Config
Log for #openttdcoop.stable on 21st August 2015:
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00:16:53  <coopserver> <Anson> looks as if all wood trains no go back and forth between C and D, after they once have branched off the correct main track
00:19:02  <coopserver> <happy train sport> yep
00:20:07  <coopserver> <Anson> i just removed one tile to force a train on the correct track, and then replaced that tile ... strange: now all trains go to the correct track again
00:20:18  <coopserver> <happy train sport> k  i  am of  now  gn  have  fun
00:20:30  <coopserver> <happy train sport> nice
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00:21:11  <coopserver> <Anson> not nice ... changing something unrelated fixes the problem, and sometime later it comes back by itself
01:44:59  <coopserver> *** Sylf has joined
01:45:11  <coopserver> 'Sylf' reported an error and is closing its connection (desync error)
01:45:11  <coopserver> *** Sylf has left the game (desync error)
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01:45:49  <coopserver> 'Sylf' reported an error and is closing its connection (desync error)
01:45:50  <coopserver> *** Sylf has left the game (desync error)
01:46:54  <coopserver> *** Sylf has joined
01:47:02  <coopserver> 'Sylf' reported an error and is closing its connection (desync error)
01:47:03  <coopserver> *** Sylf has left the game (desync error)
01:47:47  <coopserver> *** Anson has joined spectators
01:47:48  <coopserver> *** Game paused (number of players)
01:48:23  <Sylf> !rcon set number_industries
01:48:24  <coopserver> 'number_industries' is an unknown setting.
01:48:35  <Sylf> !rcon set number_industries
01:48:36  <coopserver> 'number_industries' is an unknown setting.
01:48:54  <Sylf> !rcon set industry_density
01:48:55  <coopserver> Current value for 'industry_density' is: '0' (min: 0, max: 5)
01:52:18  <Sylf> !rcon pwd
01:52:19  <coopserver> /home/openttd/svn-stable/server/save/uploads/
01:52:22  <Sylf> !rcon load 1
01:52:23  <coopserver> Starting new game
01:52:28  <coopserver> *** Anson has left the game (connection lost)
01:52:29  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.2-RC1)
01:52:30  <coopserver> *** Game still paused (manual, number of players)
01:52:33  <coopserver> *** Anson has joined
01:52:43  <Sylf> !setdef
01:52:43  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
01:52:44  <Sylf> !auto
01:52:45  <coopserver> *** Game still paused (number of players)
01:52:49  <Sylf> !rcon reset_company 1
01:52:50  <coopserver> Company deleted.
01:55:16  <coopserver> <Anson> what happened ? why did Sylf get so many desync errors ? is this a new map for all now ?
01:55:57  <coopserver> <Anson> the grfs look very similar to last map ...
01:57:08  <coopserver> <Anson> and once again a pax map !?!
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02:09:08  <Sylf> I don't know and I didn't want to deal with it
02:09:10  <Sylf> so a new map.
02:10:31  <coopserver> <Anson> the old map probably was done a while ago anyway
02:11:13  <coopserver> <Anson> this new map is the same as the last one, except for a different climate and different hightmap ?
02:12:00  <Sylf> different house set
02:12:54  <coopserver> <Anson> to better see roads and landscape, i always have houses flattened to the ground :-)
02:13:35  <Sylf> and forests will look different
02:13:52  <Sylf> but there's no forest in this climate.  ah well.
02:14:20  <coopserver> <Anson> and same as with houses: i flatten industries too :-)
02:27:58  <coopserver> *** Anson has started a new company #1
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04:28:50  <coopserver> <Dnz-Ali> hi
04:29:10  <coopserver> <Anson> hallo
04:29:22  <coopserver> <Anson> i need water
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12:24:42  <coopserver> *** Lisbon has joined
12:24:43  <coopserver> *** Lisbon has started a new company #4
12:25:14  <coopserver> <Lisbon> ah nothin like that fresh map smell
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14:30:55  <happpy> !date
14:30:55  <coopserver> Jan 28 1967
14:31:02  <happpy> !plaYERS
14:31:02  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
14:32:38  <happpy> HI
14:32:43  <coopserver> <Lisbon> hi
14:32:49  <happpy> how  ar  u
14:33:05  <coopserver> <Lisbon> okay
14:33:54  <coopserver> *** happy train sport has joined
14:34:59  <coopserver> <happy train sport> a  nuver   pax   map
14:35:15  <coopserver> <Lisbon> yeah. in a biome where half the towns don't grow
14:36:07  <coopserver> <happy train sport> most   towns  need  food  amd  water
14:37:32  <coopserver> <happy train sport> i  think  pax maps  ar k  but  get  bord  ver  farst
14:38:04  <coopserver> <Lisbon> i wouldn't mind as much if the cities grew.
14:39:15  <coopserver> <happy train sport> k  u  got  2  towns  ar  groing  but  the 2  towns  need  food  and  water
14:39:28  <coopserver> <Lisbon> yup, and there's none on the entire map
14:39:52  <coopserver> <happy train sport> save cash  and  fund  fume
14:40:07  <coopserver> <Lisbon> oh yeah. i forgot that's a thing.
14:40:21  <coopserver> <happy train sport> thats  i  did      on  the  larst  map
14:41:28  <coopserver> *** Tonton has joined
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14:41:36  <coopserver> <happy train sport> hi  Tonton
15:06:58  <coopserver> <Anson> hallo, happy
15:07:14  <coopserver> <happy train sport> hi
15:08:14  <coopserver> <Anson> i tried setting up a square ... if you want to take it as base for a network, feel free to join with your password :-)
15:08:34  <coopserver> <happy train sport> u  need to  fixs  your  trains   train   17    18 20    19 Anson   ther  ar  not  doing  eney  money
15:08:46  <coopserver> <happy train sport> k
15:10:16  <coopserver> <Anson> problem are not the trains, but HO doesn't accept main and thus they go back and forth and never unload
15:10:32  <coopserver> <happy train sport> yk
15:10:34  <coopserver> <happy train sport> k
15:11:01  <coopserver> <happy train sport> mite  be the train  orders
15:11:56  <coopserver> *** Anson has joined company #1
15:14:37  <coopserver> <Anson> problem temporarily fixd by adding a truck station to HO ... would need to grow the town to really fix it
15:16:34  <coopserver> <Anson> it wasn't the train orders, but tghere were no houses in range that accept mail, and thus it loaded mail at V, didn't unlad at HO, and over time was full of mail from V that could not be unloaded anywhere, thus going back and forth with the same mail
15:16:37  <coopserver> *** Tonton has left the game (Leaving)
15:16:52  <coopserver> <happy train sport> ar  k
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15:18:11  <coopserver> <Anson> last night, the old map was mostly done, and Sylf got desync errors when he tried to join ... thus he loaded this new map
15:18:30  <coopserver> <happy train sport> heem  k
15:23:05  <coopserver> <Anson> lol @ our operating profit graph :-)
15:29:11  <coopserver> *** Dnz-Ali has joined
15:29:17  <coopserver> <Dnz-Ali> hi
15:30:12  <coopserver> *** Dnz-Ali has started a new company #2
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15:53:11  <coopserver> <happy train sport> hi  Dnz-Ali
15:53:15  <coopserver> <Dnz-Ali> hi
15:53:16  <coopserver> <happy train sport> how  ar u
15:53:51  <coopserver> <Dnz-Ali> tnx fine
15:56:29  <coopserver> *** happy train sport has joined company #1
15:58:09  <coopserver> <Dnz-Ali> only town ore after come some industry?
15:58:36  <coopserver> <happy train sport> u  have  to  fund    farms  or  water
16:00:42  <coopserver> <happy train sport> i  did   fund  farm  and  so  on  when on  the   uver map  Dnz-Ali
16:03:32  <coopserver> *** Lisbon has left the game (Leaving)
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16:15:37  <coopserver> *** Tonton has started a new company #6
16:21:37  <coopserver> <happy train sport> hi  Cornelius
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16:58:15  <coopserver> <happy train sport> nice
17:00:07  <coopserver> *** Dnz-Ali has joined company #2
17:02:01  <coopserver> <happy train sport> ep
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17:13:03  <coopserver> <Anson> thus mine has 250% of your speed, and yours has 250% capacity of mine ... should roughly be the same, except for faster delivery, better station ratings, and thus more money ... but throughput is almost no difference
17:22:39  <coopserver> *** Jam35 has joined
17:24:47  <coopserver> <happy train sport> hi  jam
17:24:55  <coopserver> <happy train sport> how  things
17:24:57  <coopserver> <Jam35> hi
17:25:03  <coopserver> <Jam35> fine thank you
17:25:07  <coopserver> <happy train sport> good
17:25:34  <coopserver> <happy train sport> just  had  a   nice  birthday    yester
17:25:39  <coopserver> <Jam35> ok so where does the food and water come from? :D
17:25:44  <coopserver> <Jam35> oh
17:25:51  <coopserver> <Jam35> happy belated birthday
17:25:59  <coopserver> <happy train sport> u   fund  them
17:26:02  <coopserver> <happy train sport> thanks
17:26:24  <coopserver> *** Jam35 has started a new company #5
17:27:02  <coopserver> <Jam35> seems like a long process
17:27:17  <coopserver> <happy train sport> yer  like   larst  map  was
17:27:29  <coopserver> <Jam35> randomly spawning farms/fuit and hoping to get some near your stuff
17:27:49  <coopserver> <happy train sport> yep
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17:49:22  <coopserver> <happy train sport> thanks
17:59:17  <coopserver> *** Maraxus has joined
17:59:27  <coopserver> <happy train sport> hi Maraxus
17:59:32  <coopserver> <Maraxus> hi
17:59:39  <coopserver> <happy train sport> how  things
17:59:45  <coopserver> <Maraxus> fine atm
17:59:51  <coopserver> <happy train sport> nice
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18:38:48  <coopserver> *** Lisbon has joined
19:10:11  <coopserver> <happy train sport> Tonton:    can  u  remov  by  won  tile  on    my  sing
19:15:53  <coopserver> <happy train sport> Tonton:    see  my  sing  move  by  one  tile
19:17:05  <maxtimbo> happy train sport, WHAT'S YOUR NATIVE LANGUAGE?
19:17:13  <maxtimbo> sorry about the caps...
19:17:16  <coopserver> <happy train sport> welome   back
19:17:21  <coopserver> <happy train sport> Lisbon:
19:17:38  <happpy> i  am  from  uk  maxtimbo
19:17:58  <maxtimbo> I don't know lisbon...
19:18:22  <happpy> so enlish   maxtimbo
19:18:22  <coopserver> <Lisbon> hi
19:18:52  <coopserver> <Anson> also you might never guess it when he writes :-)
19:19:14  <coopserver> <happy train sport> true
19:19:31  <maxtimbo> Where does Lisbon originate from?
19:19:54  <coopserver> <Lisbon> I'm Canadian!
19:19:55  <coopserver> <Anson> Lisbon is a town in portugal ...
19:20:09  <coopserver> <Lisbon> It's the capital.
19:20:49  <coopserver> <Anson> as canadian, how do you get to a european town name ?
19:20:52  <maxtimbo> so it's a Spanish derivative?
19:21:14  <coopserver> <Lisbon> well, there's a type of lemon that gets its name from the town
19:21:20  <coopserver> <Lisbon> i really like lemons
19:21:30  <coopserver> <Lisbon> and i liked the sound of the name
19:21:41  <coopserver> <Lisbon> i didn't even know about the city when i took the name
19:22:23  <coopserver> <Anson> max : spanish, french and italian derive from latin ... portuguese is something different (sonds to me more like a mixture of finnish and hungarian, or whatever, with a little only from latin)
19:22:55  <coopserver> *** Tonton has left the game (Leaving)
19:25:24  <maxtimbo> interesting. I'll have to do a little digging into that.
19:25:38  <coopserver> <Lisbon> i think it's from the same language family as spanish actually
19:26:14  <coopserver> <Lisbon> it definitely does derive from latin though
19:26:15  <maxtimbo> technically french, english, spanish and italian are all part of the ramontic family
19:26:29  <maxtimbo> which is all derived from latin
19:26:32  <coopserver> <Anson> no, not english
19:26:50  <maxtimbo> english isn't a romantic language?
19:26:58  <maxtimbo> well, that makes sense
19:26:59  <coopserver> <Lisbon> english is anglo saxon, germanic, and about everything else
19:27:07  <coopserver> <Lisbon> it borrows a lot from latin
19:27:24  <maxtimbo> it's the bastard child of romantic and germanic laguages
19:28:35  <coopserver> <Anson> many languages "borrow" ... but the main part is one family of languages from latin (romanic: italian, french, spanish) and one family for northern europe, including german, english, dutch, maybe danish, and some more
19:29:25  <coopserver> <Anson> you see the similarities when you listen to plattdeutsch (northern german dialect/language) or dutch
19:30:27  <coopserver> <Anson> bavarian is something different (hehe, pun against them, i am from berlin = northern half)
19:31:00  <coopserver> *** happy train sport has joined company #6
19:31:09  <Jam35> there ya go
19:31:15  <coopserver> <happy train sport> thanks
19:31:17  <coopserver> <happy train sport> jam4
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19:31:44  <coopserver> <Lisbon> i funded two watter supplies but i dont see anything going up
19:33:46  <coopserver> <Lisbon> why do i get the feeling i just blew 600k for nothing
19:34:06  <coopserver> <happy train sport> water  tf
19:35:35  <coopserver> <Anson> 600k ? ... to me it costs 1.5 million
19:36:17  <coopserver> <Anson> since it is only 1989, i still have DM and not € :-)
19:39:05  <coopserver> <Anson> i just funded THREE water supplies, and only one prospecting attempt was successfull .... near Hafnir
19:39:58  <coopserver> <Anson> prospecting seems to have some random factor in it too, whether it succeeds at all, not only a random location
19:48:13  <coopserver> <Lisbon> what a good investment
19:49:00  <coopserver> <happy train sport> lumber  mill  wich  its  wood
20:12:20  <coopserver> <Lisbon> ah! water supplies everywhere
20:13:43  <coopserver> <Anson> yes, i have funded 16 times, and now there are 8 supplies
20:14:01  <coopserver> <Lisbon> i didn't realize that prospecting could outright fail
20:14:16  <coopserver> <Lisbon> atoms and emptiness
20:14:20  <coopserver> <Lisbon> what a beautiful name for an engine
20:19:25  <coopserver> <Lisbon> OH MY GOD AIRPLANE RUNNING COSTS
20:43:08  <coopserver> <Anson> usually, airplanes and ships are discouraged on this server, either by limiting the number (1 to 5 only), or by high runing costs (can be used to delete companies :-) or both
20:43:23  <coopserver> <Lisbon> apparently
20:43:25  <coopserver> <Anson> and that also applies to road vehicles in cargo games
20:43:52  <coopserver> <Anson> maybe not astronomically high prices, but double or quad ....
20:58:57  <coopserver> <Lisbon> wow with all that hard work the population`s gone up by twenty
20:59:14  <coopserver> <Lisbon> all because it needs this crap all in the same month
21:01:08  <coopserver> <Anson> how much water and food do towns need ? any amount ?
21:01:35  <coopserver> <Lisbon> i dunno
21:01:53  <coopserver> <Anson> then it would be just the same as firs ... transfer water/food, and have a small train with the minimum capacity to deliver a tiny amount once per month
21:02:32  <coopserver> <Lisbon> that`s silly and it`d probably work
21:02:34  <coopserver> <Lisbon> i`ll try it
21:02:42  <coopserver> <Anson> I have just set up such a delivery at my station <HA> ... let's see how it works
21:08:09  <coopserver> <Anson> i have set waittime to 30 days and deliver 28 water every time ... for 4 months now, the display on town info stays at "green, water delivered"
21:08:19  <coopserver> <Lisbon> heh
21:09:44  <coopserver> <Anson> would correspond more to reality if the amount depends on the size of town or something
21:09:59  <coopserver> <Lisbon> yes, which would make it even more annoying
21:10:04  <coopserver> <Anson> but after half a year, 28 water per month is enough :-)
21:12:03  <coopserver> <Lisbon> oh my god my train has a giant hamburger, cake and bread on its back
21:12:55  <coopserver> <Lisbon> why can't it be so in real life
21:16:23  <coopserver> <happy train sport> k   gn  be  back  to  mor
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21:28:56  <coopserver> <Lisbon> excellent
21:28:58  <coopserver> <Lisbon> this is working
21:30:07  <coopserver> <Anson> I'm using a truck now for the timed delivery ... 20 water ... wait for 10 days and travel for 20 days ... one delivery of 20 seems to be good enough, each 30 days
21:30:57  <coopserver> <Anson> if you use trucks, you can use a double station (two truck stations on a road) ... with only one station, it doesn't detect that it has moved and thus doesn't unload
21:31:17  <coopserver> <Lisbon> i see
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21:33:03  <coopserver> <Anson> to deliver the same amount of water to each town, i have a sequence of orders "full load, transfer to town1, full load, transfer to town 2, ..."
21:33:47  <coopserver> <Anson> that can take a bit at first to get enough water to the last of those towns, but as soon as all towns have some spare amount left over, it works nicely
21:34:12  <coopserver> <Lisbon> good idea
21:34:16  <coopserver> <Lisbon> i'm just focusing on one two
21:34:18  <coopserver> <Lisbon> town*
21:34:38  <coopserver> <Anson> and the full load is done at a station in the middle of the desert where all water supplies dump their water
21:35:19  <coopserver> <Lisbon> ah the old hub and spoke
21:36:00  <coopserver> <Anson> it's easier that way ... else i would need the long sequence of orders on each water supply ...
21:36:07  <coopserver> <Lisbon> yeah
21:36:17  <coopserver> <Anson> now i deliver all water to one station and deliver from there
21:36:59  <coopserver> <Anson> travel times are not important since i don't want to earn money, but only have a steady water supply to grow towns
21:39:04  <coopserver> <Anson> later, we'll have to do the same with food ... a bit more complicated, but the factory can be placed instead of prospecting
21:40:02  <coopserver> <Anson> should be possible to place it right next to the water relay station, and add food wagons to the water trains
21:40:25  <coopserver> *** morph has left the game (Leaving)
22:00:54  <coopserver> *** Tonton has joined
22:06:08  <coopserver> <Lisbon> what a great use for exclusive logic engine access
22:18:12  <coopserver> <Lisbon> whoops
22:38:57  <coopserver> <Lisbon> NOOOOO
22:39:01  <coopserver> <Lisbon> i blew up my town
22:40:02  <coopserver> <Anson> always keep dynamite away from children :-)
22:42:27  <coopserver> <Anson> why is armsrace (intercity 6) no longer available, when its successor is a bit faster (270 instead of 250), but at the same time has lower power (9100->8500) and lower TE (600->440)
22:45:27  <coopserver> <Anson> and why does the same engine have different TE with pax and with mail ? (with mail 637, with pax 615)
22:45:44  <coopserver> <Lisbon> i have no clue
22:49:09  <coopserver> <Lisbon> my biggest station's set to deliver passengers to my HQ and nothing else
22:49:13  <coopserver> <Lisbon> this is all very silly
22:56:57  <coopserver> <Anson> so many pax to your HQ ?
22:57:05  <coopserver> <Lisbon> yeah man!
22:57:07  <coopserver> <Anson> what do aou do with all those slaves ? :-)
22:57:10  <coopserver> <Lisbon> people wanna come visit me!
22:59:49  <coopserver> <Anson> and some similar error for the difference between mail and pax TE : the new/better engines now have exatly that larger TE ....
23:00:05  <coopserver> <Anson> crap ... talked in teamchat
23:00:50  <coopserver> <Anson> i finished upgrading to those "weaker" engines ... and now values are bigger ... probably some cut&paste error in the descriptions in the buy menu
23:12:12  <coopserver> *** Tonton has left the game (Leaving)
23:40:44  <coopserver> *** Anson has left the game (general timeout)
23:41:40  <coopserver> *** Anson has joined
23:49:20  <coopserver> <Lisbon> hey eyrarbakki you should all ride my trains because my trains are the best

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