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00:16:53 <coopserver> <Anson> looks as if all wood trains no go back and forth between C and D, after they once have branched off the correct main track 00:19:02 <coopserver> <happy train sport> yep 00:20:07 <coopserver> <Anson> i just removed one tile to force a train on the correct track, and then replaced that tile ... strange: now all trains go to the correct track again 00:20:18 <coopserver> <happy train sport> k i am of now gn have fun 00:20:30 <coopserver> <happy train sport> nice 00:20:48 <coopserver> *** happy train sport has joined spectators 00:20:52 <coopserver> *** happy train sport has left the game (Leaving) 00:21:05 *** happpy has left #openttdcoop.stable 00:21:11 <coopserver> <Anson> not nice ... changing something unrelated fixes the problem, and sometime later it comes back by itself 01:44:59 <coopserver> *** Sylf has joined 01:45:11 <coopserver> 'Sylf' reported an error and is closing its connection (desync error) 01:45:11 <coopserver> *** Sylf has left the game (desync error) 01:45:38 <coopserver> *** Sylf has joined 01:45:49 <coopserver> 'Sylf' reported an error and is closing its connection (desync error) 01:45:50 <coopserver> *** Sylf has left the game (desync error) 01:46:54 <coopserver> *** Sylf has joined 01:47:02 <coopserver> 'Sylf' reported an error and is closing its connection (desync error) 01:47:03 <coopserver> *** Sylf has left the game (desync error) 01:47:47 <coopserver> *** Anson has joined spectators 01:47:48 <coopserver> *** Game paused (number of players) 01:48:23 <Sylf> !rcon set number_industries 01:48:24 <coopserver> 'number_industries' is an unknown setting. 01:48:35 <Sylf> !rcon set number_industries 01:48:36 <coopserver> 'number_industries' is an unknown setting. 01:48:54 <Sylf> !rcon set industry_density 01:48:55 <coopserver> Current value for 'industry_density' is: '0' (min: 0, max: 5) 01:52:18 <Sylf> !rcon pwd 01:52:19 <coopserver> /home/openttd/svn-stable/server/save/uploads/ 01:52:22 <Sylf> !rcon load 1 01:52:23 <coopserver> Starting new game 01:52:28 <coopserver> *** Anson has left the game (connection lost) 01:52:29 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.2-RC1) 01:52:30 <coopserver> *** Game still paused (manual, number of players) 01:52:33 <coopserver> *** Anson has joined 01:52:43 <Sylf> !setdef 01:52:43 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 01:52:44 <Sylf> !auto 01:52:45 <coopserver> *** Game still paused (number of players) 01:52:49 <Sylf> !rcon reset_company 1 01:52:50 <coopserver> Company deleted. 01:55:16 <coopserver> <Anson> what happened ? why did Sylf get so many desync errors ? is this a new map for all now ? 01:55:57 <coopserver> <Anson> the grfs look very similar to last map ... 01:57:08 <coopserver> <Anson> and once again a pax map !?! 02:04:50 *** maxtimbo has joined #openttdcoop.stable 02:09:08 <Sylf> I don't know and I didn't want to deal with it 02:09:10 <Sylf> so a new map. 02:10:31 <coopserver> <Anson> the old map probably was done a while ago anyway 02:11:13 <coopserver> <Anson> this new map is the same as the last one, except for a different climate and different hightmap ? 02:12:00 <Sylf> different house set 02:12:54 <coopserver> <Anson> to better see roads and landscape, i always have houses flattened to the ground :-) 02:13:35 <Sylf> and forests will look different 02:13:52 <Sylf> but there's no forest in this climate. ah well. 02:14:20 <coopserver> <Anson> and same as with houses: i flatten industries too :-) 02:27:58 <coopserver> *** Anson has started a new company #1 02:27:59 <coopserver> *** Game unpaused (number of players) 03:06:39 <coopserver> *** maxtimbo has joined 03:09:07 <coopserver> *** maxtimbo has left the game (Leaving) 03:09:40 <coopserver> *** Alrianne has joined 03:09:41 <coopserver> *** Alrianne has started a new company #2 03:15:52 <coopserver> *** Alrianne has joined spectators 03:15:59 <coopserver> *** Alrianne has joined company #2 03:44:04 <coopserver> *** Alrianne has left the game (Leaving) 04:28:44 <coopserver> *** Dnz-Ali has joined 04:28:50 <coopserver> <Dnz-Ali> hi 04:29:10 <coopserver> <Anson> hallo 04:29:22 <coopserver> <Anson> i need water 04:32:31 <coopserver> *** Dnz-Ali has left the game (general timeout) 06:19:15 *** maxtimbo has quit IRC 09:31:51 <coopserver> *** Anson has joined spectators 09:31:52 <coopserver> *** Game paused (number of players) 10:54:39 <coopserver> *** Cornelius has joined 10:57:13 <coopserver> *** Cornelius has started a new company #3 10:57:14 <coopserver> *** Game unpaused (number of players) 11:08:53 <coopserver> *** arcsin has joined 11:10:49 <coopserver> *** arcsin has left the game (Leaving) 11:28:21 *** Maraxus has joined #openttdcoop.stable 11:28:21 *** ChanServ sets mode: +o Maraxus 11:31:56 *** Maraxus has quit IRC 12:24:42 <coopserver> *** Lisbon has joined 12:24:43 <coopserver> *** Lisbon has started a new company #4 12:25:14 <coopserver> <Lisbon> ah nothin like that fresh map smell 14:30:43 *** happpy has joined #openttdcoop.stable 14:30:55 <happpy> !date 14:30:55 <coopserver> Jan 28 1967 14:31:02 <happpy> !plaYERS 14:31:02 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 14:32:38 <happpy> HI 14:32:43 <coopserver> <Lisbon> hi 14:32:49 <happpy> how ar u 14:33:05 <coopserver> <Lisbon> okay 14:33:54 <coopserver> *** happy train sport has joined 14:34:59 <coopserver> <happy train sport> a nuver pax map 14:35:15 <coopserver> <Lisbon> yeah. in a biome where half the towns don't grow 14:36:07 <coopserver> <happy train sport> most towns need food amd water 14:37:32 <coopserver> <happy train sport> i think pax maps ar k but get bord ver farst 14:38:04 <coopserver> <Lisbon> i wouldn't mind as much if the cities grew. 14:39:15 <coopserver> <happy train sport> k u got 2 towns ar groing but the 2 towns need food and water 14:39:28 <coopserver> <Lisbon> yup, and there's none on the entire map 14:39:52 <coopserver> <happy train sport> save cash and fund fume 14:40:07 <coopserver> <Lisbon> oh yeah. i forgot that's a thing. 14:40:21 <coopserver> <happy train sport> thats i did on the larst map 14:41:28 <coopserver> *** Tonton has joined 14:41:29 <coopserver> *** Tonton has started a new company #5 14:41:36 <coopserver> <happy train sport> hi Tonton 15:06:58 <coopserver> <Anson> hallo, happy 15:07:14 <coopserver> <happy train sport> hi 15:08:14 <coopserver> <Anson> i tried setting up a square ... if you want to take it as base for a network, feel free to join with your password :-) 15:08:34 <coopserver> <happy train sport> u need to fixs your trains train 17 18 20 19 Anson ther ar not doing eney money 15:08:46 <coopserver> <happy train sport> k 15:10:16 <coopserver> <Anson> problem are not the trains, but HO doesn't accept main and thus they go back and forth and never unload 15:10:32 <coopserver> <happy train sport> yk 15:10:34 <coopserver> <happy train sport> k 15:11:01 <coopserver> <happy train sport> mite be the train orders 15:11:56 <coopserver> *** Anson has joined company #1 15:14:37 <coopserver> <Anson> problem temporarily fixd by adding a truck station to HO ... would need to grow the town to really fix it 15:16:34 <coopserver> <Anson> it wasn't the train orders, but tghere were no houses in range that accept mail, and thus it loaded mail at V, didn't unlad at HO, and over time was full of mail from V that could not be unloaded anywhere, thus going back and forth with the same mail 15:16:37 <coopserver> *** Tonton has left the game (Leaving) 15:16:52 <coopserver> <happy train sport> ar k 15:17:09 <coopserver> *** Tonton has joined 15:18:11 <coopserver> <Anson> last night, the old map was mostly done, and Sylf got desync errors when he tried to join ... thus he loaded this new map 15:18:30 <coopserver> <happy train sport> heem k 15:23:05 <coopserver> <Anson> lol @ our operating profit graph :-) 15:29:11 <coopserver> *** Dnz-Ali has joined 15:29:17 <coopserver> <Dnz-Ali> hi 15:30:12 <coopserver> *** Dnz-Ali has started a new company #2 15:36:03 <coopserver> *** Tonton has left the game (general timeout) 15:45:21 <coopserver> *** Tonton has joined 15:53:11 <coopserver> <happy train sport> hi Dnz-Ali 15:53:15 <coopserver> <Dnz-Ali> hi 15:53:16 <coopserver> <happy train sport> how ar u 15:53:51 <coopserver> <Dnz-Ali> tnx fine 15:56:29 <coopserver> *** happy train sport has joined company #1 15:58:09 <coopserver> <Dnz-Ali> only town ore after come some industry? 15:58:36 <coopserver> <happy train sport> u have to fund farms or water 16:00:42 <coopserver> <happy train sport> i did fund farm and so on when on the uver map Dnz-Ali 16:03:32 <coopserver> *** Lisbon has left the game (Leaving) 16:15:24 <coopserver> *** Tonton has left the game (Leaving) 16:15:36 <coopserver> *** Tonton has joined 16:15:37 <coopserver> *** Tonton has started a new company #6 16:21:37 <coopserver> <happy train sport> hi Cornelius 16:28:25 <coopserver> *** Dnz-Ali has joined spectators 16:44:42 <coopserver> *** Tonton has left the game (general timeout) 16:51:07 <coopserver> *** Tonton has joined 16:57:29 *** maxtimbo has joined #openttdcoop.stable 16:58:15 <coopserver> <happy train sport> nice 17:00:07 <coopserver> *** Dnz-Ali has joined company #2 17:02:01 <coopserver> <happy train sport> ep 17:11:38 <coopserver> *** Dnz-Ali has joined spectators 17:13:03 <coopserver> <Anson> thus mine has 250% of your speed, and yours has 250% capacity of mine ... should roughly be the same, except for faster delivery, better station ratings, and thus more money ... but throughput is almost no difference 17:22:39 <coopserver> *** Jam35 has joined 17:24:47 <coopserver> <happy train sport> hi jam 17:24:55 <coopserver> <happy train sport> how things 17:24:57 <coopserver> <Jam35> hi 17:25:03 <coopserver> <Jam35> fine thank you 17:25:07 <coopserver> <happy train sport> good 17:25:34 <coopserver> <happy train sport> just had a nice birthday yester 17:25:39 <coopserver> <Jam35> ok so where does the food and water come from? :D 17:25:44 <coopserver> <Jam35> oh 17:25:51 <coopserver> <Jam35> happy belated birthday 17:25:59 <coopserver> <happy train sport> u fund them 17:26:02 <coopserver> <happy train sport> thanks 17:26:24 <coopserver> *** Jam35 has started a new company #5 17:27:02 <coopserver> <Jam35> seems like a long process 17:27:17 <coopserver> <happy train sport> yer like larst map was 17:27:29 <coopserver> <Jam35> randomly spawning farms/fuit and hoping to get some near your stuff 17:27:49 <coopserver> <happy train sport> yep 17:28:42 <coopserver> *** Dnz-Ali has joined company #2 17:28:52 <coopserver> *** Jam35 has joined spectators 17:29:00 <coopserver> *** Jam35 has left the game (Leaving) 17:34:33 <coopserver> *** Dnz-Ali has left the game (Leaving) 17:46:03 *** Maraxus has joined #openttdcoop.stable 17:46:03 *** ChanServ sets mode: +o Maraxus 17:49:22 <coopserver> <happy train sport> thanks 17:59:17 <coopserver> *** Maraxus has joined 17:59:27 <coopserver> <happy train sport> hi Maraxus 17:59:32 <coopserver> <Maraxus> hi 17:59:39 <coopserver> <happy train sport> how things 17:59:45 <coopserver> <Maraxus> fine atm 17:59:51 <coopserver> <happy train sport> nice 18:01:36 <coopserver> *** Maraxus has left the game (Leaving) 18:06:33 *** Maraxus has quit IRC 18:38:48 <coopserver> *** Lisbon has joined 19:10:11 <coopserver> <happy train sport> Tonton: can u remov by won tile on my sing 19:15:53 <coopserver> <happy train sport> Tonton: see my sing move by one tile 19:17:05 <maxtimbo> happy train sport, WHAT'S YOUR NATIVE LANGUAGE? 19:17:13 <maxtimbo> sorry about the caps... 19:17:16 <coopserver> <happy train sport> welome back 19:17:21 <coopserver> <happy train sport> Lisbon: 19:17:38 <happpy> i am from uk maxtimbo 19:17:58 <maxtimbo> I don't know lisbon... 19:18:22 <happpy> so enlish maxtimbo 19:18:22 <coopserver> <Lisbon> hi 19:18:52 <coopserver> <Anson> also you might never guess it when he writes :-) 19:19:14 <coopserver> <happy train sport> true 19:19:31 <maxtimbo> Where does Lisbon originate from? 19:19:54 <coopserver> <Lisbon> I'm Canadian! 19:19:55 <coopserver> <Anson> Lisbon is a town in portugal ... 19:20:09 <coopserver> <Lisbon> It's the capital. 19:20:49 <coopserver> <Anson> as canadian, how do you get to a european town name ? 19:20:52 <maxtimbo> so it's a Spanish derivative? 19:21:14 <coopserver> <Lisbon> well, there's a type of lemon that gets its name from the town 19:21:20 <coopserver> <Lisbon> i really like lemons 19:21:30 <coopserver> <Lisbon> and i liked the sound of the name 19:21:41 <coopserver> <Lisbon> i didn't even know about the city when i took the name 19:22:23 <coopserver> <Anson> max : spanish, french and italian derive from latin ... portuguese is something different (sonds to me more like a mixture of finnish and hungarian, or whatever, with a little only from latin) 19:22:55 <coopserver> *** Tonton has left the game (Leaving) 19:25:24 <maxtimbo> interesting. I'll have to do a little digging into that. 19:25:38 <coopserver> <Lisbon> i think it's from the same language family as spanish actually 19:26:14 <coopserver> <Lisbon> it definitely does derive from latin though 19:26:15 <maxtimbo> technically french, english, spanish and italian are all part of the ramontic family 19:26:29 <maxtimbo> which is all derived from latin 19:26:32 <coopserver> <Anson> no, not english 19:26:50 <maxtimbo> english isn't a romantic language? 19:26:58 <maxtimbo> well, that makes sense 19:26:59 <coopserver> <Lisbon> english is anglo saxon, germanic, and about everything else 19:27:07 <coopserver> <Lisbon> it borrows a lot from latin 19:27:24 <maxtimbo> it's the bastard child of romantic and germanic laguages 19:28:35 <coopserver> <Anson> many languages "borrow" ... but the main part is one family of languages from latin (romanic: italian, french, spanish) and one family for northern europe, including german, english, dutch, maybe danish, and some more 19:29:25 <coopserver> <Anson> you see the similarities when you listen to plattdeutsch (northern german dialect/language) or dutch 19:30:27 <coopserver> <Anson> bavarian is something different (hehe, pun against them, i am from berlin = northern half) 19:31:00 <coopserver> *** happy train sport has joined company #6 19:31:09 <Jam35> there ya go 19:31:15 <coopserver> <happy train sport> thanks 19:31:17 <coopserver> <happy train sport> jam4 19:31:29 <coopserver> *** happy train sport has joined spectators 19:31:38 <coopserver> *** happy train sport has joined company #1 19:31:44 <coopserver> <Lisbon> i funded two watter supplies but i dont see anything going up 19:33:46 <coopserver> <Lisbon> why do i get the feeling i just blew 600k for nothing 19:34:06 <coopserver> <happy train sport> water tf 19:35:35 <coopserver> <Anson> 600k ? ... to me it costs 1.5 million 19:36:17 <coopserver> <Anson> since it is only 1989, i still have DM and not € :-) 19:39:05 <coopserver> <Anson> i just funded THREE water supplies, and only one prospecting attempt was successfull .... near Hafnir 19:39:58 <coopserver> <Anson> prospecting seems to have some random factor in it too, whether it succeeds at all, not only a random location 19:48:13 <coopserver> <Lisbon> what a good investment 19:49:00 <coopserver> <happy train sport> lumber mill wich its wood 20:12:20 <coopserver> <Lisbon> ah! water supplies everywhere 20:13:43 <coopserver> <Anson> yes, i have funded 16 times, and now there are 8 supplies 20:14:01 <coopserver> <Lisbon> i didn't realize that prospecting could outright fail 20:14:16 <coopserver> <Lisbon> atoms and emptiness 20:14:20 <coopserver> <Lisbon> what a beautiful name for an engine 20:19:25 <coopserver> <Lisbon> OH MY GOD AIRPLANE RUNNING COSTS 20:43:08 <coopserver> <Anson> usually, airplanes and ships are discouraged on this server, either by limiting the number (1 to 5 only), or by high runing costs (can be used to delete companies :-) or both 20:43:23 <coopserver> <Lisbon> apparently 20:43:25 <coopserver> <Anson> and that also applies to road vehicles in cargo games 20:43:52 <coopserver> <Anson> maybe not astronomically high prices, but double or quad .... 20:58:57 <coopserver> <Lisbon> wow with all that hard work the population`s gone up by twenty 20:59:14 <coopserver> <Lisbon> all because it needs this crap all in the same month 21:01:08 <coopserver> <Anson> how much water and food do towns need ? any amount ? 21:01:35 <coopserver> <Lisbon> i dunno 21:01:53 <coopserver> <Anson> then it would be just the same as firs ... transfer water/food, and have a small train with the minimum capacity to deliver a tiny amount once per month 21:02:32 <coopserver> <Lisbon> that`s silly and it`d probably work 21:02:34 <coopserver> <Lisbon> i`ll try it 21:02:42 <coopserver> <Anson> I have just set up such a delivery at my station <HA> ... let's see how it works 21:08:09 <coopserver> <Anson> i have set waittime to 30 days and deliver 28 water every time ... for 4 months now, the display on town info stays at "green, water delivered" 21:08:19 <coopserver> <Lisbon> heh 21:09:44 <coopserver> <Anson> would correspond more to reality if the amount depends on the size of town or something 21:09:59 <coopserver> <Lisbon> yes, which would make it even more annoying 21:10:04 <coopserver> <Anson> but after half a year, 28 water per month is enough :-) 21:12:03 <coopserver> <Lisbon> oh my god my train has a giant hamburger, cake and bread on its back 21:12:55 <coopserver> <Lisbon> why can't it be so in real life 21:16:23 <coopserver> <happy train sport> k gn be back to mor 21:16:32 <coopserver> *** happy train sport has left the game (Leaving) 21:16:37 *** happpy has left #openttdcoop.stable 21:28:56 <coopserver> <Lisbon> excellent 21:28:58 <coopserver> <Lisbon> this is working 21:30:07 <coopserver> <Anson> I'm using a truck now for the timed delivery ... 20 water ... wait for 10 days and travel for 20 days ... one delivery of 20 seems to be good enough, each 30 days 21:30:57 <coopserver> <Anson> if you use trucks, you can use a double station (two truck stations on a road) ... with only one station, it doesn't detect that it has moved and thus doesn't unload 21:31:17 <coopserver> <Lisbon> i see 21:31:46 <coopserver> *** Player has joined 21:32:30 <coopserver> *** Player has left the game (Leaving) 21:32:48 <coopserver> *** morph has joined 21:33:03 <coopserver> <Anson> to deliver the same amount of water to each town, i have a sequence of orders "full load, transfer to town1, full load, transfer to town 2, ..." 21:33:47 <coopserver> <Anson> that can take a bit at first to get enough water to the last of those towns, but as soon as all towns have some spare amount left over, it works nicely 21:34:12 <coopserver> <Lisbon> good idea 21:34:16 <coopserver> <Lisbon> i'm just focusing on one two 21:34:18 <coopserver> <Lisbon> town* 21:34:38 <coopserver> <Anson> and the full load is done at a station in the middle of the desert where all water supplies dump their water 21:35:19 <coopserver> <Lisbon> ah the old hub and spoke 21:36:00 <coopserver> <Anson> it's easier that way ... else i would need the long sequence of orders on each water supply ... 21:36:07 <coopserver> <Lisbon> yeah 21:36:17 <coopserver> <Anson> now i deliver all water to one station and deliver from there 21:36:59 <coopserver> <Anson> travel times are not important since i don't want to earn money, but only have a steady water supply to grow towns 21:39:04 <coopserver> <Anson> later, we'll have to do the same with food ... a bit more complicated, but the factory can be placed instead of prospecting 21:40:02 <coopserver> <Anson> should be possible to place it right next to the water relay station, and add food wagons to the water trains 21:40:25 <coopserver> *** morph has left the game (Leaving) 22:00:54 <coopserver> *** Tonton has joined 22:06:08 <coopserver> <Lisbon> what a great use for exclusive logic engine access 22:18:12 <coopserver> <Lisbon> whoops 22:38:57 <coopserver> <Lisbon> NOOOOO 22:39:01 <coopserver> <Lisbon> i blew up my town 22:40:02 <coopserver> <Anson> always keep dynamite away from children :-) 22:42:27 <coopserver> <Anson> why is armsrace (intercity 6) no longer available, when its successor is a bit faster (270 instead of 250), but at the same time has lower power (9100->8500) and lower TE (600->440) 22:45:27 <coopserver> <Anson> and why does the same engine have different TE with pax and with mail ? (with mail 637, with pax 615) 22:45:44 <coopserver> <Lisbon> i have no clue 22:49:09 <coopserver> <Lisbon> my biggest station's set to deliver passengers to my HQ and nothing else 22:49:13 <coopserver> <Lisbon> this is all very silly 22:56:57 <coopserver> <Anson> so many pax to your HQ ? 22:57:05 <coopserver> <Lisbon> yeah man! 22:57:07 <coopserver> <Anson> what do aou do with all those slaves ? :-) 22:57:10 <coopserver> <Lisbon> people wanna come visit me! 22:59:49 <coopserver> <Anson> and some similar error for the difference between mail and pax TE : the new/better engines now have exatly that larger TE .... 23:00:05 <coopserver> <Anson> crap ... talked in teamchat 23:00:50 <coopserver> <Anson> i finished upgrading to those "weaker" engines ... and now values are bigger ... probably some cut&paste error in the descriptions in the buy menu 23:12:12 <coopserver> *** Tonton has left the game (Leaving) 23:40:44 <coopserver> *** Anson has left the game (general timeout) 23:41:40 <coopserver> *** Anson has joined 23:49:20 <coopserver> <Lisbon> hey eyrarbakki you should all ride my trains because my trains are the best