> use pbs where needed
22:46:55  <coopserver> <plonka> go with trains
22:47:08  <coopserver> <plonka> we can do the rest wile they running
22:47:13  <coopserver> <happy  train sport> k
22:47:31  <coopserver> <happy  train sport> but  all  stuk
22:53:56  <coopserver> <plonka> ill let you connect up the cotton farms
22:54:19  <coopserver> <happy  train sport> ar k  i just  doing  the train jam
22:54:27  <coopserver> <plonka> ill do jam
22:54:32  <coopserver> <plonka> u connect farm
22:56:24  <coopserver> <Maxwell> damn
22:56:37  <coopserver> <Maxwell> you guys are killing everyone
22:56:43  <coopserver> <plonka> rofl
22:57:26  <coopserver> <Maxwell> I am glad I don't work for you guys
22:57:33  <coopserver> <Maxwell> I'll be dead now
22:57:42  <coopserver> <plonka> yeah we can be clumsy :)
22:57:56  <coopserver> <Maxwell> :P
22:58:30  <coopserver> <Maxwell> I have an amazing record of 0 crashes so far
22:58:49  <coopserver> <plonka> you should rename yourself quantas :D
23:00:14  <coopserver> <Maxwell> can I have some money?
23:00:27  <coopserver> <Maxwell> I want to remove this horrible loan over my head
23:00:34  <coopserver> <happy  train sport> dun
23:00:51  <coopserver> <Maxwell> thank you
23:01:07  <coopserver> <happy  train sport> whont  train  was   crash
23:01:25  <coopserver> <plonka> i replaced them
23:01:29  <coopserver> <happy  train sport> k
23:02:52  <coopserver> <plonka> abother cotton farm u missed
23:03:00  <coopserver> <plonka> no sugar02
23:05:23  <coopserver> <happy  train sport> dun
23:06:16  <coopserver> <Maxwell> my god
23:06:23  <coopserver> <Maxwell> bridges are so expensive
23:06:36  <coopserver> <plonka> no terraforming water is
23:07:00  <coopserver> <plonka> i bet u built it on the edge of water right?
23:07:05  <coopserver> <Maxwell> yeah
23:08:32  <coopserver> <plonka> yeah avoid that till you're rich :)
23:15:45  <coopserver> <Maxwell> wow
23:15:55  <coopserver> <Maxwell> I really went around the bend
23:16:22  <coopserver> <plonka> say whats?
23:17:06  <coopserver> <happy  train sport> this  is  a temp  right  at  my  sign  this a  temp
23:19:27  <coopserver> *** happy  train sport has joined spectators
23:19:29  <coopserver> *** happy  train sport has started a new company #7
23:19:38  <coopserver> *** happy  train sport has joined spectators
23:19:40  <coopserver> *** happy  train sport has started a new company #8
23:19:49  <coopserver> *** happy  train sport has joined spectators
23:19:50  <coopserver> *** happy  train sport has started a new company #9
23:20:02  <coopserver> *** happy  train sport has joined spectators
23:20:04  <coopserver> *** happy  train sport has started a new company #10
23:20:10  <coopserver> <Maxwell> GAH!!!!
23:20:13  <coopserver> *** happy  train sport has joined spectators
23:20:16  <coopserver> *** happy  train sport has started a new company #11
23:20:29  <coopserver> *** happy  train sport has joined spectators
23:20:30  <coopserver> *** happy  train sport has started a new company #12
23:20:43  <coopserver> *** happy  train sport has joined spectators
23:20:58  <coopserver> *** happy  train sport has joined company #1
23:21:09  <coopserver> <plonka> grrr stupid castle in way noow
23:21:30  <coopserver> <happy  train sport> ar  f
23:23:01  <coopserver> <happy  train sport> we was    remov  thetown so  we got mor  room to  doo stuf on  Maxwell
23:25:09  <coopserver> <plonka> stupid arse castle
23:25:18  <coopserver> <happy  train sport> yer
23:44:38  <coopserver> <plonka> grr
23:44:44  <coopserver> <plonka> gn maxwell
23:49:02  <coopserver> <plonka> check sign
23:49:12  <coopserver> <plonka> trains ignoring green exit signal
23:51:43  <coopserver> <plonka> i found the issue
23:51:52  <coopserver> <happy  train sport> k
23:54:31  <coopserver> <happy  train sport> k
23:54:34  <coopserver> *** plonka has left the game (Leaving)
23:55:36  *** Sylf has joined #openttdcoop.stable
23:55:36  *** ChanServ sets mode: +o Sylf

Powered by YARRSTE version: svn-trunk