Log for #openttdcoop.stable on 6th April 2015:
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00:03:00  <coopserver> *** Friker has joined
00:12:22  <coopserver> *** Yum has joined
00:12:27  <coopserver> <happy  train sport> hi  Friker
00:12:31  <coopserver> <happy  train sport> hi  Yum
00:12:52  <coopserver> <Yum> hey
00:14:11  <coopserver> *** (hykw)a has joined
00:14:32  <coopserver> *** (hykw)a has joined company #4
00:15:57  <coopserver> <happy  train sport> how   things   Yum
00:16:00  <coopserver> <Yum> good
00:16:10  <coopserver> *** Friker has left the game (general timeout)
00:16:59  <coopserver> <(hykw)a> oh, the ship running cost is manageable
00:17:06  <coopserver> <Mark> yea
00:17:14  <coopserver> <Mark> please dont abuse it though :)
00:17:36  <coopserver> <(hykw)a> what's abusing it in your view?
00:17:47  <coopserver> <(hykw)a> running across the map or running 1000 of them?
00:17:58  <coopserver> <Mark> well its limited to 10
00:18:10  <coopserver> <Mark> use a lot of buoys
00:18:17  <coopserver> <Mark> and dont "teleport"
00:18:20  <coopserver> <(hykw)a> I've heard ship path finder is faster than old days, now that they use yapf
00:18:30  <coopserver> <Mark> yea
00:18:33  <coopserver> <Mark> its way better
00:18:48  <coopserver> <Mark> still best to use buoys every 10 tiles i think
00:18:50  <coopserver> *** Yum has started a new company #7
00:20:37  <coopserver> *** Friker has joined
00:20:41  <coopserver> <(hykw)a> mark, you have a signal facing the wrong way in front of Tardingham yard
00:21:05  <coopserver> <Mark> thanks
00:21:16  <coopserver> <(hykw)a> welcome
00:21:58  <coopserver> *** Romanian Logistics Ltd has joined
00:23:39  <coopserver> <happy  train sport> hi  Romanian Logistics Ltd
00:24:45  <coopserver> *** Romanian Logistics Ltd has left the game (Leaving)
00:26:48  <coopserver> <(hykw)a> after establishing the food line, is it better to start building material stuff, or machinery stuff?
00:27:02  <coopserver> <Mark> BM probably
00:27:14  <coopserver> <Mark> less expensive to set up
00:28:05  <coopserver> *** Mark has left the game (general timeout)
00:29:44  *** [1]Mark has joined #openttdcoop.stable
00:29:54  <coopserver> *** Mark has joined
00:29:59  <coopserver> <Mark> this connection is a joke
00:30:12  <coopserver> <happy  train sport> bad  internet   Mark
00:30:29  <coopserver> <Mark> terrible
00:30:55  <coopserver> <happy  train sport> heem     how   farst    is  the  internet
00:31:17  <Sylf> some random internet at a hotel or something?
00:31:40  <coopserver> <Mark> its fast enough but i think the line is just real bad
00:32:00  <coopserver> <Mark> nah its a private connection
00:32:14  <coopserver> <happy  train sport> heem k
00:32:20  <coopserver> <Mark> its out the middle of nowhere though
00:33:05  <coopserver> <happy  train sport> u  can   test   the  internet   by  go to    this  web sit  to  see    how  farst  it is
00:33:09  <coopserver> *** esteban has joined
00:33:26  <happpy>
00:33:26  <coopserver> *** Mark has left the game (general timeout)
00:33:26  <Webster> Title: by Ookla - The Global Broadband Speed Test (at
00:33:34  <coopserver> *** esteban has left the game (connection lost)
00:33:45  <coopserver> *** Friker has left the game (general timeout)
00:34:16  <[1]Mark> its fast enough
00:34:16  <coopserver> *** Mark has joined
00:34:23  <[1]Mark> the signal is just really poor
00:34:38  <coopserver> <Yum> :?
00:34:41  <coopserver> <Yum> :/
00:34:42  <coopserver> <Mark> its 10mbit or something
00:35:14  <happpy> heem     k   mite  be  sume  thin   bloking   the   the signal   mark
00:35:37  <coopserver> <Mark> probably cause its on a crappy old phone line
00:35:40  *** Mark has quit IRC
00:35:40  *** [1]Mark is now known as Mark
00:35:46  <coopserver> <happy  train sport> yer   true
00:37:23  <coopserver> <Mark> omg im finally productin batteries
00:37:43  <coopserver> <(hykw)a> oh snap
00:37:51  <happpy> my  internet  is 13  ;26mbps
00:38:01  <coopserver> <(hykw)a> I forgot to set up the independent fruit drop
00:40:46  <coopserver> *** Yum has left the game (Leaving)
00:46:57  <coopserver> *** happy  train sport has joined spectators
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00:56:39  <coopserver> <happy  train sport> Mark:   if  u can   i  dun   my  oil  refin  trains   i got  to go to bed now but can u keep a  i on them to  see if i   dun  eney  thin  rone
00:56:55  <coopserver> *** happy  train sport has joined spectators
00:59:27  <coopserver> <happy  train sport> gn  all
01:01:03  <coopserver> *** happy  train sport has joined company #2
01:01:38  <coopserver> *** happy  train sport has joined spectators
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01:03:53  <coopserver> *** happy  train sport has joined spectators
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01:04:55  <coopserver> *** happy  train sport has joined spectators
01:06:27  <coopserver> *** happy  train sport has left the game (Leaving)
01:06:31  *** happpy has left #openttdcoop.stable
01:16:47  <coopserver> *** Cornelius has joined
01:18:53  <coopserver> <Cornelius> hehe still fan of trams I see mark
01:19:04  <coopserver> <Mark> :D
01:19:06  <coopserver> <Mark> theyre the shit
01:19:12  <coopserver> <Cornelius> I know
01:19:24  <coopserver> *** Cornelius has started a new company #8
01:20:04  <coopserver> <Cornelius> those 15wagon 300t trams are kinda crazy too+ also no gap on bridge and tunnel
01:20:22  <coopserver> <Mark> yeah theyre pretty effecient
01:20:37  <coopserver> <Mark> just a bit slow
01:21:14  <coopserver> <Cornelius> I believe there is an end game one with 1 step loading stage and 80km/h, that one is kinda crazy ^^
01:21:20  <coopserver> <Cornelius> teleporting cargo ^^
01:21:23  <coopserver> *** Troy McClure has joined
01:21:29  <coopserver> <Mark> :D
01:21:40  <coopserver> <Troy McClure> hi
01:21:46  <coopserver> <Cornelius> whut all the pro's on the welcome server
01:21:55  <coopserver> <Mark> hello
01:21:58  <coopserver> <Troy McClure> nah
01:22:08  <coopserver> <Troy McClure> I can do some neat tricks, and that's it
01:22:26  <coopserver> <Cornelius> =)
01:22:38  <coopserver> <Cornelius> interesting map this time
01:23:29  <coopserver> *** Troy McClure has joined company #2
01:23:35  <coopserver> <Cornelius> how are you guys liking yeti?
01:23:45  <coopserver> <Mark> still getting used to it
01:23:50  <coopserver> <Troy McClure> it's nice
01:23:54  <coopserver> <Mark> its good
01:23:58  <coopserver> <Mark> once you figure it out
01:24:22  <coopserver> <Cornelius> are the yetidudes not too limiting?
01:24:43  <coopserver> <Troy McClure> not much people do a full system adjustment though: grow cities, industries for max yeti
01:25:09  <coopserver> <Mark> you might be forced to with very low towns
01:25:16  <coopserver> <Troy McClure> yes
01:25:29  <coopserver> <Cornelius> hmm they produce base but with food scale with pop right?
01:25:35  <coopserver> <Mark> im importing my yetis
01:25:37  <coopserver> <Troy McClure> these landscapes don't invite city growth too, though
01:25:39  <coopserver> <Mark> which is terrible
01:25:53  <coopserver> <Cornelius> sst don t let INS know
01:25:57  <coopserver> <Troy McClure> BM helps, food helps
01:26:07  <coopserver> <Troy McClure> and both proportional to city size, I think
01:26:59  <coopserver> <Cornelius> hihi stowaway on the ships...and they say slave trade is a thing of the past
01:27:08  <coopserver> <Mark> :)
01:27:18  <coopserver> <Mark> hence the company name
01:27:33  <coopserver> <Cornelius> did not even notice :P
01:27:34  <coopserver> <Mark> the way to go would be to have a central yeti transfer probably
01:28:01  <coopserver> <Mark> altought it would be ineffecient profit wise
01:28:45  <coopserver> <Cornelius> profit is useless most of the time
01:28:53  <coopserver> <Mark> yeah
01:29:03  <coopserver> <Mark> even my company is making money
01:29:06  <coopserver> <Mark> which is quite amazing
01:29:17  <coopserver> <Cornelius> well profit is needed, but the amount is usually irrelevant
01:33:40  <Mark> !setdef
01:34:02  <Sylf> !setdef
01:34:02  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
01:34:17  *** Sylf sets mode: +o Mark
01:47:49  <coopserver> *** Grandstaff has joined
01:50:44  <coopserver> <(hykw)a> I'm finally starting to see some potential with this island
01:53:26  <coopserver> *** Cornelius has left the game (Leaving)
02:14:22  <coopserver> *** Troy McClure has left the game (general timeout)
02:14:37  <coopserver> *** Troy McClure has joined
02:17:27  <coopserver> *** Grandstaff has left the game (Leaving)
02:23:28  <coopserver> *** Anson has joined company #2
02:40:41  <coopserver> <Troy McClure> hmm
02:50:31  <coopserver> <Troy McClure> lol
02:55:48  <coopserver> *** SoldadoDeFortuna has joined
02:57:21  <coopserver> <SoldadoDeFortuna> m
02:57:46  <coopserver> <SoldadoDeFortuna> this is unplayable
02:58:07  <coopserver> <Mark> not really
02:58:35  <coopserver> <SoldadoDeFortuna> i can't scroll without it dropping to a terrible frame rate.
02:58:49  <coopserver> <Mark> oh thats strange
03:01:16  <coopserver> <SoldadoDeFortuna> last game your fancy networks scrolled fine. I think it's YETI  but 32 bit sprites shouldn't cause that
03:01:41  <coopserver> <Mark> shouldnt be the ships either
03:01:46  <Sylf> disable the extra zoom
03:01:49  <coopserver> <Mark> any better now?
03:01:52  <Sylf> set zoom_min 2
03:02:37  <coopserver> <Anson>
03:03:15  <coopserver> <Anson> that explains what can be done ... from simply avoiding the zoom, to setting the entire game to use only 8bpp instead of the yeti 32bpp
03:04:41  <coopserver> <SoldadoDeFortuna> ah alright i'll look at that.
03:06:05  <coopserver> *** Doorslammer has joined
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03:07:18  <coopserver> *** SoldadoDeFortuna has joined
03:07:22  <coopserver> <(hykw)a> so, once the full supply chain is established, it's entirely possible to play the full yeti game with just one yeti yard
03:08:19  <coopserver> *** SoldadoDeFortuna has left the game (Leaving)
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03:25:35  <coopserver> <Troy McClure #1> nice island hykwa
03:33:14  <coopserver> <Troy McClure #1> well, good luck, I'm off
03:33:42  <coopserver> <Mark> cya
03:33:47  <coopserver> *** Troy McClure #1 has left the game (Leaving)
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04:12:56  <coopserver> *** Oak has joined
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05:03:48  <coopserver> *** Mark has joined company #1
05:06:34  <coopserver> <Mark> (hykw)a: nice job
05:06:37  <coopserver> <Mark> sexy little island
05:06:47  <coopserver> <(hykw)a> :D
05:09:27  <coopserver> <Mark> wondering what should be my next step
05:54:22  <coopserver> *** (hykw)a has left the game (Leaving)
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06:05:49  <coopserver> *** Mark has joined spectators
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07:07:37  <coopserver> *** Muel has joined
07:07:41  <coopserver> <Muel> hi
07:09:03  <coopserver> *** V453000 has joined
07:11:02  <coopserver> *** Muel has started a new company #8
07:11:25  <coopserver> *** Muel has joined spectators
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07:26:07  <Mark> V zor
07:26:20  <coopserver> *** Mark has joined company #1
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07:42:25  <V453000> G hy
07:43:32  <V453000> how u doin
07:43:46  <V453000> I just got ultra retarded idea for a town set today
07:44:01  <coopserver> <Mark> yo
07:44:09  <coopserver> <Mark> that sounds good
07:44:12  <coopserver> <Mark> :D
07:44:37  <coopserver> <Mark> what is it
07:48:37  <V453000> cant tell yet :)
07:50:29  <Mark> aww
07:50:35  <Mark> come on
07:50:37  <Mark> i wont tell anyone
07:57:21  <coopserver> *** Friker has left the game (Leaving)
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08:40:34  <V453000> it isnt that it is a secret, it is that I dont know precisely yet :D
08:50:55  <coopserver> *** Taggerts has left the game (Leaving)
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08:58:51  <coopserver> <Mark> Derp-DErp: is that your company?
09:00:43  <coopserver> *** Derp-DErp has left the game (Leaving)
09:11:50  <coopserver> *** plonka has joined
09:34:35  *** Jam35_ is now known as Jam35
09:58:31  <coopserver> *** ImATarget has joined
09:58:32  <coopserver> *** ImATarget has started a new company #8
09:58:43  <coopserver> *** Player has joined
09:58:44  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:58:45  <coopserver> *** Player has joined spectators
09:59:08  <coopserver> *** Player has started a new company #9
09:59:09  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:59:10  <coopserver> *** Player has joined spectators
09:59:25  <coopserver> <Player> !name
09:59:41  <coopserver> <Anson> !name hereisthenewname
09:59:42  <coopserver> *** Anson has changed his/her name to hereisthenewname
09:59:50  <coopserver> *** Player has joined company #3
09:59:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
09:59:52  <coopserver> *** Player has joined spectators
10:00:19  <coopserver> <Player> (rob)
10:00:28  <coopserver> <Player> (name)
10:00:32  <coopserver> *** Player has joined company #3
10:00:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
10:00:34  <coopserver> *** Player has joined spectators
10:00:47  <coopserver> <plonka> !name Plonka
10:00:48  <coopserver> *** plonka has changed his/her name to Plonka
10:00:53  <coopserver> <Player> '!anme
10:00:58  <coopserver> *** ImATarget has left the game (Leaving)
10:01:08  <coopserver> <Player> '!name
10:01:20  <coopserver> <Plonka> !name Plonka
10:01:30  <coopserver> *** ImATarget has joined
10:01:31  <coopserver> *** ImATarget has started a new company #9
10:01:35  <coopserver> <Player> how do u change name
10:01:39  <coopserver> *** ImATarget has left the game (Leaving)
10:01:48  <coopserver> <Plonka> type !name followed by name
10:01:50  <coopserver> <hereisthenewname> we just showed you
10:01:54  <coopserver> <Plonka> !name Plonka
10:01:55  <coopserver> <Player> !name Rob
10:01:56  <coopserver> *** Player has changed his/her name to Rob
10:02:00  <coopserver> *** Rob has joined company #3
10:02:03  <coopserver> <hereisthenewname> !name Anson
10:02:04  <coopserver> *** hereisthenewname has changed his/her name to Anson
10:02:57  <coopserver> <Anson> rob, is that your company ?
10:03:26  <coopserver> <Rob> no
10:03:47  <coopserver> <Anson> then please look around, but don't hurt the company
10:03:57  <coopserver> <Anson> !rules
10:03:58  <coopserver> Server rules can be found here:
10:04:36  <coopserver> *** Plonka has joined company #3
10:04:51  <coopserver> *** Plonka has joined company #2
10:06:10  <coopserver> <Rob> why is every body using rail?
10:06:36  <coopserver> <Anson> on this server, people try building nice big complicated networks ... thus rail
10:06:52  <coopserver> <Anson> a few buses if a town needs to grow, and no ships or planes
10:07:10  <coopserver> <Rob> how can i make my ownj company?
10:07:33  <coopserver> <Anson> either ships and planes are limited to NONE, or they are so costly that they serve only to go bancrupt from running costs
10:08:18  <coopserver> *** Anson has joined spectators
10:08:51  <coopserver> <Anson> click and hold the icon at the top, then click on "new company" ... that option shows when you are in no company (have joined spectators)
10:09:31  <coopserver> *** Anson has joined company #2
10:10:21  <coopserver> <Rob> the
10:11:02  <coopserver> *** Rob has left the game (Leaving)
10:17:21  <coopserver> *** Plonka has joined company #6
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10:18:35  <coopserver> *** Marty has joined
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10:23:15  <happpy> !date
10:23:16  <coopserver> Jan 29 2040
10:23:21  <happpy> !players
10:23:21  <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected
10:25:36  <happpy> hi  alll
10:25:54  <coopserver> <Plonka> yo happy
10:25:59  <coopserver> <Plonka> get in game
10:26:05  <happpy> how   things
10:26:29  <happpy> i will    in  a  minte
10:27:47  <happpy> have  i dun  the   oill  trains  rone   plonka
10:28:12  <coopserver> <Plonka> yeah pal i noticed
10:28:19  <coopserver> <Plonka> thx :)
10:28:53  <coopserver> *** Marty has left the game (Leaving)
10:29:50  <happpy> ar  sorry  its  was just the  2  lot  ov  the trains  i  mite dun rone  the  ferst   lot  shor  be  k
10:32:53  <coopserver> *** Muel has joined
10:32:58  <coopserver> <Muel> hi
10:33:17  <coopserver> <Plonka> hey muel
10:34:15  <coopserver> <Muel> fail
10:35:38  <coopserver> <Plonka> ok
10:35:58  <coopserver> *** Muel has started a new company #8
10:36:15  <coopserver> <Muel> sign
10:36:55  <coopserver> *** Muel has joined spectators
10:38:13  <coopserver> <Anson> need some improvement with signaling ... when the first 6 or 7 platforms are used, a train needs to go far and has a huge signal gap
10:38:23  <coopserver> <Muel> true
10:38:38  <coopserver> <Plonka> it's too tight
10:38:58  <coopserver> <Plonka> need the exit lines to run further away before connecting
10:39:03  <coopserver> *** Muel has left the game (Leaving)
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10:45:06  <coopserver> *** Friker has joined
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11:06:44  <coopserver> *** Player has left the game (Leaving)
11:08:44  <coopserver> *** happy  train sport has joined
11:09:45  <Jam35> !rcon set multiple_industry_per_town
11:09:47  <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
11:09:51  <Jam35> !rcon set multiple_industry_per_town 0
11:11:56  <coopserver> <Anson> yesterday, all had something to correct or improve
11:13:19  <coopserver> <happy  train sport> hi   Mark
11:13:23  <coopserver> <happy  train sport> how  things
11:21:37  <happpy> hi  jam  how  things
11:28:54  <coopserver> <happy  train sport>   heem    i see   now
11:41:07  <coopserver> <Plonka> !here
11:45:37  <coopserver> *** Dnz-Ali has joined
11:45:54  <coopserver> <happy  train sport> hi  Dnz-Ali
11:46:02  <coopserver> <happy  train sport> how  things
11:46:07  <coopserver> <Dnz-Ali> hi
11:48:34  <coopserver> *** Dnz-Ali has left the game (Leaving)
11:48:42  <coopserver> <Plonka> that's not*
12:01:37  *** Maraxus has joined #openttdcoop.stable
12:01:37  *** ChanServ sets mode: +o Maraxus
12:01:46  <Jam35> we could just raise pbs back penalty?
12:01:59  <coopserver> <Plonka> I'm like a 12 year old @ christmas
12:02:09  <Jam35> wrong channel :P
12:02:19  <coopserver> <Plonka> haha yeah
12:17:28  <coopserver> <Mark> off to bed
12:17:30  <coopserver> <Mark> cya
12:17:36  <coopserver> <happy  train sport> gn
12:17:39  <coopserver> <happy  train sport> Mark:
12:17:51  <coopserver> <Plonka> GN MARK
12:17:54  <coopserver> <Plonka> oops cap
12:19:54  <coopserver> *** Mark has left the game (Leaving)
12:28:56  <coopserver> *** Friker has joined
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12:47:55  <coopserver> *** Troy McClure has joined
12:50:36  <coopserver> <Anson> hic = here, sunt = they are
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12:53:00  <coopserver> <Plonka> bb anson
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13:09:19  <coopserver> <Plonka> yeah but by which point there maybe more trains etc and be a bigger job
13:24:21  <coopserver> <happy  train sport> how   things
13:24:29  <coopserver> <Troy McClure> okay
13:31:36  <coopserver> *** Friker has joined
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13:39:10  <V453000> wat up
13:39:15  <coopserver> <Troy McClure> hi
13:39:23  <V453000> hihi
13:40:05  <coopserver> <happy  train sport> hi  v
14:19:52  <coopserver> <Troy McClure> but go ahead
14:21:57  <coopserver> <Troy McClure> there w
14:28:16  <coopserver> <Plonka> hehe yeah
14:29:46  <coopserver> <Plonka> brb
14:56:01  <coopserver> <Troy McClure> bb
14:56:04  <coopserver> *** Troy McClure has left the game (Leaving)
15:08:09  <coopserver> <Plonka> /wave
15:12:16  <coopserver> *** King Peky has joined
15:12:27  <coopserver> <King Peky> Hello :)
15:24:21  <coopserver> *** King Peky has left the game (Leaving)
15:43:55  <coopserver> <Plonka> ok :)
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17:07:14  <coopserver> *** Plonka has joined spectators
17:07:15  <coopserver> *** Game paused (number of players)
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18:34:53  <coopserver> *** Game unpaused (number of players)
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21:08:25  *** Jam35 is now known as Jam35_
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21:13:45  <coopserver> *** Mark has joined
21:14:05  <coopserver> <Mark> hiya
21:14:27  <coopserver> <Plonka> hello mark :)
21:14:39  <planetmaker> !rcon set
21:14:41  <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]'
21:14:42  <coopserver> - Omitting <value> will print out the current value of the setting.
21:14:51  <planetmaker> !list settings
21:14:51  <coopserver> planetmaker: Error: 'settings' is not a valid plugin.
21:15:13  <planetmaker> !rcon list_settings
21:15:14  <coopserver> All settings with their current value:
21:15:15  <coopserver> difficulty.max_no_competitors = 0
21:15:16  <coopserver> difficulty.number_towns = 1
21:15:17  <coopserver> difficulty.industry_density = 4
21:15:18  <coopserver> difficulty.max_loan = 500000
21:15:19  <coopserver> planetmaker: You have 341 more messages. Type !less to view them
21:15:42  <coopserver> <Plonka> building on mountains isn't much fun :/
21:16:38  <planetmaker> !rcon set newgame.max_height_level
21:16:39  <coopserver> 'newgame.max_height_level' is an unknown setting.
21:16:44  <planetmaker> !rcon set newgame.max_heightlevel
21:16:46  <coopserver> 'newgame.max_heightlevel' is an unknown setting.
21:16:51  <planetmaker> !rcon set newgame.maxheightlevel
21:16:52  <coopserver> 'newgame.maxheightlevel' is an unknown setting.
21:16:56  <planetmaker> !rcon set newgame
21:16:57  <coopserver> 'newgame' is an unknown setting.
21:17:03  <planetmaker> !rcon set max_heightlevel
21:17:04  <coopserver> Current value for 'max_heightlevel' is: '40' (min: 15, max: 255)
21:17:13  <planetmaker> !rcon set newgame.max_heightlevel
21:17:14  <coopserver> 'newgame.max_heightlevel' is an unknown setting.
21:17:19  <planetmaker> !rcon set mapgen.max_heightlevel
21:17:21  <coopserver> 'mapgen.max_heightlevel' is an unknown setting.
21:19:16  <coopserver> <Mark> mountains are fun
21:19:45  <coopserver> <Mark> bit of a challange
21:22:13  <coopserver> <Plonka> yep challange for sure
21:22:24  <coopserver> <Plonka> checkout my con yard drop hub
21:22:26  <coopserver> <Mark> i might have gone a bit over the top on this one though
21:22:45  <coopserver> <Plonka> it took me ages but still looks like a dogs dinmner
21:23:01  <coopserver> <Mark> hehe nice
21:23:32  <coopserver> <Mark> i should probably rebuild my network
21:23:47  <coopserver> <Mark> approached it completely wrong
21:24:12  <coopserver> <Mark> didnt realise its not about connecting as many primaries as you can
21:25:08  <coopserver> <Plonka> yeah first time i plaued yeti i dint know about transporting yeti first too
21:25:24  <coopserver> <Plonka> as a result my network was ruined
21:25:42  <coopserver> *** Slicey has joined
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21:29:06  <coopserver> <Plonka> just in time troy :)
21:29:16  <coopserver> <Troy McClure> for what?
21:29:38  <coopserver> <Plonka> for me to tell you to add pickups for our con yard
21:29:42  <coopserver> <Plonka> :)
21:29:48  <coopserver> *** Slicey has left the game (connection lost)
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21:30:28  <coopserver> *** Troy McClure has left the game (general timeout)
21:33:19  <coopserver> *** Troy McClure has joined
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21:48:02  <coopserver> <Plonka> yeah just do what ever
22:17:16  <coopserver> <Plonka> ok
22:23:57  <coopserver> *** Plonka has left the game (Leaving)
22:25:53  <coopserver> *** Troy McClure has left the game (general timeout)
22:27:21  <coopserver> *** Troy McClure has joined
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22:35:16  <coopserver> *** Yum has joined
23:00:32  <coopserver> *** Yum has left the game (Leaving)
23:01:26  <coopserver> *** Mark has left the game (Leaving)
23:03:13  <Gakster> !dl win64
23:03:14  <coopserver> Gakster:
23:05:13  <coopserver> *** Djanxy has joined
23:06:02  <coopserver> <Djanxy> Hi Troy
23:06:05  <coopserver> <Troy McClure> hi
23:06:16  <coopserver> <Djanxy> what's happenin
23:07:01  <coopserver> <Troy McClure> not much
23:16:43  <coopserver> <Djanxy> lol
23:16:51  <coopserver> <Djanxy> was literally looking at that addition
23:16:57  <coopserver> <Troy McClure> ghehe
23:19:42  <coopserver> <Troy McClure> hmpf
23:21:08  <coopserver> <Djanxy> Grudham needs BM - 30k food ;)
23:40:18  <coopserver> *** Djanxy has left the game (Leaving)

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